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How to paint realistic skin in Substance Painter

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  • čas přidán 15. 06. 2020
  • In this video I go over the whole process of creating skin textures, from where to find great reference images of skin and baking maps to texturing
    the character and setting up the export for Maya.
    Great reference resources:
    www.3dscanstor...
    texturing.xyz/...
    Other then that I found great images looking for diffuse, albedo diffuse or cross-polarized skin images.
    Looking for images of skin damage, moles and freckles is also important since most people have a good amount.
    Baking maps:
    The default settings work very well usually,
    but increasing the Ambient Occlusion Samples can give more accurate results. It will take longer though.
    Deselect the maps that you do not need. I don't need the ID map here for example.
    Color zones of the face:
    What I covered is very well summed up by James Gourney:
    gurneyjourney.b...
    My texturing approach in this video is to add a lot of detail and complexity, maybe more than is actually visible or necessary.
    I find that some detail always disappears when rendering with Arnold in Maya. I usually like to go back and forth between
    the software for that reason.
    When I build up my Layers I like to start off with a lot of procedural textures to save time and I will make then adjustments to the masks manually. I also take advantage of the skin smart material that comes with Substance Painter. I find it to be a great starting point.
    I also like to use the maps I was baking in the beginning. Ambient Occlusion and Curvature map to enhance the sculpted detail and thickness map to generate the subsurface scattering.
    For more Character modeling, texturing and anatomy tutorials, subscribe to my channel. I always work hard to create content that has a lot of value for you and I hope it shows.

Komentáře • 70

  • @getrekt8365
    @getrekt8365 Před 3 lety +4

    Very helpful. Combined this knowledge with the video from flipped normals to fill in some gaps or add other ways. Thanks for sharing your workflow!

  • @davidbischi
    @davidbischi Před 2 lety +2

    Great work, and nice of you to detail the steps and not just "paint away" like all those other timelapses/"tutorials".

  • @sheeple_cg
    @sheeple_cg Před rokem

    I watched your video when I was starting to learn 3D. Now, I'm watching your video as a 1 YoE 3D Character Artist. It's still good tips for me ,man!

  • @ahmedshakib3883
    @ahmedshakib3883 Před 2 lety +3

    This is so nice , thank you for sharing , you have explained and done it in a way that has made it look even more simple.Greatly appreciated.

  • @Haerinaaaaa
    @Haerinaaaaa Před 2 lety

    Thank you for this! Been searching SP skin tutorial for 2 days and finally found this amazing tutorial

  • @Tiagothx
    @Tiagothx Před 3 lety +3

    Amazing tutorial, really easy to folow and to understand. Thanks a lot for it!

  • @EIendir
    @EIendir Před měsícem

    Many thanks great tutorial

  • @vhjjffhhijh1295
    @vhjjffhhijh1295 Před 3 lety +2

    thank you!! I'm taking a step further on the texture :)

  • @Karlettto89
    @Karlettto89 Před 2 lety

    THis is one of the best texturing videos out there! Good job!😆

  • @Ann-hf9bc
    @Ann-hf9bc Před 3 lety +4

    The best tutorail! Thank you)

  • @weeliano
    @weeliano Před 4 lety +8

    Absolutely brilliant stuff! Thank you for demonstrating this!

  • @fabersoul
    @fabersoul Před 2 lety

    amazing tutorial, do you work in a vfx studio, freelance or game studio?

  • @WarriorOfModernDeath
    @WarriorOfModernDeath Před 3 lety +1

    This is amazing quality for a tutorial.

  • @maverickdesigns3761
    @maverickdesigns3761 Před 4 měsíci

    great stuff!

  • @TheMs3908
    @TheMs3908 Před 4 lety +4

    thank you so much! i learned so much from it

  • @pavlinm1935
    @pavlinm1935 Před 3 lety

    The best tutorial I've seen! Thank you))

  • @0_0903
    @0_0903 Před 3 lety +2

    Thanks. I learned a lot from this video.

  • @user-zp7mg5zf3x
    @user-zp7mg5zf3x Před 4 lety +3

    Great video!! Thank you so much!

  • @RicoMa01
    @RicoMa01 Před 3 lety +1

    Great tutorial! Thanks for sharing!

  • @moshojr
    @moshojr Před 3 lety +3

    So today I learned about color zones... Thanks for this!
    But I'm curious about color zones for the body. Do you know of any resources for this?

    • @3dsculptingtutorials
      @3dsculptingtutorials  Před 3 lety +1

      interesting question, I'm not sure if it's documented somewhere. similar to the face you will probably have more white/yellowish area where skin is close to bone and knee and ellbows as well as knuckles tend to be red. as far as resources maybe check out 3d scanstore for scans, the albedo view is good for that kind of stuff

  • @msoh5177
    @msoh5177 Před 9 měsíci

    2:40 hello may i know what settings and brush u used for the face pores pls?

  • @dhoang5076
    @dhoang5076 Před 10 měsíci

    love you. you are my saver.

  • @RahzZalinto
    @RahzZalinto Před rokem

    when you did the cut around 11:00 the blur you just added is gone, and you add a paint layer. For some reason, when I add a paint layer here, there is "no material" and i can't paint any of this detail away like you're doing. I know its 3 years old but maybe you have an idea? :P

  • @user-uz5bz8zy5c
    @user-uz5bz8zy5c Před 4 lety +1

    Thank you so much

  • @battmanuu
    @battmanuu Před 3 lety +1

    thank you sir! this really helps!

  • @enricbagur8105
    @enricbagur8105 Před 4 lety +2

    Amazinh video

  • @kien197
    @kien197 Před 2 lety

    Very informative, thank you very much

  • @tionanima
    @tionanima Před 3 lety +1

    great demo/presentation would love to see how different skintones look in this work flow

  • @rutikrk5570
    @rutikrk5570 Před 3 lety +1

    This is very nice stuff for beginners like me.
    plzz make more.
    :)

  • @pawanbangera2050
    @pawanbangera2050 Před 2 lety

    after exporting the textures i called thoes maps in maya but i was getting different results from that of substance please guide. Because in substance render it looks kinda realistic but the same in maya looks like flat colour. Please help.

  • @ToDAL3D
    @ToDAL3D Před rokem

    Thanks!! 😄

  • @jamesbrady1930
    @jamesbrady1930 Před 3 lety

    great video. practical, and logical breaking down of layers, in a manageable way that is easy and straight forward to understand as a fellow artist, I thank you for helping me in this. :)

  • @3899dude
    @3899dude Před 4 lety +1

    Great stuff man. Nice and straight forward, it was super helpful to me ! :)

  • @user-kd9fb8bp8p
    @user-kd9fb8bp8p Před 2 lety

    best tutorial

  • @hihihing7302
    @hihihing7302 Před 2 lety

    Huge Thanks!!!!!

  • @dr.mohammadbanisalman8842

    Very great.
    Can I use xyz texture in substance painter or designer without need to mari foundry?

    • @3dsculptingtutorials
      @3dsculptingtutorials  Před 4 lety

      I believe you can but I havent used texture xyz in Substance Painter yet and from what I know Mari is better suited because it has better Projection tools. I think In substance painter all you could do is use the textures as height information, but again Im no expert here

    • @dr.mohammadbanisalman8842
      @dr.mohammadbanisalman8842 Před 4 lety

      @@3dsculptingtutorials thank you my friend

    • @YGODueltainer
      @YGODueltainer Před 3 lety

      Have you try Killer method? Using wrap or zwrap plugin in zbrush to project the base maps then manual painting afterward in your software of your choice.

    • @3dsculptingtutorials
      @3dsculptingtutorials  Před 3 lety

      @@YGODueltainer Yes, ive used that and it is awesome, but I still imported my projection to painter to manually enhance it.

  • @YGODueltainer
    @YGODueltainer Před 3 lety

    How did you generate roughness map again? I skipped some part.

    • @3dsculptingtutorials
      @3dsculptingtutorials  Před 3 lety +1

      Bascially using curvature map to add roughness to cavities and then spray painting some areas for variation, but with my latest project i didnt use roughness map at all and it turned out pretty good, driving the roughness just from the skin detail and micro details, which is basically what the roughness map will emulate. So with texturingxyz it wont be necessary In a lot of cases I think

    • @YGODueltainer
      @YGODueltainer Před 3 lety

      @@3dsculptingtutorials thanks for the advice. I will keep that in mind on my next project. You are truly an inspiration as always!

  • @IncaEmpire
    @IncaEmpire Před 3 lety

    Ty !!

  • @dosteyou
    @dosteyou Před 3 lety

    Amazing Bro you have my respect ,I don`t understand How someone can dislike this video it teaches me alot

  • @boitahaki
    @boitahaki Před 3 lety

    Subscribed.

  • @standingindiestudio5643

    What was the final resolution of the texture map?

  • @Taylormartin7289
    @Taylormartin7289 Před 4 lety

    can i ask if i need to cut uv of noses / ears / lips apart from the head so i can paint easier ?

    • @3dsculptingtutorials
      @3dsculptingtutorials  Před 4 lety +1

      I prefer to not have cuts in the face because I like to use the blur filter quite a bit and it doesnt work across seams so you'll have the blur cut off. You can fix that manually, but Id prefer not too. That being said the new substance Painter with Udim support just came out and I havent tried it yet. Maybe it works on there, but I dont really see a point in cutting those apart really.

    • @Taylormartin7289
      @Taylormartin7289 Před 4 lety

      @@3dsculptingtutorials thanks alots !

  • @Taylormartin7289
    @Taylormartin7289 Před 4 lety

    very nice, I just start doing this right now too.

  • @daze4276
    @daze4276 Před 2 lety +4

    💙💛 Glory to Ukraine 💙💙💛💛

  • @jorgetisera22
    @jorgetisera22 Před 3 lety

    new sub

  • @kafka7894
    @kafka7894 Před 3 lety

    0:38 Stefan Sagmeister? :-] Thanks for the great tutorial!

    • @3dsculptingtutorials
      @3dsculptingtutorials  Před 3 lety +1

      Had to look him up but I dont think its him although I can see the similarity haha. Glad you liked it!

  • @kurtholus
    @kurtholus Před 3 lety +1

    Wayyyy too fast, please do voice over for these video and explain each step.

    • @EmptySkySora
      @EmptySkySora Před 3 lety +1

      This is an advanced video. It's better to be nicely familiar with Substance Painter to understand the video.

  • @xiaoweiwang870
    @xiaoweiwang870 Před 2 lety

    6666

  • @Teemustaja
    @Teemustaja Před 4 lety +3

    Thank you a thousand times! Perfect tutorial, keep it up pls!