Make STYLIZED GRASS using GEOMETRY NODES in Blender

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  • čas přidán 26. 07. 2024
  • How to make animated stylized grass in Blender using Geometry nodes,, fully procedural!!
    👇LINKS👇:
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    Timestamps:
    0:00 Intro
    0:15 Geometry Nodes
    12:18 Procedural Material
    15:21 Outro
    Thanks for watching!
    #b3d #blender

Komentáře • 67

  • @KugasKuoska
    @KugasKuoska Před 2 měsíci +16

    Musgrave Texture now is Noise Texture. Hello from Blender 4.1. Also thanks for awesome tutorial!

    • @mochimouseiyach9664
      @mochimouseiyach9664 Před měsícem

      what abt multiply add? i cant find it in blender 4.1..

    • @rachelrobertson3798
      @rachelrobertson3798 Před 11 dny

      @@mochimouseiyach9664 I couldnt find it with Shift+A I had to drag out the factor slot on the "Spline Parameter" Node to get it

  • @yusufbilalsaroglu2959
    @yusufbilalsaroglu2959 Před 8 měsíci

    it looks magical, hope to see more stylized environments

  • @golemtabak1183
    @golemtabak1183 Před 2 měsíci

    I like your explanation to the nodes, very helpful - thank you!

  • @snackheist
    @snackheist Před 9 měsíci +1

    bruh this is literally perfect, i was looking for something with this style and colour palette couple days ago - thanks for the tutorial!

    • @baeac
      @baeac  Před 9 měsíci +1

      No problem!!

  • @yvesmolina
    @yvesmolina Před 3 měsíci

    It's really a great tuto, easy to follow and everything works. It's a bit resource-intensive, so be careful if you have an old PC like me. Thanks a lot.

  • @lim8
    @lim8 Před 8 měsíci +1

    Woa thank you, awesome tutorial!

    • @baeac
      @baeac  Před 8 měsíci

      You're welcome!

  • @KionLionGuardOfficial
    @KionLionGuardOfficial Před 9 měsíci

    Wow! didn't know you could do that of the detail with the grass! love it as always 👍

    • @baeac
      @baeac  Před 9 měsíci +1

      No problem!! let me know if you want to see more of this

    • @KionLionGuardOfficial
      @KionLionGuardOfficial Před 9 měsíci

      @@baeac Yeah, definitely! also I Made a new blender video!

  • @sir3337
    @sir3337 Před 9 měsíci

    This is soo good. Geometry nodes seem kinda intimidating. Thanks for the tutorial.

    • @baeac
      @baeac  Před 9 měsíci

      i hope i made it more accessible for you!! if you want to see more just tell me,, im happy to help :)

    • @sir3337
      @sir3337 Před 9 měsíci

      Yeah. Would love some more videos like this.@@baeac

  • @kindacapable
    @kindacapable Před 2 měsíci +2

    Im not sure why this doesn't have more views... much better explained and easier to follow than other tuts I've seen. Thank you very much baeac!

    • @baeac
      @baeac  Před 2 měsíci

      great to hear man thanks for watching :)

  • @galacticbroadcastingcompan8756

    Works perfectly in 4.1 with noise node.

  • @tomasbrechler9299
    @tomasbrechler9299 Před 6 měsíci +1

    amazing tutorial. not that I understand every node use, but the result is fantastic.

  • @aa72on
    @aa72on Před 2 měsíci

    This is amazing. legitimate question as a a person who wasn't able to attend school for my passion- How would anyone ever understand how to do this without a guide? Like what is the logic behind using a math node to multiply a musgrave texture by the spline parameter to prevent the bottom of the grass from moving?

    • @baeac
      @baeac  Před 2 měsíci +1

      after a while I started to figure out how all the nodes interact with each other and what they do so thats how I can make these things myself.
      As for the logic behind the multiply, the spline parameter is a 0 to 1 value from the beginning of the curve to the end in a gradient. So when you multiply that with the musgrave texture (that moves the curve) you end up with 0*musgrave=0 at the bottom and 1*musgrave=musgrave at the top. So essentially you just remove the musgrave at the bottom and then inbetween there is a gradient. Hope that makes sense!

  • @FonRize
    @FonRize Před měsícem

    I have a pre-made grass models, i scattered them all over the plane, but when zoomed out it looks very monotone. Is there a way to make them change hue with a noise texture somehow?

  • @Lidiukii
    @Lidiukii Před 5 měsíci

    since i added the avoid node my grass wont move and now i deleted it and still doesnt work i guess i ahev to start from the beginning and ignore that part....

  • @TheGreatResist
    @TheGreatResist Před 16 dny

    Is there a way to improve performance on a large environment with your grass technique (without reducing curve count or resolution)? Would Proxies help? I always end up giving up on using geometry nodes because of performance issues. 😟

  • @autismboyrdf8486
    @autismboyrdf8486 Před 6 měsíci

    Hey man! awesome tutorial, really cool to see what you did ^^
    there was one small issue I ran into which I couldnt figure out how to fix or what it was, basically after applying the texture, it applies it on each grass blade seperately rather than following the texture of the plane or something, I dont know quite how to explain, however it results in the grass having some really nasty looking dark spots based on the voronoi texture and dont follow the plane texture smoothly, making it look kind of weird, do you have any idea what I could do to fix it?

    • @baeac
      @baeac  Před 6 měsíci

      Thank you! It sounds like you are using the wrong texture coordinate! Try changing it to 'Object' (I think thats the one I used in the video)!

    • @autismboyrdf8486
      @autismboyrdf8486 Před 6 měsíci

      hey thank you for the quick response ^^
      unfortunately that did not fix the issue, it gave a very weird result that is even weirder than what it was before🤔
      I tried by fully replicating the node trees of the video but it somehow resulted in the same thing happening which is very odd to me (sorry to bother btw 😓)

    • @baeac
      @baeac  Před 6 měsíci

      @@autismboyrdf8486 Its a little hard to troubleshoot over yt comments but i think you might have to apply the scaling! press ctrl + a and select all transforms to apply the transformations and that might work. I watched the video and i did change it to object so you should probably also use that in combination with applying all the transforms. I hope that helped!

    • @3seren
      @3seren Před 4 měsíci

      @@autismboyrdf8486 Change it to UV..that fixed it for me

  • @verylethalpotato5239
    @verylethalpotato5239 Před 5 měsíci

    Hey man, great video. works great. But I ran into a small issue. when adding the spline parameter the upper vertice becomes static instead of the bottom one. any idea how to fix it?

    • @user-vf7xc8te4o
      @user-vf7xc8te4o Před 3 měsíci

      I had the same problem, check your normals. If that doesn't work in the curve line node change the length to a minus.

  • @Luttammoja1
    @Luttammoja1 Před měsícem

    i used a grid instead of a plane for more control, but now i don't know how i can use the delete points node , can anyone with the know how kindly assist.

  • @tiennguyenphuoc8190
    @tiennguyenphuoc8190 Před 3 měsíci

    Hey man, Should we use geometry node and gscatter in parallel? Or should we only use one of these two methods, which is more convenient? Thank you

    • @baeac
      @baeac  Před 3 měsíci +1

      I dont really use gscatter but i think they already use geometry nodes right? If not its better to use the gscatter assets in geometry nodes because thats generally more optimized and adjustable

  • @wacktv_
    @wacktv_ Před 2 měsíci +2

    did the musgrave node get renamed because i am searching it to find nothing and i see a forum saying it was changed to noise texture but the node looks entirely different

    • @wacktv_
      @wacktv_ Před 2 měsíci +2

      i figured its now a noise texture node but when i add it the grass stays straight, can you help me please

    • @rachelrobertson3798
      @rachelrobertson3798 Před 9 dny

      @@wacktv_ Thats exactly the problem im running into its very annoyingg

    • @rachelrobertson3798
      @rachelrobertson3798 Před 9 dny

      omg wait i figured it out haha change the "Lacunarity" value around and the min max of the "Map Range" around and the colors started to appear!

  • @taigamoth
    @taigamoth Před 3 měsíci

    How would you change this so that it can receive shadows?

    • @baeac
      @baeac  Před 3 měsíci

      copy paste of a previous response:
      it's a part of the style, it's unlit. If you want to have lighting you will have to replace the emission node with a principled bsdf but it will not look as good

    • @taigamoth
      @taigamoth Před 3 měsíci

      @@baeac I was about to edit that I found a way that looks good- and with keeping the emission!
      good tutorial nonetheless, perfect for what I was looking for

  • @nemuru3443
    @nemuru3443 Před 5 měsíci

    Help please. I did everything like in the video but my grass just won't move. The first seed graph is purple like in the video but I don't see anything moving.

    • @3seren
      @3seren Před 4 měsíci

      It fixed for me when I renamed the "seed" to W again. Not sure if it just doesn't recognise the rename in the group

  • @KimPanzy91
    @KimPanzy91 Před 2 dny

    How can you get this to work with all the nodes intact in a game engine? Looking everywhere cant find a solution. Help please!

    • @baeac
      @baeac  Před 2 dny

      You can't, you would need to do that in the game engine itself using their nodes

  • @lucapiotto
    @lucapiotto Před 5 měsíci

    I have wo quesitions: firstly, when I add the delete geometry node, all of the grass just disappears and even following the steps later on in the tutorial this doesn't get fixed. is there a solution?
    secondly, is there a way to fix the grass not waving?

    • @Janjannz
      @Janjannz Před 4 měsíci

      Hey man, i had the same issue and this is what fixed it for me. Im not sure if you solved it yet but i noticed on the right panel with all the icons, if you click the modifier icon (the blue wrench), and where it says "collection", you wanna make sure you have your "avoid" collection selected

    • @lucapiotto
      @lucapiotto Před 4 měsíci

      @@Janjannz yeah I had that but still it did not work :(

    • @3seren
      @3seren Před 4 měsíci

      @@lucapiotto Make sure the plane is into the main collection and not outside.

  • @user-xu6gv8xv3m
    @user-xu6gv8xv3m Před 4 měsíci

    Hello, I'm not good in English but try to explain what it's my problem, in the minute 6:54 aprox you explain about the collection and add a collection info to the group input and go to the modifier and you can add your collection avoid, but I don't know why I can't see in my modifier the option to add a collection... Please, help me🙂💔🤧

    • @magno1l763
      @magno1l763 Před 3 měsíci

      Hi, I don't know English well either. But I found a way to deal with your problem. Just leave Collection Info unbound to Grup input. Put the collection of the object in the Collection Info itself.

    • @magno1l763
      @magno1l763 Před 3 měsíci

      Еще возможно ты создал лишнюю группу нодов, у меня была такая проблема

  • @user-vf7xc8te4o
    @user-vf7xc8te4o Před 3 měsíci

    Does anyone know why lights arent affecting the plane??

    • @baeac
      @baeac  Před 3 měsíci

      it's a part of the style, it's unlit. If you want to have lighting you will have to replace the emission node with a principled bsdf but it will not look as good

  • @brendonthurber1165
    @brendonthurber1165 Před 6 měsíci

    I did everything in the video I think but cannot get the grass to move! any help with that?

    • @baeac
      @baeac  Před 6 měsíci

      did you add the driver aswell?

    • @brendonthurber1165
      @brendonthurber1165 Před 6 měsíci

      @@baeac Where in the video is that part? I thought I did everything but maybe I missed that part!

    • @baeac
      @baeac  Před 6 měsíci

      @@brendonthurber1165 11:57 i hope that helps!

  • @juanka5217
    @juanka5217 Před 2 měsíci

    how i can activate the node musgrave texture i can´t find them

    • @juanka5217
      @juanka5217 Před 2 měsíci

      In the version 4.1 blender remove that node but the noise texture node do the work

    • @artalamo95
      @artalamo95 Před 2 dny

      @@juanka5217 no it doesnt work with noise texture

  • @CaptainMangles
    @CaptainMangles Před 3 měsíci +1

    Couldn't find a musgrave texture

    • @vinenssantusupov7990
      @vinenssantusupov7990 Před 3 měsíci

      Shift+a>Textures>Musgrave Texture?

    • @baeac
      @baeac  Před 3 měsíci

      in blender 4.1 that will now be the noise texture. The two nodes merged

  • @skylieden
    @skylieden Před měsícem

    Some reason this video does not like to load on mobile devices

  • @jeronimodelorenso2202

    but what next? for example, I created a location and I want to add grass to certain areas of the area, say in the corners of buildings, a little in a vacant lot, what if I want the grass to be somewhere higher, somewhere lower. How can I use this method? How many computer resources does this method consume? But what if there are also animating flags and water in my location? Is this method optimal or is it just a way to create grass without the ability to use it later?