I want to say- it's amazing how much having a little character at the bottom of the screen with the subtitles like a dialog box helps me focus on a technical tutorial. Thank you for sharing!
for real this is unbelievable. ive never been able to properly dive into blender because I was waiting for a video like this to fully break down the low-poly style. im not really religious....but god bless you bro
Currently attempting to create a ps1 style horror game, and while this tutorial is focused on creating blender animations it is still very helpful, especially when it comes to the character design. Thanks a ton!
that's so awesome! part of the reason why I originally forced myself to learn blender was for similar reasons, so glad it helped :) please share the game when it's done! would love to play
Your channel has greatly influenced my life path. I really started diving into the creative field after your mixed media vids and now these got me into blender. Just know that there are people out there who REALLY appreciate your posts and the time you take to teach us how to make art.
SOME THINGS I FORGOT TO MENTION: - the vertex snapping / wobbly effect many ps1 games had - I don’t go over this because it’s not really a technique I use myself, but if you want to achieve that there’s a few tutorials in the playlist that can help you :) just wanted to say that in case someone wanted to fully replicate the look - when creating image textures In this retro look, 256 x 256 pixels is the recommended size - in the download folder with all the assets, there's a final project file with all the animations in place, and there's one with no animations, just all the assets laid out - that way you have the flexibility to play with both! happy creating :)
I can really relate to going from not understanding a word of Blender's technical terms to suddenly feeling awesome for being able to think in the software and understanding the what the nerdy sounding names like "constraints" and "bone hierarchy" means. So dope, man. Thanks for this video.
With all the low poly stuff being behind high paywalls which slow progress on game development and videos, you are a blessing! I would love to see more of you work/ tutorials in the future.
thank you so much for making this and thank you for not gate keeping design I think as designers we should be willing to share our processes and how we make stuff. Thank you for taking your time to do this , it does not go unappreciated ❤ ❤🔥
If the title is referring to making animations that look like it was on a PS1 then here is a lot here in the end result that is much much more advanced and different on how it would look on a PS1. I can give that it’s low poly but that is about it.
yup! and most importantly the vertex snapping is missing - the goal here isn’t to perfect the ps1 look as I mention in the video, but if that’s what you’re looking for - there’s some more detailed tutorials in our playlist :)
@@DUMBDAYS ok :) I was looking for the vertex precision yes, and the texture warping and the Gouraud shading and the dithered 16bit framebuffer colors. Those for me is key visual treats of that console generation look (Saturn/PS1)
This video is insanely helpful, thanks a million! However, I'm still having issues when it comes to UV unwrap and texture PS1 style characters. I don't want to use images as stencil but paint the textures myself, the thing is there's a lot to understand! Have you done any in-depth turorials on this subject? Thanks again!!!
we haven’t done any in depth tutorials on this yet , but check out our patreon - we go more in depth on a lot of things there , might do something like that there in the future! But watch the low poly frog tutorial we mentioned, that’s how we learned painting
ah yes true! I think you can also get away with it if its not in a perfect t-pose, just spread out enough, but a proper t-pose is definitely ideal :) thanks for emphasizing that point
Very nice!!! If possible can you show us how to make ps2 / gamecube style graphics such as those used in Resident Evil Outbreak or Resident Evil 0 / Resident Evil 1 Remake. :)
Painting it, but that’s a bit tricky with the details, but if you’re in photoshop you could play with changing the hues, or selecting / masking the skin section and painting that way !
make sure you're in material preview or rendered mode once you're in edit mode! (hold down Z and select). sounds like its switching to solid mode for some reason
How do you make long animations with several different scenes? Are they all in one project or do you render different ones and then assemble them in editing?
Usually if it’s different Scenes then I do different project files ! Either brand new if it’s something complex that would eat up a lot of processing power or I’ll take whatever current project I have, duplicate it, and then build off that , like for this animation in the tutorial - the others I made for the music video I took that original project file, duplicated it, and then added more stuff off in the distance. That way I can go back to the previous scene if needed :)
@@therealtrashhorrorstory5979 honestly just depends on the animation of the scene! there's no real limit, however most I usually do are in the 300-500 frame range
it's hard to say for sure, but if it's simple stuff like this on the Eevee engine, you should be able to do it - just might take awhile to render! as long as it doesnt get too complicated
hii i tried downloading the male model from sketchfab, but for some reason its not showing up in my files when i try import it to blender. any idea why?😣
make sure if it downloads as a .zip you unpack it first ! and whatever file format it is (I believe that one was an fbx) make sure you’re importing that option
you could recreate it for sure , but if you're talking about the trend that's going around right now that transforms normal photos into a ps2 game - that's an AI model!
@@DUMBDAYS yea it’s the trend but I just wanted to know if it was possible but I could use this tutorial to make like my own visuals or even video games?
pretty much yeah! I believe there is a game engine in blender, im not 100% sure how it works, but you could also use blender to create assets and characters to use in a game engine like unity (which is also free) :)@@Evisuusg
yup! and there's a few other things with the texturing I mention if you want to achieve a direct 1:1 look, this is more a general retro look as I talk about in the video :)
same principles apply! Just different texturing / more advanced animation but I talk about it in the video :) and there’s plenty of other tutorials in our playlist for that kinda style !
I want to say- it's amazing how much having a little character at the bottom of the screen with the subtitles like a dialog box helps me focus on a technical tutorial. Thank you for sharing!
aw heck yea awesome to hear it helped! :)
for real this is unbelievable. ive never been able to properly dive into blender because I was waiting for a video like this to fully break down the low-poly style. im not really religious....but god bless you bro
glad we can help friend
thanks for not gatekeeping it i will try to create this for a school project
heck yeah that's awesome!! good luck friend
Currently attempting to create a ps1 style horror game, and while this tutorial is focused on creating blender animations it is still very helpful, especially when it comes to the character design. Thanks a ton!
that's so awesome! part of the reason why I originally forced myself to learn blender was for similar reasons, so glad it helped :) please share the game when it's done! would love to play
Your channel has greatly influenced my life path. I really started diving into the creative field after your mixed media vids and now these got me into blender. Just know that there are people out there who REALLY appreciate your posts and the time you take to teach us how to make art.
this is so awesome to hear :))) thank you so much for the kind words, and keep it up on your journey! we're here for you friend
SOME THINGS I FORGOT TO MENTION:
- the vertex snapping / wobbly effect many ps1 games had - I don’t go over this because it’s not really a technique I use myself, but if you want to achieve that there’s a few tutorials in the playlist that can help you :) just wanted to say that in case someone wanted to fully replicate the look
- when creating image textures In this retro look, 256 x 256 pixels is the recommended size
- in the download folder with all the assets, there's a final project file with all the animations in place, and there's one with no animations, just all the assets laid out - that way you have the flexibility to play with both!
happy creating :)
this is what i needed 2 years ago !! finally have the courage to start my blender journey
that’s awesome to hear :)) keep it up friend
I can really relate to going from not understanding a word of Blender's technical terms to suddenly feeling awesome for being able to think in the software and understanding the what the nerdy sounding names like "constraints" and "bone hierarchy" means. So dope, man. Thanks for this video.
it's realizing yourself that your work is paying off and also being a part of the community:)
beautifully said!
This is definitely a definitive guide to this style of blender animation. Thank you very much for the information
thank you friend
I’m gonna take this as a sign to get into blender. So weird this vid would pop up on my recommended, right up my alley
it is a sign!!
You're the king. I already commented on your tiktok video. You deserve a lot for this!
You're the best!
With all the low poly stuff being behind high paywalls which slow progress on game development and videos, you are a blessing!
I would love to see more of you work/ tutorials in the future.
thank you friend
I can't wait to give this a try. Thank you!
thank you so much for making this and thank you for not gate keeping design
I think as designers we should be willing to share our processes and how we make stuff.
Thank you for taking your time to do this , it does not go unappreciated
❤ ❤🔥
absolutely agree - you said it perfectly :) thanks for watching friend, appreciate it
Thank you so much! I've been trying to learn blender and tried so many stuff to get those kind of visual but failed each time. You are the best!
ofc :) happy creating friend
If the title is referring to making animations that look like it was on a PS1 then here is a lot here in the end result that is much much more advanced and different on how it would look on a PS1. I can give that it’s low poly but that is about it.
yup! and most importantly the vertex snapping is missing - the goal here isn’t to perfect the ps1 look as I mention in the video, but if that’s what you’re looking for - there’s some more detailed tutorials in our playlist :)
@@DUMBDAYS ok :) I was looking for the vertex precision yes, and the texture warping and the Gouraud shading and the dithered 16bit framebuffer colors. Those for me is key visual treats of that console generation look (Saturn/PS1)
Amazing tutorial man, this'll help sooo many new blender users looking to get into the scene
you got this friend
Thanks for taking the time to do this
ofc :) thanks for watching
great tutorial i learnt a ton thank you :)
awesome to hear :) thanks for watching
this is the realest turotial i have ever watched all of. thank you my cousin in christ
it's giving Basquiat
real.
I’m so excited to get into animation. Thank you
ofc
ur a blessing
no u
God bless this man
bro thank youuu! Ive been looking for a video just like this
OH YEAH BABY! LET'S FOOKIN' GOOO!!!
Oh cool my next hyper-fixation! Thank you!!!
real
Great stuff 🎉
Thanks mate🙏🏽
Thank you for the great and very informative video :)
Cannot thank you enough for this
ofc :) happy creating
you're amazing for this thank you
Awesome. Ive been wanting to recreate the look of Riven. You may remember Riven?
always wanted to try it!! such an awesome atmosphere
super helpful and in depth tutorial, thank you so much!
This is so rad! Thank you so much for making this!!!!
ofc :)
thank you for sharing this
This is so comprehensive, thank you so much!
ofc, glad it helped :)
love the channel keep it up man!
This video is insanely helpful, thanks a million! However, I'm still having issues when it comes to UV unwrap and texture PS1 style characters. I don't want to use images as stencil but paint the textures myself, the thing is there's a lot to understand! Have you done any in-depth turorials on this subject? Thanks again!!!
we haven’t done any in depth tutorials on this yet , but check out our patreon - we go more in depth on a lot of things there , might do something like that there in the future! But watch the low poly frog tutorial we mentioned, that’s how we learned painting
Holy shit thank you dude
gotchu my friend
thnx this is the best tutorial ever
z-gen unity horror starter pack :)
thank you so much for this holy shit
btw, i tested it already, so if you want mixamo animation to work correctly, your human body must be in T pose
ah yes true! I think you can also get away with it if its not in a perfect t-pose, just spread out enough, but a proper t-pose is definitely ideal :) thanks for emphasizing that point
Very nice!!! If possible can you show us how to make ps2 / gamecube style graphics such as those used in Resident Evil Outbreak or Resident Evil 0 / Resident Evil 1 Remake. :)
4:07 bargain ps2 disc!!! Alright.
thank you so much!
Slay thx bby
Wow thisnis awesome! Ill be right back il gonna make some 🍩 first
King
no u
W video
how can i change skin color? i’ve been trying to do it all day
Painting it, but that’s a bit tricky with the details, but if you’re in photoshop you could play with changing the hues, or selecting / masking the skin section and painting that way !
I love you
love u 2 friend
The texture from my model disappears and the model turns gray when i switch from texture to edit mode, how do i fix it?
make sure you're in material preview or rendered mode once you're in edit mode! (hold down Z and select). sounds like its switching to solid mode for some reason
@@DUMBDAYS thanks man! Awesome tutorial by the way:)
How do you make long animations with several different scenes? Are they all in one project or do you render different ones and then assemble them in editing?
Usually if it’s different Scenes then I do different project files ! Either brand new if it’s something complex that would eat up a lot of processing power or I’ll take whatever current project I have, duplicate it, and then build off that , like for this animation in the tutorial - the others I made for the music video I took that original project file, duplicated it, and then added more stuff off in the distance. That way I can go back to the previous scene if needed :)
@@DUMBDAYS thanks for the answer ! How many frames did you have in one scene?
@@therealtrashhorrorstory5979 honestly just depends on the animation of the scene! there's no real limit, however most I usually do are in the 300-500 frame range
what the title of the music background you use on the intro
defintelly do a course, can be paid, i will defintelly pay, so good
Epic
I just found your channel, could I do animations like this with a GTX1650 & 8GB of Ram?
it's hard to say for sure, but if it's simple stuff like this on the Eevee engine, you should be able to do it - just might take awhile to render! as long as it doesnt get too complicated
hii i tried downloading the male model from sketchfab, but for some reason its not showing up in my files when i try import it to blender. any idea why?😣
make sure if it downloads as a .zip you unpack it first ! and whatever file format it is (I believe that one was an fbx) make sure you’re importing that option
i dont get how u import the asse ts models are easy objs but buildings ect are always 3 folders or more im so lost
what kind of file are they?
Wait if I wanted to make my pictures look like a ps2 game can I do that with blender ?
you could recreate it for sure , but if you're talking about the trend that's going around right now that transforms normal photos into a ps2 game - that's an AI model!
@@DUMBDAYS yea it’s the trend but I just wanted to know if it was possible but I could use this tutorial to make like my own visuals or even video games?
pretty much yeah! I believe there is a game engine in blender, im not 100% sure how it works, but you could also use blender to create assets and characters to use in a game engine like unity (which is also free) :)@@Evisuusg
you have texture filtering that ps1 wouldn't do or couldn't.
yup! and there's a few other things with the texturing I mention if you want to achieve a direct 1:1 look, this is more a general retro look as I talk about in the video :)
pt2?
in 12:30 this is pink.
maybe , maybe not
Do n64 and gamecube style 🥺 ps is ugly😊
same principles apply! Just different texturing / more advanced animation but I talk about it in the video :) and there’s plenty of other tutorials in our playlist for that kinda style !
@@DUMBDAYS ok thx 🙏😊
Whats gaykeeping?
Plz man why blender looks bad its not look like ps2 grafic at all its all fake
They are talking about PS1 style, it's not bad it's the graphic style how it was. The tutorial is a great source for that