Texturing Characters in Substance Painter - Setting up the scene | Adobe Substance 3D
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- čas přidán 26. 08. 2024
- In this video series for Substance Painter, Character Artist Magdalena Dadela goes through her process of texturing characters to make them hyper realistic in Substance Painter, step by step.
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Texturing Characters in Substance Painter - Setting up the scene | Adobe Substance 3D
• Texturing Characters i... - Věda a technologie
Is it possible to share the project files so we can follow along? Thanks
Is this 3d model available anywhere for exercise so we can follow along?
do you have a tutorial for your process of exporting your maps from zbrush?
where i can downlead the character ?
Got lost in the baking part where you she didn't use the high res mesh and just the normal map from zbrush... Anyone else tried that out?
Later can you show how to make flannel? In written academy tut = confuses me. Adding the stripes, first it shows *Add Fill Effect with greyscale attribute? then branches off into the black mask..which should have the Greyscale attribute
You didn't mention if your model is high-resolution o low when you started the project, or how many polygons.
would like to know the answer as well
Excuse me please? Where can it be possible to get these modules?
Hey i have modelled a character in zbrush extracted normal map with good fine details. But when i imported that normal map in substance i can barely see thoes normal map details. Why does it happen? how can i fix them? Please help.
I wish there was a skin shader , something we can see some SSS on while we work, Unreal Engine 4 can do it.
We do have SSS in the shaders within Painter. You can enable SSS on the shader and visualize it in the viewport.
@@Substance3D have you uploaded this model fro practice ?
Could you please tell me how exactly use exported of skins apply in V-Ray Fast Skin SSS 2?
Does anyone know a good place to get models to practice on?
1:24 A bit late to the party but I find Marmoset Toolbag solves this nicely. It's fast and accurate and has nice tool for additional control.
How do you use that?
Great tutorial. But i have a shadow from my clothes om my bodymesh. This makes it hard to paint over this part. Like you have with youre chain around the neck. I would love to remove it. Is it a baked map?
I found it. I had to bake my Ambient Occlusion map by Mesh Name.
Hi, great video but I need some help... 4 minutes in you mentioned the Normal maps from Zbrush but I am using Blender. Is the aforementioned Normal map the same as I'm used to which is 'high-poly baked onto low-poly'?
Thanks in advance
Should be the same yes. You only have to make sure the DirectX/OpenGL setting (green channel flip) is set correctly.
woow , you can bake all other maps only by using a normal map😇
Why all texturing tutorials starts with a model, that already has some maps/textures/etc.! I made a model and it has nothing but meches, and i have no idea where to start texturing, cause i have nothing like normal maps to import, i want to create any, if its needed, isnt that a point of existing of texturing softwar to CREATE not IMPORTING maps, textures, materials etc.! (((
Ep1 - the numbers appear for less than a second at the start
that would be great
Great tutorial, but you need a better microphone
Magdalena Dadela good name =)