Manor Lords: A NEW TECHNIQUE For Beautiful Villages!

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  • čas přidán 27. 05. 2024
  • Today, we're continuing a multi-video journey on which we will be building historically accurate and authentic city designs in Manor lords, a highly anticipated city-building game! I will explain how the game works as I play and explain some historical details as we go!
    Get Jon Snow into your game: www.nexusmods.com/manorlords/...
    Manor Lords on Steam: store.steampowered.com/app/13...
    Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.
    Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy, in order to make the world feel more authentic, colorful, and believable.
    #manorlords
  • Hry

Komentáře • 99

  • @OneProudBavarian
    @OneProudBavarian  Před 15 dny +41

    The longer I play, the more excited am I to just walk through this map once we are actually done, haha!
    SUBSCRIBE so that you don't miss that!

    • @PSYCHOpaty4
      @PSYCHOpaty4 Před 14 dny +3

      It would be lovely if you'd shared the save file with us, so we could do it too. Also so I could fulfill my urge to make one big city out of Sitte :p

    • @turboz6477
      @turboz6477 Před 14 dny +3

      When you are making double burgage plots, if you click the first 2 points near each other that is where the houses are placed. If you place them across a corner they usually have less empty space behind the house, so you end up with a big usable garden plot.

    • @robertsnook7443
      @robertsnook7443 Před 14 dny +3

      If you made a mega fortress in Zweiau with lots of guard towers you could use the armourmaking perks to kit out a huge retinue of men with armour! Zweiau can be the military centre of the land. I think that would be cool! It would also make sense since it is guarding the river crossing and kings road.

    • @turboz6477
      @turboz6477 Před 14 dny +4

      @@robertsnook7443 I was wondering if you could place the manor house so it encompasses the kings road, then it would act like a massive gatehouse fortress that stops bandit using the road to come into town and attack.

  • @danieljames1510
    @danieljames1510 Před 14 dny +37

    In my last comment I should have given an explanation how the markets stalls around the tree were made. First a road around the tree. Then the marketsquares around the road. An when the stalls are build you can move them around just like you can move the logging camp/stable etc. Hope this helps a little 😊

    • @OneProudBavarian
      @OneProudBavarian  Před 14 dny +15

      Oh my god.
      I love this ingenuity so much! Thank you for the rundown!

    • @danieljames1510
      @danieljames1510 Před 14 dny +14

      ​@@OneProudBavarianOh one thing I forgot to mention is you don't Ned to wait for new stalls to be build. You could just place the marketplace and then just grab a stall from another one an place it on the new one. And your welcome and thanks for the great Videos

    • @OneProudBavarian
      @OneProudBavarian  Před 14 dny +17

      You're actually blowing my mind here.
      I didn't even consider that I could move stalls between marketplaces. Obviously it makes sense, but man! I just prayed the stalls would pop up close to the workplace/home of whoever maintained it after the initial settlement phase!

    • @Niveaufriedhofchef
      @Niveaufriedhofchef Před 14 dny +4

      @@danieljames1510 wait you can move market stalls? This changes everything

  • @morten051
    @morten051 Před 14 dny +54

    10:55
    Opb, looking at the worst fields known to man: "Oh, we are getting slightly lucky :D"

  • @dinosaure_jr4595
    @dinosaure_jr4595 Před 14 dny +24

    As a tip for your “tree”market pain you had. You can actually relocate market stands by yourself after they are build. If that would have helped

  • @nghiachuviet1349
    @nghiachuviet1349 Před 14 dny +29

    Thanks for all the advice in your videos, I finally got the game and failed my little people by boldly ignoring everything I’ve learned.
    I love how you can see the layout of your town on the zoomed out map like in an old chronicle.

  • @Christian_Bonsai
    @Christian_Bonsai Před 14 dny +4

    “Orkid” Is a flower or plant “orchard” is the grove of fruit trees. :) hope that helps

    • @Sfaxx
      @Sfaxx Před 11 dny

      Also I feel like you forgot to mention these words are not related :)

  • @Schmondragon
    @Schmondragon Před 14 dny +9

    Gotta be pedantic because I see it in so many Manor Lords videos and it kinda drives me crazy: oxen is plural, the singular is simply ox.

    • @froggingunty7170
      @froggingunty7170 Před 14 dny +1

      At 5:37, he's used "oxen" correctly. I believe he's aware of the pedantic nature of his audience😅

    • @Schmondragon
      @Schmondragon Před 14 dny +2

      @@froggingunty7170 I think you misunderstood me, One Proud Bavarian (and apparently every other non-native youtuber who plays Manor Lords) just always uses oxen, plural and singular. 5:32 he says "...I want *an oxen* involved". It is not that they get the plural wrong, they get the singular form wrong. It is simply ox. So in this case "I want an ox involved" would be correct.

    • @nilsd4899
      @nilsd4899 Před 13 dny +3

      @@Schmondragon It's probably because in German it would be 'Ich haette gerne einen Ochsen (Ch pronounced like x) involviert"

    • @Schmondragon
      @Schmondragon Před 13 dny

      @@nilsd4899 I mean this is certainly a plausible explanation. But I have seen the same mistake made by people who are not German speakers. I think it has more to do with how irregular ox -> oxen is. And in most other cases with irregular plural forms in the English language you simply use the same word for singular and plural e.g. fish or sheep.

    • @Sfaxx
      @Sfaxx Před 11 dny

      I understand you. But take it from me: don't bother very much over language. Languages is not a set of laws and neither does it follow some laws of nature. It primarily based on how people speak with some rules for official communication. Also cut some slack for non-native speaker 😁

  • @HansWurst1569
    @HansWurst1569 Před 15 dny +57

    It turns out apple orchards don't actually use backplot size. Weirdly enough.

    • @kevinwong194
      @kevinwong194 Před 14 dny +4

      Reeeeeaaalllyyyy

    • @keepyourbilsteins
      @keepyourbilsteins Před 14 dny +19

      Not in my experience. I've counted the # of trees in the backyard extension and correlates to the increaase I see in the house pantry at the 3rd year of growth.
      A lot of apple problems still exist if you aren't using the latest Beta patch. They're one of the last food items to be consumed and the granary workers won't even come by to pick them up until the household pantry is 90% filled.

    • @sharpe3698
      @sharpe3698 Před 14 dny +7

      I think it runs a tree spacing algorithm similar to the market and sometimes you can get pretty disappointing results. I had two large plots about the same size next to each other and one had like 4 trees, and the other had 12

    • @andromidius
      @andromidius Před 14 dny +4

      @@sharpe3698 Yup. I've had plots where half the back yard was used and the other half empty, with only a dozen trees when there was space for maybe 30.

  • @lukash3742
    @lukash3742 Před 14 dny +21

    You got repaid the 15 coins by demolishing the burgageplot with the vegetable garden ;)

  • @donaldmeulemans6458
    @donaldmeulemans6458 Před 14 dny +4

    I did upgrade to workercamp right in the beginning of settling. It keeps your satisfaction rate at 50% , no homeless complaints. Therefore, if you manage to have a new house by the end of the first month, you will have a new family immediately in the following month. And so on.

  • @aubreysong
    @aubreysong Před 14 dny +3

    Playing with the land elevation, I prefer build the roads following the land contour curves, imo the roads look nicer. I also found that the house's entrances better placed in highest elevation (and in the backyard for planting vegetables, and then, following your idea, I build farm fields, or apples trees, which is also good for hiding the toilet in the backyard 😂).
    Fyi, apple trees fields aside the river is giving very beautiful views from these high elevation houses.

  • @AriaVelocent
    @AriaVelocent Před 12 dny +1

    "I don't know how to pronounce it, so i will use both term to make everybody as angry as possible"
    damn.... i love it.

  • @NemoAOmen
    @NemoAOmen Před 14 dny +12

    You could rename it to Kirchenwalde. I know it's not the main topic of the region but it is very picturesque. Just a thought.

  • @WorLadCiz
    @WorLadCiz Před 14 dny +3

    I’m so hyped for when you hit 100k subscribers, you truly deserve it lad. Keep up the hard work and amazing content as you always do. ❤

  • @anton826
    @anton826 Před 14 dny +2

    Ich würde mich wieder über mehr historischen Kontext freuen. Gerade das macht diese Serie für mich so besonders :)

  • @steve8610
    @steve8610 Před 14 dny +2

    Dude, you're a fucking artist! These towns look so incredible and vibrant, I love all the detail you put into their layout. I have several of your videos bookmarked so that I can refer to them when I'm designing my towns

  • @S23K
    @S23K Před 14 dny +1

    I think this is my favorite build yet! Love the organic shapes, especially when they follow the terrain - very realistic

  • @Shoryuken89
    @Shoryuken89 Před 14 dny +1

    a small tip the first 2 dots u place just represent the entrance not the shape of the house ;) u can put them like 2mm next to each other "that leads to different shapes too" and have a big yard than with the other 2 dots and still have a house with extension ;) im using the roads since day 1 to shape the village

  • @Iwan.Spillebeen
    @Iwan.Spillebeen Před 14 dny +3

    Absolutely love your Manor Lords videos! The way you construct from a historical and from an aesthetic point of view, while tremendously enjoying the game is awesome!

  • @keepyourbilsteins
    @keepyourbilsteins Před 14 dny +3

    Crop rotation still isnt working correctly with the patch. I still must micromanage and force early harvest to get close to projected yields.

  • @Hobbyrepubliken
    @Hobbyrepubliken Před 14 dny +1

    Cant wait for the next episode

  • @emm4rmstrong
    @emm4rmstrong Před 14 dny +3

    3:44 first pronuciation is correct, btw

  • @dking6021
    @dking6021 Před 14 dny +1

    I think you should try for guide roads for the market, maybe an inner one around the tree, and a outer one

  • @Himolino
    @Himolino Před 14 dny +2

    I think you can place the market stalls manually by removing them. That means you can just place the market around the tree and then move the stalls manually.

  • @sandersonstreamingnetwork7380

    I’m not sure how much of a “mining” town you are going for, however you can place 2-3 mining pits over the nodes. I believe someone said they were able to fit 4. Just to give it more of an industrial look to go with the story of this region relying on export iron and possibly iron goods.

  • @neschat-mobiniphotography7833

    Okayokayokayokay, I know I already recommended this name for another town in your press build series but I feel like the name "Eisenkirchen" fits perfectly for this small mining town/church settlement

  • @cyberrb25
    @cyberrb25 Před 14 dny

    34:43 maybe the meta for that was to seclude the trees within a guidance round road, set the market stall around the roundabout (full square, _should_ not include the inside of the roundabout) and then remove the road altogether. That way, if it works as intended, it should make the stalls in a way that doesn't remove the tree(s)

  • @JohnFromAccounting
    @JohnFromAccounting Před 14 dny

    Zweiau reminds me of my father's village in Niederbayern near the border with Bohemia. A small farming community on a gentle hill, and a small number of houses along the main road that connects to the nearby village.

  • @MrTurtlelicious
    @MrTurtlelicious Před 14 dny +1

    Check tacticats video "Manor Lords Efficient Farming & Food Guide". He has found a new way to layout the house so there wont be so much unused space between the houses and the carrots!

  • @Exalted_Ro
    @Exalted_Ro Před 14 dny +1

    They should make some signs of the buildins so when you get big know where each type of building is, its hard after some time to find one specific buillding... and u make a double , or a tripple copy

  • @rai_tech
    @rai_tech Před 14 dny

    You play and create with such a passion, it makes me want to start a new map (I was completely bored before this video)

  • @_iustin_n8960
    @_iustin_n8960 Před 14 dny +2

    I think that church should stay at lvl 1, it fits better, kinda makes it seem like its a chapel at the top of the hill

  • @patrickkelly6691
    @patrickkelly6691 Před 14 dny +1

    The farm bug is NOT fixed in the Beta. They can plough and sow correctly but the behaviour you show here still happens on harvest.
    Slavic said on Discord yesterday that he had looked at it several times but was still missing why it is happening.

    • @OneProudBavarian
      @OneProudBavarian  Před 14 dny +2

      See, I was talking with him there yesterday as well and was testing this behaviour together with some others and couldn't find this bug at all anymore!
      I tried to repro it, but even this save game on the beta has the farm behaviour function as designed! Of course, not benig able to repro it doesn't mean that it doesn't exist, but things worked splendidly with this save on the beta compared to how it is here in the stable version!

  • @giverdend1416
    @giverdend1416 Před 14 dny

    Another superb video, loving the way you're giving each region a distinct character! Now that you are trying the wider backyards with organic shapes, you could turn some of the lone farmsteads in Sitte into orchards. I think they'd look super nice having apple trees in their backyards framing the houses. Also, can I recommend using the guidance roads for the fields in Zweiau as well? I think it would make the fields look more pretty if they kinda conform to the shape of the terraces rather than being a rectangular shape. It probably wouldn't make much sense in terms of realism with the plows and all, but it would look more aesthetically pleasing I think.
    Anyways, keep up the good work. I imagine it's very difficult to record, edit and post a video every day, and I wanted you to know that I really appreciate your hard work.

  • @MastigosWilkins
    @MastigosWilkins Před 14 dny

    btw, you can manually relocate market stalls in any orientation you want

  • @fletaun
    @fletaun Před 14 dny +2

    Could you make the new settlement as Ecclesiastical fief would make a good story

  • @BlazeInjun
    @BlazeInjun Před 14 dny +1

    Could a "assistant road" around the lone tree help in creating the market?

  • @Buskins1984
    @Buskins1984 Před 15 dny +9

    Hey dude, loving the playthrough. Question: how are you changing your 3rd person character. Last video you looked like Gandalf and now... Jon Snow? lol

    • @OneProudBavarian
      @OneProudBavarian  Před 15 dny +3

      Check out the link in the description!
      You can find all of the mods I have used on Nexusmods!

  • @amshermansen
    @amshermansen Před 14 dny +1

    Orchard is pronounced similarly to Richard for the record.

  • @lemonteateacup
    @lemonteateacup Před 15 dny +7

    Omg how did you get a different character in the close up 3rd person? :o

    • @OneProudBavarian
      @OneProudBavarian  Před 15 dny +7

      Check out the link in the description!
      You can find all of the mods I have used on Nexusmods!

    • @lemonteateacup
      @lemonteateacup Před 14 dny +1

      @@OneProudBavarian there are mods for this game already? That is awesome! :D

  • @Sfaxx
    @Sfaxx Před 11 dny

    Oh my god, OPB, winter is coming!
    Btw the lack of comments of such kind is deeply disappointing 😔

  • @hansmayer7652
    @hansmayer7652 Před 14 dny

    25:40 I have defined working areas for the farmhouses. I have designed the working areas so large that the entire field is in the working area. No corner of the field should be outside the work area. At least that solved the problem for me in two harvest times and the farm workers didn't have to walk through the whole town to the wrong field. But I haven't tested this extensively now, only with a village with two areas for farming on opposite sides of the village. Have you ever tested the working areas of the farmhouses?

  • @cyberrb25
    @cyberrb25 Před 14 dny

    I hope the developer could set a hotfix for the stable branch with the fix to the farming behaviour. That way it would be compatible across the board.

  • @BelegCuthali0n
    @BelegCuthali0n Před 14 dny

    Did you know you can limit the work ranges for farmhouses as well (in the same way as woodcutters for instance)? That way you can choose the fields that each farmhouse tends to rather than the slightly broken system of all farmers going all over the place and not getting all the work done.

    • @patrickkelly6691
      @patrickkelly6691 Před 14 dny

      No he can't. That is broken, and remains so in the Beta too. Edit: The Harvest I mean, setting the range works for Ploughing and Sowing ok

  • @jarlnils435
    @jarlnils435 Před 14 dny

    Du solltest innerhalb der Festung einen Bauernhof, Lagergebäude und einen Brunnen und vielleicht 2-3 Hofstätten bauen. Burgen waren ja auch wichtige Speicheranlagen einer Region und natürlich die größten landwirtschaftlichen Betriebe.

  • @maj.kingkong3004
    @maj.kingkong3004 Před 9 dny

    Question about the market around the tree. If you had one ring road around the tree and a second ring road a little further out would it work to easily sandwich some market stalls in between?

  • @cptbeeeeee
    @cptbeeeeee Před 14 dny

    Such a bummer that home bakeries are bugged. My last run when I tried to use them the bread would never leave because the granary workers wouldn't pick it up

  • @jacobchase5208
    @jacobchase5208 Před 14 dny +2

    do you ever enact any of the policies (same page as the development technology tree) for short-term buffs or do you not find them worth it? furthermore the production tab in said menu does it have any fleshed-out effects yet or pretty much sparse?

    • @OneProudBavarian
      @OneProudBavarian  Před 14 dny +2

      Production is just an empty page right now from what I can tell.
      I *rarely* enact the policy where the population supposedly skips every fifth meal, but I'm not sure whether it does anything, so I largely just leave it alone!
      The most micromanagement that I do is about where people work to keep jobs and homes local as much as possible!

  • @SkullLeader
    @SkullLeader Před 14 dny +1

    I think you can play the Beta and turn off the King's tax.

  • @Bjasileus
    @Bjasileus Před 15 dny +5

    the ch in orchard is like the ch in charizard(tje)

  • @sammmsational
    @sammmsational Před 14 dny

    -1 king's favour? Guess you owe the king now...

  • @nova613
    @nova613 Před 14 dny

    Please move to the beta. Would be great to see the new features.

  • @smoessmee
    @smoessmee Před 5 dny

    I think how the market stalls are in relation to the marketplace plot is the most frustrating thing I've come across...

  • @SkullLeader
    @SkullLeader Před 14 dny

    Lone Pine Mall...

  • @gesus44
    @gesus44 Před 14 dny

    100K!

  • @lam1991hahaha
    @lam1991hahaha Před 14 dny

    We can change our red cape guy’s looks now?

  • @Wugti
    @Wugti Před 13 dny

    the kings tax on the new update is a bit much imo.

  • @SkullLeader
    @SkullLeader Před 14 dny +1

    Where is Shrek?

  • @cameronfateweaver2206
    @cameronfateweaver2206 Před 15 dny

    I've never been this early.

  • @jeffreypeterson1364
    @jeffreypeterson1364 Před 13 dny

    You didn't ask for help pronouncing apple orchards but...
    Ore- as in iron 'ore'
    -Ch- as in charles
    -ards- as in herds as in a herd of sheep
    "Orch-erds" I hope I am not coming across as condescending.

  • @Coolz85
    @Coolz85 Před 14 dny +1

    The fix for farming in this patch is assign an area, then at the end of august, click every field you want harvested to early harvest.
    It takes like 2/3 minutes, but you get very fast at it pretty soon.
    The beta patch is HORRIBLE for existing games. I have 1200 people, 30k regional wealth, 20k in pocket, 3k food surplus and 2k fuel surplus.
    It ALL evaporated in about 1,5 years. No food, people dying of hunger (and my town still growing somehow). Wealth declining with ALL import turned off (it's just bleeding out somewhere without my consent), the king's tax just murdering my pocketmoney and I had to TRIPLE my woodcutters and charcoal burners.
    That patch is FAR from finished or being even remotely balanced and if you want to try it, do it with a new game, it will completely fuck up your current one.

  • @sputnik8234
    @sputnik8234 Před 13 dny

    the new beta breaks the game more than it fixes, in my opinion - especially trade is much worse :(

  • @peepeetrain8755
    @peepeetrain8755 Před 9 dny

    it's pronounced orchard. hope that helps

  • @WokeSoulja31
    @WokeSoulja31 Před 11 dny

    Hey, how does one keep playing without starting over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and then give up for a couple weeks?

  • @nickfinan6031
    @nickfinan6031 Před 14 dny

    OPB calling orchards “orc-hards” is very funny as a native English speaker, don’t work OPB, we all think our language is nonsense

  • @oopswrongplanet4964
    @oopswrongplanet4964 Před 14 dny

    This is my comment.

  • @Transen
    @Transen Před 15 dny

    oh cards! producing apple computers

  • @Transen
    @Transen Před 15 dny

    ditched the game due to manor bug.....if you destroy the old one and build a new one, the retinue does not want to settle in the new one, rather freezing out in the cold....but knowing one person is working on this game, well.....that and the missing features like tech tree, edicts and such.....not worth the time

    • @IngoGarza
      @IngoGarza Před 14 dny +2

      One person has responsibility for the game (single dev) but things are outsourced.

    • @Mhantrax
      @Mhantrax Před 14 dny +7

      My 110+ hours played disagrees with your opinion about it not being worth it.

    • @RJA68
      @RJA68 Před 14 dny +1

      Can you do better?