Vinny - Atari Atrocities

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  • čas přidán 25. 02. 2024
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Komentáře • 286

  • @vinesaucefullsauce
    @vinesaucefullsauce  Před 4 měsíci +25

    ChatReplay ► chatreplay.stream/watch?v=NtxfSMvJ2nU
    Chrome Extension (Compatible with Edge) ► chatreplay.stream/chrome
    Firefox Add-on ► chatreplay.stream/firefox

    • @michaelbullen3104
      @michaelbullen3104 Před 3 měsíci

      J A H N N Y you better tell Vin to play more Artery 2600 this segment rules

  • @BradTheProducer
    @BradTheProducer Před 4 měsíci +248

    Vinny immediately speed-running a soft lock on Adventure literally had me screaming at my screen.

    • @corazonfeathers8116
      @corazonfeathers8116 Před 3 měsíci +25

      That's our Vinny

    • @TheRedCap
      @TheRedCap Před 3 měsíci +13

      It wasn't even a softlock, that key was to get the sword, which is optional. He needed the black key just south of the starting area.

    • @Klonkus
      @Klonkus Před 2 měsíci

      I doubt it really

  • @VinchVolt
    @VinchVolt Před 4 měsíci +130

    Vinny's horror at the knowledge that the YTP of his own voice acting was hand-made is way funnier than it ought to be. Dude was _not_ prepared for the sheer dedication of poopers.

    • @TheSizzleDash
      @TheSizzleDash Před 4 měsíci +9

      yes i am very dedicated at pooping lmao the terms

  • @mikoirl
    @mikoirl Před 4 měsíci +349

    To be someone in the 80s experiencing videogames for the first time, no matter how shitty they were. Reminds me of the first time my family got internet, it was wonderful.

    • @blobbem
      @blobbem Před 4 měsíci +26

      I remember as a kid being entranced by PS1 graphics. Being able to control what was on-screen was amazing, compared to movies, and Crash Bandicoot was peak graphics for all I cared. It couldn't be topped.
      I'd love to see a person's reaction to playing the arcade game Cube Quest from 1983 for the first time, though. It must have blown people's minds whenever they were lucky enough to see it in action.

    • @Mr.SpicyIce
      @Mr.SpicyIce Před 4 měsíci +8

      ​@@blobbemVR is this for me. So much trash. Although the trash is to show what can be done.

    • @nickfarace9339
      @nickfarace9339 Před 4 měsíci +11

      I played the crap out of adventure as like a 4-5 year old. The dragon scared the CRAP out of me. Enough that I had to take breaks from the game.

    • @french.toastman
      @french.toastman Před 4 měsíci +3

      It was wild.

    • @dooffff
      @dooffff Před 4 měsíci +1

      Yeah just summarize the video for the sake of top comment lol

  • @redcomet_622
    @redcomet_622 Před 4 měsíci +174

    IIRC The DK port at 8:46 was intentionally made that way as a way to get people to play the Colecovision port

    • @Mordecrox
      @Mordecrox Před 4 měsíci +41

      How many hands John Coleco had to grease to get all the gorm out of those kongs? I mean look at DOS Kong. Now that's a record Billy doesn't want reinstated.

    • @warbossgegguz679
      @warbossgegguz679 Před 4 měsíci +52

      Correct. And Coleco even got taken to court by Mattel and Atari over them doing this with a TON of games.

    • @The_Boctor
      @The_Boctor Před 4 měsíci +14

      It goes deeper. People allege that Atarisoft made the C64 port of DK (Arcana Software did one in Europe, I'm talking about the NTSC one) slow on purpose. Looking at the fluidity of the Atari 800 port, it seems plausible, but the graphics were at least really well converted.

    • @warbossgegguz679
      @warbossgegguz679 Před 4 měsíci +4

      @The_Boctor That'd be a bit bizarre to me, when Atari handled port duties for multiple Colecovison titles (Galaxian, Berzerk, etc.) and those are all probably the best versions of those games available at the time. Same with Mattel and their M-Network ports of Intelevision titles to the 2600. But whenever it's a coleco port to Atari or Intelevision (DK, Lady Bug, DK Junior, etc.) it's ALWAYS trash.
      And part of the reason we know is because people were able to make homebrew versions of those games that would've run on contemporary hardware and are great. So the two options are either Coleco was just that incompetent on any hardware that wasn't their own, or it was deliberate. And the evidence points toward the latter.
      In the case you're referring to, know Atari's history and work ethics at the time, I'd imagine it's more the result of crunch than sabotage. That's the reason for like 90% of bad atari ports (see Pac-Man on the 2600).

  • @SeedyZ
    @SeedyZ Před 4 měsíci +56

    I swear the sound effects from the Donkey Kong port are like THE stock video game sound effects. I've heard these exact sounds in shows before.

    • @stevethepocket
      @stevethepocket Před 4 měsíci +29

      Yep, the Atari 2600 version of _Pac-Man_ gets that treatment a lot too.

  • @oddcrafter1270
    @oddcrafter1270 Před 4 měsíci +56

    35:43 - I like how the pilot's scarf visibly flutters. That's a neat graphical touch.

  • @nightterror6727
    @nightterror6727 Před 4 měsíci +114

    8:35 I love how most of the sprites are okay looking and then you have Donkey Kong who is just a gingerbread man

    • @FinleyZero
      @FinleyZero Před 4 měsíci +19

      He's even throwing chocolate chip cookies at Jumpman. Very appropriate.

  • @chiron540
    @chiron540 Před 4 měsíci +60

    I forget if this name was already suggested, but Atari Archive might be a good name for this segment.

    • @marafolse8347
      @marafolse8347 Před 4 měsíci +12

      That's already a show, really cool, goes through each game chronologically and in exhaustive detail.

    • @MediaMunkee
      @MediaMunkee Před 4 měsíci +7

      _Atarocities._

    • @_plg
      @_plg Před 4 měsíci

      Atarcities isn't taken, is it?

  • @Arcademan09
    @Arcademan09 Před 4 měsíci +42

    E.T. gets the credit for crashing the game industry but in reality it was actually the Atari Pac-Man port because so many people *KNEW* what the arcade game was supposed to look and sound like, people legitimately felt ripped off with Pac-Man

  • @orvilleredenpiller338
    @orvilleredenpiller338 Před 4 měsíci +81

    "Proto-Zelda." Which is funny because Adventure was an attempt by the creator to make a graphical game inspired by the text-based Colossal Cave Adventure.

    • @warbossgegguz679
      @warbossgegguz679 Před 4 měsíci +23

      I mean, you can say that for basically every early RPG and Adventure game (Rogue and DND for example), but none of them did it in real time other than Adventure. Also, Ninty has cited Adventure as an influence.

    • @TheWrathAbove
      @TheWrathAbove Před 4 měsíci +7

      ​@@warbossgegguz679 I mean, Hydlide while bad absolutely did that over a year before Zelda 1 released

    • @Zanpaa
      @Zanpaa Před 4 měsíci +11

      How is that funny?
      "This guy is my dad." "This is funny because he also has a father."

    • @warbossgegguz679
      @warbossgegguz679 Před 4 měsíci +3

      @@TheWrathAbove bump combat comes from Dragon Slayer which is even earlier of we're getting as deep as possible... though that itself is arguably descendant from Rogue.
      Point being every thing is built off something else I guess, lol.

    • @annarenfold438
      @annarenfold438 Před 4 měsíci +1

      @@warbossgegguz679 When it comes to videogames, obviously they needed to build off of things that did well. Hydlide is terrible but it's obvious that A LOT of games use systems that work just like it, and Zelda looks like they took that style and did a great job at it. If not for mediocre or underbaked games, we would have never gotten any of the modern classics. And all thanks to fucking Pong and that other vector game that basically set the entire gaming industry off.

  • @Forever_Zero
    @Forever_Zero Před 4 měsíci +151

    I mean, everyone blame E.T. as the single culprit for the videogame clash but Atari brought its own demise when they went overboard with the publicity instead of investing in a good game

    • @annarenfold438
      @annarenfold438 Před 4 měsíci +13

      Also, the entire "videogame crash" only really affected the US directly... Asia and Europe were still going strong and in particular, the UK released tons of games that are extremely influential and important pillars of PC gaming and early consoles.

    • @holdingpattern245
      @holdingpattern245 Před 4 měsíci +22

      @@annarenfold438 it didn't affect Europe because they had no industry to crash, just a bunch of small-time home computer game publishers, USA had those too and they weren't affected by the crash either but it didn't matter because that was peanuts compared to the console market, the only unaffected place was Japan which is why they went on to dominate the industry for decades and Europe didn't.

    • @annarenfold438
      @annarenfold438 Před 4 měsíci +3

      @@holdingpattern245 And the rest it history, as they say. Japan truly became the leader when it came to videogames in the early days, with big names like Nintendo and SEGA just absolutely on top of the game.

    • @Asterra2
      @Asterra2 Před 3 měsíci

      @@annarenfold438Didn't happen until the Famicom, or more particularly a year or two after Famicom launched, since early Famicom games largely didn't outpace extant hardware from other makers. The Famicom was _almost_ as ahead of its time as the Atari VCS was, so it took a while for devs to start realizing its potential. There was simply nothing like the Atari craze in other territories, including Asia, so there was nothing to crash. I think the point is often missed that until the VCS came along, and particularly until the world's first killer app (Space Invaders on VCS in 1980) came along, there was no console market to speak of.

    • @schtive81
      @schtive81 Před 3 měsíci +6

      I think ET was the tipping point of the 1983 videogame crash. But it wasn't the sole reason why it crashed. ET apparently was one of the best selling games on the console.
      But retail outlets were overwhelmed with returns and refunds. Which caused retailers to dump videoigame systems altogether. Pac-Man 2600 was also a big culprit too.

  • @ImmaLittlePip
    @ImmaLittlePip Před 4 měsíci +43

    I thought Johnny was going to make the Loss comic with atari games in the thumbnail

  • @ge0ne0
    @ge0ne0 Před 4 měsíci +78

    I’m 45. Born when Space Invaders was released. My father had an Atari he let us play on. Then he got the Commodore 64 and Amiga and eventually, I got my own Sega Genesis for Christmas. Growing up along side video games was an amazing experience. Still love gaming to this day. I’ve shared it with all my kids who are all adults now (and gamers). Bout to put my Vinesauce shirt on (under my suit) and head to work. Helldivers 2 when I get home. Long Live Gaming.

    • @joelockard7174
      @joelockard7174 Před 4 měsíci +4

      It's great being older and living with those memories of games before they started to sour. The only real modern games I play now are from indie otherwise they're monetized into the dirt usually. Can't tell you how many times I'll pop on the NES or Sega and play randomly whatever I have. Now at this point I have entire libraries on SD cards and play them on stuff like Ever Drives. That's something I'll always enjoy even when the modern industry just disappoints again and again.

    • @corazonfeathers8116
      @corazonfeathers8116 Před 3 měsíci +5

      Aw, I hope you had a good work day.

    • @JoseBronxRican
      @JoseBronxRican Před 3 měsíci +1

      Another one of the old-heads here. Vinny obviously missed my other comments on videos that I made whenever the community got too ignorant about stuff from way back in the day. Yes, there are older viewers (Vinny's funny... enough), and yes, by watching I'm exposing myself to remarks and commentary that shits all over everything I ever knew and loved, but I can live with it. 😀

  • @UnavoidableFate
    @UnavoidableFate Před 4 měsíci +9

    I was born in 79 and have been watching Vin for YEARS

  • @holdingpattern245
    @holdingpattern245 Před 4 měsíci +24

    Adventure is a really unique game. The number 1 at the beginning means the tutorial, you can change it to 2 which is the actual game, and 3 which is a randomizer that works surprisingly well. It was an early favorite of the Stamper brothers.

    • @stanbrule9357
      @stanbrule9357 Před 3 měsíci +1

      Adventure has its own randomizer built in, that game was even further ahead of its time than I thought.

    • @holdingpattern245
      @holdingpattern245 Před 3 měsíci +1

      @@stanbrule9357it only rearranges the item locations, but this completely changes the order you need to do things in the game, so it still results in wacky situations

  • @sprybug
    @sprybug Před 4 měsíci +56

    Hey Vinny, it's been a while! I just want to let you know I was responsible for the Super Mario (Princess Rescue) and Zippy the Porcupine homebrews. I did those back in the early to mid 10's, just before I started watching you. I'm sorry. ;)

    • @Sporkyyyy
      @Sporkyyyy Před 4 měsíci +4

      Honestly super impressive! The legally distinct names are wonderful lol

    • @sprybug
      @sprybug Před 4 měsíci +9

      @@SporkyyyyHehe. Thanks. I wanted to keep the honored tradition of naming games based off of existing properties in a way that was fitting. Princess Rescue, because Atari back in the day named their games based off what the game was rather about or what you did. What do you do in Super Mario Bros.? The goal is to rescue the Princess. Princess Rescue. Sonic? Well, what would his lesser known ancestor cousin might be? A porcupine named Zippy? Sure. :)
      I did finally create my own original Atari Homebrew though and it came out in 2023 called Robot Zed. Inspiration from games like Mega Man and Kirby. A platformer/mission rescue type game with power ups that you get from your enemies and some slight Rogue like elements (as much as I could do with limited hardware), where different sections of a level would be randomly selected for you to play on making it a little different every time. Plus you got to choose the order of which levels you wanted to play in the style of Mega Man after you passed the initial intro level to get you familiar with the game before really settling in.

    • @BigOlSmellyFlashlight
      @BigOlSmellyFlashlight Před 4 měsíci +2

      i remember playing those homebrews when they had just come out and dabbling in batari basic for my own

    • @sprybug
      @sprybug Před 3 měsíci +1

      @@BigOlSmellyFlashlightAwesome! How did it go?

    • @TheRedCap
      @TheRedCap Před 3 měsíci +3

      I just want you to know I keep Princess Rescue on my Harmony cart (don't have the Encore edition so unfortunately Zippy is too big) and boot it up from time to time. What you managed to do on this geriatric """"'hardware""""" is incredible and I commend your work. Just about the only thing I've been able to do with it is make a rainbow-color screen and laugh at the funny patterns from deliberately fucking up the TIA timing routines (I really hope this doesn't damage my CRT lol)

  • @MisterPancake778
    @MisterPancake778 Před 4 měsíci +16

    BACK IN MY DAY WHEN THE GAME WAS THE GAME

  • @vicemartyr60
    @vicemartyr60 Před 4 měsíci +11

    I was born 1975 and I’ve watched you since you started streaming Vinny.

  • @caucasoidape8838
    @caucasoidape8838 Před 4 měsíci +6

    Is this how E.T. got sick outside, he kept falling into pits looking for items?

  • @GamayObera
    @GamayObera Před 4 měsíci +19

    43:38 Congo Bongo was developed by Ikegami, the same company who did the original DK and Zaxxon. The original AC version had an isometric playfield and featured 4 stages, unlike the A2600 and SG-1000 versions.

  • @eldrichnemo9312
    @eldrichnemo9312 Před 4 měsíci +22

    Howard Scott Warshaw programmed E.T. in five weeks. I will always defend it for that reason and because it's one of the first games I ever had, I played hours of it over and over successfully. While no one would describe it this way at the time it's an open world map where collectables appear in randomized locations. I supposed it's a walking simulator as well as a proto-horror game because you're constantly running from the authorities like you would a monster in Amnesia.
    I have two distinct E.T. memories: one was the time the game glitched causing infinite "reeces pieces" (the single pixel you see in the middle of some screens) to scroll left to right allowing me to max out what I could pick up, the other was the first lucid dream I ever had where recognizing I was dreaming playing E.T. I walked into my kitchen and dumped a bucket of water over my head to wake myself up.

    • @Zanpaa
      @Zanpaa Před 4 měsíci

      "It's bad but they didn't put in a lot of work so it's good actually" is a wild argument

    • @fuzzspanden
      @fuzzspanden Před 4 měsíci +11

      @@Zanpaa ET isnt honestly THAT bad for its era and platform. It was just very meh and overhyped, so was a crazy financial failure.

    • @spacebassist
      @spacebassist Před 4 měsíci +8

      @@Zanpaa i think another (probably better) example would be DOOM on the Saturn, that was another instance of insane crunch by one programmer. it's still a piece of crap yeah, but it's more about what was achieved with such a suffocating deadline

    • @espurrthestupididiot2405
      @espurrthestupididiot2405 Před 4 měsíci

      Proof that nostalgia can happen even when you're fed garbage.

    • @eldrichnemo9312
      @eldrichnemo9312 Před 4 měsíci +4

      @@Zanpaa Warshaw put in a TON of work, but his bosses? Yeah not so much! Just like video games today

  • @Its_PizzaTime
    @Its_PizzaTime Před 4 měsíci +18

    Atari is very easy to point and laugh at nowadays. Adventure has absolutely nothing on Tears of the Kingdom, obviously. However, despite not growing up in the 70s or even the 80s, I have a deep fascination with Atari and games of its time. These games look simple, but there was a lot of thought and artistry that went into making them. You have such limited hardware and you gotta use it to create a game that people will wanna keep coming back to. It’s not easy, and when Howard Scott Warshaw tried to get a bit unorthodox under a strict deadline, his game found itself in a New Mexico landfill. I highly recommend looking into Atari’s history. It was a crazy time.

  • @endlesswanderer1753
    @endlesswanderer1753 Před 4 měsíci +17

    That Superman game is so crazy complex it makes it almost incomprehensible. The game 'map' is essentially 20 or so screens layered on top of each other in a grid. If you Google it, it looks almost like the stage map from Outrun.
    Even by 80s Atari standards, the game was too alien for most people to figure out, but I've always had a weird appreciation for it. And I'm not even a Superman fan.

  • @pareidolist
    @pareidolist Před 4 měsíci +21

    I liked "Atari Archaeology"

  • @duckwantbreads
    @duckwantbreads Před 4 měsíci +30

    6:00 Pong itself was actually a ripoff of a Magnavox Odyssey game called Table Tennis, Magnavox ended up taking Atari to court over it Atari settled for $1.5m.

    • @warbossgegguz679
      @warbossgegguz679 Před 4 měsíci +4

      What a surreal period where the concept of table tennis could be patented and "owned" purely because it was digital.
      Also a bit ironic when Magnavox would steal the concept of Simon (Touch Me by Atari) from Atari not that much later.

    • @alfo2804
      @alfo2804 Před 4 měsíci

      ​@warbossgegguz679 No, it's not just that the concept of digital table tennis was owned by Magnavox, it's that Pong is an iterative copy of Magnavox's Table Tennis. Even in those far simpler times, it was still certainly possible to create multiple, wholly unique versions of the simplest of concepts.
      There were already a number of electronic tennis games prior to even Magnavox's Table Tennis, all of which play and look very different from each other, further highlighting the similarities between Pong and Magnavox's Table Tennis.

    • @warbossgegguz679
      @warbossgegguz679 Před 4 měsíci

      @04I've seen the odyssey's games, and you have totally free movement with no scoring mechanism... so that already is a massive difference.
      Ralph Baer kind of has a history of being extremely petty and arrogant, so I think that plays a role.

  • @joercagu2
    @joercagu2 Před 4 měsíci +40

    6:40 never played that game, but im pretty sure that it didn't glitch, it was on 2 player mode, because the "lives" where still 3 after he died and were on the other side of the screen

    • @annarenfold438
      @annarenfold438 Před 4 měsíci +1

      Since Vin didn't grow up with them, maybe he just couldn't figure out that Atari games sometimes default to 2P modes... and some like Indiana Jones just... need 2 sticks for wathever reason.

    • @125scratch2
      @125scratch2 Před 4 měsíci +1

      @@annarenfold438also probably accidentally set 2p mode

    • @annarenfold438
      @annarenfold438 Před 4 měsíci

      @@125scratch2 Yeah, he did say "what is this" when a couple games seemingly let him pick between modes and levels in a very Atari way.

    • @125scratch2
      @125scratch2 Před 4 měsíci +1

      @@annarenfold438 A lot is lost with the lack of manuals I feel

    • @annarenfold438
      @annarenfold438 Před 4 měsíci

      @@125scratch2 From lore to instructions or even context, yeah, no manuals hurts these old games way more than primitive graphics or audio.

  • @phili.9304
    @phili.9304 Před 4 měsíci +7

    This is what TV show directors think how video games look now

  • @MacUser2-il2cx
    @MacUser2-il2cx Před 4 měsíci +10

    Empire Strikes Back was my favorite Atari game back then. It was basically Defender but on Hoth.

  • @NeptuneCactus
    @NeptuneCactus Před 4 měsíci +8

    The Space Runaway Ideon artwork at 10:36 legitimately caught me off guard

    • @Squiddy0912
      @Squiddy0912 Před 3 měsíci +1

      Vinny didn't realize how right he was when he called it a "Gundam".

  • @TakeNoShift
    @TakeNoShift Před 4 měsíci +7

    27:24 for lobotomy

  • @Blue_Tophat
    @Blue_Tophat Před 3 měsíci +2

    (31:28) For a moment it kinda sounded like Vinny was just making shit up, but then the hard cut to that title screen had me literally cackling

  • @clairecaldwell1611
    @clairecaldwell1611 Před 4 měsíci +5

    "Adventure is a pretty good game."
    (Vinny softlocks himself only a minute in)
    Never change, Binyot ♡

  • @Drayze1
    @Drayze1 Před 3 měsíci +4

    So did the producers of Pac Kong just steal a piece of Space Runaway Ideon promotional art and slap it on the box?

  • @Zorro9129
    @Zorro9129 Před 4 měsíci +10

    Atari games go underappreciated. It was an extremely important era of vidya.

  • @user-ff6pq1eg8x
    @user-ff6pq1eg8x Před 3 měsíci +3

    The colour of the key has to match the colour of the gate.

  • @thetman0068
    @thetman0068 Před 3 měsíci +3

    Fun fact, the Atari 2600 had a variant of the same processor as the NES and many, many other 8-bit machines of the 70s and 80s. Its primary limitation is the weird video/audio chip and the fact it only has 128 Bytes of RAM. Yes, BYTES. As in, 0.128 kilobytes.

  • @TheRedCap
    @TheRedCap Před 3 měsíci +2

    kinda disappointed they didn't include DKVCS in the pack. Such an impressive homebrew.

  • @NotOnLand
    @NotOnLand Před 4 měsíci +4

    I was born in the 90s but my grandma had an Atari, so I played a lot of games on it before having more modern systems. Dark Dungeons for the 7800 was my favorite.

  • @annarenfold438
    @annarenfold438 Před 4 měsíci +3

    Even though the Ataris were no more by the time I was playing vidya as a bab, there's something so incredibly nostalgic and classic about the graphics, music and SFX that come out of the 2600.

  • @GrampaSheevie
    @GrampaSheevie Před 4 měsíci +7

    Pac Kong is a game where you play as a man who has to save ÷ signs from a phoenix while dodging autumn leaves.

  • @Tanookicatoon
    @Tanookicatoon Před 4 měsíci +5

    I was sure in Adventure, you could use the bridge to grab the key if it gets stuck in anything.

  • @rionthemagnificent2971
    @rionthemagnificent2971 Před 4 měsíci +5

    Who destroys the Gond? LUTHER DESTROYS THE GOND!

  • @SuperSmashDolls
    @SuperSmashDolls Před 4 měsíci +4

    3:37 Fun fact: ET constantly lands in this hole because the collision detection for holes is pixel perfect. And it includes your head. Someone actually wrote a ROM hack that fixes that and it makes the game significantly less frustrating.
    8:44 Yes this is official. But it's *also* a bootleg.
    Nintendo licensed Donkey Kong's rights out to different companies. Coleco got the console rights and Atari got the home computer rights. So the Atari 2600 version officially licensed from Nintendo, but *not* Atari, because it was developed by Coleco.
    Coleco would then release a home computer (the Coleco Adam) and demoed it running Donkey Kong, which pissed off Atari so much they dropped their plans to license and release the Famicom in the USA. Yes, the NES almost wound up being an Atari product!

  • @gooeydude574
    @gooeydude574 Před 4 měsíci +7

    I find Jr Pac-Man for Atari to be pretty good even if really fucking hard

  • @alexandreturcotte6411
    @alexandreturcotte6411 Před 3 měsíci +3

    10:26 Ideon, what the heck it's doing here?!

  • @Katey627
    @Katey627 Před 3 měsíci +1

    Yes. People born in the 70s watch your streams. Adventure and Breakout were my jams. We played on our tube TV in the basement with red shag carpet and a bar with glitter Formica.

  • @SamLovesMovies25
    @SamLovesMovies25 Před 3 měsíci +1

    I grew up in the SNES era, however my brother and I did have a plug-and-play thing with a bunch of Activision Atari 2600 games on it (i.e. Pitfall, River Raid, Atlantis, etc.). We understood that these (even back then) were old games, but we still had lots of fun playing them!

  • @ronindebeatrice
    @ronindebeatrice Před 3 měsíci +1

    When E.T. was all you had, you played E.T. no manual, going at it RAW.

  • @BMoser-bv6kn
    @BMoser-bv6kn Před 3 měsíci +2

    One of the most horrifying moments of my life was when I bothered to learn how to play ET.... and found out it's one of the best 2600 games. Up there with Enduro and Montezuma's revenge. Almost solely due to its random nature, it's a kind of fun scavenger hunt game.
    Due to the limitations of the console, randomized content really helped stretch out the lifespan of a game.
    General tips for those who don't want to read the manual:
    Those symbols at the top of the screen are your jedi powers. They're tied to specific spots of the screen, to use them just go back to those spots. Crucial ones are the Force Sonar power, which is the ? mark. It tells you if there's a phone part in a hole, so you don't have to blindly jump into holes like an idiot. Another is mind control, the palace symbol, which will cause the molesters to go home and leave you alone for a while.
    After you collect the phone, you phone home using the space invader symbol hidden somewhere on the map (try to keep an eye out for it while putting together the phone), and run back to the landing pad tile back on the first screen. Then you win a round~
    Also don't let yourself hit the ground when falling into a pit, use force levitate. Impacting the ground uses more of your midichlorians and if you run out of midichlorians you die.

  • @guymann1660
    @guymann1660 Před 3 měsíci +1

    "...however, this doesn't exist and you're just dreaming."

  • @mcorleonep
    @mcorleonep Před 4 měsíci +4

    I grew up in this era the whole way. Atari was da bomb for Space Invaders & Asteroids. What killed it was the fact that 3rd party software was the Wild West of video games. It started with Activision (formed by ex-Atari employees not getting royalties for their top selling games). After that it snowballed with countless software publishers and a lot of shovelware was being released which caused the collapse…

  • @davidmiller9619
    @davidmiller9619 Před 4 měsíci +17

    Goes without saying, but having able to PLAY a video game at home in the late 70s and early 80s, utilizing only one button and the joystick, no need to worry about updates you just put in the game and play...was a luxury...

    • @totororaptors
      @totororaptors Před 4 měsíci +18

      Yeah but also all of the games looked like vomit and there was no quality control
      Actually maybe that hasn't changed

    • @pareidolist
      @pareidolist Před 4 měsíci +10

      When the game... WAS the game

    • @shawnpatrick1877
      @shawnpatrick1877 Před 4 měsíci +3

      @@totororaptors That's a stupid, revisionist-history, kinda thing to say. That would be like whining about the first movies not having sound and thinking that people must have been appalled at the lack of color and high definition back then. They weren't, and there's a reason why the Atari 2600 was the longest-selling console. There was no quality control with 3rd party games after a court ruled that Atari had to allow everyone to make cartridges for their system. There are a few games that people still collect and play NOW, almost half a century after the console debuted. You can't judge everything by modern standards.

    • @totororaptors
      @totororaptors Před 3 měsíci

      @@shawnpatrick1877 sorry

    • @pareidolist
      @pareidolist Před 3 měsíci

      ​@@shawnpatrick1877I'll gladly judge everything by modern standards. The first movies looked terrible. The founding fathers were racists. Aristotle was a dumbass. I could do this all day.

  • @MacUser2-il2cx
    @MacUser2-il2cx Před 4 měsíci +3

    Zaxxon is normally flying in an angle and you move between spaces and shoot things in the air and on the ground. 3rd person 3D is ambitious though!

  • @ssolle2978
    @ssolle2978 Před 4 měsíci +21

    The idea that E.T. is a terrible game is a myth. It's an alright game for its time, the worst sin it commits is just being frustrating to play for the first time (which can leave a bad impression on someone, leading them to believe it's a bad game). The game isn't confusing if you actually read the manual, and reading the manual was the norm for the 8-bit era, but people nowadays tend to forget that, they try to play it without reading the manual and they leave with a misconception that the game is too confusing. I think most people nowadays think it's a terrible game solely from hearsay without actually giving the game a fair shot. The developer managed to make a decent game despite being given an absurdly short amount of time to work on it, which is an accomplishment.

    • @Zanpaa
      @Zanpaa Před 4 měsíci +3

      People defending ET will never stop being hilarious. You even admit it was bad but hey, it was made in a short amount of time, so somehow that makes it good.

    • @Myriadis
      @Myriadis Před 4 měsíci +13

      @@ZanpaaWay to twist everything he wrote there, congratulations

    • @WasabiKitCat
      @WasabiKitCat Před 4 měsíci +8

      ​@@Zanpaahe said it was just "decent" not good. E.T. isn't really spectacularly bad compared to countless other Atari games, it was shovelware but not unplayable. It mainly gets it's bad reputation from how much of a let down and financial failure it was, but if you were to play it in a vacuum (with the instructions like intended) it would be like, a solid 4/10 compared to other games on the console at the time. Not good, but not "worst game ever made" levels of bad.

    • @shawnpatrick1877
      @shawnpatrick1877 Před 4 měsíci +4

      @@Zanpaa People criticizing it will not stop being hilarious because everyone alive at the time knows that you're just full of crap and pretending that you know something based on things you've read online. If you even so much as played a significant number of Atari games, you would know it was mediocre with some good qualities and nowhere near bad by the standards of the time. Even people who had issues with it back then seem to be those who were too young or too dumb to read the manual. Every kid I knew at the time liked the game. That's real life, not a James Rolfe skit, and even James has said as much.

    • @shawnpatrick1877
      @shawnpatrick1877 Před 4 měsíci +3

      @@WasabiKitCat It was also one of the best-selling games on the console. It lost money because Atari constantly made horrible business decisions and decided to make more cartridges than the number of consoles that existed at the time. They thought it would sell systems due to the movie's popularity, but even if it did, their estimation was ridiculous. Atari was notorious for bad decisions like turning down Nintendo's offer to distribute their console under the Atari brand name in North America.

  • @lucascouto166
    @lucascouto166 Před 3 měsíci +1

    I love 2600 games for what they are. I've probably found out about them through AVGN, and I believe the setting he'd put up to play those games made me enjoy them way more than just watching a gameplay video

  • @MacUser2-il2cx
    @MacUser2-il2cx Před 4 měsíci +6

    It was Atari, everyone was ripping off each other. lol

    • @diskpoppy
      @diskpoppy Před 4 měsíci

      fun fact: Atari ripped off Magnavox Odyssey for Pong

  • @Stabby666
    @Stabby666 Před 3 měsíci +1

    I know it's funny to mock, but it's amazing how some of these games, especially the homebrew, look this good when you consider the specs of the system. All it has are 2 small 8x1 pixel sprites, 2 1 pixel "ball" sprites, and a couple of baackground block registers that can mirror or repeat. Everything else is done with carefully timed code updating the screen as it's being drawn (it has no video RAM, and only 128 bytes of RAM + the ROM on the cartridge for the game itself). "Racing the beam" is the phrase used, and it takes a lot of skill as a programmer to get this all working.

  • @xedalni1272
    @xedalni1272 Před 3 měsíci +1

    Personally, I'd suggest Atari Antiquities for the segment name, it keeps the retro feeling alive, clearly showcases what sort of content will be in the video, and doesn't have connotations that trend either positive or negatively.
    but what do I know, I'm on the oregano

  • @Dr.Strangelewd
    @Dr.Strangelewd Před 4 měsíci +10

    With games like these it's small wonder the market crashed. Remember, these used to cost over $100-120 in modern money.

  • @Ryusuta
    @Ryusuta Před 3 měsíci +1

    Princess Rescue really is something special. Not only did they make a full instruction booklet and cart for it, but if you played it on a system using a Genesis controller, they allowed you to use the extra button for fireballs. (It's up on the joystick if you're playing on a normal Atari 2600 controller.) Serious kudos to the people that put the time and effort into the extra details and added bits.

  • @jb-br8bf
    @jb-br8bf Před 4 měsíci +2

    The reason why the Atari has such poor audio was because it had no sound chip. The CPU had to do the sound and since it was already running the game and drawing the graphics you didn’t have many clock cycles to work with. Later games like Pitfall 2 solved this by putting a sound chip into the cartridge, similar to how some SNES games would feature a graphics co-processor in the cartridge.
    EDIT chat member just mentioned it. Oh well.

    • @mzxrules
      @mzxrules Před 4 měsíci +2

      no the reason the Atari has such poor audio is that the TIA chip (which generates the audio signal) is more noise maker than musical instrument. The output frequencies you can set with the audio tone and audio frequency registers aren't designed to line up with the frequencies of normal musical notes, so most if not all sound will be off key. You can definitely still make music by setting the tone/frequency registers and have it sound good enough for 2600 standards (check my youtube channel), but it generally wasn't done then.
      What Pitfall 2 does to overcome this is something pretty bonkers. The game sets the tone and frequency registers to 0, then adjusts the volume register on every scanline, which in effect creates a custom output waveform. The soundchip within the game cart computes what volume to set to create the proper sound

    • @jb-br8bf
      @jb-br8bf Před 4 měsíci

      @@mzxrulesI stand corrected then. Fair enough!

  • @TropicalEmperor
    @TropicalEmperor Před 4 měsíci +9

    Atari nostalgia

  • @lolzforlunch
    @lolzforlunch Před 4 měsíci +10

    mEa.T.

  • @jabmaster1000
    @jabmaster1000 Před 4 měsíci +1

    “Could you imagine all the kids who had their Atari console up at max volume?”
    One thing that I love about the Activision Anthology Atari collection was that you could put the game on mute and jam out to some 80’s tunes from the in game boombox. I feel like that was what a lot of kids did. Just turn the dial to 0 and listen to the radio while you play Atari.

  • @PKMNwww411_MkII
    @PKMNwww411_MkII Před 3 měsíci +1

    We avoided a video game crash during the great recession of 2008.

  • @DoitForTheLolz1
    @DoitForTheLolz1 Před 3 měsíci +1

    Vinny forgetting the Atari lore. Atari games were in fact in demand post 80's because older gamers didn't want to spend more money, and thought their consoles worked just fine, so a lot of customers in video stores would complain about no new Atari games, resulting in all of those late releases.

  • @blissfulzane7154
    @blissfulzane7154 Před 4 měsíci +6

    My older brothers and sisters had an Atari. It's in the attic now covered around fiberglass. Wonder if it's worth it to dig it out of there.

  • @ElysianAura
    @ElysianAura Před 4 měsíci +5

    I know people in chat had to know the one plane game was called "Barnstorming" but once you hear the name, seeing you can fly through them becomes a lot more obvious.

  • @MikeZeroX
    @MikeZeroX Před 4 měsíci +2

    *"We have Sonic at home."*

  • @cookieface80
    @cookieface80 Před 4 měsíci +3

    The video game crash is overblown. It only happened in the US.

  • @LightSilver7
    @LightSilver7 Před 4 měsíci

    these are the blueprints of gaming

  • @streled5361
    @streled5361 Před 4 měsíci +3

    Everyone keep calling ET THE worst game ever and being one of the main causes of the video game crash of 1983
    It is... in a technical way
    Not only was that game rushed but Atari had the guts to make more copies than there were consoles, around the time where there so many shovelwares, clones, too many consoles, no real difference between versions and no quality control
    And despite being rushed and made in only 6 weeks, ET is pretty well made and fairly unique in gameplay for its time

  • @medjedradio
    @medjedradio Před 4 měsíci +2

    Growing up with grandparents who kept the same Atari 2600 they bought in the 80s, they also had a copy of ET. I would spend hours trying to beat the game while my grandpa would watch in the background. He never told me it was impossible, I just thought I sucked. Because I guess there's nothing funnier than a 3 year old screaming at a TV over a few pixels.

    • @shawnpatrick1877
      @shawnpatrick1877 Před 4 měsíci +1

      It wasn't impossible, you really just sucked. I beat it at the age of 5. There were even difficulty levels you could choose to make it almost impossible not to beat the game.

    • @medjedradio
      @medjedradio Před 3 měsíci +2

      @@shawnpatrick1877 claro que sí.

  • @FormulaFanboy
    @FormulaFanboy Před 3 měsíci +1

    Vinny, I would vote to call this "Atari Anomalies". Because some are good, some are bad, but all are unusual.
    Either way, I told my friends I was going to an 'AA meeting'.

  • @JacobKinsley
    @JacobKinsley Před 3 měsíci +2

    Some of these games actually look pretty great considering the Atari was made to run things like pong and space invaders

  • @RadWabbit
    @RadWabbit Před 3 měsíci +4

    28:50 It's completely deserved in my opinion. Do you ever see a video game commercial on TV and feel awkward? I feel bad for everyone else who has to watch it and isn't a gamer. The Playstation "To Michael" ads spring to mind. If you take a step back and look from an outsider's perspective, it is weird and sad how into it people are. I believe it's because I remember a time when playing them, or especially talking about video games in public meant you were a NERD. I like video games but I hate the modern culture of them, especially how it leaks into real life & mainstream media. When people talk about them in public I catch myself spacing out from the conversation and I look at them as nerds, even though I myself am one.

  • @SamusEny
    @SamusEny Před 4 měsíci +1

    born in 1982 and grew up playing on a 128k+ zx spectrum until i got my master system 2 and then on to every system since then but mostly a pc gamer

  • @Takato
    @Takato Před 4 měsíci

    I mean, that rotating gonzo head on the muppets game is indeed impressive for the atari

  • @Longuncattr
    @Longuncattr Před 3 měsíci +2

    Does anyone know what emulator Vinny was using? There's some pretty weird visual glitches here that shouldn't be happening.

  • @diskpoppy
    @diskpoppy Před 4 měsíci

    26:07 I struggled to find what game title Vinny was trying to pronounce, but it was "Entombed", and it's not a homebrew, it's from 1982

  • @s31ACE1252
    @s31ACE1252 Před 3 měsíci

    Man, this takes me back to when I wanted a 7800 for Christmas until I played the NES at my cousin's home. After than I was NES all the way. Seeing these 2600 games is a reminder of how big a jump the NES was for the time. That said, the 2600 was a big jump from the pong system my Dad bought before the 2600 appeared. Time sure does fly.

  • @frolicinq
    @frolicinq Před měsícem +1

    The ET game is actually so unnerving and creepy oh my god 😭

  • @KoRnBrony
    @KoRnBrony Před 4 měsíci

    great history lesson stream,

  • @kaiser9321
    @kaiser9321 Před 4 měsíci

    Atari Curiosities will be fine thanks vin

  • @caleb46321
    @caleb46321 Před 4 měsíci +1

    My dad has E.T on the Atari from when he was younger and it sure is a video game

  • @The_Walnoys
    @The_Walnoys Před 3 měsíci

    Be me who bought a 2600 in 2021 and its one of those ones where if you love the history of Video Games as a whole, its neat to have but the games are just simple and makes you appreciate how far the genre has become.
    Obviously there were those games that didnt have the time and effort put into them but the ones like PONG, Adventure, Pitfall, and Missile Command laid the foundation for Nintendo/Sony/Microsoft and even SEGA for a short time to run wild with it.

  • @jabmaster1000
    @jabmaster1000 Před 4 měsíci

    I’m surprised the Halo Atari 2600 game wasn’t shown off here. That game is fascinating

  • @internetnobody6754
    @internetnobody6754 Před 4 měsíci

    I doubt I'm right, but Pac Kong might have Pac Man set as game 2 and you need to hit the game selector switch to have it show up.

  • @maomaogames6617
    @maomaogames6617 Před 3 měsíci

    Fun video! Carrot Kingdom would have made the good addition, you ever see that one?

  • @buriedinbooks881
    @buriedinbooks881 Před 3 měsíci

    I was surprised to not see Quadrun here specifically because it allegedly had the first ever voice lines on a home game console, even if it was creepy as hell. Though to be fair I have no idea if this game ever had an emulation for it due to how few of the cartridges exist

  • @diskpoppy
    @diskpoppy Před 4 měsíci +3

    As someone far too young for this stuff... I actually enjoy Adventure, but you need to play it awhile (or read the manual) to really understand
    In fact for most of the games you'd need some guide in order to appreciate them. Some of them are really hard to figure for yourself, and even the manual was not enough - but keep in mind kids probably played them for weeks on end, especially the Adventure-styled ones, and figuring them out was part of the fun. E.T. wasn't so bad, but it came well.. very late in the system lifetime, and the falling into the pits and getting out of them was slow and pointless (it was there to convey that you lose so much energy/stamina flying up... but it could have simply drained faster proportional to the speed-up). Still it has quite a few of different mechanics, like the field being divided into invisible zones (you can see the indicator on the top) to activate various contextual actions, like the dashing, and having to manage the energy, as well as different collectibles, and the screens are connected in a non-Euclidean fashion (just like Adventure) so you also have to figure out the "hyperspace". Before E.T, its author made Raiders of the Lost Ark , which was a way more cryptic Adventure-inspired game, and it was generally well received (as well as Yars' Revenge before it, that was considered among the best Atari 2600 titles.. because it basically played like an arcade game, but it wasn't a (compromised) port of one).

  • @edgarpoisoned6008
    @edgarpoisoned6008 Před 4 měsíci +1

    the robot at 10:28 looks suspiciously a lot like space runaway ideon it was almost a jumpscare

  • @redblueandgreennew
    @redblueandgreennew Před 3 měsíci

    So good it broke my wifi for an hour

  • @cookieskoon2028
    @cookieskoon2028 Před 3 měsíci +1

    AAAAAAAAAAAAAAAAAAAAA HE DIDN'T GET TO THE BEST PART OF JUNGLE HUNT AAAAAAAAAAAAAAAAAAAAA VINNY PLS NOOOOOO

  • @Cyberbrickmaster1986
    @Cyberbrickmaster1986 Před 3 měsíci +1

    It would be interesting to see if there are actually 40 to 50 somethings that actually watch your content!
    Also, when you said that Zippy is not real, did you mean it was a homebrew game, a fan game in the style of Atari 2600, or the gameplay is pre-recorded footage, so it actually doesn't exist?

  • @liswifi
    @liswifi Před 3 měsíci

    I would love to see Vin do something with a similar format to RLM but for retro games.

  • @JadeFoxAlpha
    @JadeFoxAlpha Před 4 měsíci

    24:46 "You can do things?" RAVES reviewer.

  • @EthVortexShield
    @EthVortexShield Před 4 měsíci

    BECAUSE, THERE'S
    ALWAYS SOMEONE THERE TO REMIND ME~

  • @JamienautMark2
    @JamienautMark2 Před 4 měsíci

    I played a lot of Atari at my grandparents for a few years that and Mario 64 were the only games I had there. I played a lot of Adventure, Food Fight, and this defender game with 4 corners and each person had a corner.

    • @warbossgegguz679
      @warbossgegguz679 Před 3 měsíci

      Warlord is the name.
      Used to have some old Atari plug & plays that I played a lot, Warlord included. Is good.