How to Play Star wars Armada on TTS - Part 3 - The basics to play a Game

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  • čas přidán 30. 01. 2021
  • Part 3 of how to play Star wars Armada on Table top simulator. Here I show a demo game with the Clone wars starter sets and go though the basics to get you ready for your first game.
    Enjoy!
    We are just a few guys playing X Wing & Armada, rolling dice and making pew pew noises.
    We stream X Wing and Armada every Thursday 7:30pm AEST
    Enjoy.
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Komentáře • 7

  • @WilliamBrothers
    @WilliamBrothers Před 2 lety +2

    Thanks for the tutorial. I see that the script added a Toggle Ruler interface to make it easier to set your movement ruler settings

    • @FlyCasualStreaming
      @FlyCasualStreaming  Před 2 lety +1

      Yes, correct. thinking of doing a follow up video for the new things in TTS

  • @ClearAutumnFestival
    @ClearAutumnFestival Před 3 lety +5

    m8, move your "find friends" video to number 3 and this to number 2 in the queue order

  • @MatthewGillespiedj
    @MatthewGillespiedj Před 3 lety +2

    As someone who has never played before and not knowing how I should be building a fleet, could you provide that text needed to import the fleet in TTS and the mod so that I could follow along

    • @FlyCasualStreaming
      @FlyCasualStreaming  Před 3 lety

      Hi Matthew, have you watched part 1? To import a list i used Ryan Kingston's fleet builder, here is a link. armada.ryankingston.com/

  • @hanswurst320
    @hanswurst320 Před 2 lety +1

    my problem is: when I move a ship through squadrons usually the opponent can reasign them anywhere around the ship... but neither of us can move it. Could you please explain me how I can do that

    • @FlyCasualStreaming
      @FlyCasualStreaming  Před 2 lety

      Do you move the ship and sqns are under the ship base? If we feel like sqn are bumping we move them out of the way and them move ship. if they don't hit the sqn, you can click undo and they return back there they where. if the do bump( they leave a white circle when move from spot, then have the player move the sqn where needed. you can also undo a ship movement if sqn get stuck under a ship base. hope that helps :)