[Blender 3.1] Self-Building Surface Geometry Nodes Tutorial (Part 2)
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- čas přidán 25. 07. 2024
- Part twooooooooooooooooouwuoooooooo
Gumroad: maxedge.gumroad.com/l/selfcon...
Twitter: / maxedge420
Email: maxedge420@gmail.com - Krátké a kreslené filmy
I havent even installed blender yet, so this is far beyond what I should watch, but I cant stop. Your explanations are sooo good that I understand a lot and now I will immediately download the program and start laborate! But first subscribe to your channel of course. Big Thanks!!
Man, you're amazing! I love your sense of humor. And the depth of your knowledge about Blender is fantastic.
Man! Soooo THANK YOU for that content! Geometry nodes look extremely interesting, so it's a blessing to watch tutorials like this!!
I have literally no knowledge of blender, nor intention of learning, but this was recommended to me. I may have not watched basically any of the video since it's a tutorial on something I don't care to learn, but, based entirely on the intro, this is really dope.
Something I should have mentioned is that curves can be animated with the AnimAll Add-on, which comes free with blender and you need only enable it :)
Additionally, this works with multiple splines inside the same curve object!
Hey, thank you for the great tutorial. "this works with multiple splines inside the same curve object" - how do you make falloff between 2 splines fighting for tangent orientation?
@@NikolaevAlexander I've not thought about that. The easiest way is to just make sure the curves are aligned in the same direction whenever they are close or to just use the world alignment method. Outside of that, you might be able to split the curves at the start using the separate geometry node and then sample the closest point on each one. Then you would be able to mix between them, but you'd need to know ahead of time how many curves you'll be using in that case. I might come up with something better in the future, so stay tuned for part 3??
@@MaxEdge420 Awesome thanks!
you should have also mentioned skimbeeble the fox has a big penis and is good at sports
@@TheDivine1100 what?
This makes me want to move to Blender now. You rock, thanks!
thank you so much for your content! i hope your channel grows big soon!
This is exactly the nanotech effect I was looking for. Thanks
Love your tutorials thanks!
Love you're building things with no compromises but very clever solutions. And the explanations are much appreciated altho I understand < 0.5
This came right when I needed it!! thankyou!!
Wow, really great setup there.
Very good tutorial 👍🏻 , keep up the good work 😇
Love this effect!
This is what I am looking for
Thank you so much!
Awesome tutorial! Crazy and so insane! 💪🏻💪🏻💪🏻👍🏻👍🏻👍🏻
This is so freaking amazing! I'm blown away that you've been able to achieve this sort of work with knowing geonodes.
If I had a inquiry for you, is there someway I can reach out directly?
Dude amazing tutorial!
This is so awesome!
I’m very new to Blender and this is way beyond me right now, but in future once I model my character, I am definitely going to make a suit of armour for them, just to use this. It looks amazing
Also, love the PFP
great guru ! 😇
U r a miracle thank u so much for this
I saw the post on reddit. Nice job
Awsome !!
Awesome ,great .
basically a mystique's and Ironman nano tech effect. very cool
you're so smart man. I follow you bro.
holy shit. just in the first 2 seconds I was amazed.
Wow...... Keep it up
I'm so happy I want to cry thank u
Dude awesome tutorial, I’m subscribing to see more awesome videos from you 🫡👏😁
Thanks for the tutorial! im trying to have the same effect but to reveal something behind a hexagonal wall. Is there a way to invert the selection of the curve so that, instead of building the structure, i can un-build it?
You legend
Is there a way to leave you a tip because those videos are crazy informative and i would love to support that
Sigh no time to learn geometry node yet. Hopefully by next month I can. Please keep making tutorial.
Amazing . We need tuts. On how to animate logo and text .. for our cleints' motion graphics videos .. thx again
Is there a way to make some kind of mask with the scales so that only parts of the Mesh are covered, when watching part 1 I was reminded of the undersuit of the Iron Man Extremis suit (the comics version) and I was wondering if there was a way to make sure the face remained exposed.
😂
Love the Slav accent.
👍🏻👍🏻👍🏻
Now i can little me i'm and i know that tank you so much will i was reading for this google voice for long your such a good person now migrate game weekend even more fabulous
wow
my guy
hey, i downloaded the file and im moving the curve and the armor doesnt appear, what do i do?
Can this be done in unreal 4
How remind me at crisis suit from crisis
I can't find "dual mesh node " in blender , Help ! 🆘
“It’s nanotech”
I realize this is basically what Hollywood would consider a finished effect.
But I'm gonna say what I wasn't smart enough to articulate about Transformers when I saw it. What's the overall composition lacking here and how do we get some actual shape language into the transformation?
I genuinely don't know but the question has been smoldering in my head for a decade and a half.
Also why is this something my brain even wants in CG when it was perfectly happy with old special effects that got away with smoke and melting wax?
Could you provide the blend file of the tutorial? i did something wrong, but don't want to watch a whole hour just to look where my number is different. I really appreciate the work you put into these explanations
Maximum .. armor.
😶
Request to be pinned in the comments? Your videos are so perfect ;-;
so this was 2step . can we just make the only amor self-build up in the first ? . this just model stand still .if self.build use in running model .how hard it will be ? just think about it .my brain get hurt over time . the model . hair style. texture skin. tattoo . dress style amor style. etc. F*k it
какая-то хуета для фильмов czcams.com/video/M6tMJiVXkVc/video.html its effect for film i think my 1050 say me NOP stop it
Man! Soooo THANK YOU for that content! Geometry nodes look extremely interesting, so it's a blessing to watch tutorials like this!!