New Spells | 2024 Player's Handbook | D&D
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- čas přidán 30. 06. 2024
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Introducing the 2024 Player's Handbook, the new and improved guide for fifth edition DUNGEONS & DRAGONS. Packed with endless character options, striking illustrations, and a streamlined design, every part of this 384-page book is a joy to experience.
Embark on an epic adventure 10 years in the making.
Create compelling characters with optimized rules, updated spells and equipment, and expanded player options. With an improved layout and organization, you have all the information you need right at your fingertips. Your adventure begins now!
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All three of the 2024 Core Rulebooks are available for pre-order as a Digital & Physical bundle. Grab them today to get the interactive digital version and the beautiful hardcover version of each one upon release, as well as fully unlocking their contents on D&D BEYOND. Shipping is free for this bundle!
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#dnd #dungeonsanddragons #ttrpg - Zábava
For people curious on the last 4 classes, Monk is Monday July 8th, Sorc the 9th, Cleric the 10th, and Bard the 11th
No artificer?
@@SuperZez nope no Artificer in the PHB
Why two weeks of waiting for the last 4?
Cleric is the one I'm curious about. I really hope that they made a fix so that clerics are good at religion thos time around.
@@HoskTheCub in the Playtest, they got to add Wis to Religion on top of still using Int
So they basically confirmed some form of expanded spell lists for sorcerers?
There better be things like guiding bolt or cure wounds for sorcerer to make up for them moving subclasses to level 3
Yes, I think so?
Yup. That's good.
ALHAMDULILLAH
@@captainrelykCure wounds on divine soul? Sure. Cure wounds on base class Sorcerer? Absolutely not
Really wish they’d have gone over more specific spells
Just like everyone else here...
@DungeonDudes save us!
Agreed! Happy to hear Flame Strike is getting more damage dice. Never made sense that it was weaker than Fireball.
They're being vague on purpose to make us buy the books. Let's wait for the release and every D&D CZcamsr will review that for us.
If they did that then you wouldn't have to buy the book
Im hoping that some of theese spells helps the new ranger. WIth concentration getting eaten by HM i dont know if its possible but here im still hoping
I'm assuming at least a few spells are losing concentration. _Ensnaring Strike_ and _Cordon of Arrows_ come to mind because they are similar to how the Paladin's Smite Spells work now and many of those Smite Spells lost concentration. Sadly, those will have to be spells a Beast Master rarely casts, if ever. Unless they nest the Hunter's Mark actions into the Command the Beast actions, then there will rarely be a moment for the Beast Master to even cast _Hunter's Mark_ .
I'm hoping that Hunter's Mark is buffed in some way, cause honestly, the Ranger "rework" is so underwhelming. If Ranger's are gonna be stuck with one spell, please let it be a banger of a spell!
I preferred Zephyr Strike over Hunter's mark. The new rules seem to constrict your choices.
I Hope that some of the Ranger Spells also work on close combat. The Ranger Sepll list has some spell that benefits only ranged combat rangers linke Lighting Arrow and Swift Quiver.
If that spells for example are adapted and now work on close combat will be good. Since 2014 the close combat ranger has been abandoned in favor of the ranged combat.
get your dm to house rule HM doesn't have concentration, they won't send pinkertons after you to play how you wanna play if everyone else agrees
How do you go a whole videos showing spell art, talking about spell, talking about how the organization is easier BUT not even show a single example of how they will appear in the new books, just pick one that you know won’t change and show how it will look in the book
Exactly this... i was scrolling through the transcript, sincr i didn't want to waste half am hour, but this entire video is essentially a giant nothingburger...
Gotta buy the book man
💯💯💯💯💯💯💯
To be totally honest, its probably not finalised at this stage. We're still a few months out so I imagine they haven't begun printing just yet.
Yup, "show dont tell". Disappointing.
I know they recorded this before releasing Hunter’s Mark the class video, but the fact they didn’t even mention Ranger spell changes is worrying. It better be in the article.
hardly will, I hope there is a leak so we get to see before September
They said that Steel Wind Strike was a core ranger spell in 5e so they made sure to bring it over (a 5th level spell… for ranger :/ )
@@waltercosta2067 You will see before september because the NDA lifts next month.
Conjure Woodland Beings is a Ranger spell.
Mostly increasing usability.... Wikidot has already done this much better.
this was 25 minutes of basically 4 spells
11:18 Just having Mind Sliver as an official (non-optional) cantrip is already a win for me (which makes Magic Initiate(Arcane) even more interesting).
Pretty sure there isn't a magic initiate arcane anymore? They got rid of the Arcane, Divine and Primal spell lists from the UA's months ago, reverted to class specific again.
@@Naxirian That's right, it's just that the last version of Magic Initiate we got used the Arcane/Divine/Primal spell lists. I'm not sure what classes will get Mind Sliver now, but Magic Initiate(Wizard) should probably do it then.
Magic Initiate still lets you choose the spellcasting modifier for the spell, right?
Kinda useless otherwise
@@haydenburton1789 I'm assuming/hoping so (unfortunately the final version of Magic Initiate hasn't been revealed yet, but Treantmonk said his embargo to talk about the PHB - which he has the final version of - will end on August 1st).
What in the world are you talking about with Produce Flame? It's an action to cast, and when you cast it you can choose to throw it as an attack. Is no different from any other cantrips, other than you can choose to either use it as a light or attack with it, but it doesn't take more actions when you cast it
I know. I was like what did I miss on this and had to go look it up again.
I was completely baffled when he started talking about it. Still have no idea.
They have no idea 😂
He mentions BG3, there it works the same as tabletop in terms of action economy, but I believe you need to first click to cast the spell, then click another button to attack with it, so it does *feel* clunkier, in BG3, so it seems this change happened because of how the macros for Produce Flame work in a video game...?
Huh? What is the action economy of firebolt? One action spent casting a spell which is also the attack .. right? Same as every offensive cantrip I can think of that isn't produce flame.
What's the action economy of produce flame? One action to cast the spell, and a second action to throw the fire (it makes this VERY clear in the spell description). Two actions which requires two turns. It takes 12 seconds to use that cantrip to attack a single time. That's BAD ... unless maybe the damage on that cantrip was designed to be approximately twice as powerful to account for this difference (and it isn't).
(EDIT: I misread the word “or”. This can be thrown the turn it’s cast)
It would be another thing if produce flame was a bonus action to cast and then an action to throw. That would still make it worse in terms of action economy, but at least you could cast it and do damage with it in the same turn.
It was designed poorly. It has been a bad spell for 10 years. It's one of the worst offensive cantrips in the game and it's not a very good option for light.
Produce flame is 1D8 damage with a range of 30ft. It takes two actions to cast and use. It has the added benefit of being a light source for 10 minutes with 10ft of bright light and 10ft of dim light (half the brightness of a torch, less than that for a lantern).
Firebolt is D10 damage with a range of 120ft. It takes a single action to cast and use.
* In 100 turns produce flame will do on average 225 damage assuming zero misses and zero critical hits. (EDIT: 450 damage in 100 turns)
* In 100 turns firebolt will do 550 damage assuming zero misses and zero critical hits. It's less than half as much damage over time and has 25% of the range. If we take critical hits into account they will be even further apart because firebolt hits more times and each critical hit will do more damage.
Light cantrip lasts an hour instead of 10 minutes. And, it does 20ft of bright light and 20ft of dim light making it significantly better. Still no concentration.
Lamps and torches are both significantly better than produce flame (unless you're ... unexpectedly underground for weeks or something).
A candle is only 5ft bright light and 5ft dim light lasting a single hour. Produce flame MAY be better than using candles as your preferred light source.
Imagine traveling a long distance underground and having to do both verbal and somatic components to cast the spell every 10 minutes ... while traveling for DAYS underground. Compare that to pints of oil that each burn for 6 hours and sheds light in a larger area, and can still be used on a hooded lantern.
Produce flame is not good. It tries to do two things at once, it doesn't do either of them well. The game theory behind that is reasonable ... more versatility so it's a little worse at each thing. Instead, it's much worse at everything. The book came out in 2014. They should have been aware this was terrible before Baldur's Gate 3 came out in 2023.
Thinking about the WORST spells in 5E and wondering if they got fixed ... things like:
true strike, witchbolt, find traps (that list kinda goes on and on)
They didn't speak to any of these at all. That's a bummer. I like that they made efforts to look at the least used spells and make changes.
Already made homebrew fixes for the latter two. Find Traps was easy, just use the AD&D version that actually tells you where traps are while the spell is active.
Witch Bolt I made grapple on hit, the automatic damage scales every other level like Spiritual Weapon, and as long as you have concentration you can use your action to do the attack again, but if you do attack again any previous grapple ends. So you can either get the lower guaranteed damage, or make another attack roll for higher damage while risking the grapple breaking. Very Force Lightning.
We know about True Strike from the UA: it's basically Booming Blade/Green-flame Blade, except the neat extra thing is that you make the attack with your casting stat. Unless that changed obv.
I never found Find traps bad. It only works line of sight, and it indicates the nature of the trap. So you'll know if its you falling or being impaled from below, or crushed or whatever. You can usually figure it out from there. I mean it just telling you is fine too, but I think it works fine now.
I was thinking the same thing for spells like Shield, Silvery Barbs, guidance, Wish, Mass Suggestion, Polymorph, Animate Objects, Wall of Force, general cantrip scaling and many many more.
Spells should do a lot, especially leveled spells and at high levels. However, they have been overturned for a while now. A small, gentle chilling out on them would not remove the effectiveness of spell casters or make them less fun, but it would go a long way to balancing the game for DMs sake if nothing else.
Hearing that they're adding more than 30 new spells immediately followed by we added a lot of new spells from other books that already existed, means there aren't actually 30 new spells. For a new edition being released, I'd hope for at least 30 actually new spells. Also, having seen the redesigns of the conjure spells in UA and commented on how much I hated the direction they went with it in the feedback, I hate how they said that we gave "essentially thumbs up across the board". The spells could have been interesting in flavor, but basically the spells just make circles of damage. A lot of the spells really just seemed like reskinned versions of existing spells, like one spell was almost identical to spirit guardians but for druids, which annoyed me.
A lot of the remaster looks interesting, but these spell changes have me worried. I feel like there's so much room for plant spells, water spells, etc. so I hope the actual new spells that get added can fill in some of the missing niches and bring new flavor and opportunities for players who want to play those kinds of characters.
cant wait for treantmonk to cover this in an hour
Literally just here to check the comments real quick before he uploads, hah
He can't talk about stuff they don't talk about first.
He does an amazing job with his reaction videos!!!!!
@@michaelgray4964 While true he does often hint at changes beyond what was mentioned
Bro. Why do they not elaborate on more in these videos…. Like they mentioned that super cool radiant storm spell and then legit said NOTHING about it….
But bro, she's a celestial warlock
Because they want you to buy the book?
They arent giving you mechanics for free.
@@HmmBearGrrliterally the obvious answer tbh
In the “spells” video, they should not spend most of it talking about art and talk more about like 2 new changes to existing spells dawg. And yes, that includes mechanics.
tell me you didn't understand how produce flame worked without telling me you didn't understand how produce flame worked...
that made my chest heave a bit. how out of touch?
Yeah, idk what he was on about, it seems pretty straightforward. That said, in BG3, it is like two more clicks to use than Firebolt, so I get where he was coming from there.
i feel like maybe he meant being able to move bonfire? cuz moving produce flame doesnt make any sense
A healing buff!!! Thank god
As a Cleric main, this makes me so happy!!!
Also - Praise Selune, Lunar Cleric! (She's my fav. goddess)
I've played a whole lot of 5E and I've not really seen a lot of need for more healing. Even without needing to do things like life cleric to get extra healing. They've given just about everyone some kind of healing.
Are the people at your table trying to use spell slots to keep everyone at max health at all times instead of letting people just ... have some damage and instead of using short rests to regain hit points with hit dice?
Cure wounds now does 2d8 + Wis!
@zero11010 well, our DM likes to balance things with the mind that we have a cleric. So my fellow players go down pretty regularly, so extra healing means when I bring them back up they have a little more wiggle room before they go down again.
not like it really needed it
This is what I've been waiting for! I'm sure a lot of the marketing focus is going to be on buffed/new spells - and I do want to hear about changes to spells like Find Traps, Witch Bolt, Mordenkainen's Sword, etc. - but the most critical thing for the 2024 core books is that the OP spells get nerfed. Hypnotic Pattern, Simulacrum, Forcecage, these spells NEED to be reigned in or casters will continue to overshadow martials.
Don't forget new counterspell.
sorry for the disappointment then LOL.
Shield, PWT, Web, Spirit Guardians, etc. They only really talked about the polymorph & conjure spells meaningfully. We know they adjusted some other choice spells like Find Familiar in the playtest, but at least 10 more need to be reigned in before they can justify what they did to Divine Smite.
@@DannyPotato They did adress a few of them though, and it makes sense they'd want to ENTICE players rather than drive them away by talking about any nerfs they may have done. Hopefully there's more, but they have made meaningful adjustments.
This was definitely NOT what you were hoping. 😂
“Reading the spell explains the spell.”
“As written” and “as intended” I’m sure had been solved forever.
I can't imagine people waited for this video to premiere, sat down and watched the entire thing live, only to be let down this hard...
💯💯💯💯
Polymorph nerf for higher cr creatures but a buff for lower cr creatures. Now you're better off polymorphing into an owl to escape rather clutching the fight by polymorphing into a trex/mammoth
Can’t work together with the party to buff the barbarian with temp hp + polymorph. can you escape polymorph by just gaining a different source of temp hp ?
Yeah, hate this change. Just gonna DM the old rule at my table instead
Also again no details it gives temp HP well like how many temp HP 1, 10, 100????
@@kittengoddess4259this! This is such a good point
Yeah. It's a good thing though. In 5e - polymorph is literaly best healing spell, and buff spell on top. It is one of the outlier spells for this exact reason, and most people hope that spells like that would be nerfed. I hope they removed "T-rex mode" entierly and it's now just control spell. Or CR now is equal to spell level at least.
They better have buffed true strike. I'm tired of people clowning on me for using that spell.
Judging from UA it's prrobably completely reworked
Yeah I loved the UA version, we need more blade cantrips. It essentially made your weapon damage radiant and then adds 1d6 radiant extra when cast at level 5,11,etc
It's unfortunate just how utterly useless that spell is. Thankfully the new one looks to be totally reworked.
@@grug_g I hate it...stop giving casters better melee options than melee martials.
If you use it in the current official form you almost should be clowned on tbh
Everyone who saw the Ranger video must've been extremely curious to see what was changed (if anything) about Hunter's Mark 👀
Druids have too many spells that require concentration. Makes me skip spells I would otherwise use. I like that there is an Avatar the Last Air Bender Cantrip
Couldn't make it all the way through this. It was really dull, mostly because of the lack of actually "new" spells in this video about new spells. Mostly spells that hop in and out of core books or extra books, and have done for decades now.
Not sure if you know this, but "new" doesn't mean "20 years old but we moved which book it's in and made minor tweaks to it"
I mean... after "complectly new" ranger i'm sure that they don't know this.
I'm REALLY hoping there are much stronger monsters to compensate for all of these stronger classes and spells. I know I can homebrew, but sometimes a campaign or two is strictly RAW
I guess a DM could jjust start skewing CR by a degree.... not a great solution, but doable.
Wish there had been some talk on Wall of Force, it is one of the few spells I really, really want to see re-worked.
Yeah, it's kinda wild how few ways there are to deal with it as a player, and seeing how action economy is so important I imagine DMs feel the same way. Feels like a 7th level or more spell.
What I would like to see regarding spells:
More spells that can be cast as rituals. In 4e, basically every non-combat spell was a ritual, and that's what I'd like to see again.
A list like in 3e where there's a list of spells for each class, along with a short description (e.g. "Fireball: 20 ft burst deals 8d6 fire damage").
I wander if they fixed booming blade and green flame blade to just say melee attack, not the dumb 5ft radius, cuz as it was before, a bugbear can’t use booming blade with a dagger at his extra reach which is stupid, tilt should just be tied to a melee attack
"spells are spells, spells spell spells but then new spells spell spells spell... If so, spells are spells that need spells spelling spells, spellunkying spelled spells spelling spelled spells"
New Character speedrun tech just dropped: Your PC takes a shot every time they say "spell."
Even my warforged character quickly rusts from the inside after that, and they're made of adamantine.
And I thought the Warlock video was short on actual content... 20 minutes at look at the wonderful art and a few minutes of so-so content... I can't wait until Aug 1st and Treantmonk and others are free to tell us everything!
The martial vs caster is still a thing, but i see some progretions.
A thing that i think a lot is:
Martials are a lot dependent of the abilities. If the spells was ajusted to use the characters stats and proficient bonuses, theyr progression could be smoothier btweeen the levels.
To set an example thats is not overpower but bit too much in early levels, the pass whithout trace spell add +10 in stealth checks. If it adds wis bonus plus proficient bonus in stealth checks, It would start with something like +5 or +6 in the first tear, and ending up with +11 in hight levels.
To mention the wizard, inteligence for shield spell adding +3 AC in the 1st level, up to +5 in the 8th.
Other spells could be rebalanced to became less overpower but ajusted to been better upcasted. Using the fire ball example, could star in 6d6 damagewith upcast 2d6 per slot level above 3. The 5th spell slot level would still causes 10d6 (9th char level), but less overpower in the when you gain it (5th char level).
To end up my point, other spells could be upcasted to bring more options that would make other playestyles surpass the "aways better way to play with this class". It makes the player decides where to invest its slots with more variaty. The Mage Armor Spell, for example, could be upcasted for +1 AC for every 2 levels above 1 (pretty sure that no one would think of uses a 9th level slot to put 17 AC in its wizard, but a 5 spell slot to 15 or something like that could be a good trade that made the aways used spells less frequent).
The spells designe would make more variable casters and made theyr progression more in line with martials
The problem with adjusting spells is the same problem that people have talked about with the Paladin. When something gets nerfed, why would you play it when the original is simply stronger?
The answer isn't to nerf spells, it's to buff martials, and that hasn't been done well enough in the 2024 books to balance Martials vs Casters Just look and the Ranger and Rogue, improvements compared to other martials and all casters. They still don't match up, and it is glaringly obvious that they don't.
@@RawwkinGrimmie64it seems really obvious but they must be aware of what they’re doing, so I wonder if they are valuing certain elements of the rogue/ranger differently than most people and why
@@DannyPotatoThats almost certainly the issue when for the more dissonant choices, such as the rangers hunter mark stuff. Some of that should be more clear once we have all the things though. It may very well be that certain interactions with things we haven't seen yet boost the underpowered classes to OP levels. Could also just be a vastly different DM and player playing style skewing the results too, even something as simple as having more encounters before short/long resting than most of the playerbase has.
@@RawwkinGrimmie64 buffing martials to the level of spells would be power creep hell
The problem with shield is not in tier 1. Using a first level spell slot to block a bunch of damage at 3rd level is a costly and justified used for a 1st level spell slot. But at 12th level, 1st level spell slots are pretty much useless for anything except casting shield. It doesn’t get weaker in comparison to your other abilities the same way that all other 1st level spells in the core books and supplements do.
I just want to thank the team for bringing the bard subclass of dance. It’s my ultimate favourite and I’m very excited to play with it. Hoping that they will be keeping magical secrets🙏🙏
I'm curious to see how they change the spells Find Traps (useless spell), Simulacrum (broken), Mirage Arcane (vague mechanics), and True Strike (almost useless spell).
What are the betting odds for them releasing a book that is just dnd art in the next year?
Nothing on actual casting mechanics? Did they do anything about the awkward confusing way spell implements interact with somatic spells vs. somatic-and-material spells? Did they not fix bonus action spells such that they could finally get rid of the awkward limitation on other spells you cast in the same turn? Also Animate Dead - an iconic spell, but one where the solution used for conjuration spells would be wholly unsatisfying - did they fix it, and if so how? This preview video spent way too much time talking about art (art is great, but we'll see it when we see it, no amount of talking about it beforehand is going to do it justice), and not enough time on how spells and spellcasting have or haven't changed.
I was looking for a spell to make a custom invocation from a bird themed Archfey Patron. Cloud of slashing feathers uses new Cloud of Daggers, thanks JC.
I'm just here to see if Hunters Mark changed or the Ranger is going to be trash for another 10 years. I see
Most likely, there'll be another -Guide to Everything to give 2024 Rangers yet another optional features.
@@xiongray Yep, we're going to have to wait (at least) another 2 years for that...yay...
Oh man you should've had Jim Darkmagic casting Magic Missile. I also really wanna see Arkhan The Cruel with the Hand of Vecna attached. DnD art is so cool.
Going to call out the team here. They mention “new” a lot and then proceed to name spells from existing support books. Also they go on about changes to summoning but got rid of the conjurer wizard subclass. Bit sneaky.
You can still play the 5e conjurer and I plan on homebrewing subclasses that didn't make the cut for 6e once I have access to the 6e books.
Hearing that cloud of daggers can move, and then hearing Colby from d4: D&D Deep Dive cheering from hundreds of miles away. Lol
Looking forward to watching this. This is going to be interesting to see the changes and how to play them in future games.
For cloud of daggersl instead of being able to move the cloud, you should be able to send dggers flying out of it to attack the monsters that just kinda side step it.
I wish we could have had more information about spells in the spell video. If you want to talk ad nauseum about art I wish it had its own video.
True strike. They didnt mention it, and it had better be changed
Preview video was a preview video. I agree hard examples should have been shown here and there. But I liked what we got.
This could either go amazing or this could go terrible lol, shout out ONE SHOT QUESTERS, he's on top of this stuff and streams it the same day it comes out with amazing insight
🥹
Yeah, but his serious videos are nothing special. His takes and depth of understanding stuff he covers ranges from mid to bad.
treantmonk's reactions are my go-to, he understands the game insanely well
Ialso go for Treanmonk personally, buy I love them both. Seeing the perspective of a more casual player who doesn't have the book vs an optimizer who does makes for an interesting cross-analysis to get a good gauge of how people are feeling.
I like the Beardholder art
sounds like he had a lot of fun changing the spells he did not like to work like he would like them to work
I am also very impressed with the art being shown in the spell section here.
La classe di appartenenza delle spell esisteva già nelle vecchie edizioni ad esempio 3 o 3.5, era solo nella 5 che non era presente, implementarla era il minimo.
For the love of G-d please tell me that Silvery Barbs has more description of what actually looks like is happening when the spell is cast.
I only care about what happens with True Strike
They changed it into guiding strike, an on attack spell
Do we know if anything else changes with the shape-shifting spells? Do we get the creatures' stats and abilities? Do we even know what the amount of temporary hit points we get from the forms is yet?
Or how those temp hp interact with spells like enhance ability, false life, armor of Agatha that give conditions to temp hp
@@kittengoddess4259 It's simple. You can have one source of temp HP at the moment
Hopefully true polymorph can still become permanent and then it becomes your actual health pool.
@@parheliaa so you can escape polymorph with a simple false life spell
@@kittengoddess4259 You simply choose the pool, also IIRC the fact that you can have only one pool, does not block the spell.
I'm worried that they didn't mention true strike
i hope they buff a bunch of monsters or add stronger variants because it seems like everything is getting way stronger without restraint.
Omg healing spells are getting buffed?1?1?
Please just make sure there are blade cantrips and I will be happy
They really need to update the booming blade and green flame blade cantrips to change from a 5ft radius to just an attack with a melee weapon, otherwise we will still have the issue of a dagger wielding bugbear being able to out reach those spells and not be able to use them
I'm sorry to tell you this but green-flame blade and booming blade don't make the cut
Ur gonna have to use the old ones, they cant put everything in one book, how else will they be able to make more books? Lol
@@johngallant1629 A bugbear can still use those spells, they just need to attack something within 5ft of them. In 5e you can attack anything within your reach. Even if that bugbear was using a polearm they could still use the spell, just not on creatures greater than 5ft away
@@MainShaneyeah, but that's boring. The extra range on a bugbear is one of their racial features that makes them unique; they should be able to play a spellsword that can use their unique feature rather than flattening them to be the same as any other.
Honestly the thing I care most about, is what they did to the core rules. Rules like the new stealth/hiding rules that were in the playtest but nobody actually looked at them with any real scrutiny, were actually full of huge glaring flaws, yet they stayed in for playtest after playtest, all the way until the very end. If you hide in a cupboard and make a DC 15 stealth check (against nobody in particular), you become invisible.
The DC 15 is odd for sure, Though I think you are only 'invisible' for the sake of having the associated bonuses; you lose the condition as soon as you're seen or heard.
@@adamdoherty3072 it's hard for people to see you if you are invisible.
Until someone opens the cupboard
@@FrostRoseit's hard for people to see you if you're in a cupboard
@@nyanbrox5418 read the playtest stealth rule i'm talking about (its in the newest one) and you'll see how it works. You become invisible. Then you can e.g. open the door to the cupboard and walk outside if you want. And you'll be invisible after that.
Please tell me that True Strike has been change and isn't the same that the official version neather the Ua version. I hope a Summon Plant, Summon Ooze and Sumon Swarm too. And a spell that allows you to make a pact or a contract.
Will you ever make an updated version of the shepherd Druid? As excited as I am to use these new spells I don't want to have to completely reinvent my character subclass or basically homebrew a new subclass just to make use of all these conjure and summoning spells
You should be able to just insert the subclass in with minimal changes
Sounds awesome...
I'm hoping that they changed the name of Chill Touch. It sounds like cold damage, but it isn't - (it's necrotic) - and also sounds like you deliver it via touch - but it is ranged at 120'. Call it Death Darts or something.
"Undead Grab from Beyond."
So, how am I supposed to play a demonologist/infernalist wizard who summons fiends from the Lower Planes to fulfill his long-term plans? How do they get into the Material Plane by magic if we can only get the template of the creature or its spirit, but not the creature itself? I really hope this functionality was moved to the Planar Binding spell, because otherwise any appearance of an extraplanar entity in the story would be GM's arbitrary.
It comes in my birthday. As a lover of some spellcasters like college of dance or wild magic it's an honor! But I am really fan of martials too :3
They call this "update" the 2024 version...how about they cut to the chase and call it version 5.5, because that is really what it is. I know that I will.
I love yall the intense eye roll when he said "Celestial Warlock is awesome."
Ok, so we have a 3.5 throwback to having classes on the spell themselves. Awesome update.
I don't think guidance will be changed too much, just drop concentration then recast.
I'm sad there really isn't any spell support for two weapon fighting. Seems that they have just taken swift wind strike and said here you go.
All in all I'll have to see the whole of the spell list to make a final decision. But I don't think much is going to change from 5e to 5.5
What about problem spells like hypnotic pattern or bellow bar spells like witch bolt? Did the
Counterspell changes stay?
I'd really love to learn about something that we didn't already know about.
The Beholder Wizard vs the Behir (Wizard) art is so sick.
Well, I’ve always just used produce flame like firebolt in actual play during combat. Did not even realize that it wasn’t supposed to work like that.
If you had fun, you and your whole party win. 🎉
Hahaha. I had a warlock build that loved using blade ward.
This video has info for 5 min, 10 tops. It was nice initially, but went on for too long without any substance.
I am so excited to get my hands on this book.
Wizards give us physical rewards for pre-ordering, we don't all play digitally!
it would be nice if we have a blue post type where we can see all the changes of all spells.
Wait... I use Guards and Wards (Great spell for setting up home base)
Preyer of healing counts as a short rest? Guess warlock, monk and battle master fighter have a new best friend, the cleric.
I have recently bought the old player's handbook and the old monster's guide. Should I buy the new ones?
Okay but can I still summon 8 wolves with pack tactics?
Also, I was really hoping Todd would ask if Silvery Barbs made the cut.
Curious to see the redesigns for Blade Ward and Resistance.
I loveeeee the trend in the players handbook of “Look guys we ‘improved’ the game, x is now more powerful.”, like that somehow makes the game automatically better.
we'll see how they handle HP for monsters next year.
they really want people to buy the new books. I don't think higher power levels means better design, but also I don't mind players being powerful
When you make a terrible trap option actually usable, the game IS better. Because now you have more choices of the same level, rather than one good choice and three terrible choices no one would bother with. IE Cloud of Daggers.
@@Chaosmancer7 Sure, especially for things like true strike and find traps (if they improve them, which is likely). Those actually don’t work at all. However, a lot of things don’t need them (like healing was already really good), and adding more options to spells (lifting restrictions) also dumbs down their identity. Cloud of daggers can move now, but that kind of makes it too similar to flaming sphere and dust devil imo, having its unique side of having to strategically choose where to put a danger tile.
@@gansduif555 Healing wasn't even close to good outside of "Lifeberries" (they nerfed it - it's good) or 6+ level spells. That's why no one even bothers with Cure Wounds - it is basicaly just Healing Word, but worse. I wouldn't buff healing word though - it's perfectly fine as 1d4 instead of 2d4, but anyway.
True Strike needs fix for sure
Disappointing coverage. Few details about actual spell changes and nothing on spellcasting mechanics. Padded by talk about spell art. Very unfortunate.
Hunter's Mark should be improved that when you cast it at a higher level it deals an additional d6 worth of damage per level. That way with the new Ranger at Lvl 20 a 5th level hunters mark deal 5d10 damage.
The Shillelagh Cantrip has been given upcast to d10 etc., is Magic Stone been given the same treatment?
Or can they at 7th use primal fury though a slung stone adding 1d8 Elemental damag to the 1d4 Bludgeoning damage. It just says Weapon and Beast form attack, not Melee weapon. This wood give the magician druid a nature vibe with Wood(quarterstaff) and Stone(sling).
More spells than 3.5?
Love all of this
Right off the bat: How does a spell that didn't require constitution now requiring it serve as a functional improvement?
Also, you said some spells got improved by removing concentration, but I see Hunter's Mark isn't one of them, despite making Ranger completely revolve around it, basically telling rangers not to bother picking up any other concentration spells
Is the arcane/divine/primal spell list function confirmed? Was looking at this in UA but felt that for classes like bard that have to pick from just one in early game it really limits their role as that Jack of All Trades.
No, they went back to class spell lists later in the UA
So, are the 2024 books just buffs across the board? This is supposed to be compatible with old modules and adventures? Because 5e was already really easy…
does wotc even play this game? what's weird to cast with produce flame? it isn't two separate actions to cast and throw, using it offensively is part of the action. "When you cast this spell... you can hurl the flame at a creature"
Trimming down spell descriptions is a good thing.
This... didn't really tell us much about anything "new" did it? It mostly mentioned that stuff from TC/The UA made it in. Like yeah the UA stuff is new to the game, but not new information for the people watching.
Sounds like we're going back to 3.5.
Will they address trap and trash spells, like Witch Bolt, feign death, crown of madness, etc?
I find it pretty silly that Cloud of Daggers can now move, but summoned creatures now are immobile. How does that make sense? I summon an elemental and it's stuck in a 10x10' space? But I can move my Cloud of Daggers? I don't think the team thought this one through...
What happens with old subclasses if the spell types changed. Conjuration specifically needs casting conjuration spells.
Toll of the dead is in, but my boy necromancer is not :(
what is the point of including the Lady of Pain in the _wish_ spell description? are you really expecting that many campaigns to involve Sigil? just detail that in a Planescape book in a Sigil-specific section. sounds like you’re just padding out the book for no reason
Exactly, like I had to look that stuff up, I’ve played for years and never heard of that random god or whatever like why not just say “ wish can’t effect divinity” or gods or somthing
Dammit. I like using Chromatic Orb with Sorcerers for twinning. So does it do the same damage on each bounce? Does it bounce randomly or can the caster direct who it bounces into?
they probably nerfed the damage and made it bounce to make up for it so now it will be useless in single target
@@wiseachre I hope not too bad. If it hits multiple targets, it will usually do less damage than if hit only hit one.
Chromatic Orb in 5e is 3d8 and hits one target. Frost Fingers is a cone and does 2d8.
Finally, there’s showing some pre-order bonuses
Did they fix Wall of Force?