New Rogue | 2024 Player's Handbook | D&D

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  • čas přidán 23. 06. 2024
  • Preorder the new 2024 Core Rulebook Digital & Physical bundle on D&D Beyond dndbeyond.link/preorder_2024_d...
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    Introducing the 2024 Player's Handbook, the new and improved guide for fifth edition DUNGEONS & DRAGONS. Packed with endless character options, striking illustrations, and a streamlined design, every part of this 384-page book is a joy to experience.
    Embark on an epic adventure 10 years in the making.
    Create compelling characters with optimized rules, updated spells and equipment, and expanded player options. With an improved layout and organization, you have all the information you need right at your fingertips. Your adventure begins now!
    Pre-order the 2024 Digital & Physical Core Rulebook Bundle and save $60!
    All three of the 2024 Core Rulebooks are available for pre-order as a Digital & Physical bundle. Grab them today to get the interactive digital version and the beautiful hardcover version of each one upon release, as well as fully unlocking their contents on D&D BEYOND. Shipping is free for this bundle!
    Pre-order the 2024 Digital & Physical Core Rulebook Bundle to receive these exclusive D&D collectibles:
    Dragons of D&D digital art book
    D&D BEYOND Gold Digital Dice set
    50th anniversary digital Gold Dragon mini, releasing with the closed beta of the upcoming 3D virtual tabletop*
    *requires a D&D BEYOND account
    #dnd #dungeonanddragons #dungeonsndragons
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Komentáře • 632

  • @DNDWizards
    @DNDWizards  Před 6 dny +46

    Check out @DnDDeepDive and their new Assassin build czcams.com/video/vvf_Vjo1sXU/video.html

    • @DnDDeepDive
      @DnDDeepDive Před 6 dny +20

      Hey thanks for the love!

    • @emulationemperor8924
      @emulationemperor8924 Před 6 dny +3

      @@DnDDeepDive Stoked to hop over to your video immediately after this. And I'm excited for all the new videos on the horizon when the new PHB comes out.

  • @austingallman-brown418
    @austingallman-brown418 Před 6 dny +315

    Monday, June 24th - The Rogue
    Tuesday, June 25th - The Warlock
    Wednesday, June 26th - The Druid
    Thursday, June 27th - The Wizard
    Friday, June 28th - The Ranger

    • @Staff7
      @Staff7 Před 6 dny +33

      No monk , hmm suspicious

    • @PMandrekar
      @PMandrekar Před 6 dny +3

      A good week for information.

    • @Zerudadatenshi
      @Zerudadatenshi Před 6 dny +2

      Thank you!

    • @unholyxeras8182
      @unholyxeras8182 Před 6 dny +33

      ​@@Staff7 maybe it's been cut. All monks are now dance bards

    • @predwin1998
      @predwin1998 Před 6 dny +15

      ​@@Staff7 No Sorcerer, Cleric, or Bard either. Is that equally suspicious?
      Personally I am mostly awaiting word on the Bard since the last playtest version relied on a base rule change that was subsequently reverted, leaving that version of the Bard effectively unplayable.

  • @talldarkstrangerpr
    @talldarkstrangerpr Před 5 dny +54

    *cries in Swashbuckler*

  • @elricedge8116
    @elricedge8116 Před 6 dny +132

    “Yeah, you don’t need to assassinate every NPC you run into”
    Wait… have I been playing D&D wrong this whole time?

    • @shealupkes
      @shealupkes Před 5 dny +7

      as long as your table is having fun you're playing dnd right

    • @kawikacortes347
      @kawikacortes347 Před 5 dny +1

      i stopped paying attention to newer d&d things when people started using ‘dnd’

    • @kritonom
      @kritonom Před 5 dny +1

      I feel like they don't understand the meaning of non-lethal damage. But honestly when they said that I said "What do you mean? Of course we do." XD

    • @jayvir6
      @jayvir6 Před 4 dny

      @@kawikacortes347 is easier to type dnd than d&d

    • @ZpEB2741
      @ZpEB2741 Před dnem

      Found the murderhobo🤣

  • @TheArtisticGamer7
    @TheArtisticGamer7 Před 5 dny +31

    I guess i shouldve expected it, but im kinda disappointed the Swashbuckler isnt in the new PHB

  • @stephenlewis6922
    @stephenlewis6922 Před 6 dny +96

    I absolutly love removing the spell restricions on the A.T. now I can find familiar and animate dead for easier sneak attacks!

    • @theorycrafters7281
      @theorycrafters7281 Před 6 dny +4

      I'm going on the idea of a Naruto style ninja

    • @nyanbrox5418
      @nyanbrox5418 Před 5 dny +2

      They also didn't mention that it is no longer an action to cast the mage hand, but they didn't say whether it is a bonus action or just sort of happens when you use cunning action for something else, but it is likely one of those two

    • @corsicasanova
      @corsicasanova Před 5 dny

      You already could

    • @stephenlewis6922
      @stephenlewis6922 Před 5 dny +1

      @@corsicasanova but now its easier and you get access to them earlier.

    • @corsicasanova
      @corsicasanova Před 5 dny

      @@stephenlewis6922 not really for find familiar and it still doesn't change the fact it isn't new or true.

  • @mattbriddell9246
    @mattbriddell9246 Před 6 dny +104

    "Sometimes the rogue doesn't NEED all those sneak attack dice for damage"
    I would smite JC for this blasphemy- except that smite got nerfed :D

    • @codybeaird2918
      @codybeaird2918 Před 6 dny +9

      Yep... so rogue can sneak attack multiple times a turn: action, reaction
      But the Paladin player cannot.... sadness.

    • @joydjinn8692
      @joydjinn8692 Před 6 dny +24

      @@codybeaird2918 Let's be fair here. The paladin was overpowed in 5e. It needed a nerf somewhere. I would have like to be somewhere else than the iconic divine smite tho...

    • @redrumssam5888
      @redrumssam5888 Před 6 dny +1

      ​@@joydjinn8692 I LOVE the new Oath of Devotion Paladin

    • @Manahyde
      @Manahyde Před 5 dny

      ​@@codybeaird2918/s?

    • @StriderZessei
      @StriderZessei Před 5 dny +9

      Literally everything else about paladins got buffed to compensate for the nerf.

  • @jamesknowles9236
    @jamesknowles9236 Před 6 dny +76

    The biggest change people wanted in the soulknife wasn't opportunity attacks, it was scaling psychic blade damage.

    • @SkaalKesh
      @SkaalKesh Před 6 dny +31

      Not true. Lacking opportunity attacks with the blades meant no reaction sneak attack, which SUCKS. Sneak attack scales fine by itself.
      Unless you mean scaling as in +1 style to make up for not using magic weapons, in which case I 100% agree that that should happen as well.

    • @Kaiyuni
      @Kaiyuni Před 5 dny +14

      @@SkaalKesh I'm actually playing a soul knife in a campaign and it really does suck that the second I found +1 weapons (of any kind) the soul knives basically stopped being used in combat entirely. The only time I would use them is if something would be resisting or immune to my regular damage. Which is exceedingly rare. Now with +2 weapons they may as well not even exist outside of the other features you can do with them (which is not attacking).

    • @TechFrog88
      @TechFrog88 Před 5 dny +1

      Just like claw, hoof, and horn attacks. No scaling.

    • @TheWarder500
      @TheWarder500 Před 5 dny +9

      ​@@Kaiyuni could you not just ask your DM to sacrifice the magic weapon and consume its +1 energy into you soul knife to permanently enhance your soul knife? if the DM was willing to give you a magic weapon to begin with i see no reason they would be opposed to just transferring the bonus the weapon would have to your soul knife instead, to keep the flavor and fun flowing. the DM can make any rule they want which is why D&D is so fun and creative. dont let the rules constrain your creativity, just because they didnt write it into the rules doesnt mean you cant make them yourselves.

    • @yelloeplague
      @yelloeplague Před 3 dny +4

      The dm shouldn't be required to add or alter things to make your subclass useful

  • @zoberraz
    @zoberraz Před 8 dny +71

    I'm eager to see how they wrinkled-out the soulknife. We got nothing from that particular subclass during the UA, and there are some issues with its lack of synergies with magical weapons, along with the blades only appearing on attacks (meaning, no attacks of opportunity with them, no placing them threateningly next to someone else's throat, etc...). while a good subclass, those were pain points for the soulknife I hope they thought about.
    Maybe we'll also get something new tied to the 2024 Rogue's Cunning Strike feature.

    • @i.am_berserk
      @i.am_berserk Před 7 dny +3

      They've been talking about the subclasses in bundles of four... And we've seen a lot of the Thief, Arcane Trickster, Swashbuckler and Assassin... So either one of them doesn't make it to this PHB to make room for the SoulKnife, or they make a separate video talking about the Psychic subclasses... But that's just speculation

    • @chrispoznich
      @chrispoznich Před 6 dny +8

      @@i.am_berserkI believe they confirmed swashbuckler is out though I don’t have a source to point to and don’t feel like looking for one given we’ll find out in about 90 minutes

    • @gyorgyor7765
      @gyorgyor7765 Před 6 dny +7

      Soulknifes can get opportunity attacks with their soulblades and the Soulblades have the Vex mastery trait, making it stupid easy to get advantage on your second strike.

    • @i.am_berserk
      @i.am_berserk Před 6 dny +4

      @@gyorgyor7765 i was hoping that the second attack would have the nick property, just to make it better to use both Psychic Blades instead of relying on an external weapon to free your bonus action

    • @macachetakish
      @macachetakish Před 6 dny +2

      @@chrispoznich No subclass is out, they just arent updated to 5.5, but you can still use them. In 1-3 years every class will be updated, probably.

  • @floofzykitty5072
    @floofzykitty5072 Před 6 dny +23

    The Thief actually getting to activate magic items with a bonus action could lead to some crazy combos either with the party or with multiclassing. Artificers can make Pipes of Haunting once they hit level 6 which is one of the best spammable magic items to make a lot of. A Thief Rogue could use bagpipes of haunting as a bonus action then use their action to attack and potentially get a sneak attack off.

    • @SkaalKesh
      @SkaalKesh Před 6 dny +1

      A DM I had showed me that basically every thief has several wands of magic missile in their pocket. If they have the money, even wands of fireball. It's CRAZY!

    • @Dioxy_Moron
      @Dioxy_Moron Před 6 dny

      As a DM when I heard this ability, I immediately went into panic mode! I want to see what the wording is and if there are any restrictions, cause if an item at high levels of play has 2 busted abilities that both use actions to prevent simultaneous use, is that just out the window now? I homebrew a lot of magic items in my games and I'm VERY concerned that this one ability may have to be something I have to be perpetually aware of when making them if my party has a thief.

    • @Manahyde
      @Manahyde Před 5 dny

      ​@@SkaalKeshThey'd buy guns if they could

    • @notsochosenone5669
      @notsochosenone5669 Před 5 dny +1

      @@Dioxy_Moron Oh no, thief (famously OP subclass on OP class, right?) actually can do something for once - NERF FASTER

    • @Dioxy_Moron
      @Dioxy_Moron Před 5 dny

      @@notsochosenone5669 That's not what I'm saying, I love what they've done with the class and this subclass, I'm so excited to see it in action, I'm just concerned about the implications that the one specific ability may have. Making an OP build is one thing, but it requires specific items and that's usually earned in campaigns. I'm worried about potential complications it may bring up, especially if the wording is loose. I also may be misunderstanding what the ability does or missing some context from the UA playtests.

  • @Jedibigfoot
    @Jedibigfoot Před 8 dny +86

    ​​I hope they cover weapon proficiencies. as rogue lost hand crossbows in the UAs which was strange
    it may have been a wording oversight but want to know for sure.
    hand crossbows are an iconic rogue weapon so would be a shame if they lost them

    • @ericpeterson8732
      @ericpeterson8732 Před 6 dny +7

      I just hope they nerf crossbow expert. Hand Crossbows giving a bonus action attack is ridiculous. It's time the longbow regained its supremacy as the premier ranged weapon. (Or at least heavy crossbows) No more pew pew.

    • @veraducks
      @veraducks Před 6 dny +1

      Honestly, what I've been wanting is just expanded Sneak Attack weapon options. I hate that SA is weapon-restricted, especially now that Monk is getting their weapon restrictions heavily lightened. Heck, copy/pasting the Monk's text and applying it to Sneak Attack would just work in a lovely way, but I do miss older editions' greataxe sneak attack and whatnot.

    • @valentijnbarendse9044
      @valentijnbarendse9044 Před 4 dny

      Ngl you can just homebrew that

  • @kristianwilliams6665
    @kristianwilliams6665 Před 8 dny +204

    really hope ranger is next. i hope they made it better

    • @sortehuse
      @sortehuse Před 7 dny +19

      Dont worry - It seem like there's power creep all around the board.

    • @i.am_berserk
      @i.am_berserk Před 7 dny +7

      If they keep what we saw in the UA... Then the ranger is really boosted right now

    • @fatrunner
      @fatrunner Před 7 dny

      They've buffed the beastmaster a lot, have mentioned that in previous videos already. Seems all the classes are getting more power.

    • @nyanbrox5418
      @nyanbrox5418 Před 7 dny +8

      ​@@fatrunnerI mean wizard gets basically nothing, not that they needed anything extra
      I am hoping spells like shield no longer work in medium and heavy armour, and that wall of force finally gets some hp so I can smash it
      Hope is not a successful investment strategy, it's just goofy that force is so OP

    • @fatrunner
      @fatrunner Před 6 dny +6

      ​@@nyanbrox5418 Yeah but I don't recall anyone complaining that wizards were underpowered and pretty useless. I'm interested to see what they do with sorcerer.

  • @bringitonbatman
    @bringitonbatman Před 5 dny +31

    Getting tired of hearing "brand new feature" then stating it was in Tasha's, that has been available for 3 years.
    Im hoping for clarification of whether some of the newer subclasses of 5e are workable against 5.5e rules.

    • @terry_the_terrible
      @terry_the_terrible Před 5 dny +3

      It's a brand new PHB and most of us didn't buy Tasha's.
      Maybe you're just too rich?

    • @thefallencat2080
      @thefallencat2080 Před 5 dny

      @@terry_the_terrible Everything is available online if you just care to look

    • @marioreyes7971
      @marioreyes7971 Před 4 dny +6

      @@terry_the_terrible I mean you don't have to buy Tasha's you can always find it online or checking it out at the library.

    • @stachu5049
      @stachu5049 Před 4 dny +1

      ​@@terry_the_terriblePiracy is pretty dope ✌️ and so is Tasha's. Have you seen those Druid subclasses?

    • @Mercurial_Me
      @Mercurial_Me Před 3 dny +2

      This is why I hate that they aren't admitting that 5.5 is a new edition. It causes so much confusion.

  • @ellbent
    @ellbent Před 6 dny +70

    As a rogue (assassin) main born in June 25, this is the most fitting and useful bday present so far! (21 now)

    • @onslaught147
      @onslaught147 Před 6 dny +2

      Nice! Have a drink to celebrate!

    • @starsnoireart
      @starsnoireart Před 6 dny +2

      Happy Birthday! 🎉

    • @evillaughinthebackground5732
      @evillaughinthebackground5732 Před 6 dny +2

      Happy Birthday! The books will come up near my birthday (September) so I'll try to nab my copy ASAP 🎯🎯

    • @gabrielotero5694
      @gabrielotero5694 Před 6 dny +3

      Happy birth day! Now you can easily access the taverns of Waterdeep without an issue

    • @minimonkeymasher8888
      @minimonkeymasher8888 Před 5 dny +1

      Hey Happy Birthday friend! Turned 21 on the 21st lol 🥳🥳

  • @Eldergloom
    @Eldergloom Před 6 dny +64

    No Swashbuckler feels like a war crime.

    • @b1ackm4gic
      @b1ackm4gic Před 5 dny

      It's my fav rogue but rogue (and its buffed assassin feature) getting self sufficient non hiding sneak attack bites into their role a bit so I can see why it didn't make top 4.

    • @TimothyMichealDavid
      @TimothyMichealDavid Před 5 dny +6

      It's all compatible. There's no reason you can't be a swashbuckler.

    • @alexneumann4904
      @alexneumann4904 Před 5 dny +3

      @@TimothyMichealDavid true, but swashbuckler was in ua6, and was essentially made into the rogue’s battlemaster by interacting a lot with cunning strike. It was my favorite of the subclasses presented in that UA personally

    • @shurikencookies
      @shurikencookies Před 5 dny

      The way I see it, these are the 4 core sub classes but it doesn't mean swashbuckler and other missing subclasses can't be improved and added later (probably for a fee or in a new book 🥲)

    • @tapeableyard1783
      @tapeableyard1783 Před 5 dny +2

      Swashbuckler is from xanathar's guide to everything not the phb

  • @PeaceLoveAndGuns
    @PeaceLoveAndGuns Před 6 dny +66

    I would like to hear an explanation of 'the rogue can spend sneak attack dice to knock an opponent out.'
    Pretty sure, RAW 5e, when an opponent is dealt damage that would reduce them to 0, the player then gets to decide if it is fatal or not - without making weird specific roleplay decisions subject to DM whims - and anyone can do it. No keeping track of separate "non-lethal" damage either. Please tell me this is not gone.

    • @moonlight2870
      @moonlight2870 Před 6 dny +43

      You can incapaciate them without reducing their hp to 0. One of the options for cunning strike is to give up I think 6d6 of damage to force a saving throw, and if the enemy fails they fall unconscious.

    • @PeaceLoveAndGuns
      @PeaceLoveAndGuns Před 6 dny +20

      @@moonlight2870 That is glorious. Faith restored in humanity!

    • @JL-by6tn
      @JL-by6tn Před 6 dny +2

      @@moonlight2870 That's horrible. Don't forget, whatever you can use on a monster, enemy NPCs can use on your characters.

    • @Magic-nx2fb
      @Magic-nx2fb Před 6 dny +28

      ​@@JL-by6tnhow frequently are you fighting opponents with 14 levels in Rogue?

    • @Tocran
      @Tocran Před 6 dny +3

      @@JL-by6tn Yes, so NPCs who have Cunning Strike and Sneak Attack of (allegedly) 6d6 or more can use it against the players.

  • @RobertHartleyGM
    @RobertHartleyGM Před 5 dny +18

    It really is syarting to bother me when he says "We've added a brand new feature" when referring to something introduced in 2020 in Tasha's Cauldron of Everything.
    It's not brand new if we've been playing with it for 4 years!

  • @erikwilliams1562
    @erikwilliams1562 Před 6 dny +23

    No Swashbuckler?
    Rogue got robbed

    • @manguyperson2917
      @manguyperson2917 Před 5 dny

      Badoom ching

    • @stuartmiller2526
      @stuartmiller2526 Před 5 dny

      It's not necessary. Like the Hexblade, the subclass was designed to fix problems with the class. By moving the fixes into the core class, you don't need the subclass mechanics.

    • @manguyperson2917
      @manguyperson2917 Před 5 dny +3

      @@stuartmiller2526 i think it’s more like the swashbuckler is just a cool subclass and it’s a bummer it’s not coming in the phb

    • @stuartmiller2526
      @stuartmiller2526 Před 5 dny

      @@manguyperson2917 I think you can easily flavor it from the Thief. The core mechanics aren't as needed. Fighter Champion could easily be flavored as swashbuckler, too.

    • @manguyperson2917
      @manguyperson2917 Před 5 dny +1

      @@stuartmiller2526 it’s not the same man

  • @addicted2myxbox
    @addicted2myxbox Před 6 dny +71

    I’ve never played D&D before, so I’m hoping this new handbook will get me into it. I went from Dungeons and Drag Queens to Baldur’s Gate 3 to this!

    • @vindex57
      @vindex57 Před 6 dny +5

      Welcome to the hobby, henny

    • @jmmywyf4lyf
      @jmmywyf4lyf Před 6 dny +8

      You are exactly who they are appealing to so you should fit right in

    • @Creepernom
      @Creepernom Před 6 dny

      Many features that appeared in BG3 will be included here, I'm really excited to see them in play

    • @PauLtus_B
      @PauLtus_B Před 5 dny +1

      Dungeons and Drag Quees sounds mad.
      What kind of game is it?

    • @shanekelly9311
      @shanekelly9311 Před 5 dny +2

      ​@PauLtus_B it was a short series on dimmension 20 with people from ru paul

  • @chrisblake4198
    @chrisblake4198 Před 6 dny +39

    I think the only thing I find frustrating is Thief has a lot of features and tricks that would really flesh out life as an Arcane Trickster. I feel like so much of the 'budget' for the AT goes toward giving them spells and making them useful, but nothing toward using magical gear to supplement their skills, which to me would feel very natural. A Thief on the other hand, should have the versatility to use what they pick up, but it feels like instead of giving them tools to get in places and take what's there and get away, a lot of their kit revolves around magic items, which means a DM that isn't good with balancing out that kind of loot or wants a campaign where items are less common, ends up being a nerf to anyone who takes Thief.

    • @eliascabbio7598
      @eliascabbio7598 Před 6 dny +6

      I think that giving access to spells is a massive feature itself, which is at the same level of unlocking magic items.
      Honestly, I think the new DMG will probably add some table or guidance to balance magic items given to the party

    • @altian98
      @altian98 Před 6 dny +2

      Agree. Access to more Magic items and the ability to use scrolls feels way more like AT stuff

    • @dharmeshmistry342
      @dharmeshmistry342 Před 6 dny +4

      Seconding this. Arcane Tricksters should logically have some ability to use magic items, whereas Thieves should have more ability to do things under pressure.

    • @chrisblake4198
      @chrisblake4198 Před 5 dny +1

      @@eliascabbio7598 If the current DMG and Xanathars are any indication, I don't have a ton of hope they'll up with an understandable and useful set of magic item tables in the new DMG.
      My point was, no Class, particularly a Rogue, should rely on outside loot to shore up their power level, at least not in the early levels. Magic items in DnD are far too inconsistent. Give the Rogue with understanding of magic a better chance to use them sure, but don't devote a chunk of your prototypical Rogue experience to it, especially since it's a coded way of saying 'your DM is going to have to give you extra loot to keep you swinging at the same level as everyone else '
      It just turns loot into a balance tool in a way it's not made to be, and can create group friction.

  • @Nachtmahr_Senior
    @Nachtmahr_Senior Před 5 dny +11

    Still don't understand why they didn't give the Ranger the "Steady Aim" trait too. A class that mainly uses ranged weapons cannot give himself an advantage on his ranged attack. Class would benefit from this trait so much 😕

    • @LeonZellsin
      @LeonZellsin Před 5 dny

      And Arcana Archer. That was a perfect one to give to the Ranger or Druid

    • @philiplerch727
      @philiplerch727 Před 5 dny +1

      The ranger imo should be a support character that gives the other characters rogue like abilities to sneak as a group or ambush. Just like rangers would do.

    • @LeonZellsin
      @LeonZellsin Před 5 dny

      @@philiplerch727 never thought of it that way. I like it.

  • @ruckleschtik5227
    @ruckleschtik5227 Před 6 dny +16

    I noticed he didn't mention disarm as a cunning strike. I hope it hasn't been removed, it was the only other non optional way to disarm and made the rogue have a pretty unique mechanic.

    • @cirobraga5
      @cirobraga5 Před 5 dny

      Looking at the DnD Beyond overview it seems they have

  • @loganreidy7055
    @loganreidy7055 Před 8 dny +18

    Hey guys they made a post about the reveal order for this week on Reddit, I'll type it out here for those interested
    June 24th: The Rogue
    June 25th: The Warlock
    June 26th: The Druid
    June 27th: The Wizard
    June 28th: The Ranger
    Each reveal will be at 9am PDT or 12pm EST

    • @carsonrush3352
      @carsonrush3352 Před 7 dny

      I wonder why they're coming to us in this order.

    • @gammalolman580
      @gammalolman580 Před 6 dny

      the fact the Bard isn't in here is painful. It's the class with the least info due to the base UA thing it relied on being gone.

    • @loganreidy7055
      @loganreidy7055 Před 6 dny

      @@gammalolman580 we saw in the playtests that bard really didn't change much. If anything I'm wondering if and how magical secrets changed

    • @talongreenlee7704
      @talongreenlee7704 Před 6 dny +1

      I’m glad warlock is next! I’m very interested in what they’re doing with pact of the tome specifically. There wasn’t a whole lot of revision in the UA but it’s still not nearly as powerful as pact of the blade. I’m wondering what they’ve done with it in the background. It’s such a complex class I don’t know if we’ll get a whole lot of information before the full reveal, but I’m excited.

    • @Manahyde
      @Manahyde Před 5 dny

      They should've ripped off the band-aid and put Cleric and Wizard next to each other, because ngl, we're gonna riot in the streets.
      Doing it the way they do it, they only give the citizens time to rebuild their towns, before the Cleric players torch them again.

  • @gingersndragons
    @gingersndragons Před 6 dny +43

    im disappointed they removed the swashbuckler from the new core book. i think it wouldve been a great inclusion

    • @edheldude
      @edheldude Před 6 dny +13

      They didn't remove it since it never was in the core book.

    • @Cassapphic
      @Cassapphic Před 6 dny +1

      And the swashbuckler really needs a rework with how vex makes the main feature of the subclass a lot less useful.

    • @erikwilliams1562
      @erikwilliams1562 Před 6 dny

      My favorite rogue...😢

    • @Manahyde
      @Manahyde Před 5 dny +1

      I'm disappointed they removed half of the spell schools for wizards to specialize in from the core book, after them being a mainstay for the past 35 years.

    • @bubblischh
      @bubblischh Před 5 dny +1

      The Swashbuckler was never in the core book so how could they have removed it from it? It was from Xanathar's Guide to Everything lol

  • @guilhermefugimoto573
    @guilhermefugimoto573 Před 6 dny +5

    I always theorycraft building an Artificer-Thief to activate all kinds of magic items using Fast Hands, now this seems even more promising.
    Really sad though that the Artificer ain't a class on this new book, I will have to check out the compatibility rules with older 5e classes/sublasses when the book comes out.

    • @vassarprice757
      @vassarprice757 Před 6 dny +2

      I’m also sad that we won’t get an updated artificer. I did notice the artificer Vi appear in this video, which could be a hint that they are going to sneak the artificer in, but probably not.

  • @PauLtus_B
    @PauLtus_B Před 5 dny +13

    Shame there's no Swashbuckler in here.
    I think replacing the Soul Knife with that would've resulted in more variety.

  • @kenpachi78
    @kenpachi78 Před 5 dny +4

    WotC: gives Assassin advantage on initiative rolls.
    Assassin: rolls "3" and "4"

    • @allgomesareevil6121
      @allgomesareevil6121 Před 4 dny +1

      He/she tried to rush trips over own legs

    • @DesmondDentresti
      @DesmondDentresti Před 3 dny

      Technically more reliable than last edition's Assassin. But yeah, I can't believe they are still letting it be the only class that just loses it's subclass if it rolls low on the first two dice of a combat.

  • @puzzledrock
    @puzzledrock Před 5 dny +1

    With the mention of poisons, I’m really hoping they made being a poisoner a more viable option in this update.

  • @gavnuts5392
    @gavnuts5392 Před 5 dny +12

    Soulknife over the Swashbuckler is wild

  • @StankyTheKlown
    @StankyTheKlown Před 5 dny +5

    Why even call it the assassin if it isn’t going to work like an assassin lmao

  • @ghoulofmetal
    @ghoulofmetal Před dnem +1

    The rogue is the best base class with so many lackluster sub classes in my mind

  • @i.am_berserk
    @i.am_berserk Před 8 dny +17

    MY PRAYERS HAS BEEN ANSWERED!

    • @i.am_berserk
      @i.am_berserk Před 6 dny

      @@henrysavill6951 sorry, english is not my first lenguage, eitherway, i'm excited

  • @luffysh
    @luffysh Před 9 dny +25

    Oh yes, here we go 😎🔥

  • @Wytenoyz504
    @Wytenoyz504 Před 6 dny +2

    Giving the thief the ability to use dex for jump distance is great, and also reminds me of a homebrew feat I’ve always wanted to work on that allows dexterity based grappling. Thinking on the lines of the small jujutsu grappler vs the giant wrestler.

  • @halflingmonk
    @halflingmonk Před 6 dny +31

    I like the changes to soulknife, however, i think there is one glaring opportunity that was missed. I always felt that the damage of the psychic blade should scale - d8, d10, d12. That wouldnt make a huge damage difference, but it would be thematic.

    • @michaelsellers4788
      @michaelsellers4788 Před 6 dny +8

      Huge disagree, the subclass is already pretty damn strong as it is already. Having a scaling damage die for the psychic blade would basically trivialize all other weapons for the whole class. Also since psionics is a form of magic in 5e, and you get in a cone of anti-magic from a beholder, good lock trying to fight with just your fists.

    • @floofzykitty5072
      @floofzykitty5072 Před 6 dny +8

      They don't need their psychic knives to scale, they need the ability to infuse a magic weapon with their psychic energy so that it works with their subclass features.

    • @halflingmonk
      @halflingmonk Před 6 dny +7

      @@michaelsellers4788 i would think that would be the point. by trivializing other weapons (except maybe a crossbow for range), the soulknife cements its identity with its psychic blades. its ok to carry another weapon, but it should be used as a backup for cases like you outline or for when there is psychic resistance, but that will be more of an exception. Thanks for the reply!

    • @halflingmonk
      @halflingmonk Před 6 dny +2

      @@floofzykitty5072 Good point. Or, you can make the blades be magical weapons like a monk with his unarmed strikes. But, your suggestion is kinda cool, too. Thanks!

    • @codebracker
      @codebracker Před 5 dny +1

      @@michaelsellers4788 psyonics isn't magic, it's a supernatural power unrelated to magic afaik

  • @cookiedudegaming
    @cookiedudegaming Před 6 dny +13

    14:25 The Arcane Tripster, eh? Eh? I'll see myself out

  • @SirAron
    @SirAron Před 6 dny +11

    Cunning strike is such a great feature. Activating magic items with bonus action will make the thief super strong in games with a lot of magic items. Assassin tuned down might offend some, but it is a lot easier to play now. Soul knife opportunity attack is good. But Not allowing the Arcane Trickster to use or summon his mage hand as a bonus or free action is still making them run in the same problem. No one uses the hand in combat cause it takes too much to move around or get ready. Also, the spell school restrictions aren't the problem on the trickster, it's the fact he isn't even a half caster but like a quarter caster. The class gets spells at such a slow pace, they have so little power that you rarely use them outside of invisibility or shadow blade and booming blade etc.

    • @andreymavian3400
      @andreymavian3400 Před 2 dny

      While having even more and stronger spells sounds cool on paper, it would kinda undermine AT subclass identity.
      AT isn't rogue/wizard multiclass, but a rogue who can buff their attacks with magic, and adding more and stronger spells kinda moves away from this idea. Rogues, regardless of their subclass, don't solve problem with magic, they do it with their quick thinking, agility, movement etc.
      If you want more stealthy spellcasting, it's literally illusionist.

  • @Gazerich
    @Gazerich Před 4 dny +1

    As the forever DM, all these added things are sounding like a lot of work to manage at the table.

  • @i.am_berserk
    @i.am_berserk Před 6 dny +3

    I feel a little bit dissapointed with the SoulKnife... But i can't WAIT to try the Assassin, so excited, this is my favorite class and i see and love the improvement

  • @rodneygriffin7666
    @rodneygriffin7666 Před 8 dny +23

    I hope that the old classic Thief has got some more love to complete with these new Classes and Sub-Classes.
    Since 1st edition I've always loved to play a simple, effective Thief.
    In or outside combat.
    Lock your spell books and your magic items up.
    What's up with the Swashbuckler?
    Is it going to be featured in the new PHB?
    I

    • @RulesLawyerDnD
      @RulesLawyerDnD Před 8 dny +4

      Bonus action slight of hand steal something off someone you just attacked or were able to stealth up on without breaking stealth.

    • @okayhellohihowyadoin
      @okayhellohihowyadoin Před 7 dny +5

      @@RulesLawyerDnDniche. if it’s really so effective to do then doing it with your action will still be plenty effective.

    • @RulesLawyerDnD
      @RulesLawyerDnD Před 7 dny

      @okayhellohihowyadoin true.

    • @MarcusKane
      @MarcusKane Před 6 dny +2

      No Swashbuckler, sad to report. It's the three 2014 subclasses plus the Soulknife.
      In the UAs Thief had some changes but I especially appreciated their work on Second-Story Work, because it is now straight up a climbing speed instead of relying on Athletics.
      Also at 9th level they get the ability to attack from hiding without being spotted.

  • @phillipmccollam7554
    @phillipmccollam7554 Před 6 dny +2

    Didn't want to mess the rogue up, but failed to include swashbucklers. HARUMPH!

  • @alexandrep830
    @alexandrep830 Před 5 dny +2

    i hope you guys balance the combat calculator on the DM's guide, because some of this new fetures are really strong

  • @graemehutton2433
    @graemehutton2433 Před 5 dny +1

    Soul knife trick missed for me would be to have variants for the blade, for example: if i could manifest a dart (throwing knife) it could lend itself to some cool ranged builds.

  • @MrReset94
    @MrReset94 Před 5 dny +2

    So Assassin still has no feature after the first turn of combat...amazing

    • @SmertenMagentor
      @SmertenMagentor Před dnem

      Not entirely true. While it is a shame that most features do rely on this, there is another assassin specific feature useful at all times. Steady aim without the movement penalty is pretty sweet.

  • @davidlewis5312
    @davidlewis5312 Před 5 dny +2

    quick question: did we lose Cunning action at level 2?
    also totally think the mindset, 'why don't rogues do less damage to do things that AREN'T helping!'

  • @scy22
    @scy22 Před 6 dny +2

    Soul Knife + nick? Hold a dagger off hand. Summon Psychic blade in primary hand. Are you now technically holding two light weapons? Throw Psychic blade, use nick to throw off hand dagger as primary attack action. Having thrown your primary Psychic blade and having an empty off hand, now use bonus action to summon and throw offhand Psychic blade, thereby gaining 3 attacks per round?

    • @di11onm1nkgaming
      @di11onm1nkgaming Před 5 dny

      No nick specifically states that using that feature prevents you from attacking using a bonus action

    • @scy22
      @scy22 Před 5 dny

      @@di11onm1nkgaming If that's the case, then nick would be an indirect nerf to the built in dual wield mechanic Soulknives had prior.

  • @Kylora2112
    @Kylora2112 Před 5 dny +5

    Soulknife should get +1 psychic blades at some point...

    • @DesmondDentresti
      @DesmondDentresti Před 3 dny +1

      They should be able to adopt a magic weapon as their psychic blade if they want to so they can scale with items. Having the ability to fight without a weapon is useful, having the inability to use weapons is a weakness.

    • @Fairburne69
      @Fairburne69 Před 3 dny

      @@DesmondDentresti I would just like to see more options for the psychic blades. Maybe absorb the magic from other weapons to enhance them? Something that can be done a few times as you level. So when you get to T2 (Level 5) you can add a +1 or some other weapon effect. Then again at level 10 you can add another effect that is uncommon or replace it with a rare effect. This would be a great way to enhance the blades.
      You could also have them do temporary enhancements using the psionic Energy dice. This may even be a better idea. Or maybe some combo of the above could be done.

  • @rooseveltcooper
    @rooseveltcooper Před 21 hodinou

    "Our main job with the Rogue was to not mess it up" 😂😂😂😂

  • @elementzero3379
    @elementzero3379 Před 6 dny +2

    I know it's way too early to be talking about Houseruling a book that hasn't been released, but I have another potential houserule bouncing around in my mlnd.
    I feel like the Soulknife should be able to benefit from the Nick property. One of the motivations behind Nick was to allow Rogues to "dual-wield" without losing their great bonus actions.
    Why should the Soulknife miss out on this? It's certainly not such a powerful subclass that this is a necessary balancing factor. I'm inclined to allow the Soulknife Rogue to use both Nick and Vex with their Psychic Blades.

    • @EdsonR13
      @EdsonR13 Před 6 dny +1

      I'm still upset that they made nick into a weapon mastery. I preferred it in the earlier playtest when the extra attack from two weapon fighting was part of the same action by default.

  • @stevejohnston1376
    @stevejohnston1376 Před 5 dny +1

    6:23 that's an artificer, and some warforged... I'm hoping there's some Eberron updated content coming down the pipeline

  • @autumnson
    @autumnson Před 5 dny +5

    I really hope they changed the levels at which you get your second subclass feature. Because right now, having to wait from 3 to 9 for your second batch of abilities and to really flesh out the subclass is rough...

  • @simbarashechagweda8774

    2 cents from a Rogue enjoyer. I belive that sneak attack should have your Rogue level added to its damage. So a level 20 Rogue has 10d6 + 20 (Average damage is about 50) which at level 20, really isn't that crazy. This also makes it so that if you roll a bunch of 1s and 2s you don't deal trash, also lets you use cunning strikes but still deal somewhat reliable damage. Let me know if you guys think that would be OP, I think it would be fine. Rewarding you for fully dipping into the rogue aswell.
    I know this is technically present in the Assasin subclass but I'm not a fan of it. I think the old assassin having automatic Crits was better. Rolling initiative in itself means everyone present knows there is a fight, so you're not really assassinating just fighting.

  • @ITerrorFLY
    @ITerrorFLY Před 6 dny +1

    While removing the limit on AT spell choices is a welcome change, I hope they buffed the spellslot progression and amount slightly too.
    At level 14 (which is already a rare level to get to in most DnD games), the AT peaks at having 2 third level spellslots.
    If the point of unlocking choices was to give the AT more utility outside of the typical find familiar, fogcloud, invisibility combo...then they need to lean more into the caster aspect.
    All the good stuff is too far away as it currently stands.
    Most games end around level 8-9 because DMs, in my experience, hate having to calculate/scale their encounters
    At level 9, it's 2, second level, spell slots. So you end a mediocre caster and an even worse rogue considering the new buffs the subclasses got.

  • @comradewarners
    @comradewarners Před 6 dny +37

    Warlock is next, I’m stoked to see what they did to my favorite class!

    • @BlankCanvas-hp4bf
      @BlankCanvas-hp4bf Před 6 dny +2

      Hopefully they nerfed eldritch blast and thirsting blade. Broken abilities.

    • @JJV7243
      @JJV7243 Před 6 dny +2

      Lots of room for tweaks and fixes for the warlock - hope they got it right.

    • @sir_gort
      @sir_gort Před 6 dny

      Nah, just make Eldritch Blast a warlock class feature that scales with warlock level.​@@BlankCanvas-hp4bf

    • @vindex57
      @vindex57 Před 6 dny +2

      In playtest they are great! Although Celestial patron was still a bit weak there

    • @kankunation13
      @kankunation13 Před 6 dny +9

      @@BlankCanvas-hp4bf lol definitely not. EB is the core of the class and will not be nerfed. Thirsting blade is possible but its no more damage than what every other class gets at level 12 and currently requires you to use one of your few invocation slots to apply it when other classes get it for free.
      only way they'll nerf those is if they buff the Warlock's base casting ability to have more than 2 spell slots to make up for it.

  • @jordancrawford8676
    @jordancrawford8676 Před 6 dny +2

    For the Soulknife, do the daggers also have the Nick weapon mastery that daggers already have? Rogues get 2 weapon masteries but likely only use psychic blades. 17:58

  • @PauLtus_B
    @PauLtus_B Před 6 dny +3

    "You don't need to assassinate every NPC."
    wut?

  • @markalexander6036
    @markalexander6036 Před 5 dny +2

    I'm only mildly disappointed Thief subclass doesn't get a second bonus action like in BG3.

    • @DannyPotato
      @DannyPotato Před 5 dny

      I suppose that was just their way of emulating fast hands.

  • @Kielsram
    @Kielsram Před 5 dny

    Genuinely happy with what I've heard about the rogue. It's one of my go-to classes and to hear we are getting improvements as well as turning sneak attack dice into a pool is getting my creative juices flowing for what I'd like to try and play

  • @drizzo4669
    @drizzo4669 Před 5 dny +1

    An enemy is permanently tripped, disarmed and restrained when they are dead.

  • @ChickenSoupMusic
    @ChickenSoupMusic Před 4 dny

    “This was a hard one to improve upon”
    Unless you notice that rogues sit low on dpr charts… 😂

  • @moosley6591
    @moosley6591 Před 6 dny +4

    I was so nervous about how my favourite class would be changed...turns out, it's vastly improved! Love the simple yet major changes to Assasin. They all seem better balanced now.

  • @NAGEE3301
    @NAGEE3301 Před 3 dny

    the problem with rogue was that it had low damage, you were supposed to increase the dice to at least d8 or d10

  • @chickitbra
    @chickitbra Před 6 dny +2

    I was hoping to see the arcane trickster being able to cast magehand with a bonus action. I was also looking for a buff to spell thief. I love that ability but it comes in way too late. Ive always wanted to be a mage hunter and steal the spells of other mages.

  • @daveb427
    @daveb427 Před 2 hodinami

    I LOVE the green, blue, and red book covers shown at 3:06. Are those an alternate version book cover that will be for sale?

  • @Jacules
    @Jacules Před 5 dny +2

    Really disappointed they aren't launching with swashbuckler. Running one right now & was excited to port it over :/

    • @SmileyTrilobite
      @SmileyTrilobite Před 5 dny +1

      I tell myself that maybe they’re still getting it right for later, given the weapon mastery & other changes.

  • @JasonHobson
    @JasonHobson Před 6 dny +1

    Love all the tweaks! Can’t wait to see which classes are next!

  • @Planeswalker-Pt
    @Planeswalker-Pt Před 6 dny +8

    I hope monk doesn’t get left hanging. It always gets the short end of the stick😢

    • @murphythelatecomer4608
      @murphythelatecomer4608 Před 5 dny +1

      @Planeswalker-Pt Yeah, me too, man.

    • @RumpusImperator
      @RumpusImperator Před 5 dny

      Don't worry: they renamed Monk to College of Dance Bard, and they are a strict upgrade to pretty much every aspect of the old Monk.

    • @dreamseer_3
      @dreamseer_3 Před 4 dny

      trust me if the last playtest for it was any indication the monk is gonna be great

    • @murphythelatecomer4608
      @murphythelatecomer4608 Před 4 dny

      @@dreamseer_3 Well, I can't speak for Planeswalker, but I'll trust you on it. Holding you to it as well lol.

  • @LOUN.
    @LOUN. Před 3 dny +2

    feel like a lot of assasin's ability is based on the first round 0_0, so what happens after the first round of combat? your assasinate dont work anymore? death strike dont work anymore?

    • @DesmondDentresti
      @DesmondDentresti Před 3 dny

      Assassins are not allowed to wait for the right time to strike. You just have to take what you can get round 1 and like it.

    • @skryes
      @skryes Před 6 hodinami

      @@DesmondDentresti Which doesn't actually make sense..

  • @carsonlake3842
    @carsonlake3842 Před 6 dny +1

    I was really hoping for a buff to sneak attack damage. It doesn't scale very well compared to classes that get additional attacks.

  • @owatahfuhlaiyem4776
    @owatahfuhlaiyem4776 Před 4 dny

    I can't wait to see how the new class changes will affect my Rogue 3 (Swashbuckler)/Paladin 10 (Vengeance)/Warlock 2 (Hexblade) multiclass.

  • @suola7948
    @suola7948 Před 5 dny

    I really wish the bundle where you get all the digital and physical books was outside of the us as well😢 (I wouldn't even mind if all the physical books were shipped after the last book came out)

  • @zhornlegacy7936
    @zhornlegacy7936 Před 5 dny

    Cunning Strike / Envenomed Weapons: The poison is an immersion breaker for me. Specifically the instant infinite poison existing only at the time it's needed for the attack.
    It runs on video game logic.
    It saddens me it went this route instead of fixing the core poisons as a non-magical augmentation to weapons. Poisons as a thing you can buy, harvest, or make with toolkit proficiencies.... no, the only viable poison now just springs into existence from a class feature.
    Rogues could have still been the best poisoners through Fast Hands or similar feature where you are quick to apply poisons, but just keep poisons as a separate thing that actually exists outside of class dependency.

  • @revuman
    @revuman Před 5 dny

    So the Thief is 100% Dm dependant. If youre not given access to magic items (and specific magic items), this subclass could turn to be the absolute worst. Or the best in theory, with crazy combos.

  • @snieves4
    @snieves4 Před 6 dny +2

    As a GM, im excited to trick out creatures with these opions.

  • @357Dejavu
    @357Dejavu Před 6 dny +1

    I love the Thief and glad that you seem to be doing it justice!

  • @BokehBard
    @BokehBard Před 5 dny

    Really thought the Arcane Trickster was going to be able to sacrifice backstab dice to cast spells.

  • @AngryCosmonaut
    @AngryCosmonaut Před 8 dny +5

    Any chance we could see the warlock soon? I'm curious as to what changes from the playtests made it in.

    • @statpaca
      @statpaca Před 8 dny

      It's scheduled for Tuesday

    • @AngryCosmonaut
      @AngryCosmonaut Před 8 dny

      @@statpaca I didn't relalize they had posted a schedule. Where can I find it?

    • @statpaca
      @statpaca Před 8 dny +3

      @@AngryCosmonaut rdndnext posted the schedule for next week, rogue-warlock-druid-wizard-ranger is the lineup.

    • @tiradegrandmarshal
      @tiradegrandmarshal Před 8 dny +5

      I just hope Eldritch Smite got the same treatment as the Paladin's Divine Smite (i.e. bonus action spell) so that the Warlock isn't outright better at smiting.

    • @AngryCosmonaut
      @AngryCosmonaut Před 8 dny

      @@statpaca Thanks!

  • @Morjixxo
    @Morjixxo Před 2 dny

    I am really happy with this edition, however didn't the Rouge get too much love?
    Weapon Mastery it's really good for the rogue, both to trigger Sneak Atk or increase the number of attacks, which was what the Rogue couldn't do...
    Also they get to add conditions with the Sneak Atk.
    And as an Arcane trickster, you don't get restrictions on the spells anymore.
    That's a lot considering the class was already doing incredibly well...

  • @Wrrohm
    @Wrrohm Před 6 dny +1

    I wish he could talk about the new class positively without talking as if the old version was bad.

  • @RumpusImperator
    @RumpusImperator Před 5 dny

    Do ATs have a Silent Casting option now?
    Also, do they have an extended duration on Mage Hand? Or is the Mage Hand automatically summoned every time one of it's effects triggers?

  • @captainrelyk
    @captainrelyk Před 6 dny +2

    Instead of replacing impostor, why not update it? Social features shouldn’t be removed! I went to infiltrate places in disguise like in the hitman series…

    • @victormahnic685
      @victormahnic685 Před 5 dny

      from what i understand its more that 2014 Infiltration Expertise got replaced. 2014 Impostor got rolled into 2024 Infiltration Expertise but removed the 2014 rules about the Assassin being about to establish false identities.
      this is probably because they want to encourage the use of skills and roleplay to achieve the same result. also, maybe because its like the background features that were either super strong for things you could get for free without any rolls or way too under utilised/clunky to make use of within play.

  • @Satsujinki1973
    @Satsujinki1973 Před 5 dny

    Thieves being able to use Spell scrolls is a nod to 1st edition.

  • @jamesscheurich6006
    @jamesscheurich6006 Před 5 dny +1

    I was hopeing to hear an update on the Swashbuckler!

  • @Sun-Tzu-
    @Sun-Tzu- Před 4 dny +1

    Why would you ever want to knock over a target or poison them or escape, when you can juat deal 70 damage and down them on the spot? I realy don't understand the logic here. The rogue can already disengage as a bonus action after they've dealt there 72d6 damage.

    • @Fairburne69
      @Fairburne69 Před 3 dny

      Maybe using X number of dice to knock them prone will allow the others in your party to attack the enemy with advantage? Or even the rogue that has multiple attacks?
      Depending on the initiative order this could be devastating. I don't think these abilities will use all the sneak attack dice just some of them. It's a nice option to have in my opinion. I would 100% give up 7 damage (2 dice) in order to knock an enemy prone if it means on my bonus action attack I get advantage. And so will the f fighter who is after me in the initiative order.

    • @Sun-Tzu-
      @Sun-Tzu- Před 3 dny

      @@Fairburne69 Any knock prone will still be a saving throw. So a knock prone would have to cost very little to be worth it.

  • @eddiecoleman2711
    @eddiecoleman2711 Před 6 dny +1

    How did you make the thief subclass even more of my favorite subclass?!

  • @zachrusso-yu4ul
    @zachrusso-yu4ul Před 2 dny +1

    Wait so when you hit someone that hasn't acted it's. A critical?

  • @paperwatt
    @paperwatt Před 5 dny

    Rogues have always been a favorite of mine. Tons of exploration and roleplay use, and now a nice boost to combat too!

  • @EmeraldAcid6133
    @EmeraldAcid6133 Před 5 dny

    "You don't need to slay every NPC you meet."
    Meanwhile Vax: "Those were four headaches I saved us."

  • @DarthOkami
    @DarthOkami Před 3 dny

    I wonder what the Monk is going to look like. I’ve always wanted to play a Monk/Rogue character.

  • @iantangsg
    @iantangsg Před 6 dny

    oh very cool, Ambush feats from 3.5 as class options love it.

  • @mostaverage9824
    @mostaverage9824 Před 5 dny +1

    I’m not crazy for thinking trip is really bad for Rogue right? Like poison seems to be the only good option, the trip option is bad for players that are ranged attackers and the disengage option seems situation cause presumably cunning action will let you disengage as a bonus action. Also as a soul knife player I will say they didn’t not fix the biggest issue being that you’re stuck with a basic dagger that does psychic damage for the whole campaign.

    • @chriswalker3816
      @chriswalker3816 Před 4 dny

      All contextual options at the end of the day. If the rogue is by their fighter friend, knocking the enemy prone sets them up to action surge the hell out of the enemy at advantage. Added to that, a prone enemy can't effectively chase a rogue down after spending movement to stand. And prone is a very tasty condition to inflict on enemies flying with non magical means, as prone makes them fall out of the sky. And if they want to save cunning action for a dash away or to hide, the ability to use withdraw to sacrifice a small amount of damage in order to do so and get a bit of speed boost is very useful in the right circumstances.

  • @CelticCubby
    @CelticCubby Před 5 dny

    These two guys are so adorable when they get excited about D&D.

  • @reidurbjorn
    @reidurbjorn Před 6 dny

    One of my favorite classes! Hopefully my other favorite comes soon (Ranger)!

  • @IgnitiontheMagician
    @IgnitiontheMagician Před 5 dny +1

    The Thief made out like a Bandit. 😮

  • @HowtoRPG
    @HowtoRPG Před 5 dny

    I wish the Rogues sneak attack was once per round with advantage on melee or Ranged attacks. Conditions not important.

  • @Dacodester1
    @Dacodester1 Před 5 dny

    My hope is that cunning strike doesn’t trivialize most of the monk abilities that cost a resource to use

  • @CrastinateLikeAPro
    @CrastinateLikeAPro Před 6 dny +3

    Sounds like Cunning Strike makes the Rogue kind of like a Battlemaster lite. Interesting.

  • @NathanArmstrong-x9q
    @NathanArmstrong-x9q Před 5 dny

    Warlock is tomorrow! I was worried Jeremy would save that for last to mess with Todd. Keep it quirky, keep it moddy, make it less limited and restrictive

  • @Ninjamouseman007
    @Ninjamouseman007 Před 5 dny +1

    i have a stupid question, if we own the core book via the player's handbook via dungeons and dragons beyond, do we have to buy the book again or would it be automatically updated upon the release of the 2024 core book?

    • @Manahyde
      @Manahyde Před 5 dny +2

      That's the point at which they stopped calling it an "update" ;)

  • @user-dy1nl3gf2d
    @user-dy1nl3gf2d Před 6 dny

    Anyone have a link to the content schedule?