Are Hypercarries Still Viable in Genshin Impact?

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  • čas přidán 18. 08. 2023
  • Now that it's common knowledge that off fielders are vastly stronger than on fielders from a conceptual standpoint, I wanted to make a video discussing Hypercarries in Genshin Impact, and to analyze their potential design challenges that might cause them to fall behind compared to current teams.
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Komentáře • 564

  • @VarsII
    @VarsII  Před 10 měsíci +342

    In case you're wondering why there's no mention of Lyney, this video was made before 4.0 came out. I'll be making a more dedicated video on mono element comps though because I'm excited for the trend Lyney will (hopefully) set!

    • @shane_king9000
      @shane_king9000 Před 10 měsíci +3

      Where is the keqing vid tho

    • @DefinitelyNotAFerret
      @DefinitelyNotAFerret Před 10 měsíci +5

      I’m waiting for a character that can break shields of the same element as them 😭 would make mono teams crazy even vs dumb abyss heralds and lectors

    • @thatoneguywhoseverywhere6978
      @thatoneguywhoseverywhere6978 Před 10 měsíci +2

      Honestly I like this trend, but it's kinda more expensive? atleast for people that doesn't have as much character pool then again you can just save up just a hydro a dendro and shinobu for the other team and you're decently free to do as you wish

    • @beedrone4212
      @beedrone4212 Před 10 měsíci

      could you link the background music on your future videos they're always very good ;-;

    • @ValCalExtra
      @ValCalExtra Před 10 měsíci

      I was just thinking about that! Thanks Vars, looking forward to it! 💃✨

  • @ImagineCats9339
    @ImagineCats9339 Před 10 měsíci +554

    The thing is , with hypercarry teams u get to spend most of the time actually playing your "main" , which way more fun -for me at least - than quick swap teams

    • @Axterix13
      @Axterix13 Před 10 měsíci +17

      That isn't necessarily true for all characters, though. There are the "driver" teams, where your on-field isn't the main source of damage, but rather a facilitator of it. So certain characters who normally don't get much field time, can suddenly wind up with the majority of it, even though their direct damage contribution is minimal. Driver in quotes because for some teams, the chracter doesn't even really have to drive the reactions/damage. Although, admittedly, not all characters are well suited to that, especially in a way that makes you feel good about what they're doing.
      And really, if the content isn't floor 12 of the Abyss, a high damage off-field high damage character (hiya, Yelan!) or two mean you can do this with pretty much any character for almost all the rest of the content. I reckon most people that have a built Albedo have used him like this while toying with a new, not fully-built yet, character.

    • @jadecoolness101
      @jadecoolness101 Před 10 měsíci +13

      Even when I'm not playing a hypercarry, I still play the team as if there is a "hypercarry."
      I just can't get into swapping all the time...

    • @simonditomasso9868
      @simonditomasso9868 Před 10 měsíci +3

      Even non hypercarries can be played on field, like kokomi, ayato, yae, nahida, etc.

    • @BladeSerph
      @BladeSerph Před 10 měsíci +5

      That’s why I like punishing gray raven, your actually PUNISHED, for hyper reliance on unit switch spam since the idea is to play a unit till you run outta orbs/combo, then switch to the next one and play them long enough to let the first one have its cooldown cool a bit before the third unit is switched.
      Genshin and honkai impact 3rd are both like, dump elemental skill, if burst is ready then switch summit dump then dump skill and switch again asap to keep repeating and let reactions fill up to repeat spam cycle.
      With impact now just non stop sequence spam line it’s fate grand order except without needing to worry about which cards you pick for your loops.
      It’s funny that punishing gray raven feels way easier to keep track since you could have a standard team rotation with each unit doing its part to dps/buff or stick on one unit mostly to only use QTE procs when you hit the correct color ping for your other units to apply buffs via memory/weapon/skill effect procs.
      Which certainly hits better when PGR has loads of ways to handle unit rotations, from burning orbs to build a gauge to conjure special orbs for special attacks, activate modes that convert existing orbs to burn the surplus for high dmg moves or even just use them as fuel for an entirely different mode that could have different attacks depending on the combination you used.
      Call me a PGR simp sure, but when a simple mechanic can have more flexibility then a game that wants to float the usual standard elements and have less flexibility on its elements, then I would rather the former then the latter.
      Cause without chars with insanely mechanics, dendro was kind of meh with the debut dendro units and I’m sure most gave little care on what elements they used for team comps long as it had a team that refreshed reactions perpetually since Genshin reactions are just spam reaction slaps then a proper dunk from a single hit now.

    • @beenice1555
      @beenice1555 Před 10 měsíci +2

      Same for me

  • @floraflowergarden
    @floraflowergarden Před 10 měsíci +794

    I feel like hypercarries are still viable however they just require more investment than "reaction" teams and which have similarly great results

    • @kawaiimika7974
      @kawaiimika7974 Před 10 měsíci +39

      Duhhh, and why would they be less viable because of it? If we get 5 Hyperbloom triggerers in a row nobody is going to care about it anymore. We need hypercarries with different playstyles to make the game more enjoyable

    • @strykeralpha9650
      @strykeralpha9650 Před 10 měsíci +109

      @@kawaiimika7974 They are less viable because they need more investment for the same results, it has nothing to do with enjoyability

    • @honorsstudysociety9470
      @honorsstudysociety9470 Před 10 měsíci +12

      @@kawaiimika7974I totally agree. As someone who really enjoys Eula but hates Itto playstyle it’s all about perspective and fun. however meta wise… they can fall short because of there limitations

    • @neo-zamato
      @neo-zamato Před 10 měsíci +10

      ​@kawaiimika7974 Forcing playstyles on players that aren't synergistic doesn't really exude fun for a majority of the playerbase and not everyone is going to use the optimal setup for specific reactions as this is a Gacha game and not everyone has every character.
      Some people don't use Raiden hyperbloom so they use Kuki. It's all down to the player in terms of how they want to use a team as well as the Opportunity costs to acquire a character that is desired by the player and this varies a LOT because people are people and that's OK.
      I don't agree with your stance on making more hypercarries in the game to make the game more "enjoyable" When that can't be quantified whatsoever because forcing a playstyle that a majority of players do not like and especially for content that would necessitate that very specific setup would hurt players more than make the game more enjoyable and balanced.
      Because the resources to make a team are all the same in terms of EXP, Talents and Mora. If a 6 month player doesn't have the resources to make the specific hypercarry team for a specific type of endgame content and thus being lock out to complete it due to the matchup necessitating a hypercarry team. Then it's not enjoyable whatsoever as you are asking for things to be ultra specific I order to beat that type of content. Which is why everyone hated 3.7 abyss rotation 12-1 2nd half and 12-3 1st half. Because of this restriction and forcing a playstyle that not many have the resources for

    • @Kaiji...
      @Kaiji... Před 10 měsíci +3

      We can make 4+ easily viable Dendro teams for every Abyss too (Spread, Aggravate, Hyperbloom, Burgeon, and Bloom).

  • @eddiephoenix9698
    @eddiephoenix9698 Před 10 měsíci +423

    honestly, i still like my hypercarry Teams more than hyperbloom or aggravate teams. but for me at least it comes down to wether i like the character, their design and their playstyle.

    • @quinkana1
      @quinkana1 Před 10 měsíci +9

      Tbf I like reaction teams more bc I started getting into genshin with a taser team, and I could never get raiden national work properly. Perhaps I got spoiled by kokomi team heals.

    • @N1CKczemN1CK
      @N1CKczemN1CK Před 10 měsíci +11

      ​@@quinkana1bro Rational is one of the easiest teams to play

    • @quinkana1
      @quinkana1 Před 10 měsíci

      @@N1CKczemN1CK I think it really depends on the person. For me getting fischl and na spam is easier bc it lets me dodge without breaking combos.

  • @Xephyranth
    @Xephyranth Před 10 měsíci +115

    as someone who just settles for floor 11 of abyss at this point my take on the hypercarry vs quickswap team, is literally pick your fantasy
    one man army / raid boss fantasy vs squad teamwork fantasy

  • @UncannyCreative8128
    @UncannyCreative8128 Před 10 měsíci +98

    Hypercarries definitely require much more investment but are hard to facilitate sometimes cause of lack of reactions in a way the hypercarries rely more on supports to hypercarry

    • @imo098765
      @imo098765 Před 10 měsíci +2

      however before dendro broke everything, a hypercarry didnt need much more investment than a quickswap team
      take tazer, sucrose needed to be built properly, so did XQ, fischl and beidou
      For Xiao, Bennett just needed ER on a noblesse set. Zhongli just needed black tassel and then millelith set. Xiao needed everything so while its more investment to min max its far easier to get to a base level
      Hu Tao needs everything and just something to make the enemy wet
      Shogun, Bennet with noblesse and Sara c6
      The supports in hypercarries artifacts are mainly just the set bonus

  • @platinooah245
    @platinooah245 Před 10 měsíci +27

    Vertical investment for hypercarries tend to take either a lot of money or a lot of time or both. On the other hand, horizontal investment where you spread your resources enough to adapt to the current content gives some sort of instant gratification

  • @GuyInHisOwnWorld
    @GuyInHisOwnWorld Před 10 měsíci +91

    Hypercarry teams are definitely still strong and imo still quite popular. Speaking personally, my mono geo Itto team is still by far the strongest team that I have, and is still the most fun team for me to play.

    • @gstdarmawan
      @gstdarmawan Před 10 měsíci +9

      Yeah my wanderer team can outrun my other reaction base team (mostly hyperbloom or alhaitam spread) almost in all single or multiple target situation

    • @white19875
      @white19875 Před 10 měsíci +2

      I really hope navia wouldn't be a main dps since i want to place her in my itto team

    • @luck002
      @luck002 Před 10 měsíci +1

      @@white19875 I'm hoping her to be a main dps for my second geo team. I wonder when she will be released.

    • @idaaa333
      @idaaa333 Před 10 měsíci

      @@luck002 probably late in 4.x, leakers are saying 4.4 or 4.5

    • @luck002
      @luck002 Před 10 měsíci

      @@idaaa333 that's fortunate and unfortunate at the same time.🤣

  • @thegreatBarbossa
    @thegreatBarbossa Před 10 měsíci +81

    considering how lyney is built for mono pyro I think they're actively trying to make hypercarries as an achetype more viable now.

    • @zipzzo
      @zipzzo Před 10 měsíci +2

      One new character existing doesn't mean they're actively addressing the state of an entire archetype of play...

    • @chuulover69420
      @chuulover69420 Před 10 měsíci +17

      @@zipzzoneuvilette & wriothesley rn:

    • @whaleborne1308
      @whaleborne1308 Před 10 měsíci +4

      Also, the first Geo character in almost a year. Definitely hopeful for renewed focus.

    • @2crisp63
      @2crisp63 Před 10 měsíci

      @@chuulover69420 wrio and nev don't advocate for mono teams tho

    • @TheTony559
      @TheTony559 Před 10 měsíci +9

      ​@@2crisp63Neuvillette can't vape so raw Hydro damage will be his primary source of damage
      Wrio can't Melt consistently and is just dogshit compared to Ayaka In freeze so raw Cryo damage it is
      They aren't necessarily mono, but they aren't reaction slaves either

  • @diamond5914
    @diamond5914 Před 10 měsíci +81

    Hoyo seems to be promoting Hypercarries with their past few banners which isn't a bad thing, hypercarry can definitely be viable in some circumstances or if you love that style more

    • @fastedwarrior7353
      @fastedwarrior7353 Před 10 měsíci

      Hoyoverse doesn't like Hypercarries since they don't sell the most units and make the most money. The f2p people that Hoyoverse caters to also do not like Hypercarry units so in turn Hoyoverse doesn't either since they want to cater to the audience that gives them the most clout.

    • @diamond5914
      @diamond5914 Před 10 měsíci

      I understand, especially with Sara and Faruzan, they can still get their job done even without c6

    • @randomperson093
      @randomperson093 Před 10 měsíci

      Yeah from what we've seen thus far from fontaine,the game seems to be switching towards NA/CA hypercarries(also seems to be the same case with 4.1 from the leaks we have)

    • @MsDestroyer900
      @MsDestroyer900 Před 10 měsíci +4

      @@fastedwarrior7353 TF u mean? C6 Faruzan/Sara/Gorou is expensive asf when quickswap teams can get away with C0 4 stars no big deal. Not only do u have to pull for the carry and their C6 support, but pulling for their weapon and its refinements (usually) is a decent boost in power for them.
      Whales make majority of the revenue for this game, or any microtransaction game for that fact. and hypers are basically the avenue where whales will invest in.

    • @fastedwarrior7353
      @fastedwarrior7353 Před 10 měsíci

      @@MsDestroyer900 The F2P Meta slaves that make the majority of content on CZcams say and enforce it. Those characters don’t make Hoyoverse money or clout so they don’t like them nor buff them.

  • @FutayuriShironeko
    @FutayuriShironeko Před 10 měsíci +24

    @VarsII Nerfing is already a practice Hoyoverse employs. They stealth nerfed Barbara's E skill hydro aura application ICD and also capped it to two targets from uncapped on Nilou's release.
    They nerfed it because pre nerf Barbara was better at generating dendro cores than Nilou was. Regardless which way you want to look at it was a massive nerf to Barbara, but it wasn't even announced.

    • @bloddrinkeraka
      @bloddrinkeraka Před 10 měsíci

      Nilou was never supposed to be good at generating cores though? She's just there to enable the passive

    • @anyanP
      @anyanP Před 10 měsíci

      @@bloddrinkeraka yes, but the thing was that pre-nerf Barbara could in 3+ target be a beast of a bloom carry by her own, no Nilou needed. But we can’t have nice things and Nilou has to sell as a solution to bloom being dogshit, so Barbara enabling non-Nilou bloom team was patched out.

    • @YourAverageLoser763
      @YourAverageLoser763 Před 10 měsíci +4

      I always saw that as just an oversight and they just treated it like a bug- but yeah it was a fat nerf to barbruh

    • @FutayuriShironeko
      @FutayuriShironeko Před 10 měsíci

      @@YourAverageLoser763 that Barbara's interaction worked with other elements as well, but there was simply no need to use her since her adding more hydro on let's say electro during 2.X was complete overkill on hydro since neither electro nor pyro could be applied anywhere nearly as quickly to match Barbara's E Hydro.

  • @monthly7846
    @monthly7846 Před 10 měsíci +62

    I'm really hoping that Navia (or just Fontaine in general) gives us a geo shenhe/faruzan support char, bc even with zhongli/gorou/yunjin the geo element desperately needs it

    • @oscheoroset1298
      @oscheoroset1298 Před 10 měsíci +18

      I would like her to have a kit that revolve around crystalize reaction, maybe a geo version of Nilou, or buffing her teammate based on different kind of crystalized shard.

    • @juhaszmate5095
      @juhaszmate5095 Před 10 měsíci +1

      ​@@oscheoroset1298according to leaks, she will indeed be some kind of geo/crystallize support

    • @Ganamabunta08
      @Ganamabunta08 Před 9 měsíci

      @monthly7846
      Three. That's 3 supports for geo you named. Granted, Yun jin is usable elsewhere too.
      But Geo actually is the most buffed element.

    • @yukinamiuka
      @yukinamiuka Před 8 měsíci +1

      ​@@Ganamabunta08and yet still falls short compared to the other elements

    • @Ganamabunta08
      @Ganamabunta08 Před 8 měsíci

      @@yukinamiuka
      The archon of an element is the best representative of its identity.
      Does Zhongli typically scream "Damage dealer" to you?
      No. His motto is absolute defense and damn near infinite invulnerability.

  • @Truck-kun11
    @Truck-kun11 Před 10 měsíci +101

    Now I'm excited for when the Pyro Archon is released, as she will definitely be a Hypercarry, which would be a first for archons that until now has been focusing on being supports

    • @fzsuper3387
      @fzsuper3387 Před 10 měsíci +27

      Raiden

    • @bloddrinkeraka
      @bloddrinkeraka Před 10 měsíci +31

      Don't say she will be "hypercarry", she could also be Xiangling and Bennett hybrid

    • @bloddrinkeraka
      @bloddrinkeraka Před 10 měsíci +29

      @@fzsuper3387 Raiden still can be sub-dps and be a battery

    • @AlessioLaTona28
      @AlessioLaTona28 Před 10 měsíci +9

      Huge copium

    • @kitsune_gt
      @kitsune_gt Před 10 měsíci +6

      ​@@bloddrinkerakashe is a hypercarry primarily

  • @melqu
    @melqu Před 10 měsíci +2

    Thank you for consistently posting videos Vars. They are very high quality, insightful, and incredibly interesting! I can't wait to see if you have any new takes on Fontaine later on.

  • @Splatd01
    @Splatd01 Před 10 měsíci +3

    As someone who only has xiao and itto it is rough if you don’t have the specific supports they need sometimes.

  • @VonTachyon
    @VonTachyon Před 7 měsíci +2

    If they ever bring in another ascension level for 90-100, I hope all the characters get a third ascension passive. It would be really nice.

  • @Dooood24
    @Dooood24 Před 10 měsíci +9

    Hypercarries are indeed needed for heavy investments however in the end people are looking for values in their characters hence why they all prefer supports more than hypercarries

  • @lunasquib
    @lunasquib Před 10 měsíci +11

    Before watching
    I do think hypercarries are still usefull

  • @Blacknight6577
    @Blacknight6577 Před 10 měsíci +12

    Half of them teams I have and use are hypercarry so to me they’re still valid but I do use reaction teams too. It all depends how I’m feeling and who I’m fighting against

  • @privatesectorsec
    @privatesectorsec Před 10 měsíci +5

    Based on the leaks it looks like neuvillette might fit into this category and looking at his I know it’s gonna be great

  • @spoops5277
    @spoops5277 Před 10 měsíci +1

    Hey Vars! I was wondering if you planned to do a video on speculating the Hydro Archon's kit based on element archetypes, and gameplay aspects (no leaks), is that something you have planned it could be a really fun video :D

  • @StrawberryDubs
    @StrawberryDubs Před 10 měsíci +8

    I just play who I like at this point. I love using scaramouche, and Yanfei is really fun. My mono geo with itto is great too. Quick swaps are harder for me bc I always screw up my rotation lol

    • @nightday2030
      @nightday2030 Před 10 měsíci

      Good side of hypercarry:
      - You can see your characters perform in action and get to use all of their kit

  • @vbarreiro
    @vbarreiro Před 10 měsíci +1

    Stormblood music (maybe Song of Salt and Suffering?) in the background, I see you Vars

  • @Youngmaster_Shang99.
    @Youngmaster_Shang99. Před 10 měsíci +7

    I would say that they are still worth it tbh. They may require more resources compared to quick-swap teams, but when you put a decent or large amount of resources on them, they function very well.
    It ultimately depends on which play style you like more tbh.

  • @blakeandcamp
    @blakeandcamp Před 10 měsíci +4

    As someone who still uses Itto all the time, hypercarries can still be very viable but it's a matter of picking your battles carefully. Trying to fight Lectors with mono Geo is a pain so I avoid that, but my Bennett/Zhongli/Gorou/Itto team is still one of my favorite (and strongest) teams that I have so for most Abyss rotations I've had no problems using that team. Hypercarries just require more investment than a lot of others but if it's a character you really enjoy then it's not a big deal.

  • @Kaiji...
    @Kaiji... Před 10 měsíci +22

    They're viable, but they're a lot more tedious to build to the point where you're always better off creating 4+ Dendro teams (Spread, Aggravate, Burgeon, Hyperbloom, or Bloom).
    As a Noelle main, it's way easier to just give up on hypercarrying and use her as a driver in Burgeon/Hyperbloom than Mono Geo these days, especially the previous (hardest) Abyss. Or use a Duo Geo + Duo variant. Not to mention Herald shields basically require the counter elements because they're designed so poorly, I'd rather fight Consecrated Beasts instead.

    • @Daniel-du5ec
      @Daniel-du5ec Před 10 měsíci +3

      idk how noelle compares to itto since ive never used her but in recent abyss there was always 1 side that was really easy for itto teams because it was full of stuff like beasts, the chicken, triple kenki etc and mono geo just facetanks all of that so it makes for very easy and consistent clears.

    • @Kaiji...
      @Kaiji... Před 10 měsíci

      @@Daniel-du5ec Depends, she's mini-Itto with like half of his DPS, since he's just raw output with no utility. I've skipped Zhongli every time and Yun Jin + Gorou + Albedo isn't that great tbh (especially for the massive DPS check in 3.7 with 4 Consecrated Beasts and missing a huge chunk of damage from having no Cinnabar Spindle, since I started in 2.8). Even swapping Yun Jin for Fischl/Xingqiu/Yelan seems to be more reliable tbh...
      Anyway, Noelle + Thoma + Nahida + Yelan/Xingqiu is pretty amazing.

    • @ineshlutchmee3369
      @ineshlutchmee3369 Před 8 měsíci

      I spent 5 months or so building Hu Tao, she’s triple crowned with homa c1 and is a top 20% Hu Tao, she’s great for my first team but I can’t get Ayaka or raiden to be strong enough to hyper carry for the second part so I’ll give quick swap a try

  • @d173adpool
    @d173adpool Před 10 měsíci +1

    I love Quickswap:
    Xiangling, Bennett, Xingqiu's talent levels are 9 13 13 due to Bennys c6
    Rosaria, Sucrose, 9 12 12
    Fischel, Yaoyao, Sara, Diona, Thoma 1 12 12
    Heizou - 9 12 12

  • @guilatrixx4442
    @guilatrixx4442 Před 10 měsíci +1

    It still is. My exploration and domains has been a breeze using my Wanderer Hypercarry ever since I got him.

  • @Vidmiloo
    @Vidmiloo Před 10 měsíci +27

    The thing is, "Hypercarry" more so defines a playstyle/archetype rather than specific characters. Theoretically, any character can be a "Hypercarry" if their surrounding teammates mainly serve to boost a specific team member's damage, rather than contribute their own raw damage. Hu Tao can either be a hypercarry if you play her with Yelan, Kazuha, Bennett, or just as an on field damage in a similarly strong team with XQ Yelan Xiangling. Xiao can either be a hypercarry who specializes in multiwave AoE output, or as an on field EM anemo driver if you really wanted. Even Qiqi can be considered a hypercarry if you pair her with an electro character, Yun jin and Bennett, albeit certainly not the strongest option.
    From my perspective, the label "hypercarry" entirely depends on how much damage contribution a single character has in a specific team. In Genshin, having multiple characters that can deal a good amount of damage at reasonable investment levels is much more attainable than having one hyper invested character dealing the majority of the damage, since it's exponentially more expensive to reach higher investment levels, putting the hypercarry archetype at a disadvantage for lower and even mid level investment accounts. They become competitive once you decide to heavily invest into the hypercarry character, which can come from constellations, signature weapons, crowns, or having lots of fun in the artifact strongbox. Off fielders aren't necessarily stronger individually, but they have an undeniable advantage from their ability to attack simultaneously and benefiting much more from all the F2P friendly teamwide buffing options that are available. Basically, strength in numbers is magnified by the skewed investment curve.
    To me, it's not a question of their viability / power level, but rather, a question of attainability for the hypercarry archetype.

    • @FrappichinoWithCream
      @FrappichinoWithCream Před 10 měsíci

      I can agree with your perspective. I personally enjoy Ayaka teams as she was my first 5 star, and I won her 50/50 to boot. Even with meta teams that Ive seen on the internet, Im only going to fill in a second team with Hyperbloom, and really focus on those 8 chars. I love the idea of mixing and matching different characters, and I want to have the most fun I can playing this game WITHOUT spending money.

    • @DefinitelyNotAFerret
      @DefinitelyNotAFerret Před 10 měsíci +1

      In my head, I feel like his video better describes _selfish_ carries than hyper carries in general, unless they’re the exact same thing and I’m just dumb 😂

  • @FriendOfHatkid
    @FriendOfHatkid Před 10 měsíci +7

    What you have said about Venti, that "in the one team he does specialize in, he is op" I kinda see the same situation with Lyney. And I believe that this is great addition to the game with 1 but. He is great in mono pyro, and he does the most dmg, he is similar to Ganyu. But. He is only very good at mono pyro. In any other team, he will not be that great. And, if you play with a single playstyle for long enough, you will get tired. And that is the main problem with Lyney. I personally don't think that hypercarries are outclassed, since main thing in game is fun.

    • @bloddrinkeraka
      @bloddrinkeraka Před 10 měsíci +2

      He's good in other teams too, just because he loses the passive doesn't mean he's unplayable. Playing same Hyperbloom over and over gets boring too.

    • @FriendOfHatkid
      @FriendOfHatkid Před 10 měsíci +1

      @@bloddrinkeraka well, yeah, I was wrong, he can be used in other teams. But his max potential is with Bennett, Xiangling and anemo/Zhongli, and meta players kinda only care about getting the best results. And you can make different hyperbloom teams, you can turn it into quickbloom. But yeah. Any team becomes boring after a while. But how many time you will spend on this team for it to become boring is another question. I personally don't know, and it is opinions thing.

    • @Angie_OwOb
      @Angie_OwOb Před 10 měsíci

      that's actually good imo. it makes you eager to pull more.
      lyney will always be a mono pyro, but that's good.
      take league of legends as an example, X champion will always do one type of gameplay, you can't change their playstyle because of their kit, if you want to change the way you play, you have to change the character.
      that makes you more willing to pull on different characters instead of getting another bloom driver with different animations.
      my kuki has 2 builds for example, on alhaitham she's full EM for hyperbloom, while on cyno she's full HP% with some EM so she can be a sustain + battery for him + electro ressonance.
      her role in the team changed because of how alhaitham and cyno are played, cyno is a super aggravate with him + kuki + nahida + baizhu, where everyone is there to boost and sustain cyno DPS, while alhaitham is a more spread out role between his personal dmg + yelan sub dps + kuki hyperblooming + nahida as a booster for everyone.

  • @hyeongpinkz
    @hyeongpinkz Před 10 měsíci +5

    NILOU IS NOT A HYPERCARRY, SHES AN ENABLER AAAAA

    • @hyeongpinkz
      @hyeongpinkz Před 10 měsíci +1

      @@fzhs7030 she is the enabler because shes the one that enables bountiful cores to even exist, although i agree that enabling support is a better way to describe her

    • @hyeongpinkz
      @hyeongpinkz Před 10 měsíci

      @@fzhs7030 well not really, yeah at a baseline they’re just burgeons minus the pyro part but the “particular” thing about them is that it is not possible to convert then into hyperblooms or burgeons

  • @brownk.9829
    @brownk.9829 Před 10 měsíci

    I was thinking about this yesterday, nice!

  • @chilledout_5486
    @chilledout_5486 Před 10 měsíci +4

    hypercarries are very much still viable imo, as long as they have good supports, which makes sense, and well invested into. More often than not, being a reaction carry dps makes you a bit more valuable than ones that aren't. As someone who half-asses builds most of the time, getting hyperbloom set up was a breeze while being resin efficient, since gilded and deepwood shared a domain, compared to getting crimson hutao set up with xingqiu emblem. (shimenawa couldve worked but crimson was better for vape/melt)

  • @hiimapop7755
    @hiimapop7755 Před 10 měsíci +1

    I think that under average investment, Hypercarries fall short of other team archetypes. BUT with very high investments and optimized stats on everyone (including the ER to burst on cooldown), Hypercarries can often be competitive or better than a lot of alternatives. That's not really why a lot of people don't play Hypercarry teams, though. Hypercarry playstyles can be jarring because of how strict its rotations are, and its team-building is very restrictive because you often need multiple strong buffers (and sometimes under specific constellations as well), leaving you with fewer team options for the other side.
    However, a significant amount of players in this game have already played long enough to probably have a wide array of characters. For veterans or 1.X players, it's probably safe to assume that you have around a dozen teams that can clear Abyss against the right enemies. When you have this amount of built characters already, the issue with using Hypercarries becomes less of a problem and more of a puzzle, picking the right team to use on the other side in order to be able to use your high investment Hypercarry.
    There's also the fun factor in playing a Hypercarry team. This is purely preference, but oftentimes, people prefer the more flexible teams regardless if they're a new player or a veteran. Taser, Vape, Mono, Aggravate, Quickbloom, Fridge, Reverse Melt, Freeze, and many other teams can be more satisfying to play than a team that punishes you for accidentally doing Sara's burst before Bennett's burst.
    All in all, play how you like and just enjoy the game at your own pace. Don't bother doing the Abyss if you think it's too hard for your account to get a high clear. There are probably a few dozen quests and a couple of areas waiting to be explored for you to get the primos you need, lol.

  • @BocchiTheGrey
    @BocchiTheGrey Před 10 měsíci +1

    Broooo whattt, you're a FFXIV enjoyer. I swear to god this is like the 4th video you blessed with Masoken's genius. Happy to see my people enjoying both games.

  • @neoinfinity5204
    @neoinfinity5204 Před 10 měsíci +2

    Hyper carry are still valuable as long they either have great supports or compensate it with their own abilities as you mentioned, Eula is perfect example for it players ignored mika for Ei and Shenhe and she’s mostly relying on her bust crit damage.

  • @dustinabigan2776
    @dustinabigan2776 Před 10 měsíci +2

    Players ultimately look for the path of least resistance aka they look for situations where they won't have to torture themselves as much in artifact farming. I think that is what's somewhat screwing over hypercarries. Hypercarries are good for sure, but their damage potential all but disappears without investment that is relatively heavier compared to quickswap teams. Raiden, for example, is good for sure. But without a lot of investment, she's going to fall flat on her face in damage. If I have to guess that's why Hyperbloom Raiden came up as an alternative: Players just got fed up engaging themselves in an artifact grind for the best CRIT substats that anything else that doesn't involve as serious of an investment is already a win for them.
    Ultimately though I don't really think hypercarries are fading, it's just that there's now an even bigger drive to shift the playerbase's view on damage from just big damage numbers to instead being more DoT-ish. Bottom line is that it doesn't matter in what way you deal damage as long as you deal damage.

  • @Erox006
    @Erox006 Před 10 měsíci +10

    BACK IN MY DAYS ....... Ningguang was the best 4 star DPS unit ...

    • @deltaspecies1697
      @deltaspecies1697 Před 10 měsíci +3

      Ning was never the best 4* dps tho,even back in 1.0.

  • @harueko
    @harueko Před 10 měsíci +2

    2:09 Kazuha casually landing on a frog

  • @deltaspecies1697
    @deltaspecies1697 Před 10 měsíci +2

    It ultimately depends on the level of investment you have into them. Hypercarry teams like wanderer and xiao are easily some of the best in the game if u have a c6 faruzan,good artifacts and good weps. Altho they do take alot of investment they have a trade off which is, u only really need to build them well not the other 3 teammates.
    Overall,if u can invest unti a hypercarry and thier team then its almost always well worth it.

  • @annalise9011
    @annalise9011 Před 10 měsíci

    I actually often adjust my builds, so that even in quick swaps I get to play it kinda like a Hypercarry, and actually play the character I like playing. Like my Alhaitham hyperbloom team is made to have Alhaitham on field for as long as possible without too much detriment to dmg. I just like the feel of Hypercarry more. My current best team is my Wanderer Hypercarry, and I adore playing Wanderer, so even though I will have to opt out ceetain abyss due to incomparability to the roster of enemies, I still play him all the time in overworld.

  • @alliu6562
    @alliu6562 Před 10 měsíci +1

    If speculation is correct, we’ll be getting a few 5 star hp scaling hypercarries in the next few patches. Personally, I’m *beyond* excited

  • @FlameWish
    @FlameWish Před 10 měsíci

    Vars, what OST is this you're using in this video? I was so enamoured with it it almost shook my attention from the topic itself(which you always so masterfully present).

    • @Noah-gn2gu
      @Noah-gn2gu Před 9 měsíci +1

      Far From Home (Drowned City of Skalla) from FFXIV

    • @FlameWish
      @FlameWish Před 9 měsíci

      @@Noah-gn2gu Thank you! How could I forget Skalla, the first dungeon I would have no duty support in?

  • @fardareismai4495
    @fardareismai4495 Před 10 měsíci +1

    They're a valid playstyle for people who like it. That makes them viable as long as people enjoy the playstyle

  • @andychua2766
    @andychua2766 Před 10 měsíci +1

    8:45 What? This is the first time ive ever heard Ayaka needing Shenhe

  • @nat6lbg440
    @nat6lbg440 Před 10 měsíci +3

    Hypercarry teams are usually more resources friendly (one character is heavily built) than quickswap teams, but usually have worse performance. In my opinion it's viable and sometimes even great but there are better options in the quickswap style. In the end as long as you reach a certain DPS then you can clear abyss. One thing is dendro is so busted that making hyperbloom teams are even easier than building a hypercarry.

  • @FlameWish
    @FlameWish Před 10 měsíci

    But would it work if the case for balance patches buff-fixed everyone? As in, applying your fix suggestions from previous videos (why no one plays series).

  • @Efgand0894
    @Efgand0894 Před 10 měsíci +1

    I still prefer quick swap because my problem with hypercarry is that is all setup for a single character, while the other is all about team reactions

  • @lululumpia
    @lululumpia Před 10 měsíci +1

    they will have to pry my mono-geo itto team out of my cold dead hands!!!

  • @ronaldstanford1725
    @ronaldstanford1725 Před 10 měsíci +1

    Whenever they rerun Venti I'm pulling for him because he's the only Anemo character that I don't have and he's cracked..... Still got a lot of catching up to do as far as collecting characters that I like

  • @user-wf5jm2nc1h
    @user-wf5jm2nc1h Před 10 měsíci

    I have found myself playing only quickswap teams after 3.0 came out. Before that I kinda didn’t care and didn’t even know about the existence of taser. But then I saw how hyperbloom works and it amazed me. The only hypercarry team I still play in abyss regularly is international. This team is just too strong. My every other hypercarry teams failed in abyss miserably (Hu Tao, Ayaya, shogun hyper). I just don’t have enough dmg. But if I use Nahida hyperbloom or Nilou bloom, or burgeon my life instantly becomes so much easier.

  • @neroz06m.20
    @neroz06m.20 Před 10 měsíci

    I play hypercarry teams because I used to main taric back during the pizza feet days and I always funneled my Yi to high heaven. now I kinda want to be funneling everything to either my eula, yoimiya or raiden. I'm still waiting for the last Sara const. And in the process of building mona.

  • @nyapolitancat217
    @nyapolitancat217 Před 10 měsíci +1

    Hypercarries are aboutely 100% viable. There aren’t inherently better or worse than reaction teams. And in fact can be competitive in speedrunning with other reaction teams. What hypercarry teams lack in reaction they can make up for with high multiplers, self buffing and access to strong supports. C6 Faruzan with Scara or Xiao is a great example of this.
    And as for “investment” hypercarries don’t really require any more investment than reaction teams. You will want fully leveled up talent, good artifacts, BiS 4* or 5* weapon, and good supports. The only real investment that’s above average for Scara and Xiao is requiring C6 Faruzan.

    • @spaleng
      @spaleng Před 10 měsíci

      getting em mainstat on 3 artifacts is statistically easier than getting a good set of vermilion. additionally units like nahida almost dont need personal dmg unless played in spread. i use subpar deepwood and a lvl 70 magic guide, which is a 3*.
      she's still the reason i 36* abyss, just bc of her application
      nilou's talents can stay lvl 1 and it doesnt affect her, same with kuki where you would only level her talents for survivability

  • @SWPIGWANG
    @SWPIGWANG Před 10 měsíci +1

    It is more subdps teams versus one dps with 3 buffers. Subdps are mostly evaluated purely on strength factors as most of what they do is E-Q swap and as such people only pull if they are strong. Carries are used by "mains" and they are much more willing to spend money for weapons and cons to make said character usable.

  • @empegirl9696
    @empegirl9696 Před 10 měsíci

    Question
    If my ayaka and Raiden only c0 and no signatures weapon but still I can make hyper Carry?

  • @Zafar_Askarov
    @Zafar_Askarov Před 10 měsíci +1

    They really require a lot of investment and specific team building. I have wanderer in second account and building him wasn't easy compared to supports like kazuha or nahida. I still don't have good supports for him😢

  • @TheAAJYu
    @TheAAJYu Před 10 měsíci +3

    Hypercarries will always be viable if you put in the investment. The issue plaguing them is that there are so many other accessible options that raise the damage floor with less resources and there’s no guarantee that a hypercarry can keep up with the competition. A friend of mine who got me into Genshin is a Hu Tao main who hyper invested into her artifacts and team, and he’s become disheartened because a Hyperbloom team he created from scratch one day was able to clear SA faster.

  • @magiclover9346
    @magiclover9346 Před 10 měsíci +1

    Here's my stance. Make a Shenhu for every hyper carry. Many supports specifically designed for hyper carries are 4 stars characters (and are only comparable to c0 five stars at high constellations). Example for Ganyu and Ayaka it's easy to just wait for the next Shenhu rerun plan and you can garauntee results. Gorou and Yunjin are my only c6 four star units that were specifically designed for hyper carries (defence and Normal attack scailing kits) Raiden has been out almost two years and despite wishing on her rerun banners, my Kujo Sara is still c3 and the same for Wanderer. Wanderer who absolutely has to be played as a hyper however can't compete with other units without Faruzan. This all boils down to stop paring 5 star units with four star units to do raw damage. If you are going to don't deliberately design flaws in their kit (looking at you Kujo Sara, Faruzan and Mika), only to waste constellations to fix it. They should all be servicable at c0 like the power 4. There's no pitty on 4 stars so it could take 12 months or longer to get a 4 star unit to c6. As more units are introduced it'll only make it harder. Mihoyi absolutely knows this though and want people to wish on rerun banners so it's unlikely to change

    • @naotonhan5253
      @naotonhan5253 Před 10 měsíci

      Yes, agreed. Getting a C0 limited 5 star is much easier than C6 4 star. My Sara is also C3 and I got C1 Raiden 🤣 I just want to complete C6 4 star on my account but it's so hard with these non guaranteed drops.

    • @magiclover9346
      @magiclover9346 Před 10 měsíci

      @@naotonhan5253 I have c0 Raiden and her signature weapon. Bother easier to obtain than a c6 four star haha

  • @peanhead2543
    @peanhead2543 Před 10 měsíci

    with the release of Wriothesley, Neuvillete, then Furina, Clorinde and lastly Arlecchinom un sensing the metal will change quite hard

  • @_Lotus_94
    @_Lotus_94 Před 10 měsíci

    I genuinely love Heizou can you explain how his hyper team would work?

  • @DarknessAmongUs
    @DarknessAmongUs Před 10 měsíci

    Hypercarry units can fit into quickswap teams and still end up doing more damage. Itto and Noelle do a lot more in a team with Fischl and Nahida, but the only reason i don't do that is i try to split my damage down two sides of the abyss... and sometimes it's a little more interesting if i don't floor the gas pedal.

  • @stylerxo3654
    @stylerxo3654 Před 10 měsíci +2

    Wanderer doesn't have to be a hypercarry, btw. He is really good at driving and enabling certain comps and reactions.

    • @spaleng
      @spaleng Před 10 měsíci

      you can use him like that but sucrose will always be an upgrade since you're playing without c6 faru in those teams

    • @usmanya5110
      @usmanya5110 Před 10 měsíci +2

      ​@@spaleng and that she can buff the teams damage.

  • @byrdman4644
    @byrdman4644 Před 10 měsíci +2

    I think hypercarries, in spite of the lower overall dmg than most off-field teams, will always be just as, if not more popular for the sole reason that people like playing their favorite character. People who absolutely LOVE a character like, lets say, Xiao or Cyno, get to spend all the field time on their favorite character. I know when Kazuha released I forced him into a hypercarry position because I loved everything about him and I wanted all my field time to be on him, and even now I still am partial to them. I main Diluc and run him every abyss even though I know I could do so much better with a XL team.

  • @KingJH0510
    @KingJH0510 Před 10 měsíci +1

    I was literally just thinking about how hypercarries are no longer good or at the very least its not in my interest as an ar60 player to put in that much investment for a character
    Having a character like shinobu where i can just slap some em artifacts on, level her up and call it a day is significantly more worth my resources than spending time farming for crit artifacts, leveling up all the talents and whatnot

  • @KazehareRaiden
    @KazehareRaiden Před 10 měsíci

    I use a hypercarry vape team currently. Hu Tao, Xingqui, Bennett, any other character that I feel like having on the team.

  • @aldrichunfaithful3589
    @aldrichunfaithful3589 Před 10 měsíci

    i think this was a good take with one exception, a few of the teams you mentioned arent really hyper teams. mono geo is actually good but its not because of itto its because both itto and albedo can both take advantage of the gorou buff, its similar to how aggravate dps units like keqing do half of "their damage" by driving fischl a4. the hypercarry playstyle is fundamentally bad unless you whale hard enough that your one buffed unit does a team's worth of dps, and any on field dps who either doesn't drive reactions (e.g. childe) or have synergy with off field dps (e.g. lyney with xiangling) gets forced into hypercarry teams which makes them bad for most players

  • @madmaxim3965
    @madmaxim3965 Před 10 měsíci

    I really think they should expand the usage and importance of physical attacks instead of making it something certain characters only use more so make it so every character or at least most characters need to use physical attack comboa in order to get certain benefits and give characters more to there kit.. so many nows are skill, burst and thats it there physical atks are meanlingless but by incorporated them into there common gameplay mechanics, the details on how to do this would have to be ironed but a start could be adding another move like a running atk or dash atk and enabling timed combos like in alot of actions games where the timing of when you press each button determines which combo you do, since i dont addihg mutiple comboa for each character is viable atm , it could just determine if your atks get a damage boost or not and could also let you chain in other moves like charged, skills or even switching so that the next character could be already doing there atk or skill immediately upon switching instead of that lil pause in-between that is there now

  • @DefinitelyNotAFerret
    @DefinitelyNotAFerret Před 10 měsíci

    Can you do a video on the best characters to use in co op weekly bosses and domains ❤

  • @shrimpchris6580
    @shrimpchris6580 Před 10 měsíci +1

    Noelle is super overlooked, but actually goated for a hypercarry slot. Her ascension passive benefits both her damage and her utility, and her numbers aren't too much worse than It's but come with a slew of benefits. Besides healing and shielding, she gets an extra shield in the event squishier supports take a strong hit, works with a large variety of sets, her horizontal range is massive giving her insane CC, she extends her own buff duration on kills, and doesn't lose infusion when she swaps.
    That last one is huge because you can swap off to supports regularly not only to reapply buffs, but you can consistently proc favonius passives for supports that use it and funnel them into her which means even with near 0 energy investment, I struggle with it less than most hypercarries in the game. Currently I use Yun Jin, Gorou, and Mona with her and they all benefit a ton from favonius weapons as well.

    • @shrimpchris6580
      @shrimpchris6580 Před 10 měsíci

      Shootouts to fixing autocorrect running "Itto" like 3 times and it still messing it up when I went to post this

  • @DYhalto250
    @DYhalto250 Před 8 měsíci

    Semi related this shows me they need to adopt the fgo method of being willing to buff characters via quest / story interludes.

  • @Divesh98
    @Divesh98 Před 10 měsíci

    Rejoicing in strongbox update so I can give my boi Itto some better husk pieces while not needing to farm the clam set on the side

  • @kavinbala8885
    @kavinbala8885 Před 10 měsíci

    a music list would be nice

  • @CrazyName900
    @CrazyName900 Před 10 měsíci

    So... with Eula you also have the option to play her as a quickswap or hypercarry. The option is to spend big for her c6 constelation or not xD

  • @RiczardGW
    @RiczardGW Před 10 měsíci

    I can build so many teams at this point that i dont need summon until cryo region comes out. All you need is versitality to beat this game. I can go full hypercarry Ayato and deal ridiculus amount of dmg with his slashes or burgeon thoma with Ayato driver. Same with my favorite team, hypercarry Raiden, im killing mobs before i can regen my energy back, i can go hyperbloom nahida with kuki or yae aggrevate with kirara or my absolute best aggrevate keqing with yaoyao, national with every possible variant, doesnt matter what team you will use as long as it matches abyss type

  • @oro6399
    @oro6399 Před 10 měsíci

    9:37 i love how its just hydro alhaitham lol

  • @KindaMad958
    @KindaMad958 Před 10 měsíci +1

    They have been making the game less hypercarry-full, most of the newer added characters have been made to be put into a quickswap team or one that uses reactions to the max

  • @nguyenhoanglan9081
    @nguyenhoanglan9081 Před 9 měsíci

    It seems something you missed is that hypers are benefited more on dmg buff through their insane multipliers (or motion value), and they are capable of carrying the rest of the team dmg if given enough resources. They are also better in vertical investment, where a 10% increased in dmg of a hyper through artifacts, weapons, buffs, etc., means somewhere between 7-9% dmg increase of the entire team's dmg, while on contrast, those 10% can only bring a 2-4 % increased in team damage of a quick swap team. If a hyper are given enough resources, they could brute force through contents that they aren't suppose to clear, while in contrast, playing quickswap of say, taser, would be easily countered by an electro lector.
    The main downside of playing hyper is that you are restricting yourself to 1-3 teams, because hypers can't fit anywhere, and they need better investment of a specific artifact set, so your other artifact sets are bad. And if there's a content that you can't brute force through, you would have to use an entirely different team if you want to clear it.

  • @buttermanaws4693
    @buttermanaws4693 Před 10 měsíci +7

    I think a great example of this is the new character Lyney as his current best teams are centered around making him the hyper carry as from my experience he's a great unit to have and can reach some pretty nice numbers even with some subpar artifacts but he's not reaching the extremes of my quick swap teams
    And another thing to think of is that for hyper carry you need to build that one unit really well or the whole team falls apart where in quick swap teams you can build then a little subpar and still get like 80% of the teams potential making quick swap a lot easier to make.

    • @Candytime9
      @Candytime9 Před 10 měsíci +2

      Lyney is mono element done so well (though I can understand people who don't like charge shot but his kit is well thought out). His passives are so well thought out that he is not held back by lack of reactions and is a direct upgrade from the current version of the mono pyro team. I can't help but think about if Itto had those kinds of passives as a mono geo user he clears content in enough time but still falls behind other teams. Gorou technically has the passives to buff more based on mono geo but Itto would be killer with the passives too. I like that Lyney is very strong within his niche and competitive enough with other team comps, not a must pull but for those who do pull him they will have a strong team.

  • @rogue5648
    @rogue5648 Před 10 měsíci +6

    nilou is more like an enabler/support, are shenhe/yunjin dps units bc they buff characters based on their stats?

    • @pa9030
      @pa9030 Před 10 měsíci

      nearly every single character used in any quickswap team is an enabler or support lol. also in what way is nilou a support? and no shenhe and yunjin are not dps units, how did you even come to that conclusion?

    • @d3m3nt3d_t3acup_
      @d3m3nt3d_t3acup_ Před 10 měsíci

      ​@@pa9030I would classify Nilou as both an off field dps and a buff support, at least when playing her optimally (meaning Nilou and another hydro owning almost all blooms)

    • @rogue5648
      @rogue5648 Před 10 měsíci

      @@pa9030 1. its was question 2. many quickswap teams have replacments while nilou is nearly irraplacable in bloom teams 2. its the same as nilou, they buff chacarters based on their hp/atk/def stats respectivley and some ppl treat nilou as dps while she doesnt even do much dmg in many bloom comps nilou/hydro/hydro/nahida core for ex.

    • @rogue5648
      @rogue5648 Před 10 měsíci

      for that to be optimal playstyle you NEED nilou sig weapon bc she is going to have em problems otherwise. best team and easiest to play is nilou double hydro and nahida@@d3m3nt3d_t3acup_

    • @naotonhan5253
      @naotonhan5253 Před 10 měsíci

      ​@@pa9030man... In taser teams, Fischl and Beidou are off field DPS, not supports or enabler. In national team, Xiangling and Xingqiu is off field DPS, in bloom teams, Nahida is an enabler? In quickswap teams, everyone contributes to the overall dmg, with at least 2 or 3 dmg dealers.
      Also, Shenhe and Yunjin can be considered dmg dealers because their dmg is added into the on field DPS, that's why their buffs have quotas on them, not just a percentage buff like Bennett or Candace

  • @pinkmercy9592
    @pinkmercy9592 Před 2 měsíci

    Personally, I get most enjoyment playing from hypercarry teams. Though it's true that quick swap or reactions based teams are easier to execute and work as well with less investment, hypercarry teams investment feels much more rewarding and make you prouder than anything else when you finally see the results. Besides when you finally find the hypercarry that you absolutely love (character or design wise) and main it's always much more fun to see them on field for the longest time tbh XD being a low spender, i am still investing a bunch into my hutao, ayaka, xiao teams but it feels exciting when you finally get those missing pieces for them, and open world being easy gives you all the freedom to experiment with their team comps and still try out new characters 🤗 will always love this playstyle the most in the game

  • @Dojafish
    @Dojafish Před 10 měsíci

    Most Hyprr carries who can benefit from reactions do considerable well and are usually meta teams .
    Example being Hu tao .
    Only Geo ,Anemo and Physical hyper carries seem to lack . Their isn't alot of things to buff them or even help them without spending money .
    Some of this teams got screwed over by their own supports either beings unreliable until at C6 or not syrnegizing at all .
    If there were more reliable ways to buff this characters to the same metric so many reactions team then ,you could consider them even as meta .

  • @nickolusparker5365
    @nickolusparker5365 Před 10 měsíci

    so how viable are monoelements? are there any mono element teams that don't use 1 slot as an anemo VV shredder?

    • @naotonhan5253
      @naotonhan5253 Před 10 měsíci +1

      Geo mono and Anemo mono, you don't use VV shred there, oh and Physical. Also, Dendro mono, or Dendro based teams in generall don't use VV shred

  • @TheJH1015
    @TheJH1015 Před 10 měsíci

    in the case of Eula, she just needs a new support unit that is not Mika and has a buff that lasts long enough for Eula to take advantage of, or another new support that decreases Physical RES like Shenhe and Rosaria do. Maybe a new Electro unit that also can proc Superconduct at the same time as the Physical RES decrease.

  • @shrimpyhaha
    @shrimpyhaha Před 10 měsíci

    Hello Vars, love ur content. There's just one small issue i got, it's that ur voice recording is really low quality and it gets hard to hear you sometimes. It almost sounds bass boosted instead of crisp. This might just be an issue with ur mic and if so i it's not really ur fault. I just think ur videos would be alot more high quality with better voice recordings ❤️

  • @karisrahl4444
    @karisrahl4444 Před 10 měsíci

    I have a team where Baizhu (48k HP Deepwood build) is the driver for a Hyperbloom setup and that team does more damage than my Wanderer hypercarry team. Death by a thousand cuts has always felt stronger than the consistent crit-based setups I've played so far.

  • @JustMe-xc7fq
    @JustMe-xc7fq Před 10 měsíci

    They're still very much viable, but whether or not they're on-par with quickswap teams depends on the investment. If you were to give both types of teams the same investment then at early to mid investment then the hypercarries are outclasssed, but at late investment they're on par and sometimes even exceeds quickswap comps.

  • @demonkarla6643
    @demonkarla6643 Před 10 měsíci

    I'm really hoping I can add Navia to my itto team if possible

  • @vio7336
    @vio7336 Před 7 měsíci

    the difference between the two is that one super strong unit is a bigger flex than 4 different character's off field reactions going off at once. Whether that be in coop or in one shot comps the only person seeing your quick swap comps shine is you doing abyss for the 1240912049th time.

  • @dartzshado1779
    @dartzshado1779 Před 10 měsíci

    Diluc is literaly my best built character atm (I'm not joking) (C0 CRAZY GOOD CRIMSON WITCH ARTEFACTS (4) + 1 SHIMENAWA OFF PIECE WITH a bunch of bonus pyro damadge + Beacon of the reed sea as his best in slot weapon. )
    His burst and skill are super fun to use and Diluc's 3rd skill use knocks back oponents which saved me so many times that I even lost count.
    Can't wait to start building Alhaitham anda few supports after him, myb Yelan if I manage to get her somehow while her banner is still up. But yea, Diluc and Ganyu (Ganyu has amos bow cuz i got it back in the early days of genshin) broke their back for me in my playtrough... now it's up to Yoimia, Shogun and the others to carry further in the abyss.

  • @alecfranklin3827
    @alecfranklin3827 Před 10 měsíci

    They could buff hypercarries by setting an abyss buff that scales with field time, like on field character gets x percentage extra damage for every consecutive second of remaining on field

  • @EngelAguilar
    @EngelAguilar Před 10 měsíci

    I think it depends on the user account, for example, for starters Hypercarries are far more easy to build than a reaction team because you only need artifacts for 1 character. But when you reach harder content like Floor 12 your hypercarry dps may be a lot lower than a reaction team because when you get more artifacts their damage as a team scales a lot better, if you want to reach that dps with a hypercarry you need a lot of investment and it scales slower

  • @ampotat9018
    @ampotat9018 Před 10 měsíci +1

    I honestly think the issue is greatly exaggerated, here's why:
    Whether a character is good or bad doesn't rely on how well it compares against other characters, but how well it compares against what the game throws at you. If we rank all characters on a scale from 1 to 10, and the power required to clear the entirety of the game is 6, a lot of characters being called bad are a 7 or even an 8, and are being called bad because they are compared to the 9 and 10 ones. On top of that, a bunch of these characters require more skill to use than the higher tiered ones.
    The perfect example to this is Eula. I've seen a guy clear Abyss 12 with a F2P Eula build with not insane artifacts and only forge weapons and 4* supports (he used Eula, Rosaria, Bennett and I think Raiden, maybe it was Fischl or Kuki, I don't remember), while I couldn't do it even when using better weapons and artifacts, or even when trying to use my C2 Hypercarry Raiden since she has an overall similar gameplay to Eula (buff, burst, attack, repeat). Some of these characters are seen as abd due to the skill requirement being higher for a similar payoff than these easier to play characters.
    That also shows up on reaction based teams like Hyperbloom or Nilou Bloom, they're very easy to play, require basically no skill, and they're some of if not the best teams in the game so far, being the reason why they're so high tiered.
    Hypercarry teams are still viable and even the ones considered meh or even bad like Eula or Itto are actually very good. I always see people saying things about enemy physical defense, yet I've seen that F2P team I talked about one shot the doritos in the abyss with Eula's burst without much issue.

  • @jonathanrobinson198
    @jonathanrobinson198 Před 10 měsíci

    I feel like funny enough, some of the best hypercarries are the units that are ment to/marketed as quick swap units. This probably because in a lot of cases where their rotations may be messed up, you can still do competent damage by using them as intended.

  • @tekko7yearsago28
    @tekko7yearsago28 Před 10 měsíci

    I personally LOVE hypercarry characters I enjoy not having to stress about continuously rotating characters and always having an uptime on bursts to get the most dmg out of it. But I still love average reaction teams just as much ofc

  • @danielferrieri7434
    @danielferrieri7434 Před 10 měsíci +1

    My teams would be Quick Swaps guven how I constantly swap party members during Battle

  • @NerdishGeekish
    @NerdishGeekish Před 10 měsíci

    Without spoiling too much, I think Monsieur Neuvillette might have something to say next update about hypercarries...

  • @radiium1804
    @radiium1804 Před 10 měsíci

    I just realized I exclusively run hypercarry teams lol, based on the situation I main Chongyun, Xiao, Wanderer, Yoimiya, or Itto. I think I just like the feel of staying on one character and going ham more than constantly switching back and forth.

  • @danny1393
    @danny1393 Před 10 měsíci

    Wasn't expecting ffxiv music here! W

  • @autumnsphere7581
    @autumnsphere7581 Před 10 měsíci

    Thanks for ur work. Its what people need to hear that are into genshin combat system. Too bad genshin developers wont hear your mind because if they did, they would make it the focal point of the game

  • @vincentbarraza1115
    @vincentbarraza1115 Před 10 měsíci

    As an F2P my only hyper-carry is Heizou and the rest are flexible units that can be in a quick-swap. Building up a hypercarry takes a lot of investment and luck including the supporting characters to whom they will funnel all their skills and buffs for the hypercarry; I can't afford that to play the game and enjoy at the same time. The reason I pulled for Yelan, Kazuha, Nahida etc.