That weird moment in RPG's when the NPC is talking about an item you already have
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- čas přidán 13. 05. 2023
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Meanwhile Skyrim actually had thought ahead on that for that one stone for whiterun, leaving their court mage dumbstruck.
Skyrim best game ever and the dev was smart to do that
But then you’ve got that guy in Whiterun looking for his family’s sword and arguing with his wife that he needs to hire someone to find it, but when you ask him about it he’s like “I don’t know why I’m saying this, but if you happen to find it…” You don’t know why you’re saying it? You just said you wanted to hire someone to find it.
Edit: Ok I get it, he feels weird about asking a stranger or whatever, please stop tagging me lol. To be fair though, you are offering to help find the sword before he says that.
I literally came here to comment abt skyrim lol
@@anoniemuss824he didn't want you to think he was desperate so he doesn't have to actually pay you. Instead he pays in "experience"
@@Saiko8096 Runescape has so many quests like this. One of the classic quests, Imp Catcher, has a mage tell the adventurer to slay imps across the land to get his 4 magic beads back.
If you get them before starting the quest, you get some great dialogue. Something like -
"I have them right here!"
"Are you telling me it was you who stole my beads and I've been blaming the imps for no reason?"
"Not at all! I just happened to find them along my journeys and thought somebody might have use of them!"
"Bah, Fine!"
*Quest Complete*
Then he immediately gives the sword back to you as payment for your troubles
I heard Bodger pays a premium for sentimental steel.
Finch Farm 💀
You then find out it does 175% more damage than the maxed out rarest sword in the biome.
@@agentr107 for real lmao. It's probably the first thing I always go for in fo4
classic rpg
"None of our family have seen it in generations."
"You found my grandfather's sword!"
So two. Two generations.
They also refer to their ancestors as grans since calling them great great great great........ great grans is much harder
Or they just refer as ancestors
Whats a grans
Adding the 's' makes it plural.
It's a multiple, so it counts.
It's always neat when game devs actually think of these possibilities, and put in alternate dialogue.
Personally, I'm more a fan of "new areas unlocked". Like in a dungeon, a hidden area which you can't access (as you don't know about it) without the quest, combined obviously with finding the hints, that there is an additional area. Just respawning the enemies is lazy..
Like killing Grelod just because, and then running into Aventus. Bonus points for that one, since the DB is hiding that they're not actually getting the Night Mother's messages.
Fallout series is known for this. They have entire alternate timelines and ways of playing the game.
I think ive even seen exact same situation in that game, but with a dialogue that has adjusted to me already having a quest item. I.e the NPC said something like "oh, i see you have already visited xxx and found my xxx. Did you also see xx whilst you were there?"
Back so soon? Lay out your arms then
In Fenyx Rising, the dialogue for doing this was hilarious. Killing a boss or collecting something I needed before being told to do it was great.
That turn around to reset the npc was spot on 😅
100%
Relatable
relatable relatable
every game have quest scripted like that and its hilarious and anoying at time
all you need to do is hold the sword at the start so you skip the whole dialog
"Sadly, this won't be an easy quest, adventurer."
"Actually it was super easy, barely an inconvenience"
Excellent reference
I would love that crossover. Maybe a mini series covering dumb game mechanics.
RPG Pitch Meetings. Let's make it happen!
Ohhhhh CZcams crossovers are TIGHT
"That's the thing from the other CZcamsr!" 😲👉
"I cant believe it!"
"Here, take it the sword as a token of gratitude"
The bit where he literally presses the sword into Greg’s face absolutely kills me. 😂
That's where I absolutely lost it. Hilarious!
I thought he was going to press THAT other finger on his face too.
Little does the adventurer know that the garlic sword is a requirement, if he is to defeat the final boss: the vampire lord.
But it needed to be bathed in garlic holy water soup and dried in the sun for a full day.
Or it's like 25,000,000 gold
I activate raigeki, destroying your vampire lord!
Garlic swords buff 8 times damage to vampires 16 times if coated in silver.
the npc is the vampire
Greg: "Since I am not an adventurer myself, I think this sword will be better in your hands. Use it well. Make my family proud."
Rowan then turns around, looks at the terrible stat block and promptly vendors it at Hamish's fruit stand for 5 gold.
They need to extend this. Have Greg make him go back to the tomb because that isn't the "real" sword. Then Rowan has to fight some quest monster that wasn't there before. Then gets back and Greg gives him the sword as a reward for doing the quest.
You mean 2 apples.
Lol!
I'd reverse pickpocket it.
@@mr.cauliflower3536putpocket
TotK handles this pretty well. The NPCs skip most of their speech and are surprised if you've already completed it.
And NPCs wonder why we skip their dialog.
Could be worse, he could have not accepted THAT sword cuz you picked it up before getting the quest.
So you would need to go and get the ''REAL'' sword.
hate when that happens in RPG and you have that quest lingering till the end of the game
@@fradengendelbah3522 - Yeah, because the "real" sword is the one you have, it's already been picked up, and some zero won't change to a one in the coding. x.x
Yeah, getting softlocked like that just because your sense of exploration guided you there can just ruin everything
@@Alex_Fishman best thing a game dev does!
This hurt me alot. 😣
I like how in Runescape a guy gives you a quest to gather a bunch of random things and if you have all those items in your inventory you both go "huh that's odd, what are the chances you have those VERY specific items on you just randomly?"
Doric does that, Wizard Mizgog does that. There was an option to skip all the elite dungeons during Curse of the Black Stone by telling you've already been there before.
Imagine gathering an army of several races to oppose the pawn of a dark Elder God... only to tell them that you've already killed them and simply neglected to tell them before.
@@seriousspikesam7770 IIRC Cook's Assistant does that too. It gets me every time.
@@SteenSchutt There was update while ago (2009), which made it so you need "finest" version of the items, that you can only get during the quest...
I think OSRS (Old School Runescape) has kept the original design, of just regular items.
Tough luck, i suppose..
Horizon Zerp Dawn's Frozen North dlc has this too, when you find all the paint dyes lol. The lady goes "you just walk around with paint in your pockets?"
I like how sometimes he is extremely self aware and other times completely clueless
Why's that so accurate i can't 💀
Runescape did this with some quests where if you showed up with the exact supply list you needed to complete the job they would be super suspicious of you
They still do in their most recent quests. ‘I can sense a GUIDEing hand in your preparation, but no matter…’ 🤦🏽♀️ Yes I still play RuneScape.
"I just so happen to have all of the materials needed, and in the exact quantities too!"
I just happened to find four magical beads and decided to hold onto them for no apparent reason.
@@seriousspikesam7770 why were you beating up the poor imps and stealing their beads, tho? Suspicious 🤨
@@seriousspikesam7770 Any worthwhile adventurer knows to keep every piece of junk they run across.
Just love it when when an unknown NPC runs up to me, thanking me for doing something for them that I don't even know about. I just accidentally did your quest. Introduce yourself!
Lol what game does this happen in?
Game of thrones
Thank you adventurer. You found my anime body pillow. I thought it was the last time i gonna see it.
Gold+ xp+
@@mr_faisal2973 Gotta be careful with that one. Shining a blacklight on causes sanity damage.
You know, one day our beloved Honeywood Merchant is going to encounter a player who reads guides, and already knows and has everything.
this is why i love botw and totk, the level of detail is amazing and the npcs react
Still frustrated only one of the towns regognize you in Totk.
Except you found it and then sold it, so the quest is to find whomever you sold it too.
I think that was what he was planning when he ran into that questgiver cause it was also the shopkeep.
1st Pirates of the Caribbean antagonists be like:
Now THAT! THAT WOULD BE AWESOME!
Then it's a lost cause, because everyone know an item sold to a vendor and not imediately bought back is forever lost, sold out to an entity outside of mortal's comprehension...
Fate: The Traitor Soul in a nutshell
I lost it when he touches the sword to Alan's face 😂
I like when it doesn’t register, but you also can’t get rid of the quest item, because ITS A QUEST ITEM
Who doesn’t love unskippable dialogue!
I love it when a dev team was smart enough (or well-funded enough) to allow for a script change when you’ve already got the quest item.
I was gonna say, in Fallout New Vegas if you already have the quest item you just go, "Oh, this? Yea I've had that for the past week or so." and hand it off.
Same in Skyrim. If you gather the Dragonstone before traveling to Whiterun/accepting the Quest, Farengar is just dumbfounded.
Or maybe don’t spawn quest items randomly?
if the game is voiced, I think it's more the "funded" part. If not, it's just laziness from the developer... it's literally just an if that would take like 30 seconds... But then again, if the game is voiced, it's a whole other can of worms
@@99temporal its not just one if, it is an if statement and dialog for every quest item accessible before accepting the quest.
I like how in Fallout it’s calculated that the players might do that but gives them better options than waiting around 😂
yeah i was thinking the same thing, in fo4 there woulda been a dialogue option "Ive already got the damn sword"
@@klondike69none85 plus being able to skip dialogue lines really helps
Bethesda games are goat
@@flamingcat1101 yeah but sometimes im clicking LMB to skip so fast I shoot the guy at the end by accident 🤣🤣🤣🤣
@@klondike69none85classic fallout moment 😂
Alan’s ability (minus the blooper reels) to keep a straight face with some of Rowan’s antics is amazing. Plus, he makes one heck of a cleric.
In totk, if this happens before they end the dialogue they'll be like "oh you already have it"
"Please accept this sword as a token of my gratitude"
"😀 yeah no fuck this."
Too many games do this! If I beat all the baddies protecting it, I probably got something way better. You do realise I'm just gonna take your grandfather's mystical hoe and sell it for 39G right?
The worst is when the game denies you already having it and required you to get it again AFTER triggering the quest!
Probably, the unexpected example, but in Civilization 6 you can boost the research of Iron Working by building a mine on iron (which unlocks at Bronze Working), BUT there will be no boost, if you've already built mine on hill and after that discovered iron on it.
I just love it when you already have the item and just immediately talk to them again and they thank you as if it took you years to do
Your acting is perfect 😂😂 it's great seeing you grow over the years
Bethesda NPCS would probably be like, "wait what? What the Hell? You're just walking around with that? Uhh, thanks."
in skyrim, if you get the dragonstone before the quest tells you, farengar will actually respond to the fact you already have it. sadly, i've yet to find any other npc that does the same
@@16austincobbalmost any of the fetch quest. If you already have the item, they'll have some type of dialogue to reflect it as long as it's not one of the radiant fetch quests like getting the sword for the dude in whiterun because the sword doesn't spawn until you get the quest
Its always a delight when the quest giver doesn't skip a beat and immediately recognises that you have the item after finishing their quest giving dialogue. Massively underrated.
Some one needs to make a huge game with these quests and jokes with the voice lines
This was one of the things I liked about AC Odyssey so much! If you completed a quest without knowing you would get a special quest and dialogue with the NPC.
This is why I love the quests where your character can just go, "Huh, lucky you, I just happen to carry that sort of thing around."
This happens in Runescape all the time lol. you even get special dialogue most of the time when you do this where the quest giver reacts to you having this arbitrary amount of these specific things
That one in Fallout NV when they ask for a shitton of psycho *as a joke*
The worst part is that you usually have to find it a 2nd time since the quest won't advance otherwise.
Some games actually account for that, if you start Doric's Quest in Runes Cape with the required ores already in your inventory you just give it to him and complete the quest right there
There are multiple quests where the NPC will ask for an item and your character will say "well how convenient! I have them right here!" or something along those lines. pretty funny jab at the players who use quest guides lol.
Talking with npc is harder than fighting against hordle...
and then he has the audacity to get angry when people use to skip the dialogue
For him, the day he saw his family's sword was the most exciting day of his life. But for the Adventurer, it was Tuesday. Last Tuesday, specifically
Ayyy, Street Fighter Reference!
And probably again on Thursday.
"Either out of boredom or a lust for blood you have already cleared the bandit camp and found the family sword. Go fetch your reward."
The look on Gregs face as he leaves. I'm dead. 😂
*"It took the player too long to realise its an NPC"*
your a npc too, so what's the problem?
I don’t like ruining my immersion. Especially if NPCs are well written
@@Pharaoh_Tutankhamen That is false, i am the greatest to ever live.
You forget the NPC forcing you to visit half a dozen places before you can turn it in
The worst part is when they don’t let you skip the dialogue or it just ends the interaction with the NPC so you have to restart the interaction just to give them the item.
The 1st time rowan listen to npc and not skipping 😂
Meanwhile in Assassin's Creed Odyssey the player character always waits until the quest giver has promised payment for the job, only then they tell the quest giver "ah, good news for you, I already did that shit"
Lol I was thinking about that. Just “so you gonna pay me for getting this item for you” “yes of course!” “Okay great here you go”
I'm so glad that some quests in skyrim you can just say, oh, you mean this?
i love doing that to farengar AFTER making him feel bad for trying to belittle a fellow mage, he becomes a wuss so fast if you happen to have magic skills AND the stone he wanted
Tears of the Kingdom made completing quests before they were given to you super satisfying, the NPCs were always surprised lol
I absolutely love it when this happens.
The almost chuckle Alan did when Rowan pressed the sword against his face.
Absolutely epic
That bit struck me as improvised, Idk how scripted they are and how much of the physical comedy just comes out during a take.
What is more annoying is when you have already completed the dungeon, but the quest item wasn't there until the quest started, so you have to search the dungeon all over again. This can be especially annoying when the maps are large (see Daggerfall).
Zelda fixed this. The NPC interrupts itself and jump to the second part straight away
This is how i imagine npcs in high tech VR.
Surprised Rowan didn't skip, probably that button got lost in a tomb as well
Rowan isn't going to use the skip function ever since Alan threatened him with a knife for skipping his quest dialogue about the flower picking
the most annoying part is sometimes the game force you to go to quest location for something you already got
Even most annoying is that sometimes the game want to also pick the item there, which you can't do since it's already in your inventory, effectively making the quest impossible to complete.
"Now to find his hammer"
The most average npc not gonna lie
"Oh, do you mean this old stone? (Give Dragonstone to Farengar)" Ah! The Dragonstone of Bleak Falls Barrow! You already found it! You are cut from a different cloth than the usual brutes the Jarl foists on me.""
this is how it feels like doing GTA SA missions where you are already in the yellow circle but the game still does not recognize it
Pissed me off so much as a kid!
relatable.
Late but
"All you gotta do is follow the damn train CJ!"
This is exactly how I sound, talking to my screen in this exact situation.
The famous sword with the distinctive garlic pummel. Probably forged by the ancester of Bodger the blacksmith.
Love how the sword actually has a garlic pummel.
_pommel_
Genuinely surprised Rowan didn't run him through with his family sword.
Nah Rowan wouldn’t do that…That’s more of a Ben thing😂
"I fear I may never see my family's sword again."
"It's literally through your eye."
That last frame of absolute adoration and excitement from the garlic farmer.
That little walkaround changed everything😂
Runescape solved this problem for some quests
Honestly Zelda does that incredibly well. I've taken in-game photos of things I thought might be important and had quest givers go "oh? You've already got a picture? Well let's see it!" and it blows my mind every time
I love that in TOTK when you complete a quest before talking to anyone they’ll stop mid-sentence and go “what? You’ve already done it?!,I guess that’s why your the best”
I love when they add extra dialog when you already have what is needed haha
I love how Rowen just pushes the sword up against his face.
Did you mean The Dragonstone of Bleak Falls Barrow in Elder Scrolls V Skyrim ? For real though it is a cool feeling to accidentally have found something you end up needing.
Easily one of the most found quest items before actually receiving the quest...the game practically points you in the direction of that Barrow. Such a classic game
"You know what? Why don't you keep it"
Every. Single. Time.
"never doubted you for a second" 😂
Happy that legend of Zelda TotK has fixed this issue for the game. Made it easy to explore and just complete random quests
It must have taken a few takes to not laugh his ass off when he was holding the garlic pommel on his face. Every gamer who has ever played an rpg, laughed hard at that one.
The face Rowan makes after he says I already found it😂😂😂😂😂😂 hes so proud of himself 😅😅😅 i LOVE VLDL!!!! You guys are the greatest, NEVER stop doing what you do. Absolute genius. Also love how he basically lays the sword against Alan's face and Alan doesn't flinch or break character. Comedy gold
That's why I love it when NPCs start their dialogue and the all of a sudden are like "oh wow! You already got it! You are amazing thanks!"
Great video Rowan really did take a long journey to give the sword to Alan
Better than this, is when you're forced to go all the way to the tomb again because the quest has different parts.
1. Slay 20 rats
2. Collect dirt
3. Find THE chest: Speak to the npc x to get THE key (who lives at the end of the map)
4. Open the chest to get some more dirt
5. You need to reach level 20 so you can retrieve the sword
Current level: 3
He was looking at the sun for vitamin d
The adaptation of the stuff they already have to shorts and compolations is truly expert
Yall are awesome
I love Alan's "Ah!" in the beginning.
Me, completing stuff in Master Mode BotW before activating the Quests-then talking to the NPCs AGAIN to get rid of their Quest markers 😂
Yeah in Skyrim they just give you a surprise reply. So then the monologue doesn't happen
I've literally had this exact moment so many times, I love it
This just reinforces the fact that most, if not all npcs are oblivious idiots😂
"You are cut from a different cloth than what the Jarl usually hoist upon me"
I've had this EXACT conversation with multiple quest givers in many games.
Simple, don't spawn the quest item till the quest is taken
I've seen that in some games and I hate it, so much. Like you cleared that dungeon / village of evil wizards whatsoever and then you need to go back because a random guy *now* spawned carrying that item. Valhalla had something like that, a hidden area in a monestary. You could raid the monestary but not enter the area without a key, a later quest talks about that monestary and Eivor is like "We raided that one, but I found nothing like that" "Duh, it's hidden"
@Ronrussel no, you found it. The game just wouldn't let you get it.
*Skip*
Plot twist: the quest would actually be way harder if you did it after talking to him, the other enemies just don't spawn until you do.
The way NPCs are so oblivious about everything
I like how he misses the sword and fondly remembers when he last saw the sword, but also hasn't been seen for generations, while also being from only 2 generations ago with he being the second.
Thats why I like botw and totk, the dialogue will change so you don't have to run the little circle and the npc is normally really suprised haha
The way he keeps talking with a straight face while looking at the sword is peak acting
I wish every game had a bit of different dialogue for already having solved the problem before you met the person asking for help, or even better, when it makes sense, they no longer ask for help at all, and instead the convo starts with something like "OH, YOURE THE PERSON WHO DID THAT THING FOR US, THANK YOU"
That's one thing i like about Breath of the wild and tears of the kingdom.
If you have already accomplished the goal given, you'll get different dialogue and get straight to the point with it