5:08 Great video. Just a heads up. For GT5 and GT4, the dice cap out at their level. So the highest gear die the GT5 can roll is a 5, and the GT4 is a 4. This was just confirmed by the designer at BGG.
Thank you. :) I have updated the information under the video - added the ERRATA for this rule. It is quite unfortunate that this important rule is not in the rulebooks.
@@nithrania-gameinanutshell yeah, it wasn't obvious to me at first but looking at the dashboard card again, the GT4 does not have Loss of Control for gears 5 and 6, so it must mean you can't use those.
Nice video, great explanation. Just one thing: when checking for turn order of same height/same speed cars, the inner lane is determines by the next (or current) corner. However, please note that a "corner" is especially defined as a space with restrictions, not just a "visual bend" of the road.
Thank you. 🙂 You're right with that point. However, the rulebook has 2 pictures (not one, but two!) that clearly shows the corners WITHOUT restrictions and that's how I explained it in this tutorial. Only then the authors confirmed that there's a mistake in the rulebook and the pictures are wrong. So, apologies, I can't fix the video now.
In latest gamerules versions yellow flag doesn't allow overtake only in sector with 00 car, in sector before it and in sector after. All other sectors is free for overtakes.
You're becoming one of my first "go-to" CZcamsrs for learning board games. You have great taste in games and your videos are clear and concise. Thank you!
Just bought this game and immediately watched your video to get a practical explanation before I read the instruction manual. Your video is excellent and explains the game brilliantly. Have you used an expansion set as you demonstrated the use of soft tyres? I have just bought the base game. Thank you.
Thank you. :) Yes, we use all tyre sets as we also use a new weather model from BGG (slightly modified) - we use 10 black and 10 white tokens, draw 5 at the start of the race (one by one), and if there are more black tokens than white then it rains. Then after each round we draw one more token and remove the "first one" from the previously drawn tokens, so we always have 5 tokens and the dominant color determines the wheather. Works perfectly! :)
Thanks for the detailed explaination, just great! Received the game but not yet played it, so this helped alot.👍 One thing, starting at 23:10 minutes, you only change the board if you change the TYPE of tires right? Otherwise i do not understand why you change the board.🤔
Zdravím.......jak je prosím řešen případ kdy se dostanu na 6 r. stupeň a následuje stále rovinka kdy není třeba podřazovat před zatáčkou? Použijí se pouze kostky 6 a dvě bílé setrvačnost? Tudíž posun o tři políčka? Děkuju
As the author of the game mentioned in one of the discussions, originally Repair+Tire Change took 000, but that was too much. So he changed it to 00, but the graphics design was already done, so it's 00 in both cases. Anyway, I have to say that in our games even the 00 is so fatal that the car suffering 00 penalty has almost no chance of winning. Therefore we almost never see any damage tokens, so we made a small house-rule and we draw some damage tokens even during the "0" crash.
@@nithrania-gameinanutshell This was interesting, and quite important to the game. Could you please explain in more detail how your houseruling this point?
This was a very helpful and well done explanation of how to play the game. Thank you!
I don't know if I'm afraid to try it or excited! Thanks for the VERY thorough video, excellent work.
😄 No need to be afraid, "excited" is definitely the way to go! 😊
5:08 Great video. Just a heads up. For GT5 and GT4, the dice cap out at their level. So the highest gear die the GT5 can roll is a 5, and the GT4 is a 4. This was just confirmed by the designer at BGG.
Thank you. :) I have updated the information under the video - added the ERRATA for this rule.
It is quite unfortunate that this important rule is not in the rulebooks.
@@nithrania-gameinanutshell yeah, it wasn't obvious to me at first but looking at the dashboard card again, the GT4 does not have Loss of Control for gears 5 and 6, so it must mean you can't use those.
@@nithrania-gameinanutshell "Errata" : Thank you for having me google the definition and learning a new word (and English is my first language)
I think the designers would think players would not overlook this... maybe once they spin out lol
Excellent video and content. You explain the rules very clearly. Thank you!
Thanks! :)
Pecka. Nevěděl jsem jestli HEAT nebo Rallyman, ale teď je to naprosto jasný. Ať žije Nithrania!
Ďakujeme! ☺️
Bravo. Very well done. Thank you.
Nice video, great explanation. Just one thing: when checking for turn order of same height/same speed cars, the inner lane is determines by the next (or current) corner. However, please note that a "corner" is especially defined as a space with restrictions, not just a "visual bend" of the road.
Thank you. 🙂
You're right with that point. However, the rulebook has 2 pictures (not one, but two!) that clearly shows the corners WITHOUT restrictions and that's how I explained it in this tutorial. Only then the authors confirmed that there's a mistake in the rulebook and the pictures are wrong. So, apologies, I can't fix the video now.
In latest gamerules versions yellow flag doesn't allow overtake only in sector with 00 car, in sector before it and in sector after. All other sectors is free for overtakes.
Fantastic explanation! Haven't seen another as good as this one for Rallyman GT anywhere else. Cheers!
Thank you. 😄
Very good and clear video, this really helps for when my copy of the game arrives.
Thanks!
You're becoming one of my first "go-to" CZcamsrs for learning board games. You have great taste in games and your videos are clear and concise. Thank you!
Thank you veru much! 😀😊
Fantastic rules explanation! Subscribed to your channel!
Thank you. :)
Thanks for lesson :) 1st game, 1st win :) Greetings from Poland
Thanks! 😀
Fantastic tutorial, thank you!
Just bought this game and immediately watched your video to get a practical explanation before I read the instruction manual. Your video is excellent and explains the game brilliantly. Have you used an expansion set as you demonstrated the use of soft tyres? I have just bought the base game. Thank you.
Thank you. :)
Yes, we use all tyre sets as we also use a new weather model from BGG (slightly modified) - we use 10 black and 10 white tokens, draw 5 at the start of the race (one by one), and if there are more black tokens than white then it rains. Then after each round we draw one more token and remove the "first one" from the previously drawn tokens, so we always have 5 tokens and the dominant color determines the wheather. Works perfectly! :)
Thanks for video.
Good instruction I ever seen, game is quite complicate at first but I feel easier after watched video
Thank you. :)
your videos are awesome, great work....keep em comin
Great job. Thanks for the wideo.
Thank this is great tutorial you have made ! :)
Thank you. :)
A great explanation, can't wait to get started!!
Very, very good tutorial. Well done.
Thank you. :)
Just received my Kickstarter order and this was great to get me started. Awesome job, thank you very much.
Thank you! :)
Great video! Thank you!
What playmat are you using? It looks great!
Thanks. :)
It's this one: www.gamemat.eu/en/battle-mats/6-x3-battle-mats/6-x3-g-mat-sands-of-time.html
I really enjoy the way you explaining games. I hope that you will keep your channel up !
Thank you. :)
Thanks for the detailed explaination, just great! Received the game but not yet played it, so this helped alot.👍 One thing, starting at 23:10 minutes, you only change the board if you change the TYPE of tires right? Otherwise i do not understand why you change the board.🤔
Thank you. :)
Yes - change the board only if you change the type of tires.
@@nithrania-gameinanutshell Thanks for replying.🤟
Great job. Excellent work.
Zdravím.......jak je prosím řešen případ kdy se dostanu na 6 r. stupeň a následuje stále rovinka kdy není třeba podřazovat před zatáčkou? Použijí se pouze kostky 6 a dvě bílé setrvačnost? Tudíž posun o tři políčka? Děkuju
Ano, ak si to dobre pamätám. :)
Excellent demo and explanation thank you
Thank you. :)
merci i m unterstand every things and it s good for my english .
Merci beaucoup. :)
Still waiting for my Game :) but one Question, should take *change Tire and repair* more time then repair only ??!
As the author of the game mentioned in one of the discussions, originally Repair+Tire Change took 000, but that was too much. So he changed it to 00, but the graphics design was already done, so it's 00 in both cases.
Anyway, I have to say that in our games even the 00 is so fatal that the car suffering 00 penalty has almost no chance of winning. Therefore we almost never see any damage tokens, so we made a small house-rule and we draw some damage tokens even during the "0" crash.
@@nithrania-gameinanutshell This was interesting, and quite important to the game. Could you please explain in more detail how your houseruling this point?
Very well done video!
Thank you. :)
How to play is 26 minutes long. WOW. (to be fair, I'm not a hardcore board gamer)
Well, that's a standard for these kind of games. 😀
However, still way shorter that reading the rulebook. 😊