[Vinesauce] Vinny - Atari 50: The Anniversary Celebration
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- čas přidán 7. 12. 2022
- Atari 50: The Anniversary Celebration ► store.steampowered.com/app/19...
Vinny plays Atari 50: The Anniversary Celebration for PC Live on Vinesauce!
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Recording date: Nov 28th, 2022
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#Vinesauce #Vinny #Atari - Hry
"no drug use happened in our office"
*cutaway*
"yeah we'd fire up our joints right there in the office"
The contrast was killing me the whole time
The dude who made Yar's revenge and ET openly admitted he got the idea for the former while on acid in a documentary I saw about ET and the crash.
Which explains why Yar's Revenge (while fun and very creative) is also one of the most abstract and bizarre games on the 2600.
"So, like, you're an alien bug soldier fighting against a giant beehive with a canon but you can't shoot unless you pass through this rainbow forcefield... "
A rare instance where "they were on drugs" is actually a more reasonable explanation than any other creative process.
the duality of the drug question is killing me
"nope! we never did drugs, we were good :)" right to "yea we were always high. completely baked."
Well like, it could be possible that some programmers chose to do whatever and others didnt
Atari seems to genuinely care about their legacy, at least when they aren't trying to open hotels and sell NFTs. Not even Nintendo puts this much effort into their compilations.
The collection itself is by the same dev studio behind the Mega Man Legacy Collection and the TMNT Cowabunga Collection so maybe it’s just those dudes that rock lol
The last time Nintendo did anything like this was Kirby's Dream Collection, back in 2012.
@@TrueLadyEvilChan Man I loved playing the Kirby Collection, I really wish they did another one or did the same thing with different series like mario or link
I'd say it's more that brand recognition and legacy is a all Infogrames has going for them, and they contract devs that are actually passionate.
This is great, and the recharaged games and a few other things here and there are fun... but they've also put out some TERRIBLE cash grab stuff.
@@warbossgegguz679 They're also just a straight up vile company and a shell of what they claim they even are. Let's not forget that they own the licenses for a number of properties that were owned by other various companies and have treated them and everyone interested in them pretty terribly. I don't even want to know what Nightdive had to do to get the ability to make the modern Blood "port" they're no longer allowed to work on apparently
Probably the best presentation of any game compilations.
Nah I think the PSX Namco Museum games are better, but this is a close second.
@@warbossgegguz679 if only namco museum continued to be an actual virtual museum with tons and tons of games instead of just having a boring presentation with 6 games
@@luckybeast1234 I mean the Sega ages games and SNKs compilations are P good too. Especially the latter since they use Code Mystics for the most part. Also their classic pre-90s and Samsho collections are done by Digital Eclipse in the same style, and it's helpful when most of the Neo Geo and NGPC's libraries are pretty rough to get running.
@@warbossgegguz679 Bosconian and Galaga theme from vol. 1 still gives me chills today
The Kirby Anniversary collection came close, but this is deffo a tad better with the doc stuff, the ads, and just how much more there is here
never has "when the game was the game" been more appropriate
This is the most polished museum game I've ever seen, there is clearly so much love put into this
There's been a couple games that kinda come close, like namco museum, but I think were a little overly fixated on the games being in the limelight to accomplish what this one does. This one makes the games almost a side-thing. You're getting this game to read and look at stuff and watch documentaries to put the games you do play in proper historical context.
Yeah it’s awesome
"Left ear is drum and engine from Go-Kart, right ear is music."
Ah yes, Vinny finally finds out about the joys of European computer game music.
That's how German techno was made
@@cienkitv2854
🎶Boots und Katze, boots und Katze🎶
(stiefel doesn't exactly rhyme with boots, fight me lol)
This is a pretty cool commemoration, because this is not just half a century of Atari, but by extension, half a century of the whole video game industry as we know it.
I theorize the last 50 years have been video games teething and now that we've hit the switch's portable console, and the PS4's graphics, we're at the point movies were once they had color and sound. So we won't be seeing any more huge leaps in tech, just refinement.
@@Horatio787 I mean, the generational leap between the late 80s to mid 90s was already the largest technological jump in both video game history and in computers in general. Like, consider that not even 3 years before the PSX and Saturn you still needed dedicated arcade hardware to pull off sprite scaling and polygonal graphics.
I may regularly shit on Sony for their business practices, but the PSX combined with what was happening on PCs with idTech and Unreal were monumental technological achievements in consumer hardware.
The Switch and Vita were great achievements in that they were the first handhelds that haven't really had to sacrifice gameplay complexity to get on a portable system, but the while the graphical fidelity may have increased, the 90s and jump to 3D LITERALLY changed how we design games on a core level from then onwards.
@@warbossgegguz679 I've actually been going through PS2 horror games and was shocked how good their facial models hold up when emulated at a higher resolution. I'd say being able to read emotions on a human face was a pretty big leap, and we've basically been refining it since. My point is not that the leap from 2d to 3d was not the biggest leap ever (because it was). It's that we've hit the point where you can make anything you dream of without any constraint other than money and time.
Not to be *that* guy but while you're close, Atari wasn't really the first to make video games. Though if you're talking in a commercial sense then yeah absolutely.
This collection is so good that every game complication that comes out after will feel empty for not imitating its presentation.
Most of Digital Eclipse's collections are like this as of late.
Tbf I've felt this way about game compilations since the Namco Museum series on PS1 having a literal 3D museum to explore instead of menus.
I wish Namco Museum did something like this
The PS1 namco museums did. You walk around an interactive museum
@@themanwithnoname4385 The OG PS1 Namco Museums kicked ass. I honestly wish another game compilation attempted to do something like that.
@@themanwithnoname4385 I like how Namco museum ps1 was a full on museum for their indivual games. I wish they kept on with it in the later titles.
the last namco museum was severely lacking in both history and games the only reason for me to pick it up was as far as i know it being the only rerelease of the arcade version of splatterhouse
@@JpgSilent I remember some of the volumes talked about if the game had a manga or show, like the tower of druaga. And showed scans of them. That room with the giant druaga monster, with the ominous music and horror weather scared the hell out of me as a kid
Oh snap my grandpa's going to lose his marbles when he see's this!
My great-great-great ancestors are going to get so nostalgic for this
He'll be very happy to play a few rounds of Combat or Pong with you. :)
My gramps is dead
@@orsonzedd Crack open a cold one, Rip.
Swordquest is fascinating, because they held a contest where winners would win real-life prizes of golden, jewel-encrusted treasures from Franklin Mint, such as a crown, an amulet, a goblet, and a philosopher's stone. There were to be 4 games, one prize each, and another prize for a final contest, a sword. They only made three games, cancelled the rest of the contest, and the last two treasures got lost in the ether, probably melted down. Airworld was the one that never finished.
Ah, I see, you watch AVGN aswell
Until this game, where they finally made airworld.
this feels like the premise of a retro contemporary fantasy rpg/ttrpg. You come into possession of the first artifact and it turns out to hold great magical powers related to the swordquest games, now it's up to you to recover the others and their games before the evil wizard or something does
Seriously though, I'm way, way too young to have been around for all the vector graphics stuff but I think those games look cool as hell, especially on original hardware.
Same! I couldn't have word this any better
If I ever got the money, I would absolutely buy some refurbished vector arcade cabs just to experience them properly.
The comp does its best to accurately recreate the smoothness on modern displays, but it will obviously never be 100% accurate without an actual vector monitor.
I was also born way too late, but when I was like 8 or so I had gotten an Atari plug and play as a present I think, and i loved the hell out of it
@@DirectorOfChaos9292 Those were cool, but what I mean is huge old-school vector monitors for arcade games (not Atari 2600 pixel stuff), it's hard to explain how it looks without seeing it yourself. Basically a CRT gun drawing the lines used for the game directly rather than doing a vertical refresh thing like most monitors. Like this thing:
en.wikipedia.org/wiki/Vector_monitor#/media/File:Space_Rocks_(game).jpg
showing some respect and recognition to the devs and the origins, with these videos, darn. amazing, even feels like seeing interviews to old animators and so. really nice.
this is how you do a celebration collection SEGA
I mean, the PS2 Sega ages games are sick, and M2 is a fantastic dev, but yeah the recent ones are meh.
There's an arcade near me that has playable Atari 2600s with old CRT TVs. You sat on the ground as if you were a kid in a living room and played whatever you can get from the shelf. No joke, a lot of these games still hold up. Grab a couple beers and a few friends and play some Atari, I recommend it.
That sounds so fun actually..
Those places/moments are the best aren't they
Especially Pac-Man.
Combat and Warlord hold up as party games, anyway
8:00 - Man I can't believe Vinny missed this opportunity to make a joke about tank controls
"They've never beaten their own game without cheating. YOU ASSHOLES!" LMAO Gold!
This made me apreciate Atari much more. Their legacy to videogame history was monumental, in both the good, the bad and the influential
And not even just video games, but computers in general. Like Shaw said, the VCS/2600 was the first real consumer PC. While it was primarily used for games, there were also things like a keyboard peripheral and programs for stuff like calculating budgets and other utility applications.
Its stuff like that that led to their inclusion in blade runner and their whole cultural significance.
I can't believe Ninja Golf didn't catch on as a subgenre for golf games.
It is simultaneously one of the dumbest concepts ever, but also the most fun golf game I've ever played.
what an amazing collection???? good lord i wasnt expecting this, documentaries, actual games, pics, excellent looking menues!! wow i want that for everything else
A lot of the current perception of "game preservation" boils down to a thumb drive full of roms. That's certainly a great start, especially for academic purposes... but another part of media conservation is communicating the historical context of the work produced. Stuff like this is exactly what I'd like to see more of in game preservation.
"None of that happened in my department"
"YEAH I SMOKED POT EVERYDAY WHAT OF IT"
between this and dwarf fortress premium finally releasing on steam, ancient games are eating REAL good right now. you gotta love to see old pieces of gaming history get a fresh coat of paint and a rerelease for modern markets.
The American Video Game Crash of the '80s wasn't _just_ because of Atari's huge number of shovelware. It was also because of inflation. Arcades couldn't survive on quarters and tried to lobby for a quarter-like dollar coin - the Susan B. Anthony dollar - but it proved unpopular specifically because it was hard to tell from a quarter by feeling around in your pocket.
I call it the _American_ crash because it basically only affected the US. This is why the '90s were dominated by Japanese companies (e.g. Nintendo, Sega.) Japan saw no serious obstacles to minting higher-value coins, so their arcades were almost totally unaffected. And since Nintendo had its fair share of shovelware too, I don't think the Nintendo Seal of Quality was all that important.
In just 2 hours my impression of Atari went from stuff my dad played to weed dude bong stoner weed game weed, thanks Vinny.
Untrue. The staff also did acid because it was the 70s.
@@warbossgegguz679 this could have only improved the games. back when the game was the game.
@@crakhaed I've commented it on others comments, but quite literally Howard Scott Warshaw (the dude that Vinny cuts off right after he says "drugs were consumed by practically everyone at Atari on every level") openly said he came up with the core concept of Yar's Revenge during an acid trip... which makes a lot of sense if you've ever played Yar's Revenge and questioned WTF is even happening. Like, it's a very fun game once you grasp it, but the core concept and surprisingly in depth lore are fucking absurd.
@@warbossgegguz679 That's awesome haha. I would drop acid and play my old midway arcades game collection on the gamecube. beat smash tv in like 2hrs while full-on tripping with my friend on co-op, also tripping. good times. I love the idea of coming up with a game idea off acid and them actually going through with it and bringing it to completion is legit inspirational. Thank you for this lore.
@@crakhaed One of my favorite Atari Golden Age factoids along with Missile Command being inspired by a series of REAL NIGHTMARES Dave Theurer was having about the cold war living in a costal city... less humorous though.
1:08:31 Damn, LawBreakers really did a number on Cliffy B...
Indeed it did....
@@legtendgav556 Looking into it, dude's now into theater production and writing books... I think that game's failure has literally sent him into a midlife crisis.
That angle and the lighting were so so awkward
@@moritzzz1 It's also just that he grows facial hair the same way a 16 year old does.
As in it looks like he has pewbs on his face.
There are some people who just shouldn't grow facial hair. He is one of them.
My favorite part is when Vinny played that VKTR SKTR game, hit a part that looked inspired by Battlezone and Zaxxon, asked "Is this Tempest?" Then immediately went on to Tempest and said "I don't remember the name of this one."
This was a cool vid, thanks for gifting us Fullsauce fans
2:07:10 Ed Fries! I was on a panel with him at PRGE back in 2012 on making games for classic consoles. He of course did Halo 2600 and I did the Super Mario 2600 "demake", Princess Rescue.
This is a really good videogame collection. I love the presentation, HUD design and the docummentary
This was so fun to watch! Very informative and I love when Vin plays any retro stuff :)
I love video game related documentaries, so I'd love to get this just for the videos. The video games are just a bonus.
59:50 - Fun fact: Adventure did not have the first video game Easter egg. Earliest known Easter egg that I've heard of is from 1977's Starship 1.
This seems very cool. I thought it was just some old Atari games but this feels pretty cool. Might get it later.
This whole time I thought Limmy was in radiohead, turns out he's just some guy from scottland.
Yes, a conversation kit, not a conversion kit, Vinny.
Funny verbal flubs aside, this is actually really cool.
it would be a cool conversation kit though 🙃
I was waiting for this.
Glad to get this for us full sauce fans; imakuni’s stream on this was also really good
this is a really really cool collection. i love how its basically an interactive documentary
This is actually an amazing collection, wow.
This collection is great, I have been playing a lot of Tempest 2000
The last time i've seen a really good Atari compilation was on the PS1, which alsoo included a documentary, along with a history that was included within the manual. glad to see them doing it again tbh
Okay, this is actually pretty awesome. This is what I want from retro game collections, the history of the media never ceases to fascinate me.
Asteroids on a beaten down atari 2600 and a small black and white tv inside a dark rundown shed was my first gaming experience and it was amazing
What did your kidnappers feed you?
That must be aesthetic af
@@styno9295 indeed
If you think knives are a weird arcade prize, I used to go to a place that had an industrial deli meat slicer. I ended up getting 25 wedding toppers for black couples from a mystery box once.
What if I told you the first time I played Breakout was on a Blue Clues PC game in 2000-2001.
i would never have given this type of thing the time of day just assuming its a rom collection, glad you covered it it was genuinely really interesting
omfg this is kinda the kind of collection I always wished the Namco Museum games were! This is fantastic!
It’s missing the weird early 2010s iPhone reboots of pong and breakout that were made after Atari was bought by a French company
Damn 34:19 was my childhood, playing that in the basement of my aunts house during thanksgiving, very fun.
Oh boy, I wonder if Room of Doom is included? There are some surprisingly fun time-withstanding gems tucked away on that console
"This is an era of advertising I'm familiar with" Vinny says as Robertsons are in the back on a poster.
Alright, but skeleton on the atari is still nerve wracking to this day
GOT YOU
Didn’t really look into this before because it seemed to be just a prettier version of the thousands of Atari compilations out there, but now seeing such efforts to preserve video game history while telling a genuine story has got me hooked on getting this, even if it’s not really for the games themselves. Hopefully this does get some people to give them a chance though, since I’d consider most of the old 1st party Atari stuff pretty good once you get past the unwelcoming exterior.
I can safely say owning both this and Atari Vault, THIS is worth the money.
I would also say that while their home console output was hit or miss just by the limited nature of the 2600, their arcade games all hold up perfectly.
The new gold standard for legacy and preservation I think, truly fantastic collection.
I know I'm beating a dead horse, but wouldn't it be neat if Nintendo had like ANY of these features for their legacy content and not like...none of it?
The Kirby collection had this.
This game is great because it's not just a complication, it's a whole museum with documentaries and photos and hidden games and new remade games. It's just eah more that they had to do and I love it!!
So despite being around the same age as Vinny, the atari 2600 was my first home console experience. The 2600jr was packed with tons of games around 1991 and being sold for cheap in department stores in Australia (probably flushing out old stock) so my Dad brought one home and that was my games machine until the SNES. Didn't own a NES until years later, though I did play it at a friends house.
Some of these games still hold up!
This compilation reminds me of a much better version of Midway Arcade Treasures, at least in terms of presentation. I was enamored by all the extra footage and flyer those games had, and as a huge fan of Atari's arcade division this is right up my alley. Shocked to see Akka Arrh get an official release too.
Holy shit, they did not need to go all out on this for just another Atari collection but I'm glad they did. Might actually pick this up.
This compilation deserves to have paddle controllers made for it.
as soon as i saw crystal castles i was completely sold, my absolute favorite atari game
Haha Vinny never noticing how many misses he has in missle command, and I love the love put into this collection, Pat the NES punk raves about it
Sadly they can't capture the missle command pod.. it make you feel like the world was going to end, very surreal
Retro Vinny is best Vinny
so cool
i like that vinny also had the win95 asteroids port, i was essentially raised on ports of that/battlezone/missile command/pac man/centipede, my first ever games that i learned to play at like 4-6 years old
It's really fascinating to see how Atari's hardware was, no question, far more powerful than that of their competition, but their first-party games were so thoroughly stuck in the 70s sort of 'what am video game? what make game fun?' prototype-esque design. All of their games were twitchy and difficult to handle, confusing, and loaded down with weird under-explained ideas. They didn't polish any of their games, they just seemed to be fully set in the 'get it done, get it playable, get it out the door' mindset of pumping out games that ruined so much in the early 80s.
If you're talking about the Lynx and Jaguar era, it was the result of a lot of executive pressure to get shit out rather than a deliberate choice. Fight for Life for example was literally made by one of the dudes on the Virtua Fighter team and could've been half decent had it not LITERALLY been shipped in an incomplete build. Matt McMuscles did a good vid on that game and from what we know, that's basically how a lot of Jaguar development went.
In the dev's own words "the Jaguar was outdated before devs really figured out how to get it working properly."
I was born in '91 so we grew up with a SNES, however we also had a TV plug-and-play thing in the early 2000's that had a bunch of Atari 2600 games on it (I think it was by Activision so it had their 2600 games on it, such a Pitfall and River Raid). Though those games were old (even for the time), my brother and I still had a lot of fun playing them!
15:40 we didn't do any of it.
Couple seconds later...
I wish to god there was some way to play the paddle games with an actual paddle controller on modern systems.
Surely *someone* has found a way, right? If not, I dunno, get the Sinden Lightgun guys to work on it.
Haven't watched the video yet or played the game, but is there an "absolute" movement option (as in, centered joystick = centered paddle) for the joysticks like in Atari Anthology?
Because if there is such an option, it shouldn't be too hard to map the controls to an old paddle controller or build a makeshift one
The version for the new VCS supports the classic controllers that have paddle controller integration (the joysticks spin)
A huge founding principle of home consoles was porting arcade games. Usually the arcade game had to be watered down a little bit at least graphically but around the PlayStation / N64 era this was in full force.
One of the biggest selling point of both the Saturn and Dreamcast is how many Arcade Perfect ports of fighting games they both have.
Vinny really dissing my love Alleyway…
As someone who has never touched an Atari system in his life, this was really cool to watch. That Haunted House remake looks like it could be its own segment.
I love how it feels like Vinny is struggling with menu navigation half the time
1:25:27 fun fact! Atari jaguars that sat in warehouse storage centers and went unsold were repurposed into devices used by nurses in the medical field. Many of the motherboard components were reprogrammed and in most cases the plastic body of the console was also repurposed being turned white and having mounts attached to the back to connect them into a common rail found on the walls of hospital rooms holding other vital medical devices
ok but now that vinny mentioned jezzball i really hope he takes a look at some of the microsoft entertainment pack games at some point
yar's revenge is just ludicrous, you're supposed to drag the enemy missile through the 'corruption field' and back again
You're better off just avoiding it. All the "Neutral Zone" does is make it not damage you but at the same time prevents you from firing at "Qotile". You can still get killed by "Swirls" in it though, so you're better off just sticking close and shooting/"devouring" the "Energy Cells" and sticking close so you can get out of the way of the "Zorlon Cannon" in time.
... Writing out the names of these things (which I didn't know until this game), Warshaw must've been on a REALLY good trip when he came up with this. That + how unnecessarily colorful and trippy the visuals are. I mean, props for managing to turn an acid trip into a coherent and enjoyable game though. Very unique accomplishment tbh.
@@warbossgegguz679 imagine my stupor when I was trying to make the TV output work on that 2600 I found in an attic, with Yar's Revenge being the only game at my disposition (having been found alongside the console). it took me a good 30 seconds to realize it was working as intended and wasn't audiovisual garbage
1:16:35 Was not expecting Vinny to reference that song. I remember coming across it so many years ago.
Cannot tell you who made it through.
17:10 i like how i couldn't tell which car was vinny and then i saw the red car bump into the edge of the track
I was excited to hear Vinny's commentary on Ruiner Pinball. "This camera is giving me rickets." NO VINNY, NOT LIKE THAT.
Remember when Blade Runner thought Atari would take over the future? Lol I guess they predicted the video game industry would be huge.
Comment 51: Atari was my time and the first video game console I interacted with from age 7 on...
Speaking of arcades I remember as a kid going to this arcade place for my birthday and playing Mario Kart Arcade and Street fighter.
Now however there is a retro game store not that far from me that has an arcade section where you can pay for 30 to an hour of arcade time. I played Donkey Kong, Darkstalker, and a few others
Eugene Jarvis seems like a nice guy. I hope he escapes the vaseline dimension.
"Tell me this game was made during covid without telling me this game was made during covid"
31:22 corn-operated videogames
I really like this compilation. Seems like one of the richest ones ever made.
Cliffy B talking bad about another company making bad games and Tim Schafer about greed and hubris. lol
12:02 Nintendo and atari are 2 completely different ballgames. Nintendo was later and focused on quality while atari was earlier and cared about variety. Similar early game companies each had their own gimmicks such as Sega taking an anti cheating policy, both towards games not cheating the players and players not easily cheating the game.
I can finally solve the quest. AirWorld is the final piece.
COFOUNDER 1: "There are stories of, you know, drugs and wild parties at Atari, the hot tub in the lobby, but that was never the case as far as I knew."
COFOUNDER 2: "We all smoked, just, so much weed. _So much._ All the time. We had guys who passed out blunts like candy, and every fuckin' day was Halloween back then."
1:43:05 I'm pretty sure you're a normal-sized car in a gigantic house. Since you exceed 50mph, that means you're going well over 70 feet per second, but you're only covering the distance from a table leg to a cabinet in that time.
If this place only has two rooms, about the same size, my very rough (and conservative) estimate is that it is about 343,000 square feet. This two-room apartment is the same size as the Coca-Cola distribution center in Tifton, GA, which includes administrative offices, warehouse, and a shop that maintains their fleet of trucks.
Wasn't interested at first but this seem like the most perfected collections of games I've ever seen. Gonna pick it up soon.
oh fuck yeah, Tempest 2000
"Conversation kit" Vinny...
What a neat software. I grew up with an Atari 2600 console in my home and played many classics: Asteroids, Centipede, Space Invaders, Pac-Man, Tanks, Ms. Pac-man, and more. We probably had about 20 or so cartridges. Those joysticks were fun to use but ours never worked all the time...
When the game WAS the game !
Wasn't there some controversy with Atari in regards to their business or some recently released console or something?
Regardless, I'm amazed by the quality of this tribute. I wasn't born anywhere around the Atari days, but it's always thrilling to see the early beginnings of arcades and video games overall.
You might be thinking of the Intellivision guys and their flopped "family-friendly" (i only mention it because they kept harping on that) system? I know Atari is practically dead in terms of what the company originally was, but they aren't strangers to controversy either tbf. I just can't think of a recent Atari console.
2:20:12 i belive most of the atari games during the jaguar and cd where trying an second version of the console, mostly where pack in remake rendition of the classic games such as pong and centipede for example. but sadly the project quickly scrapted but the games where luckly moved to playstation and few where also later ported as you mention on n64 and gameboy.
Huh, "Crystal Castles" is probably some of the inspiration for "Gubble". They have similar gameplay and angled perspective for levels.
"Vinny please play pong..."
So when's that Getting Weird With It (Atari 7800 edition) segment coming Vin? :p