How to make Stylized Grass in Unreal Engine 4/Blender

Sdílet
Vložit
  • čas přidán 25. 07. 2024

Komentáře • 261

  • @yorchmr3603
    @yorchmr3603 Před 2 lety +2

    Just wanna come by and say THANK YOU for this tutorial :D already moving to the next ones, this is GREAT! Got the grass i always wanted working perfectly

  • @wavecontroller
    @wavecontroller Před rokem +19

    To rotate R+Y then type 90 and enter
    To move up G+Z then type 1 and enter
    Then edit mode and Ctrl+R then mouse wheel up to add loops
    Then select automerge vertices in same location, options, rise threshold a bit and grab merge the vertices
    Painting black the full mesh is Shift+K when in vertex paint mode
    In UV unwrap Ctrl+L to select all connected vertices or Shift+Alt+LMB

  • @_pastras
    @_pastras Před 2 lety +189

    To everybody watching, at 1:54 don’t duplicate the mesh and flip the normals. In UE4, you have an option in the materials tab to enable 2 sided materials. Duplicating the mesh is literally make this whole system 2x more expensive. Performance comes first with any real-time project.

    • @elfeur46
      @elfeur46 Před 2 lety +1

      When i use this fonctionnality my backSide become totaly red :/ (with the shader, so probably the bottom of my shader which acts on my asset)

    • @elfeur46
      @elfeur46 Před 2 lety +5

      Nvm, just have to put a "two side" node on the normal and it work !

    • @martin_pryor2989
      @martin_pryor2989 Před 2 lety +3

      @@oOBombaclackOo yea, two sided shader basically means the renderer has to duplicate and flip anyways

    • @ememmeme8722
      @ememmeme8722 Před 2 lety +44

      two sided material is computationally more expensive that duplicating the mesh. this advice is not advisable since foliage is an instanced static mesh so it has less draw calls. and if you are not looking at it, it is simply not rendered. so duplicating the mesh is less taxing to the gpu.

    • @VlRos94
      @VlRos94 Před 2 lety +1

      @@ememmeme8722 Thx

  • @NekotoArts
    @NekotoArts Před 3 lety +1

    Stunning! Thanks for the tutorial!

  • @Mister_mac
    @Mister_mac Před 3 lety +2

    perfect video for making stylized grass , THANK YOU ❤

  • @Aethelvlad
    @Aethelvlad Před 2 lety

    dood the wave variation in world space is a very nice trick for stylized grass, thank you very much for sharing that.

  • @magestivcasabaJ
    @magestivcasabaJ Před 2 lety +18

    During the Unreal engine process around 8:46, you can create these 0 constants by holding your 1 key and clicking the left mouse button. Tada!
    -Convert to parameter is the right mouse click and you'll see it.

  • @buddhathegod
    @buddhathegod Před 3 lety +3

    Wow that's really nice! Thank you!

  • @svens3722
    @svens3722 Před rokem +3

    bro this video is only 10 minutes long but to implement and learn it took for me about 2 hours but now i have the best looking grass eu. thanks for your work Marpy.

  • @johannesh6656
    @johannesh6656 Před 2 lety

    Awesome Video! Thanks a lot! I ended up skipping the reorientation of the normals to keep a more low poly look for my game. Loving it :)

  • @cristian4
    @cristian4 Před 3 měsíci

    Awesome tutorial. It was just what I was looking for. Amazing 😄

  • @PrismaticaDev
    @PrismaticaDev Před 3 lety +57

    Beautiful work!

    • @Spambo_
      @Spambo_ Před 2 lety +2

      Thanks for making such informative videos dude! You're devlogs helped me get into ue4 gamedevand have taught me do much! I'm creating a third person rogue-like game and It's been a fun little project and I'm gonna be sad to put it on the back burner when I go back for my final year of uni :(

  • @michealholloway508
    @michealholloway508 Před 3 lety

    Mind Blown this is great stuff man

  • @nitaizuberman7850
    @nitaizuberman7850 Před rokem

    This Tutorial was more then just helpful thank you very much!

  • @Hitman088shiner
    @Hitman088shiner Před 2 lety

    God damn this was amazing! Thanks for making for this!

  • @husnaynhussain2587
    @husnaynhussain2587 Před 2 lety

    thank you so much for this tutorial keep up the good work

  • @crusenho
    @crusenho Před rokem

    Best stylized grass tutorial!

  • @samfoster9551
    @samfoster9551 Před 2 lety +31

    Thanks for the upload friend, I finally got to make some grass! However it was really hard for me to follow along and understand what your doing. I hope in the future you take more time to slow down, especially during the shading part, kept having to rewind dozens of times. Peace

  • @r2fromespoo
    @r2fromespoo Před 2 lety

    i havent made this yet im watching and lerning but this looks amazing and deserves more likes!!!!!!!

  • @TamberCave
    @TamberCave Před 2 lety

    This is great, thanks!

  • @SilasMckeeIII
    @SilasMckeeIII Před 2 lety

    this is great bte, in the static mesh you can go to the build settings in the LODs and change the base mesh size from within unrean, no need to reimport

  • @blueprintgames9795
    @blueprintgames9795 Před 2 lety

    Amazing! Thanks man!

  • @SeanForeman
    @SeanForeman Před 2 lety +1

    Like a Boss! That. Was. Amazing.

  • @mathieuvart
    @mathieuvart Před rokem

    Thanks for the video!

  • @insainbassist
    @insainbassist Před 2 lety +25

    For anyone confused about what he's doing around 3:30 you have to hold SHIFT while clicking the vertices to unselect them while keeping the rest selected then press L while mousing over the remaining ones to select all the vertices for each grass stalk

    • @watnoudan
      @watnoudan Před 2 lety +2

      Hi Natalle. any idea how he selected the planes in the UV editor??? (next step after that) And how the HELL he rotated them? When i rotate it rotates everything in a swirl

    • @watnoudan
      @watnoudan Před 2 lety +3

      Ah...for anyone with that problem. Dont forget to turn off the propotional editing mode (B) used when making the grass.

    • @Deathend
      @Deathend Před 2 lety

      I looked for this comment. Thank you lol

    • @magestivcasabaJ
      @magestivcasabaJ Před 2 lety

      Thank you so much!!!

    • @magestivcasabaJ
      @magestivcasabaJ Před 2 lety +1

      @@watnoudan thank you thank you!

  • @benzby
    @benzby Před 2 lety +5

    Great content! I agree the tutorial may not be completely beginner-friendly, and I agree some snippets may have been brushed over too quickly or skipped entirely. However, it is still achievable to reach the end game of creating a beautiful piece of grass as presented in the video. Personally, I love tutorials such as these, despite being a beginner myself because I learn more in researching certain parts that have been "brushed over too quickly" and get a better understanding of what is going on than simply "copying, paste" someone work you know. Overall wonderful video, you earn that like button!

    • @marpetakdev
      @marpetakdev  Před 2 lety +1

      Thank you ❤️

    • @Grimsikk
      @Grimsikk Před 2 lety

      Could you please explain what he's doing at 0:39? I watched tons of Blender beginner tutorials but I have no idea what he's doing there or how to do it. I want to learn!

    • @benzby
      @benzby Před 2 lety +2

      @@Grimsikk No problem I am more than happy too, what he is doing is as he moves the vertices to the center vertex, he is merging the points. There are many ways to achieve this, but one way that has worked for me is the following. After you slice your plane to the following segments as seen in 0:39, with your select box highlight the upper three vertex points, then click M (for merging) and select the option collapse. You will see that the left and right vertex will merge to the middle vertex, resulting in that pointing tip. Do the same for the bottom vertices. I hope that helps

  • @boostedplayer503
    @boostedplayer503 Před 2 lety

    Amazing!!

  • @dreamfractures
    @dreamfractures Před 2 lety

    Wonderful tutorial! I found the pacing to be just right, and covered everything I needed to know. Still struggling with the face orientation of my foliage, but other than that, this is perfect.
    Thank you so much for uploading!

  • @vizorsnix
    @vizorsnix Před 2 měsíci

    you are awesome dude. thank you

  • @powsmowl1234
    @powsmowl1234 Před 5 měsíci

    Love the overwatch music. thanks for the tutorial :)

  • @Dhieen
    @Dhieen Před 2 lety

    very cool and fast!

  • @gphii
    @gphii Před 2 lety

    insane good thank u :D

  • @Charlio_Obtura
    @Charlio_Obtura Před 9 měsíci

    Thank you so much!

  • @cnnfn568
    @cnnfn568 Před rokem

    subscribed, many thanks

  • @miliksmith5685
    @miliksmith5685 Před 3 lety

    Thank you so much

  • @BrainDeadXX
    @BrainDeadXX Před rokem +1

    After trying to follow this tutorial for over about an hour I've decided that this tutorial is more of a headache than it's worth

  • @John_Hole
    @John_Hole Před 2 lety

    Thanks, you best.

  • @GetTheScent
    @GetTheScent Před 2 lety

    goe gedaan :)

  • @jeremiahevans2583
    @jeremiahevans2583 Před 2 lety +10

    So I just finished the tutorial and got a the grass moving and got a better understanding of it! So thank you for that! However I have some complaints. You should really specify what buttons your pushing and slow your process just a tad. Like when you setup the plugin for material color your didn't specify that you held 3 and clicked the screen. Or that you held 1 and clicked the screen for the constraint, I had to find this information somewhere else which is kind of a waste of time. It really would have only taken another 1 of your time. For that I have to recommend this tutorial for intermediate users and would not suggest this tutorial for beginners of blender/Unreal. I really learned a lot though!

    • @alxdrksoul
      @alxdrksoul Před 5 měsíci +1

      Learn the basics first before watching tutorials, you can't expect people to teach advanced stuff so that beginners understand, if I wanted to learn how to make a huge landscape with a river trees waterfall birds and anything else moving around in real time using blender, I would watch the donut tutorial first instead of going head first into the landscape tutorial.

  • @Mister_mac
    @Mister_mac Před 2 lety +1

    Hi, nice tutorial, i got a question, i followed the video step by step, but the wind doesnt work, it doesnt show in the viewport, please help !

  • @_TetKaneda
    @_TetKaneda Před 2 lety

    Wow! Thanks for the video tutorial. You have my like and I subscribe to your channel. Greetings

  • @solid_jam
    @solid_jam Před rokem

    Thanks

  • @jetSonic
    @jetSonic Před 2 lety

    Hello, how did you set up the scene? Can't get it to look like yours.

  • @bluespottedcube100
    @bluespottedcube100 Před 3 lety +1

    nice

  • @danialnouri2767
    @danialnouri2767 Před 2 lety

    Hi
    I colored my grass with the red channel in the blender and it doesn't move when I plugin the vertex color in the blueprint, what can I do ? !!

  • @michealholloway508
    @michealholloway508 Před 3 lety

    My guy now we are waiting for the next video . about the grass and the landscape
    PLZZZZZZZZZZZZZZZZZZZZZZZZZ

  • @chimera-taro
    @chimera-taro Před rokem +2

    Hello :) Thanks for the tutorial!
    I have a quick question about the wind line. For whatever reason, the wind lines are totally invisible, no matter what value I set to the scale variable.
    When I unplug all wind line related nodes, I see that the wind line color has an impact but it doesn't seem to read the Texture as an alpha properly. Do you have any idea?

    • @chimera-taro
      @chimera-taro Před rokem +2

      Someone liked my comment and it reminded me of it.
      In the end, it was just the texture's scale (wind line texture) that was really too small on my end, so a basic data issue lmao, in case anyone faces the same problem :)

  • @presagittarius
    @presagittarius Před 2 lety +3

    Hey great tutorial but for some weird reason adding wind kills my material. The object will appear just black in the scenery and the wind doesn't work either. Any idea why this could be?

    • @3DDivision
      @3DDivision Před 2 lety

      Mate, you need to disable nanite and then apply the simplegrassywind node. It worked for me

    • @presagittarius
      @presagittarius Před 2 lety +1

      @@3DDivision hey, thanks. I figured that out myself quite a while ago. I already forgot about this comment.

  • @binyaminbass
    @binyaminbass Před 2 lety +4

    This was great! One problem: when I apply the Lerp with the Vertexk Color as the Alpha for the Wind, the wind just stops. I double checked and I vertex painted the grass in blender correctly. What else could it be?

  • @ltskurge6928
    @ltskurge6928 Před 2 lety

    awsome vid , still working through , was woundering how you added all the planes together after making all the plains

  • @johndoe-is2fw
    @johndoe-is2fw Před 2 lety +6

    the basecolornode is called "Constant3Vector"

  • @PRAWDUKT
    @PRAWDUKT Před 2 lety +67

    Bro this was amazing but very difficult to follow, I have no idea half the hotkeys your using and I'm stuck where you are selecting the specific leaves and only rotating them. It keeps spiraling the image, this is very important to me please respond at your earliest convenience. I NEED this grass for my game :).

    • @Aiiaiiiyo
      @Aiiaiiiyo Před 2 lety +6

      Turn off Proportional Editing (shortcut O)

    • @johndoe-is2fw
      @johndoe-is2fw Před 2 lety +10

      ctrl + L to select connected vertecies.

    • @monado1761
      @monado1761 Před 3 měsíci

      It definitely isn't for beginners i learnt it from hard way you need to learn at least basic from blender i recommend watching donut video

  • @nicolasbello967
    @nicolasbello967 Před 10 měsíci

    Hello, sorry my English, I have a problem, when I use the "point to target" and increase the Z value, the purple points do not go up, they remain horizontal. What I can do? thank you so much

  • @aurorauplinks
    @aurorauplinks Před rokem

    Thanks! Really Great Tutorial, but trying to figure out what Vertex paint is in Maya :s

    • @stella41799
      @stella41799 Před 10 měsíci

      you can try going to "mesh display" and "paint vertex color tool" and paint vertex color from there

  • @danielgbat89
    @danielgbat89 Před rokem

    I cant understando if you ar saying ALT+N or CNTR+N or something else.. how can I display the context menu for normals in editing mode?

  • @bernaldbread5652
    @bernaldbread5652 Před 2 měsíci +2

    at 9:40 instead of using the vertex color you could also use a linear gradient, because for me the vertx color didnt work

  • @solvisamuelsson2647
    @solvisamuelsson2647 Před 3 lety +4

    Im fairly new to UE4, and i was wondering how do I paint the landscape with the grass without having to duplicate 1 by 1, ik its a weird question.

    • @marpetakdev
      @marpetakdev  Před 3 lety +6

      In the top bar, you have "Modes" and if you click on it there is a "foliage" and there you can put your mesh and just paint the grass. Not a weird but understandable question for the beginner since this tutorial is a bit advanced. Feel free to ask :)

    • @solvisamuelsson2647
      @solvisamuelsson2647 Před 3 lety

      @@marpetakdev It came out really well in the end, thank you for the great tutorial!

    • @LunaQuantica
      @LunaQuantica Před 2 lety

      @@marpetakdev how can I do it in UE5? thank you

  • @thepotatosandwich982
    @thepotatosandwich982 Před rokem

    I havbe no idea how he split the plane into sections or how he was making the tips of the grass pointy he just said now I begin shaping the grass with no explaination on how to do so please help

  • @ragequit6583
    @ragequit6583 Před 2 lety

    when i try to paint the foliage with the grass its not on the landscape its in air

  • @LazyDev27
    @LazyDev27 Před rokem +2

    Mine don't look quite the same, the edges are sharper and more defined, the colors don't really bleed together. The blades of grass are sharply defined.

  • @LunaQuantica
    @LunaQuantica Před 2 lety +1

    Hello! great tutorial video! I only have one problem, at 5:30 when you disable "cast shadow", Im using UE5 and disabling it does absolutely nothing.

    • @cachorroquente17
      @cachorroquente17 Před 2 lety +1

      I dont have this problem UE 5.0.1

    • @TheGFraga
      @TheGFraga Před rokem

      I had the same issue, you solved it?

    • @edboych.3186
      @edboych.3186 Před rokem +1

      assuming you procedurally spawned your foliage instead of placing them manually, if you select one of the foliage actors it should select all of them. go to the details panel on the right and it should show something called InstancedFoliageActor, and underneath that should be RootComponent and FoliageInstancedStaticMeshComponent. If you select FoliageInstancedStaticMeshComponent, you can look for the "Cast Shadow" setting there and that should work

  • @OkenTV
    @OkenTV Před 5 měsíci

    When putting the vertex color node into world offset it stops my grass from waving completely

  • @emilienmeffe9010
    @emilienmeffe9010 Před 2 lety +1

    Great video mate, but I've the same question as DarkiGG.
    How do you move the UVs straight down? Cause with Snapping enabled my UVs try to join the closest UV instead of just going down, like you
    Did you enable another option somewhere?

    • @emilienmeffe9010
      @emilienmeffe9010 Před 2 lety

      Nevermind, I've found out how to do it ^^

    • @kriskata7653
      @kriskata7653 Před 2 lety

      @@emilienmeffe9010 how did you make it ?

    • @emilienmeffe9010
      @emilienmeffe9010 Před 2 lety

      @@kriskata7653 mmh, I think I selected the uvs with L and then moved them to the bottom.
      But I'm not sure, cause it was a month ago ^^
      If it doesn't work, let me know

    • @kriskata7653
      @kriskata7653 Před 2 lety

      @@emilienmeffe9010 I found a way. Don't worry

    • @maxtb5642
      @maxtb5642 Před 2 lety

      @@kriskata7653 how did you move it straight down?

  • @burandonly5968
    @burandonly5968 Před rokem

    literal eres god you nice

  • @CortVermin
    @CortVermin Před 2 lety

    well, could you just make a video where i can stare at the final result for maybe 5 minutes? its looking super cool :D

  • @user-nq6zu5lw2o
    @user-nq6zu5lw2o Před rokem

    I'm trying to repeat this great tutor in UE 5.1. Moving only yellow grass. Green is stand still. What can be wrong?

  • @visby3351
    @visby3351 Před 2 lety +2

    1:53 How do you join all the layers together??

    • @visby3351
      @visby3351 Před 2 lety +2

      Nevermind I got it! (just needed to hit 'A' to select all then hit Ctrl + J not on the layers)

  • @chopper3875
    @chopper3875 Před rokem

    How did you shape the grass

  • @elfeur46
    @elfeur46 Před 2 lety

    Hii ! I have a little probleme, i made my grass, but when i use a radiant, the radiant will be sometimes on the top and bot of my grass, any solution?
    (All my normals are good (target the top) )
    Because I found a solution is to put each blade of grass aligned on my UV map, but by doing that, I waste a LOT of space since the medium and the top are not used, (and the rendering is less pretty )
    Is there a way to have a radient at the bottom rather than at the top?

    • @marpetakdev
      @marpetakdev  Před 2 lety +1

      I don't know if I understood the question, but I try to answer anyway. To not waste any space, you can put the UV's on top of each other and then scale them up because you are using only one color. If you want to invert the gradient, you can use it with a "one-minus node"

    • @elfeur46
      @elfeur46 Před 2 lety

      @@marpetakdev Okay thanks you alot really !

  • @TarlRaney
    @TarlRaney Před 3 lety

    This is awesome! Any reason my grass blades turn black when I hook up the WoldPositionOffset? I'm not using a mesh made in Blender like yours, I'm guessing that's part of it? Just not sure why it went black when everything else was working so well.

    • @marpetakdev
      @marpetakdev  Před 3 lety

      Weird. Maybe your vertex color is not right.

    • @somename371
      @somename371 Před 2 lety +1

      Are you using nanite?
      Nanite does not support world offset materials and will default to black

    • @michaelhallett2842
      @michaelhallett2842 Před 2 lety

      @@somename371 thank you so much

    • @somename371
      @somename371 Před 2 lety

      @@michaelhallett2842 glad I could help :)

  • @Djmixtacy
    @Djmixtacy Před 3 lety +2

    hey man just a question about duplicating the mesh and inverting normals. Why did you choose to do that over setting material as double sided? I once tested it on extremely dense plane with both methods and performance wise the double sided material won. On the other hand I know that the models in smash ultimate use your technique for little things. Im not sure what is best now

    • @marpetakdev
      @marpetakdev  Před 3 lety

      When you choose to check the double-sided in unreal, the grass will gonna have weird lighting on one side when applied on a slope. I don't know why it works like that but I think it inverts the normals on one of the sides. Anyway if you do it on tree leaves then it works okay. Maybe I can do some more research on this and make a technical video about double-sided material setting in unreal.

    • @Djmixtacy
      @Djmixtacy Před 3 lety

      @@marpetakdev you can fix that by using two sided sign node on the normal but i forgot if you have to use it as alpha in a lerp or just multiply it by the oneminussed normal

    • @Djmixtacy
      @Djmixtacy Před 3 lety

      i will make grass soon I shall let you know if you want

    • @Djmixtacy
      @Djmixtacy Před 3 lety +5

      @@marpetakdev So i tested it. If you make a 3vector 0,0,1 and multiply that with twosidedsign and plug that into the normal it works!

    • @Arrkail
      @Arrkail Před 2 lety +1

      @@Djmixtacy may god put you in heaven thank you so much

  • @rexx4K_
    @rexx4K_ Před rokem +4

    Would Anyone have a file they could put in the comments for download?

  • @orakogamez
    @orakogamez Před 2 lety

    how do you use the keys on keyboard

  • @kambingbesi1011
    @kambingbesi1011 Před měsícem

    I am new to unreal, how do you scatter/make multiple grass on the level like that?

  • @jacklogan4066
    @jacklogan4066 Před 2 lety

    Hey! I've looked everywhere but i can't find the solution to my problem. I can't find the "cast shadows" option anywhere. I believe in the latest unreal version it's not there anymore

    • @jacklogan4066
      @jacklogan4066 Před 2 lety

      Nevermind, you can find it in the foliage settings

  • @Grimsikk
    @Grimsikk Před 2 lety +3

    I'm already confused. At 0:39, how did you select those points? Can someone please explain how to do that? I've learned basic Blender, but I have no idea what he's doing there.

    • @chronzy9796
      @chronzy9796 Před 2 lety

      Same

    • @shortmedia2305
      @shortmedia2305 Před 2 lety

      he pressed CTRL + R.

    • @bimaboyall8494
      @bimaboyall8494 Před rokem

      @@shortmedia2305 yo, you are a god. thanksssssss
      i got everything less the center line, i was getting crazy here dude

  • @thecoldkid.
    @thecoldkid. Před 2 lety

    isnt there any easy way i started unreal 2 days ago and its look so tough

  • @pixeldynamics283
    @pixeldynamics283 Před 2 lety +6

    Great tutorial but really tough to follow in some parts.

  • @Carolbertorello
    @Carolbertorello Před rokem +1

    Hello, Thank you so much for the tutorial it is beautiful!
    However, I would like to ask at 9:36 there is an explanation on how to make de botton part of the mesh not move and It is not working for me. Someone knows what should the vertex color be??

    • @blanketparty5259
      @blanketparty5259 Před 10 měsíci +1

      yeah idk when we painted vertex color in 3d program? lol

    • @sachaleighton2518
      @sachaleighton2518 Před 9 měsíci

      Im struggling with the same issues as you are, Have you found how to fix this issue in the pas 5 months?

    • @ChienFouQuiCourtPartout
      @ChienFouQuiCourtPartout Před 7 měsíci +2

      Better late than never but i created a lineargradient and plug VGradient in the Alpha slot instead of the vertexcolor.

    • @estervosniuk4583
      @estervosniuk4583 Před 3 měsíci

      @@ChienFouQuiCourtPartout I was struggling with that and i saw your comment, thank uuuu

    • @ChienFouQuiCourtPartout
      @ChienFouQuiCourtPartout Před 3 měsíci +1

      @@estervosniuk4583 i got you ma gee

  • @FededeFive
    @FededeFive Před 9 měsíci

    Why did you organized uv map in that way?

  • @yanling9141
    @yanling9141 Před 6 měsíci

    how did you get the material layers to appear 3:24

  • @tsuneTheSlime
    @tsuneTheSlime Před rokem +1

    guys the MASK node is called "ComponentMask"

  • @lynx5479
    @lynx5479 Před 5 měsíci

    what did he add in 5:36 and how do i do it

  • @ilhamwicaksono5802
    @ilhamwicaksono5802 Před rokem +1

    I tried this, but exacly at 5:47 I cannot make my grass to looks like it, my grass always has "some" of its shadow casted on itself, eventhough I have disable cast shadow on the mesh, where did I went wrong?

    • @SmurmBreep
      @SmurmBreep Před 5 měsíci

      If you've found out, please let me know, I'm having a similar problem. :)

  • @nullpointer9892
    @nullpointer9892 Před 2 lety

    So i am having an issue with the material. not too sure how to fix it but what's happening is the bottoms are staying jet black and the tops are green. i have tipple checked my import and export but to no avail. this is the second time i have done this to get grass ( im trying to memorize it) and this issue did not appear in the short stumpy grass that's not good for what I'm after now.
    if i manage to figure it out i will post solution here unless some one else reads this and has already fixed the issue. probably something small I'm overlooking.

  • @ovrava
    @ovrava Před rokem +1

    I duplicated my mesh and flipped normals on the duplicate. But It still only shows one side of the faces...
    Edit: apparently duplicating with alt+d does not work. When you change no duplicate, you also change the other mesh.
    str+c str+v seems to work.

  • @jhonbells
    @jhonbells Před 2 lety

    Hello , the grass strands in front of me are invisible and if i go to the back of them they are visible again , just like they are not double sided , what can i do to make them fully visible each strand of grass on both sides?

    • @lavion6191
      @lavion6191 Před 2 lety

      Fix the face orientation. You can do that by watching 1:52 or do the following:
      1. Duplicate the mesh
      2. On the duplicated mesh: Edit Mode --> Select all --> Alt + N --> Flip
      3. Select both meshes and click CTRL + J
      You can check the face orientation by going to Overlays and turn on Face Orientation in the Geometry Section

    • @jhonbells
      @jhonbells Před 2 lety

      @@lavion6191 hello , thank you for the reply. I know and tried your suggestion but the blades of grass are in a circle basically so no matter from which angle i look at them , there will always be a invisible side , and selecting double sided mesh in unreal just creates unwanted shadows for the stylized look.

  • @chremix3514
    @chremix3514 Před 7 měsíci +1

    Nice tutorial but it's hard for beginners like me to understand what you are doing in terms of shortcuts. Maybe an idea is to exactly tell or show which shortcuts you are using.

  • @michaelhallett2842
    @michaelhallett2842 Před 2 lety +1

    as soon as i apply the wind my grass turns black and doesn't move. please help.

  • @w1jn537
    @w1jn537 Před 2 lety

    and where are the materials of the grass project?(patreon)

  • @nitaizuberman7850
    @nitaizuberman7850 Před rokem

    How to make it more optimized?

  • @grodkowski
    @grodkowski Před rokem

    Turned on the setting for virtual textures...Unreal has been trying to open now for 2 hours. Q_Q

  • @CEARS666
    @CEARS666 Před 25 dny

    what shortcuts or method did he do at time stamp 1:50?

    • @CEARS666
      @CEARS666 Před 25 dny

      Nevermind figured it out select all objects in object mode with shift, then use CTRL + J

  • @user-ks4kn6hd3y
    @user-ks4kn6hd3y Před 4 měsíci

    I really like the result that is achieved, but someone could tell me that this could be passed on to Maya, I would like to work on it there.

  • @2idiotsplay12
    @2idiotsplay12 Před 2 lety +1

    This works with UE5, you just have to promote the base color parameter instead of creating a base color variable.

    • @magestivcasabaJ
      @magestivcasabaJ Před 2 lety

      What do you mean by this? "promote the base color parameter instead of creating a base color variable"

  • @WalterRDK
    @WalterRDK Před 2 lety

    I found it !

  • @MarCin-lk8xx
    @MarCin-lk8xx Před rokem

    I stucked at folding single leaf at 0:44 . I dont know shortcuts in blender and i wonder how he fold them on axis?

  • @japano62
    @japano62 Před 2 lety

    what mask node are you using?

    •  Před 2 lety

      Convert 3 (xyz) or 4 (rgba) value to 1 or 2 value

  • @onecoloranimation254
    @onecoloranimation254 Před rokem +4

    so for anyone confused on what he did, he clicked SHIFT+A, then clicked meshes on the drop-down menu, and clicked plane. he used the polygon tool ( or whatever it’s called ) in edit mode to add points. then he used the cut tool to add the points inside the plane. i had to play around a bit as well as do some googling, and the fact that i had to do that in a *TUTORIAL* speaks volumes. although, the other tutorials like the simple foliage one is pretty good imo 😌 hopefully this helps! 😁

    • @chopper3875
      @chopper3875 Před rokem +1

      Wow, thanks you soo much😅

    • @LittleJT123
      @LittleJT123 Před rokem +1

      TAB switches between edit mode and object mode fast, Ctrl + R to add verts quickly, use mouse wheel up or down after Ctrl + R adds more verts or takes away verts, No Cut tool was used, you can add these in horizontally or vertically depending on where you aim the mouse. Not really speaking volumes, this isn't a tutorial on how to use blender....that's what blender tutorials are for.

  • @SushiNeko_moosic
    @SushiNeko_moosic Před rokem

    anybody know how to "massduplicate" the grassmesh at 5:20?