Manor Lords: Let's Build A Historically Accurate GERMAN Village!
Vložit
- čas přidán 14. 04. 2024
- Today, we're continuing a multi-video journey on which we will be building historically accurate and authentic city designs in Manor lords, a highly anticipated city-building game! I will explain how the game works as I play and explain some historical details as we go!
Manor Lords on Steam: store.steampowered.com/app/13...
Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.
Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy, in order to make the world feel more authentic, colorful, and believable.
#manorlords - Hry
Today, we start building a German settlement in our freshly claimed lands that will eventually grow to be the economic centre of the region!
This will be an ever-expanding Angerdorf founded by a Lokator!
Subscribe to not miss the next video!
hello
I appreciate the entertainment and knowledge
historical, a lot of these plots of areas were in a constant fight with their regional administrator about the rights to divide the area for a brother. This came up, when a growth of population and food production on the same area of already fully used farmland happen followed oblivious with the overpopulation of this area and the attempt of big families to divide themself into the former used old system of a family.
It should be highlighted, that in these times the family-father (oldest first born man and owner of property) was more or less the king of the rest of the family, brothers were more or less serfs, who were only allowed to marry with acceptance of the older brother and these oblivious receipts for tensions in a family increased, if the household becomes a 3-4 generation household with only one ruling family line and other younger brother lines of people, who were treated like serfs.
The church for example didn't allowed the divide of their "Parzellen". So the younger brother lines had to buy from their own money a new plot from the church.
These problems happen a lot around the area of the 30 years war, because prior to it happen a population boom and increase of wealth for farmers by more productivity of their goods. This backstabbed, when the nobles started to use more efficient ways to tax their people (explicit in catholic bavaria) and when the war destroyed the ability for the farmers to remain wealthy. It was a strange time with large areas being depopulated by the war and other areas having A LOT of small plots of property, who were not able to feed these people. They were just attractive, because they were protected or far away from roads => army movements.
If you are looking for names for the New town, here are a vew suggestions:
"Mühlenberge" after the prominent hill the mil is lokated on
"Neunwalde" after the forest, the setlement was founded in
"Hain" , the name for a forest, wich was used for religious acts by the non-christian slavic inhabitans of the region.
In Saxony there is a town called Großenhain (Former Hain) wich was the location of a monestary back in the middleages. Bevor that, there was a Hain lockaded there.
Wow! Never heard about 'ostsiedlung' till this video..I'm originally from Czech and don't remember them teaching us anything about that (touchy subject I guess, with all the sudetten stuff that happend) all hush hush
Man... Imagine a Walmart and a 5 morgen spaced parking lot in those pristine fields of mother nature¡!
Truly the Manor Lords dream
Just as god intended
And a 12 lane highway
@@rowbot5555 eagle noises?
Hell yeah brother!
I am a simple Dutchman, I see windmill, I click like.
Gekoloniseerd. In dit geval letterlijk het oosten gekoloniseerd.
I am but a simple knight but I see only a dragon to be slain.
@@TheCivonyBecket replace dragon with sea and you got a Dutch knight
@@ManisBani-Ani I prefer my knights spanish 🤣
@@TheCivonyBecket hahahaha you know the Dutch fought the 80 years war against the Spanish right?
27:23
In the US, we had the Homestead Act of 1862 (among others), which gave incentives to people to settle out West.
If you paid a small amount of money, and worked the land yourself for some time, it would be your property for generations.
I'm not sure if there were "career city builders", but generally, towns would develop if there was a mine, railroad, or trading post, and the sponsor of that town would be the sponsor of that industry.
For example, many people settle in a state and start ranches. One guy, Rancher Joe, happens to pick really good land, and his ranch becomes super successful. Using his excess funds, he builds a mine, builds a trading post, or sponsors a railroad. Many immigrants flock to Joe's ranch to work at the new facility, so Joe builds houses for them. Thus, a town develops, named Joeville or Joestown.
That's very quickly summarized, but I hope it helps you with your question.
Was just about to comment something like this, instead I'll just add that there were even companies in Europe who appealed to Europeans particularly Irish and Germans at least for Texas and promised them land if they moved to the frontier. Many of those people may have only ever seen it once if at all (and a few were even scams) but many created small societies of ethnic Germans here in Texas
Only thing I would add is that we did have developers/investors/religious communities that would settle an area and invite others to join them. These could be considered "professional city builders". Holland Michigan is an example of this, along with Salt Lake City and Omaha Nebraska.
The few times a sort of incentive to bring people to an area happened were things like the Oregon Trail and people competing over the routes and resupply forts and such.
@@TheVillain29 On the subject of those companies, there are places in Ohio where hundreds of Guatemalans were imported in the 50s and 60s to work in local factories. There's now large communities of ethnic Guatemalans who've been born and raised in the most northerly of states that continue to prosper and grow.
@@AlphaNumericKey that's interesting, I actually didn't know that thank you 👍
26:39 - "what is a town if not an amalgamation of angry people?" 🤣
Lol that's great
Spoken like a true german
His sense of humor is gonna keep me watching for sure!
One of the neatest ideas I've seen from this game is having the free cam being an avatar. It's such a small thing, but it really puts everything into perspective.
I agree, I know it's probably more work what with the models and textures and animations and all that but it really does add a whole lot to the atmosphere of the game.
I don't think I'd really say it's the freecam. I think there is a "normal" freecam as well...? The walk-about (what I think you're talking about) is a cool thing, but sadly, I think it, for many of us, opens the door to us thinking "now, if only I could fight...! Or go inside that building...!" If the collision with fences, buildings, and even the other folk wondering around your town, work, I think I'd be wholly happy with it though.
Love the idea of the incompetent locator who loves his community and wants to do his very best for it building it but he just can't figure out how to measure out the lots properly but people don't really mind cause he is such a great guy and he is building a lovely place for everyone.
Releasing this game this early for CCs has been a complete torture man, I WANT TO PLAY THIS GAME SO BAD.
Honestly I think 2 early. I've almost seen enough that I feel like nothing will surprise me now.
11 more days 😔
@Wiiillllson151 I think just getting your hands on it will be an experience itself. We see these dudes play but it'll definitely hit different when u dabble on it.
@@Wiiillllson151that’s kinda on you.
If you don’t want to be spoiled that much, don’t watch that many videos on it.
If you want surprise, don’t watch any of the early release videos.
@@purpledevilr7463 OH I have stopped watching most of the content on this. All I'm getting at is that releasing it to content creater so early is likely going to have a negative effect. I wanted the game straight away but after algorithm bombarding me with yterz lining up multiple streams days ahead of doing them and rinsing it so far ahead of releasing it I'm now probably just going to wait. I can imagine it will have the same effect on others as well. I get the need to build up hype but they should of given to them like 3-4 days ahead of release or a week max. Hype was at it's peak 2days ago and had it released then it would of ease sold a million copies. I'm rooting for the game don't get me wrong but imagine this..... You like this person and want to ask them out but your m8 beats you to it and you get the chance to see what they are like. Then your m8s like...Nah they ain't for them and suggest you give it a shot but they just spent the last week parading them around showing you the pros and cons. Now sure yeah You want a turn but for now I've seen enough and you're curiosity has dropped significantly and you will probably wait for now. PC players are fickle people and trend chasing consistently so you got to capitalize at the right time.
About the instant forest clearing, you could just have your logging camp clear the forest first. Then, not only would it feel more realistic because you have to clear the land, but you also get to harvest the timber for yourself.
this was what i was about to comment until i found yours. its more beneficial to put a logging camp down and pre-clear an area instead of vanishing an entire forest, loosing the timber, and feeling bad that the game doesnt do something you couldve done your self. At least the way its implemented allows the choice for people that want the fast instant villages or the slow methodical and realism focused players.
In the medieval times people just burned the forest if they needed the space to be fair.
It was mainly done for clearing the space for agraculture, since the wood woud be used for houses if you whant to bild, but if you are short on time it coud do.
@@stefankatsarov5806 No, they did not. Burning does nothing to root out well, the roots, and that is what you need to clear in order to plow, and it was all about the plow in this period. Vast stretches of forest were still uncleared beyond the medieval period in many parts of Europe because clearing out land takes such a long time. In the game Ostriv clearing forests takes not years, but decades, or even centuries. Realistic, but it can get quite frustrating!
@@stefankatsarov5806 they burned the forest down because it fertilized the ground and made it very fertile.
@@Smilemonster1912 That is impressive! So burning trees down fertilizes the ground AND makes the ground fertile?
Honestly, I thought the reason for the Windmill being on a tripod was similar to a Spanish storage building called "Hórreo": It's elevated in a way that impedes rats and rodents from entering and eating away the production.
Many medieval granaries were built like you say, the whole building sat a foot or two off the ground on stone stilts that mice would have trouble climbing up.
I honestly love every time he says "Rundling" it rolls off the tongue so nicely
YUUUUGE isnt it?
That's not a rolling r, though. Germans don't do that. It's more of a Spanish thing. I love how he changes to german pronunciation in the middle of his talking!
@@jaimeromero84 also a prussian thing or in certain german dialects
@@jaimeromero84 even in some bavarian words
@@jaimeromero84 Who said anything about a rolling r?
Your village is probably the most authentic out of all the youtubers out there rn.
Im so impressed with the level of details in the game. When you can stroll around as your ruler, which on its on is already amazing for a city builder, but the quality of it is just insane. It legit gives me flashbacks to strolling around in the villages in the witcher 3.
The music is real medieval music! Taken from the Catalan Llibre Vermell de Montserrat, a text of sacred songs from the monastery of Montserrat in Catalonia. Really exciting.
Jesus Christ be praised thank you so much for this. I knew that I heard that one specific track beforehand but I couldn't remember the exact origin so I listened the Cantigas de Santa Maria up and down just to be disappointed. Now I am FINALLY released. It's "Cuncti simus concanentes" to be specific
@@fridericusrextard That's the one! Fellow Jordi Savall enthusiast?
The "Wild West" didn't have locators; instead, the government offered a certain amount of land to homesteaders (that they themselves staked and registered) if they agreed to live and farm on it for a certain tenure. That's how my German ancestors found their way to Nebraska, then to Oklahoma!
Also to note there were “Boom” towns that settled along railroads or built railroads through them to attract people as well has making outrageous claims like having gold in their hills or rivers to get people to come and work them. Though they were far less efficient than Lukator’s since quite a few of the “Boom” towns quite literally died off…
The closest thing to locators would be specialised advertisers that, for a small fee from a town, would advertise them as prime settlement locations to new immigrants in the east.
In my hometown is a windmill exactly like the one in the game. It is for obvious reasons not longer in use as a mill but was turned in a museum for teaching school children and interested guests of the nearby resaurant. I really like how the game integrated so many accurate details of daily life in the middle ages and didn't make the mistake to be just another "run of the mill" (pun intended) disneyesque carricature of the middle ages you so often see in games in this particular setting.
Oh, and I like your game play, your calm talking and describing what you are doing and why. :)
@13:10 A river being a boundary is actually a very realistic thing to do. Most boundaries historically follow geographic features like mountaints, forests and river. I am hoping that the maps can reflect this more in the future.
And here i was wondering if you were skipping todays video haha, I would honestly appreciate longer videos of this! Its very soothing to have open on the second monitor and watching with the left eye!
Man, imagine a bunch of ALDI’s with parking spots for 100 cars in those winding fields.
Oddly specific
Mmm, dollar generals even🤑
This is really nice.
Was over 10 years ago that I was last excited for a CZcams lets play.
Keep it up :)
14:18 you placed the church facing north. The facing is meant to be with the east behind the altar. Check for example the Dom St. Petri in Bautzen for a historical example.
Yes the Chor and Heiligtum face the east not the Front.
I am absolutely loving the coverage of Manor Lords. I think this game is so incredibly well done and brought to life by its world and NPCs.
Truly loving the realistic aesthetic.
Ive already checked my home page a couple times today to see if this new episode had dropped already. Loving this series!
I already said this in another video, but this game will run on a GTX 1050, pretty damn amazing.
So they made a whole stand-alone game about the Kingdom Come Deliverance From the Ashes DLC? Great!
We had a semi-feudal system in Quebec, french part of Canada, that existed from the french colony up to the late 19th century called ''régime seigneurial''. Basically they where giving plots of lands to attract french settlers (they where not large but very long and designed around rivers so that everyone had access to water and everyone was close to his neighbour) and there was a larger plot for a ''lord'' called ''seigneur'' that was resposible of managing the surrounding lands and building infrastructure. Every farmer then gave a part of his harvest or time (later money) to the lord as a rent. Most of the lords were not part of the nobility, some did, and the lordship could be sold to someone else.
Regarding American "locators", others have already commented that it was a lot more decentralized than that. One thing I will add is that by the 1860s, the Government often awarded land to rail companies (like several miles from the track) to help incentivize both the settlement of the Plains and the construction of infrastructure. This massively benefited the rail companies and oftentimes the land sales were the most profitable part of the business compared to being an actual railroad, and was naturally critical to their business model since they could charge the newly arrived settlers for everything; from charging them for being able to load their grain for sale to selling tickets for their mail-order brides to charging shipping fees to Sears whenever they bought something from the catalogue. Naturally, rail companies conducted rather aggressive advertising campaigns to try and drag people West to buy their government-awarded land. You also tended to have an advantage over those who arrived first and bought their land directly from the government since the latter were completely at the mercy of the rail companies, since it was nearly impossible to sell your grain without a nearby station, whereas if you paid more and bought your land from the company you'd have access to one, what little good that did you amidst rapidly depreciating agricultural prices and steep company fees.
21:08
Collecting Milling Taxes was a right commonly granted to the so called "Lokatoren", lesser noblemen or townsfolk tasked with prospecting land, recruting would-be-settlers from the heartlands of the Empire and leading them eastwards to eventually establish new villages there. In exchange they were granted special priviliges in the villages they established such as building mills and collecting a fee from them. So it fits very well with the lore your town.
EDIT: I see he talks about Lokatoren later in the video :D
Man, you just earn a new subscriber.
This is EXACTLY how to play Manor Lords, historically accurate !
Looking forward to see how it is going to grow !
This game is so good. Seriously is one of the best city-builder around.
The only problem is that you can just build cities belonging to german/nordic culture.
I wanted to build my own Venezia but... I think I would have to wait for that. 😅
100% I’d love to build an Italian or Spanish or Portuguese medieval city
@@knobjockey6882 there was so many big cities in the latin countries during medieval period. While Rome dropped its population and became a small town due to invasions and wars, the other cities like Milan, Florence, Ravenna had a rrelatively good period.
In the south instead there was islamic occupation. Especially in Sicily.
Palermo and Syracuse was some of the big cities around. But they was also receiver of some arab like architecture.
So models would necessarely be changed.
Venice was a city of itself, a city-state, gothic, so not that different from nordic style, but still Italian
Same goes for Spanish, Portuguese cities.
As for Greece... It would just be a dream being able to rebuild Constantinople...
I believe that mod support is planned in the future. I imagine a lot of moders passionate about the middle ages will be creating mods that let you change the look of your villages.
@@christinacosta4257 I hope that too. ✌️
Johnny Appleseed is a folktale about a man who went from area to area planting apple trees ahead of settlers and then sold the orchards to the local developing town.
It's not really a folktale; for all we know, Johnny existed, there are records about him, from his birth to his death (and will). Granted, a myth abouut him is a bit wrong in details (he didn't just planting trees ahead of settlers; he was planting nurseries in compact with one or couple locals, and then was selling the trees, not nurseries itself). He left in his estate about 1200 acres in a couple of different states that he owned.
awesome i like the historical overview really interesting and informative . i also like the slow pace, makes it so immersive and can appreciate the beauty of this game 😀
A wonderfu mix of immersive history lesson and city building!
Die Klippen mit der Straße erinnern mich etwas an Talmberg :)
We had those turnable windmills (called "toe'd mills", i.e. mills with toes) in Finland still in the 1800's :-D. Some are still standing. :-). The latter technology (called "magpie mills" or "dutch mills" over here) obviously replaced them in many parts but in the deep rural, inland areas and up north the older ones were still being used up to the point when windmills fell into disuse. The latest version ("Mamsell mills", owning to the 'skirt' they had, mamsell being a swedish honorific for unmarried mid-class women, from French 'mademoiselle') was rare, only in the coastal areas.
You are my favorite German!!! Your voice is amazing for commentary/narration❤❤
please keep making videos on this game after this playthrough is done! this series is so good
I was waiting patiently for this one !
This really is the best Manor Lords playthrough currently on youtube. So much fun to watch and gives me so many inspirations for building villages as soon as the game releases :) Next week can't come fast enough ;)
Video at almost 2am nice
Best Manor Lords gameplay by far. Keep them coming.
I spent the entire evening refreshing CZcams, looking for this. It did not disappoint! This series is awesome, I'm in love with your creations and with the historical facts you're sharing with us. Keep it going 🙏
I'm halfway through and already cannot wait for the next episode. Keep up the awesome work!
I really enjoy watching your playthroughs with the history lessons included!
Amazingly relaxing and informative video Bavarian! Keep it up.
So on the debate of the settlement of the US west, modern Texas did start out in this way. Steven F Austin contracted with the Mexican government to bring in 500 settlers to a new settlement in the sparsely settled Texas area. Others did the same, and the US population there exploded. Quickly this backfired on Mexico as in less than 20 years the American population in Texas was multiple times higher than the Mexican population, and their independence war broke out.
Also, Texas had sizable areas where settlers came directly from Germany and Bohemia. Those areas still hold strong to their roots and are proud of their ancestry.
Absolutely love this series and the mindset you have playing this game. Keep it up!
I have never seen your channel before and now I need to watch so many videos!
Thanks for the video, can't wait to try this game!
Perfect way to start a day, I love the way you're playing this game!
My man, you need to put a number to these episodes! This is a great series, I'd like to watch it in order 🥲👍
I'm really enjoying this series, and you're doing a great job of narrating it. Needless to say, I've subscribed and I'm a fan. Thanks for making these!
I can't wait for more upgrades as far as the Manor to Castle, or large fortified Estates. more building choices.. but dear lord this game is beautiful with already so much to do and plan.
A real pleasure watching your episode and just wonderfully enlightening, fun, refreshingly entertaining listening to the historical aspects of the period from a cultural and societal perspective.
I found it quite fascinating when you delved into the responsibility of the city findder/builders.
I cannot get enough of these video's keep em coming! Can't wait to play on the 26th!
Banished was good when it came to cutting down trees. Before construction on a forested land, would make your citizen cut down the trees before building
To answer your question on the wild west settlement thing, it was more the government giving out land and people just claiming it.
Towns did certainly rise up from settlers, a notable one being tombstone founded by a guy who found a big gold deposit, but it was more
"How about me, my family, and maybe some friends, head out west to get some land and start farming and stuff instead of inhaling smog"
I would agree with you about the trees, marking a plot to build should also set that area as a work area for the lumberjacks to fell those trees (which would also mean they're closer to the building site as well).
Wunderbar! Please keep the content coming buddy.
Just discovered your channel through this game. I really enjoy the historical explanations you give.
Love the historical facts and insights keep it up! This is great so far
I can't remember the last time I'm this anxious for the next upload from a youtube creator. Well done and keep up the good work!
Loving this series! Like a history lesson and gameplay footage in one
Thank you
Let's Go!! I was chomping at the bit for another episode of this series haha
I definitely agree that it's odd how few water courses there are on the map. Certainly here in the UK, settlements were so often built around them, and that doesn't seem to be a feature in the current game.
the devs confirmed that more water sources are coming in the early access like ponds and small lakes. they are also working on having a map on the coast.
Great video and good to see some historical backed content!
Love the way the rundling central square turned out!
In the US we had prospectors who would purchase government land then make a business out of convincing other people to buy plots of it for a profit. A lot of obscure early prospectors have their last surnames immortalized in the names of towns and counties, which today most locals are totally oblivious of. Similar but not entirely the same
This was the case for the town I grew up in in Colorado. A company was established in Ohio to sell plots on a plan and people would buy them for homes and move there sight-unseen. I think this happened layer than all the homesteading that others have mentioned. My town wasn't founded until around 1905.
I was waiting for a video like this!!
this is so well thought out. picking this point in history and trying to be accrete is awesome.
27:23 When settling Texas, Mexico had a postition similiar to the locator called an Empresario
en.wikipedia.org/wiki/Empresario
Really itching to play this and very much looking forward to the next episode tonight to keep me going/make me even more obsessed
You one of the best city builders. Long live to people of Caseritz!!
There were real-estate agents in the old west. They were called land men then. But the main way was through advertisements in newspapers. But they found community's and land men through church notice boards. My family imagrated from Pomerania southeast of Hamburg in 1892. My Grandpa's Father came in through the Port of New Orleans and worked in the area for awhile before finding a German community in Missouri as a farm laborer. It was through the church there He found on the notice board, land for sale in western Oklahoma. He took is family there and started a farm in 1903. That farm is still in my family to this day.
Wow looks so natural, if possible there must be a lot of us want to see you build another village maybe? It does look and feel like a realistic village, great job!
Great series. Loving your historical framework, watching a gameplay and beeing educated in the proces. Looking forward to what other town designs you will be putting up.
Small tip I learned from watching other playthroughs. Make sure that you dedicate the working area's for your farms aswell or you'll have people working farms in neighboring settlements instead of at their local fields.
Its important to remember that for the time being you can only get a few dev points per region, so if you want this region to be more farming oriented you should spend the points on that first and then see what you can do with the points that you have left, youll proobably want to hold of with making armor and such until you get the other region developed
amazing content as always!
Really loving this series!
I gotta say this is my first time watching one of your videos and your vocabulary while not being a native English speaker is phenomenal. It was also an interesting watch for me. I don't really know the game but it looks fun and interesting to me, so i'll definately be buying it when it comes out. Ps.: This means you got yourself a like & a sub 😊
if you get both fiefdoms along the river, you can make a Budapest-style town, where it was originally two separate towns along two sides of a river, Buda and Pest.
looking forward to next video!
This is the 1st video of yours that I've come across. It was quite entertaining and informative. Subscribed! (Hello from Texas, USA!)
i love these videos, keep them coming pls!
Never thought I would learn so much in one video. Hope we will later be able to also build and man fortifications so it is possible to recreate them from cities like Hamburg or Köln.
The US had something similar for the Wild West. Companies and the government gave out incentives to buy land out west. Today the closest thing to it is how HOA's work for subdivisions inside of suburban towns. When they are being built, you get to choose from a couple different models of houses and what lot you want. The lots have different prices based on location and size and the house prices vary on model and features. There's little incentive to do this except for you get be the first owner of a house and some creative license on it without having to remodel.
Congratulation! You are the best! You have proven by accident that the magic of the game disappears when you hunt for the most efficient Meta and the biggest army in the least amount of time like other CZcamsrs. :)
very excited. for this! i plan to recreate villages from Time Team!
To comment on the one exit/one entrance, low-lying positions, and housing the locals there, those all seem to be characteristics you'd want in a surveilled community which can be easily punished and not easily fortified. Placing the church on high ground near the entrance/exit would allow for tracking mass attendance, perhaps in efforts to track more stubborn pagan-holdover behavior and/or help with general control. Placing the housing on the less valuable, low lying land (more prone to flooding, being swamp, ect) means that you free up safer high ground for settlement and can place archers on heights to rain fire down on the populace if they ever raise rebellion. It just so happens that those characteristics make material concerns less efficient, although that may be initially offset if you're increasing population concentration and overall economic activity, but they will in the long run be poorer and, literally and figuratively, looked down on. As a side note, the way you drew a contrast between the expandable German village and the non-expandable Slavic village points towards an intention of assimilation and facilitating further settlement while keeping the native population more or less stagnant in size, wealth, and prominence, with assimilated individuals or families moving away from the Slavic village with its stagnant design into the German village purposefully designed to draw people and wealth in.
There's an interesting historical parallel with the "New Villages" program the British used in Malaya during The Emergency, a hybrid between rural development/design and concentration camps in the literal sense that the goal was to concentrate the rural ethnic Chinese population into easily monitored towns where material needs could be met and they could be prevented from supporting Communist insurgents. I don't know much about how they were constructed per say, but the purpose seems strikingly similar to me; concentrating a population which serves as the basis of support for those who would undermine your rule so that they can be surveilled and controled, while also seeking to meet their material needs in some sense so they don't desire to kill you as much as they otherwise would, with the bonus of getting to tax whatever they would produce compared to their "unproductive" labor they would otherwise be doing beyond the control of whatever powers may be in their original situations.
Something different kinda related to the wild west is often plots of land and areas would be sold/marketed by train companies to poor immigrants out east to take the trains (often extra land that they owned) to new land out west.
I have a suggestion for your retinue, since you can customise them I think it would be very nice if you did them as the same colour as your coat of arms driving the point as your personal guards. Also I love your videos
In the US, because it was “founded” much later than Europe (I say that loosely because there were millions of indigenous people living here) the westward expansion primarily happened through industry. Work camps for mining and logging would bring folks across the country. The railroad was a major contributor to communities being built further away from what were already more established regions. And once electricity was a thing the west(being very mountainous) was ripe for dams to be built due to the huge amount of large, fast rivers. So compared to Europe it was much less about homesteaders and farmers and more about workers and resources.
2:37 "The Slavs are indeed a good subjects, the stay loyal, they don't have any funny ideas."
Me: *laughing in Czech, remembering 1942*
I saw that the area where you can place fortifications expands as soon you place some. It was in a video of german yt "beam", i only noticed it because he switched to the mode were you can place manor stuff after his buildings were done, and it was bigger than before
This series feels like an add-on or level two too what I learned in school about the medieval period. Yes I was told people smelled because they didn’t “bathe” and covered it up with perfume, but I think most of what I was told was just oversimplified. Like parcels where due to inheritance and got smaller if you had two sons - compared to the functionality they had from a communal standpoint. A standpoint that probably mattered more since individualism wasn’t really a thing yet. You lived for your community, the lord , The Lord, or preferably all of them, depending on if you where starving or not. Which in Sweden they apparently did a lot until the ✨potato✨ was presented as an edible crop. The “locator” stuff was so fascinating! I wonder if things where the same in Sweden 🤔 I think not. But considering how much Germany influenced just the Nordic language it would be interesting to know what citybuilding trends made it across the Baltic Sea… And if any of it made Sweden the superpower it temporarily was 🤪
I love that you're building the town in the same region as the village
There is a rough (very rough) parallel between the Slavic villages in German areas, and the villages inhabited by Celtic Britons/Welshmen in Anglo-Saxon England. Where they lived distinctly from the Anglo-Saxons, the English would name their town 'Wal-' (visible in Walton, Wallasey etc.) after the local inhabitants.
I don't know how it is regarding Germans and Slavs, but the degree of assimilation versus displacement between the Anglo-Saxons and Britons remains highly contested. I'm not sure, however, if the ruling dynasties of Prussia or Saxony ever had ancestors with Slavic names, in the same way that the House of Wessex featured fellers with Anglicised Brythonic names called 'Caedwalla', 'Cerdic' and 'Cenwalh' (the '-walh' part is maybe an overtly ethnic reference).
a game rule where in stead of moving trees from planned buildings automatically and immediately have them flagged for cutting down would be nice. Most towns tried to be build with three things in mind. A source of water, a source of timber and a source of clay.
Great series and village! I love the look of this game and really think the first major improvement should be the addition of rivers and water related items.