[Blender 3.1] Proximity Lightning/Electricity With Geometry Nodes Tutorial

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  • čas přidán 18. 01. 2022
  • An energetic tutorial. Btw do I saw flamboyant?
    Gumroad: maxedge.gumroad.com/l/proximi...
    Twitter: / maxedge420
    Email: maxedge420@gmail.com
  • Krátké a kreslené filmy

Komentáře • 65

  • @MaxEdge420
    @MaxEdge420  Před 2 lety +10

    At 4:00 the attribute statistic nodes should be set to Face for the data domain, instead of Point! Otherwise, you won't get an equal distribution of points.

    • @augm3nt384
      @augm3nt384 Před 2 lety

      Super .. Thanks. Is there any way of using the Hit Position to make sure the Forks terminates on the Target Mesh Surface.

    • @crazydescent
      @crazydescent Před 2 lety

      One of the attribute statistics needs to be on point(cylinder) and the other (cube) on face for the points to be even..but why the difference?

    • @raymondrumpf2809
      @raymondrumpf2809 Před rokem

      Pretty much no matter what I do I cannot get a consistent number of points. I am using Blender 3.3.1.

  • @marcogamarra4219
    @marcogamarra4219 Před rokem +10

    For those who find this great tutorial when some nodes have changed.
    Replace the "Transfer Attribute" node with "Sample Index" + "Index" nodes. Set them with Vector and Point. For inputs: join Position with Value, join Index with Index. For output: join Value with Vector (Math-Substract node)

  • @S1KHooligan
    @S1KHooligan Před 7 měsíci

    Your understanding of geometry nodes is very impressive. I appreciate how thoroughly you explain why and how you're doing everything you do. Thank you!

  • @genesis2303
    @genesis2303 Před 2 lety +5

    This is insane how good content this is, so many useful tricks in one place!

  • @bishouyabdel4185
    @bishouyabdel4185 Před 2 lety

    Your videos are seriously inspiring man, keep up the amazing work

  • @rudypieplenbosch6752
    @rudypieplenbosch6752 Před 2 lety

    Well you are pretty much a blender virtuoso, amazing tutorial. Also good that you show us how to make the parameters available on higher levels in both directions.

  • @MotPandaGame
    @MotPandaGame Před 2 lety

    Amazing math and tutorial! Thanks for sharing your knowledge!

  • @augm3nt384
    @augm3nt384 Před 2 lety +1

    Next Level .. Thanks .. Im gonna need to watch this a couple of times.

  • @gfok
    @gfok Před 2 lety +2

    excellent teacher, respect!

  • @iluvyunie
    @iluvyunie Před 2 lety

    I knew this was gunna be a good channel to follow

  • @jamesriley5057
    @jamesriley5057 Před 2 lety

    Wow dude great work!

  • @_blender_man_
    @_blender_man_ Před 2 lety

    Amazing work! like it

  • @FractalParadox
    @FractalParadox Před 2 lety +2

    oh how I love these.

  • @insanityfilms
    @insanityfilms Před 2 lety +1

    Wow, you're amazing in Math... I wish I was listening in school now... this is pretty amazing, thanks a lot. wouldn't be able to do this even if I copy it ! :D

  • @RajeshJustaguy
    @RajeshJustaguy Před 2 lety

    this is crazy.. lol im sort of tuned out already.. Will have to watch a few times

  • @p.m3204
    @p.m3204 Před 2 lety +2

    I like your funny words, magic man!

  • @axelpit987
    @axelpit987 Před 2 lety +1

    Amazing! Thanks!!!!

  • @omarM2023
    @omarM2023 Před 2 měsíci

    amazing thanks bro!

  • @SRGSERIES47
    @SRGSERIES47 Před 5 měsíci

    Thanku for existing 🥰🥰

  • @naasofficial
    @naasofficial Před 2 lety

    wow can i ask where to start learning each node as well as you do. you break it down so well most vids cant explain why things are working, you pretty much explain every node as you ad it including the math behind it.lolol great vid. literally felt like i was in a class.

  • @godzillagojira651
    @godzillagojira651 Před 4 měsíci

    very helpful

  • @MaartenPool
    @MaartenPool Před 2 lety

    One day,, I hope to actually understand what i'm doing following your tutorials😅 great stuff though!

  • @PolyRidge
    @PolyRidge Před 2 lety +2

    You said you were going to make two more videos, lighting along a path, and lighting along one object... I was wondering if the lightning along one object was coming soon... 🤔 Thanks!!!

  • @joelprager8500
    @joelprager8500 Před 2 lety

    Thanks for this tutorial! this is awesome - at the beginning you mention doing a tutorial for lightning travelling along a surface but i cant seem to find it - Could you send a link to it?

  • @writersblock8493
    @writersblock8493 Před 2 lety

    lol that intro "unlimited power!" - yes please!

  • @alfiejackson9137
    @alfiejackson9137 Před rokem

    12:45 was my favorite

  • @user-eo6rs8tm2q
    @user-eo6rs8tm2q Před 2 lety

    Hi it's very useful. but I have one issue. After selecting the next node group, if go to edit, I can't see what I worked on before. also unseleted the cube object countinuosly.

  • @DennisRyu
    @DennisRyu Před 2 lety

    Question for the forking. Wouldn't it be better if the forks would also hit the target object? So basically couldn't you use the spawn points on one object and on the other method again to have points along the initial arc and on the cylinder. Which is essentiallsy just copying the whole thing and set the arcs as emmiter? Might have to control that the points spawned on the arcs only appear at the end half of the arcs but that would create forks coming from the arcs that would also hit the target geometry.

  • @JAWowo69
    @JAWowo69 Před 2 lety

    how would you apply the lightning to react to a different object say a floor or a character?

  • @AlienXtream1
    @AlienXtream1 Před 2 lety

    i know 3.1 is coming out with a release version soon but i was wondering, what problems/missing features are there with 3.0 and how could one work around them?

  • @JonathansProductions
    @JonathansProductions Před 2 lety +1

    Does anyone have a work around for the missing Face Area node? I am in 3.0 and I don't want to update things just yet.

  • @_blender_man_
    @_blender_man_ Před 2 lety

    👍🏻

  • @darrella5677
    @darrella5677 Před 2 lety

    also wouldn't the face area be different for the cube and cylinder and if so maybe thats why the points don't match.

  • @LOLO-54
    @LOLO-54 Před 2 lety

    👏💪👍

  • @Kelinor
    @Kelinor Před 2 lety

    Im pretty sure ive followed the tutorial perfectly so far but ive run into a problem that the lightning doesnt stick to the cylinder on both sides like shown in 22:52 What am i missing?

  • @darrella5677
    @darrella5677 Před 2 lety

    which version are you using I tried on the 3.1 alpha and Beta still and set the attribute statistic and the object info, and the scale is set to the objects. Still get and uneven number of points. I followed everything you did twice and still does not work.

  • @flickysound
    @flickysound Před 10 měsíci

    can you make an updated version for 3.6 please?

  • @sandhayagupta4948
    @sandhayagupta4948 Před 2 lety +1

    Just a timestamp for me 14:22

  • @orad3093
    @orad3093 Před 2 lety

    This just popped into my recommended
    With a little bit better microphone you will probably make it far as a blender guy

  • @divyanshjain7999
    @divyanshjain7999 Před 2 lety +1

    What will we lack if we use blender 3.0?

    • @augm3nt384
      @augm3nt384 Před 2 lety

      Some Nodes are different for eg. Spline Parameter

  • @griffoneron7924
    @griffoneron7924 Před 2 lety +1

    I cant seem to find the Face Area node and I am in Blender 3.0.

    • @smlgd
      @smlgd Před 2 lety +1

      it was added in 3.1

    • @griffoneron7924
      @griffoneron7924 Před 2 lety

      @@smlgd Something to look forwards too then, I will put this in my watch later.

  • @TheDivine1100
    @TheDivine1100 Před 2 lety

    sunglasses

  • @alfiejackson9137
    @alfiejackson9137 Před rokem

    Let me bumb up their count ever so slightly.. 89 to 781

  • @faradaysinfinity
    @faradaysinfinity Před 2 lety +1

    So. i am going through it now, i have identical setup and nodes,.
    the even points group is not actually set to actually distribute evenly
    you can observe it in your own video at 7:36...where one point was counted twice,

    • @MaxEdge420
      @MaxEdge420  Před 2 lety

      Change the data domain from point to face in the attribute statistic node.

    • @akoras3222
      @akoras3222 Před 2 lety

      @@MaxEdge420 I have the same issue, setting the attribute statistic to face didn't help, different numbers of points get calculated and I have no idea why
      the density calculation works

    • @MaxEdge420
      @MaxEdge420  Před 2 lety

      @@akoras3222 It works for me. Please make sure your objects have theirs scale applied and the object info node set to relative everywhere.

    • @F3rd0
      @F3rd0 Před 2 lety +1

      @@MaxEdge420 Scale - 1.0, obj info - relative, attribute statistic - face...even points is set to 2, cylinder has 3 points, cube has 2 points

    • @akoras3222
      @akoras3222 Před 2 lety

      @@MaxEdge420 yup, checked everything, it just really does not give the same numer of points - or even the correct number for one of the things

  • @alexmehler6765
    @alexmehler6765 Před 2 lety +1

    the one thing about geonodes is that its updating the values always on each frame , so animation is a bit "wild". normally those plasma arcs ( lighting) would be there a bit longer and bend and twist for a second or 2 before vanishing. .. when you animate the objects everything goes buckwild and recalculates on each frame ..
    for example lianas between 2 floating rocks , one floating away youd expect the stuff to bend but stay in place , but with geonodes theres no animation possible , it would just create a new set of lianas on every frame the rock is animated , just like the lightings do here
    maybe im missing something but im not a geo node master like you , maybe you have an idea how to keep some of the plasma arcs and make them animate ??

  • @blendhouse6947
    @blendhouse6947 Před 2 lety +1

    At long last I found you

  • @Tazzthefox
    @Tazzthefox Před 2 lety

    great tutorial but ow my ears

  • @mikeeotool2677
    @mikeeotool2677 Před 2 lety

    you need to provide the project files!