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+Arcliff7 I managed to beat the story mode on normal difficulty as Ms. Fortune, and thought "I think I've got the hang of this. I could probably at least hold my own in an online match" I then proceeded to be perfected by 4 different players in a row.
Skullgirls can be pretty rough online, but it also depends on your playstyle and the opponents you fight against. I'm a Valentine main so I'm a rushdown player, the most challenging opponents I've met have been zoners (absolute cancerous people that pretty much spam projectiles(ex: Peacock)). Most of the time they're not that good and I can get in with a qcfHK to start a combo or lock them in a corner, but after a match against a zoner I just leave the lobby and look for another one. Picking fights is extremely important in Skullgirls online if you want to have fun.
UMVC3 is like: -take a hit -drop the controller -make a toast -eat the toast -grab your controller -watch the last hit of the combo -try harder with the next character
Raposa Vermelha -start your own combo -get hit by invincible lariat -watch a tac infinite -get married -get divorced -cry cause you were Thor and your health will never go -finally die -TRY ONE MORE TIME
"I'm just trying to play the game, not hack the pentagon." That is one of the best lines I've every heard! I'm gonna use it whenever a game is unnecessarily difficult for no reason.
- Beats game in Ridiculous Mode for the first time."Okay, I only lost about once, so I think I should do fairly okay with my skill."-Goes online-Plays one match-Doesn't go online-Cries
Don't sweat it. Unfortunately Skull Girls has a small but very passionate player base and due to the balance, depth and sublime controls it also tends to attract hard core fight game fans. In other words the people you are going to find online are absolute gods. Just screwing around buzzed at 2am on Skull Girls I have seriously run into famous people from the fight game world and yeah they just mop the floor with you. I mean its neat getting to fight a pro because you got to fight the real deal, but the novelty wears off real fast after they mop the floor with the remains of your face a few times. I have been playing fight games since the SF2 arcade days and I'm not half bad. I was always that one kid that sat on the machine with one quarter and everyone lined up to get their ass kicked by me. I went online in Skull Girls expecting to mop up and I was astounded by the depth of talent there is in this game's fan base. I learned really quickly that I was just the big fish in a very small pond and now that I was swimming in the ocean there were sharks and I was the chum. Still an amazing fight game. It's great at parties since the characters are hilarious and eye catching which makes it a load of fun just for regular ol' drunk party people to play and beat the crap out of each other with zombie cat girls, monster nuns and cute school girls with man eating hair.
ah don't worry. pace yourself. Jumping into fighters takes just a little bit, you have to sync up your hands and your eyes together. Don't rush things and just learn where your hand placement is at all times, that way you can then focus on doing motions and button presses.
@@Ninja-The-Red-Shinobi I'm trying to pace myself with skullgirls, but dang man. These combo strings are something else; it like the video game form of culture shock! I play Smash and a tiny bit of USF2. The game(Skullgirls) is so fast and I don't play with arcade stick. Finding my way is genuinely one of the hardest things I've ever done Fighting game wise. Any more advice to avoid burn-out or overload?
Tanner Ryan treat it like like a physical activity. if you get tired, or even frustrated, take a break from playing and recollect your thoughts and what you learned. then return once again when you feel like it. some people will lose the drive to keep playing but that’s always dependent on the person and their will to continue.
Tanner Ryan it’s all part of the grind, repeating them until they’re engrained into your muscle memory is all part of the process of being at least somewhat competent in fighting games.
Skullgirls is like Chess or Rubik's Cube solving. A lot of people like to watch the top-level players do it, but almost no one wants to put in the time to be those top level players.
Whilst I've not given this as much time as I had planned, the level of depth openly accessible to us is so nice to see. Filia and Peacock were my two main fighters before I slowed down playing it. And if you wanna talk hard end-bosses, Jinpachi in Tekken 5. Difficult but in the cheap, disgusting and fucking unfair way.
Fuck yeah, you've done this game great justice dude! The tutorial mode really helped me when I jumped in so I could decide who my favorite was (parasoul bae). Had so much fun with Skullgirls recently but also been jamming Yatagarasu and SFIV lately Solid video as always my man.
you don't learn to play a fighting game by getting your ass kick by the cpu in arcade mode, you get gud by getting your ass kick by real people either local or online.
Giggle smith it does, the cpu will teach you nothing of how real players actually react to any given situation, worse it can give you bad habits since the cpu doesn't respond to human logic, it respond directly to your inputs, thus forcing you to use stuff that normally against a human player it wouldn't be safe. and thats the thing it doesn't matter how good a tutorial is or how fair the AI is, in the end that can only carry you so far, but to really improve in a competetive game you need to play other people.
Well that's not very nice! you sound like my grandpa saying that, "ohh doing something you like and being good at it means you're a loser wasting time!"
bazz is right, best way to learn is through actually playing real people. Fighting games are inherently a competitive environment, one where players can express themselves in the way they play their characters. How can you learn the concepts of baiting, reading, pressure, or even just mindgames in general, if the person you're playing against is a real person? While I do think arcade mode is still pretty good at getting you more comfortable with your character, it's not something you should ever rely on to make you better. For example, just look at the entire archetype of a grappler character like Zangief or Potemkin. They rely on making the opponent fear the power your moves bring, but also must work to actually get in a favorable situation. I can't tell you how many times I've won matches because I successfully baited my opponent and punished accordigly, or just straight up read their next move and punished it. Fighting games are almost like chess, because a CPU won't do things like bait you. Their reads will quite literally be it reading your inputs. Those are things that you have to learn how to adapt to against real opponents.
+Giggle smith So, you're saying that there's no reason to do anything in life that doesn't lead to making money? Show me anyone who does anything that doesn't make money, and to you, it's a waste of time.
Hey i wanna buy this game next day its still worth it right? i only found out about this game about a year ago but couldnt buy and and now finally willing to learn a fighting game besides for homor
During the coin era, arcade games literally cheated. There's a video about it, clean hits from the player are ignored, the CPU character is hitting you even when you've blocked, etc.
Small update: I assumed Ms Fortune's head hitbox changed once she was headless, but a few more knowledgeable people have informed me that it was different on their console versions. I checked the "Endless Beta" too see the most up to date version: puu.sh/j0FQF/5954352df0.jpg It was my mistake and I had no intent on spreading misinformation; I am still grateful that people who have noticed this have enjoyed the video regardless. At least it was cinematic!
+FERALxPANDA Awesome video dude! Just subscribed. I have been playing fighting games for over 20years ever since vanilla SF2 The World Warrior. I would also recommend (thru an emulator if you don't mind doing that?) playing some early Neo-Geo fighters such as Samurai Shodown 1 & 2 King of Fighters 94 & 95 Fatal Fury 1 & 2 & Special and World Heroes 1 & 2 & Jet. These are great early fighters with modest rosters and an great way of getting you accustomed to their layout, characters and special moves. Btw where are you from dude? I heard an American accent mixed with a Kiwi accent at times. Anyway thanks again for the cool video. Look forward to more :)
@Spitfire MkIX I agree Skullgirls is the best fighting game.. I play Tekken bought Skullgirls a few weeks back and it's amazing, it must be the best released in the last 10 years and probably the best fighting game getting updates
Was looking for some opinions on fighting games for a video, come across this, never a fan of Skullgirls, watches, has a major urge to play Skullgirls. Why you gotta do this to me!? Great video, man! Keep it up!
+BriHard hey man that's cool. Just be sure to tackle the tutorials before jumping online. TRUST me, you're going to need it. parts of the main core of the community has been there since 2012, they are good. If you ever need help the official forum website: SkullHeart will help you out with character threads on tech and combos and you can also meet up with other players and organize online tourneys.
I've been playing Skullgirls compettiively since the first release, gone to EVO to top 16 and top 8 and made a name for myself for using a variety of teams, posting vids on CZcams and streaming... ...and 3:24 is still me with Marie. Nope.
honestly, I've just gotten into competitive Skullgirls and whenever I play in nightmare arcade to practice with a certain combo or setup I pull out after marie appears. She's just ridiculous
@@sgamerxbox360 Same. Often because Marie isnt designed as a fighting game boss, she's designed as a beat em up/platformer fighter boss. Like Crazy hand or Master Hand.
+BaritoneLife Hey thanks a lot! It totally depends on people sharing it around and posting the link to the video on other sites, but regardless, I enjoy it!
Quite fitting of this series' name, now with Mr. Z is out of the picture, Future Club being brought on board, and the new season pass, this game is quite literally getting an Extra Life!
I love how R. Fortune (that's what her name looks like, I can't see it properly with my 360p only nook hd) has a Gravity Suit skin. subtle reference to Metroid to the win!
TongueTwisted The R stands for Robo. And most of the costumes for all the characters are references and shout-outs to other games and show. Like Valentine has a strider hiryu color or Ms. Fortune as Morrigan. That's one of the reasons why I love this game.
Bubbline References suck ass for new franchises: So your telling me for me to get this reference I have to have someone tell and just believe them? or STOP PLAYING in order to watch the material its referencing? References are nice, when your game offers so little to actually talk about...
Tyler Cafe It's more to just say "Hey, know that game you really like? Well, we've added a little something special for you." And, if for whatever reasons you don't like the game or don't understand the reference, you don't have to. Edit: The main point is that it adds to the experience by allowing people to connect to it easier by means of familiarity. You don't HAVE to understand them, it's just a nod to the people who do.
Holy shit that salt joke fucking got me. Good video, dude! Great analysis, and the metaphors were Jules-worthy. I've wanted to play this game for a long ass time, I bought it when it was on sale a month or so ago. We should totally play sometime, man! ....But after I play it and git gud first, you and Todd look like you were going pretty ham. The fighting games I've really gotten into would mainly be the Smash series, but recently I've started to get into the old Mortal Kombats! But I'd love to get more into the fighting game scene, it looks like a lot of fun!
This is the video that introduced me to Skullgirs and motivated me to pay fighting games (starting with Skugirs of course). It's been 2 years now since I started and all I have to say is thank you so much ^^
This might have just inspired me to really try to learn this game. Your videos are great, man. Glad you're getting more exposure day by day, I'm sharing this video with my friends for sure.
Fantastic video that nails exactly what I love about not just fighters, but Skullgirls specifically. It's a damn shame how unpopular this game is, considering the countless things it does right.
redrooster No game is perfect and you gotta look at it as whole on the video game franchise. Was it important, groundbreaking, or introduce new and intrestng mechanics that can't be found in any other fighting games? Is there a nice spread of different characters? What only 2 dudes, when every other fighting game has a nice 50/50 nowadays? Are the characters unique in their personalities or just tailoring to certain fetishes and fan service? Skullgirls as whole to the community might as well never existed due to it's lack of bringing something actually new to us. Also from what I've seen personally and in tournaments... lots and lots of infinite combos THAT ARE ENCOURAGED. That never floats well with any player professional or casual, no one wants to get infinite on for getting hit once.
@@tylercafe1260 I mean, it allows you to pick how many people should be on your team, which isn't something I've seen in any other fighting game. It has the infinite prevention system which makes it impossible for infinites in general. Most of the characters appear to be fanservice on the surface, but have a surprising amount of depth.
Amazing video as always! I've never been the biggest fan of fighting games with Super Smash Bros. being the most played series, but Skullgirls does look really cool, especially after watching your conving analysis. I'll say this again, but you deserve more recognition on CZcams!
Also, Skullgirls and Killer Instinct on the Xbone are my favorite fighting games and I've been playing fighting games for as long as I could remember c:
this was a very well done video man. as someone who has played fg's for years casually and has only begun to get ito the competitively this year i think this is a very useful video and you should be proud of it
I have to go back and give this game another chance. I mainly bought it to play against my nephew online, but it's definitely a fighting game with deep mechanics.
Fantastic video! Fighting games are some of the best things to analyze since there is so much to unravel. My main fighting games right now are Skullgirls, Divekick (also a really good topic on how fighting games are more of a mental sport than a skill-based one), Guilty Gear, Sm4sh and Third Strike. I love this video to death, but I think there was one thing missing: skill floors and skill ceilings. Skullgirls is amazing in how the skill floor (how easy it is to pick up a character) is so low because, as mentioned in the video, all commands are simple to understand and pull off. However, the skill ceiling (how easy it is to master a character) is extremely high for every character. Take Parasoul: easy to understand her specials, strengths, weaknesses and her combos; however her egret call might seem useless to many players. Until you realize it can cancel any animation, then you discover how many long animations are in your combo, then you realize how much longer you can make your combo now that you have infinite possibilities for links, then you realize you've been spending 50 hours in training mode just to master one combo and you haven't even considered assists yet. The idea that you can understand the basics and probably have a decent duel with most new players because of how low the skill floor is, but still the endless goal to be something better really makes Skullgirls one of the best fighters in my opinion. (Still play Divekick, trust me after playing it you will want to make a sequel video)
TheMrStalkers Thanks for the comment! Yeah, you are very right. I very briefly say that Skullgirls has a lot of depth and I am aware of the high skill ceiling; but the main thesis of the video is that this game is a great way to teach fundamentals to new, inexperienced players, plus I didn't want the video to go on for too long. I am still learning the game too, so I have no authority to talk about how to master the game.
FERALxPANDA Still a fantastic video! You just gained a subscriber. I hope to see more in-depth analysis from you. And if you ever want to spar in Skullgirls on Steam you can hit me up. (don't worry I'm a scrub too who only knows one character)
Absolutely wonderful video Nick. As someone who was never great at fighting games and didn't take the time to understand all of the complexities of them, this video did an incredible job of showing off just how cool Skullgirls is.
Wow I'm surprised you don't have more views/subscribers! Skullgirls was actually my step up in fighting games. I first played the Fighting is Magic leaked demo and Tribute edition. With Skullgirls fighting mechanics similar to FiM it was an easy transition then a climb to learn how to play. Now I'm having a blast with it ^^
Skullgirls is definitely my favorite fighter. Partially because I just really like the characters. Their attack animations and designs are a treat to look at and even the voices I found even more memorable than Street Fighter's "HADOKEN!" . Unfortuantely my favorite designed character, Painwheel, is the one I'm worst at. At least I've still got Squiggly and Peacock.
While Skullgirls is one of my favorite fighting games of all time, I find the accessibility and ease for beginners to be overrated. For example, everything in the tutorial is traditionally what's found in manuals. But you can't teach someone how to defend. Things like empty jump low works in every game. They're called mixups for a reason. They're intentionally designed to throw you off. You also can't teach someone how to mount a good offense because that completely depends on who you're playing against. It's not just about characters but the actual person you're playing against. Anything you do in a fighting game can and will be used against you when you play someone good. Skullgirls is much more accessible than MvC2, the game it's based on. But at the same time, it means you're much more likely to come across someone decent at the game. Fighting games are all about playing another human and that's where difficulty comes in. There are more Skullgirls players that will put you in a never-ending vortex than there are MvC2 players who can play top tier well. Skullgirls ends up being more overwhelming for a beginners than other games. Skullgirls allows you to be very dirty and that's usually the first lesson beginners learn when they get online. They won't get to play. The game revolves around difficult mixups and resets. Even the zoning is brutal. I'm a fighting game veteran but I get more perfects against beginners in Skullgirls than any other game. The game is designed around the metagame of competitive MvC2 and making that more accessible and nuanced. It's a lot easier to play Filia than it is to play Magneto. But blocking Magneto isn't any more difficult than blocking Filia. It doesn't make the game any easier to be good. It actually ends up being more complex because it's more balanced and there's a lot more viable strategies. The game caters to the hardcore audience way more than it does to the casual crowd.
I partially agree. More accessibility =/= Easier to play. When I just started getting into playing Tekken more seriously (which is considered a pretty hard game to get into) I had also just got Skullgirls and playing in between the two, I had more fun getting my butt whooped in Tekken than I did getting put into a vortex in Skullgirls. Not downing Skullgirls by any means I actually found the design very fun but its not necessarily the best example to lead by.
OriganlGaming This is more due to the mechanical design of Skullgirls, where it not only rewards ending combos prematurely, but actively encourages it with it's Infinite Protection, and plethora of multi-hit assists. Losing, because you fell for one or two near impossible to block feints, not the funnest thing in the world, much as the charm of Skullgirls is there, and that is all you need really, there is ALOT of holes in it's design.
No, you can't teach someone when an opponent is going to do a grab, or if they're going to jump and hit your grab (attempted grab tech) on the way down. However, the game can teach you when an opponent _can_ go for a grab. In other words, the tutorial can't teach you to beat someone at Yomi (mindgames), but it can at least teach you to comprehend the tools being used to play Yomi. The tutorial can teach you that tick throws are a thing (I used to think it didn't, but then I redid Grab Mixups and saw Ms. Fortune do jab>grab), or that if your opponent begins moving forward after a blockstring it's probably a grab (they could psych you out, but that's Yomi Level 2). I will be the first to say that Skullgirls doesn't have a good CPU mode, and I'll admit Guilty Gear Xrd has a better tutorial. But I will also say that Skullgirls has easily the greatest Training Mode I've ever seen and is very affordable and you should support good business practices. I guess I'm a "hardcore" player at this point even though I don't think I'm good. But I've also put in the hours and improved a lot, that's true. While I had a bit of single-player Street Fighter experience, I'd also studied quite a bit of competitive Sm4sh but was never good at it and playing Skullgirls ended up being far more fun. I guess my time in the Sm4sh community did teach me one thing: people kept emphasizing Yomi. Maybe that's the difference between me and other Skullgirls first-timers. But I didn't know what a crossup was, had never seen real high/low mixups, and didn't know how to actually fight Zangief or other grapplers. My love of Skullgirls was cemented by branching out to other traditional fighters, and other players have had the opposite where they start with this but like something else more. And this is where "Skullgirls is affordable" comes into it. You can buy Skullgirls at like 50% or even 75% off on Steam, play the tutorials, then if you try online or watch tournaments and don't think you like it, you probably have the money for Guilty Gear, or KoFXIV, or whatever. It won't teach you how to play Tekken though, that's a whole 'nother ballgame.
These comments about new people have to go straight into online is killing me. Its like giving a test on a first day of school without learning anything. For newcomers, play against CPU can help you with the pace of the matches and can teaches you some basic stuffs.
This video was amazing! I've tried other fighting games before and didn't love, them. That was different for skullgirls, but I just couldn't figure out why. This video brought the reasons why to light for me. Awesome work!
you can't just review Skullgirls and not have your character be a girl But yeah, Skullgirls is pretty great. Not sure if this is because you're playing an later version than me or what, but I have no idea what you mean about Marie being easier. Unlike the regular AI, I couldn't see any difference with Marie on different difficulties, besides the damage you deal
Game Sharks It's also the frequency at which she attacks. At higher levels Marie attacks so frequently, that you need to practically have the audio cues memorized to stand a chance.
Yes, you can. My death squad is Val, Big Band and Wulf, but I make no secret about the fact that Beowulf is the chief weapon in my arsenal. He is my go-to pick. He's a throw character who can rushdown well. That's like finding a Yeti that moonlights as a pro surfer.
I play the Wulf and Val as well, Val is fun for support and some wonky spacing games, meanwhile the Wulf is just... well Wulfshoot and Wulf Blitzer sum up his nice bundle of being an aggro grappler, rather then a brute bully like Cerebella, when I want a third I take RFortune with either Theonite Beam (H) or Head Drove Salvo as my assist, my Wulf takes Wulf Shoot for his Assist, and Val runs Savage Bypass (M)
I'm glad that other games are adopting this way of learning and making their games more accessable, like guilty gear. While no hit boxes, it's still great.
I like fighting games since 1992 and find them accessible even by sounds. I was born blind, so I depend on sounds to keep track of my character and opponent(s). Skullgirls and Skullgirls: 2nd Encore, wich, by the way, say that the boss' name's pronunciation is more of "Muh-ree" than "Mary", turn out to be even more accessible! Did you notice that Beowulf's chair keeps making a noise until you retrieve it after you throw or drop it? And its stereo positioning? And as a bonus, the PC version is even compatible with screen readers, so a blind or visually person can listen to its menus and training instructions! Woo hoo!
So freaking underrated. You are one of the best CZcamsrs and you put so much work into these awesome videos (also I noticed that you were playing Rated S Games). Best if luck man. You are awesome.
Shao Kahn is actually a really easy boss fight once you've figured out his patterns. I never lose to him, even on expert difficulty. He actually helped me get better at the game by making me understand that you need to react differently to different situations. I used to just button mash and hope for the best. I personally thought that Expert Kung Lao was the hardest CPU character in MK9, so frustrating to play against.
And for people who do not understand spacing and such. Heres a quick rundown. Spacing: Using your range to out range the opponent, so you can attack but even IF you miss, they won't be able to get to you. This also combines into faking attacks, baiting, tomahawk grabs (jumping towards an opponent, they expect an attack, but you just land and grab them). All fighting games use spacing in a sense, and it's the most important of any fighting game. And if you wanna git gud. Learning to adapt to different styles and habits is where you will advance in, not the techniques and combos you can do, as you can't get a combo in if the opponent counters you all the time.
Thanks very much fro this video! I love love fighting games and even got me a stick a year ago. I play Street Fighter, Skullgirls, and UMvC3 mostly. Glad to see Skullgirls from the perspective of someone on my same tier of scrubdom and far more articulate than I. Totally subscribing!
I love this. Ive played fighters specifically smash for the past 3 years and it's one of the most satisfying experiences to get to a competent level. There's a pint when you have done that combo so many times you don't even worry about it anymore. After that you just start learning spacing and definitely reading
Yo, punk, I heard "FIGHTING GAMES" so I dropped all my shit and ran over to this video, and I'mma bout to put the knowledge smack-down all up ons, bruh. If you're looking to get into the fighting game scene, there's some other great games out that that'll help guide your hips in this dance of death. First of, yeah, Skullgirls is a great game to get your feet wet. But...what next? Sure, you may have bleary-eyed dreams of air-comboing your opponents into the nether realm in MVC3, or showing everyone your sweet moves in SF4, but, nah, man, that's not where its at. The next game that you should look into (especially if you wanna keep that trend in 2D fighters) is Persona 4 Arena. This game is great because its made by Atlus, but it ain't no madhouse of color and weeaboo nonsense. What it does basically does is give you a combo button. Mashing the shit outta it will get you a basic combo going, and each character plays differently. Thing is, each combo that it strings out for you can actually be done by, you know, button presses. Doing it THAT way will grant you a greater damage output, and its great because you've already become familiar with the starting frames of each animation. I.E. exploration further provides grand dividends, ya dig? It also has a great practice mode that I didn't really use that much because I'm a baller. But yeah, if you're looking to expand your repertoire, then totes go get that, and start whupping up on kids online. Secondly, there's games like Tekken that don't make any damn sense, right? Haha! Tekken is so crazy and random and WRONG! Tekken is an art for the greatest hands in the whole kingdom. If you're looking into getting into the great seies (and you should, knowwhati'msayin) then pick up any game after 4. Don't get me wrong, the games that come before it are pretty much the best thing to descend onto the earth ever since Kal-el. This is because there's a thing called"ghost mode" where you DON'T fight spirits or whatever, but instead you fight a series of never-ending AI opponents that steadily get harder. The game grades you depending on your win %, so if you're not doing to hot facing Heihachi for the 500th time, you'll get demoted. Its tough, but that's how it is on the streets. I'm a huge Tekken fan, even before the introduction of this mode, but its let me really branch out, and now I have a vertitable arsenal to destroy children at the arcade. Yes, we have Tekken at an arcade here, and I beat up foo's all the time. So spend your fat stacks on those games, and you'll start to really respectable blisters on your fingers. Then, you'll be able to show them off, and everyone will be impressed, and you'll get all the girls. But don't play Virtua Fighter. No one plays Virtua Fighter.
***** You don't necessarily need a "what next?" when you play something as amazing as Skullgirls. Although if you're looking for a scene that has a lot more tournaments available, then yea might want to expand. Otherwise, I honestly think Skullgirls is one of the best fighting games, and is heavily underrated.
+Ryan Reynolds Hey man, I didn't mean to be slinging any shade, ya hear? "Get your feet wet" was more a statement towards this being his first trench-deep look into the genre, not the state of the game itself. Which is why I thought it'd be keen to give P4A a shout out because, while its still simple, its got some pretty deep tech, yeah? And, yeah, guv, I know all the subgenres all jive to their own beat, but they still all follow the same basic principles. This guy likes what the genre has been dishin' out so far so why not try out what else it has to offer? Just relax, man, and play some games. It's all good!
Ace video, man. Like really well done! Never gotten into fighting games seriously, myself, but I never really thought about why that was. I think you definitely bring up a pretty fresh perspective man. Keep it up.
I agree with you that they somehow made this game very accessible despite its depth. It was the first traditional 2d fighting game i ever got into. Like, i had played smash, and tried and failed to play cross tag battle a long time ago. But this game’s style really drew me in, and the gameplay kept me coming, and created a solid foundation for future games. And indeed, my enjoyment of this game lead me to play more and more of the genre, and i discovered more gems, like Them’s Fightin’ Herds and Arcana Hearts. Fantastic game.
Your view to subscriber ratio on this video is crazy! You're good a making informational video and explaining thoroughly, I wish you only the best of luck!
I think more games need in-depth tutorials and clever single-player design like Skullgirls. Virtua Fighter 4 and its expansion EVO came pretty close, showing players exactly how the game worked and how to both set up and avoid mixups, frame traps, and tick throws. Too bad that game didn't have online play and no one else within 30 miles of me played Virtua Fighter 4. But it's good to see other games following that style of instruction.
even tho im pretty bad at traditional fighting games, this vid makes me wanna go back and practice some more skullgirls. As for fighting games I play, its mostly just Smash 4
This game is what taught me to git gud at combos. I can consistently pull off extensive combos with a few characters like Valentine and Filia. This really is one of my favourite games ever made... And then I went online and got obliterated in every match.
Fantastic video as always! I love your ability to convey deep gameplay analysis. I am a huge fan of fighting games and I always find myself wishing there was a way for me to involve more friends. I like capcom fighters a lot. I have probably spent most of my time with Street Fighter 4. You have convinced me, I need to check out skullgirls now
You're amazing and so smart. You deserve more subscribers. Most game design youtubers are just as smart as you, but they don't seem as relatable and funny as you.
Dragon ball fighterz helped me understand the idea of extending combos, before I would just mash and spam. But after understanding combo extensions, I’ve really gotten into fighting games, I’m still pretty garbage, but just spending time labing with a character for combos has become something I really enjoy.
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Well finally I found a good analysis of Skullgirls.
That feel when you think you're good enough and then you go online only to find out you were totally wrong.
+bigblackracoon Lies......... I've been playing Street Fighter for nearly 5 years and im still shite :)
+weefunkster I've been playing Tekken for 11 years, and I still get my ass handed to me.
+Arcliff7 I managed to beat the story mode on normal difficulty as Ms. Fortune, and thought "I think I've got the hang of this. I could probably at least hold my own in an online match" I then proceeded to be perfected by 4 different players in a row.
I tried to play MVC2 online on the ps3 once.
mistakes were made.
Skullgirls can be pretty rough online, but it also depends on your playstyle and the opponents you fight against.
I'm a Valentine main so I'm a rushdown player, the most challenging opponents I've met have been zoners (absolute cancerous people that pretty much spam projectiles(ex: Peacock)).
Most of the time they're not that good and I can get in with a qcfHK to start a combo or lock them in a corner, but after a match against a zoner I just leave the lobby and look for another one. Picking fights is extremely important in Skullgirls online if you want to have fun.
UMVC3 is like:
-take a hit
-drop the controller
-make a toast
-eat the toast
-grab your controller
-watch the last hit of the combo
-try harder with the next character
+DRAGONalpha117 lmao
-do everything perfect
-get gaurd broken
-have kids while watching your character die.
-Try EVEN HARRRDER
-watch the last hit of the combo
-get reseted m8
-here we go again
-watch the last hit of the combo
-get reseted m8
-here we go again
Raposa Vermelha
-start your own combo
-get hit by invincible lariat
-watch a tac infinite
-get married
-get divorced
-cry cause you were Thor and your health will never go
-finally die
-TRY ONE MORE TIME
"and Tekken is a circus"
Hilarious, since you spend most of that game juggling.
"I'm just trying to play the game, not hack the pentagon."
That is one of the best lines I've every heard!
I'm gonna use it whenever a game is unnecessarily difficult for no reason.
@NohrPaladin SAME XD
Just get good kid
@@xdmememaster5403 these casuals are too entitled for their own good smh, they're literally making games worse for actual gamers that care about games
@@thegang-star4482 i hope this is a joke
Literally me fighting big band in beowulfs story
- Beats game in Ridiculous Mode for the first time."Okay, I only lost about once, so I think I should do fairly okay with my skill."-Goes online-Plays one match-Doesn't go online-Cries
+The Useless Channel lol
Thats when you add that guy that beat you and play him over and over. Once you've beaten him thats when you know you have made progress
Don't sweat it. Unfortunately Skull Girls has a small but very passionate player base and due to the balance, depth and sublime controls it also tends to attract hard core fight game fans. In other words the people you are going to find online are absolute gods. Just screwing around buzzed at 2am on Skull Girls I have seriously run into famous people from the fight game world and yeah they just mop the floor with you. I mean its neat getting to fight a pro because you got to fight the real deal, but the novelty wears off real fast after they mop the floor with the remains of your face a few times. I have been playing fight games since the SF2 arcade days and I'm not half bad. I was always that one kid that sat on the machine with one quarter and everyone lined up to get their ass kicked by me. I went online in Skull Girls expecting to mop up and I was astounded by the depth of talent there is in this game's fan base. I learned really quickly that I was just the big fish in a very small pond and now that I was swimming in the ocean there were sharks and I was the chum. Still an amazing fight game. It's great at parties since the characters are hilarious and eye catching which makes it a load of fun just for regular ol' drunk party people to play and beat the crap out of each other with zombie cat girls, monster nuns and cute school girls with man eating hair.
+Melting Sky Novelty? I find it very refreshing to lose to Liam because he has no fear and plays a teaching game.
online player was hardcore
Now all this game needs is a big enough player base for me to play online. This game really deserves more recognition tbh.
"I'm bad at fighting games."
You can win in competitive play. I can't get through the tutorial.
ah don't worry. pace yourself. Jumping into fighters takes just a little bit, you have to sync up your hands and your eyes together. Don't rush things and just learn where your hand placement is at all times, that way you can then focus on doing motions and button presses.
@@Ninja-The-Red-Shinobi I'm trying to pace myself with skullgirls, but dang man. These combo strings are something else; it like the video game form of culture shock!
I play Smash and a tiny bit of USF2. The game(Skullgirls) is so fast and I don't play with arcade stick. Finding my way is genuinely one of the hardest things I've ever done Fighting game wise. Any more advice to avoid burn-out or overload?
Tanner Ryan treat it like like a physical activity. if you get tired, or even frustrated, take a break from playing and recollect your thoughts and what you learned. then return once again when you feel like it. some people will lose the drive to keep playing but that’s always dependent on the person and their will to continue.
@@PeptoAbismol Thanks man! My combos have been getting better, but I feel more lucky than skillful when I do them 😂😂😂
, But in all seriousness thanks.
Tanner Ryan it’s all part of the grind, repeating them until they’re engrained into your muscle memory is all part of the process of being at least somewhat competent in fighting games.
Me and a friend get a couple of games of Skullgirls in every week. It always makes for a good time.
Still do?
I’m curious as well
Still?!
Skullgirls is like Chess or Rubik's Cube solving. A lot of people like to watch the top-level players do it, but almost no one wants to put in the time to be those top level players.
_Skullgirls_! The best fighting game I ever played.
Great editing, by the way. Kept a great pace of informative and entertaining.
BallotBoxer Thanks, Ballot Boxer!
@Uchechi Godwin-Offor the tip is annoy them to death
@@SomeoneThatIsHappy i did that and it worked
@@beowulf4786 see how easy it is?
Whilst I've not given this as much time as I had planned, the level of depth openly accessible to us is so nice to see. Filia and Peacock were my two main fighters before I slowed down playing it.
And if you wanna talk hard end-bosses, Jinpachi in Tekken 5. Difficult but in the cheap, disgusting and fucking unfair way.
+TheRichaadoShow Or any KOF boss really. There is even a term "SNK boss syndrome" for those unfair last bosses in (among others) this series.
Don't forget Azazel from Tekken 6.
Nah bro just jab. Tekken 6 boss is harder
The mobile version of Skullgirls is out and its great!
DonHewgodooko Nah it's trash.
@@whenyounutinhermouthandshe facts
It's ok. Rift battles suck ass though
It's... alot more different than the pc version.
And you can't free jump
Fuck yeah, you've done this game great justice dude! The tutorial mode really helped me when I jumped in so I could decide who my favorite was (parasoul bae). Had so much fun with Skullgirls recently but also been jamming Yatagarasu and SFIV lately Solid video as always my man.
I agree, Parasoul is my girl, she's goals man, I main her! That's also cool that you have Street Fighter 4, I main Juri in that one.
I Love You boi S2
@@Turba_1234
@@DEX19K 👉😎👉❤️
you don't learn to play a fighting game by getting your ass kick by the cpu in arcade mode, you get gud by getting your ass kick by real people either local or online.
Giggle smith
it does, the cpu will teach you nothing of how real players actually react to any given situation, worse it can give you bad habits since the cpu doesn't respond to human logic, it respond directly to your inputs, thus forcing you to use stuff that normally against a human player it wouldn't be safe. and thats the thing it doesn't matter how good a tutorial is or how fair the AI is, in the end that can only carry you so far, but to really improve in a competetive game you need to play other people.
Well that's not very nice!
you sound like my grandpa saying that, "ohh doing something you like and being good at it means you're a loser wasting time!"
bazz is right, best way to learn is through actually playing real people. Fighting games are inherently a competitive environment, one where players can express themselves in the way they play their characters. How can you learn the concepts of baiting, reading, pressure, or even just mindgames in general, if the person you're playing against is a real person? While I do think arcade mode is still pretty good at getting you more comfortable with your character, it's not something you should ever rely on to make you better.
For example, just look at the entire archetype of a grappler character like Zangief or Potemkin. They rely on making the opponent fear the power your moves bring, but also must work to actually get in a favorable situation. I can't tell you how many times I've won matches because I successfully baited my opponent and punished accordigly, or just straight up read their next move and punished it. Fighting games are almost like chess, because a CPU won't do things like bait you. Their reads will quite literally be it reading your inputs. Those are things that you have to learn how to adapt to against real opponents.
+Giggle smith
So, you're saying that there's no reason to do anything in life that
doesn't lead to making money? Show me anyone who does anything that
doesn't make money, and to you, it's a waste of time.
Also, playing friendlies online is equally worthless.
You should only play against Ranked players with your Ranking on the line.
I give this 3 awoooooooooo's out of 3.
+Kai Kennedy Sup, Beowulf.
_It's Beowulf_
You are a star. You might say that you are...
glowing in the dark.
PTSD kicks in
Hey i wanna buy this game next day its still worth it right? i only found out about this game about a year ago but couldnt buy and and now finally willing to learn a fighting game besides for homor
During the coin era, arcade games literally cheated. There's a video about it, clean hits from the player are ignored, the CPU character is hitting you even when you've blocked, etc.
Small update: I assumed Ms Fortune's head hitbox changed once she was headless, but a few more knowledgeable people have informed me that it was different on their console versions. I checked the "Endless Beta" too see the most up to date version:
puu.sh/j0FQF/5954352df0.jpg
It was my mistake and I had no intent on spreading misinformation; I am still grateful that people who have noticed this have enjoyed the video regardless. At least it was cinematic!
+FERALxPANDA Awesome video dude! Just subscribed. I have been playing fighting games for over 20years ever since vanilla SF2 The World Warrior. I would also recommend (thru an emulator if you don't mind doing that?) playing some early Neo-Geo fighters such as Samurai Shodown 1 & 2 King of Fighters 94 & 95 Fatal Fury 1 & 2 & Special and World Heroes 1 & 2 & Jet. These are great early fighters with modest rosters and an great way of getting you accustomed to their layout, characters and special moves.
Btw where are you from dude? I heard an American accent mixed with a Kiwi accent at times. Anyway thanks again for the cool video. Look forward to more :)
@Spitfire MkIX I agree Skullgirls is the best fighting game..
I play Tekken bought Skullgirls a few weeks back and it's amazing, it must be the best released in the last 10 years and probably the best fighting game getting updates
Was looking for some opinions on fighting games for a video, come across this, never a fan of Skullgirls, watches, has a major urge to play Skullgirls. Why you gotta do this to me!? Great video, man! Keep it up!
+BriHard hey man that's cool. Just be sure to tackle the tutorials before jumping online. TRUST me, you're going to need it. parts of the main core of the community has been there since 2012, they are good. If you ever need help the official forum website: SkullHeart will help you out with character threads on tech and combos and you can also meet up with other players and organize online tourneys.
The irony is i bonded with a friend over fighting games. He liked blazblue and i liked skullgirls. I showed him why and now he rarely plays blazblue
Neko-Vision Games and more really, was it centrifiction or tag team
I've been playing Skullgirls compettiively since the first release, gone to EVO to top 16 and top 8 and made a name for myself for using a variety of teams, posting vids on CZcams and streaming...
...and 3:24 is still me with Marie. Nope.
honestly, I've just gotten into competitive Skullgirls and whenever I play in nightmare arcade to practice with a certain combo or setup I pull out after marie appears. She's just ridiculous
@@sgamerxbox360 Same. Often because Marie isnt designed as a fighting game boss, she's designed as a beat em up/platformer fighter boss. Like Crazy hand or Master Hand.
How do you have only have 2k subscribers? The quality of this video is superb. good stuff
+BaritoneLife Hey thanks a lot! It totally depends on people sharing it around and posting the link to the video on other sites, but regardless, I enjoy it!
NickolaiBoulton lol wut?
They all have unique moves and unique designs
*Fukua and Robo Fortune sweat furiously*
fukua is an extra character that was developed in 3 days, robo is an unique character
Full Disclosure: Fuck Mike Z
would be a good idea to pin this
Quite fitting of this series' name, now with Mr. Z is out of the picture, Future Club being brought on board, and the new season pass, this game is quite literally getting an Extra Life!
i dont think this was needed
@@harryvpn1462 fellas is sexual harassment an uneccessary thing
@@lilyliao9521 it wasnt needed to bring that up
I love how R. Fortune (that's what her name looks like, I can't see it properly with my 360p only nook hd) has a Gravity Suit skin. subtle reference to Metroid to the win!
(btw, I'm referring the robot character, not Ms. Fortune)
TongueTwisted The R stands for Robo. And most of the costumes for all the characters are references and shout-outs to other games and show. Like Valentine has a strider hiryu color or Ms. Fortune as Morrigan. That's one of the reasons why I love this game.
Bubbline References suck ass for new franchises: So your telling me for me to get this reference I have to have someone tell and just believe them? or STOP PLAYING in order to watch the material its referencing? References are nice, when your game offers so little to actually talk about...
Tyler Cafe It's more to just say "Hey, know that game you really like? Well, we've added a little something special for you." And, if for whatever reasons you don't like the game or don't understand the reference, you don't have to.
Edit: The main point is that it adds to the experience by allowing people to connect to it easier by means of familiarity. You don't HAVE to understand them, it's just a nod to the people who do.
Holy shit that salt joke fucking got me. Good video, dude! Great analysis, and the metaphors were Jules-worthy. I've wanted to play this game for a long ass time, I bought it when it was on sale a month or so ago. We should totally play sometime, man! ....But after I play it and git gud first, you and Todd look like you were going pretty ham. The fighting games I've really gotten into would mainly be the Smash series, but recently I've started to get into the old Mortal Kombats! But I'd love to get more into the fighting game scene, it looks like a lot of fun!
This is the video that introduced me to Skullgirs and motivated me to pay fighting games (starting with Skugirs of course). It's been 2 years now since I started and all I have to say is thank you so much ^^
Is it easy to input moves with the joysticks? Thinking about buying the game, but I'm a d-pad fighter. Injustice and Mortal Kombat style.
hmm, I dunno anything about Joysticks/D-Pads sadly xD Keyboard was the only thing I knew how to play on since I was a 5 year old.
This might have just inspired me to really try to learn this game.
Your videos are great, man. Glad you're getting more exposure day by day, I'm sharing this video with my friends for sure.
+Derpy Guitar Thank you for being a goddamn champion.
Great video man, good to see Skullgirls get more love, It's also good to see a fellow Beowulf mainer.
KaelanTheGamer I wanna get super ripped so I can cosplay him ha ha
Dude, Yes.
"I'm trying to play the game, not hack the Pentagon" LOL
this game looks so beautiful !!!
Skullgirls was my first fighting game and also one of my favorites and also one of the ones I'm worst at
The hand drawing alone made me interested in it in the first place
Fantastic video that nails exactly what I love about not just fighters, but Skullgirls specifically. It's a damn shame how unpopular this game is, considering the countless things it does right.
redrooster No game is perfect and you gotta look at it as whole on the video game franchise. Was it important, groundbreaking, or introduce new and intrestng mechanics that can't be found in any other fighting games? Is there a nice spread of different characters? What only 2 dudes, when every other fighting game has a nice 50/50 nowadays? Are the characters unique in their personalities or just tailoring to certain fetishes and fan service? Skullgirls as whole to the community might as well never existed due to it's lack of bringing something actually new to us. Also from what I've seen personally and in tournaments... lots and lots of infinite combos THAT ARE ENCOURAGED. That never floats well with any player professional or casual, no one wants to get infinite on for getting hit once.
Tyler Cafe ...I'm sorry, but all the criticisms you leveled are perceptions based merely on a glance at the game.
Tyler Cafe czcams.com/video/iKsyy_RhN_4/video.html watch this please
@@tylercafe1260 I mean, it allows you to pick how many people should be on your team, which isn't something I've seen in any other fighting game. It has the infinite prevention system which makes it impossible for infinites in general. Most of the characters appear to be fanservice on the surface, but have a surprising amount of depth.
@@tylercafe1260 ive never played the game, but most people seem to like it for the gameplay, but others like it for . . .
o t h e r
r e a s o n s
Amazing video as always! I've never been the biggest fan of fighting games with Super Smash Bros. being the most played series, but Skullgirls does look really cool, especially after watching your conving analysis. I'll say this again, but you deserve more recognition on CZcams!
Saw your animation in the intro and decided to give you a chance. THEN I watched the video and I thought it was super polished. Nice job!
Also, Skullgirls and Killer Instinct on the Xbone are my favorite fighting games and I've been playing fighting games for as long as I could remember c:
this was a very well done video man. as someone who has played fg's for years casually and has only begun to get ito the competitively this year i think this is a very useful video and you should be proud of it
4 years and this game is still alive perfection
I have to go back and give this game another chance. I mainly bought it to play against my nephew online, but it's definitely a fighting game with deep mechanics.
Fantastic video! Fighting games are some of the best things to analyze since there is so much to unravel. My main fighting games right now are Skullgirls, Divekick (also a really good topic on how fighting games are more of a mental sport than a skill-based one), Guilty Gear, Sm4sh and Third Strike.
I love this video to death, but I think there was one thing missing: skill floors and skill ceilings. Skullgirls is amazing in how the skill floor (how easy it is to pick up a character) is so low because, as mentioned in the video, all commands are simple to understand and pull off. However, the skill ceiling (how easy it is to master a character) is extremely high for every character. Take Parasoul: easy to understand her specials, strengths, weaknesses and her combos; however her egret call might seem useless to many players. Until you realize it can cancel any animation, then you discover how many long animations are in your combo, then you realize how much longer you can make your combo now that you have infinite possibilities for links, then you realize you've been spending 50 hours in training mode just to master one combo and you haven't even considered assists yet. The idea that you can understand the basics and probably have a decent duel with most new players because of how low the skill floor is, but still the endless goal to be something better really makes Skullgirls one of the best fighters in my opinion.
(Still play Divekick, trust me after playing it you will want to make a sequel video)
TheMrStalkers Thanks for the comment!
Yeah, you are very right. I very briefly say that Skullgirls has a lot of depth and I am aware of the high skill ceiling; but the main thesis of the video is that this game is a great way to teach fundamentals to new, inexperienced players, plus I didn't want the video to go on for too long.
I am still learning the game too, so I have no authority to talk about how to master the game.
FERALxPANDA Still a fantastic video! You just gained a subscriber. I hope to see more in-depth analysis from you. And if you ever want to spar in Skullgirls on Steam you can hit me up. (don't worry I'm a scrub too who only knows one character)
dude thank you for this video. so many of the points you made I agree with, and I felt like I was alone in the dark on this
X-Hunter dude thank you for this comment!
no problem! your statments were valid!
My favourite FG is Blazblue, but Skullgirls is between my favourites too :)
Absolutely wonderful video Nick. As someone who was never great at fighting games and didn't take the time to understand all of the complexities of them, this video did an incredible job of showing off just how cool Skullgirls is.
***** The thought of you not being good at a game legit scares me.
Wow I'm surprised you don't have more views/subscribers!
Skullgirls was actually my step up in fighting games. I first played the Fighting is Magic leaked demo and Tribute edition. With Skullgirls fighting mechanics similar to FiM it was an easy transition then a climb to learn how to play. Now I'm having a blast with it ^^
Skullgirls is definitely my favorite fighter. Partially because I just really like the characters. Their attack animations and designs are a treat to look at and even the voices I found even more memorable than Street Fighter's "HADOKEN!" . Unfortuantely my favorite designed character, Painwheel, is the one I'm worst at. At least I've still got Squiggly and Peacock.
While Skullgirls is one of my favorite fighting games of all time, I find the accessibility and ease for beginners to be overrated. For example, everything in the tutorial is traditionally what's found in manuals. But you can't teach someone how to defend. Things like empty jump low works in every game. They're called mixups for a reason. They're intentionally designed to throw you off. You also can't teach someone how to mount a good offense because that completely depends on who you're playing against. It's not just about characters but the actual person you're playing against. Anything you do in a fighting game can and will be used against you when you play someone good.
Skullgirls is much more accessible than MvC2, the game it's based on. But at the same time, it means you're much more likely to come across someone decent at the game. Fighting games are all about playing another human and that's where difficulty comes in. There are more Skullgirls players that will put you in a never-ending vortex than there are MvC2 players who can play top tier well. Skullgirls ends up being more overwhelming for a beginners than other games. Skullgirls allows you to be very dirty and that's usually the first lesson beginners learn when they get online. They won't get to play. The game revolves around difficult mixups and resets. Even the zoning is brutal. I'm a fighting game veteran but I get more perfects against beginners in Skullgirls than any other game.
The game is designed around the metagame of competitive MvC2 and making that more accessible and nuanced. It's a lot easier to play Filia than it is to play Magneto. But blocking Magneto isn't any more difficult than blocking Filia. It doesn't make the game any easier to be good. It actually ends up being more complex because it's more balanced and there's a lot more viable strategies. The game caters to the hardcore audience way more than it does to the casual crowd.
I partially agree. More accessibility =/= Easier to play. When I just started getting into playing Tekken more seriously (which is considered a pretty hard game to get into) I had also just got Skullgirls and playing in between the two, I had more fun getting my butt whooped in Tekken than I did getting put into a vortex in Skullgirls.
Not downing Skullgirls by any means I actually found the design very fun but its not necessarily the best example to lead by.
OriganlGaming This is more due to the mechanical design of Skullgirls, where it not only rewards ending combos prematurely, but actively encourages it with it's Infinite Protection, and plethora of multi-hit assists. Losing, because you fell for one or two near impossible to block feints, not the funnest thing in the world, much as the charm of Skullgirls is there, and that is all you need really, there is ALOT of holes in it's design.
No, you can't teach someone when an opponent is going to do a grab, or if they're going to jump and hit your grab (attempted grab tech) on the way down. However, the game can teach you when an opponent _can_ go for a grab.
In other words, the tutorial can't teach you to beat someone at Yomi (mindgames), but it can at least teach you to comprehend the tools being used to play Yomi. The tutorial can teach you that tick throws are a thing (I used to think it didn't, but then I redid Grab Mixups and saw Ms. Fortune do jab>grab), or that if your opponent begins moving forward after a blockstring it's probably a grab (they could psych you out, but that's Yomi Level 2).
I will be the first to say that Skullgirls doesn't have a good CPU mode, and I'll admit Guilty Gear Xrd has a better tutorial. But I will also say that Skullgirls has easily the greatest Training Mode I've ever seen and is very affordable and you should support good business practices.
I guess I'm a "hardcore" player at this point even though I don't think I'm good. But I've also put in the hours and improved a lot, that's true. While I had a bit of single-player Street Fighter experience, I'd also studied quite a bit of competitive Sm4sh but was never good at it and playing Skullgirls ended up being far more fun. I guess my time in the Sm4sh community did teach me one thing: people kept emphasizing Yomi. Maybe that's the difference between me and other Skullgirls first-timers. But I didn't know what a crossup was, had never seen real high/low mixups, and didn't know how to actually fight Zangief or other grapplers.
My love of Skullgirls was cemented by branching out to other traditional fighters, and other players have had the opposite where they start with this but like something else more. And this is where "Skullgirls is affordable" comes into it. You can buy Skullgirls at like 50% or even 75% off on Steam, play the tutorials, then if you try online or watch tournaments and don't think you like it, you probably have the money for Guilty Gear, or KoFXIV, or whatever. It won't teach you how to play Tekken though, that's a whole 'nother ballgame.
OriganlGaming come on man just come with the truth this games trash with it's used to be waifuu only fighters like doa.
Pete HrapStick meh you’re the only one missing out
I love the way the way the character design is so versatile that they can recolour a character to resemble another famous game character.
These comments about new people have to go straight into online is killing me. Its like giving a test on a first day of school without learning anything. For newcomers, play against CPU can help you with the pace of the matches and can teaches you some basic stuffs.
thank you
SKULLGIRLS HYPE PARTY (2011 - still ongoing)
saw this video under recommended videos and im glad i watched this instant subscribe
This video was amazing! I've tried other fighting games before and didn't love, them. That was different for skullgirls, but I just couldn't figure out why. This video brought the reasons why to light for me. Awesome work!
noSOULsmug ofMordor Thanks for the kind words, I'm happy you liked the video!
I just notice you may have avoided Smash Bros entirely... I know it's different than others, but pelease, don't just do like it doesn't exist...
This is my first time seeing feralxpanda content but i must say that intro is awesome!
you can't just review Skullgirls and not have your character be a girl
But yeah, Skullgirls is pretty great. Not sure if this is because you're playing an later version than me or what, but I have no idea what you mean about Marie being easier. Unlike the regular AI, I couldn't see any difference with Marie on different difficulties, besides the damage you deal
Game Sharks It's also the frequency at which she attacks. At higher levels Marie attacks so frequently, that you need to practically have the audio cues memorized to stand a chance.
TheKillerStove Nailed it.
I also got a tweet from one of the devs of the game saying that originally Marie was going to be harder too D:
Yes, you can. My death squad is Val, Big Band and Wulf, but I make no secret about the fact that Beowulf is the chief weapon in my arsenal. He is my go-to pick. He's a throw character who can rushdown well. That's like finding a Yeti that moonlights as a pro surfer.
I play the Wulf and Val as well, Val is fun for support and some wonky spacing games, meanwhile the Wulf is just... well Wulfshoot and Wulf Blitzer sum up his nice bundle of being an aggro grappler, rather then a brute bully like Cerebella, when I want a third I take RFortune with either Theonite Beam (H) or Head Drove Salvo as my assist, my Wulf takes Wulf Shoot for his Assist, and Val runs Savage Bypass (M)
I'm glad that other games are adopting this way of learning and making their games more accessable, like guilty gear. While no hit boxes, it's still great.
4:06 "I'm all about those Hadoooooookens and TATSUMAKISENPUUUUUKAKUUUU !! I laughed way harder than I should have.. :D
This was turned out super well! Definitely think you've set a new bar for yourself. Keep up the awesome work, bro!
Love that pentagon joke.
And the parasoul one.
Skullgirls also has some funny moves. Sometimes I play it just to see them.
nom nom nom
I like fighting games since 1992 and find them accessible even by sounds. I was born blind, so I depend on sounds to keep track of my character and opponent(s). Skullgirls and Skullgirls: 2nd Encore, wich, by the way, say that the boss' name's pronunciation is more of "Muh-ree" than "Mary", turn out to be even more accessible! Did you notice that Beowulf's chair keeps making a noise until you retrieve it after you throw or drop it? And its stereo positioning? And as a bonus, the PC version is even compatible with screen readers, so a blind or visually person can listen to its menus and training instructions! Woo hoo!
you sir have earned yourself a subscriber.
The Rubik's cube analogy was perfect.
When a new episode of extra life I'm like "YES! YHEA!!!"
So freaking underrated. You are one of the best CZcamsrs and you put so much work into these awesome videos (also I noticed that you were playing Rated S Games). Best if luck man. You are awesome.
Mike Pap Thank you so much! Comments like this are always a good pick-me-up!
Yeah, Todd and I are good buddies :3
Shao Kahn is actually a really easy boss fight once you've figured out his patterns. I never lose to him, even on expert difficulty. He actually helped me get better at the game by making me understand that you need to react differently to different situations. I used to just button mash and hope for the best. I personally thought that Expert Kung Lao was the hardest CPU character in MK9, so frustrating to play against.
Honestly i suck at fighting games dispite having a deep love for them and this inspired me to get over my most recent rage quit so thank you
Great video! ^_^
***** Great profile picture!
And for people who do not understand spacing and such.
Heres a quick rundown.
Spacing: Using your range to out range the opponent, so you can attack but even IF you miss, they won't be able to get to you. This also combines into faking attacks, baiting, tomahawk grabs (jumping towards an opponent, they expect an attack, but you just land and grab them). All fighting games use spacing in a sense, and it's the most important of any fighting game.
And if you wanna git gud. Learning to adapt to different styles and habits is where you will advance in, not the techniques and combos you can do, as you can't get a combo in if the opponent counters you all the time.
@ 3:00 talks about frustratingly hard bosses shows footage of him choosing not to block low 5 times in a row
I miss 2015
Thanks very much fro this video! I love love fighting games and even got me a stick a year ago. I play Street Fighter, Skullgirls, and UMvC3 mostly. Glad to see Skullgirls from the perspective of someone on my same tier of scrubdom and far more articulate than I. Totally subscribing!
that pentagon joke made me cri from laughter
"I'm just trying to play the game not hack the pentagon"
amen bro, amen.
9:25 taking away ms. Fortunes head doesnt remove the hitbox. Thanks for asking.
Good now I know
Thanks
@@jaymun_1331 YW :))
I love this. Ive played fighters specifically smash for the past 3 years and it's one of the most satisfying experiences to get to a competent level. There's a pint when you have done that combo so many times you don't even worry about it anymore. After that you just start learning spacing and definitely reading
your animations are fantastic. Ryu one have me laughing so hard.
The idea of a Feral panda is terrifying... ly ADORABLE
Beautiful video!
+Beefy Aether Doods Thank you so much! I am a real fan of your work as well!
I dont like fighting games, but it is fun to play with Big Band sometimes, he have a cool design and moves in my opinion.
0/10 you only said one thing about big band
The quality of your videos is outstanding! I hope you continue to create such outstanding content and hope to see your channel grow in the future. :)
+MegaAppleMan12 That's the plan!
Yo, punk, I heard "FIGHTING GAMES" so I dropped all my shit and ran over to this video, and I'mma bout to put the knowledge smack-down all up ons, bruh. If you're looking to get into the fighting game scene, there's some other great games out that that'll help guide your hips in this dance of death.
First of, yeah, Skullgirls is a great game to get your feet wet. But...what next? Sure, you may have bleary-eyed dreams of air-comboing your opponents into the nether realm in MVC3, or showing everyone your sweet moves in SF4, but, nah, man, that's not where its at. The next game that you should look into (especially if you wanna keep that trend in 2D fighters) is Persona 4 Arena. This game is great because its made by Atlus, but it ain't no madhouse of color and weeaboo nonsense. What it does basically does is give you a combo button. Mashing the shit outta it will get you a basic combo going, and each character plays differently. Thing is, each combo that it strings out for you can actually be done by, you know, button presses. Doing it THAT way will grant you a greater damage output, and its great because you've already become familiar with the starting frames of each animation. I.E. exploration further provides grand dividends, ya dig? It also has a great practice mode that I didn't really use that much because I'm a baller.
But yeah, if you're looking to expand your repertoire, then totes go get that, and start whupping up on kids online.
Secondly, there's games like Tekken that don't make any damn sense, right? Haha! Tekken is so crazy and random and WRONG! Tekken is an art for the greatest hands in the whole kingdom. If you're looking into getting into the great seies (and you should, knowwhati'msayin) then pick up any game after 4. Don't get me wrong, the games that come before it are pretty much the best thing to descend onto the earth ever since Kal-el. This is because there's a thing called"ghost mode" where you DON'T fight spirits or whatever, but instead you fight a series of never-ending AI opponents that steadily get harder. The game grades you depending on your win %, so if you're not doing to hot facing Heihachi for the 500th time, you'll get demoted. Its tough, but that's how it is on the streets. I'm a huge Tekken fan, even before the introduction of this mode, but its let me really branch out, and now I have a vertitable arsenal to destroy children at the arcade. Yes, we have Tekken at an arcade here, and I beat up foo's all the time.
So spend your fat stacks on those games, and you'll start to really respectable blisters on your fingers. Then, you'll be able to show them off, and everyone will be impressed, and you'll get all the girls.
But don't play Virtua Fighter. No one plays Virtua Fighter.
***** You don't necessarily need a "what next?" when you play something as amazing as Skullgirls. Although if you're looking for a scene that has a lot more tournaments available, then yea might want to expand. Otherwise, I honestly think Skullgirls is one of the best fighting games, and is heavily underrated.
+Ryan Reynolds Hey man, I didn't mean to be slinging any shade, ya hear? "Get your feet wet" was more a statement towards this being his first trench-deep look into the genre, not the state of the game itself. Which is why I thought it'd be keen to give P4A a shout out because, while its still simple, its got some pretty deep tech, yeah?
And, yeah, guv, I know all the subgenres all jive to their own beat, but they still all follow the same basic principles. This guy likes what the genre has been dishin' out so far so why not try out what else it has to offer? Just relax, man, and play some games. It's all good!
Noooooooooo!! (moonjumps into oblivion)
Wtf you sound like a Ryuji that doesn't cuss, and really likes fighting games. Is this what happens when you get into Persona?!
The only way to know for sure is to get way into Persona yourself.
Ace video, man. Like really well done! Never gotten into fighting games seriously, myself, but I never really thought about why that was. I think you definitely bring up a pretty fresh perspective man. Keep it up.
Man wish the smash bros devolpers were this helpful.
1:19 the background fits well with the foreground and what he's saying
meanwhile my friends are like "DAFUQIZDISBOOBSHIT"
But now that you mention it, I'd enjoy watching a movie where a guy hacks the pentagon with a fight stick.
I agree with you that they somehow made this game very accessible despite its depth. It was the first traditional 2d fighting game i ever got into. Like, i had played smash, and tried and failed to play cross tag battle a long time ago. But this game’s style really drew me in, and the gameplay kept me coming, and created a solid foundation for future games. And indeed, my enjoyment of this game lead me to play more and more of the genre, and i discovered more gems, like Them’s Fightin’ Herds and Arcana Hearts. Fantastic game.
Excellent video! I should really show this to my buddies to get them more committed to fighting games.
Might I just say, that the color palettes in this game are gorgeous
Your view to subscriber ratio on this video is crazy! You're good a making informational video and explaining thoroughly, I wish you only the best of luck!
And can you believe that after all this time, it's getting more content added to it!?
I think more games need in-depth tutorials and clever single-player design like Skullgirls. Virtua Fighter 4 and its expansion EVO came pretty close, showing players exactly how the game worked and how to both set up and avoid mixups, frame traps, and tick throws. Too bad that game didn't have online play and no one else within 30 miles of me played Virtua Fighter 4. But it's good to see other games following that style of instruction.
even tho im pretty bad at traditional fighting games, this vid makes me wanna go back and practice some more skullgirls. As for fighting games I play, its mostly just Smash 4
As someone who really wants to get more fighting games then just smash and someone who has in interest in animation, Im definitely interested
This game is what taught me to git gud at combos. I can consistently pull off extensive combos with a few characters like Valentine and Filia. This really is one of my favourite games ever made...
And then I went online and got obliterated in every match.
Fantastic video as always! I love your ability to convey deep gameplay analysis. I am a huge fan of fighting games and I always find myself wishing there was a way for me to involve more friends.
I like capcom fighters a lot. I have probably spent most of my time with Street Fighter 4. You have convinced me, I need to check out skullgirls now
You're amazing and so smart. You deserve more subscribers. Most game design youtubers are just as smart as you, but they don't seem as relatable and funny as you.
Dragon ball fighterz helped me understand the idea of extending combos, before I would just mash and spam. But after understanding combo extensions, I’ve really gotten into fighting games, I’m still pretty garbage, but just spending time labing with a character for combos has become something I really enjoy.
bruh. that gekitou ninja taisen 4 clip at the beginning. you're a man after my heart