Cata heroics were the greatest dungeon core ever in the history of the game before they got nerfed. And I loved the zul'aman and zul'gurub remakes too.
That was the only time I got insulted as a healer, by melee dps who had not idea what was going on. I still remember frantically spamming Dispel over and over.
I can totaly agree - But Hirumdx: Whats with Deathmines? Pretty much all Bosses there, had instant death mechanics as well - AND needed to be killed pretty fast.
my only problem with the hard cata dungeons are the hour long waits going through many tanks because they don't know you can't just skip mechanics in it
Doing heroic cata dungeons was epic. You couldn't just pug when it was new. You needed to go in there with your 5 man from guild, plan out the fights, put down markers, and make it work. I loved Cata.
and then after a wipe the group breaking down pointing fingers trying to blame every one else for being the one who was not standing in the right place.
starbtle The one thing I didn't agree on in this video was the god breaker fight. That shit was the most fun I have ever had in game and I've been playing since vanilla. And the pugs that I got made it look easy. Take that fight then add some evanescence = Epic fcking time.
I agree the god breaker fight was fun, but at the same time a lot of pug groups sucked at the mechanics. People would not stack on the chains, they would let the ghosts get to the healers... would not dps chains after they were released... I mean if you had a good group or a guild group it wasn't an issue... but a lot of pugs were just stupid and expected it to be like the other cata dungeons post-nerf which was not the case.
We always just had a DK throw a circle down and AoE the adds it was never a problem and we just did it in the middle of the room. DK Circle a decent tank and a fury warrior spamming whirlwind cleave and slam would decimate them. #blizzardgivebackourwhirlwind
Falric and Marwyn have nothing to do with the difficulty of the fight. It's the waves of 5 adds that are the problem. I never saw one group actually wipe while fighting Falric OR Marwyn....
The mind-controlling ogre boss in Shadow Labs was horrible. Because the MC was unavoidable, it was the only boss at the time that actually became harder the better geared your group was...
Yeah I was convinced that one was going to be on the list. I detested that fight. You literally had to sit back and watch your character blow all your cooldown's, attack your healer, get smashed in the face by your tank,and as I was maining hunter at the time, the mind control used to change my aspect and burn through all my mana ...and when you got control back, if you were still alive, you had to deal with the shit-show the mind control had left you in >.< My tank friend ALWAYS killed me in that fight, the bastard..even though it wasn't really his fault lmao.
What, are you saying you didn't enjoy TIME FOR FUN!? That was the funniest boss in BC. I used to have a weapon swap macro that would make me put on fish weapons instead of my maces right before he was gonna berserk everyone. Just for that rare instance I'd stab a healer to death with a fish. :D
I'm realllly surprised Corla, Herald of Twilight wasn't on the list. The beams mechanic was rocket science for 90% of the people in cata, also she could fear people soaking beams, interrupting the soak and summoning the 2 adds that hit like a truck. Of course, we're talking for gear appropriate fight. Later in cata you could just tank and spank her down before the adds even spawn. :D
Man I still remember back in vanilla in my very first Uldaman run, my group had gotten to the last boss in Uldaman and saw a level 47 boss when our highest guy was 39. My friend who was with me had called in one of his guildies to pop in on their 58 guy to help beat it.
Ah, good ol' Cataclysm. The first and only expansion I played on a pretty hardcore basis: I cleared all the heroic dungeons within three weeks from launch through LFG on my main (resto shaman) and two of my alts (bear and prot pally) shortly thereafter. Doing heroics while almost only hardcore players meet the minimum gear level necessary to get in and the fights are still new for everyone was so much fun, it felt like doing 5-man raids with most players willing to wipe as many times as necessary to get it done as long as there are signs of progress towards a win being made. Not having to put up with people expecting you to know everything about every fight before your first try and people who give up on the first wipe was such a refreshing experience. My first Heroic Cataclysm dungeon clears took a few hours each but I hadn't had that much fun in WoW before or after. I quit WoW after my Cataclysm guild fell apart from drama, tried coming back for the next content patch and got a brutal reminder of how unforgiving the WoW player base tends to be to players who take breaks or aren't in new content from day-one. I haven't logged into my WoW account since.
Yeah, the real problem with modern WoW are the people, not the game itself or any particular expansion... they just quit as they expect to be carried and don't want to learn by doing, they want you to go and fuckin watch/read guides... spoiling a big portion of the fun of a boss... :/
Thinking back of it I really loved cata dongeon for some reason . Most of them looked very cool and the difficulty was not something that bothered me . Actually I think overall until the last raid of cataclysm the expension was pretty good .
ill totally agree ppl hated cata beacuse wrath dungeons wer so easy ill never forget how easy was pos or fos but cata man that was awesome, for that its my favorite expan, i was a tank if you want to know
+Carlos Cerritos Cata raids were too easy and removing a vast majority of stats and required caps from tanks made me sad. Shaundewey the Champion of Ulduar
Last boss is way harder, I still have a super hard time to explain the tank how to tank him propertly, and sometimes dosent matter, tanks get 1 shooted on the push he does when he enrages from time to time.
I never had a problem with him, last boss in Soulforge on the other hand.... Healers getting killed by an army untargetable Ghosts, People getting Death Star´ed to death. Good times "shivers"
+iNuminex that trio of dungs was fun, but the forge master sucked for pugs because people didn't always know the mechanics, even with 2 or 3 who do, it will drag on till you wipe anyway
I thought that Murozond from End Time on heroic was ridiculous, especially about how much health it had, even though you had that 'bring back time' ability
Every Grim Batol boss should be on the list. The 1st. guy killed a lot of people with his charge, many noobs killed the purple trogg by the boss making the boss 1 shoot the tank. The 3rd boss was a nightmare to place him, you have to stay out of the cloud he makes, avoid the breath of the dragon, but the cherry atop the cake was the adds, even if your group was decent, sometimes an add would spawn on the time the dragon was breathing and noone would spot it quick and then reach whoever it was the target that because of the mechanic was hidding next to everybody else behind the dragon and game over. I've wipe WAY more times to the 3rd boss in fact then any other in GB. The No. 1 Ozruk funny thing, i've wipe very few times, the real deal with Ozruk is that the whole fight falls on the shoulder of the tank. And i was the tank.... so clearing the trash i realy need before the fight, position the boss in a relative good spot (facing the big column to the left) made the fight actualy easy. Even very early on the xpac. All i had to explain was to the melee, that when they get paralized for a second, that was their call to run out of the circle. Even if the healer get stunned it wasn't a big deal. Cause noone else was taking dmg atm.
You missed Setish, Ra, etc from Halls of Origination. Honestly I'd say that whole dungeon was harder than almost anything on this list except for one or two bosses. It was, and is, my fav dungeon ever though.
Well, the only problem in HoO was Anhuur, rest was easy (i mean last bosses woul be great if their mechanics even played any part - especially Setesh and Ammanue HC.
William Grimm post nerf was boring and essentially caused me to step away from the game for many years. Now I’m back with Azerite Armor bs.. yeahhhhh when the hell is classic coming out?
Hiru totally missed King Gordok from Dire Maul North (Vanilla). Final boss of the entire instance and also the one boss of the tribute runs. He hit like a truck, taking a third of the tank's health in one single hit. At the time, healers could not sustain this. He also had a mini-boss Cho'rush who hit like a normal Vanilla boss. The whole fight was dealing with a boss and an overtuned boss. The only way to complete this without insane raid gear was to have a hunter tank the boss. To make matters worse, you could not kill Cho'rush until Gordok was down, otherwise Gordok would enrage and wipe the whole group within seconds. Another way of combatting the bosses was to have your healer grab some mana potions and sit on the nearby ledge and cast their most powerful healing spells until the healer had the most aggro and waited for Cho'rush to follow them to the top of the ledge and jump down. You also were required to have a protection warrior who could cast Last Stand since the boss hit so damn hard.
Awesome vid! Though I've been playing WoW since Vanilla, Cataclysm is still my favorite and these hardass dungeons/heroics reminded me why. Gotta say I'm surprised no End Time (i.e. Well of Eternity, End Time, and Hour of Twilight) heroic bosses made the list though!
Oh dude, you just reminded me the hardest dungeon boss to heal in the History of WoW... End Time, Lady Sylvanas, like for fuck sake, her damage was ridiculously insane, her RNG was hard as hell and the fack that every single ability she had was instant cast :| Hahaha, anyways, I loved Cataclysm with all my heart and healing back then was really cool and very very fun for me.
Ozruk is my favourite. Apparently, The Earth is REALLY strong, lol. Yes, pally healers melee him to dot themselves - once in a while groups asked me wtf I was doing. I loved his "Feel the strength of the earth!" sound.
As someone who played a lot of holy paladin back in cataclysm I can tell you that your Judgement triggered the bleed. You'd have to be pretty careful with the timing though since the bleed's duration isn't that long. I'd like to give an honorable mention to Jan'alai in Zul'aman. So many pugs I tried to tell the dps to kill ONE of the adds that spawn. If we kill neither, we wipe immediately. If we kill both, we wipe when boss is at 35%.
Me too, the 1st month was the golden age, until they nerfed everything really hard. I loved that time in wow more than anything and I'm going to remember it always
I remember that one of the Netherstorm dungeons on heroic mode was hard enough that you didn't want to pug it. Can't remember which one that may have been.
Hardest boss in vanilla. as the 1st hard boss: Archmage Arugal (old Shadowfang) - with ability to 3-4 shot tanks, 5 second stun and 10s mindcontrol (yes you heard right) which he cast randomly (yes if he targeted healer you died), he deserved be hated by everyone who ever visited him
i think the wolfmaster is also as hards as him because of the all the adds he spawned. if you killed adds though, it became easy. It has been like 14 years but we still couldn't teach people "adds ALWAYS go down first, except when there is a specific mechanic that needs them alive".
Scourge lord Tyrannus needs to be on here, now that timewalking is a thing. I've literally never beaten him since timewalking started, despite knowing the fight like the back of my hand since Wrath. The tank never runs from "POWAH OVERWHELMING". They never kite him through ice patches. Everyone ignores marks, either blowing up the tank (dps mark) or healing the boss back to full (healer mark). Hot tip, if you get Pit of Saron, drop group. It'll be a massive wipe fest on every boss and you won't even finish.
The funny thing about the boss, in early WoD I leveled a pala together with my brother as a dk. We locked our exp to do herald of the titans. The first instances we wanted to do to get some gear were the three icc instances, heroic of course. We wiped once or twice on every boss until we had a strat (we were really crappy geared about 140-150). When we did Tyrannus we wiped like ten times with me as a heal and him as a tank. I switched to tank to smooth out the damage we took or whatever. My brother died at about 50%. I killed him solo from then on. If you know what you are doing as a tank, it's a cakewalk
You're kinda too undertuned for Pit of Saron timewalking, every other tw is a cakewalk. Same with End Time for cata tw, and yes the tank almost never runs from power overwhelming.
I have 0 experience with tw because I jumped ship in MoP but in Wotlk you could literally just put him in the corner and ignore PO if your tank or healer was geared. Is he overtuned now or are people just not geared enough?
Strongside The thing with TW is that you can't overgear it since you're scaled down, sure you can optimize your gear to do more dmg etc. but you still can't really ignore mechanics.
I miss cata heroics so much. They weren't as time-consuming as raids, but still provided enough of a challenge to feel worthwhile. I was more proud of that blue loot than all of my legion legendaries combined.
We had guildies quit because of Cata dungeons. They were so used to WoTLK heroics taking 10 minutes (at the end of the expansion) that they couldnt handle spending 30+ minutes on a Cata dungeon (at the beginning of the expansion) I hated those people and were thrilled they quit.
I LOVED the Jin'do the Godbreaker fight! I loved fighting him every time I went into the Zul'Gurub dungeon. The only bad thing I remember of the Zul'Gurub dungeon is the 30 min que times.
As a healer, I’d almost always get insta-queues, plus the goodie satchels when queueing for the Troll dungeons in Cata. In addition, at least half the time, I’d be replacing a healer either on the Firehawk boss in ZA or Jin’do in ZG. Satchels and gold for spending 10-15 minutes killing trolls during peak hours? Oh yes!
My first thought on seeing this list was "Ozruk". I loved Cata heroics as they were out because the bosses were actually interesting. Although some give me flashbacks.
I loved early cata!!! It was amazing how you actually had to face challenges to get your gear! It was the perfect combination of character controll and difficulty. Then they messed it up big-time at the end of the expansion.. But up till then! Remember how i was one of the first getting that dragonheart piercer, and how restodruid always topped healing charts since that regrowth AoE healing was an amazing insta hot on like 5 peeps.. really good times!
Fun fact, Loken was originally meant to be the boss of Ulduar, and Yogg Saron was supposed to be the boss of a cut underground raid, which was presumably meant to be found in the cut underground questing zone. I would not object to Loken coming back for more development now that Odynn is free. South Pole Titan themed expansion anyone?
Blizzard decided that Pallies should be melee healers in Cata, so if the boss didn't have mechanics that required them to be in ranged, they often meleed bosses for mana return and free heals. Ozruk was one of the bosses they used to reinforce this idea with pallies since, like you said, we needed the bleed effect to break the stun so being in melee was our best option.
You just saw your equipment destroy itself.... Just remember the hellfire dungeons. peninsula, for example. Shit ton of mobs and you as a fresh lvl 60 tank...
Not only in hc. Even if you had t2 at 60, ramps trash could rape your tank and heal in 2s with cc + burst. BF ninjas could split you in half without your healer being able to do anything, mines on engineers = OS, 2 bosses could OS. Every trash in TBC could make you wipe, Maghteridon ones are brutal, SSC ones are brutal, TK ones, any raid ones actualy. TBC was just a real xpac, with mechanics made to teach you how to play, focus, cc, think (like no hot on tank at pull, los first mob spells, mc most dangerous mob, positioning...). Only xpac close to this level of challenge being vanilla and cata (to4w or twilight raid hc were dope af, same for dungeons/hc).
You're absolutely right, Athos. I started playing shortly after Burning Crusade launched, and mained a Fire Mage... back in the day, THREAT was a real thing - unlike now where you couldn't pull aggro off a tank if you tried and the tank fell asleep. My GL made me put Omen as about 1/8th of my screen before Malchezzar every single time... lol. I learned to fear that giant red screen flashy. Interrupt, switch to Scorch, pray for my hate bar to go back down...
It took many to realise that the sheer number of adds in a pack of BC trash was almost untankable by most pug warriors, but still nobody would accept paladin or druid tanks. This changed eventually when everyone realised their AOE threat was amazing compared to warriors, and so the pally and druid tank finally got some love from the WoW playerbase, whilst warriors were megapissed most of the expansion until they were given uncapped AOE on their skills in Wrath.
those last three brought back some memories. I tanked all of them and found myself giving the spark notes equivalent of the fights to every pug I entered.
Indeed. Shadow labs and Shattered Halls were both difficult. The former because of an annoying gimmick boss in part, though the final boss was not easy either. The latter because it required a solid grasp on game mechanics to progress smoothly. I remember running shattered halls over, and over, and over again, day after day for months. Eventually the perfect team comp was Fire Mage/Warlock/Elemental Shaman with a druid healer.. Eventually Shattered Halls was something I cleared with pugs within 30 minutes total on heroic. Once T6 content came out all it took was a restoration druid's Lifebloom to keep me up, paladin tanks who stacked block rating and value were ridiculous in that place. Good times. Cata heroics during launch were the best, though unless somebody suffered through the struggle of vanilla and tbc, it was likely they wouldn't have the skill to survive the steep difficulty spike following after wotlk.
*shudders* I remember fighting the ogre boss, running the dungeon for gear and to get the key so I could get into Karazhan back when attunements were a requirement for raids.
@@knusperkeks2748 Shattered Balls got it's name for good reason, pulling huge elite packs and very easy to make multi pulls caused constant wipes in an era when warrior tanks still had terrible aoe threat, much easier with paladin and druid tanks though, as a pally healer with like 60% mitigation i just facetanked a few elites no problem even in heroics but if I was a priest I'd probably cry and die.
Oh man, I was trying to learn how to tank in Cata after being DPS for BC and Wrath, and I remember that Stone Core scared me so much that I would make that I wouldn't have to do it by manually queuing up for... ANYTHING ELSE. I wouldn't have minded trying it, I like a challenge, but I didn't have a guild and PUGs were getting pretty terrible around then, and I didn't want the extra sass when they killed themselves and dropped over and over.
I replayed Monastery 7 times b4 I finished it first time at launch not a SINGLE person ever bothered to blow orbs or remove anger. as a healer that wasnt an option for me and I got sick of that place
Were they trying to get the achivement? I know that was one of the Metas for the mount, do the fight and never drop your anger stacks. But I know your pain. I've healed for the most part since LK so ... yeah. I didn't mine Monastery, the one that always got me was the bug one that starts in the tree. I always forget the name. Not gate of the setting sun, but the other bug one... with the sap boss, the tower defense game, guy with the bubble, and the wind boss 1.0. That's the one I hated getting in pugs in MoP.
Zoggosh wbu the one with the big bug that had weak spot huh? and the explosives guy in the same instance? just that one fresh 90 warrior always needed to trigger everything then half group leaves or like at the big bug no dps goes to hit weak spot and all die to the gusting winds at some point dungeons in pandaria were a nightmare not the dungeons themselves but people
12:10 "What boss could be harder than the Godbreaker? How about a boss that required individual responsibility and coordination, _but_ also had a one-shot mechanic?" *"BREAK YOURSELVES UPON MY BODY"* Gets me every time. :D I can see why you dropeed the voicelines so quickly, but you gotta admit they were used pretty well in this video.
I don't remember Ozzrtuk being that difficult though. I don't know if our healer/tank combo was op, or if the fight wasn't as hard as it seemed. All I had to do was jump at stomp.
Recall a few wipes on Vanessa VC in Deadmines. Also Karsh Steelbender in Blackwing Cavern was difficult if you had a tank that didn't know to kite him through the lavafall.
Heroic Shattered Halls in BC was notoriously skipped/people just didn't run it, even if it was the daily heroic dungeon. The trash was so brutal and needed a certain group make-up with enough CC, and the last boss, Warchief Kargath Bladefist, was soooo punishing.
My main was my shammy in BC and I didn't get to run Shattered Hall's for months on him as the trashed required maximum CC. I was so happy to finally run that place on my main and even more happy when we mastered the timed run.
I recall this as well, I remember taking alot of attempts with alot of different groups for the trial of the naaru chain (tempest keep attune if I recall)
Ah Cataclysm, I remember the times when my groups wandered into the Halls of Recreation, AND THEN GETTING WIPED BY THE FIRST BOSS TEMPLE GUARDIAN ANHUUR WITH HIS SNAKE PITS
I agree with the order of the bosses that you do have on the list. The only other boss off my head I can think to add in would be the first boss in Stonecore due to the animations not showing where he would pop up when he went underground. That one was the one that gave me problems in Cata.
Haha but it's true though man. Good video though. I had totally forgot about that boss (and being a couple days later I can't remember his name now) that is like ten levels higher than everything else in the dungeon. Nice trip down memory lane.
this video made me realize how much more skillful i became as a healer because of cata dungeons. and how much i actually enjoyed running the dungeons throughout the whole xpac. hoping for that same feeling in legion.
Cata heroics were how I learned to play. SFK and Stonecore being my first two heroics. Getting thrown into the deep end is how I like learning how to play games though so it was perfect.
Cataclysm Zul'Gurub and Zul'Aman bosses were both epic and outrageously difficult sometimes. I enjoyed this patch so much when it was released, even tough I was complete shit at the time with my crappy, ungeared troll hunter
Dear god, Ozruk. Funnily enough, I never had any issues with that boss even before the dungeons got nerfed, but hearing that quote sent a shiver up my spine.
To answer your question about Ozruk (because i mained hpal in early cata), judgement was considered a melee attack and had a lot of range, so you'd judge the boss before the stun effect to get the bleed :)
Hmmm i reckon scholo and strat ud in vanilla was pretty hard.. Not one of these bosses in video gave me more trouble back then except for the halls of reflection one.. That was so annoying as warrior tank.. Was ok as paladin as aoe threat was no issue. My vote for the hardest dungeon.. Vanilla UBRS or BRM. I had a saturday where it took me 9 hours to finish a UBRS run as shit was so hard to find healers back then and no one would join a pug group.. And .. BRM... Just annoying. So annoying how big the dungeon was. Needing a rogue to unlock doors, to open a door that was a game mechanic to progress on, insane aoe fire eles later on, the emp runs where your healer got killed by e fast respawns while trying to drink.... I cannot believe youre saying those dungeons in the video had to have awarenes.. You needed all of that in vanilla just to go through a dungeon.. As hardly anyone was overgeared for a dungeon. If they were they would be doing raids. Or the infamouse 45 baron runs..... O do I miss the good ol days..
For Ozruk, speaking as a Prot/Holy Pally at the time, the easiest way to dot yourself was to use a Sulfuron Slammer from Blackrock Depths just before the debuff, so that it ticked it right away.
Oh shit, I totally forgot about Jin'do. Those fucking chains caused so many pugs to fall completely apart. And yeah, Ozruk was fucking amazing. Used to listen to the Ozruk techno remix all the damn time. I miss hard dungeons.
The boss was actually super easy once you told People how to get rid of the stun. But to be fair you could fill 10 lists just with early Cata, BC, Vanilla and some WotLK bosses because most of them where tough as nails if not overgeared.
Omg Jin'do. Sooo many wipes and bad memories. F*ck that guy lol. I remember Ozruk and solo'ing him down as a prot pally once the rest of my team was dead. It took a while but self heals were awesome back then.
There was a drink you got from the dwarves that applied a very small DOT when you drank it. I can't remember what it was but we always used it when fighting Ozruk to get around the rooting...
There is one boss that I am surprised did not make this list and that is Garfrost from Pit of Saron. His stacking dot he puts on everyone would kill people constantly, even after being told how to remove it. Even after it appeared in timewalking, I still would see people dying to that one mechanic all the time.
Oculus is one of the greatest dungeons in the game -.- just because ppl are to dumb to find their way around or adapt to a drake wtih 4 abilities is the dungeon bad? I enjoyed oculus for how different it was from the rest would enjoy a new oculus in the expansion after legion maybe in a raid like they did in ulduar
It was sooo tedious after the first few times. Even worse was if you were in a pug with someone who wasn't experienced with it and made mistakes. Nothing worse than wiping on those effing dragons.
That was more nostalgic than I expected, forgot how much I loved WotLK Dungeons, especially HoR and FoS. Also callback to a time when individual gear items mattered and felt important and rewarding and weren't just randomized ilvl upgrades you could get from grinding your face off on a dozen different activities.
Harbinger Skyriss is one of the most interesting NPCs in WoW hinting at a mighty Race of Beings that actually won against the Legion. I would love for Blizz to expand on these Creatures but... i think they forgot about it.
Roltall? Oh come on,Hiru.I solo this guy everytime (On mythic) with my Blood Dk.Not worth being in this list.Also,about wod bosses, Iron Docks last boss is harder than Roltall
No Ozruk NOOOOO SHIT I almost forgot about him! Thanks for bringing my Tank-PTSD up again. After my first run of Stonecore in Cata I simply layed in my bed with a blank stare. It was nightmare-inducing One fuckup from the healer or the tank and the game was basically over. PLS NO MORE
So glad I was a competent tank for all these bosses. Made those unnerfed cata dungeons much easier I remember hitting 85 first day and walking into heroics and downing them one after the other. I don't have any nightmares from heroic dungeons and most of my guild don't either lol
Oh jesus Ozruk. Nightmares. I remember trying to explain how to deal with it and having dps/tanks tell me "No, dude, you're supposed to just bubble/heal through it."
Grim Batol I remember doing it for the first time on launch ..... 6 hours well spent
So familiar :)
Mine was 4 hours.
Theres a reason my guild calls it the "Grim Butthole".
There's a reason for which I'm playing on the Grim Batol server.
Doing that on Timewalking is painful.
Cata heroics were the greatest dungeon core ever in the history of the game before they got nerfed. And I loved the zul'aman and zul'gurub remakes too.
Hardest dungeon bosses? Cool, let's see what you got for me.
"I have witnessed the rise and fall, of empires!"
*TRIGGERED*
All the bosses in mauradon and sunken temple, because no one could ever find them
Good one, but the process was immersive at the same time :)
Name lol
i always liked Mara.... i had to guide guild members for the lunar elders event because noone could find the elder was sooo funny
With that logic, old Wailing Caverns. The amount of time people would get lost in there is insane.
I hated sunken temple...
"Break yourselves upon my body. Feel the strength of the earth!"
*Vietnam Flashback intensifies*
Oh god...
czcams.com/video/un2M8USAdQQ/video.html
I still don't know what the fuck to do besides scream hysterically during that fight
That was the only time I got insulted as a healer, by melee dps who had not idea what was going on. I still remember frantically spamming Dispel over and over.
Utterly loved Cata era dungeons, was annoyed when they were made easier, I loved the challenge!
you and me both bud
I can totaly agree - But Hirumdx: Whats with Deathmines? Pretty much all Bosses there, had instant death mechanics as well - AND needed to be killed pretty fast.
my only problem with the hard cata dungeons are the hour long waits going through many tanks because they don't know you can't just skip mechanics in it
Doing heroic cata dungeons was epic. You couldn't just pug when it was new. You needed to go in there with your 5 man from guild, plan out the fights, put down markers, and make it work.
I loved Cata.
Yea used to be hard but now me and another dps can just solo the whole dgn in heroic =/
Falric and Marwyn..so many hours of cowering in a corner..
and then after a wipe the group breaking down pointing fingers trying to blame every one else for being the one who was not standing in the right place.
starbtle The one thing I didn't agree on in this video was the god breaker fight. That shit was the most fun I have ever had in game and I've been playing since vanilla. And the pugs that I got made it look easy. Take that fight then add some evanescence = Epic fcking time.
I agree the god breaker fight was fun, but at the same time a lot of pug groups sucked at the mechanics. People would not stack on the chains, they would let the ghosts get to the healers... would not dps chains after they were released... I mean if you had a good group or a guild group it wasn't an issue... but a lot of pugs were just stupid and expected it to be like the other cata dungeons post-nerf which was not the case.
We always just had a DK throw a circle down and AoE the adds it was never a problem and we just did it in the middle of the room. DK Circle a decent tank and a fury warrior spamming whirlwind cleave and slam would decimate them. #blizzardgivebackourwhirlwind
Falric and Marwyn have nothing to do with the difficulty of the fight. It's the waves of 5 adds that are the problem. I never saw one group actually wipe while fighting Falric OR Marwyn....
The mind-controlling ogre boss in Shadow Labs was horrible. Because the MC was unavoidable, it was the only boss at the time that actually became harder the better geared your group was...
Yeah I was convinced that one was going to be on the list. I detested that fight. You literally had to sit back and watch your character blow all your cooldown's, attack your healer, get smashed in the face by your tank,and as I was maining hunter at the time, the mind control used to change my aspect and burn through all my mana ...and when you got control back, if you were still alive, you had to deal with the shit-show the mind control had left you in >.< My tank friend ALWAYS killed me in that fight, the bastard..even though it wasn't really his fault lmao.
Time for FUN!
What, are you saying you didn't enjoy TIME FOR FUN!? That was the funniest boss in BC. I used to have a weapon swap macro that would make me put on fish weapons instead of my maces right before he was gonna berserk everyone. Just for that rare instance I'd stab a healer to death with a fish. :D
Something about this shaman is.... fishy... I like it!
@@MotherofImps my druid was OP on that one tho, shifts to normal form to melee :p
I'm realllly surprised Corla, Herald of Twilight wasn't on the list. The beams mechanic was rocket science for 90% of the people in cata, also she could fear people soaking beams, interrupting the soak and summoning the 2 adds that hit like a truck.
Of course, we're talking for gear appropriate fight. Later in cata you could just tank and spank her down before the adds even spawn. :D
EVEN IN TIMEWALKING DUNGS ITS ASTROPHYSICS
I remember the Cata dungeons. All those new players who had never seen BC and were not prepared.
As someone who started in cata and played resto shaman I can attest to this, made getting ready for the raids a lot easier tho I think
shoulda had Illidan in the party, he would certainly be prepared
True
Cata dungeons where only hard because a pugs and b overtuned, after a few weeks you just nuked all of em..
Yep. But the difficulty of cata dungeons actually made me a better player.
Man I still remember back in vanilla in my very first Uldaman run, my group had gotten to the last boss in Uldaman and saw a level 47 boss when our highest guy was 39. My friend who was with me had called in one of his guildies to pop in on their 58 guy to help beat it.
Ah, good ol' Cataclysm. The first and only expansion I played on a pretty hardcore basis: I cleared all the heroic dungeons within three weeks from launch through LFG on my main (resto shaman) and two of my alts (bear and prot pally) shortly thereafter. Doing heroics while almost only hardcore players meet the minimum gear level necessary to get in and the fights are still new for everyone was so much fun, it felt like doing 5-man raids with most players willing to wipe as many times as necessary to get it done as long as there are signs of progress towards a win being made.
Not having to put up with people expecting you to know everything about every fight before your first try and people who give up on the first wipe was such a refreshing experience. My first Heroic Cataclysm dungeon clears took a few hours each but I hadn't had that much fun in WoW before or after. I quit WoW after my Cataclysm guild fell apart from drama, tried coming back for the next content patch and got a brutal reminder of how unforgiving the WoW player base tends to be to players who take breaks or aren't in new content from day-one. I haven't logged into my WoW account since.
Yeah, the real problem with modern WoW are the people, not the game itself or any particular expansion... they just quit as they expect to be carried and don't want to learn by doing, they want you to go and fuckin watch/read guides... spoiling a big portion of the fun of a boss... :/
Thinking back of it I really loved cata dongeon for some reason . Most of them looked very cool and the difficulty was not something that bothered me .
Actually I think overall until the last raid of cataclysm the expension was pretty good .
I played healer during Cata and I still think it had the best dungeons ever
It actually was the time when I healed most. And I never enjoyed holy paladin ever again as much as I did in cataclysm.
i love tanking in Cata one of the most fun experiences ever.
ill totally agree ppl hated cata beacuse wrath dungeons wer so easy ill never forget how easy was pos or fos but cata man that was awesome, for that its my favorite expan, i was a tank if you want to know
+Carlos Cerritos Cata raids were too easy and removing a vast majority of stats and required caps from tanks made me sad.
Shaundewey the Champion of Ulduar
Forgemaster Garfrost! Pit of Saron wrath, that boss still wipes pugs on timewalking!
Last boss is way harder, I still have a super hard time to explain the tank how to tank him propertly, and sometimes dosent matter, tanks get 1 shooted on the push he does when he enrages from time to time.
No one knew how to remove the stacks back then xD
I went through 7 tanks on one run in that fight alone. Kept refusing to reset stacks and dying then ragequitting and blaming the heals
I never had a problem with him, last boss in Soulforge on the other hand.... Healers getting killed by an army untargetable Ghosts, People getting Death Star´ed to death. Good times "shivers"
+iNuminex that trio of dungs was fun, but the forge master sucked for pugs because people didn't always know the mechanics, even with 2 or 3 who do, it will drag on till you wipe anyway
I thought that Murozond from End Time on heroic was ridiculous, especially about how much health it had, even though you had that 'bring back time' ability
Every Grim Batol boss should be on the list. The 1st. guy killed a lot of people with his charge, many noobs killed the purple trogg by the boss making the boss 1 shoot the tank. The 3rd boss was a nightmare to place him, you have to stay out of the cloud he makes, avoid the breath of the dragon, but the cherry atop the cake was the adds, even if your group was decent, sometimes an add would spawn on the time the dragon was breathing and noone would spot it quick and then reach whoever it was the target that because of the mechanic was hidding next to everybody else behind the dragon and game over. I've wipe WAY more times to the 3rd boss in fact then any other in GB. The No. 1 Ozruk funny thing, i've wipe very few times, the real deal with Ozruk is that the whole fight falls on the shoulder of the tank. And i was the tank.... so clearing the trash i realy need before the fight, position the boss in a relative good spot (facing the big column to the left) made the fight actualy easy. Even very early on the xpac. All i had to explain was to the melee, that when they get paralized for a second, that was their call to run out of the circle. Even if the healer get stunned it wasn't a big deal. Cause noone else was taking dmg atm.
You missed Setish, Ra, etc from Halls of Origination. Honestly I'd say that whole dungeon was harder than almost anything on this list except for one or two bosses. It was, and is, my fav dungeon ever though.
I remember the trash being tough in that one too, especially with pugs. The mechanics for the final 4 bosses were really cool.
Dank Memes 420 Ra from hoo? that's just dps race boss
Well, the only problem in HoO was Anhuur, rest was easy (i mean last bosses woul be great if their mechanics even played any part - especially Setesh and Ammanue HC.
You should do a top 10 kings/queens in Azarath. This list is not based off strength but achievements of what did they do while they were alive/dead
This is a great idea!
This !
That would be pretty cool. I'd say add in cheiftens since races like the Tauren don't have a "king"
starbtle Or just 'leaders'?
"Azarath"
The one in shadow labs mindcontrolling the entire party. Time for fun
I miss Cata pre nerf D:
William Grimm post nerf was boring and essentially caused me to step away from the game for many years. Now I’m back with Azerite Armor bs.. yeahhhhh when the hell is classic coming out?
Loved it people would bitch and rage quit because it was to hard and our guild was just like... Get good scrubs
Good ol times
Hiru totally missed King Gordok from Dire Maul North (Vanilla). Final boss of the entire instance and also the one boss of the tribute runs. He hit like a truck, taking a third of the tank's health in one single hit. At the time, healers could not sustain this. He also had a mini-boss Cho'rush who hit like a normal Vanilla boss. The whole fight was dealing with a boss and an overtuned boss. The only way to complete this without insane raid gear was to have a hunter tank the boss. To make matters worse, you could not kill Cho'rush until Gordok was down, otherwise Gordok would enrage and wipe the whole group within seconds. Another way of combatting the bosses was to have your healer grab some mana potions and sit on the nearby ledge and cast their most powerful healing spells until the healer had the most aggro and waited for Cho'rush to follow them to the top of the ledge and jump down. You also were required to have a protection warrior who could cast Last Stand since the boss hit so damn hard.
Prince Tortheldrin in Dire Maul could be nasty as well.
Awesome vid! Though I've been playing WoW since Vanilla, Cataclysm is still my favorite and these hardass dungeons/heroics reminded me why.
Gotta say I'm surprised no End Time (i.e. Well of Eternity, End Time, and Hour of Twilight) heroic bosses made the list though!
I tried really hard to keep the cata bosses on the list to under half the list. My original version was like 7 cata dungeons and 3 others
+hirumaredx haha I totally understand, man! Also thanks for the reply!
cata is the best :3
Oh dude, you just reminded me the hardest dungeon boss to heal in the History of WoW... End Time, Lady Sylvanas, like for fuck sake, her damage was ridiculously insane, her RNG was hard as hell and the fack that every single ability she had was instant cast :| Hahaha, anyways, I loved Cataclysm with all my heart and healing back then was really cool and very very fun for me.
Hour of Twilight was best because it ended with More POWA!!!!
Ozruk is my favourite. Apparently, The Earth is REALLY strong, lol. Yes, pally healers melee him to dot themselves - once in a while groups asked me wtf I was doing. I loved his "Feel the strength of the earth!" sound.
murmur in shadow labyrinth heroic
MrGashi1337 agreed if you can get to him that fucking orge still have nightmares saying time to play.
Spent a day trying to kill this fucker with scrub mates.....
Absolutely remarkable on herioc
By far the hardest if heroic..
wat? Its the same as in normal, nothing more then HP was added to him
As someone who played a lot of holy paladin back in cataclysm I can tell you that your Judgement triggered the bleed. You'd have to be pretty careful with the timing though since the bleed's duration isn't that long.
I'd like to give an honorable mention to Jan'alai in Zul'aman. So many pugs I tried to tell the dps to kill ONE of the adds that spawn. If we kill neither, we wipe immediately. If we kill both, we wipe when boss is at 35%.
Ploppman holy tauren pally 4lyfe :)
i was so happy being a mastery blood dk during cata, made so much things easier
Thats why I love cataclysm.
High Five!
Me too, the 1st month was the golden age, until they nerfed everything really hard. I loved that time in wow more than anything and I'm going to remember it always
Yea everything was nice and easy, then they nerfed it and it became soloable.
Not everything, but when a warrior can solo some bosses, you can bet a dk, druid or pala would be
me too thats why ppl complained a lot about it
Oh, remember Ozruk fondly. There was this guy who had PTSD from the ground slam, "the train" he called it and he never managed to survive it lol
Hearing Ozruk's voice line brought back so many memories, good and bad. Oh god.. so many wipes.
I remember that one of the Netherstorm dungeons on heroic mode was hard enough that you didn't want to pug it.
Can't remember which one that may have been.
the arcatraz
Last boss of mechanaar was a pain as well on heroic
Hardest boss in vanilla. as the 1st hard boss: Archmage Arugal (old Shadowfang) - with ability to 3-4 shot tanks, 5 second stun and 10s mindcontrol (yes you heard right) which he cast randomly (yes if he targeted healer you died), he deserved be hated by everyone who ever visited him
i think the wolfmaster is also as hards as him because of the all the adds he spawned. if you killed adds though, it became easy. It has been like 14 years but we still couldn't teach people "adds ALWAYS go down first, except when there is a specific mechanic that needs them alive".
Wiping in classic to him today, feelsgoodman.
Sounds like just bad design. Especially the random MC on a healer
Scourge lord Tyrannus needs to be on here, now that timewalking is a thing. I've literally never beaten him since timewalking started, despite knowing the fight like the back of my hand since Wrath.
The tank never runs from "POWAH OVERWHELMING".
They never kite him through ice patches.
Everyone ignores marks, either blowing up the tank (dps mark) or healing the boss back to full (healer mark).
Hot tip, if you get Pit of Saron, drop group. It'll be a massive wipe fest on every boss and you won't even finish.
The funny thing about the boss, in early WoD I leveled a pala together with my brother as a dk. We locked our exp to do herald of the titans. The first instances we wanted to do to get some gear were the three icc instances, heroic of course. We wiped once or twice on every boss until we had a strat (we were really crappy geared about 140-150).
When we did Tyrannus we wiped like ten times with me as a heal and him as a tank. I switched to tank to smooth out the damage we took or whatever. My brother died at about 50%. I killed him solo from then on. If you know what you are doing as a tank, it's a cakewalk
You're kinda too undertuned for Pit of Saron timewalking, every other tw is a cakewalk.
Same with End Time for cata tw, and yes the tank almost never runs from power overwhelming.
I thought Herald required that you didn't have any gear over 226?
I have 0 experience with tw because I jumped ship in MoP but in Wotlk you could literally just put him in the corner and ignore PO if your tank or healer was geared. Is he overtuned now or are people just not geared enough?
Strongside The thing with TW is that you can't overgear it since you're scaled down, sure you can optimize your gear to do more dmg etc. but you still can't really ignore mechanics.
I miss cata heroics so much. They weren't as time-consuming as raids, but still provided enough of a challenge to feel worthwhile. I was more proud of that blue loot than all of my legion legendaries combined.
12:20 this still give me Nightmare
Early cata is the best wow ever
We had guildies quit because of Cata dungeons. They were so used to WoTLK heroics taking 10 minutes (at the end of the expansion) that they couldnt handle spending 30+ minutes on a Cata dungeon (at the beginning of the expansion)
I hated those people and were thrilled they quit.
They probably didn't play the first 2 expansions.
I LOVED the Jin'do the Godbreaker fight! I loved fighting him every time I went into the Zul'Gurub dungeon. The only bad thing I remember of the Zul'Gurub dungeon is the 30 min que times.
As a healer, I’d almost always get insta-queues, plus the goodie satchels when queueing for the Troll dungeons in Cata. In addition, at least half the time, I’d be replacing a healer either on the Firehawk boss in ZA or Jin’do in ZG.
Satchels and gold for spending 10-15 minutes killing trolls during peak hours? Oh yes!
My first thought on seeing this list was "Ozruk". I loved Cata heroics as they were out because the bosses were actually interesting. Although some give me flashbacks.
I loved early cata!!! It was amazing how you actually had to face challenges to get your gear! It was the perfect combination of character controll and difficulty. Then they messed it up big-time at the end of the expansion.. But up till then! Remember how i was one of the first getting that dragonheart piercer, and how restodruid always topped healing charts since that regrowth AoE healing was an amazing insta hot on like 5 peeps.. really good times!
I have mixed feelings about knowing 100% what the top two entries were going to be before watching the video lol
Fun fact, Loken was originally meant to be the boss of Ulduar, and Yogg Saron was supposed to be the boss of a cut underground raid, which was presumably meant to be found in the cut underground questing zone.
I would not object to Loken coming back for more development now that Odynn is free. South Pole Titan themed expansion anyone?
Blizzard decided that Pallies should be melee healers in Cata, so if the boss didn't have mechanics that required them to be in ranged, they often meleed bosses for mana return and free heals. Ozruk was one of the bosses they used to reinforce this idea with pallies since, like you said, we needed the bleed effect to break the stun so being in melee was our best option.
Absolutely, the trash in BC heroics was brutal.
You just saw your equipment destroy itself.... Just remember the hellfire dungeons. peninsula, for example. Shit ton of mobs and you as a fresh lvl 60 tank...
Not only in hc. Even if you had t2 at 60, ramps trash could rape your tank and heal in 2s with cc + burst. BF ninjas could split you in half without your healer being able to do anything, mines on engineers = OS, 2 bosses could OS.
Every trash in TBC could make you wipe, Maghteridon ones are brutal, SSC ones are brutal, TK ones, any raid ones actualy. TBC was just a real xpac, with mechanics made to teach you how to play, focus, cc, think (like no hot on tank at pull, los first mob spells, mc most dangerous mob, positioning...).
Only xpac close to this level of challenge being vanilla and cata (to4w or twilight raid hc were dope af, same for dungeons/hc).
You're absolutely right, Athos. I started playing shortly after Burning Crusade launched, and mained a Fire Mage... back in the day, THREAT was a real thing - unlike now where you couldn't pull aggro off a tank if you tried and the tank fell asleep.
My GL made me put Omen as about 1/8th of my screen before Malchezzar every single time... lol. I learned to fear that giant red screen flashy. Interrupt, switch to Scorch, pray for my hate bar to go back down...
It took many to realise that the sheer number of adds in a pack of BC trash was almost untankable by most pug warriors, but still nobody would accept paladin or druid tanks. This changed eventually when everyone realised their AOE threat was amazing compared to warriors, and so the pally and druid tank finally got some love from the WoW playerbase, whilst warriors were megapissed most of the expansion until they were given uncapped AOE on their skills in Wrath.
irllcd13 who remembers the last bit of trash before the last boss in blood furnace? These fucking felguards were ridiculous on hc.
When are you going to upload another top 10? I havent seen you put one out in a while
HOI, JUSTIN!
hoi!
Are you gonna make another Top 10 wow pvpers/raiders/players
idk, I should make one everyday probably
hi
those last three brought back some memories. I tanked all of them and found myself giving the spark notes equivalent of the fights to every pug I entered.
One you might have missed? Only one quote: "Time for fun!!!"
Indeed. Shadow labs and Shattered Halls were both difficult. The former because of an annoying gimmick boss in part, though the final boss was not easy either. The latter because it required a solid grasp on game mechanics to progress smoothly.
I remember running shattered halls over, and over, and over again, day after day for months. Eventually the perfect team comp was Fire Mage/Warlock/Elemental Shaman with a druid healer..
Eventually Shattered Halls was something I cleared with pugs within 30 minutes total on heroic. Once T6 content came out all it took was a restoration druid's Lifebloom to keep me up, paladin tanks who stacked block rating and value were ridiculous in that place.
Good times.
Cata heroics during launch were the best, though unless somebody suffered through the struggle of vanilla and tbc, it was likely they wouldn't have the skill to survive the steep difficulty spike following after wotlk.
*shudders*
I remember fighting the ogre boss, running the dungeon for gear and to get the key so I could get into Karazhan back when attunements were a requirement for raids.
@@knusperkeks2748 Shattered Balls got it's name for good reason, pulling huge elite packs and very easy to make multi pulls caused constant wipes in an era when warrior tanks still had terrible aoe threat, much easier with paladin and druid tanks though, as a pally healer with like 60% mitigation i just facetanked a few elites no problem even in heroics but if I was a priest I'd probably cry and die.
Vanilla Scholo final boss. healers had to dps out of a locked room. sucked.
Bad design is not necessarily a hard boss
Oh man, I was trying to learn how to tank in Cata after being DPS for BC and Wrath, and I remember that Stone Core scared me so much that I would make that I wouldn't have to do it by manually queuing up for... ANYTHING ELSE. I wouldn't have minded trying it, I like a challenge, but I didn't have a guild and PUGs were getting pretty terrible around then, and I didn't want the extra sass when they killed themselves and dropped over and over.
Played since late of vanilla, only boss that has ever made me rage was the release of Falric and Marwyn..
i remember cata heroics so fondly, i was actually really into WoW at that time and enjoyed the challenges
for some reason people had problems with the second boss in grimrail depot. easy boss, but nobody ever loots the dead bodies
People still have trouble with him on mythic unless you use a reflect mechanic to get him out of the gun.
Taran Zhu could be annoying when people didn't kill the gripping adds or hit their extra action button ever.
I replayed Monastery 7 times b4 I finished it first time at launch not a SINGLE person ever bothered to blow orbs or remove anger. as a healer that wasnt an option for me and I got sick of that place
Were they trying to get the achivement? I know that was one of the Metas for the mount, do the fight and never drop your anger stacks. But I know your pain. I've healed for the most part since LK so ... yeah. I didn't mine Monastery, the one that always got me was the bug one that starts in the tree. I always forget the name. Not gate of the setting sun, but the other bug one... with the sap boss, the tower defense game, guy with the bubble, and the wind boss 1.0. That's the one I hated getting in pugs in MoP.
starbtle Siege of Niuzao is the one you're thinking of. And yeah, many times was sap dropped on top of me.
Zoggosh
wbu the one with the big bug that had weak spot huh? and the explosives guy in the same instance? just that one fresh 90 warrior always needed to trigger everything then half group leaves or like at the big bug no dps goes to hit weak spot and all die to the gusting winds at some point
dungeons in pandaria were a nightmare
not the dungeons themselves but people
I always love hearing that line, "Break yourselves upon my body....Feel the STRENGTH OF THE EARTH!!!" Fucking love hearing it everytime.
12:10 "What boss could be harder than the Godbreaker? How about a boss that required individual responsibility and coordination, _but_ also had a one-shot mechanic?"
*"BREAK YOURSELVES UPON MY BODY"*
Gets me every time. :D I can see why you dropeed the voicelines so quickly, but you gotta admit they were used pretty well in this video.
Oh, Cataclysm... I miss you
"Its easy when you notice the boulders follow a pattern"
Maybe look back?!
You don't need to when you see the pattern in witch they spawn.
Started seriously playing WoW in Cata and boy am i glad i came in at that time. Dungeons whipped you into shape real quick in that expansion.
Shadow Lab was hard on heroic. I also remember the escort Thrall dungeon being hard on heroic.
With ungeared, unexperienced, pugs that is.
Ozruk STILL kills people in timewalking dungeons XDDDD
I laugh every time I see someone just staying there near him. :))))
Ozruk is still a problem even today whenever Cata timewalking comes up. Yes, he still 1 shots everyone who ignores the mechanics.
I remember all these Cata dungeons very well. Vent was a very loud time back then.
I don't remember Ozzrtuk being that difficult though. I don't know if our healer/tank combo was op, or if the fight wasn't as hard as it seemed. All I had to do was jump at stomp.
Recall a few wipes on Vanessa VC in Deadmines. Also Karsh Steelbender in Blackwing Cavern was difficult if you had a tank that didn't know to kite him through the lavafall.
How did Holy Pallys do Ozruk? The same way Holy Pallys did the entirety of Cata. With great ease and very little resistance.
Heroic Shattered Halls in BC was notoriously skipped/people just didn't run it, even if it was the daily heroic dungeon. The trash was so brutal and needed a certain group make-up with enough CC, and the last boss, Warchief Kargath Bladefist, was soooo punishing.
The trash in Shattered Halls was honestly tougher than the bosses.
You could use a priest here to MC one of the mobbs n just shred the rest down in seconds, doing 5x more dps than normal
My main was my shammy in BC and I didn't get to run Shattered Hall's for months on him as the trashed required maximum CC. I was so happy to finally run that place on my main and even more happy when we mastered the timed run.
Prot paladins were win.. I never had issues... I could solo hard shattered by the time I was in t5... lol
I recall this as well, I remember taking alot of attempts with alot of different groups for the trial of the naaru chain (tempest keep attune if I recall)
I still remember the first time I did Ozruk on my warlock when cata was new. Ended up dotting myself to death.
Ah Cataclysm, I remember the times when my groups wandered into the Halls of Recreation, AND THEN GETTING WIPED BY THE FIRST BOSS TEMPLE GUARDIAN ANHUUR WITH HIS SNAKE PITS
javelinmaster2 yes!
I agree with the order of the bosses that you do have on the list. The only other boss off my head I can think to add in would be the first boss in Stonecore due to the animations not showing where he would pop up when he went underground. That one was the one that gave me problems in Cata.
Tbh I think it should just be stonecore full stop.
I originally had him on my list in the first draft, but I didnt want 2 bosses from the same dungeon at 2 spots on the list so I removed him.
Haha but it's true though man. Good video though. I had totally forgot about that boss (and being a couple days later I can't remember his name now) that is like ten levels higher than everything else in the dungeon. Nice trip down memory lane.
What about, forgemaster throngus, and erudax, theyre from the same dungeon... Haha, Bad answer.
Dude, the first few mobs in Stonecore were so fucking OP...I wiped more on the mobs in stonecore than on all the bosses combined
this video made me realize how much more skillful i became as a healer because of cata dungeons. and how much i actually enjoyed running the dungeons throughout the whole xpac. hoping for that same feeling in legion.
Cata heroics were how I learned to play. SFK and Stonecore being my first two heroics. Getting thrown into the deep end is how I like learning how to play games though so it was perfect.
Cataclysm Zul'Gurub and Zul'Aman bosses were both epic and outrageously difficult sometimes. I enjoyed this patch so much when it was released, even tough I was complete shit at the time with my crappy, ungeared troll hunter
Har *BINGER* - not bringer
And it's Har-Bin-Jer, just cause I know he'd say Har-Bing-Er. ;)
You should do Top 10 Hardest Battle Pets in WoW
Thundering Pandarenspirit was hard for me.
lol
Dear god, Ozruk. Funnily enough, I never had any issues with that boss even before the dungeons got nerfed, but hearing that quote sent a shiver up my spine.
To answer your question about Ozruk (because i mained hpal in early cata), judgement was considered a melee attack and had a lot of range, so you'd judge the boss before the stun effect to get the bleed :)
11:11 you said Jindo The PUGbreaker
HAR HE HAR HE
I sure did
sad thing is that most wipes were on that last chain due to someone missing the leap because they were trying to help kite the adds
Thats his name.
.
Hmmm i reckon scholo and strat ud in vanilla was pretty hard.. Not one of these bosses in video gave me more trouble back then except for the halls of reflection one.. That was so annoying as warrior tank.. Was ok as paladin as aoe threat was no issue. My vote for the hardest dungeon.. Vanilla UBRS or BRM. I had a saturday where it took me 9 hours to finish a UBRS run as shit was so hard to find healers back then and no one would join a pug group.. And .. BRM... Just annoying. So annoying how big the dungeon was. Needing a rogue to unlock doors, to open a door that was a game mechanic to progress on, insane aoe fire eles later on, the emp runs where your healer got killed by e fast respawns while trying to drink.... I cannot believe youre saying those dungeons in the video had to have awarenes.. You needed all of that in vanilla just to go through a dungeon.. As hardly anyone was overgeared for a dungeon. If they were they would be doing raids. Or the infamouse 45 baron runs..... O do I miss the good ol days..
For Ozruk, speaking as a Prot/Holy Pally at the time, the easiest way to dot yourself was to use a Sulfuron Slammer from Blackrock Depths just before the debuff, so that it ticked it right away.
Oh shit, I totally forgot about Jin'do. Those fucking chains caused so many pugs to fall completely apart.
And yeah, Ozruk was fucking amazing. Used to listen to the Ozruk techno remix all the damn time. I miss hard dungeons.
I think I got mini ptsd as soon as I heard "BREAK YOURSELVES UPON MY BODY!~". Started having flash backs.
I thought the final boss of stonecore had way more wipes
Hahah awesome
The boss was actually super easy once you told People how to get rid of the stun. But to be fair you could fill 10 lists just with early Cata, BC, Vanilla and some WotLK bosses because most of them where tough as nails if not overgeared.
Omg Jin'do. Sooo many wipes and bad memories. F*ck that guy lol. I remember Ozruk and solo'ing him down as a prot pally once the rest of my team was dead. It took a while but self heals were awesome back then.
I loved Cata dungeons. Grim Batol, even the trash was fun, and nice use of CC and adds.
There was a drink you got from the dwarves that applied a very small DOT when you drank it. I can't remember what it was but we always used it when fighting Ozruk to get around the rooting...
Vanilla Uldaman was literally impossible, I cleared it only once.
then it wasnt literally impossible
iliden strmrege
You know what I mean, you filthy casual.
Shrek The Ogre
i'm a raid boss how should i be a casual?
have to fight lots of assholes all day
iliden strmrege
You are a casual, accept it.
Yeah we only ever did the first half of Uldaman for the easy quest xp. Just wasn't worth doing the rest.
Halls of Reflection HC... so... many... pointless... wipes
There is one boss that I am surprised did not make this list and that is Garfrost from Pit of Saron. His stacking dot he puts on everyone would kill people constantly, even after being told how to remove it. Even after it appeared in timewalking, I still would see people dying to that one mechanic all the time.
Cata dungeons was Blizz’s sadistic response to people saying Wrath was too easy when you could just AOE everything down.
...
Glub’tog from Deadmines
Oculus is one of the greatest dungeons in the game -.- just because ppl are to dumb to find their way around or adapt to a drake wtih 4 abilities is the dungeon bad?
I enjoyed oculus for how different it was from the rest would enjoy a new oculus in the expansion after legion maybe in a raid like they did in ulduar
It was sooo tedious after the first few times. Even worse was if you were in a pug with someone who wasn't experienced with it and made mistakes. Nothing worse than wiping on those effing dragons.
You missed the point, it was way way too long.
Occulus was SUPER easy.
@@tootzy-the-roll Well i like long gimmicky dungeons. ^^"
@@sleepydruid100 i never really had any trouble with that dungeon, even when going for the achievs..
That was more nostalgic than I expected, forgot how much I loved WotLK Dungeons, especially HoR and FoS. Also callback to a time when individual gear items mattered and felt important and rewarding and weren't just randomized ilvl upgrades you could get from grinding your face off on a dozen different activities.
Harbinger Skyriss is one of the most interesting NPCs in WoW hinting at a mighty Race of Beings that actually won against the Legion. I would love for Blizz to expand on these Creatures but... i think they forgot about it.
Roltall? Dude, what?! Not hard at all.
Zanzil.....alot of issues there.
I had never encoutered Ozruk or even did stone core until leveling a DK recently...The insta-kill mechanic got me every time I ran that dungeon
this video brought back old memories of heroic shattered halls... mech/arc/bot... brutal stuff back then
I have alot of trouble with Cordana Felsong in legion idk if she would be on this list if she was out but just thought id mention it.
Roltall? Oh come on,Hiru.I solo this guy everytime (On mythic) with my Blood Dk.Not worth being in this list.Also,about wod bosses, Iron Docks last boss is harder than Roltall
I'd have put one of the first two grimrail bosses on pre-nerf
Shrek The Ogre Shrek I think I forgive you way too often. Kappa
Razus 33
Shine. しぼう
Didn't you listen? He said he made the list assuming you were doing the boss at the appropriate ilvl. Not as some BiS Blood DK.
Oakenhunt
Sigh... baka..
I had a legit ptsd flashback when i heard 'break yourselves upon my body, feel the strength of the earth'!
No Ozruk NOOOOO
SHIT I almost forgot about him! Thanks for bringing my Tank-PTSD up again.
After my first run of Stonecore in Cata I simply layed in my bed with a blank stare. It was nightmare-inducing
One fuckup from the healer or the tank and the game was basically over. PLS NO MORE
You forgot pre-cata Hogger out in Elwyn!
S K A D I !!!
So glad I was a competent tank for all these bosses. Made those unnerfed cata dungeons much easier I remember hitting 85 first day and walking into heroics and downing them one after the other. I don't have any nightmares from heroic dungeons and most of my guild don't either lol
Oh jesus Ozruk. Nightmares. I remember trying to explain how to deal with it and having dps/tanks tell me "No, dude, you're supposed to just bubble/heal through it."