Texturing Characters in Substance Painter - Setting up the scene | Adobe Substance 3D

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  • čas přidán 26. 08. 2024
  • In this video series for Substance Painter, Character Artist Magdalena Dadela goes through her process of texturing characters to make them hyper realistic in Substance Painter, step by step.
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    Texturing Characters in Substance Painter - Setting up the scene | Adobe Substance 3D
    • Texturing Characters i...
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Komentáře • 27

  • @smearframe
    @smearframe Před 5 lety +50

    Is it possible to share the project files so we can follow along? Thanks

  • @jinilshah6802
    @jinilshah6802 Před 5 lety +13

    Is this 3d model available anywhere for exercise so we can follow along?

  • @michaelvaughan2986
    @michaelvaughan2986 Před 4 lety +8

    do you have a tutorial for your process of exporting your maps from zbrush?

  • @turtlexthexcat8584
    @turtlexthexcat8584 Před 2 lety +2

    where i can downlead the character ?

  • @mickeyviz8869
    @mickeyviz8869 Před 3 lety +2

    Got lost in the baking part where you she didn't use the high res mesh and just the normal map from zbrush... Anyone else tried that out?

  • @fangtooth4471
    @fangtooth4471 Před 4 lety +1

    Later can you show how to make flannel? In written academy tut = confuses me. Adding the stripes, first it shows *Add Fill Effect with greyscale attribute? then branches off into the black mask..which should have the Greyscale attribute

  • @artehaga
    @artehaga Před 4 lety +5

    You didn't mention if your model is high-resolution o low when you started the project, or how many polygons.

    • @cape8591
      @cape8591 Před 4 lety +2

      would like to know the answer as well

  • @SVZ96
    @SVZ96 Před 5 lety +2

    Excuse me please? Where can it be possible to get these modules?

  • @pawanbangera2050
    @pawanbangera2050 Před 2 lety

    Hey i have modelled a character in zbrush extracted normal map with good fine details. But when i imported that normal map in substance i can barely see thoes normal map details. Why does it happen? how can i fix them? Please help.

  • @MetalGearMk3
    @MetalGearMk3 Před 4 lety +1

    I wish there was a skin shader , something we can see some SSS on while we work, Unreal Engine 4 can do it.

    • @Substance3D
      @Substance3D  Před 4 lety +1

      We do have SSS in the shaders within Painter. You can enable SSS on the shader and visualize it in the viewport.

    • @prashantdhotre
      @prashantdhotre Před 3 lety +1

      @@Substance3D have you uploaded this model fro practice ?

  • @DATECStudio
    @DATECStudio Před 4 lety

    Could you please tell me how exactly use exported of skins apply in V-Ray Fast Skin SSS 2?

  • @timschuchner
    @timschuchner Před 2 lety

    Does anyone know a good place to get models to practice on?

  • @Bokaj01
    @Bokaj01 Před 3 lety

    1:24 A bit late to the party but I find Marmoset Toolbag solves this nicely. It's fast and accurate and has nice tool for additional control.

  • @viesbom
    @viesbom Před 3 lety

    Great tutorial. But i have a shadow from my clothes om my bodymesh. This makes it hard to paint over this part. Like you have with youre chain around the neck. I would love to remove it. Is it a baked map?

    • @viesbom
      @viesbom Před 3 lety

      I found it. I had to bake my Ambient Occlusion map by Mesh Name.

  • @ArtysticAMV
    @ArtysticAMV Před 4 lety

    Hi, great video but I need some help... 4 minutes in you mentioned the Normal maps from Zbrush but I am using Blender. Is the aforementioned Normal map the same as I'm used to which is 'high-poly baked onto low-poly'?
    Thanks in advance

    • @Substance3D
      @Substance3D  Před 4 lety +3

      Should be the same yes. You only have to make sure the DirectX/OpenGL setting (green channel flip) is set correctly.

  • @jassem500
    @jassem500 Před 3 lety

    woow , you can bake all other maps only by using a normal map😇

  • @AlfaOmegaAO
    @AlfaOmegaAO Před 3 lety

    Why all texturing tutorials starts with a model, that already has some maps/textures/etc.! I made a model and it has nothing but meches, and i have no idea where to start texturing, cause i have nothing like normal maps to import, i want to create any, if its needed, isnt that a point of existing of texturing softwar to CREATE not IMPORTING maps, textures, materials etc.! (((

  • @rudevectors8018
    @rudevectors8018 Před 5 lety +2

    Ep1 - the numbers appear for less than a second at the start

    • @oscarcge
      @oscarcge Před 5 lety +1

      that would be great

  • @jeffshaw4518
    @jeffshaw4518 Před 5 lety +1

    Great tutorial, but you need a better microphone

  • @kutsalsuruc3890
    @kutsalsuruc3890 Před 4 lety +1

    Magdalena Dadela good name =)