Rigging and Shaping the Elements | Curvenet Animation Controls in Pixar’s Elemental
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- čas přidán 28. 01. 2024
- We present a new shaping rig for authoring layers of animation control that facilitate surface editing in shot work. Our approach expands the curvenet rigging technology by introducing new tools that auto-generate a surface-aligned direct manipulator per curvenet knot.
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amazing!
More videos coming!
Looks similar to Lattice deformer.
Yup!
thx man
You're welcome!
Really interesting work! Where could we find the Corvent's model and source code?
Its an in-house tool. Only way to get your hands on it is to go work for Pixar
@@LordLuigi_RigsI see. Fair enough. But they seem to be using bicubic bezier patches, so in theory, it can be replicated. Similar to cage deformers, but using bezier surfaces. They have a paper on it "Character Articulation through Profile Curves". I'm gonna try implementing something similar this summer, see how deep this rabbit hole is :)
what program is this?
Pixar's in-house tool called curvenet
Do you work at pixar