dude this video is the shit that actually matters, I got so frustrated looking for useful information to improve at the game people give their opinions about this perk or that perk but this positional shit is what really matters at getting better at the game took me like 800 hours to figure out half the stuff you mentioned here please keep more coming, nuances of how necrosavants target corner guys, how to approach unholds etc great stuff
This literally made so much sense to me. I’ve watched allot of videos in the past week or two and still struggling in fights, literally a game changer, thank you
One thing I wish you would have highlighted more on is how you can use offensive rotation specifically with 2h's. The scenario where your 2h is 2 tiles away can be nullified if one of your bros just rotates him forward allowing him an immediate attack, and if he has adrenaline and was last in the current turn order (most of my 2h users are the last to act as they're wearing my heaviest gear due to not having a shield), can effectively get double 2h attacks off on an opponent before they can even react. Offensive rotations, combined with adrenaline are quite powerful expecially early game as you only need level 4 to start utilizing it. edit: This is also why barbarians are so annoying, the early fuckers can have both adrenaline and rotate and they can do this but they often times do it with throwing weapons lol.
Hi! Just a friendly advice! "This is the third and final part in a mini-series" - putting direct links to previous two in the description would definitely help viewers.
Currently on day 70 of my Vet/Vet/Ironman campaign. Trying for the "survive until X days" achievements, and the info you've given me over your videos (this one specifically) has been an absolute godsend. Keep it up my man, I always love watching your guide content
Incredible video. These are the things that actually matter, they win you fights that don't even seem winnable. And your other BB vids are just as great.
God this is so welcome. Been playing a couple of hours trying to figure the game out. Been trying stuff out to figure it out. This guide was super helpful.... Positioning was the hardest thing to figure out.... Thanks for all the work you put in!
Yeah the game is very light on tutorials, so often I feel you learn from experience or these kinds of videos. Glad to hear it's working out for you - I encourage you to PM me here/discord/email if you have more questions :D
Usually Ive using Flails to swap, if there shielded enemy. Coz they like shield wall forever. But taunt can help vs this problem. And it will help to loot armors coz he forcing enemy to hit him, and all other brothers can be with dagger stabbing him. Ive never using at early game. But ive should to-_-. Ty 4 this grate guide.
This is an awesome video. I had a similar concept with battletech but never actualy recorded it. I wish more ppl actualy setup a board to talk about tactic like you did there. Truly awesome. Thanks for the quality content.
14:29 There is the way to make 2H attack. First wait with him, then move other brother in front of him, do rotation with 2H brother, then move 1 hex and attack 2 or 3 enemies - that's one of my favourite strategies for rolling with 2H bros :)
But if you have a lone wolf with 2h greatsword, underdog and reach advantage, you precisely want to get between three concave enemies to make a swing. And if one of them dies, and you have berserker, you make another swing or split or whatever.
@@CarveaHole Now I am trying to make a valid lone wolf 2H flail build. I began the Lone Wolf scenario getting Huge and Brute traits, and also very good overall stats. This build needs a lot of perks though, especially those high tier ones. I would like to give him Lone Wolf, Head Hunter and Fearsome, but then Underdog, Berserker, Killing Frenzy and Reach Advantage are also necessity. I regret I cannot take Colossus, Fortified Mind and Battle Forged, choosing Recover, Brawny, and Weapon Spec instead. Have you ever tried something like that? Any suggestions?
@@CarveaHole I have just watched your analysis of the weapons specs. 2h flails are really not very good. So my build uses mostly one handed, or three headed flail, and I swap to the 2H one only when I get surrounded. Which happens rather rarely, because with Brute, Huge, Duelist and Crippling Strikes it smashes heads like a machine. But I am not sure about Head Hunter perk, I have to look more into how it works with 3H and 2H flails, and if it wasn't better to take some other perk instead. Like Quick Hands or Pathfinder. Perhaps also Pathfinder would be better than Brawny, I am not sure. And I totally abandoned Fearsome. Until now opponents die too quickly or suffer serious injuries, so I don't think it is worthy, but may I be wrong?
@@stasiastes Fearsome is good for causing cascading morale checks. Some people swear by it like their own mother. For minmax play, it's likely necessary - but we're already talking about a 2h flail build soooo...
@@CarveaHole I think 2H flail has some uses, for example it is great against serpents in the arena. And now I think that a Lone Wolf build with QH and Fearsome, switching between 1H and 2H flails, could be quite viable. But I needed to that goal to get at the start a brother with Iron Lungs and Fearless, or perhaps with a ery decent MDef. But instead I got Huge and Brute perks, so after all I decided to take advantage of that, or even totally minimax it. So now I am trying to make him a head hounter double specialist - with flail and sword mastery. He will lash heads with 1H flail, than switch to shamshir to just to make wounds. Perks like Cripple Strikes and Executioner, together with Duelist, Berserker and Killing Frenzy are essential. No Lone Wolf perk of course, and he will be kind of glass cannon, without Colossus and just Nimble, but I will try to manage it with a very good armor and attachments. Also not recover, but shamshir is not particularly fatigue hungry, and his level of fatigue will be quite decent. His Mdef should be over 30 at 11 level, so it is actually not as bad. If you would be interested and wanted to check that potential for yourself, here is the seed: DRUSEQMIVZ - Lone Wolf. That build for certain will not be that effective against opponents that are immune to injuries or have Steel Brow, but even in those fights it should be quite useful. He could change his weapon to 3H flail or 2H sword then. And I connot just wait to see him harming unfolds... Brute, Huge, head critical bonus, (Duelist doesnot matterhere), double grip, and eventually Executioner and Killing Frenzy, and those poor shaggy bastards should be crying with bitter tears.
Dude, where did you got those icons from? I´ve been trying to host a rolplaying game on roll20 based on the Battlebrothers game for a while now but the only sprites i´ve managed to extract from the game files are low resolution (don´t know why). If you know of any way i could get full creatures art assets (full body ones and not separated bodies and heads) or goodres icons please let me know (other than the wiki, there are some there but not enough for a campaign). Thanks in advance
The enemy ones I got from the wiki, from the Enemies list pages. The ones for my bros I made up from screenshots of my bros in game. A VTT of battle brothers sounds epic. What's is gonna be like?
Whats the setup you prefer for lindwurms? I rather to tank them and kill them with archer and polearms, move in - hit - move out. Dont let a brother back in the angle of attack that is two plates, doesnt need to taunt if there isnt anybody different to attack then the tank.
Yeah that move in/out strat is what I do. If you wanna see me fight 10 lindwurms at once it's the most recent stream on my channel. No spoilers though!
I understand using the information I have well enough, but how in the fuck am I ever supposed to figure out that, for example, zombies have backstabber? Battle forged has the icon, nimble hands lets humans make 2 hits after swapping, hell even something like steel brow can be reasonably guessed because "hmm this didn't do much damage but didn't damage chest armor" but backstabber is just in accuracies. Am I supposed to read the wiki, or is there some kind of in-game resource I can use? Reminds me of the first time I ever fought a necrosavant, and after benny hill chasing it for like 10 turns, "oh, it has nine lives. and now it just jumped to an exposed brother. and now it's back to half health. great"
Because you dont. That info is kinda cheating. Devs and game itself dont want you to know everything about enemies or mechanics just like most other games. BUT ofc people datamine all info and turn it into wiki sooner or later.
Some of it can be learned naturally since some enemies dont get some perks until a certain day. A lot of it you simply need to look at the wiki or gamecode for however.
This is a pretty nice amendment to your previous videos. I've been able to transition from early to mid game much smoothly. Any tips on getting more income? Camp-busting is not as profitable as time passes. Too much time spent travelling.
If you get a full inventory then selling all the loot can be pretty profitable. Not having to spend money on tools also helps, so nimble is actually a money saver. Contracts pay, cartographer pays, bounty hunter pays. Camps pay a lot when you can find them, but yeah sometimes it seems there's none.
Trade with the southern city state if you got the DLC find a town a good distance away do missions for them to give you better deals and make a trade lane back and forth while doing contracts along the way caravans are good for saving on travel costs. All goods from the south are profitable try to find a good sized northern town with a temple for max incense profit.
Camp busting is the most profitable thing you can do. And the best way to get fameds. Not to mention all that profit you make can be used to buy more fameds. If it isn't profitable you simply aren't busting the right camps or enough of them. Going and killing some rotten hut or collapsed fortress near town and then running right back isn't profitable. Traveling to the edge of the world and back to civilization on a different path and killing every camp on the way is the most profitable thing you can do. Along the way you always dump the least valuable items and very broken medium value items. Keeping only ultra valuable things like high value body armor (fallen hero 240/260s or honor guard armor), famed items, treasures and twohanded weapons, Khopesh etc.
@@andrek6920 I was just giving the best risk v reward set up that worked for me .But you do have a point with the camp busting strat if your brothers are up to code.
@@sneakysnowman5150 They dont even need to be up to code. A good midgame strat when youve reached lvl 11 and have found some brothers to replace your mediocre lvl 11 brothers with is to level those new brothers up to lvl 7 and then go on a wilds trip. And in real tough fights you dont bring those lvl 7s and instead just bring everyone else until they slowly get killed off and then youve already got lvl 7 brothers to replace them with. During that wilds trip youd still train the trainees aswell in easier fights such as zombies or roaming enemy bands that arent as tough as camps. Then once you get back to a trade town you sell all your repaired high value loot and get a 20-40k gold boost and youve replaced 2 or 3 shitty midgame bros with better recruits who you now have famed armor and weapons for, and plenty of cash to buy extra full helms, plate armor and weapons with if you are missing some, aswell as nice famed items if the shops have some.
Bonus per surrounding ally without backstabber: +5% Bonus per surrounding ally with backstabber: +8% the ingame description for backstabber is wrong. You can take note of the hit chance before you move an ally to surround the enemy, wait, move him in, and then note the hit chance of the dude that waited to see this
@@kryndude If I recall it correctly, it was 8%, then they patched it to 10%, and finally it got patched to 8% again. I may be wrong, I'll try to get a screenshot which shows it, if I don't edit this again assume it is 10%
Go on the wiki. But you will know if they have backstabber just by looking at the hit percentage they have on your bro. For example if your brother has 30mdef and the enemy rolls 30% on him, but as soon as another guy comes along he starts rolling 50%.
Resolve is probably minimum in the 50s and no higher than 70 cause I want many HP and stam rolls. If a BF tank can get to 130 stam that's cool, less than that and it's probably nimble or lighter armor (but then you probably should just use nimble). HP is about 85+ for BF and as high as you can with good stam for nimble.
@@graceevigael8583 I separate tanks into 3 types: BF, nimble, and dodge. All dodge tanks take nimble, but not all nimble tanks use dodge/init. For regular nimble tanks, I level mdef/stam/hp/resolve, dodge tanks probably drop a bit of those last 3 to take initiative.
@@CarveaHole Thank you, I was watching your vid again and noticed that before you gave the answer. I tried it myself but can't get it to spawn a hexagonal map as opposed to rectangular. How can I create a new game with your configuration?
I go into detail in my video "What I Learned From a High Initiative, No Whip Campaign". It's a tank that pumps has about the same level of mdef as a normal tank but also has like 130+ initiative with dodge. They're nimble of course, and with all the stats they tend to have a little lower HP/resolve. But they can easily get like 90-100 mdef at level 11, and around 70 before then (keep in mind that a good regular tank in my book is like 70 at level 11). Going first also has some uses for taunts and positioning that you don't get with other tanks, as well as ignoring status effects. Very cool build! Edit: you can compensate for lower raw mdef with dodge, but be wary of stuff like stagger. You want a good amount of raw mdef behind your dodge
dude this video is the shit that actually matters, I got so frustrated looking for useful information to improve at the game
people give their opinions about this perk or that perk but this positional shit is what really matters at getting better at the game
took me like 800 hours to figure out half the stuff you mentioned here
please keep more coming, nuances of how necrosavants target corner guys, how to approach unholds etc great stuff
I love your comment, thank you for this. Seriously.
One of the best BB guides I've seen, and I've been binging on a lot lately. Wish you keep bringing more in depth guides like this, thank you.
Thank you, comments like yours mean a lot to me :)
@@CarveaHole hes right man, even years later youre helping me out, ive beem binging these videos
This is gold ive got like 300 hrs and most of it is just blindly playing. This has opened my eyes big time
Glad it helps :D
This literally made so much sense to me. I’ve watched allot of videos in the past week or two and still struggling in fights, literally a game changer, thank you
One thing I wish you would have highlighted more on is how you can use offensive rotation specifically with 2h's. The scenario where your 2h is 2 tiles away can be nullified if one of your bros just rotates him forward allowing him an immediate attack, and if he has adrenaline and was last in the current turn order (most of my 2h users are the last to act as they're wearing my heaviest gear due to not having a shield), can effectively get double 2h attacks off on an opponent before they can even react. Offensive rotations, combined with adrenaline are quite powerful expecially early game as you only need level 4 to start utilizing it.
edit: This is also why barbarians are so annoying, the early fuckers can have both adrenaline and rotate and they can do this but they often times do it with throwing weapons lol.
That is good to bring up, good point. I do have a video on that topic already, but it would be worth repeating.
Hi! Just a friendly advice! "This is the third and final part in a mini-series" - putting direct links to previous two in the description would definitely help viewers.
Good point! Have done so.
This is the best video on your channel i imagine. Incredibly helpful, especially tank positioning and footwork thing
Currently on day 70 of my Vet/Vet/Ironman campaign. Trying for the "survive until X days" achievements, and the info you've given me over your videos (this one specifically) has been an absolute godsend. Keep it up my man, I always love watching your guide content
Great video! If you understand these concepts, you are in the top 1% of BB players. Please keep more of these coming!
Thank you, friend :D
Incredible video. These are the things that actually matter, they win you fights that don't even seem winnable. And your other BB vids are just as great.
Thank you sir, that means a lot to me!
God this is so welcome. Been playing a couple of hours trying to figure the game out. Been trying stuff out to figure it out. This guide was super helpful.... Positioning was the hardest thing to figure out.... Thanks for all the work you put in!
Yeah the game is very light on tutorials, so often I feel you learn from experience or these kinds of videos. Glad to hear it's working out for you - I encourage you to PM me here/discord/email if you have more questions :D
Usually Ive using Flails to swap, if there shielded enemy. Coz they like shield wall forever. But taunt can help vs this problem. And it will help to loot armors coz he forcing enemy to hit him, and all other brothers can be with dagger stabbing him. Ive never using at early game. But ive should to-_-.
Ty 4 this grate guide.
This is an awesome video. I had a similar concept with battletech but never actualy recorded it.
I wish more ppl actualy setup a board to talk about tactic like you did there.
Truly awesome. Thanks for the quality content.
Thanks brother, I love this video. I think it's unique among BB content on CZcams.
This is actually great. Thanks for making this; it's made very well.
You're welcome!
14:29 There is the way to make 2H attack. First wait with him, then move other brother in front of him, do rotation with 2H brother, then move 1 hex and attack 2 or 3 enemies - that's one of my favourite strategies for rolling with 2H bros :)
Yep, great tactic. Glad you explained it in such detail.
the things mofos will do instead of taking polearm perk with swordlance
Damn, this was actually super informative. I’m pretty shit at the game so these tips helped a lot. Thanks man!
You're welcome! You're also welcome to PM me here or on discord (find me through puggo's server) if you want me to answer and questions.
Nice vid! Really great presentation that I think a lot of other content people for bb are not covering, fundamentals of combat :)
Yeah I felt that this is stuff you may pick up in a let's play but not really in a guide, so it's something fresh.
Really great video man! This made me think very differently about how I play the game. Thank you!
Applause! Very good video and compliments your new series amazingly. Thank you so much
You're very welcome my guy :)
thanks for the serpents heads up. I would have been pissed.
They're still kinda wonky, so be cautious.
Thank you for your work! Watching and loving it
Love these guides man, rlly helped me out!!
Good stuff. Helps you see clearly through the mechanics.
This is a great video. Thanks for putting this together
You’ve made my daughter and I mich better players
That's awesome!
I never got into this game but I should because it seems great. Just saw this video in my recommended.
It really is amazing, I can't recommend it enough.
Thank you so much
Nice video for new players. Good job man.
Хорошее видео для новичков. Мельком посмотрел его. И программа удобная для рассказа.
I appreciate you comment, mate.
i love u man, i love u
Самый полезный гайд который я нашёл на ютубе.
But if you have a lone wolf with 2h greatsword, underdog and reach advantage, you precisely want to get between three concave enemies to make a swing. And if one of them dies, and you have berserker, you make another swing or split or whatever.
Very niche example of where the general rule isn't true, yes.
@@CarveaHole Now I am trying to make a valid lone wolf 2H flail build. I began the Lone Wolf scenario getting Huge and Brute traits, and also very good overall stats. This build needs a lot of perks though, especially those high tier ones. I would like to give him Lone Wolf, Head Hunter and Fearsome, but then Underdog, Berserker, Killing Frenzy and Reach Advantage are also necessity. I regret I cannot take Colossus, Fortified Mind and Battle Forged, choosing Recover, Brawny, and Weapon Spec instead. Have you ever tried something like that? Any suggestions?
@@CarveaHole I have just watched your analysis of the weapons specs. 2h flails are really not very good. So my build uses mostly one handed, or three headed flail, and I swap to the 2H one only when I get surrounded. Which happens rather rarely, because with Brute, Huge, Duelist and Crippling Strikes it smashes heads like a machine. But I am not sure about Head Hunter perk, I have to look more into how it works with 3H and 2H flails, and if it wasn't better to take some other perk instead. Like Quick Hands or Pathfinder. Perhaps also Pathfinder would be better than Brawny, I am not sure. And I totally abandoned Fearsome. Until now opponents die too quickly or suffer serious injuries, so I don't think it is worthy, but may I be wrong?
@@stasiastes Fearsome is good for causing cascading morale checks. Some people swear by it like their own mother. For minmax play, it's likely necessary - but we're already talking about a 2h flail build soooo...
@@CarveaHole I think 2H flail has some uses, for example it is great against serpents in the arena. And now I think that a Lone Wolf build with QH and Fearsome, switching between 1H and 2H flails, could be quite viable. But I needed to that goal to get at the start a brother with Iron Lungs and Fearless, or perhaps with a ery decent MDef. But instead I got Huge and Brute perks, so after all I decided to take advantage of that, or even totally minimax it. So now I am trying to make him a head hounter double specialist - with flail and sword mastery. He will lash heads with 1H flail, than switch to shamshir to just to make wounds. Perks like Cripple Strikes and Executioner, together with Duelist, Berserker and Killing Frenzy are essential. No Lone Wolf perk of course, and he will be kind of glass cannon, without Colossus and just Nimble, but I will try to manage it with a very good armor and attachments. Also not recover, but shamshir is not particularly fatigue hungry, and his level of fatigue will be quite decent. His Mdef should be over 30 at 11 level, so it is actually not as bad. If you would be interested and wanted to check that potential for yourself, here is the seed: DRUSEQMIVZ - Lone Wolf. That build for certain will not be that effective against opponents that are immune to injuries or have Steel Brow, but even in those fights it should be quite useful. He could change his weapon to 3H flail or 2H sword then. And I connot just wait to see him harming unfolds... Brute, Huge, head critical bonus, (Duelist doesnot matterhere), double grip, and eventually Executioner and Killing Frenzy, and those poor shaggy bastards should be crying with bitter tears.
11:00 false (or outdated?)
Both enemies have rotate.
Eye opener, ty
nice tactics
Dude, where did you got those icons from? I´ve been trying to host a rolplaying game on roll20 based on the Battlebrothers game for a while now but the only sprites i´ve managed to extract from the game files are low resolution (don´t know why).
If you know of any way i could get full creatures art assets (full body ones and not separated bodies and heads) or goodres icons please let me know (other than the wiki, there are some there but not enough for a campaign).
Thanks in advance
The enemy ones I got from the wiki, from the Enemies list pages. The ones for my bros I made up from screenshots of my bros in game.
A VTT of battle brothers sounds epic. What's is gonna be like?
@@CarveaHole Thx
wow this is amazing
Great Video 👍🏼
Good stuff mate
Whats the setup you prefer for lindwurms? I rather to tank them and kill them with archer and polearms, move in - hit - move out. Dont let a brother back in the angle of attack that is two plates, doesnt need to taunt if there isnt anybody different to attack then the tank.
Yeah that move in/out strat is what I do. If you wanna see me fight 10 lindwurms at once it's the most recent stream on my channel. No spoilers though!
A thorough analysis. The only good part of an otherwise boring, repetitive and frustrating game with apparent rigged dice RNG. BB cheats.
I understand using the information I have well enough, but how in the fuck am I ever supposed to figure out that, for example, zombies have backstabber? Battle forged has the icon, nimble hands lets humans make 2 hits after swapping, hell even something like steel brow can be reasonably guessed because "hmm this didn't do much damage but didn't damage chest armor" but backstabber is just in accuracies. Am I supposed to read the wiki, or is there some kind of in-game resource I can use? Reminds me of the first time I ever fought a necrosavant, and after benny hill chasing it for like 10 turns, "oh, it has nine lives. and now it just jumped to an exposed brother. and now it's back to half health. great"
Yeah, reading the wiki is helpful. I had the wiki open most of the time when I was learning how to play. Guide videos may also say it.
Because you dont. That info is kinda cheating. Devs and game itself dont want you to know everything about enemies or mechanics just like most other games. BUT ofc people datamine all info and turn it into wiki sooner or later.
Some of it can be learned naturally since some enemies dont get some perks until a certain day. A lot of it you simply need to look at the wiki or gamecode for however.
@@CarveaHoleI love BB but ngl a game shouldn’t force you to read half the wiki in order to have an even basic understanding of how the game works.
This is a pretty nice amendment to your previous videos. I've been able to transition from early to mid game much smoothly.
Any tips on getting more income? Camp-busting is not as profitable as time passes. Too much time spent travelling.
If you get a full inventory then selling all the loot can be pretty profitable. Not having to spend money on tools also helps, so nimble is actually a money saver. Contracts pay, cartographer pays, bounty hunter pays. Camps pay a lot when you can find them, but yeah sometimes it seems there's none.
Trade with the southern city state if you got the DLC find a town a good distance away do missions for them to give you better deals and make a trade lane back and forth while doing contracts along the way caravans are good for saving on travel costs. All goods from the south are profitable try to find a good sized northern town with a temple for max incense profit.
Camp busting is the most profitable thing you can do. And the best way to get fameds. Not to mention all that profit you make can be used to buy more fameds.
If it isn't profitable you simply aren't busting the right camps or enough of them. Going and killing some rotten hut or collapsed fortress near town and then running right back isn't profitable. Traveling to the edge of the world and back to civilization on a different path and killing every camp on the way is the most profitable thing you can do. Along the way you always dump the least valuable items and very broken medium value items. Keeping only ultra valuable things like high value body armor (fallen hero 240/260s or honor guard armor), famed items, treasures and twohanded weapons, Khopesh etc.
@@andrek6920 I was just giving the best risk v reward set up that worked for me .But you do have a point with the camp busting strat if your brothers are up to code.
@@sneakysnowman5150 They dont even need to be up to code. A good midgame strat when youve reached lvl 11 and have found some brothers to replace your mediocre lvl 11 brothers with is to level those new brothers up to lvl 7 and then go on a wilds trip.
And in real tough fights you dont bring those lvl 7s and instead just bring everyone else until they slowly get killed off and then youve already got lvl 7 brothers to replace them with. During that wilds trip youd still train the trainees aswell in easier fights such as zombies or roaming enemy bands that arent as tough as camps.
Then once you get back to a trade town you sell all your repaired high value loot and get a 20-40k gold boost and youve replaced 2 or 3 shitty midgame bros with better recruits who you now have famed armor and weapons for, and plenty of cash to buy extra full helms, plate armor and weapons with if you are missing some, aswell as nice famed items if the shops have some.
Bonus per surrounding ally without backstabber: +5%
Bonus per surrounding ally with backstabber: +8%
the ingame description for backstabber is wrong. You can take note of the hit chance before you move an ally to surround the enemy, wait, move him in, and then note the hit chance of the dude that waited to see this
It's written in the code.
function onUpdate( _properties )
{
_properties.SurroundedBonus = 10;
@@kryndude If I recall it correctly, it was 8%, then they patched it to 10%, and finally it got patched to 8% again. I may be wrong, I'll try to get a screenshot which shows it, if I don't edit this again assume it is 10%
Is there any way in game to know if an enemy has backstabber?
Or do you just have to go to the wiki ?
Go on the wiki. But you will know if they have backstabber just by looking at the hit percentage they have on your bro. For example if your brother has 30mdef and the enemy rolls 30% on him, but as soon as another guy comes along he starts rolling 50%.
Hi there, just wanna ask, if u build a nimble or battle forged tank, how much hp and resolve do u targetting?
Resolve is probably minimum in the 50s and no higher than 70 cause I want many HP and stam rolls. If a BF tank can get to 130 stam that's cool, less than that and it's probably nimble or lighter armor (but then you probably should just use nimble). HP is about 85+ for BF and as high as you can with good stam for nimble.
@@CarveaHole so on nimble tank u will always targetting hp , melee defense and initiative right?
@@graceevigael8583 I separate tanks into 3 types: BF, nimble, and dodge. All dodge tanks take nimble, but not all nimble tanks use dodge/init. For regular nimble tanks, I level mdef/stam/hp/resolve, dodge tanks probably drop a bit of those last 3 to take initiative.
Pls share a brothers tokens for roll20 pls pls!
I just took some screenshots of bros and put them into TokenStamp2 - they're deleted now :(
@@CarveaHole Anyway, thanks for a great tutorial!
If your good with chess, you are propably good at battlebrothers.😅
Perhaps surprisingly I never really got into chess. I think because my dad would always win as a kid and that made me upset lol
i thought this was for the battlefield games lmao
Can you share the template you're using?
I'm not sure what you mean by template.
@@CarveaHole The software you're using to visually demonstrate the board state.
@@kryndude It's Roll20, the virtual table top. Free and on a browser. It's fullscreened for the video.
@@CarveaHole Thank you, I was watching your vid again and noticed that before you gave the answer. I tried it myself but can't get it to spawn a hexagonal map as opposed to rectangular. How can I create a new game with your configuration?
@@kryndude Game settings before you launch into the campaign. Under page defaults, pick Hex (V) to get it the way in the video.
What is an initiative Tank? Or how the fuck does that work?
I go into detail in my video "What I Learned From a High Initiative, No Whip Campaign". It's a tank that pumps has about the same level of mdef as a normal tank but also has like 130+ initiative with dodge. They're nimble of course, and with all the stats they tend to have a little lower HP/resolve. But they can easily get like 90-100 mdef at level 11, and around 70 before then (keep in mind that a good regular tank in my book is like 70 at level 11). Going first also has some uses for taunts and positioning that you don't get with other tanks, as well as ignoring status effects. Very cool build!
Edit: you can compensate for lower raw mdef with dodge, but be wary of stuff like stagger. You want a good amount of raw mdef behind your dodge
You sound like Benjamin cowen a crypto guy