This Minecraft Enchantment has been BROKEN for 3 YEARS...

Sdílet
Vložit
  • čas přidán 27. 05. 2024
  • Mending is minecrafts best enchantment, providing players with infinite resources. Is such a rare and powerful enchantment, way too easy to obtain however?
    Thanks for watching! Subscribe and Join My Discord!
    Discord - / discord
    Twitter - / themisterepicyt
    Twitch - / themisterepicyt
    Join my OG Minecraft Server, The OG Network! (1.8-1.18): og-network.net
    - Website: og-network.net
    - Discord: / discord
    @ThatMumboJumbo - • Hermitcraft 6: Episode...
    Raid Farm by @RaysWorks - • SUPER Easy Raid Farm ...
    0:00 - Intro
    0:37 - Before Mending Existed
    2:13 - Getting Mending Before 1.14
    6:57 - How did Mending Become OP?
    8:48 - Balancing/Fixing Mending
    Music Used:
    1. DBadge - Artica ( • DBadge - Artica )
    2. Hollow Knight OST - Greenpath
    3. Patrick Patrikios - Feels
    4. Scott Buckley - Goliath
    5. Scott Buckley - Affirmations
    If there is any content in this video which you own and would like removed, than please contact me and I will be happy to oblige.
    #minecraft #minecrafthistory #minecraftenchantmentguide
  • Hry

Komentáře • 2,4K

  • @TheMisterEpic
    @TheMisterEpic  Před 2 lety +275

    Make sure to subscribe and help me get to 400k!
    Vote in the poll to see if mending is OP or not - twitter.com/TheMisterEpicYT/status/1533261483567874048
    Join the discord - discord.gg/WGc9UNM

  • @asc3nded397
    @asc3nded397 Před 2 lety +7075

    Personally I don’t want Mojang to change mending. I don’t play Minecraft to be a difficult or challenging game, I play it to have fun and be creative. I don’t want to worry about spending forever just getting good enchanted gear or breaking it constantly. I’m completely fine with mending the way it is because it allows me to focus on enjoying building without worrying about my gear breaking or spending hours and hours finding it in chests.

    • @electra_
      @electra_ Před 2 lety +761

      Absolutely. I play minecraft as a chill sandbox, not a grindy challenge.

    • @tobysuren
      @tobysuren Před 2 lety +67

      @@SGT-CART3R if you were looking at the comments you probably also would have seen that "mending" is the first word in the description.

    • @henryash413
      @henryash413 Před 2 lety +167

      This is a bit of a divider for many. Many (usually older) Minecraft players wish it was more of a survival game that is harder and more balanced. Other players want it to be a building/mining game but with less of the challenge, sharing more similarities with creative in terms of easiness as the game progresses. This in Mojang's marketting eyes, is arguably better for newer players who will find it easy and stay.
      The balance of how difficult Minecraft is becoming more and more disrupted with updates.

    • @tobysuren
      @tobysuren Před 2 lety +118

      @@henryash413 adding on to this- the average new player will still struggle for a while before they can even get diamonds, let alone learning how to get mending from villagers.

    • @xx_epicgaymer69_xx41
      @xx_epicgaymer69_xx41 Před 2 lety +225

      @@henryash413 i’ve been playing since 2013, mending should stay the way it is imo. you can’t really have something too unbalanced in a sandbox game. just play without it if it hurts you that bad

  • @Whoevrr
    @Whoevrr Před rokem +2310

    I think the big misconception is "Time spent = Difficulty" Removing mending wouldn't make the game harder it would just make it more grindy. All you would do removing mending at this point would be hurting the casual player base. Hot take, but block game 2022 isn't meant to be sweaty and grindy.

    • @csabaszasz4466
      @csabaszasz4466 Před rokem +155

      Totally agree. I worked two days to get the librarian with the mending enchantment, since I got a bit unlucky. Mending should stay the way it is, this is not Path of Exile lmao

    • @noahpickart931
      @noahpickart931 Před rokem +98

      The game already feels grindy enough.

    • @leothepumpkin2298
      @leothepumpkin2298 Před rokem +58

      I cannot see any problem with mending (or villager trading system) in the current situation. Yes, it is much easier to get op gears today but that's not what the game is about and u can always set up rules for ur-self (not doing villager trading hall, for example) in Minecraft.

    • @user-qd8yy9lc4g
      @user-qd8yy9lc4g Před rokem +6

      I personally feel that if someone does not want to grind for tools, they would definitelly find value in a full-on gamerule disabling durability, rather than spending some time to grind for Mending. But, your opinion is fair and I cannot dictate how you enjoy the game.

    • @DonDadda45
      @DonDadda45 Před rokem +6

      @@noahpickart931 How? You can get really OP after just playing 2-5 hours, after which you are basically unstoppable and get tons of good items. Unless you are doing an extremely crazy and oversized project, you rarely ever have to grind anything in MC

  • @ethanhall8762
    @ethanhall8762 Před rokem +809

    Definitely just leave it alone. It may be “OP” but it’s part of what makes the game fun. Making repairing your kit easier so you can spend more time working on your mega base, and less time having to go mine netherite to repair your silk touch pickaxe

    • @Mr.Dodo-
      @Mr.Dodo- Před rokem +2

      Just go and play creative then???

    • @ethanhall8762
      @ethanhall8762 Před rokem +93

      @@Mr.Dodo- no? I still want to collect materials for projects i want. But adding a material cost to repairing tools would require ridiculous amounts of grinding to just repair high level tools. There is a difference between not wanting to hate the idea of doing something like that to a pickaxe i repair 3-4 times a day. And wanting to just wimp out and go creative

    • @ammarondavis8641
      @ammarondavis8641 Před rokem +57

      @@Mr.Dodo- bro if mending went back to how it was the game would be grindy asl. Grind does not equal fun and it does not equal difficulty what it does equal is burn out. I remember having to fish For several hours for one mending book and I remember having spend hours looking through chest. The crap was not fun it was boring and felt tiresome. Mending has become an essential for late game. I’ve been on both ends and a game like Minecraft doesn’t need to be ultra grindy

    • @Yuieatspaint
      @Yuieatspaint Před rokem +19

      @@Mr.Dodo- minecraft isn't supposed to be grindy like roblox anime games, it's however anyone plays it.
      I got into the game because i saw people building auto farms and really cool builds that include redstone and it appealed to me so much, since i usually just play minecraft for a week and stop playing forever until i feel like playing it again, i'm really into the game now and i've been playing it a whole lot this month with my sister and it's been really fun for me since mending lets me focus on builds i wanna do.

    • @Mr.Dodo-
      @Mr.Dodo- Před rokem +1

      @@Yuieatspaint I love grind

  • @georgeshaw4017
    @georgeshaw4017 Před 2 lety +735

    There’s huge problems with it stopping at 1 durability. It wouldn’t be Mending anymore. Mending is fixing, not stopping it from breaking. The other problem is, unlike Diamonds which you can Fortune, Netherite Ingots aren’t and are rare. Netherite Armor and Tools will be way too expensive and just straight up annoying. Imagine it nearly breaks, and you need to use multiple Netherite Ingots and eventually not be able to repair it and have to make multiple sets, and have to constantly grind high Enchants over and over. Netherite is the main reason amending should stay the way it is.

    • @meepilee7991
      @meepilee7991 Před rokem +11

      If it stops at 1 dura then... Can't you just use it forever, meaning it's the same thing except you don't stop by your gold farm or whatever

    • @georgeshaw4017
      @georgeshaw4017 Před rokem +28

      @@meepilee7991 If you use it when it stops at 1, it will break. You either need a Netherite Ingot or a duplicate of the thing you are trying to repair. You have to find four Ancient Derbis just to make one. Eventually it would start adding up. You could be struggling to keep your armor that you would have to be spending so much time keeping it. In Hardcore, that would be too much. It would get in the way of so much building. The constant fear of you possibly dying. I feel bad for Hardcore Players, it’s either Totems Pf Undying should be removed, or Enchants should be nerfed. There’s a reason that you get powerful, you worked for it. People make it sound like you got it handed to you. Mending may be in that case for Villagers but still, I don’t have a problem with Mending being strong. It becomes annoying after your best stuff breaks. It’s not fair to make someone start from scratch even if they don’t want to.

    • @Marcuskwok-hn5yi
      @Marcuskwok-hn5yi Před rokem +14

      Nice over complicated answers just say mending need to stay the way because me no like to repair with netherite

    • @kiz__
      @kiz__ Před rokem +3

      No mending is broken op

    • @gunter6377
      @gunter6377 Před rokem +16

      @@meepilee7991 think how broken elytras work. They don't. The item is disabled until you repair it

  • @SemiHypercube
    @SemiHypercube Před 2 lety +2010

    I'd argue that it's not really a problem that mending is so easily obtainable if you put in the effort, since it only really saves _time_ in the long run and not much else by making it so that you don't have to get new gear when it breaks every so often. I'm not really a fan of games trying to be more "difficult" by just making changes that pad out time, so I don't think mending is really that big of a problem.
    Also the "underwater" ruins at 3:31 weren't originally intended, but the devs decided to leave that in because it wasn't super common and because it was cooler this way

    • @TheMisterEpic
      @TheMisterEpic  Před 2 lety +244

      Fair enough

    • @wyattburnett9369
      @wyattburnett9369 Před 2 lety +102

      I disagree, infact I think villagers make the game way too easy and boring. It's basically shopping tycoon at that point

    • @turtley25
      @turtley25 Před 2 lety +20

      I believe i've seen you in a toycat comments section hmmmm

    • @shiloh2699
      @shiloh2699 Před 2 lety +5

      @@turtley25 ikr

    • @shiloh2699
      @shiloh2699 Před 2 lety +11

      @@wyattburnett9369 why did you like your own reply?

  • @inputdolphin7183
    @inputdolphin7183 Před 2 lety +750

    It should stay as is, once you’ve done that initial grind for your gear you can focus on bigger and better things, mending enables that

    • @prezzelboy_1117
      @prezzelboy_1117 Před rokem +5

      I agree

    • @ned-plays
      @ned-plays Před rokem +16

      Agreed making it less powerful would just be a massive mistake

    • @seven.figures
      @seven.figures Před rokem

      Yeah if they did anything ig they could make it more expensive from villager

    • @deeznuts23yearsago
      @deeznuts23yearsago Před rokem

      After getting mending I started work on a project, a completely underground base in a mesa biome so I had to mine out many blocks, I burned through 15 diamond pickaxes on half of it then switched to my mending one and got the rest done easily

    • @jjrulez1596
      @jjrulez1596 Před rokem +1

      @@deeznuts23yearsago i just wanna say, i both hate (non literal ofc), and applaud you for making me confused for longer than i should have cause of ur name

  • @gatr2897
    @gatr2897 Před rokem +63

    The thing about villagers is that you can easily roll a mending librarian, but if you actually want to buy a large amount of books you have to invest in village running at least a bit. It's less of a balancing thing and more of villages being another alternate route to playing the game that is complicated but very rewarding, and I think that's fine. At the end of the day the people who are really going to need these powerful enchantments are the people making complicated projects like a bustling village or villager hall, or some kind of crazy farm, but you can also choose to play Minecraft the more straightforward, survival oriented way and still have a fulfilling experience. Think about all the players who DON'T ever bother with villagers and still enjoy themselves, because maybe their playstyle doesn't even call for something like that.
    Me and a group of friends have been revolutionizing this survival Realm that we used to play when we weren't as good at the game, and this includes getting villagers going for all sorts of things that we'd want, and it's been a pretty large task that we've all had a big hand in, and it's been really fun and rewarding.
    Balancing Minecraft is very complicated because you have to account for all the ways you can go about playing. I don't think there's a problem with balance here personally

    • @benvictim
      @benvictim Před rokem

      you don't need a large amount of books. you need 8-10 for a basic set of gear and weapons. Fletcher traders make that so easy.

  • @Nyerguds
    @Nyerguds Před 2 lety +77

    FYI, from the MC wiki: "The Feather Falling enchantment does not affect Elytra speed and does not reduce fall damage from hitting things with elytra"

  • @ip1335
    @ip1335 Před 2 lety +500

    Mending only shortens the process of repairing items. When you get to the mid/end game, you can obtain fresh tools and armor from villagers and use those along with exp to repair your main tool over and over again. With mending, you skip the grinding part and delivers exp straight to repairing your tool. Mending just makes minecraft less grindy and lets you focus more on building and exploring

    • @kiz__
      @kiz__ Před rokem +15

      That’s speaks to a bigger problem which is that villagers are op as as well. Minecraft is way too easy and not balanced at all. Mending should not be available from villagers at all, and you should not be able to spam place their respective profession block for different trades.

    • @crusnik4000
      @crusnik4000 Před rokem +66

      @@kiz__ Balanced for what? No one is forcing you to use villagers. You could just play the game without making a trade hub if you want more challenge. Minecraft is essentially a game about exploiting the world, including the entities that reside in it. And the freedom to do what you want. Your ideas are needlessly restrictive when you can just personally choose to not exploit those features. So go ahead and play without trading with a single villager if you want.

    • @kiz__
      @kiz__ Před rokem

      @@crusnik4000 ahh I see you used the brain dead argument of “just don’t use x feature.” Why would I not want to advocate for change that is fitting for the game? I should just have to put up with something that is overpowered? Nah. Minecraft is about crafting, mining, fighting, exploring, and building. Mending being easily available gets rid of exploring that would have to be done to find it if it was only in treasure and chests from structures, and it gets rid of the the extra crafting you would have to do for other tools. It takes away from Minecraft’s core.

    • @goatjwp3860
      @goatjwp3860 Před rokem +25

      ​@@kiz__ it's a sandbox game, just play how you want. If you want a challenge and think something is too op have self-imposed rules that don't allow certain things. Personally I like the current system and it fits my playstyle, if I ever get bored I'll just make a new world with new rules to make it more challenging instead of trying to get it changed so everyone has to play at that level.

    • @kiz__
      @kiz__ Před rokem +5

      @@goatjwp3860 it’s a survival game mode you’re talking about. If you want true sandbox with no survival or difficulty play creative mode

  • @thegreatchickenoverlord5976
    @thegreatchickenoverlord5976 Před 2 lety +640

    I don't think the solution is so simple
    Back to 1.9 and mending is essentially worthless to the average player, since with it being so hard to find it may as well not be available
    Making it lift the xp limit on anvils sounds good, but with the way the current xp system works (the higher the level you are the more xp points you need to level up) it would still become too expensive to bother with quickly and would just become unbreakable V
    And honestly mending is Ultimately a quality of life enchantment like efficiency. It doesn't actually make a given item better, just makes it less of a pain in the butt to deal with.

    • @barbequeboii
      @barbequeboii Před 2 lety +5

      it wasn't even useless, it was just hard to get, not something you tried to find, but if you did, it would've been useful

    • @arenmee540
      @arenmee540 Před 2 lety +7

      This is how mending works Minecraft Logic wise:
      #1 XP bar is separate from Mending experience
      #2 Yes, XP bar you need more experience points per level
      #3 No, not the same for mending. For mending it's a constant value of 1 experience pont = 2 durability points
      Therefor, higher experience levels don't influence how easy it is to mend your gear back to full durability. It's always the same rate no matter what the experience level is.

    • @dirtydan3029
      @dirtydan3029 Před 2 lety +10

      If i can save hundreds of diamonds and hundreds of hours mining by using mending then it seems pretty useful. Ive been using the same gear for almost 4 years because of mending

    • @NurAdinugraha
      @NurAdinugraha Před 2 lety +21

      @@arenmee540 he's talking about repairing tools & armor using anvil, not mending

    • @arenmee540
      @arenmee540 Před 2 lety +2

      @@NurAdinugraha ahh I see, I read it wrong, mb mb

  • @B463L
    @B463L Před rokem +135

    The most dynamic, complex, and engaging elements of gameplay are redstone, farming, and building. Below that you have the game's questlines (the main quest, setting up a brewing station, getting Elytra, fighting the Wither etc -- these are specific sequences of events that can be done a limited number of ways, and have clear/consistent rewards, so I think of them as questlines). And further towards the bottom, you have mining, crafting, and enchanting. Repetitive, low-effort tasks, often with a heavy RNG element. The question, really, is what ratio of engaging/grindy gameplay you want. Many modern video games heavily lean on grindy gameplay to try to addict the player -- they're basically gambling games. Having some grindy gameplay can make the game feel more satisfying when you achieve something, and it can also be relaxing. In moderation, it can even be kind of fun. It serves a lot of great purposes but, ultimately, it's simply not the best part of the game. Mending removes a ton of grindiness, and allows the player to focus on the best parts of Minecraft. It probably is a little too powerful, but if we didn't have it altogether, the game would be far too grindy.

    • @stephentorrey8727
      @stephentorrey8727 Před rokem +10

      Not to mention, you still have to grind hard af to get the netherite gear and then get mending on it. It's nice to finally plateau past the grind and be able to do what you want. Then if that gets boring you have the option of leaving everything behind, walking 10k blocks, and starting over or starting a Kew world so you can grind again. It's the options and freedom that make Minecraft the bestselling game of all time.

  • @heavymetal1ization
    @heavymetal1ization Před rokem +58

    9:10 I'd rather they just add more unique enchantments like swift sneak/soul speed to rare locations like the ancient cities. Improve the game by adding new features, not by taking them away

    • @heavymetal1ization
      @heavymetal1ization Před rokem +6

      @Spoop Can That is complete bs, swift sneak increases the speed you can bridge/build platforms tremendously

    • @heavymetal1ization
      @heavymetal1ization Před rokem +5

      @Spoop Can yeah but some people like to go outside so swift sneak is the preferable option

    • @heavymetal1ization
      @heavymetal1ization Před rokem +2

      @Spoop Can I'm not mad I just spoke the truth

    • @heavymetal1ization
      @heavymetal1ization Před rokem +3

      @Spoop Can I'm saying that not everyone wants to tryhard minecraft, you seem a lot more mad than me

    • @heavymetal1ization
      @heavymetal1ization Před rokem

      @Spoop Can yeah, clearly it worked lol

  • @captianwinston1850
    @captianwinston1850 Před 2 lety +679

    Honestly, I kind of don’t want Mojang to change mending. While, I do think mending has become a little bit overpowered, this power also fostered some of the biggest Minecraft projects. (Just look at Hermitcraft) Overall, making mending more op does make the game easier, but also makes it possible to build massive mega builds (or at least made it easier to do so).

    • @dmentesdigitales
      @dmentesdigitales Před 2 lety +4

      Agree

    • @kiz__
      @kiz__ Před rokem +2

      Casual

    • @shlinkt8449
      @shlinkt8449 Před rokem

      @@kiz__ bro shut up

    • @leothepumpkin2298
      @leothepumpkin2298 Před rokem +4

      I don't think anything is too op in a sand box game

    • @bradgrant1899
      @bradgrant1899 Před rokem +2

      agreed! newer players may not understand the enchantments properly, wont know how to reroll villager trades, might struggle to get an abundance of emeralds or not understand the zombie villager curing aspect. so for them it's still a mission to get mending on everything. if you're aware of all of these game mechanics and know how to use them effectively, you're probably a player who mines and grinds far more for bugger builds, farms etc so mending isn't OP so much as it's convenient to not have to stop mining for redstone and diamonds to go bed mining for more netherite. all that aside I don't think that mending is any more OP than the elytra, which circumvents stack jumping, mob encounters, traversal and travel challenges especially in the nether and obviously the end. whereas mending just means less crafting and bed mining

  • @potato1341
    @potato1341 Před 2 lety +504

    Just keep it as is. There's a meta enchant for every category, mending just means that you don't have to put hours and hours into getting a tool or amour piece for it to be gone in an hour or two cause they can't fix it without making it impossible to repair or improve at a later date. Hell it's too easy to get a Sharpness 5 netherite sword, an unbreaking 3 efficiency 5 fortune 3 netherite pickaxe, a protection 4 feather falling 4 unbreaking 3 pair of netherite boots. People already put hours and hours into getting, improving and using their things, they don't want to do anything else for possibly hours or days to make sure their hard work doesn't fall apart in their hand. If the repair system, if anvils, if alternatives to mending worked in a proper way that wasn't literally punishing the player, fair game, but in the current climate, mending is the only option and limiting it to any degree will do nothing but add tedium to the game.

    • @korok2619
      @korok2619 Před 2 lety +3

      love your name and pic

    • @potato1341
      @potato1341 Před 2 lety +18

      @@korok2619 Thanks, I left the Irish when they needed me most and all these centuries later people won't stop reminding me.

    • @korok2619
      @korok2619 Před 2 lety +10

      @@potato1341 A moment of weakness in a life of service, if it should not be forgotten, has to be forgiven

    • @ultimatedragon4281
      @ultimatedragon4281 Před rokem

      thank you

    • @kiz__
      @kiz__ Před rokem +1

      Nah. You’re such a casual

  • @TheBirdieBomber
    @TheBirdieBomber Před rokem +11

    I have worked with villagers since 1.9 when I started playing...even back in 1.9 I had no trouble obtaining librarians that sold mending books...I simply made a villager breeder and had mending within a couple of days...I ran enchanted bookstores and obtained all the different enchants about as easily as I do now...maybe even easier in fact.. sometimes I have to break the lecture a ton to get mending, before that was a thing, I only had to passively breed villagers and kill the ones I didn't want to keep

  • @user-cd4bx6uq1y
    @user-cd4bx6uq1y Před rokem +27

    As a person who watched old minecraft videos waaay back then as a kid, the game went from a survival to a strategy

    • @dragwhal
      @dragwhal Před rokem

      dogshit take have u ever played a strategy game

  • @xgamecraft
    @xgamecraft Před 2 lety +261

    Think about mending this way: You need hundreds of thousands of items for your new survival base and you dont want to spend like 8 hours on getting netherite and diamonds to repair your gear, which is so boring it's not worth it. you get mending to help with time management and get to the fun stuff.
    mending is only op if you need it for small things. its just a time saver for big builders. personally, i just wouldn't want to play survival if i have to spend half my precious day searching buried treasures, I just want to have fun and chill in my world, not grind it like a rpg

    • @cxsey
      @cxsey Před 2 lety +5

      Youre forgetting some people just like the grind though

    • @shiloh2699
      @shiloh2699 Před 2 lety +79

      @@cxsey then don’t use mending…

    • @Cilvathorne
      @Cilvathorne Před 2 lety +51

      @@cxsey *some* people like the grind
      For those who enjoy a grind, they can do it the old fashioned way; I’m sure there’s a datapack that removes mending from villager trades
      For the rest of us, especially the laid back and relaxed players, mending being easy to obtain is a good thing; you can still loose your stuff in the void, as Season 8 of hermitcraft proved time ans time again
      Oh damn I accidentally wrote my college admission essay sorry

    • @LerrierHorrorxD
      @LerrierHorrorxD Před 2 lety +5

      I disagree with that, with respect obviously, I mean, think at it this way, you don't want to grind, but you clearly had to grind a lot to build that base, after all, that's what Minecraft is all about, you set a goal, you grind for it, achieve it, repeat. I think the solution to this is make treasure enchantments not being obtainable throught trading, but only as treasures, but, you could still obtain Diamond tools + Gear + Eficiency V + Unbreaking III + Silk Touch/Fortune III. This way, if you don't want to go and search for mending, just get a couple of tools and use them until they break and then trade more. But would make Mending very nice to have and something to be proud to have found, just like a treasure should

    • @asc3nded397
      @asc3nded397 Před 2 lety +21

      Totally agree. I don’t play Minecraft to be challenged or frustrated spending hours searching for things, I play it to relax and be creative and mending means I don’t have to worry about my gear breaking and can just enjoy the game

  • @nivdy
    @nivdy Před 2 lety +319

    mending is a useful option but only when you have a reliable source of experience. hence making it still an endgame accessory rather than an early game exploitation. along with that, deciding to make it an anvil unlimited option would only make the grind more annoying, rather than adding depth to it. it would mean more time would be spent getting diamond tools/armor (which are in unlimited supply due to villagers) and then sitting at an AFK xp farm for hours. mending is great in it's current state, as an option to allow for more user freedom in a game all about expression.
    I think you also fail to realize that using farms as an excuse to deny something is counterintuitive, as most farms are made expressly to reduce on user work. I make a fully automatic wood farm in pretty much every playthrough I do. it's not because I am trying to exploit a game mechanic, but because I would rather spend my time doing other things than grinding out manually chopping trees/ sitting in my wood farm.

    • @jamesnguyen2853
      @jamesnguyen2853 Před 2 lety +48

      I agree. Mending is an endgame thing. Mending is best used when doing large projects, something we're only doing after killing the enderdragon

    • @Kaika433
      @Kaika433 Před 2 lety +23

      @@jamesnguyen2853 true mending is not that powerful before killing the dragon, after beating the game you can easily make an enderman farm and then mending becomes really powerful

    • @lucasdegamers
      @lucasdegamers Před 2 lety +7

      i disagrea with this statement since i often have a fully automatic xp farm setup, that is able to fully repair my shit in 10 minutes, in the first 10 hours of my world before i beat the enderdragon.

    • @NurAdinugraha
      @NurAdinugraha Před 2 lety +9

      I really don't think xp makes it an "endgame" luxury
      Building mob farms are far more doable for average player than collecting ender pearls, blaze rod, and then proceed to beat ender dragon

    • @superslimanoniem4712
      @superslimanoniem4712 Před 2 lety +7

      @@NurAdinugraha yes, but the fast and truly op ones need netherroof access at least.

  • @neam7695
    @neam7695 Před rokem +13

    I think the introduction of enchantments in general sort of made a conflict of interests, making tools that used to be expendable now desired to be kept, and mending was so loved because it let people keep their god tools

    • @benvictim
      @benvictim Před rokem +2

      they could have done many different things to allow people to keep their god tools while at the same time kept the basic cycle of "mine -> use item to repair-> mine"
      Like a quick idea: just never increase exp cost for repairing items. An item to repair plus a fixed level of 5 exp is what mending could have done.

  • @T1DsLayer628
    @T1DsLayer628 Před rokem +8

    There’s still a commitment needed to have to get the mending villager. It all comes down to RNG at the end of the day. Personally I spent over an hour trying to get a mending villager. Said villager died to a *bedrock edition bug* and then I had to spend another fourty minutes to get it again. On top of that, a lot of levels of xp are needed to put on the nine items. To get unbreaking with it, you’ll probably need over a hundreds of levels of experience to fully enchant your armor and tools. Unless you spent hours previously making an xp farm, you’ll have to manually get the xp. I have this world with a friend, and if we lose our gear, it still takes a good few hours to get it back, on top of getting netherite from the the nether, which takes another good few hours. Is it as painstaking to get before 1.14? No, certainly not. But I will say the process is tedious at best.

  • @RubyCheetahCub
    @RubyCheetahCub Před 2 lety +171

    A random thing about the anvil's "Too Expensive" level cap: 40 was fine in the early life of Minecraft, but now players casually have hundreds of easily obtained levels, the cap either needs to be removed in its entirety, or increased to 1000 or something.

    • @tdgchan
      @tdgchan Před rokem +26

      "hundreds of easily obtained levels"
      If you want hundreds of levels at least you have to build a gold farm on top of the nether, which not only implies getting on top of the nether, but also having the resources to build said farm and getting to and from it. that represents an investment which imo makes it fair. Its not like once you start a game if you hit up down up down and instantly get XP...

    • @Seawolf.Gaming
      @Seawolf.Gaming Před rokem +16

      @@tdgchan enderman farm in the end is my preferred xp farm

    • @matthewr1207
      @matthewr1207 Před rokem +10

      @@tdgchan my friend. You haven't heard how skulk has xp in every block and killing something on it gives more skulk. You can make a 30 high mob spawner and an auto piston pusher with a cobblegen with a skulk spreader and you'll have infinite easy xp storage.

    • @Sampyla_
      @Sampyla_ Před rokem +2

      @@matthewr1207 has been tested 1 000 000 blocks gives you under 500 levels and time that tooks u mine all that is ridicilous. So not worth it

    • @matthewr1207
      @matthewr1207 Před rokem

      @@Sampyla_ my friend. You can instamine with a hoe. You just set up an observer system to keep pushing changed stone and then you can set it up to lead to you and you'll definitely get through at least 50 levels in a minute or 2. And it means you can leave to do something else and know that you'll have xp saving up over the hours.

  • @rhombo323
    @rhombo323 Před 2 lety +123

    I just want them to give "desert wells" an actual use. A buried chest under the well, a way to give or remove potion effects, something. A temporary blast resistance effect could be cool to more safely explore the desert temple.

    • @mygills3050
      @mygills3050 Před 2 lety +15

      The center source block is holy water, which when used for potions buffs healing/positive potions but cannot be used to make damage/negative potions

    • @Lego_Chewbacca
      @Lego_Chewbacca Před rokem +4

      @@mygills3050 Sorry that I'm a little late, but I've got more ideas!
      1. Make it so you can't grab it in a bucket. Only bottles.
      2. You can't get more than that one source block of it
      3. Maybe it can give exp bottles? Or it has some other good use.

    • @justablitz
      @justablitz Před rokem +5

      @@Lego_Chewbacca maybe if you right click with a bottle, you get to store your xp in bottles. Like you store the maximum amount of xp a xp bottle can give (prevent duplication) in a bottle and get an xp bottle (which already is in the game) so if you die with 147 levels you dont end up at 7 levels. Also they should make it so that anvil combinations and enchanting doesnt consume levels but rather xp points since if its a lot more xp points when it removes 3 levels when you were at 7261 levels than if you were at 30 for example since it takes more xp to gain each level. Like if you get over lvl 50 or something it takes double the actual xp (2x the xp that it would take at a level 30 enchant when you have 30 levels) and then every 50 levels its like 2x, 3x 4x, 5x... U get what i mean?

    • @Lego_Chewbacca
      @Lego_Chewbacca Před rokem +1

      @@justablitz Oh yeah. Storing your own XP would make way more balanced.

    • @justablitz
      @justablitz Před rokem +1

      @@Lego_Chewbacca i mean like in hardcore it wouldnt make any sense but idk how you could fix that...

  • @xomvoid_akaluchiru_987
    @xomvoid_akaluchiru_987 Před rokem +5

    Forget enchanting for a minute. He's a Hollow Knight fan? 2:13

    • @Achille004
      @Achille004 Před rokem

      idk but hk's soundtracks are so chilly

  • @appleando752
    @appleando752 Před rokem +9

    I think Mending should still be a part of Villager trades, but it should be locked to the Tier 5 Trade, Like the Golden Carrot trade from Farmers. Making it late game, but not insane to find like 1.9 Mending. And given how many books there are, having Mending being locked to Tier 5 means you still have to work for it despite the existence of Raid farms.

  • @winterwolf8046
    @winterwolf8046 Před 2 lety +166

    Sure mending is a little strong, but imagine living without it. And you still have to actually repair the tool, which usually entails exp farms or tedious nether quartz mining. Imo its not "unbalanced", really just a nice qol thing.

    • @Nekoszowa
      @Nekoszowa Před 2 lety +11

      I can easily imagine playing a world without Mending, I never used that enchantment just like I never used Elytra

    • @Hobby_Technology
      @Hobby_Technology Před 2 lety +13

      "Imagine living without mending" just craft new tools after you're done using it dude. Some people have been playing for a long time and old Minecraft wasn't an impossibly hard game dude

    • @asc3nded397
      @asc3nded397 Před 2 lety +19

      Totally agree, all it does is make it easier to focus on enjoying the game and building cool things without worrying your gear is going to break. And if some people don’t like it then they can just not use, but leave it for the rest of us who don’t want to constantly grind just to have good tools.

    • @Hobby_Technology
      @Hobby_Technology Před 2 lety +6

      @@asc3nded397 If worrying about your tools breaking gets in the way of your building so much then play creative mode

    • @sanaki_gamer2026
      @sanaki_gamer2026 Před 2 lety +5

      @@Hobby_Technology A bit rude but its true notheless.

  • @Odyssey_Central
    @Odyssey_Central Před 2 lety +577

    I think maybe what they could do is still let librarian villagers trade mending books, BUT they aren’t available for the first book trade, only the second one they get once they level up. That way the player has to use more resources to check

    • @whitecunt6903
      @whitecunt6903 Před 2 lety +73

      how about no

    • @datonedood3791
      @datonedood3791 Před 2 lety +98

      that would just make it more annoying, not difficult, and once you get one mending villager, you have the same problem. i would just have a library structure that has 1-4 guaranteed mending books,

    • @mmgmismas
      @mmgmismas Před 2 lety +13

      @@datonedood3791 for example I added easyer (but more expensive) way to get mending, since its sooooooo anoying to just stand next to the villager and reroll for like 30 minutes. Everyone says its too OP, but its not, once you get librarian with mending, its almost free.

    • @daewe
      @daewe Před 2 lety +7

      easier solution: just make it rarer than other enchantments and make it cost like 50-60 emeralds

    • @mmgmismas
      @mmgmismas Před 2 lety +24

      @@daewe That doesnt solve the problem, making it rarer makes it even worse, since its pain to get right villager already, players would have to spend like 2 hours in agony, but once they have it, they are good to go.

  • @HarryDSnipe
    @HarryDSnipe Před rokem +4

    I think mending the way it is is fine for larger SMPs just because of resources. If everyone lives close by then you’ll have to travel thousands of blocks away eventually to be able to have resources for everyone (diamond and netherite aren’t renewable). If netherite became renewable then maybe this would be fine because some villagers can trade diamond gear

  • @mdbgamer556
    @mdbgamer556 Před 2 lety +17

    I understand your point. I even see where you're coming from and respect it as such. I have to disagree though.
    Minecraft as a whole has changed a lot over the years, and one thing that's been slowly becoming more apparent is the difficulty depending on the players and their actions. Everything from the addition of beds, to the addition of the elytra for faster travel, to even the addition of making Mending far easier to obtain. You say it's easier to obtain and stock as such, and while yes it's kind of true, it also depends on the player knowing the methods and actually desiring to go through the processes of making it that easy to obtain. Especially with the Caves and Cliffs update, ores are far easier to find en masse if you know what you're doing, as they generate at highly specific levels of the new terrain gen. While the addition of Piglin Brutes, Hoglins, and The Warden adds some difficulty to certain areas of progression, it's still up to you as the player to confront them for that progression. I agree with Mojang's decision with this, and while they could certainly do better in some areas, they're doing rather well.

    • @kozmoman1066
      @kozmoman1066 Před rokem

      And It's fuckin minecraft so who cares if something is OP

  • @shiloh2699
    @shiloh2699 Před 2 lety +133

    I don’t think mending is overpowered simply because by the time a player has acquired mending they are probably already mid/late game, and their top priorities don’t include constantly replacing damaged gear in order to survive. Just my opinion though.

    • @ultimate9056
      @ultimate9056 Před 2 lety +8

      You see I'd agree with this if I wasn't able to get a mending villager in the first hour of a new world. I also don't like how it basicly mandates that you build an xp farm

    • @shiloh2699
      @shiloh2699 Před 2 lety +14

      @@ultimate9056 that’s great that you can get mending in your first hour of playing. But what would you use it for? Would you invest your early game resources just to put mending on you first pair of iron armor (which you can replace relatively easily) or save it for when you get diamond armor. And even if you manage to get full diamond in your first couple hours of playing that would still make you at least a mid-game player since how far you are in the game’s progression isn’t dependent on how long you’ve played.

    • @FakeMichau
      @FakeMichau Před 2 lety +4

      When you get mending the game just begins

    • @FakeMichau
      @FakeMichau Před 2 lety +2

      @@ultimate9056 Among friends we call it farm meta, you kinda have to build farms for everything. Iron, paper, gun powder, food, gold, emeralds, the list goes on.
      It's definitely different from how we used to play back in the day but it's also interesting in its own way

    • @wortwortwort117
      @wortwortwort117 Před 2 lety +3

      But "mid/late game" isn't applicable here. The first diamond pickaxe you get can very possibly be your last. Simply break a lecture a few times, have 5 levels and anvil,, and boom that first pickaxe will never need more diamonds to fix. It's absolutely broken.

  • @JBBrickman
    @JBBrickman Před 2 lety +63

    That’s funny I’ve been playing since early 2012, and as mending came out and became easier to obtain, I’ve never think guy if it as unbalanced. Also I’ve always thought that the time it takes to get xp to mend everything, or the time spent to make an xp farm balances it out. If we didn’t have mending, it would be a hassle, it’s not hard t get diamonds, it’s not hard to get xp, but enchanting constantly when tools break would get tedious, not to mention I feel without mending, I would never have started or finished some of my biggest projects, it’s really given us time to do the building side of Minecraft I feel in survival.

  • @nicholaspratt8473
    @nicholaspratt8473 Před rokem +2

    Mending should do one of two things:
    1 Prevent anvil cost from increasing (not repairing with XP, but force you to still use repair material)
    2 alternatively, prevent repair from increasing in cost. Either at all or past 40
    I don't like the XP for durability. It makes it harder to know what's going on and puts you at the mercy of chance. The amount of XP you expect to gain drops with each item with mending, and there's no way to prevent it without a making a different God pick or weapon and armor. The normal enchanted bow can't be repaired because of the enchantment potential. Therefore infinity being mutually exclusive with mending means infinity is gonzo. The most important now the most worthless enchantment.
    I like the solution you gave to make it more available while exploring. I don't like being confined to my trading hub. I got a 12 emerald (7 after trading paper and books) mending on the first villager in my hub on my primary server. I was very lucky it only took about 5 tries. The time before that took about 8 villagers (good trades had to keep) and hundreds of tries. It's not that it needs to be more difficult, but that Minecraft is a world. Leaving it to chance is very fun.

  • @whitemagus2000
    @whitemagus2000 Před rokem +2

    Mending just makes the game less grindy. It doesn't give you access to places you can't already go or do thing you can't already do, it just makes tool repairs take only a modest amount of time, instead of lots of time.

  • @ShayTheValiant
    @ShayTheValiant Před 2 lety +121

    Nope, I like Mending just the way it is. I really hope Mojang doesn't change it in any way. There's no need to make a quality of life improvement difficult to obtain.

  • @RealDanteS01
    @RealDanteS01 Před 2 lety +53

    6:40 Fish farms like that don't give treasure loot since 1.16. Newer designs of fish farms are far slower than the older designs (unless you have an autofishing hack client, but I'll disregard that) which makes fishing impractical to get the 10 or so mending books you'll need.

    • @Thaumius
      @Thaumius Před 2 lety +5

      they can only give treasure if the bobber is surrounded by at least 5x5x5 of water

  • @Nicofaster21
    @Nicofaster21 Před rokem +1

    We had an smp in 1.13 as well and one day one of the members just says in chat "i found mending", dude was in like 25k 15k, traveling by nether still took several minutes, i spent like 13 hours grinding that villager until i had a shulker full of mending, which i sold back at my base for like 4 times the price

  • @bronyforthewin
    @bronyforthewin Před rokem +2

    He forgot to mention that the first renditions of villagers spawned based on doors not beds and spamming doors neer some villagers back then got you as many trades as you wanted

  • @jackbeyer5576
    @jackbeyer5576 Před 2 lety +7

    Started playing back in 2012 when 1.2.5 was the newest release. I'm in college now and the other day someone told me that the elytra was released seven years ago I was floored. It still feels so new. It's crazy seeing the game evolve so much since I first started playing. Love this game. Easily have 3,000+ hours of unforgettable play time.

    • @poppyseed799
      @poppyseed799 Před 2 lety

      Huh, 1.2.5 IS 2012. I was confused cuz I started playing in 2012 but the latest release was like 1.4
      I guess it makes sense that so many updates would happen in just one year but I was still shocked
      Wait… did you say the elytra was released SEVEN YEARS AGO? I remember trying it out for the first time in creative………

  • @tdog_
    @tdog_ Před 2 lety +58

    I wouldn't say it's OP or balanced. I think it's fine, and I really like mending because it makes one of the harder parts of the game easier.

    • @neoqwerty
      @neoqwerty Před 2 lety +13

      Mending is the only thing that makes elytras and tridents viable if you have bad luck like me and spent 4 REAL TIME hours finding no end cities or end cities with no ships, or 3 hours of killing drowned for a nearly-broken trident just to be able to riptide.

    • @borizon1
      @borizon1 Před rokem +3

      @@neoqwerty Not only elytras and tridents. Netherite gear too

  • @tuvshinbayarmandakh7035

    When this video started, I immediately recognized the intro music.
    Creator of the music is David (DBadge), a small youtuber I found while browsing youtube.
    I really enjoy listening to his musics, and I'm really happy that you mentioned him and the other creators in the description.

  • @jordanhodges3529
    @jordanhodges3529 Před rokem

    I'll never forget my friend and I making a camp for villagers. An og villager farm with a shit ton of doors and farms, basically keeping the librarians and killing all the other villagers. Then searching the librarians trades hoping to see that mending book. It took literal days to get it. Now you just break the lectern over and over.

  • @lomiification
    @lomiification Před 2 lety +10

    Mending is a patch to part of the game not being fun - replacing gear that broke. To actually balance mending, you don't nerf it, you improve gear so it's not such a big deal when it breaks.
    A beacon or potion effect that maintains item durability for instance, and a magic table that can copy enchantments could do the trick, or just infinitely repairing items using resources.
    Forcing players to do grind in order to do another grind makes it less fun. When you want to go build something, you don't want to first have to craft a hundred pickaxes, and before that have to craft even more pickaxes so you can go mining for the diamonds you'll need for the hundred pick axes that you'll need for gathering resources for the build, you want to get to building asap.
    When it comes down to it, all the villager mechanics have the game getting out of the players way. When the player wants to do something, they can use villagers to get started right away

  • @modernkiwi6447
    @modernkiwi6447 Před 2 lety +62

    To me, it feels like Mending is only overpowered in SMP servers, where exp farms are plentiful enough to where experience isn’t an issue

    • @voidbite
      @voidbite Před 2 lety +7

      its not that hard to create an enderman farm in singleplayer worlds

    • @K1NG_of_ReVeNGe1
      @K1NG_of_ReVeNGe1 Před 2 lety +6

      @@voidbite
      You don't even need an enderman farm, doing a Portal pigmen farm would already be enough, or even a basic spawner farm if you're early game

    • @AchiragChiragg
      @AchiragChiragg Před 2 lety

      @@K1NG_of_ReVeNGe1 but those require luck to find in the first place.

    • @Hobby_Technology
      @Hobby_Technology Před 2 lety +3

      @@AchiragChiragg It's not hard to find a spawner lmao

    • @voidbite
      @voidbite Před 2 lety

      @@K1NG_of_ReVeNGe1 enderpearl farms are way easier and the spawner farms are slow :)

  • @HungarianPatriotGaming
    @HungarianPatriotGaming Před rokem +2

    In the older versions of Minecraft, there was a rather infamous bug, which I'm surprised you didn't mention: changing the name of an item on an Anvil also reset it's previous work penalty, which is the value that makes anviling items progressively more and more expensive and eventually too expensive to repair or further enchant.

  • @TheAuron32
    @TheAuron32 Před rokem

    I tend to do a lot of fishing whenever me and my friends start a new world, after i have set up a Kelp Farm, its a great way to get food, EXP, good Bows and better rods, as you get the latter you can also start getting books, meanwhile our kelp farm is ticking away nicely because i always build the power plants (pun intended) near a fishing spot.
    While Mending is among them, it is incredibly rare, very rare indeed so i would say that Fishing is fine as it is, you are rewarded for your persistence and patience, while ending up with more fish than you will ever need, plus some good books too.

  • @Empire526
    @Empire526 Před 2 lety +30

    I think having mending is nice when you're focusing on insanely large farms and mega-bases like in Hermitcraft. It removes all the stress of worrying about tool/armor durability and makes it easier to focus on insane stuff that would make any new player drool.

    • @kozmoman1066
      @kozmoman1066 Před rokem +4

      And It's fuckin minecraft so who cares if something is OP

  • @UltimateSpinDash
    @UltimateSpinDash Před 2 lety +8

    When I read the title I thought you were referring to how fully repaired armor with mending would grab most of the XP instead of tools and weapons that actually needed them.
    I actually really appreciate how 1.14 reduced the villager grind and stopped me from worrying about my tools all the time. Knowing that I eventually wouldn't be able to repair my tools always caused me to be really conservative with them, to an unhealthy degree (although grindstones also exist now, so you can also reset the prior work penalty).
    But I can see why being able to infinitely buy mending really early is a bit too much. IF it were to be removed from villager trades (although it could also be restricted to higher slots to mitigate the problem a bit, and might result in a bit more natural progression since you are likely to obtain other desirable enchantment trades along the way), I think there needs to be both a guaranteed AND a renewable way to obtain it. Those do not need to be the same, and even with AFK fish-farms nerfed, I can see that being the renewable path.
    I'm also fine with it being a rare find in most structures, IF it is guaranteed to appear in at least one. I think the Stronghold is a perfect candidate, since it already has a library, cannot realistically be located until the player has been to the Nether for blaze rods, and there is otherwise little reason to seek out more than one beyond the convenience of end portals on long trips.
    That alone might even be enough for a singleplayer world, but a server really needs a renewable way since there can only be 128 strongholds in a world.

    • @neoqwerty
      @neoqwerty Před 2 lety

      There's literally datapacks to remove it from villager trades though.
      The only trade alteration I'd think is fair is removing it from first trades, or at last needing more emeralds (treating it more like higher level enchants.)

    • @tapgames3465
      @tapgames3465 Před 2 lety +2

      @@neoqwerty eh removing mending in first trades makes it more annoying as it is already annoying to get a villager that trades mending books

  • @wojtekpolska1013
    @wojtekpolska1013 Před rokem +2

    another issue is that mending is the only way to repair some items like tridents (and chainmail armour but nobody rly cares about that), and netherite gear.
    (except for combining 2 of the same together in an anvil, which is crazy expensive)

  • @Cryo_Cross
    @Cryo_Cross Před rokem +1

    The general work around I did back then was to literally paste the over upgraded tool onto a new one via the anvil
    It's expensive sure, but it ensures the enchants are transferred over to a new pick
    Thus this gave me a general repair cycle for tools in need of repair

  • @InvalidUser_
    @InvalidUser_ Před 2 lety +13

    Mending helps you get on track to what really matters in minecraft. The beginning of minecraft is supposed to be grindy but when you defeat the ender dragon there's not much you can do except for build.

  • @TBH_Inc
    @TBH_Inc Před 2 lety +47

    I think the game should ultimately focus on having fun building, exploring, etc. There shouldn't be a need to constantly grind for new resources and tools if you don't want to. If some people think that mending is too powerful, they can choose to not use it, or on a server, maybe they can get a plug-in to nerf it. I don't see the need to force the grinding onto everyone who plays the game, the majority of which are casual players.
    Edit: maybe a solution is to make a lot of things harder with hard mode, including finding mending, while keeping things like they are on easier game modes.

    • @asc3nded397
      @asc3nded397 Před 2 lety +4

      Yeah, when I play Minecraft I just want to relax and build some cool stuff. I don’t want to spend hours grinding out finding mending or constantly break and have to remake all my gear.

    • @SashaMasonVR
      @SashaMasonVR Před 2 lety +2

      The entire game is still a grind though. It takes a long time to get all the resources for bigger builds, and it also takes a long time to actually build them.
      I would almost argue that mending is bad, not because it's overpowered, but because it ends up giving you less things to do. You get to the point where there is just no reason to go down into a cave anymore to gather resources so that part of the gameplay loop just stops being a thing late game.
      I know some people who specifically avoid putting mending on absolutely every tool just so that they would still have a reason to actually go look for resources and craft tools, though to each their own. For something like Elytra, I feel like it's almost essential because eventually you won't be able to afford repairing it, and it's much harder to come by than your average overworld ore.

    • @TBH_Inc
      @TBH_Inc Před 2 lety +6

      @@SashaMasonVR ya, and I support people being able to do that. Why force it on all the people who don’t want the change though? One solution is making the different game difficulties actually do something, maybe hard mode could make a lot of things harder including finding mending.

    • @SashaMasonVR
      @SashaMasonVR Před 2 lety +1

      @@TBH_Inc Difficulty would have to affect villager trading then, because right now it is super easy to get basically any enchanted book you want and also really easy to obtain enough emeralds to afford them.
      Though at the same time, it's not like mending improves the tools performance in any way whatsoever. At best it's a time saver because it's one less thing to look and grind for, but it's not like that this makes you some sort of god. In any normal survival world, you can play however you want anyways, and as far as PvP is concerned, whether someone has mending or not wouldn't make a difference

    • @JelleDeLoecker
      @JelleDeLoecker Před 2 lety +2

      You can build and explore in creative mode though. Survival should still be a challenge.
      There's also a big difference between singleplayer-survival and multiplayer-survival. The same rules don't really work for both of them.

  • @w00tyd00d
    @w00tyd00d Před rokem +4

    I feel like Mojang could easily remove mending books from villager trading IF they change how repairing your gear through an anvil works. Tbh, I really see no reason why the experience cost _has_ to increase for every repair you do, so why not change it to be fixed amount of levels needed per repair depending on the item type, amount of enchantments, type of enchantments, and finally the level of enchantments (which I'm almost certain it already does already as a baseline, but might be adjusted to account for it being fixed rather than scaling).
    That way by default, you can still repair and potentially keep your gear forever _without_ mending, but mending would still provide a much more convenient and much cheaper way to achieve the same thing. This would keep it still feeling like a good upgrade but without it feeling 100% necessary for the long term, which I believe is the true problem when it comes to the power of mending rn.

    • @Smith-if8sn
      @Smith-if8sn Před rokem

      100%. the repair cap is silly. If I don't have mending, isn't the exorbitant resource cost enough? Resources are finite, and you have to spend it on repairs. Mending is basically necessary to play, because constantly need to grind your resources, get the enchants you want, removing them, reapplying them to have good tools feels less like progression and more like frustration. I see no reason why there's an artificial level cap. everything else is limited by the 64 bit integer

  • @divinedemon1482
    @divinedemon1482 Před rokem +1

    Videos like this is gona make me have at least 100 random mending books in a chest just in case minecraft decides to change the way we get mending

  • @mattguy1773
    @mattguy1773 Před 2 lety +51

    Mending itself is powerful because it basically ensures something can exist forever

    • @TheMisterEpic
      @TheMisterEpic  Před 2 lety +11

      Exactly

    • @John17TheOGmp4
      @John17TheOGmp4 Před 2 lety

      .

    • @shiloh2699
      @shiloh2699 Před 2 lety +12

      As opposed to existing for an annoyingly short period of time. Not OP, just really useful.

    • @One.MC.
      @One.MC. Před 2 lety +3

      Until you lose it to the void or lava or a frickin cactus

    • @One.MC.
      @One.MC. Před 2 lety +1

      I actually use Frost Walker

  • @rllstudio
    @rllstudio Před 2 lety +25

    As someone who really started to play minecraft a lot during 1.14, I'm used to the current system. Mending isn't supposed to be rare in my mind, but it still is exciting to find when you don't have it. Plus, getting the enchants you want on your armor and tools is grindy enough currently.

  • @styxwessel5930
    @styxwessel5930 Před rokem +1

    I agree that mending could work differently, and I like the idea of tools needing to be repaired once used up, but I'd still want mending as it is. Maybe something more specific than exp mending, like a block that lets you trade levels for durability (maybe another use for the smithing table -._-.) but mending is such a core part of the game now, and as others have said, I don't play Minecraft for the challenge, I play to relax and have fun.

  • @TheRealTortoise
    @TheRealTortoise Před 2 lety +1

    You have to deal with those squidwards which is a pain in itself.

  • @wolfisfluffy6791
    @wolfisfluffy6791 Před 2 lety +16

    Tools braking was on of the most annoying things especially when you spend an hour plus getting them. I do feel that mending is necessary but for making it less powerful you would need to make sure it's not annoying. It also already exists in multiple versions of Minecraft so there would likely need to be an enchanting update if we wanted to change it, as mending is not a small feature. I think mending is a decent fix to the usually annoying feature of tools breaking. Villagers are still overpowered even if mending is gone. So maybe they are the true culprit.

  • @DarkSpirit64
    @DarkSpirit64 Před 2 lety +6

    From versions 1.4 to 1.7 you could infinitely repair armour an tools on an anvil, this required renaming the tools, having villagers that sold diamond items, having a farm of something that villagers traded emeralds for and having that trade as the last trade.
    The ideal were iron farms

  • @hawkzrl2109
    @hawkzrl2109 Před rokem

    This is why i love the "elitemobs"plugin... it makes that you get your swords, bows and armor from special elite mobs... this causes that you cant get mending on those items which makes the grind a lot greater, you need to canstantly change armor because it will keep getting better and keep breaking because of you dying (a lot)

  • @MouthJaw
    @MouthJaw Před rokem +2

    Imagine them changing where you have to change the professions back and forth instead of just placing the same profession down and up over and over

  • @metayoshi1712
    @metayoshi1712 Před 2 lety +15

    The thing with mending is that it repairs your tool using EXP... without a source of EXP to repair your tool, it then becomes useless.
    Mending is still a challenge considering that you have to find a village (RNG spawn) first, or progress up until you have golden apples and potions (LOL NETHER)
    As it stands, hoes are the tools that break the fastest compared to other tools with their intended use, and normal diamond resources are NOT renewable, meaning you'll eventually run out of ways to repair diamond tools aside from trading with toolsmiths and blacksmiths. Same case applies with armor, and even then you need diamond tools and armor to upgrade to netherite, which is again, another non-renewable resource.
    Diamond tools are 7 times more durable than iron. Let that sink in for a moment.

    • @kiz__
      @kiz__ Před rokem

      No one will ever run out of diamonds or netherite. Virtually impossible

    • @ammarondavis8641
      @ammarondavis8641 Před rokem

      @@kiz__ that’s not the main issue. You talk about endgame and it being casual but I think it’s important to the game to keep mending this way. Do you honestly thinking spending all this extra time grinding for hours for a mending book is fun? Or more difficult? It’d become a grind fest and let’s say that they do revert it back how it was it’ll be the same way when people get all the mending they need eventually. Minecraft does not need to be a grindfest with horrible rng it’s not a live service f2p game. And before you even think about calling me a casual I’ve done both. I’ve grinned out mending prior to 1.14 and it was not fun or rewarding it was pain and it took Fun out of the game for me. If you wanna make Minecraft more challenging which I’m all about do it a different way because mending isn’t the route instead add endgame dungeons or raids imo

    • @ammarondavis8641
      @ammarondavis8641 Před rokem

      Because grinding is not content and it’s not difficultly

    • @kiz__
      @kiz__ Před rokem

      @@ammarondavis8641 you’re a casual. Complete casual.

    • @user-qd8yy9lc4g
      @user-qd8yy9lc4g Před rokem

      @@kiz__ Is it wrong to be a casual? I agree that getting Mending right now is _too_ simple, but not everyone wants to spend hours for things to happen. And, yeah, Minecraft is more of a casual's game.

  • @icyscream355
    @icyscream355 Před 2 lety +3

    4:19 Lets go, Mr Epic showers confirmed

  • @patmanguy9610
    @patmanguy9610 Před rokem +1

    I would agree if there was any other consistent method of repairing items. If Mojang removed the experience-multiplier on the anvil (like it wouldn't get more expensive per repair), then I would 100% be on board with nerfing the mending enchantment. But as of right now, there isn't another way to keep your gear fresh/repaired.

  • @starmii5955
    @starmii5955 Před rokem +2

    I like mending the way it is, it makes me focus much more on not losing the items i have, making me play more carefully. Getting the perfect enchants on everything can be tedious without exp farms and easily hours worth of work to replace everything, not to mention if you had netherite gear on top of it. Back in the old days, the enchants were come and go, nothing lasted, so yeah losing it sucked but at the same time, it was more of a short lived quality of life, losing it wasnt quite as devastating because it was likely you didnt have what you wanted anyway, all you had to do was save the silk touch/ fortune picks and everything else was Ehh its gone? Alright i guess, time to wait for another chance at 30 levels i guess. And if you had just died, your back at 0 exp anyway. I think the value shifted more so from looting the same limited and boring structures to managing a " Village " to get the items you wanted. In my opinion, trying to not lose those items to begin with before you have an easy way to reobtain ALL the enchants makes me fear dying in a bad spot. And Frost walker is cool, it deserves a lil respect ^-^ ( At least as a concept ) Now if there was a DUNGEON update that revamped and added lots more variations and more dungeon like structures that were much more common and relatively not that hard to find and maybe tougher mobs like piglin brutes or other special variants like strays/ cave spiders / husks or heck even toss more pillagers and evokers into them, THEN id be on board with it. I would rather hack and slash to get what i wanted then to grind ages in single empty rooms with baby redstone traps or to have to feel like its necessary to transport villagers via BOATS?? ( really? boats and minecart tracks?? I get not being able to lead them, that makes sense, but we cant lure them with emeralds in hand?? ) to a base that could be 100 blocks away or 1000 or more. So yeah, I vote dungeon / Hack and slash update.

  • @abhijiths5237
    @abhijiths5237 Před 2 lety +9

    I don't think mending will be like a very valuable item like in the pre 1.9 times if it got nerfed and only spawned in structures. The game has become very easy and we can get gear pretty fast even if it breaks. Like Docm has gotten a shuker full of enchanted gear pretty fast for his perimeter. So the game being easier has helped us to do more difficult challenges

    • @asc3nded397
      @asc3nded397 Před 2 lety +4

      Yeah the way I see difficulty in Minecraft is you can make it as hard or easy as you like. If you want to make it hard you can not use villagers and don’t get elytras and shulker and play hardcore and stuff like that and people who want to relax and build cool stuff can do that.

  • @ceae69
    @ceae69 Před 2 lety +13

    I like the idea of repairs not getting expensive, since meding is supposed to be a "late game" item, you should have access to diamond tools trade to use for repairing

  • @tobi-wankenobi5407
    @tobi-wankenobi5407 Před rokem +1

    If they made that change i think many people just wont play the game that mutch (including me), because if you play Hardcore, you could so mutch easier die and loose all your progress because your armor breaks.
    Also games aren't fun if they're 100% balanced, it just makes it not fun. Op things makes games fun, just that feeling of being "indestructeble" is very good.

  • @THEWOMBATRULES
    @THEWOMBATRULES Před rokem

    I’ve been playing MC since 2013, I had it in my head getting a mending book was still working on pre 1.14 logic and have been doing so in a world I started last year. I have over 100 villagers before I got a book

  • @oof8392
    @oof8392 Před 2 lety +6

    The good part of it is that you don't need to focus on youre tools so you can spend more time doing building

  • @Shr3dd3r2k8
    @Shr3dd3r2k8 Před 2 lety +22

    This feels a bit like gatekeeping.
    Mojang, ever since the first update, has been working to make the sandbox more accessible.
    This is a rated E game, with lots of media content making it clear that children are definitely an intended audience. Make various features more accessible just makes sense.
    For me. I actually don't like item break mechanics. It's a large reason why I haven't really gotten into Breathe of the Wild yet. Constantly having to scrounge for weapons is a pain. Most of the time I'm stuck with stuff that is ready to break as I first pick it up. If there were a way to repair gear in that game, I'd be all over that.
    The whole nostalgia of when the game was "harder" is flawed. The game was how it was not be design, but because of other limits. It's a SANDBOX. Not a survival-horror game. Some might even argue that features such as social zombies, creepers, and phantoms make the game of building blocks less enjoyable.
    Finally, of all the broken features to complain about, mending wouldn't even be in the top ten. I'm giddy with glee that they are fixing portals to end portal farming

    • @Jesus-qv5sw
      @Jesus-qv5sw Před rokem

      Why are you happy about portal farming being cancelled?.

    • @kiz__
      @kiz__ Před rokem +3

      Thanks for telling everyone you’re just a casual

    • @Gadottinho
      @Gadottinho Před rokem +3

      This is a survival game, why don't you play creative? That's the sandbox mode

    • @Shr3dd3r2k8
      @Shr3dd3r2k8 Před rokem

      @@Gadottinho I was using sandbox as a metaphor.

    • @Wm7forthewin
      @Wm7forthewin Před rokem

      Just play Creative Mode then. That’s sandbox mode.

  • @samurai_otter6492
    @samurai_otter6492 Před rokem

    For SMPs and stuff I get that, on one that I played the solution was to use a pluggin that deleted mending villagers, and instead made mending be a rare drop from bats.

  • @Free_Krazy
    @Free_Krazy Před rokem

    I think making mending books only spawn in actually difficult/rare areas would be best, like they could have a small chance of spawning in ancient cities, slightly higher chance of spawning in bastions, treasure bastions being slightly better and a decent chance of finding one in the End, or make ancient cities the best? i haven't explored one properly yet so I'm not too familiar.
    But with the highest chance being in woodland mansions, its already rare enough to find one, so why not add to the excitement by pretty much guaranteeing there will be at least one mending book inside.
    and perhaps just a miniscule chance of finding one fishing, its pretty much the carrot on the stick driving us to fish in the first place, oh that and tripwire hooks! lol

  • @dudeman3606
    @dudeman3606 Před 2 lety +8

    Now, consider the alternative. Sure, your diamond economy will be slightly more balanced. But your tools, armor, and elytra will all be breaking a whole lot requiring you to go back to wherever your anvil is, spend a ton of xp and diamonds (or even netherite) to fix it and overall wasting hours mining and repairing. Taking away from any meaningful activities you'd rather be doing. Or if you do want to spend the time getting mending without villagers, that was covered in the video already and as it was before, was super painful to do though making it more common in chests would help.

  • @Nurtnaut
    @Nurtnaut Před 2 lety +11

    I think that one way to fix this, and in fact all villager trading for books can be easily solved. Recently, Mojang has made several enchantments which are only obtainable in one place (such as soul speed from piglins, and swift sneak from the new ancient cities). I think that for all enchanted books, they should only be found from one source or another. So for instance, villagers can't trade all of the enchanted books the game has to offer, but rather, all of the tools enchants, such as efficiency and fortune. Ocean enchantments should come from fishing and underwater ruins (ocean enchantments being trident, fishing rod, and helmet exclusive enchants as well as depth strider). Maybe that way, we can make mending, and perhaps unbreaking, be found rarely in some rare structure, like the jungle temple (or give a use to the desert well). Not only does this fix the villager problem, but it also gives structures that are typically overlooked, a major use and may make people need to explore their world a bit more, rather than being completely set with just 2 villagers in a box.

    • @RyanTosh
      @RyanTosh Před 2 lety +2

      This would also make it easier to find specific tool/armor enchants from a villager, instead of wading through two hours of Aqua Affinity and Impaling IV

    • @jamesnguyen2853
      @jamesnguyen2853 Před 2 lety +1

      Tbh, these changed can honestly be overlooked with the enchanting table. Considering how powerful xp farms are now you can get maxed out tools without villagers pretty easy. (Except soul speed but I consider that a cosmetic enchant). I like the idea but in order to do so you would have to nerf the enchanting table, which would only hurt the game

    • @v5hr1ke
      @v5hr1ke Před 2 lety

      That explanation seems to agree by my ideals, as the Mending enchantment is more easier to get on villagers(and thus villager farms) rather than on exploring a lot of structures in the world
      Unbreaking, however does not need a nerf or adjustment, that's already pretty decent enough to be balanced

    • @v5hr1ke
      @v5hr1ke Před 2 lety +1

      Maybe loot table adjustments for trading Mending with the villagers would be enough.

    • @jamesnguyen2853
      @jamesnguyen2853 Před 2 lety

      @@v5hr1ke I agree. Mending shouldn't be this massive grind that takes months to get a full set of mending equipment. Mending should stay with villagers, but should be slightly harder to get.

  • @wakrusgumbo
    @wakrusgumbo Před rokem +1

    I think the section you've got with Hermitcraft Season 6 sums up the entire problem I have with your argument.
    There are a lot of ways to be good at Minecraft. Speedrunners, PvP players, Builders, Redstone Engineers, Modded, the list goes on and on and on. Hermitcraft is made up of many of the best builders/redstone engineers in the entire world. If Hermits have trouble getting it, how are your viewers who weren't alive when Minecraft came out going to manage?
    Even for an OG player like myself (I've been at this since pre-alpha): the ease of getting mending isn't ruining my gameplay experience. To be fair: I'm not exactly a professional, but for my time and effort, a half hour of breaking a single block over and over again is just time I'm not getting back.
    On top of that: what exactly are we losing by making Mending more common? That your gear can break in Minecraft is one of the more annoying features: it's no wonder that modded equipment (i.e. Tinker's Construct, Tetra, Silent Gear) doesn't work that way. There are still plenty of ways to lose your gear. It can still break. You can still die. Unless you've got solid Netherite gear (not an easy feat!) you're just one fall in lava from losing everything. All you add by making it so your gear breaks is more grinding.
    I think making it easy but not impossible to preserve your gear is a step in the right direction.

  • @DADDA
    @DADDA Před 2 lety +1

    It took me a long enough time to get mending in my world and Ive been playing on and off since beta 1.3.
    Sure if someone does their research they can do pretty much anything in the game fast and easy but for the majority of the players I would think that things are fine as they are now.

  • @legitwisemonkey
    @legitwisemonkey Před 2 lety +16

    Personally I'm totally pleased with how easy it is to obtain. Mending is a necessity and honestly I don't really like to grind a lot in order to have all my gear with such a useful and beneficial enchantment

  • @Vendetta_killer
    @Vendetta_killer Před 2 lety +14

    I actually think there's even a more argued enchantment, and that is protection, because you don't need the other protection enchantments as Protection, protects you from everything in a very un balanced way in my opinion

    • @altabalder
      @altabalder Před 2 lety

      I also hate that it makes Instant Damage Arrows even more worthless than they already are, in Java. Due to how the game handles damage/magic damage, hits per second, limits, that sorta stuff I'm not too sure about, using those arrows in good bows will always be less efficient than just a normal arrow fully charged; same applies for Instant Heal Arrows, on undeads, since they work like insta dmg when thrown at them. And protection protects from magic dmg, so... Bah

    • @GulibleKarma20
      @GulibleKarma20 Před 2 lety

      its so op
      6.5 hearts from warden in full netherite turns into 2 hearts in full netherite

    • @Griffintendo
      @Griffintendo Před 2 lety +2

      @@GulibleKarma20 In the latest Bedrock beta, the Warden now cuts through Protection. In other words, that 6.5 hearts of damage done to a player with full unenchanted netherite will still be 6.5 hearts with full Protection IV netherite.
      Did I really just say that? Are we at the point where people complain so much about Minecraft getting too easy that Mojang is like, "Hey, let's create a cool new structure for this update with super rare loot, but it'll be guarded by a mob that is virtually unkillable; can hear, smell, and partially blind players; shoots a literal deadly sound wave at players out of its reach; and best of all, deals more damage to a fully armored player than basically any other damage source in the game!"?
      _Are we seriously at that point?_

  • @moonlord86
    @moonlord86 Před rokem

    I have been trying to get a mending villager for days now. Literally just got one and decided to watch some CZcams to celebrate, this was the first video I watched lol

  • @naotohex
    @naotohex Před rokem +2

    Those who don't play Minecraft probably think it shouldnt be that easy but basically ever person who does knows that once you get to that stage of the game and put the work in you don't want to worry about things like remaking equipment. Mending makes the game more fun and making it more difficult to get will only annoy players.

    • @Respectbothgoats
      @Respectbothgoats Před rokem

      Tbh he should name himself Mistericomplainaboutfeaturesthataregood since all of his videos annoy me since just cuz he gets things easily does not mean others. I spend 5 hours just to get 1 mending trade and setting up a whole hall just takes few DAYS
      It is hard but not as hard as pre 1.14

  • @JelleDeLoecker
    @JelleDeLoecker Před 2 lety +12

    I agree completely. Though the question shouldn't just be "Is Mending OP?" but also "Are villagers OP?"
    The answer is yes. It's also kind of weird that almost *everyone* agrees it's OP, but if I were to re-balance this on my server (which isn't that hard at all) people would riot.

    • @neoqwerty
      @neoqwerty Před 2 lety +1

      I think the main solution should be that when you slap down a job block next to a villager, that villager ONLY gets that set of trades in that job from now on, even if you don't trade with them and lock them in just yet. That way you can change their profession before you lock them in, but can't re-roll their trade set.

    • @asc3nded397
      @asc3nded397 Před 2 lety +2

      I disagree, both mending and villagers reduce grinding and tedious parts of the game so you can spend more time building and doing things you want to. If you don’t like mending and villagers then don’t use them and let people who do like them use them

    • @djarogames
      @djarogames Před 2 lety

      @@asc3nded397 If you just want to build and do anything you want to you should play creative mode. SURVIVAL mode should be about SURVIVING.

  • @catalin2766
    @catalin2766 Před 2 lety +16

    I have to disagree, mending just removes an annoying part, having to reenchant and recraft all your items, it removes the endless hours of grind you have to do.
    Plus you still need an xp farm to truly benefit from it.

  • @bopahanin1162
    @bopahanin1162 Před rokem

    Fishing in the rain is how I got most of my enchanted books, there would be like 5 enchants per book but I’d have to decide which took to apply them to

  • @obinnasleeves1612
    @obinnasleeves1612 Před rokem

    I love the deliberate sarcasm. Really adds to the pleasant ambience

  • @datguy3581
    @datguy3581 Před 2 lety +4

    I don't know. Armor, weapons, and enchants have been made easier to obtain with villagers and I think that's a find change. Spending more time on something doesn't necessarily make it better.

  • @mini-_
    @mini-_ Před 2 lety +8

    I don't think Mending needs to change from its current form.
    Minecraft to me is about exploration, building and farming. Mending allows me to use tools without the worry of constantly replenishing diamonds (or Elytras) to repair them. Mending makes the game a lot more fun to me, which is why I'm fine with it being a Villager trade.
    Usually one or two people on a server will get a villager trade with Mending, so the whole server will have access to it.

  • @grakuynosc7270
    @grakuynosc7270 Před rokem

    The last suggestion of mending preventing items from breaking and making them repairable forever is a perfect fix

  • @merlinthewizard3221
    @merlinthewizard3221 Před rokem

    I like it the way it is, it makes it relatively easy to get in a casual world while the enchant makes it so I don't have to waste even more time grinding levels

  • @argotheinformant
    @argotheinformant Před 2 lety +13

    i really like the "never breaks" mending idea the best. I mean I don't care about overpoweredness in games because... well I just never have, but I would be cool with the "never breaks" thing.

  • @unit220
    @unit220 Před 2 lety +4

    As somebody who has played since 2010, something has been lost with how god gear is so good, so obtainable, and so *maintainable*. The power curve used to be a lot flatter but it was also a lot slower to climb which, I think, improved the pacing of a survival experience. However, I don’t want to stop every few minutes to repair once I’m in endgame (all bosses killed, already raided end cities, working on big projects, etc.). I think if mending books were locked out of librarian level 1 trades and then placed semi-commonly in end cities (or an equivalent endgame area) it would allow the early game to introduce a better repair system. Anvil repairs are pretty much there but the level cost is an obsolete mechanic. If we’re trying to get people to constantly remake their nicer pieces of gear then why are we giving them an enchant that… makes that gear never break?? I suggest making it so repairs do not contribute to the “work done” level cost scaling so they’re never too expensive. This is pretty similar to the system mentioned in the video but let’s god tier end game players work on their giant projects uninterrupted like they currently do with mending while early and mid game players still have a way of preserving that pick they’re working on turning into a god pick. This keeps the end point of the power curve pretty much where it’s at now but makes it take longer to reach the very end of it (allowing players to trade books with each other to circumvent the extra time should they choose to). This system also creates a stronger natural economy for diamonds. Currently I’ll get chests full of diamonds and just stop mining them altogether because I have nothing to spend them on. With my proposed system I will be spending them on my own gear until I get mending, at which point I can sell my surplus to early and mid game players who are still experiencing that constant supply drain. I really like systems that promote player interaction haha.

  • @murph3292
    @murph3292 Před rokem

    I play alot of rlcraft where there's over a hundred new enchants, but never had any problems breeding villagers to get specific enchants. Villager breeding can easily get you most enchants within a few days if breeding

  • @tomsterbg8130
    @tomsterbg8130 Před rokem +1

    This is one of those moments where we should start thinking forward. Mending is already unbalanced and there's no reason to make such a drastic change as removing Mending villagers. Instead what we should see coming is something better than that. Mending is pretty much a QOL feature that makes you stop worrying about durability, but it works great only if you go monster hunting or have a farm which isn't that easy. It's good the way it is and what we should see is a new much rarer enchantment incompatible with mending which makes your tool unbreakabe because let's face it. The biggest issue with mending is that you can't overuse a tool. You can get 4-5k blocks with one shovel, but usually blocks that you would be getting like sand in such quantities are not rewarding experience. I think that silk touch which is far less OP needs a much greater boost in loot rates as you end up in one settlement usually not farther than the first two stronghold rings or a Mushroom island. It's hard to move out and keep looting for silk touch after you've gone places as every trip needs to be farther in a reasonable location and you have to remember where you've gone either by memory, a book or a map.

  • @aldristatsu
    @aldristatsu Před rokem +6

    My experience with mending is just that: It requires experience in order to use Mending to repair your equipment. It might be my preferences, but when it comes to choosing whether to use experience gained toward activation of Mending, -or- to create new enchantments (for myself and anyone I'm playing with, as my play style is of doing farming and fishing, along with trading with villagers for my items as opposed to mining), it does become a dilemma if said experience goes toward new item creation or instead toward item preservation. It tends to balance out as I thus don't use equipment requiring Mending near as often (except maybe a really good bow), and thus can focus more on my Minecraft practices instead.🤔

  • @the_cleric_1746
    @the_cleric_1746 Před 2 lety +13

    I really like the mod Quark's optional nerf for mending, in which the book becomes a 1 time use in an anvil and it resets the repair level cost of the item it's used on. Making tools still able to be long lasting/infinite, but still costing materials to do so.

    • @demospire
      @demospire Před rokem +2

      I personally believe that this should be a setting and not a patch in vanilla because of casual players

    • @Awol991
      @Awol991 Před rokem +5

      Nope. I want fun, not grind.

    • @az1202
      @az1202 Před rokem

      @@Awol991 *optional*

  • @EdgePanda
    @EdgePanda Před rokem

    Excellent points. Going to check twitter

  • @MrGermandeutsch
    @MrGermandeutsch Před rokem

    I didn't even know that Mending was so loved until today.

  • @thecoffemug6574
    @thecoffemug6574 Před 2 lety +4

    Ooo interesting!

  • @benismann
    @benismann Před 2 lety +4

    9:30
    I really like this idea. Make it fix the repair cost, so it doesnt go up at all

  • @zletroscreations1234
    @zletroscreations1234 Před rokem

    When fishing allowed you to get free enchantments I would literally fish for hours on end just because I genuinely enjoyed the rhythm and simplicity of it, my friend was building a villager farm at the same time trying to get a mending villager and I managed to get mending on all of my gear before he even finished his farm.
    The satisfying bit was that the entire time he was laughing like, 'I'm gonna make you guys pay to use my villagers' and I'm like 'nah'. And then he ended up paying ME for the two stacks of nametags I'd acquired also while fishing.