Lies of P is a Souls-like Masterpiece, But... | A Souls Nerd's Review

Sdílet
Vložit
  • čas přidán 19. 06. 2024
  • Thanks to Neowiz for sending me a review copy!
    Lies of P is the best souls-like game I have ever played. It's implementation of mechanics from Dark Souls, Sekiro, Bloodborne and Elden Ring, rather than making it feel like a cheap copy, give it it's own character and identity. Here's some of my thoughts.
    For Speedrun routing for Lies Of P:
    Distortion2
    / distortion2
    Ainrun
    / ainrun
    Mitchriz
    / mitchriz
    For ongoing Lies of P No-Levelling runs:
    LobosJr
    / lobosjr
    Dinossindgeil
    / dinossindgeil
    If you’d like to support the channel and allow me to dedicate more time to making content, you can do so at the following link:
    www.PayPal.me/Thingfishy
    All supporters will appear in the credits of all future videos.
    Follow me on Twitch: / thingfishy
    Follow me on Twitter: @Thingfishyy
    0:00 - Bloodborne At Home?
    4:12 - Mechanics & Combat
    9:25 - The Bosses
    10:48 - The Mini-bosses
    11:34 - Areas & Level Design
    12:57 - Weapons & Builds
    14:17 - Enemy Variety
    15:19 - Story & Lore
    17:31 - Complaints & Criticisms
    21:55 - Is It Too Hard?
    #liesofp
  • Hry

Komentáře • 1,7K

  • @ThingfishyGaming
    @ThingfishyGaming  Před 8 měsíci +256

    Hey peeps. This is my first review-type video, so hopefully I did the game justice. One thing I think I, and others, seem to have got wrong is the publisher/developer. I believe the developer is actually Round8 Studio, and Neowiz being the publisher. If this is the case I'll be sure to remedy this in build guides. Yes, there will be build guides!
    Since I finished off the script for this vid (everything's moving very fast with this game, so I drew the line then), the developer has already announced a big update is being worked on, and has committed to a roadmap for the game's future. They did all of this in the apologetic tone usually reserved for AAA studios when they've released a broken mess, when in fact, they've smashed it out of the park with this one. Love this studio and can't wait to see what's next. Hope you like the vid!

    • @TheSuperbhs
      @TheSuperbhs Před 8 měsíci +5

      For a first review video, this was fantastic. I loved the vid, agreed with most things. However my biggest complaint in the game is a lack of any sort of poise. Look forward to your Lords of the Fallen review.

    • @Scowleasy
      @Scowleasy Před 8 měsíci +2

      Noticed you didn’t mention using shot puts for breaking stagger and getting the fatal attack. Super useful for any build, but especially for big weapons.

    • @lil_zaddyyt_ttv
      @lil_zaddyyt_ttv Před 8 měsíci +2

      Amazing first review video I’ve seen from u and cant wait for these build videos

    • @ferra51
      @ferra51 Před 8 měsíci +1

      This is a fantastic review of the game, both thoughtful and spot-on. I can’t wait to see the challenge and speed runs, either. In fact, if you want to see a really cool one, go watch StefDoesAThing beat the game without a weapon in his right hand.

    • @BrokenGlassesGaming
      @BrokenGlassesGaming Před 8 měsíci +1

      It was co-developed by Round8 and Neowiz with Neowiz also handling publishing.

  • @bdarecords_
    @bdarecords_ Před 8 měsíci +380

    Saying that you show spoilers but that the audio is spoiler free is something that most other reviewers fail to mention. Your review is 10/10, you were born for this job.

    • @gagelehr7568
      @gagelehr7568 Před 8 měsíci +19

      Unfortunately, he said this AFTER showing a boss I didn't know existed...

    • @joebeljon6667
      @joebeljon6667 Před 8 měsíci +6

      He spoiled the king of puppets for everyone who hasnt got there

  • @Digital_Dirt
    @Digital_Dirt Před 8 měsíci +791

    My only real complaint with the game is the total lack of hyper armor when charging heavy attacks...

    • @trotoxd6827
      @trotoxd6827 Před 8 měsíci +77

      and fables dude...like its such a bummer because i love flashy shit . still love it though

    • @loudogfromthewoods
      @loudogfromthewoods Před 8 měsíci +62

      Certain fables have sort of hyper armor. The pipe wrench when charging doesn't get interrupted but you do take damage, so you can sort of brute force a fable charge attack for the fatal.

    • @ChristianDeLarge
      @ChristianDeLarge Před 8 měsíci +89

      Use the shotput throwing item you eventually get in the game. It instantly staggers an enemy when their bar is glowing. It’s way, WAY easier than trying to depend on your charged attack. Pro tip-tip-tip-tip.

    • @Animesguardianangel
      @Animesguardianangel Před 8 měsíci +26

      @@trotoxd6827 Good news the patch that just dropped adds full hyper armour to fable arts with 3 slot costs (including the multi button press ones)

    • @ChristianDeLarge
      @ChristianDeLarge Před 8 měsíci +1

      @@timmy1tap678 - Fair. That’s fair.

  • @gingerjesus7012
    @gingerjesus7012 Před 8 měsíci +209

    I personally never had a problem with the parry window, The only real problems I had was not seeing some enemy attacks, camera when your pushed up against a wall and run backs to main bosses

    • @peterngochannel
      @peterngochannel Před 8 měsíci +8

      my god you are so right, exactly my issue, I think they need to work on their map, too damn small on most bosses.

    • @ponkotuu
      @ponkotuu Před 8 měsíci +2

      i was using the bonesaw and exploding pick handle going against romeo. the whole fight i cant strafe right because if i did my weapon would cover half the screen lol. idk why but when locked on to that boss the camera goes up so close that you can sniff P's ass if you want to.

    • @juancarlossanchezgarcia3272
      @juancarlossanchezgarcia3272 Před 8 měsíci +13

      Guess camera problems are a souls type game mechanic now 😅

    • @gingerjesus7012
      @gingerjesus7012 Před 8 měsíci

      @@juancarlossanchezgarcia3272 yeah honestly 😂

    • @spcbrass
      @spcbrass Před 8 měsíci

      My only parry issues we’re against nameless puppet in phase two. With all the red and yellow moving lines around him it was almost impossible to see when the attacks were going to connect. Pretty much the rest of the game outside of a few attacks you can dodge instead of parry, just makes the fight take a little longer.

  • @marcogeorgoussis5531
    @marcogeorgoussis5531 Před 8 měsíci +93

    As someone who has never played a souls like game before and just beat the game only using summons on one boss I gotta say while at points it was definitely frustrating, the feeling you get when you actually learn a bosses patterns and get the correct perfect guard timings is unmatched. My game of the year so far.

    • @joshcampos9435
      @joshcampos9435 Před 8 měsíci +3

      Then I have to say, you really should try Elden Ring, Dark Souls 3 and Sekiro. Lies of P though is influenced the most by Bloodborne. Unfortunately it's still a 30 FPS game. Bloodborne is my favorite game of all time, and the game Lies of P was mostly influenced by. Other than the 30 FPS, *everything in Bloodborne holds up today. But yeah do yourself a favor and check of FromSoft games. If you really enjoy them, go back and play DS1 and 2. They just don't quite hold up as well.

    • @bropez3506
      @bropez3506 Před 7 měsíci

      what did you think of NP?

    • @johnmarkalexander8483
      @johnmarkalexander8483 Před 6 měsíci

      @@joshcampos9435 AHHHH, 30 FPS!

  • @cykablyat3680
    @cykablyat3680 Před 6 měsíci +30

    the runbacks to the mini bosses are actually extremly short , there is a trick to it wich is a bit wierd , usually the shortcut is very close but AFTER the mini boss so what you have to do is: run past the boss , and unlock the shortcut and then come back to fight him when you have the shortcut or next checkpoint unlocked

  • @thomasmartin6875
    @thomasmartin6875 Před 8 měsíci +117

    Lies of P was my first ever soulslike game and it honestly became like a drug. For the first time in a very long time I had a game I was looking foward to playing after work. This game felt amazing in every category because to me I had no frame of reference for the parry system and it honestly felt hard but balanced and rewarding at the same time. It is because of this game that I have discovered a love for an entirely new genre of game and I cannot wait to dive into more

    • @e2rqey
      @e2rqey Před 8 měsíci +16

      Oh man, I'm kinda jealous. You have so many fantastic games to make your way through now. I dont think I have to recommend the original FromSoft games to you though.
      You might want to start with something like Dark Souls 3 instead of Elden Ring though. Just so you can get a feel for the original gameplay formula, narrative and style. I think this will make you appreciate Elden Ring a lot more. As you will be able to appreciate the leap from the original Dark Souls series to Elden Ring. It will also make you a lot more familiar with the themes and narrative elements that are shared across basically all of From Software's soulslike games (Dark Souls, Bloodborne, Sekiro, Elden Ring).
      Also if you immediately jump to playing Elden Ring, you will essentially be playing the best the entire genre has to offer. While I'm sure you would still enjoy it, you'd miss out on a lot that would make you enjoy it even more. And also, everything else will end up feeling like a bit of a downgrade 😅.
      Dark Souls 3 should also be new enough that it still looks and feels modern/good to control. The original Dark Souls and Dark Souls 2 can feel a bit old and clunky these days. Especially since your first experience was Lies of P which is probably the best soulslike ever made, when it comes to specifically the technical quality and performance/optimization.

    • @Infrared-nyne
      @Infrared-nyne Před 7 měsíci +1

      Welcome to the kingdom brother. 👑

    • @podcastfarm
      @podcastfarm Před 7 měsíci +1

      I’d say DS1, 3, elden personally

    • @legend0304
      @legend0304 Před 7 měsíci +1

      Eh Bloodborne, have fun dude

    • @Mountain_Manu
      @Mountain_Manu Před 7 měsíci +1

      I am also rather a beginner in this genre, 7 hours in and so far it is the best souls(like) game for me period. 110 hours into Elden Ring and having peaked both into DS1 and Sekiro, I think Lies of P easily wins for me (within the mentioned time window I know) - I think the fighting is the best I have seen so far, really a perfect blend of the best souls games. DS 1 is not for me since it's all about the invincibility roling, which I find a bit ridiculous and unimmersive as hell. Sekiro I would like but bumped off very quickly due to it's difficulty.. somehow I find it a lot easier to get into Lies of P.
      So far I think the difficulty is perfect, one small boss I had close to 10 tries, but the rest I killed in 1-3. I hope it does not get much harder though, that would spoil the great story, lore and game progression a bit for me.

  • @veggiewurger5705
    @veggiewurger5705 Před 8 měsíci +187

    Calling Laxasia one of the easier bosses is criminal man💀

    • @MorizonPlays
      @MorizonPlays Před 8 měsíci +41

      I think it was sarcastic 😂 or more likely he was trying to not spoil phase 2

    • @ItsSimoneSays
      @ItsSimoneSays Před 7 měsíci +5

      I came to say this

    • @mot5919
      @mot5919 Před 7 měsíci +3

      Took 2 tries. Black rabbit 1st fight and walker of illusions were way harder

    • @liquidcam
      @liquidcam Před 7 měsíci +5

      Sure bro......

    • @yoursimple7368
      @yoursimple7368 Před 6 měsíci +2

      really just depends on the build and how quickly you figure out a boss. My sister played a balanced build and she beat mad donkey 1st try. I was playing a strength build and I think it took me around 5 tries.

  • @vhg8976
    @vhg8976 Před 8 měsíci +40

    This was my FIRST EVER SOULS LIKE COMPLETION. I finally get what makes them special.

    • @TheAlchemistAero
      @TheAlchemistAero Před 8 měsíci +2

      I’m happy to hear that. I hope you have many wonderful soulslike journeys in the future!

    • @ultraxpress
      @ultraxpress Před 7 měsíci +1

      Have fun with the others now!👍

    • @phonkydude2390
      @phonkydude2390 Před 4 měsíci

      Same case here, I finally get it

  • @brookspn
    @brookspn Před 8 měsíci +140

    Such a good game. It did something no FromSoft game has ever done: made me regularly use consumables like throwing items.

    • @ThingfishyGaming
      @ThingfishyGaming  Před 8 měsíci +19

      It really is. Yeah, I actually didn’t realise till I’d finished the game and was watching others how OP consumables are. That would have been helpful knowledge at many points!

    • @brookspn
      @brookspn Před 8 měsíci +7

      @@ThingfishyGaming the same was true for me. I think I realized their usefulness around the Black Rabbit fight from watching an Ongbal video. What’s kinda cool is that they’re not cheap, and so you have to know the fight well enough to know when to use them (at least if you don’t wanna farm). So they’re helpful, but kinda not broken.

    • @jacobsnipes6244
      @jacobsnipes6244 Před 8 měsíci

      You have too in this game, they made it to where the parrying has no rewards and the enemy can just spam moves

    • @84rinne_moo
      @84rinne_moo Před 8 měsíci +3

      @@jacobsnipes6244some bosses or enemies do seem to have infinite stamina sometimes 😅

    • @ThePequenocristo
      @ThePequenocristo Před 8 měsíci +1

      I won my fight against the Green Swamp Monster and the Black Rabbits with a last toss consumable. 😅

  • @Scowleasy
    @Scowleasy Před 8 měsíci +151

    Shot puts can break a white healthbar and open up the enemy for a fatal attack. Total game changer for when you can’t get a charged heavy attack off

    • @ThingfishyGaming
      @ThingfishyGaming  Před 8 měsíci +19

      Definitely! I only found out about how strong consumables are after finishing and watching other people. Hence the lack of them in this video. Will definitely play a big part in build guides though.

    • @roel2377
      @roel2377 Před 8 měsíci

      Yep

    • @user-kh3xv2tk9t
      @user-kh3xv2tk9t Před 8 měsíci +13

      Consumables feel cheesy for me, it feels like I'm cheating so I stay away from them.

    • @MaidenlessScrub
      @MaidenlessScrub Před 8 měsíci +1

      WHAAATATATATTATATATAT?????? I gotta try it now

    • @sageisaiah7171
      @sageisaiah7171 Před 8 měsíci

      Is there a way to get unlimited shot puts

  • @gracekami4655
    @gracekami4655 Před 8 měsíci +14

    I never really thought of myself as an expert gamer and I've been gaming for about 20 years.
    I've never played a soulslike before because I was too intimidated.
    I got this game because I thought the story was interesting. I struggled of course but it still didnt stop me from loading up new game plus. It easily fit right into one of my top 5 favorite games of all time.
    If someone like me can beat this game then anyone can.

  • @sander7159
    @sander7159 Před 8 měsíci +20

    WOW, this video was absolutely briljant. The music was amazing, and your story about this game was really good! You did a awesome job with this one!!

    • @dhopjr57
      @dhopjr57 Před 8 měsíci

      Hell he almost got me to go to steam and buy it but, i think i'm gonna wait a bit for Lords of the Fallen which releases in 2 days. Then compare.

  • @MagiKez
    @MagiKez Před 8 měsíci +459

    Some of Lies of P bosses are in that difficulty area where I know I'll be able to beat it eventually, but I really just don't want to because I'm not having fun. But I have to if I want to progress. Which is a shame because most of the game is fantastic

    • @idiosyncrasy7703
      @idiosyncrasy7703 Před 8 měsíci +74

      It's the same feeling I had in sekiro with Juzou the drunkard. The amount of attempts plus the unforgiving runback was just NOT fun. But everything after that was probably the best fromsoft experience I had, dare say even better than elden ring. So I can't really fault Lies of P in that regard, because it ain't new for me.

    • @valentinvas6454
      @valentinvas6454 Před 8 měsíci +77

      I'm at halfway through and it was the archbishop for me. In my 7 years of playing soulslike games this was the only boss where I said "I've had enough" and summoned the spectre then the boss went down on the first try. The game is hard enough as both parry and dodge is harder to pull of compared to Sekiro and Bloodborne but I only have 5 heals for a 2 health bar boss fight.... That stopped being fun after 50 minutes of suffering. Not to mention attacks are a million times harder to read in this game compared to most soulslikes.
      Too many boss attacks fall into this category where the first part of the attack is delayed then the delivery is insanely quick so it's impossible to react properly for the first few times and it becomes a memory game.

    • @vitofromearth4098
      @vitofromearth4098 Před 8 měsíci +7

      For me it’s a small pushes that some bosses attacks has. Like the boss can hit within a specific range. But sometimes the same attack has a small push towards you that changes its range and hits you when you thought you dodged. It forces me to back away much further than I would want to

    • @coomesy16
      @coomesy16 Před 8 měsíci +29

      ​@valentinvas6454 Key to bosses is, don't be ashamed to use the specter, it's there for a reason. Utilise the wishstone cube and take your time. Once you learn the perfect guards of bosses, they become so much easier! Except for the Door Guardian, screw that guy

    • @randomnobody9229
      @randomnobody9229 Před 8 měsíci +7

      ​@valentinvas6454 sounds like you just are not good enough to solo bosses, use the spectre and don't push yourself beyond your limits.

  • @miguelcarvalho5062
    @miguelcarvalho5062 Před 8 měsíci +120

    This is round 8 studios second game ever and first soulslike. I loved lies of p. I dont think the game is perfect but its incredible how such a new and small team was able to create a game like this. Great video!

    • @ThingfishyGaming
      @ThingfishyGaming  Před 8 měsíci +21

      It really is incredible bearing in mind it's their first attempt. If Lord's of the Fallen is this good, it'll be really impressive, and thats their 4th(?) souls game. Thanks for watching, Miguel!

    • @Infrared-nyne
      @Infrared-nyne Před 7 měsíci +3

      I hope they make millions. They deserve all the success coming their way

    • @smurfdaddy420
      @smurfdaddy420 Před 6 měsíci +2

      ​@@ThingfishyGamingseeing how awful lords of the fallen turned out makes me respect round 8 so much more

  • @shiryobukai4634
    @shiryobukai4634 Před 8 měsíci +23

    this video is honestly a work of art man. the music and editing is fantastic.

  • @NizarGG
    @NizarGG Před 8 měsíci +13

    You have a talent for making reviews, dude. Well done! You should do them more often. I'm also curious about your opinion on Lords of the Fallen (in case you tried it), so far reception seemed to be quite mixed on it but I personally have had fun with it.

    • @ThingfishyGaming
      @ThingfishyGaming  Před 8 měsíci +1

      Thank you, mate. Means a lot! Yeah, I'm working on the Lords of the Fallen review currently. I wasn't a fan unfortunately. Shame, as the openess of it seems so perfect for some build guides and silly stuff. Saw you're on that already! Devs seem super responsive to feedback though, and a lot of my criticisms are becoming obsolete almost daily, so I'll probably revisit it in a month or two. Hope you're doing well, mate!

  • @cornthdl
    @cornthdl Před 8 měsíci +82

    Great review. 100% agree with you on most everything. I do wish the parry window were slightly bigger, because that is my absolute favorite thing about it. Not all of us have Ultra Instinct reflexes like Ongbal.

    • @ThingfishyGaming
      @ThingfishyGaming  Před 8 měsíci +16

      Yeah, parrying is definitely the more satisfying option. Haha, yeah if only! I watched his Laxasia fight straight after beating her myself, to see how hard I'd made it for myself. First thing he does is parry the projectiles. I'd been dodging them for a whole day and never once thought to try it.

    • @Getdown8319
      @Getdown8319 Před 8 měsíci +3

      Sometimes I go into a boss fight not even trying to win the first couple times strictly trying to parry then once I have a good rhythm for how they attack I implement the parry with dodging and blocking and that has helped get it down.

    • @cornthdl
      @cornthdl Před 8 měsíci +4

      @@Getdown8319 Good plan! Some of those boss runbacks can make that annoying though, as he mentioned haha.

    • @cornthdl
      @cornthdl Před 8 měsíci

      @@sdotwallace Agreed they are nothing compared to From's run backs. I'm simply agreeing with ThingFishy that if you're not going to make them hellacious, then there's no point in making a runback at all for the amount of times most players will die trying to learn the boss moves. So Champion Ivan fight, Puppet King, Discarded Watchman off the top of my head. Just unnenessary. Heck even the little runback to the Black Rabbit Brotherhood part 1 fight is silly. Just have us respawn right in front of the door using some form of Stake of Merrica. Not a major complaint, just seems like an odd choice by the devs.

    • @pcdeltalink036
      @pcdeltalink036 Před 8 měsíci +1

      @@cornthdl I have definitely said multiple times in this game so far "Why is there nothing like Stakes of Merrica?" I love the game but there are decisions made here and there and aspects of the design that I have no clue how anyone either didn't think of it or failed to address it.

  • @MrGbin96
    @MrGbin96 Před 8 měsíci +10

    This video deserves more views and likes.
    From the choice of background music to the tone of your voice, the quality of your review is a state-of-the-art, similar to the quality of Lies of P when it comes to Soulslike genre.

  • @theyinyang1103
    @theyinyang1103 Před 8 měsíci +8

    I think one of the things Lies does really well, is the reward for getting good at parrying, in that you break enemy weapons, including some bosses.

    • @valentinvas6454
      @valentinvas6454 Před 8 měsíci +3

      The Archbishop pissed me off really badly but I was doing much better against the rabbits and I was laughing like a maniac when his comically large weapon broke in half.

    • @bladechild2449
      @bladechild2449 Před 8 měsíci

      The reward for parrying is literally its major problem.
      Parried attacks can still stun you in place. You receive no bonus reward beyond keeping your hp (gee thanks game) and potentially staggering a boss once per phase. It's just really dumb how they punish you for blocking, but barely reward you for engaging in parrying. Hell, even ripostes after stagger breaks don't even do much damage. The only mass benefit it serves is cutting down their regain HP, which is another dumb mechanic that shouldn't be in the game as it only furthers the egregious length of punishing blocking, and taking the piss when it comes to rewarding parrying

    • @ralcogaming7674
      @ralcogaming7674 Před 12 dny

      ​@@bladechild2449did you try attacking? Upgrading your weapon? Leveling up!? my ripostes deal ungodly damage, you can stagger them more than once per phase as well

  • @AfterLifeGuru
    @AfterLifeGuru Před 8 měsíci +129

    The problem with the parry system isnt necessarily the window itself, though it is stupidly brutal, but the lack of intuitive telegraphing and the position of that window, time wise. Enemies will do Elden Ring style long wind ups and then the actual follow through will be blazing fast. The window in ER is at the apex of the windup PLUS the very short time you see the arm/weapon start to move forward, in LoP the window is small and only at the apex of the windup which isnt fair. You can only parry by knowing the timing vs actual visual cues, and thats not good design IMO. You shouldnt *have* to get pummeled several times until you learn the exact timing of the attacks, you should be able to see the windup and reasonably tell when to parry first time around.
    If they added just a little bit of extra telegraphing, the balance in parry vs dodge would remain and you'd make it more fair/accessible. As it is, it feels a little cheap. Still a fantastic game.

    • @nicciofthevoid
      @nicciofthevoid Před 8 měsíci +18

      Spot on 100%. Telegraphing of attacks in this games don't facilitate learnability well or reinforce good reflex after each boss, mostly a guessing game at timing and how well you memorize them.

    • @gitgud5042
      @gitgud5042 Před 8 měsíci +3

      i never have parried a single attack in these kind of games.
      i just master I frames with rolling.

    • @sheltongolden4394
      @sheltongolden4394 Před 8 měsíci +10

      Agree 100%. This and the overly large mini boss HP pools are the only two significant gripes I have with the game. Parry window is fine, its the animation/telegraphing that is troublesome.

    • @reaperanon979
      @reaperanon979 Před 8 měsíci +6

      One of the things that makes it worse is the fact that you have to be holding block when you're getting hit. A half second buffer window for blocking helps a lot already.
      With the parry window being as short as it is, the time it takes to release and then re-press the block button is way too long, that's why in Sekiro if you press block and you miss the deflect you still get to block the attack without holding the key.
      The other thing with such precise timings is that it makes your hardware a super important factor in your gameplay. You gimp yourself by playing it on a TV, while using a high refresh rate and low latency monitor and playing at 144 fps makes parrying actually rather easy. Disabling vsync also helps a lot.
      I believe that's why FromSoft made the deflect window in Sekiro longer, they're used to developing for console and console players tend to play on TVs which have garbage latency.
      About the wind-up thing, I think wind-up is absolute cheap garbage and makes the game play and feel horrible. I hate DS3 and Elden Ring for that very reason. Lies of P does better on that front in most fights with moves actually being smoothly animated and having realistic dynamics, but that sadly goes out the window for the most part in the later bosses.

    • @oblivious_kawa
      @oblivious_kawa Před 8 měsíci +1

      I can totally agree with this parry timing is easy once you get it down but for all the bosses it's literally impossible to just party and react the first time and you have to get hit multiple times before you get the feel of it. But I definitely think it's made less bad since blocking is really strong and you can just block a move the first few times to get the feel of it before you try to parry it

  • @ClydeNut
    @ClydeNut Před 8 měsíci +163

    The thing that is really annoying about the perfect guards above and beyond the strict timing is that certain elite enemy and boss attacks will knock you back a good distance even if you perfect parry them, forcing you to waste time and stamina running back to the enemy, preventing a punish window and giving the enemy more time to recover and rev up another attack. I’m on the King of Puppets and I have all his parry timings down for the most part but half of his fucking attacks will *still* knock you back when perfect guarded. Getting punished like that for executing your parries consistently feels awful, and having to constantly get back into attack position afterward is incredibly annoying!

    • @robk79
      @robk79 Před 8 měsíci +20

      I am at EXACTLY the same point! A parry should not push me back. Kind of the whole idea of...well, parrying.

    • @ThingfishyGaming
      @ThingfishyGaming  Před 8 měsíci +65

      I think this is exactly where the "Lies of P is all about perfect guarding" logic can make life harder. Most of the bosses/attacks that knock you back are far easier to dodge in the first place. Like I said in the vid, there's certain bosses that feel really rough to parry, but when dodged, really aren't that much of a problem.

    • @ClydeNut
      @ClydeNut Před 8 měsíci +8

      @@ThingfishyGaming that doesn’t explain why the red fury attack in the King of Puppets’ first phase, which you literally cannot dodge and *have* to parry, ALSO knocks you back. I do get the idea though, mixing dodging and parrying is probably the way to go, but imho “let’s give certain otherwise easily parryable attacks a knock back effect” was a bad way of teaching the player that lesson. Also this is not an issue at all with the Archbishop, which I loved because it was a large boss that still was pretty easy and very fun to parry, and even his big belly slams don’t knock you back when guarded. The problem I’m having with King of Puppets is that if every attack can be consistently parried, there’s no reason why I shouldn’t be able to go with that strategy. The knock back effect I keep complaining about is this totally arbitrary thing that just elongates an otherwise engaging fight. Anyhow great review thingfishy I was just malding about this issue earlier and was wondering if anyone else could relate, lol

    • @robk79
      @robk79 Před 8 měsíci +1

      I commented before I got to that part of your video.@@ThingfishyGaming
      Gonna have to give it a try! I have been just blocking/parrying mostly. To be honest, it has been more brute strength than anything with the Holy Sword of the Ark. But King of Puppets is brutal.

    • @xxsay_bye_byexx1824
      @xxsay_bye_byexx1824 Před 8 měsíci +6

      ​​@@ClydeNutIf the red attack the puppet does is the one where he belly flops on you then you don't have to perfect gaurd it. You can just proceed to run behind him and even avoid the second hit completely. You might miss up the timing a couple times but not too hard to get used to and when you do you get big damage.

  • @Jupuu
    @Jupuu Před 8 měsíci +2

    This was a really well put together review. Excited to see what new stuff you have coming.

  • @eitosensei
    @eitosensei Před 8 měsíci +2

    Wow!!!!, i have to say, you are terrific at this.. I just started playing the game, but don't really read those letters. After watching this, i will read everything i come across so i get an immerse experience. Thank you and keep on posting and i will keep watching and liking

  • @WorldBeater123
    @WorldBeater123 Před 8 měsíci +51

    I was cruising along until I hit the Archbishop, then sh*t got real 😂. Had to farm a little and upgrade, learn his patterns, then finally beat him. Reminded me of souls games. Loving this game so far

    • @ThingfishyGaming
      @ThingfishyGaming  Před 8 měsíci +4

      Haha, yeah I remember thinking it was all going swimmingly up until then. GG, let me know how the rest of your playthrough goes. Thanks for watching!

    • @theunknown7441
      @theunknown7441 Před 8 měsíci

      Ez fight second phase don't target locked since his annoying frame wise, go to his side and punish his legs

    • @user-ib3dr9uy1p
      @user-ib3dr9uy1p Před 8 měsíci

      Aah I'm getting utterly demolished as of now by the Electric android thing. I think it's the 4th boss? The scrapped watchman.

    • @memphiskash
      @memphiskash Před 8 měsíci +3

      ​@@user-ib3dr9uy1p i know you don't wanna hear this but fr the watchman is cake compared to the archbishop. i've beaten every souls game twice and i'm still stuck on archbishop

    • @oblivious_kawa
      @oblivious_kawa Před 8 měsíci +6

      @@memphiskash don't know if this will work for you but I just ran behind him in phase 2 cause then it's pretty similar to phase 1 and it's a lot easier to parry those moves

  • @thegnib1914
    @thegnib1914 Před 8 měsíci +18

    Honestly this game felt great for me for the most part. My main complaint being the mini-bosses just felt incredibly overtuned and their runbacks were annoying as hell. Luckily many of the mini-bosses late game are reskins or exactly the same as previous ones. The bosses were very challenging but never felt unfair, until I reached the final few bosses. I struggled a lot with the deflect timing throughout the game and it felt like you needed to deflect to beat these bosses. Where as many of the previous bosses dodging was a super viable strategy. In combination with their ridiculously fast moveset, high health, and insane damage they just felt completely unfair and I really didn't enjoy any of them. Bosses like the Archbishop and King of Puppets were brutally difficult but I felt like they were fair when I ended up finally beating them. After I beat the final three bosses I was like "F-ing finally" because they just weren't fun. Theres a fine line between difficult and fun and difficult and and absolute nightmare. I felt like these bosses were specifically designed to just be insanely difficult without balance in mind. Especially the first main one in the final area. This boss just felt like they designed it to be bullshit and annoying. The first phase was hard enough, then the second phase was even harder and more bullshitty.

    • @eastern2687
      @eastern2687 Před 8 měsíci

      Skill issue. Git gud

    • @nicholasvalverde1122
      @nicholasvalverde1122 Před 7 měsíci

      Really? I felt like the last two could have been around 50% harder for my preference. And I'm not someone who is great at these games; I lost 8 times to the mad donkey, 17 to the Scrapped Watchman and 16 to Fuoco, even like 20 to the King of Puppets, but all of them were good. Yet the last two took me four tries and five tries.

  • @ainsly19
    @ainsly19 Před 8 měsíci +4

    This truly a beautiful review bro really appreciate the time and effort 🙏🏿. Love your approach on how you explain it thoroughly. I was a little not interested anymore in the game but your video and vibes gives me hope. Won't get it anytime so9n but definitely before the year ends. I cannot wait for your builds and epic montages man 😅😂 let's go! See you soon 👊🏿💯

  • @alf1712
    @alf1712 Před 8 měsíci +3

    Man I have to say that for being your first review-type video, you did a hell of an awesome job, I got exited and motivated to keep playing the game, awesome video keep up the good work!!!

  • @Monsterjoe59
    @Monsterjoe59 Před 8 měsíci +16

    Man your videos are just so cozy to watch and listen to. Like a fireplace should be going while watching them 😂

    • @ThingfishyGaming
      @ThingfishyGaming  Před 8 měsíci

      Glad you enjoy them, Joe! Thanks for watching!

    • @wasupman777
      @wasupman777 Před 8 měsíci

      is u silly?

    • @Casualstbest
      @Casualstbest Před 8 měsíci

      His voice is so ASMR, moist is an understatement for how it makes me feel.

  • @Ereve_
    @Ereve_ Před 8 měsíci +6

    By the end of NG++ (third playthrough) I had capacity at 86, weight ratio was around 150~/298 or something like that, and there's some ng++ skill tree abilities which make you far lighter, so I was able to use several weapons, several legion arms and several hefty rings whilst still being light weight which is pretty fun ^^

    • @ThingfishyGaming
      @ThingfishyGaming  Před 8 měsíci +3

      Yeah, I've heard about this. The amulets suddenly becoming viable in NG+ cycles is an interesting choice. Thanks for watching!

    • @gateofbabylon9177
      @gateofbabylon9177 Před 8 měsíci

      New patch buffs capacity so it's much more generous now

    • @Ereve_
      @Ereve_ Před 8 měsíci

      @@gateofbabylon9177 now I'm at 360 max weight, can go up to 400, 😂

  • @DefinitelyNotRin
    @DefinitelyNotRin Před 8 měsíci +1

    I'm so glad at 20:15 you're mentioning issues about leaving the camera. I was curious if I was the only one who found it frustrating to perfect parry an attack I literally could not see. I think it's an oversight more than anything, but it feels pretty obviously there

  • @robertpayne6781
    @robertpayne6781 Před 8 měsíci +2

    This video was like hearing someone voice all the thoughts I've had on this game. Love it!

  • @paulinsj2984
    @paulinsj2984 Před 8 měsíci +9

    what an underrated masterpiece is this video , congrats u made me like lies of p even more

  • @wolf1nsoul
    @wolf1nsoul Před 8 měsíci +4

    I'm not gonna write an essay on why i love Lies of P, even with some of it's flaws (you already did that haha)...I'm just gonna say that this was one of the best reviews i've seen! Absolutely amazing blend of emotions, music and insight.
    Thank you :)

  • @JamesDoubleYou
    @JamesDoubleYou Před 8 měsíci +2

    This isn't a comment on lies p or the review because I really love this game already...I only stumbled upon you but this editing and sound design and clear effort you put into the video is amazing and it's unique. You're like vatividiya but also still your own thing. I love this type of content and you are very good

  • @baseg815
    @baseg815 Před 7 měsíci +3

    Another thing to add that in addition to parrying or dodging, just blocking an attack is viable as well, especially when learning a boss. The regain system is really great - it gives you some breathing room, rather than needing to parry every attack like in Sekiro. I'm midway through my playthrough right now, and I honestly haven't been perfect guarding all that much, and have been able to beat the bosses in less than 5 tries.
    It's really great how any playstyle you want to adopt is viable in this game!

  • @ryanbothen7253
    @ryanbothen7253 Před 8 měsíci +5

    Great video, I’m on last chapter of P, and loved every minute of it, right up there with my favourite Fromsoft games.

  • @soziopvth
    @soziopvth Před 8 měsíci +5

    this is what I call a high quality video. informative. unbiased. the ending gave me goosebumps man. 24:04

  • @mattfinnish
    @mattfinnish Před 8 měsíci +2

    Fantastic video. Insightful and very well written and presented. Great job!

  • @derekfuller-ke7jd
    @derekfuller-ke7jd Před 8 měsíci +2

    Great video! This is my first souls game and I’ve loved it. I’ve put about 35 hours into the game and ive been stuck on the final boss for a day now, his second phase is absolutely brutal

  • @metalhead5707
    @metalhead5707 Před 8 měsíci +9

    My only issue is the parrying; the window to perform one is almost nonexistent

    • @Werkvuur
      @Werkvuur Před 8 měsíci +6

      Yeah, it's definitely too tight imo. Especially with all the crazy delayed attacks, the deflecting just doesn't feel super satisfying like in Sekiro. At least dodging is an option too.

    • @kenshinhimura9387
      @kenshinhimura9387 Před 8 měsíci +1

      Just stand further away from the enemy so they miss when they try to swing on you and you can also Dodge side-step and run around them then attack. Blocking and parrying Is not what you should be doing about half the time in this game

    • @rhyswhittington8759
      @rhyswhittington8759 Před 8 měsíci +1

      i dont think its the window that is the problem, its the fact that the guard animation is too slow, like i can accidentally press the parry way too early but it takes like a second to be able to do it again. it isnt instant like sekiro, it feels like you are playing a souls character in a bloodborne game. everything just feels ever so slightly too slow.

  • @ryanhill4773
    @ryanhill4773 Před 8 měsíci +4

    You forgot one thing in critiques imo. Having to teleport back to hotel krat every time I want to level up is one of the most annoying things in the world to me for some reason. Only takes like an extra 15-20 secs, but it's entirely unnecessary. Wouldn't make the game any harder by letting us level up at the stargazers.
    Edit: I don't know if this changes or not in late game, I'm only about halfway through the cathedral

    • @ThingfishyGaming
      @ThingfishyGaming  Před 8 měsíci +3

      How on earth did I forget this. I actually wrote this bit of the script in my head while I was playing and still forgot to put it in. Great shout. Yeah, its pretty weird how they let us do it first of all and then take the ability away from us when we meet Sophia. Thanks for watching!

    • @dreadfullespectre8579
      @dreadfullespectre8579 Před 8 měsíci

      ​@@ThingfishyGaming I think it's to encourage experimenting with new equipment you find on the dummies or upgrading equipment as well. At the very least, you can refill your fable by just entering the training area (unless they patch this later)

    • @CalvinKlein2023
      @CalvinKlein2023 Před 8 měsíci

      WTF now i know why i have my fable's full sometimes hahahahah @@dreadfullespectre8579

    • @theunknown7441
      @theunknown7441 Před 8 měsíci

      Lol that's how demon souls work.

    • @vancomycinb1193
      @vancomycinb1193 Před 8 měsíci

      you get that ability again later in the game.

  • @JhuryllPhoenix
    @JhuryllPhoenix Před 8 měsíci +1

    Great review!!! I just got back to Chapter X on NG+ and wanted to see what other people thought of the game! And apparently I was right in thinking this game is amazing! You summed it up perfectly! Easily in my top 10 of games! 🙏🏽

  • @streunekatze8205
    @streunekatze8205 Před 4 měsíci +2

    what I love about lies of p more than the souls games was that the story was such a big part. The whole reason I wanted to play this game, was because of the source material, pinocchio. I payed three times through it and am thinking of going for NG+3
    In the end I am so in love with this game as I haven't been for a long time with any other game.

  • @ajgk5868
    @ajgk5868 Před 8 měsíci +5

    Wow! This is the best youtube video ever! Beautiful work!
    Can’t wait for your builds run videos!

  • @tb1235
    @tb1235 Před 8 měsíci +13

    This game is so good. I don't think it's getting as much recognition (because of difficulty and many people coming from Elden Ring not being able to handle it) but over time this game is going to solidify itself as a classic Soulslike. Excited to see the direction this studio is going.

    • @realsavage-lh1id
      @realsavage-lh1id Před 8 měsíci +3

      If u think this is more difficult then elden ring ur crazy

    • @MrShin700
      @MrShin700 Před 8 měsíci +1

      ​@@realsavage-lh1id i was gonna say bro is smoking crack lmao im on chapter 8 on lies of p and havent had even close to the trouble as I had with elden ring

    • @youropiniondoesnotmatter
      @youropiniondoesnotmatter Před 8 měsíci +1

      LMFAO!! Coming off Elden Ring not being able to handle it??
      Dude, stop with the Dunning Kruger. Literally finished the first playthrough with dodge only on a strength build. I hate when people with limited knowledge speak as if they know more than the bare minimum.

    • @youropiniondoesnotmatter
      @youropiniondoesnotmatter Před 8 měsíci

      ​@@realsavage-lh1id
      Not just crazy, its the Dunning Kruger getting the best of him.

    • @youropiniondoesnotmatter
      @youropiniondoesnotmatter Před 8 měsíci +1

      ​@@MrShin700
      Right!? Dude the Tree Sentinel is there to greet us as soon as we start the game. There is nothing close to that in lies of p just casually walking around. The OP is either off his meds or on some strong ones.

  • @Althecor
    @Althecor Před 8 měsíci +2

    Awesome video. My only real complaint is that the stamina recharge rate. For a game where the two main defense options both consume stamina rapidly, even with the stamina regen amulet, i found myself backing off and just waiting when I should have been fighting. Broke me out of flow

  • @TheJosous
    @TheJosous Před 7 měsíci +1

    great video and, above all, great musical choices. hearing dream cave in a souls like review at 2x speed brought me some kind of strange pleasure that i can't quite explain. thank you very much

  • @obrienpicc92
    @obrienpicc92 Před 7 měsíci +5

    Definitely a Masterpiece. Amazing Atmosphere & Gameplay.

  • @dannboioq
    @dannboioq Před 8 měsíci +11

    My only issue is how linear it is. In other souls games, there's something else to do when you're frustrated with a boss. In this game, it's fight the boss or grind an already explored area

    • @Roundhead75
      @Roundhead75 Před 8 měsíci +5

      Agreed , you can look around and think " oh maybe i can get up there or there is secret path", but no , its just the environment. But the game is still good IMO

    • @brightonmolina3058
      @brightonmolina3058 Před 8 měsíci +2

      Can't go too big on the first game. Hopefully the DLC or sequel will expand on that

    • @reenry4510
      @reenry4510 Před 8 měsíci

      My problem with this is that there are no secret bosses or areas. Theres side content, but you do everything on the first playthrough.

    • @matthewolivas613
      @matthewolivas613 Před 8 měsíci

      ehhhh big deal
      @@reenry4510

    • @phoenixxxashez
      @phoenixxxashez Před 8 měsíci +2

      Good, I don't need any more big open world games. They are just tedious imo.

  • @TheTDA
    @TheTDA Před 8 měsíci +1

    Sick video and great presenting style, Man. I don't own this game, but you've opened that door. Thank you ⚡

  • @PlanetDiablo16967
    @PlanetDiablo16967 Před 8 měsíci +2

    One of my biggest complaints with this game is that it doesn't really have any "boss cool down" areas. Like whenever I hit a particularly frustrating boss in the game, there's never another area I can go visit that potentially has another boss to fight, some enemies to farm, items/upgrades to discover, etc. The game's levels are all one after another so if you get stuck on one then you're gonna bash your head against that boss until it breaks, which heavily contributed to me burning out in the final quarter of the game. These types of games NEED side areas that allow players feel like their progress isn't 100% halted if a boss is too hard. Not asking for an Elden Ring sized world (cuz that's ridiculous) but Bloodborne and the Souls games all generally had branching levels that let you explore different places if you ever felt stuck.

    • @heyguyslolGAMING
      @heyguyslolGAMING Před 8 měsíci

      A very good point of which I agree. This game is so close to being one of my fav's but in short w/o writing a book the game has serious balance issues to the point that if they release a sequel and they don't address them; I will be passing up on it. They got so much right w/ this game tho but the balancing is just so far off.

    • @PlanetDiablo16967
      @PlanetDiablo16967 Před 8 měsíci

      @@heyguyslolGAMING It has a really good combat system but some of the worst enemies to use said combat system on.

  • @mikejsouth
    @mikejsouth Před 8 měsíci +37

    Im at the point where nearly every encounter feels like relief to be over with. Im even exploiting two phase bosses because seriously the best part of this game is not the bosses.

    • @dylanburkardt1113
      @dylanburkardt1113 Před 8 měsíci +14

      Absolutely agreed lol I’m about halfway through and every new boss I just take a deep sigh, not even very excited lol

    • @rickhietala8392
      @rickhietala8392 Před 8 měsíci

      Got gud bud

    • @Wonder7771
      @Wonder7771 Před 8 měsíci +6

      NAH the bosses are definitely one of the best for me

    • @oblivious_kawa
      @oblivious_kawa Před 8 měsíci +3

      Maybe just don’t play the game then. It’s not for everyone, but to say that the combat isn’t the best part of the game just cause you’re bad at it doesn’t mean it’s true lol. I personally loved it and was excited to have my ass handed to me for like 20-30 minutes before I start fully learning the bosses patterns and then are able to beat them

    • @17thknight
      @17thknight Před 8 měsíci +4

      ​@@oblivious_kawaThe combat is absolute garbage. Pointlessly difficult to appeal to toxic, hateful, cruel scum on the Internet who live only to mock other people about video games. I'm glad it's deeply underperforming

  • @logannewberry5788
    @logannewberry5788 Před 8 měsíci +9

    To be honest, this is a top 3 soulslike to me, including fromsofts games. It really clicked for me about halfway. The game doesn’t want you to parry everything, nor does it want you to dodge everything. The game wants you to learn the moveset and pick two to three attacks you’re confident you can parry, and dodge or otherwise avoid the rest. Build up that stagger meter and punish whenever possible. This game is the most beautiful blend of all the combat systems in souls games with its own twists. With p-organs, weapons, legion arms, and amulets there are sooo many play styles that are equally powerful at your disposal. The game perfectly encapsulates what a boss fight is supposed to be. It’s a test. They don’t rely on insane damage output nor extremely tanky healthbars or hyper aggression and speed to be difficult. They’re purely just unique and must be learned. Could they adjust the parry window a few frames? Yeah, but it definitely shouldn’t be on the level of sekiro as that would make parrying a one size fits all situation which I think would ruin the blend that this game has.

    • @Eo-ms3kw
      @Eo-ms3kw Před 8 měsíci

      Top 4 is as far as I'd go. I'd still put Elden Ring, ds3 and ds2 *gasp* above it.

  • @reenry4510
    @reenry4510 Před 8 měsíci +2

    The parry window is actually fine. It takes hours to get used to, but once it clicks you start parrying subconsciously. It also is a sort of thing that demands perfection but also doesnt punish you if you just do a normal guard.

    • @pcdeltalink036
      @pcdeltalink036 Před 8 měsíci +1

      Except...it does punish you for normal guarding because you lose health and can full on just die even when guarding. As someone who has played a ton of Souls and Souls likes I do feel the window is a hair too tight, especially for how many attacks come out with little to no windup, not to mention fury attacks just straight up requiring it.

  • @kudzukid12
    @kudzukid12 Před 8 měsíci

    I also loved reading all the pick ups, plaques, and posters to gain insight on the lore and the story progression. It was done super tastefully imo and I was never to the point of just skipping the text to get on with the combat. It was plentiful enough to get its lore and point across without being overbearing and a slog to get through. One of my Fav games now. The atmosphere and the familiar yet twisted and new take on an old classic was just brilliant and I can’t wait to see what these developers do next. Especially with the ending😉! Superb job NeoWiz and Round8! You have gained a huge fan!

  • @Hjh826
    @Hjh826 Před 8 měsíci +3

    The puppet ripper fabel attack have hyper armour. Thank me later

  • @pinknasty6
    @pinknasty6 Před 8 měsíci +4

    First of all, great video man. I really enjoyed it. I disagree with some of it though, or just want to share my own opinion on a few things. 5:30 I will say I have way too many hours in these games so my experience might make me an outlier I will admit that, but I did the entire game with no dodging other than dodging on the ground with roll up because that was the only way to not get 1 shot by certain mobs early on. Other than that I learned every boss and enemy just perfect block them. Takes some time, but with a little practice for example the 2nd to last boss took me about an hour and a half iirc. I have all the achievements already and my impression the entire time was perfect blocking is 100% king in this game. Aggression is the best way to break this game. Other than consumables apparently.. I wish I knew that just as a side note. It was so fun to Sekiro style dance with these bosses. Am I saying dodging is bad? No, not at all it is very much viable which is good for player variety. However, perfect guarding truly had that Sekiro rhythm that you can sink into, and personally that is my personal favorite and probably most optimal way to play the game. Once people fully learn the bosses patterns I assume they will all swap to perfect blocking everything because it is just speeds up the fights, and there is no better way of skill expression in the game IMO. However I completely agree with you in the 7 minute segment of the video. 10:20 I would say that I agree with you on repeat playthroughs after learning the bosses it does get easier. If you go into NG+ though you have to have them down almost perfectly because they all pretty much 1 shot you. Any mistake is pretty much a reset. 17:58 nah bro, BRB repeat fight was a gank fight done greatly. Especially when you consider FromSoft ruined gank fights for me with godskin duo. I loved this fight. Once you realize only one of them agros to you at once, and the others are for the most part passive. The fight is very manageable in comparison to gank fights as of late. It is a similar fight to O&S from DS1. You even have pillars and junk in the arena to separate them just like O&S. That fight was a sick gank fight. I don't really mean to tell you to git gud. At least I don't mean it like an asshole. I just mean that I personally think that was a gank fight done correctly and personally I enjoyed it better than the first fight. 19:45 that isn't the last boss that is the 2nd to last boss, but I agree with your camera angle take. That was mad annoying personally. I didn't like not being able to see what was happening, and just have to put it on a mental timer. I agree that was poorly designed with some attacks.

    • @ezkerretik
      @ezkerretik Před 8 měsíci +1

      Excellent post

    • @cosminpislariu4540
      @cosminpislariu4540 Před 8 měsíci

      Perfect Guarding every attack is not optimal. There are several attacks, normal and red ones, that knock you way back when Perfect Guarding (Manus or King of Puppets is a perfect example of this). You’re missing out on a punish window if you Perfect Guard these attacks, especially since dodging through them into the boss lets you follow up with a dodge-R1 which is generally faster than a normal R1 and builds up comparable stagger

    • @pinknasty6
      @pinknasty6 Před 8 měsíci

      @@cosminpislariu4540 I greatly disagree. I'll take the added stagger dmg from perf guard over a few swings of my sword easily. The more staggers I get the more massive dmg I can dish out compared to getting in one or two pot shots. Fact of the matter is I get much longer and better punish windows than someone who dodges does. I'd rather have big dmg windows over little tickles all day. Do you have everything in the game complete? On top of multiple ng+ runs?

  • @a7x16pruitt
    @a7x16pruitt Před 5 měsíci +1

    As someone who has dabbled in Souls games over the years but never beat one due to multiple reasons, this game is one of my favorite games of all time.
    It took me almost 2 months of playing here and there an hour or two when I got the chance to finally beat this game and wow.. I’m so glad I stuck with it. By day 2 I was convinced I wouldn’t be able to do it, but the game kept drawing me back. Like you mentioned, once combat “clicked” for me I couldn’t play anything else.
    I still got smashed consistently time after time (my wife can attest to the rage this induced at times 😂) but after finally beating each boss it was so rewarding.
    I may get hate for not being a fanboy for the series but I can confidently say I am gonna go back and try Dark Souls and Elden Ring and actually try and beat them this time.
    Not sure how many people get introduced to those games through this game, but I’m not mad about it at all.

  • @coreyrokowski9706
    @coreyrokowski9706 Před 8 měsíci +1

    Do you have a music list for the background music you used? I recognized a couple but loved it. Good review

  • @draco2xx
    @draco2xx Před 8 měsíci +3

    only thing that holds this game back for me is how linear it is, if it had multiple routes with some mini bosses here and there with rewards for exploring would be fantastic

    • @iNGryL
      @iNGryL Před 8 měsíci +1

      I loved how linear it was. Elden ring and Sekiro I was on CZcams every 20 min lost and annoyed - I loved how this game I never had to do that. To each their own I guess

    • @playstationexpert5789
      @playstationexpert5789 Před 8 měsíci +1

      @@iNGryLtotally agree with you bloodbourne I couldn’t finish it was lost didn’t know where to go just got boring

  • @bendelaughter
    @bendelaughter Před 8 měsíci +1

    Really great video! You did a great job explaining the game

  • @Arbiter_360
    @Arbiter_360 Před 8 měsíci +1

    Phenominal review! personally, when i faced the creatures you called as mini-bosses, I thought of them as more of an elite style enemy. when you first encounter them, it is a big thing, but not as big as the mini bosses like mad donkey or some of the other stalkers. those i would consider mini-bosses as they had no cinematic, but were unique enemies you did not find anywhere else in the game. I've also fallen in love with the lore and aliterations that they have carefully constructed for LoP. some of the late game informatino you receive is so cool when you think about it in a pinocchio setting. The last thing i'd say is, try the P-organ skill-tree mechanic, it helps drastically as you progress through the game. the abilities that you can unlock "fill the gaps" so to speak and allow you to flesh out your playstyle. Cheers!

  • @bensmet829
    @bensmet829 Před 7 měsíci

    I'm super impressed that this is your first review. You nailed it. Put everything i feel about this game into words perfectly, and i agree with pretty much everything said, which is rare. It obvious you put a ton of thought into what makes ganes good. The depth of understanding what makes a good game is so rare in reviews these days, and I love the categories you broke it up into. I wish all games were reviewed like this. The only thing more I would like to say about the game that you didn't mention directly is how impressive the level of detail in the environments is. I found myself constantly admiring the little details in the architecture and interior design of some of the grander buildings. It did a ton to paint the picture of a once prosperous society fallen into disaster. It's similar to how Gears of War 1 made me feel.

  • @robertpapworth7435
    @robertpapworth7435 Před 2 měsíci

    Great review video. Thoroughly enjoy your content & style I wasn't decided on this game, but now I am.

  • @HaloinfiniteEternal
    @HaloinfiniteEternal Před 8 měsíci

    This is the greatest video I’ve ever seen and heard and it’s hyped my excitement to start playing this game unlike anything else as your tone and energy is simpel superb and now after watching this I don’t wanna watch anything else other than guides or whatever if or when I get stuck and I’m serious man this was incredible !

  • @varski76
    @varski76 Před 8 měsíci +1

    What a great summary and I am happy that I happened to stumble here. Lies of P is just phenomenal and I was thinking to myself when playing that can this really be this good in this and age and it really was just as amazing as I thought

  • @aaroncook8389
    @aaroncook8389 Před 8 měsíci +1

    Great review video! Parrying has always been a bit of a struggle for me but giving me great practice before I get into sekiro. How were you getting a perfect guard everytime an enemy swung at you while just holding block?

    • @rebelmouth9349
      @rebelmouth9349 Před 7 měsíci +1

      Theres a grindstone you unlock that allows you to get a parry when holding block a little bit later in the game.

  • @coffeebeenzz
    @coffeebeenzz Před 7 měsíci

    Finishing my New Game Plus Plus run tomorrow. I absolutely love this game. The combat, the build variety, the touching characters and story. It's a surprising masterpiece that I originally picked up only for "Bloodborne but with cute twink". I recommend this game to everyone. Those who love a challenge, those who love a story, and those who just love some cool music and fashion.
    And mister youtuber, never seen you before but this was an amazing video which I will be using from now on to recommend this game to my friends. You've found a skill and I'm happy for you! Keep being amazing.

  • @averagegamer98
    @averagegamer98 Před 8 měsíci

    Brilliant review, made me realise a few things about the game and I appreciate it even more now. Can’t wait to finish my first playthrough!

  • @ItachiUchiha_1724
    @ItachiUchiha_1724 Před 8 měsíci +1

    Fable arts of 3 now have 100% hyper armor
    Also
    The most op build avalible is one that came to me naturally
    The Elusive Crackhead build
    Choose balnance build at the start of the game
    Pour all your points into HP
    Until you hit vitality 31
    Then pour your points into vigor until its 17
    Then up motivity and technique by 3
    Then capacity by 2
    The Pour more into Vitaility
    Uograde your favorite weopon
    The strat for this build is
    Don't get hit in the words of piccolo "dodge"
    If you do get hit its cool cuz it did no damage

  • @Ikram_rudboii
    @Ikram_rudboii Před 5 měsíci

    Love the review man. Definitely subbed

  • @n0mad293
    @n0mad293 Před 6 měsíci

    Stumbled across this. Absolutely phenomenal video man. Good job on this one. Almost done my 2nd play through I love this game to pieces and I completely understand why you feel the way you do about reaching a wider audience. I just believe the difficulty is what makes it that much more satisfying and amazing with every win and every story beat that is perfectly paced. Imo. Again. Fantastic video

  • @wickedpure3
    @wickedpure3 Před 7 měsíci

    Absolutely beautiful video, and is the reason I’m downloading as I speak so when I get done with landscaping I can torture myself in the most fascinating way thank you

  • @JonathanMarshallbonez
    @JonathanMarshallbonez Před 8 měsíci

    I enjoyed the video, thank you. I’m currently on my first play through and took a decent bite out of chapter 8. The first chapter I honestly felt a bit disappointed but as I progressed and opened up the various mechanics, it hooked me little by little with each new feature. To answer your question, so far anyway, the difficulty is perfect for me. Only a few bosses caused me to switch things up a bit but most I’ve been able to barely eek out a victory on my first go. You are spot on with the level design which reminded me a lot of Codevein with its ease of navigation, and I’m okay with it surprisingly. My only real critique I guess would be the atmosphere has a contrast between kid friendly enemies and downright horrific ones which can be jarring, not in a good way. My preference would have been for them to pick a lane and lean into it. Anyway, great game and I’d recommend it to those on the fence. It’s easy to miss being pinned between bg3, Starfield, Cyberpunk and the upcoming Lords of the Fallen.

  • @RemingtonSteel
    @RemingtonSteel Před 8 měsíci +1

    Damn... awesome video. You had me hooked the whole time. Amazing. Very well done...
    Didnt they just release a patch making some of the bosses much easier?

  • @badwolf4370
    @badwolf4370 Před 8 měsíci +1

    This is one of the best and most soothing reviews I’ve ever watched.

  • @jimstewart8122
    @jimstewart8122 Před 8 měsíci +1

    Very good review. Very classy - no swearing, intelligently written, relaxed voice over, gentle music. Excellent.
    The game was too difficult for me. I gave up at the Puppet Master yesterday, so imagine my joy when I heard that a patch has been releases today to make the game easier, including a Puppet Master nerf. Hope renewed. Hurrah! (I'll probably still get annihilated.)

    • @jimstewart8122
      @jimstewart8122 Před 8 měsíci

      Edit: King of Puppets was the boss I was stuck on. Best it 2nd try after the patch. Hopefully, this will allow me to see the full game, but still retain a good amount of challenge for my fairly limited ability.

    • @ThingfishyGaming
      @ThingfishyGaming  Před 8 měsíci

      Glad you enjoyed it, Jim. Yeah, KoP seems to be a big bump for a lot of people. Let me know how you get on!

  • @rachelcool95
    @rachelcool95 Před 8 měsíci

    Beautiful review! Truly enjoyed watching it and agreed with everything you said! I absolutely suck at guarding and parrying so it's a relief for me that dodging is an option too. I played Sekiro too and did quite well in it but for the sole reason that blocking (at least in NG) does not deplete your health bar unlike in Lies of P. This is something I am really struggling with when I actually do try and guard/parry.
    Re if the parry window should be opened, I feel that this is a difficult question to answer... Coming from someone who sucks at parrying, in my case it would be nice if i had a greater window, but at the same time I agree about what you said that if they made it larger, it would be pure Sekiro and will remove from the uniqueness of Lies of P. Like you rightly said too, no souls game has yet offered so much flexibility when it comes to choosing whether you want to parry or simply stick to dodging.
    I do think the game is really hard, but not TOO hard. I am struggling with some of the bosses, though to be fair I always do in any souls game in my first playthrough, so I am not really letting it discourage me :) I am confident that my second playthrough will be better! :D

  • @ASmashedPumpkin7
    @ASmashedPumpkin7 Před 8 měsíci +1

    Great review and great video. I pretty much agree with everything you said here. I chose to play with a pure parry playstyle, and let me tell you learning some of the late game boss attack patterns (looking at you, sword and shield person) was soooooo satisfying. I honestly rank the combat system (if not the whole game overall) higher than DS2 and possibly even DS3.
    As for the question of it being too hard, I think the first patch 1.2 that came out after this video addressed some of the outliers and problems. For the most part you can get by with learning a boss just enough and using consumables/throwables. The throwable items are EXTREMELY strong, and they even included a summon mechanic for people to use if that's their jam as well. The fact that you couldn't outright cheese or over-level your way through bosses and the game forced you into learning the fight is what I most like about these games, and Lies of P hit it so well.
    Also shoutouts to all the content creators posted in the description. Seeing you around on twitch in a few places makes me realize we have a lot of taste in common lol

  • @SpaceDoggy777
    @SpaceDoggy777 Před 8 měsíci +1

    Great review man, I really enjoyed listening to it! Just defeated the perilous Puppet King 👑 Making my way through the Grand Exhibition now!

  • @AndreSilva-sw1ul
    @AndreSilva-sw1ul Před 8 měsíci +1

    Best review I've seen of this game so far. Congratulations!!!

  • @leelee_1989
    @leelee_1989 Před 6 měsíci

    Appreciated, good job on this video I enjoyed it and can tell you worked hard 👏

  • @TheNativeOtter
    @TheNativeOtter Před 6 měsíci

    It's crazy how eloquently you put all my thoughts into speech. Almost every praise and every criticism I felt while playing the game having played every fromsoft game and just finished lies of P.

  • @papadaddio866
    @papadaddio866 Před 8 měsíci

    You did a really great job of summarizing a lot of the game's strengths and weaknesses. I've completed a successful no parry challenge run on new game all the way through ng+2. It was really fun and rewarding to approach the game differently than the presumed "parry all the attacks" everybody seems to default to and by leaning hard into guard regain, legion efficiency and consumable quantity/legion magazine effectivness, it's not just viable, you can unlock a completely different deliberate playstyle that feels much less Sekiro/Bloodborne and more DS2
    The one criticism that I don't hear others talking about much that I think has some validity is boss weapons. Half or more of them have nothing to do with the boss you use to craft them. Time and time again, we see bosses with amazing weapons and where as a more traditional from game would at least give us a weapon "inspired by" what the boss used, this game makes some odd decisions. Lasaxia uses a huge lightning powered claymore but her soul drops a dexy moon sword thing? It's baffeling. Also, not one of the boss weapons scales with the Advance stat natively so there is literally 0 incentive for elemental builds to use them at all. Even with cranks, the best you can get is D scaling and that's just not good enough.

  • @DiscoverJoe
    @DiscoverJoe Před 5 měsíci

    The mix of BB dash and Sekiro’s parry is a thing of beauty. Makes for some very satisfying combat when it finally clicks.

  • @kidpesto
    @kidpesto Před 2 měsíci

    That multi boss fight was rough. I remember fighting them for the first time, getting into the fourth guy before dying, and telling my friend "this'll take 2 more tries tops." it probably took another 25 tries and when I finally beat them the next day I screamed and cheered and was legitimately surprised I won but it felt amazing

  • @emilinhocorneta
    @emilinhocorneta Před 8 měsíci +1

    Epic soundtrack as it seems, epic review that did the game justice and then some. Made me wanna play it; it's gonna be next! Respect!

  • @SHwoKing
    @SHwoKing Před 8 měsíci

    I'm at my third playthrough (NG++) and I'm still having fun. It's one of my favorite souls like, I mean by that including FS games. I had more fun with this one than Dark souls 3 for example. You nailed it in your review. For the balance between parry and dodge if you change the parry window, well dodge window is approximately the same so they would enhanced both I guess. Dodge would still be relevant, especially on attacks that knock you back when parrying, and there's more and more later in the game. A question : what is the hardest boss for you ? I don't think you mentioned it. The on that took the most attempt was Laxasia in my first playthrough. The second one it was Simon Manus and the Nameless ... something.

  • @gladiusexe3870
    @gladiusexe3870 Před 8 měsíci +1

    I think the only thing they really should change is making the parry window just a little bit larger or make the damage received when blocking a lot less because if you don’t parry perfectly blocking is essentially pointless.

  • @jefferyhetrick4909
    @jefferyhetrick4909 Před 5 měsíci

    I’m an older gamer, been gaming since the Atari first came out and started with TV tennis. I watch reviews of every game I buy and for most of those I don’t buy and play. I have my favorite content creators. Unquestionably this is the best review of any game I have ever seen. Great job. I’m subscribing!

  • @HaYouGotRekTed
    @HaYouGotRekTed Před 8 měsíci +1

    I can't wait for the build guides.

  • @kaiseravm
    @kaiseravm Před 16 dny

    Very good and fair review of the game, so far my favorite aspect of the game and i would welcome this addition to any future soulslike games would be its weapon assembly aspect, one of my favorite things im doing on my second playthrough is combining blades with my favorite handle so far the booster glaive handle, since its move set is really great for closing gaps and having a lot of fun with it with the tyrant dagger and the electric coil blades so far, overall im impressed with this system since it lets you customize really well your combat weapons to a move set to your liking and attack scaling that goes with your build, hopefully more devs take note of this 🤔

  • @bunnys9704
    @bunnys9704 Před 8 měsíci +1

    Amazing review

  • @edcrow7987
    @edcrow7987 Před 6 měsíci

    Great video. Your passion for the game and its design were very eloquently expressed and beautifully presented.
    I’ve just been whooped once by the first boss and thought it’s likely the last I’ll see about this game (my first Souls-like). After this video, I may just give it a few more tries.
    Thank you!

  • @gluedblaziken3289
    @gluedblaziken3289 Před 8 měsíci +1

    Lies of P is my very first souls like and i honestly fell in love with the game, i just beat the third boss (The big fire guy) and while it was challenging i felt great finally beating him learning the timings of his atttacks to dodge and parry when at first i just got curb stomped being unable to avoid any of his first attacks. This game is amazing and i cant wait to contuine with the game.

  • @Da_Shrooms
    @Da_Shrooms Před 8 měsíci +1

    I definitely have a few criticisms.
    Pretty much every boss after a certain green fella is too hard. They're all doable, with some luck, but I have spent literally 30-40 tries on some of them and leaves you feeling like the skill needed to beat the boss is unattainable.
    The reason is the perfect block system. Yes, it is necessary to widen that window, because the bosses force you to perfect block, especially the late game ones. They all do a crazy combo, rest for one second, then do another combo. There is no chance to recover stamina unless you perfect block.
    The bosses also have false telegraphs, no telegraphs and extremely delayed telegraphs on most attacks which are intended to throw you off your block game. That means you have to rely on reflexes to get those necessary perfect blocks, but unfortunately the boss attacks are faster than you can raise your weapon. This in turn means you have to predict attacks, not react to them, but you can't predict a lot of them, creating a circle of problems.
    The damage a boss can do is ridiculous. Even with high HP most bosses you fight are capable of killing you in one combo, or two heavy strikes. So failure to predict attacks for perfect blocks results in most of your health bar dipping out.
    Lastly, and this is a big one, the ergo economy. I never felt like I could properly grind levels to overcome a boss. You can't backtrack a bit and just kill enemies who gain enough ergo to make it worth your while, because even late game enemies only drop 1-300 ergo. The larger ones only drop 1500. That makes grinding for that 16k level up a chore. And leveling up once barely produces results, so if you need to grind for levels to beat a difficult boss, be prepared to do a LOT of grinding. It can take hours to see results.
    In short, the game is really terrific, until late game, when all of the little issues start piling up and ruin the experience.

  • @robertstimmel1100
    @robertstimmel1100 Před 8 měsíci

    You did a great summary of how I feel about this game. I'm not sure how close to end game i am, but I'm currently at the grand exhibition. So far, I've had more trouble with the mini bosses than the main bosses. I also felt that the parry window was too small at the start of the game. Now, it doesn't really bother me. Who's to say how I'll feel after a few more tough fights.
    All I can say for certain is that this game is incredible, and a must play for every souls fan

    • @reenry4510
      @reenry4510 Před 8 měsíci +1

      You have 4 more areas? But the game gets more fun. The final area is a treat in bullshit but so much fun once you make it to the end

  • @Jin-_-._.104
    @Jin-_-._.104 Před 7 měsíci +1

    That intro almost had me trying to box you 🤣🤣

  • @PeterParker-zi7ee
    @PeterParker-zi7ee Před 8 měsíci

    Hey ThingFishy I watched your Elden Ring video and my god your game looks beautiful. Can you tell me your reshade settings? Thank you!