Were you wondering what to watch until the Manor Lords Early Access period starts on the 26th? We will be building historically inspired villages in DAILY Manor Lords videos - Make sure to subscribe!
Can't wait to build widlica, łańcuchówka, rzędówka, szeregówka, wielodrożnica, owalnica and okolnica in my own playthrough in Manor Lords! These are the most common morphogenetic types of rural settlements in Poland 😅Greetings from across the eastern border!
reminds of the cucuteni-trypillian settlements, maybe this colonising template goes back to the neolithic, and the central area is to herd small livestock in for the night away from predators/thieves
Historically, tanneries would be placed far away from settlements due to the intense odour they produced. For our dear Mr. Bavarians sake, I hope that's not something they've modelled in the game..
Not exactly. The most important thing was to put them on flowing water downstream from everyone else. The smell might be bad, but really not THAT bad. There are a tons of cities that have their tanner districts well within the city walls.
Something I would note is that the smells were definitely very bad, but they only grew infamously bad due to the tannery districts of cities in the early-modern period.
I worked on an archaeological site near the town of Zeitz in southern Saxony-Anhalt. Large medieval monastery and for some weeks a guy worked next to us on a memorial stone about the killing of a Bishop by a "slav" and one of the last local pagans (most likely Sorb or Polabian). Funny thing is, local legend paints the Bishop as an asshat who had it coming.
@@raidermaxx2324 We must make sure to thoroughly communicate the emotions that the subject culture have towards anything. To that end, swearing may be appropriate.
Historically tanners would be build down wind and near running water, since that job was a nasty business. Also, for historical villages you could look into the Angerdorf or Dutch brinkdorp where the communal green was also used to house the livestock. Maybe something for when you get sheepfarms? Lastly: consider how lazy people would cut through open terrain. If there are no obstacles (foliage, rivers, elevation) would you really walk in a round about manner? Think of some desire paths between places of work and housing. No one takes the perfect 90 degree angles at T intersections if a Y would shave of some meters/yards ;-)
@@latch9781 not if it was downstream or the run off water would be irrigated to an unused or undesirable location. Also running water back to the main body (river) would have only a slight effect on the quality of the water.
@@latch9781 Hence why downstream, at least if the village is built close to flowing water (as many were). Natural water flow would carry any pollution away from the village, and at the scale villages were tanning the pollution plume would dissipate pretty quickly. Trickier if the village is on still water, like a lake, or if its fed by ground water (so mostly wells). In those cases you want to keep the run off from the tannery as far away from your drinking water as possible, so some kind of runoff pit or something like that. Contrary to modern belief while people were not aware of Germ Theory at the time they were perfectly aware that really stinky places tended to be unhealthier, and that bits of dead animal rotting away in your water source was generally bad! So if nothing else they would want to keep the tannery run off separate from wherever they gathered their actual drinking water.
When I saw the round design it immediatly reminded me of Charlottenburg, the only round village in Romania. It was founded by German speaking immigrants from Swabia and South Tirol
I LOVE THIS ANGLE. Historical authenticity to go with historical authenticity. It is so right! And I love me genuine German pronunciation for German names too :)
From one Bavarian to another: THe Baron that is the antagonist int he non-peaceful modes is named "Hildebolt von Berenreute" (currently has a type, missing the second "r") after a character in the song "Maienzeit ohne Neid" by Neidhart von Reuental. The song is also part of the soundtrack.
It's crazy how well this game is designed! The consequence is that you may create a realistically looking (and functioning!) medieval villate but also a larger town. I've mangaged to re-create my home town (Krakow, Poland) and it looks and works just great!
I just imagine this lord just popping in and out of reality to explain something out loud to an invisible audience and these peasants are just scared out of their minds while they're working.
6:50 yeah this literally the case with Czechs. As a pagan Slavs we were many times raided (for the good of Christian faith of course) by neighbouring Germans. When we decided to convert to christianity Holy Roman Emperor literally said "NO" (we all know why :D ). So our dukes look to Constantinople for help with this. And they truly did. They've sent scholars etc. and even though christianity came here from orthodox Constantinople, we still use latin script and we were catholics. Same went for Poles who accepted christianity even later than Czechs. They converted after their first king Mieszko I. married a daughter of Bohemian duke Boleslav I. who was already christian. With "ostsiedlungs" we have a rich history too. Mainly in border areas. In 12th century Bohemian kings and dukes literally invited German settlers to settle in the lands later know as "Sudetenland". Czechs and Germans lived there for almost 700 years together.. until one man with silly moustache came in to power and f*cked up everything. So we lived there together until 1945 when all Germans were literally displaced and their property confiscated. What is interesting though is that in many of villages and towns there you can still see the German influence.
I’m planning on making a Bohemian inspired or recreation of a Bohemian mining settlement when this game comes out. Do you know of any sources I could use to make it as faithful as possible? Or maybe you could tell me yourself what I should consider?
@@Vox_Popul1 Well you should consider to learn more about "Kutná Hora" (Kuttenberg in German). Today it is a small but beautiful regional city in central Bohemia but in the medieval times before the Hussite wars which took place in 1419-1434 it was the second most important city after Prague in the Lands of Bohemian crown. It was important because it was a rich silver mining city. I recommend to learn more about this city in a whole. There were more places like this in Bohemia but this one is the most important. Btw KCD II lore will be based around it too.
@@saiien2 yes I know about Kuttenberg, however I meant smaller settlements. I assume you’re familiar with KCD and the former mining town of Stříbrná Skalice. I mean more settlements that size or smaller, which I get the distinct feeling would be harder to research due to limited or untranslated sources (in my case).
since you're into history: hildebolt von bereneute (probably a typo, since it should be berenReute) - the name of the competing AI - is a figure from the song "mayenzeit (one neidt)" by neidhart von reuenthal and one of the opponents of the troubadour. the song is even part of the game's soundtrack - without lyrics though. neidhart himself was an interesting person, because unlike the 'stereotypical minnesang' (where the troubadours express their affection towards higher ranking noble women), he was the founder of the so called 'dörperliche dichtung' (where the troubadour expresses his affection towards simple peasant girls, but usually being similar unsuccessful as the other minnesänger) and thus kind of mocking the 'stereotypical minnesang'.
PRO TIP: First thing you should do is to upgrade the tents. It costs 1 timber and keeps your approval up. It prevents the homeless complaints. It also makes each family of 2 a family of 3 right away. Second build logging and get it working. Third another hitching post and order an ox. Forth homes then granary and storehouse. This gets families moving in and the goods off the ground.
>historically accurate village >feudal lord personally oversees each and every household, micromanages production, and pools resources in his storehouse
Reminds me of manager Rowan from VLDL's Bored series (the Playtech and TechTown one). Talking down to his workers as if they're peasants and he's the lord.
I'm so excited for this game, been following it for years! Happy to see you're putting out a new long-form series too, can't wait to see what you get up to here!
"You're gonna get a raise..... that's a lie." I laughed so hard I woke up my cat. Been watching various snippets of Manor Lords content to learn about the game since I won't be able to purchase it immediately at launch. You've earned another subscriber who will gleefully watch in the meantime until I can play the game myself!
hope the game does and sells really well so maybe after they can make an expansion or sequel that brings it into the victorian era, would be awesome to build in that time with all the factories, mines etc...
I love the effort you put into researching how the villages in Europe (Germany I presume in this case 😊) were built, I hope I gonna hear more about it throughout the series!
At game start I actually find one family in the logging camp is fine, its actually access to the Ox with everything that has to do is the main bottleneck, not access to timber. Once I get a second ox then I up the number of families at the logging camp and assign the second ox directly to the camp. That frees the other ox to concentrate mostly on moving timber from the camp to where you are building. The single ox at the start though has to do everything, including moving the timber from where it has been cut. Even with only one family at the logging camp I find early on with only the one ox the logging camp is cutting more than the ox can deal with on top of moving timber around to the build sites. If I were to put two families anywhere in the first stage it would be in the woodcutters camp to prepare for that first winter, or maybe with your layout in the hunters lodge with that long walk!!!! Are you aware of the Tab key? It shows you all the information you need at a glance. Where your oxen are, traders, the state of the housing (whether occupied, what needs are still required and whether they can be upgraded), and information on all your industry buildings. Not so vital early game but as the village gets larger that overlay becomes so important. Its also not a toggle, so only active when you need it. Personally I restart scum at the beginning, restart the game until I get a map I like. Personally I prefer good fertility and rich animal spot kind of close to where I intend to build (but not too close, don't want them to migrate because you are building too close to them. The rest of the resources I am not so worried about as I can trade for them later, or set up trade routes with other villages I own. I like my first village to be the 'bread basket' though. I know that is a bit late for your playthrough but thought I would bring it up. Nice to see someone else playing a less than optimal efficiency run for a more historically accurate feel though. All too many people just play with large vegetable and orchard plots and do not bother with farming at all, which just looks wrong for the vast majority of medieval villages which even if they specialised in say quarrying stone would STILL have areas set aside for fields.... EDIT: The size of the back yards only matters for the vegetable patches and orchards. With everything else so long as you *have* a back yard size does not matter.
This video came up in my recommended and the title intrigued me. I've learned a lot from you and even was interested in doing research on my own. Thanks for the lesson and I'm looking forward to seeing more from you!
I love the history you're teaching as part of this video! I've liked and subbed! As a Canadian, I have very little line of sight into this world. Our history goes back at most about 400 years, so this worldview is very exciting to consider. Thanks for your great work!
I love the idea of building several small and medium-sized villages instead of one big city and trading between them. The fact that you want to do this based on historical models is great. subscription is out.
I just stumbled into your channel after picking up Manor Lords. As a history enthusiast (in another lifetime, I may have been a history teacher), I really enjoyed the commentary! Thank you so much.
I love the history you add to your videos, and the RP aspect as well. Really looking forward to the next CK2/Vic 3 campaign for that reason, but also enjoying this one so far!
Lovely playthrough! Game is looking very good, with more polish it can be breath-taking. I'm eager to see how deep the mechanics and complexity of the settlements can go. Looks great! My reference for great pre-20th century townbuilding is the Anno series (both 1404 and 1808 over all), and I'm liking the similarities and innovations in Manor Lords. I wish OPB would put links or at least a bibliography to the books and articles he researched. I wanted to take a read at them, looks like interesting material. I know there is actually much we can understand how a vastly rural society worked by looking at our own agricultural towns and etc., but also studies on how villages were (what is a serf or freeman), how they were built and displayed... it is really interesting!
Great video! Earned a sub 👍 Well balanced mix of gameplay demonstration, humourous commentary, and interesting relevant historical facts. Will be getting this when it comes out. Wunderbar!
Your videos gave me an idea, I'm gonna recreate a village where I used to live, I think it would be a fun experiment to see how efficient it would be in Manor Lords.
What would be a cool addition to the game, relative to what you're saying with backyards of trees for firewood, is if there was a burgage upgrade that lets them grow their own lil trees like the foresters, but then they cut them down after for firewood.
I think this is not just interesting, but in the case of the Ostsiedlung also important to know about. That being said I do appreciate OPB not sugarcoating the fact that these settlements were a product of settler colonialism. That being said "This is my living space now" seems like a great slogan for Ostsiedlung
The real question is historically accurate to what part of Europe? It would be super cool if they added things like fish ponds and allowing for different forestry management and stuff. Even water powered mills and hammers. He then immediately specified exactly where, when, and under what circumstances he had chosen this design. I can't express how happy this makes me.
@@voiddistortion7937 It is and its not, depends on WHERE you look historically, and WHEN. The Medieval period covered a LONG time, from around the start of the Viking era to the mid 1400's, so well over 500 years... In other words you will find everything in the game somewhere during that period, so it is accurate in that sense, but not necessarily all at the same time in the same place.... I mean take the measurement for fields, Morgen. It was actually used. A Morgen is the amount of land an ox drawn plough could plough in a morning. The term would be different in non German/Lowland areas however, but the definition was the same, how much land could be ploughed by a set means in a set period of time. Part of the the reason a Morgen could be different in two parts of the same country, or even county, may be something so simple as the soil type. Harder to plough a thick clay soil than a lighter loam based soil for example, so in the latter area a Morgen would be larger than in a heavy clay area....
Best thing I've learned playing the game is if the animals are too far away build a hunter camp in the red zone and have them migrate to somewhere closer, might take a few tries but just demo the building after they migrate and you cam cheese the game so you don't walk as far
The inspiration for the name of the other lord, Hildebolt von Bereneute is mentioned in the song "Maienzit aine Nit" ["Maienzeit ohne Neid"] of Neidhart von Reuental, not very positively: Grôze nôt mir enbôt der mir drôt ûf den tôt; daz ist Hildebolt von Bernriute. Irenvrit und der smit werden glit an eim wit, daz si mit gemache lân die liute! Berewîn den mac nieman überhiuzen. Amelolt, Berenbolt hânt verscholt daz man solt über mich gegeben hât ze Priuzen.
I just realized this dude (the dev) has been so hard at work. 2 weeks ago your early version u played was basically 0.7.0xx Its now 0.7.9xx Hes getting there! Really like this game but also ur style of video. Sub time hehe
This is why I'm excited for this game, it will allow us to create beautiful villages and towns of Medieval Holy Roman Empire, and it's a chill game where you can build and make armies, unlike Age of Empires 4 fast paced micromanaging nightmare, I wish there was regimental control of units there.
I feel that this game is the freedom to build like you have it in Foundation, the graphics of Kingdom Come Deliverance and the Setting from Medieval Dynasty. I can't wait for the 26th when I can play it myself.
Were you wondering what to watch until the Manor Lords Early Access period starts on the 26th?
We will be building historically inspired villages in DAILY Manor Lords videos - Make sure to subscribe!
Can't wait to build widlica, łańcuchówka, rzędówka, szeregówka, wielodrożnica, owalnica and okolnica in my own playthrough in Manor Lords! These are the most common morphogenetic types of rural settlements in Poland 😅Greetings from across the eastern border!
This game looks dull and boring but I love the knowledge you passed down about village building :)
@@007Hutchings Apex legends player detected
reminds of the cucuteni-trypillian settlements, maybe this colonising template goes back to the neolithic, and the central area is to herd small livestock in for the night away from predators/thieves
I think Lidl and a large coal power plant would fit in nicely
No Penny market?
No, it sux. Lidl is better.
Where is my Ghetto Netto? 😢
You need a army of police to enforce it first)
Nein nein nein! In Bavaria we don't like ze windmills or coal powerplants anymore! Not in my kingdom! :p
Trust OPB to get access to this and spend the video talking about historical German village planning. We'd have it no other way.
He a little autistic but we still love him
@@howitzer4041 aren't we all are
@howitzer4041 that's the best way to be, really
@@howitzer4041The way he's able to convey stuff is just amazing, as an autist I live it
The hell is a OPB?
HELL YEAH BABY, LORD THOSE MANORS, LET'S GOOOOOOOOOOOOOOOOOO
Manure those lords!
Wait... crap, wrong universe
LEEEEETS GOOOOOOOOOO
HEELLL YEEEEESS
YEAH ! MANORS BABY !
Historically, tanneries would be placed far away from settlements due to the intense odour they produced. For our dear Mr. Bavarians sake, I hope that's not something they've modelled in the game..
It is, there's a smell mapmode lmao
Not exactly. The most important thing was to put them on flowing water downstream from everyone else. The smell might be bad, but really not THAT bad.
There are a tons of cities that have their tanner districts well within the city walls.
I was going to say the same thing a much better spot would probably be near the berry foraging spot....
Something I would note is that the smells were definitely very bad, but they only grew infamously bad due to the tannery districts of cities in the early-modern period.
I like how polite you were by saying "intense odour". I`d go for the more common: "unbearable stench". lol
I worked on an archaeological site near the town of Zeitz in southern Saxony-Anhalt. Large medieval monastery and for some weeks a guy worked next to us on a memorial stone about the killing of a Bishop by a "slav" and one of the last local pagans (most likely Sorb or Polabian). Funny thing is, local legend paints the Bishop as an asshat who had it coming.
you know times have changed when a college trained archaeologist references historical people- as "asshats" lol
@@raidermaxx2324 We must make sure to thoroughly communicate the emotions that the subject culture have towards anything. To that end, swearing may be appropriate.
Historically tanners would be build down wind and near running water, since that job was a nasty business.
Also, for historical villages you could look into the Angerdorf or Dutch brinkdorp where the communal green was also used to house the livestock. Maybe something for when you get sheepfarms?
Lastly: consider how lazy people would cut through open terrain. If there are no obstacles (foliage, rivers, elevation) would you really walk in a round about manner? Think of some desire paths between places of work and housing. No one takes the perfect 90 degree angles at T intersections if a Y would shave of some meters/yards ;-)
Wouldn't there be the risk of polluting the water if the tannery was built by it?
@@latch9781 not if it was downstream or the run off water would be irrigated to an unused or undesirable location. Also running water back to the main body (river) would have only a slight effect on the quality of the water.
@@latch9781 Hence why downstream, at least if the village is built close to flowing water (as many were). Natural water flow would carry any pollution away from the village, and at the scale villages were tanning the pollution plume would dissipate pretty quickly.
Trickier if the village is on still water, like a lake, or if its fed by ground water (so mostly wells). In those cases you want to keep the run off from the tannery as far away from your drinking water as possible, so some kind of runoff pit or something like that. Contrary to modern belief while people were not aware of Germ Theory at the time they were perfectly aware that really stinky places tended to be unhealthier, and that bits of dead animal rotting away in your water source was generally bad!
So if nothing else they would want to keep the tannery run off separate from wherever they gathered their actual drinking water.
OPB comes in with the PERFECT approach for this game. A well researched, carefully considered, authentic and original approach to village design. 👌🏻
When I saw the round design it immediatly reminded me of Charlottenburg, the only round village in Romania.
It was founded by German speaking immigrants from Swabia and South Tirol
Petition for a lets play series
👇
I LOVE THIS ANGLE. Historical authenticity to go with historical authenticity. It is so right! And I love me genuine German pronunciation for German names too :)
From one Bavarian to another: THe Baron that is the antagonist int he non-peaceful modes is named "Hildebolt von Berenreute" (currently has a type, missing the second "r") after a character in the song "Maienzeit ohne Neid" by Neidhart von Reuental. The song is also part of the soundtrack.
OMG I love it! Historical knowledge and explanation combined with a nice game is my favorite type of video!
It's crazy how well this game is designed!
The consequence is that you may create a realistically looking (and functioning!) medieval villate but also a larger town.
I've mangaged to re-create my home town (Krakow, Poland) and it looks and works just great!
I just imagine this lord just popping in and out of reality to explain something out loud to an invisible audience and these peasants are just scared out of their minds while they're working.
6:50 yeah this literally the case with Czechs. As a pagan Slavs we were many times raided (for the good of Christian faith of course) by neighbouring Germans. When we decided to convert to christianity Holy Roman Emperor literally said "NO" (we all know why :D ). So our dukes look to Constantinople for help with this. And they truly did. They've sent scholars etc. and even though christianity came here from orthodox Constantinople, we still use latin script and we were catholics. Same went for Poles who accepted christianity even later than Czechs. They converted after their first king Mieszko I. married a daughter of Bohemian duke Boleslav I. who was already christian. With "ostsiedlungs" we have a rich history too. Mainly in border areas. In 12th century Bohemian kings and dukes literally invited German settlers to settle in the lands later know as "Sudetenland". Czechs and Germans lived there for almost 700 years together.. until one man with silly moustache came in to power and f*cked up everything. So we lived there together until 1945 when all Germans were literally displaced and their property confiscated. What is interesting though is that in many of villages and towns there you can still see the German influence.
I’m planning on making a Bohemian inspired or recreation of a Bohemian mining settlement when this game comes out.
Do you know of any sources I could use to make it as faithful as possible? Or maybe you could tell me yourself what I should consider?
@@Vox_Popul1 Well you should consider to learn more about "Kutná Hora" (Kuttenberg in German). Today it is a small but beautiful regional city in central Bohemia but in the medieval times before the Hussite wars which took place in 1419-1434 it was the second most important city after Prague in the Lands of Bohemian crown. It was important because it was a rich silver mining city. I recommend to learn more about this city in a whole. There were more places like this in Bohemia but this one is the most important. Btw KCD II lore will be based around it too.
@@saiien2 yes I know about Kuttenberg, however I meant smaller settlements.
I assume you’re familiar with KCD and the former mining town of Stříbrná Skalice. I mean more settlements that size or smaller, which I get the distinct feeling would be harder to research due to limited or untranslated sources (in my case).
since you're into history: hildebolt von bereneute (probably a typo, since it should be berenReute) - the name of the competing AI - is a figure from the song "mayenzeit (one neidt)" by neidhart von reuenthal and one of the opponents of the troubadour. the song is even part of the game's soundtrack - without lyrics though.
neidhart himself was an interesting person, because unlike the 'stereotypical minnesang' (where the troubadours express their affection towards higher ranking noble women), he was the founder of the so called 'dörperliche dichtung' (where the troubadour expresses his affection towards simple peasant girls, but usually being similar unsuccessful as the other minnesänger) and thus kind of mocking the 'stereotypical minnesang'.
PRO TIP: First thing you should do is to upgrade the tents. It costs 1 timber and keeps your approval up. It prevents the homeless complaints. It also makes each family of 2 a family of 3 right away. Second build logging and get it working. Third another hitching post and order an ox. Forth homes then granary and storehouse. This gets families moving in and the goods off the ground.
Just an fyi; there's currently 7 settlement levels.
I love you OPB
Go back to working the fields, pal, break's over!
@@OneProudBavarian brutal
@@OneProudBavarian ~mwa~
Hittem high, hittem low
>historically accurate village
>feudal lord personally oversees each and every household, micromanages production, and pools resources in his storehouse
He is min-maxing his count to duke career
Got to make sure those taxes are accurately counted!
"She doesn't seem very happy, maybe we should tax her a bit more" LMAO that throw away line was really funny!
Reminds me of manager Rowan from VLDL's Bored series (the Playtech and TechTown one). Talking down to his workers as if they're peasants and he's the lord.
*German:* Keeps mentioning "living space".
*Eastern Europe:* 😳
Leave it to the Germans to always remember Lebensraum 😂
I have been waiting soooo long for this game i am excited
One the one hand, it's great to be able to see more of the game, on the other hand, the next 2-week wait will kill me. I need it now!
I'm so excited for this game, been following it for years! Happy to see you're putting out a new long-form series too, can't wait to see what you get up to here!
"You're gonna get a raise..... that's a lie." I laughed so hard I woke up my cat. Been watching various snippets of Manor Lords content to learn about the game since I won't be able to purchase it immediately at launch. You've earned another subscriber who will gleefully watch in the meantime until I can play the game myself!
hope the game does and sells really well so maybe after they can make an expansion or sequel that brings it into the victorian era, would be awesome to build in that time with all the factories, mines etc...
Endlich! Ich bin so gespannt auf all die schönen Dörfer und Städte. Man hat einfach so viele Freiheiten beim Bauen.
I love the effort you put into researching how the villages in Europe (Germany I presume in this case 😊) were built, I hope I gonna hear more about it throughout the series!
At game start I actually find one family in the logging camp is fine, its actually access to the Ox with everything that has to do is the main bottleneck, not access to timber. Once I get a second ox then I up the number of families at the logging camp and assign the second ox directly to the camp. That frees the other ox to concentrate mostly on moving timber from the camp to where you are building. The single ox at the start though has to do everything, including moving the timber from where it has been cut.
Even with only one family at the logging camp I find early on with only the one ox the logging camp is cutting more than the ox can deal with on top of moving timber around to the build sites. If I were to put two families anywhere in the first stage it would be in the woodcutters camp to prepare for that first winter, or maybe with your layout in the hunters lodge with that long walk!!!!
Are you aware of the Tab key? It shows you all the information you need at a glance. Where your oxen are, traders, the state of the housing (whether occupied, what needs are still required and whether they can be upgraded), and information on all your industry buildings. Not so vital early game but as the village gets larger that overlay becomes so important. Its also not a toggle, so only active when you need it.
Personally I restart scum at the beginning, restart the game until I get a map I like. Personally I prefer good fertility and rich animal spot kind of close to where I intend to build (but not too close, don't want them to migrate because you are building too close to them. The rest of the resources I am not so worried about as I can trade for them later, or set up trade routes with other villages I own. I like my first village to be the 'bread basket' though. I know that is a bit late for your playthrough but thought I would bring it up.
Nice to see someone else playing a less than optimal efficiency run for a more historically accurate feel though. All too many people just play with large vegetable and orchard plots and do not bother with farming at all, which just looks wrong for the vast majority of medieval villages which even if they specialised in say quarrying stone would STILL have areas set aside for fields....
EDIT: The size of the back yards only matters for the vegetable patches and orchards. With everything else so long as you *have* a back yard size does not matter.
This video came up in my recommended and the title intrigued me. I've learned a lot from you and even was interested in doing research on my own. Thanks for the lesson and I'm looking forward to seeing more from you!
I love the history you're teaching as part of this video! I've liked and subbed! As a Canadian, I have very little line of sight into this world. Our history goes back at most about 400 years, so this worldview is very exciting to consider. Thanks for your great work!
Omfg that is amazing, so happy for you. Devs are so great for doing this.
I love the idea of building several small and medium-sized villages instead of one big city and trading between them. The fact that you want to do this based on historical models is great. subscription is out.
I’ve been watching loads of these Manor Lords vids these past weeks. This dude, is hand-down my favorite!
I am looking forward to the next episode. Thank you! Subscribed.
Thank you for the video. So excited for this one.
I love that you dive into the history of the development of towns
I love that you're playing around with that free roam feature, it feels like this game's selling point yet I've not seen anybody even look at it.
I just stumbled into your channel after picking up Manor Lords. As a history enthusiast (in another lifetime, I may have been a history teacher), I really enjoyed the commentary! Thank you so much.
Great and informative video, thank you!
This is so cool. Looking forward to your series of videos on this game.
Happy to hear that this will be a series!
I love the history you add to your videos, and the RP aspect as well. Really looking forward to the next CK2/Vic 3 campaign for that reason, but also enjoying this one so far!
I really like the overall vibe you're creating with this village. Feels nice.
Lovely playthrough! Game is looking very good, with more polish it can be breath-taking. I'm eager to see how deep the mechanics and complexity of the settlements can go. Looks great! My reference for great pre-20th century townbuilding is the Anno series (both 1404 and 1808 over all), and I'm liking the similarities and innovations in Manor Lords.
I wish OPB would put links or at least a bibliography to the books and articles he researched. I wanted to take a read at them, looks like interesting material.
I know there is actually much we can understand how a vastly rural society worked by looking at our own agricultural towns and etc., but also studies on how villages were (what is a serf or freeman), how they were built and displayed... it is really interesting!
Great video! Earned a sub 👍
Well balanced mix of gameplay demonstration, humourous commentary, and interesting relevant historical facts. Will be getting this when it comes out.
Wunderbar!
Thank you for this historical gameplay in this beautiful game
Beautifully done, a most enjoyable journey.
This is brilliant I love the approach you're taking with it
Putting a tannery on the road into your village? That's brave.
Your videos gave me an idea, I'm gonna recreate a village where I used to live, I think it would be a fun experiment to see how efficient it would be in Manor Lords.
I’m saving this series playlist. This is great. 😁
Would love to see a watchtower on that cliffside! Seems like that might be a road that an enemy force might take toward town 😮
I can't wait! I'm glad I can see this game before release
I subscribed. I so want this game. It looks amazing. Thank you for this video.
What would be a cool addition to the game, relative to what you're saying with backyards of trees for firewood, is if there was a burgage upgrade that lets them grow their own lil trees like the foresters, but then they cut them down after for firewood.
I love hearing your pronunciation of names here. Reminds me of my Oma and her sister ❤️
AYY OPB!!! love the content!!
"She doesn't look happy. I should tax her more." - OPB
Great suggestion from the algorithim! I really enjoy your mix of history and gameplay, new subscriber on board for this adventure.
Thank you for the great video and your work. As a Bavarian it was very interesting.
Hahah. ‘Good job, feller.’ Nice one.
I’m so happy to see a historical play-through. Looking forward to seeing a beautiful village and not a min/max blob 😊
I’ve been waiting for this game for awhile now. I’m so ready to go
History and city building. Two of my fave things. ❤
1:00 min into the video and I’ve subbed. So hyped for this series.
I think i just found my new comfy series ! Watching this in bed with a cup of tea will be GLORIOUS!
I so cant wait to play!
i just want to say
I CANT FUCKING WAIT FOR THIS GAME AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Agreed lol
I think this is not just interesting, but in the case of the Ostsiedlung also important to know about. That being said I do appreciate OPB not sugarcoating the fact that these settlements were a product of settler colonialism.
That being said "This is my living space now" seems like a great slogan for Ostsiedlung
This game looks amazing. Really excited for release.
The real question is historically accurate to what part of Europe? It would be super cool if they added things like fish ponds and allowing for different forestry management and stuff. Even water powered mills and hammers. He then immediately specified exactly where, when, and under what circumstances he had chosen this design. I can't express how happy this makes me.
The developer has stated that he does not claim Manor Lords to be historically accurate.
@@voiddistortion7937 It is and its not, depends on WHERE you look historically, and WHEN. The Medieval period covered a LONG time, from around the start of the Viking era to the mid 1400's, so well over 500 years...
In other words you will find everything in the game somewhere during that period, so it is accurate in that sense, but not necessarily all at the same time in the same place....
I mean take the measurement for fields, Morgen. It was actually used. A Morgen is the amount of land an ox drawn plough could plough in a morning. The term would be different in non German/Lowland areas however, but the definition was the same, how much land could be ploughed by a set means in a set period of time.
Part of the the reason a Morgen could be different in two parts of the same country, or even county, may be something so simple as the soil type. Harder to plough a thick clay soil than a lighter loam based soil for example, so in the latter area a Morgen would be larger than in a heavy clay area....
Above and beyond with this let's play
“She does not seem happy… Maybe I should tax her a bit more” 😂
Best thing I've learned playing the game is if the animals are too far away build a hunter camp in the red zone and have them migrate to somewhere closer, might take a few tries but just demo the building after they migrate and you cam cheese the game so you don't walk as far
Nice! I was waiting for someone who knows history to play this! 🙌 Grüße aus Italien!
This is amazing!
Manor Lords and OPB!!!!!! This makes the wait so much easier :)
The inspiration for the name of the other lord, Hildebolt von Bereneute is mentioned in the song "Maienzit aine Nit" ["Maienzeit ohne Neid"] of Neidhart von Reuental, not very positively:
Grôze nôt mir enbôt der mir drôt ûf den tôt;
daz ist Hildebolt von Bernriute.
Irenvrit und der smit werden glit an eim wit,
daz si mit gemache lân die liute!
Berewîn den mac nieman überhiuzen.
Amelolt, Berenbolt hânt verscholt daz man solt
über mich gegeben hât ze Priuzen.
Hopefully the dev(s) will add rivers, lakes and fishing to this game! It looks amazing.
likes the way you plays ....keep it up
This game looks so good!
I just realized this dude (the dev) has been so hard at work. 2 weeks ago your early version u played was basically 0.7.0xx
Its now 0.7.9xx Hes getting there! Really like this game but also ur style of video. Sub time hehe
Channel name checks out
This is why I'm excited for this game, it will allow us to create beautiful villages and towns of Medieval Holy Roman Empire, and it's a chill game where you can build and make armies, unlike Age of Empires 4 fast paced micromanaging nightmare, I wish there was regimental control of units there.
Can't wait to play this
I finally found someone who plays using historical-archaeological sources exactly as I will!
Finally a _historic_ gameplay!!!
YEEEES FINALLY IVE BEEN WAITING SO LONG
Thank you for the historical context and lessons, I study history myself.
Wow. I can really envision all of that wheat growing there in those fields....all of that now-extinct not-yet-genetically-modified wheat. Glorious!
I want more of this.
I can't wait for this, I still play the demo 😊
Thoman truly is a model citizen and inspiration to his fellow Nussloheners.
I feel that this game is the freedom to build like you have it in Foundation, the graphics of Kingdom Come Deliverance and the Setting from Medieval Dynasty. I can't wait for the 26th when I can play it myself.
This feels like a interesting crossover between Cities Skylines and Mount & Blade: Bannerlord II
I am a Saupreuße but I must admit that I love your video!
Looks a nice medieval city building game l love it ❤ opb
I just built a circle town in ostriv with none of this eu city knowledge 😂 can't wait to watch and soon play Manor Lords