[Blender 3.1] Eye Rig SLOW AND HARD tutorial (30 minutes)(geometry nodes)

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  • čas přidán 9. 02. 2022
  • 👁👄👁
    Textures: imgur.com/a/K8yStBd
    Gumroad: maxedge.gumroad.com/l/geonode...
    Twitter: / maxedge420
    Email: maxedge420@gmail.com
  • Krátké a kreslené filmy

Komentáře • 186

  • @darshjoshi1641
    @darshjoshi1641 Před 2 lety +6

    By far one of the best Tutorials I have watched with great results and proper explanation for decision making. Thanks! keep them coming

  • @rudypieplenbosch6752
    @rudypieplenbosch6752 Před 2 lety +26

    I never liked the other eye tutorials since they were all missing something and basically were too simplistic, this one is pretty perfect. I will make me a set of eyes as an asset, thanks man you have great tutorials, I have used several of them already for a small hobby project.

  • @bluemosquedesign
    @bluemosquedesign Před 2 lety +6

    Incredible tutorial. I really appreciate that you share the thinking and reasoning behind why you are using the various nodes. Thank you!

  • @guohengchin
    @guohengchin Před 2 lety +3

    This is hands-down the best eye tutorial for Blender I've come across, for the incredibly realistic result and more importantly the ease of customizing the components of the eye. I am still in awe that I can use this single eye setup for ANY kind of characters--humans, cats, catgirls. 😸
    Also, thanks for breaking down the math behind the setup. It helps a lot.

  • @griseldaflores6362
    @griseldaflores6362 Před 9 měsíci +6

    I am a god damn dumb *** lmao, I forgot to apply transform after rotating the sphere 90 degrees over X in the beginning

    • @RadarLeon
      @RadarLeon Před 7 dny

      ..... ah fack I did that too

  • @pitched7401
    @pitched7401 Před 2 lety +5

    Thanks for putting the files in the decription. Awesome tutorial as always. Your Videos show this kind of professional stuff you aren't taught by casual tutorials

  • @M4rt1nX
    @M4rt1nX Před 2 lety

    I'm in awe cause you always have absolute control of everything and know exactly what you are doing.

  • @noc2_art
    @noc2_art Před 2 lety +1

    You're somethin' else man. Another great video. Thank you for all your efforts. Cheers Max.

  • @edyzartz
    @edyzartz Před 2 lety

    Love this! Thank you so much, the fact that i can control a lot of the parameters of the eye within geonodes is amazing, really helpful for me! I like making a lot of monsters or goo with eyes!

  • @mohammadrezamirsharafi2620
    @mohammadrezamirsharafi2620 Před 6 měsíci

    You are a wonderful person. Before you, I had seen many tutorials to learn geometry nodes, in which most of them just present their work instead of learning the process, but you talk about geometry nodes deeply and meticulously.

  • @yasunakaikumi
    @yasunakaikumi Před 2 lety

    Another awesome in-depth tutorial, thank you, I've learned a lot from your effort tutorials.

  • @cyrotek3518
    @cyrotek3518 Před 2 lety +1

    I love this. I have no idea what the heck is happening but I just can watch it all day.

  • @bobevans5730
    @bobevans5730 Před rokem

    This is truly amazing work. I'm new to geometry nodes and this is a work of art. Thanks so much 👌👌

  • @ScottRuggels
    @ScottRuggels Před rokem

    Thank you for the tutorial. I confess to understanding nearly none of it, due to flunking math in High School, but followinjg the instructions gave me an asset I can plop into any character model I make from here on out. Thank you.

  • @jasonbartlett1357
    @jasonbartlett1357 Před 2 lety

    Really enjoyed this! Thanks for making it!!

  • @sqm007tv4
    @sqm007tv4 Před 2 lety

    Hey @MaxEdge, man your work is truly inspiring...! Keep it up

  • @BonzoDeAap
    @BonzoDeAap Před 11 měsíci

    Wonderful tutorial and excellent use of geonodes. Thanks a lot!

  • @CopyCatBlack
    @CopyCatBlack Před 2 lety +2

    great tutorial man its my 1st time watching a tutorial where you show maths in art aswell thank you for sharing your knowledge sub u :)

  • @Osterprods
    @Osterprods Před rokem

    Thank you very much, I managed to do it following step by step being a newbie to blender and without knowing much English, very well explained, working in the current version

  • @kahnmakers
    @kahnmakers Před 2 lety +1

    So great. Thanks a lot for this great tutorial, you rocks !!!

  • @gunwise7079
    @gunwise7079 Před 2 lety +24

    The whole tutorial is concise and awesome!! And 21:08 is gold 😄 Great job!!! Learned a lot!

  • @blenderpete
    @blenderpete Před 2 lety

    Absolutely fantastic. Thanks a lot for sharing 👍

  • @raziel4396
    @raziel4396 Před 2 lety

    This is so cool, thank you so much it really helped me

  • @leonciocastillo6433
    @leonciocastillo6433 Před rokem

    This is powerful. Thank you so much

  • @wevster
    @wevster Před rokem

    This is awesome, thank you so much for this tutorial :)

  • @parkeryates9570
    @parkeryates9570 Před rokem

    I love it, thank you so much for this tutorial.

  • @alexandermoyle9034
    @alexandermoyle9034 Před 2 lety +1

    Great tutorial and result! :D
    I found you can use CG Cookies eyeball textuing set up in combination with this to make the veins and iris procedural too :)
    thank you for this 🌻

  • @Lluc3D
    @Lluc3D Před 2 lety +3

    But you just release a tutorial man! un-stopable !! great work :)

  • @nurb2kea
    @nurb2kea Před 2 lety

    Amazing, thank you! :-)
    fiddeling around with eyes for years...

  • @phuquoc7918
    @phuquoc7918 Před 2 lety

    You are really pumping out content lately huh. I hope the algorithm picks this channel up.

  • @Arthr0
    @Arthr0 Před 2 lety

    I got your notification from google and you are on top of google discover page. Otherwise I would have never find another amazing channel from where I can learn 😊

  • @kentjensen4504
    @kentjensen4504 Před 2 lety

    You're fantastic. I'm a very happy new subscriber.

  • @Spooky289
    @Spooky289 Před 7 měsíci

    Thanks you, really ! You saved me. Your tutorial is perfect and very clear for beginner.

  • @sherzoderkinov4498
    @sherzoderkinov4498 Před rokem +14

    6:48 - Those who are not getting correct deform of mesh, Try to change Cross Product -Y values from -1 to positive 1 (there are two of them you need to change)
    Edit: Select all and rotate -z 180.

    • @90bubbel60
      @90bubbel60 Před rokem +2

      when you mean select all, you just mean the entire sphere?

    • @sherzoderkinov4498
      @sherzoderkinov4498 Před rokem

      @@90bubbel60 yess

    • @alfiejackson9137
      @alfiejackson9137 Před rokem +1

      Thank You!!! I added the cornea and that's when I realized I messed up.

    • @user-db4dt6jo3b
      @user-db4dt6jo3b Před rokem +2

      changing values to positive 1 helped. rotating to 180 not, idk what I'm doing wrong

    • @sherzoderkinov4498
      @sherzoderkinov4498 Před rokem

      @@alfiejackson9137 👌

  • @0O0day
    @0O0day Před 2 lety

    This is insane,thank you

  • @rogierlist5769
    @rogierlist5769 Před 2 lety

    amazing tut....i need to dive more in math to understand all of this but...amazing, great, wonderfull

  • @Slange717
    @Slange717 Před rokem

    Ya you read my mind and did it the best way possible. Thank you for this gold.

    • @Slange717
      @Slange717 Před rokem

      took 3 days of trial and error but ill never have to make an eye again!

  • @studiophantomanimation

    This is brilliant!

  • @gordonbrinkmann
    @gordonbrinkmann Před 2 lety +19

    Great tutorial, the only thing that's bothering in your result is the strong refraction of the cornea. Because you just use a sphere the IOR makes it refract like a solid ball of glass, while in reality it's a kind of transparent skin which has a thickness to it. It's the same as if you're modeling a bottle or a drinking glass - without a solidify modifier or actual mesh thickness it looks like a solid block of glass.

    • @IWDSoon
      @IWDSoon Před 2 lety

      this is geo nodes

    • @MaxEdge420
      @MaxEdge420  Před 2 lety +38

      I simply didn't bother adjusting the IOR, since I wanted to focus more on the rig. The cornea has a 1.380 IOR, while the Aqueous Humor underneath has 1.330. If the cornea had a solidify modifier, it would mean the Aqueous Humor will have an IOR of 1. You'd actually get closer to a physically accurate result if you use an average IOR of 1.350 and no solidify modifier. Additionally, in this video I only showed Eevee, which uses screen space refractions, which are not physically accurate.

  • @deoclicianookssipinvieira5858

    Amazing!
    THANK YOU!

  • @user-my4fv9wu4x
    @user-my4fv9wu4x Před 2 lety

    Wow. Wonderful tutorial

  • @DanDanceMotion
    @DanDanceMotion Před 2 lety

    thank you tutorial! Have a blast!

  • @pZq_
    @pZq_ Před 2 lety

    Great tutorial. One follow-up upgrade of the eyeball would be reptile type with narrow pupil. Thx!

  • @FaerisG
    @FaerisG Před rokem

    Nice Tutorials thanks 👌

  • @rainyrobloxian-xt9cl
    @rainyrobloxian-xt9cl Před 2 měsíci

    you are a god of math

  • @louisecollins9213
    @louisecollins9213 Před 2 lety

    wow! this is awesome

  • @Mr_Dee
    @Mr_Dee Před 2 lety

    I wished you were my math teacher 30 years ago. Would have made math so much more fun! :)

  • @teher1k
    @teher1k Před 2 lety

    Blender community gold.
    Cheers mate.

  • @lyosha2925
    @lyosha2925 Před rokem +1

    Today I learned more useful math from a fox than I did in my last few years of school.

  • @Derny.
    @Derny. Před 2 lety +1

    the best blender geometry nodes channel!

    • @Derny.
      @Derny. Před 2 lety

      @Captain Reason i had the same experience. it was mostly coincidence. i was searching for a blender snow tutorial. and few hours later I got his "geometry nodes - creating snow" video recommended. i saw the other things he did and I subscribed

    • @stuartyeo5354
      @stuartyeo5354 Před 2 lety

      Agreed he's so detailed

  • @ashokp9260
    @ashokp9260 Před 2 lety

    OMG! You are insanely super.

  • @neogmz
    @neogmz Před měsícem

    This is so incredibly awesome. I just finished the tutorial as an intermediate Blender artist and I learned a lot of things. Thank you so much!! Also, since you didn't mention it, is it possible to set a control for the color of the iris? As to not having to go into the texture every time to alter it

  • @4OR-Designs
    @4OR-Designs Před rokem

    New subscriber. From what I have seen in the first few seconds of your tutorial it will be quite difficult to create realistic Final Fantasy 10 - Albhed eyes. Which the iris is a spiral but I will watch your tutorial all the way through so perhaps I can figure something out to be successful.

  • @digitalloom9349
    @digitalloom9349 Před 2 lety

    You had me at single object!

  • @strugglingengineer1465
    @strugglingengineer1465 Před 2 lety +4

    6:00 why not use the norm of the cross product that you already calculated to get the sin and then arcsin it to get the angle?
    20:00 why not use the islands and the several other similar selections nodes in geonodes combined with the 'Set Material' Node without having to go in edit mode and select and assign?
    23:40 Shouldn't the distance node suffice with the distance from vector (0.5, 0.5, 0) i.e. the centre of the UV map?
    27:36 what I think about it? Amazing is an understatement! Excellent work! Subscribed!
    The eye itself matters less than the plethora of gold nuggets of geonodes techniques you've shown on the way!
    That being said... if it's not already done, it will be nice to see how you'd make the textures procedurally as well in shading nodes.
    Thanks a lot!

  • @shahedislam0002
    @shahedislam0002 Před rokem

    thanks brother

  • @spectrum4700
    @spectrum4700 Před 2 lety

    Thank you...!

  • @vanished001
    @vanished001 Před 7 měsíci

    If at 6:48 it doesn't look like that. Its because you're working in +Y not -Y. Change the Cross Product and Dot Product Y values to 1 not -1.

  • @Yabbo06
    @Yabbo06 Před rokem

    you are insane

  • @grimcatnip
    @grimcatnip Před 2 lety +3

    i'm curious if it can pull off an anime effect or other weird effects. Like Heart or Star pupils. Or create strange effects on the iris. Like maybe its green but there's a spot at the bottom that is orange. This gonna be fun to play with.

    • @JedahVulture85
      @JedahVulture85 Před 2 lety +2

      Pretty sure it can be done. This tutorial, while it's about shader nodes and not geometry can give you some ideas on how to do it: czcams.com/video/Uvc2P911rZk/video.html
      I'm just learning to do these stuff, it's amazing and MaxEdge is one of the bests!

  • @nightwintertooth9502
    @nightwintertooth9502 Před 2 lety

    A feline has made your eyes even more complicated than your initial project with material custom properties for the Iris, Iris Emmission Glow, Pupil, and I added a bloodshot veins layer and ability to tint the surface of the eye, too, as well as made the entire texture procedural with noise layering and RGB masking gradients for some very dynamic, very cool renders of the eye. Thank you for giving the base for free, its been very useful to make very customizable eyes and extend from to make it even more complex with much more configurable options. I also made NodeGraph pass through form Object properties so you can adjust them all from the object tab. If you want the improved project, contact me as it has had a few days of work pumped into it to make it even more customizable, I won't sell or distribute it public it since it started as your work.

    • @catchingsky334
      @catchingsky334 Před rokem

      Why not make a follow up tutorial and reference this one as the start point for everyone to follow and drive traffic to this one too :-) Plus we get to see your modifications too :-)

  • @elliotmarks06
    @elliotmarks06 Před 2 lety

    Lol, this video came out like one day after the CGMatter tutorial. I still like both though, as yours is harder, but more controlled, and doesn't cheat with texturing tactics!

    • @unicornhuntercg
      @unicornhuntercg Před 2 lety +2

      Nah CG matter one sucked actually, he didn't care to make it look good enough.

    • @elliotmarks06
      @elliotmarks06 Před 2 lety +1

      @@unicornhuntercg Yeah, but it was not meant to look the most professional. It was just meant to look cool, and for that purpose, it totally did! I can see myself using both of these in the future, one for more casual project, and this one for more professional scenes.

  • @ScottRuggels
    @ScottRuggels Před rokem +2

    I found one problem with the eyeball, unfortunately. When using AutoRigPro, when the eyeball is scaled down and the scale location and rotation is reset, applying the bind modifier causes the eyball to explode, separating the parts, and using the controls causes weird effects. I will probably have to go to a more traditionally constructed eyeball for the current project. Otherwise it's a great eyeball, for certain projects.

  • @jarvislu9242
    @jarvislu9242 Před 2 lety

    Damn how r u so good

  • @LEEOSWALD69
    @LEEOSWALD69 Před rokem

    If anyone is having a problem where the image texture is not getting well scaled or just not right I've solved this by putting a mapping node to the left of the image texture node --> connect the mapping vector output to the image texture vector input --> Put a texture coordinate node to the left of the mapping node and connecting the generated texture coordinate to the vector in mapping.

  • @dawitsileshi7378
    @dawitsileshi7378 Před 2 lety

    Hi MaxEdge. I really enjoy your tutorials. It seems like they involve a lot of mathematical concepts and I am pretty bad at it. But I want to get better. So my question for you is that, what mathematical concepts should I study to get good at these things? Thanks.

    • @jeremyprops6622
      @jeremyprops6622 Před rokem

      I was going to comment this exactly. This tutorial was incredible !!! Any advice on where to start improving our understanding of the underlying mathematical principles? Thanks again for this

  • @KDawg5000
    @KDawg5000 Před 2 lety +1

    I finished! I will reply here w/a link to my results. One thing I changed was the names "pupil size" and "iris size", since how it was done in the video, the iris size actually controls the pupil size. Oh, and I also made the bump on my iris negative. It just looked better.

    • @KDawg5000
      @KDawg5000 Před 2 lety +2

      Here's the result. I'm going to work on the animation and try to mimic the saccade motion of eyes. czcams.com/video/gxyBalU2L1o/video.html

  • @TheMistyPhantom
    @TheMistyPhantom Před 2 lety

    Would this method work if you were to make a more cartoony eye, like one where the height of the iris is greater than the width?

  • @masterfootage5481
    @masterfootage5481 Před 2 lety

    An amazing lesson! It seems to me alone that the voice is similar to that of Bobo who created Krakatoa?

  • @vincivamos2118
    @vincivamos2118 Před měsícem

    Hey thanks for the great video,
    I was wondering where did you get the eye textures from?
    I was thinking of maybe building a model on top of this one for generation of data for medical applications.
    Cheers to you and your great work with this one :)

  • @zhenqiao2762
    @zhenqiao2762 Před 2 lety

    好棒!学到了,不好意思请问下瞳孔素材这个能商用吗?谢谢

  • @mke344
    @mke344 Před 2 lety

    Here from twitter!

  • @mhollis1989
    @mhollis1989 Před 8 měsíci +1

    IDK what is wrong. For the Cross and Dot Product Nodes, I can only get my mesh to follow yours by substituting -1 for +1. This works until it is time for the cornea, which juts backwards.

    • @vanished001
      @vanished001 Před 7 měsíci

      All the map range values need to be on the negative axis. At 16:14 time stamp it should be -0.730, -1.000, -0.140

  • @fairyflosslord7
    @fairyflosslord7 Před 2 lety

    taking the default cube tutorial to the next level

  • @maayaa77
    @maayaa77 Před 2 lety

    Are left handed or right handed ?
    Also can you set limits for slider of the group input ?
    And how would you separate two curves in a bezier draw mode ?
    Tx 🤘

  • @kotabhi917
    @kotabhi917 Před 2 lety

    How do I manage the edge neighbour node if I am using blender 3.0? I saw the blender 3,0,1 on the website. Can I do this with that version? Is the blender 3,1 under the experimental builds?

  • @tuxgirl
    @tuxgirl Před 2 lety

    This may be a stupid question, but... At 14:46-ish, why do we only need to add the mesh island blocking to the first set position selection, and not the second one? It seems like we *ought* to be doing both, because we don't want either of the set positions to affect the cornea. I ended up adding it to both, because that felt more correct, but I'm not understanding why the second one doesn't seem to be needed (nor does it appear to change anything).

  • @drpumpkinpie9516
    @drpumpkinpie9516 Před 2 lety

    Hey Max, when will you do the 3rd part of the lightning tutorial?

  • @gehteuchnichtsan2436
    @gehteuchnichtsan2436 Před 16 dny

    Verry nice also the download avcailable works perfectly fin. I have just one issues rendering the eye useless to add to projects. it brakes on resicing. Well i guess i could crowl through the geometry jungle and change any vector some how but i may hope you have a smart solution somewhere? I tried to apply the Geometrie node and evben then the eye Brakes apart up on resizing. special after load it in as asset libery content. Blender version 3.6 LTE

  • @eatapeach993
    @eatapeach993 Před 2 lety +2

    2 tutorials in one day? Is it Christmas already?

  • @stefvoogt5420
    @stefvoogt5420 Před 2 lety +1

    Hi there! Amazing video, was following along perfectly, until I turned on Screen space reflections and refractions in the Eevee settings.. and now I don't see the Red of the Iris material? Everything else looks the same, but the red iris is not showing up.. it's not set to be transparent or anyting; any tips? 19:20 What I have right now is a white eye with a hole in it, and the transparent cornea around the eye. I'm getting the feeling I only need to select the 'outside' faces when creating the white Sclera material, but how do I do that?

    • @benjacob416
      @benjacob416 Před 3 měsíci

      Had the same issue. When in the settings for the cornea material scroll down to settings tab and check the box for Raytrace refraction and Subsurface Translucency. This should fix your issue

  • @VisionOfJeremiah
    @VisionOfJeremiah Před 2 lety

    lmao we're going to do it..the most complicated way possible

  • @arrtma
    @arrtma Před 2 lety +1

    still confuse for newbie (me) . shading and geometry work the same or what? what is difference

  • @SuperNova-nl5eb
    @SuperNova-nl5eb Před 2 lety

    I wonder if this is possible to do in maya, or if I'll need any other program to do that

  • @kreion
    @kreion Před 2 lety

    Yer a wizard!

  • @adrianhebreros
    @adrianhebreros Před rokem

    i have a problem, when I put the eye texture it does not apply to only the pupil but to all fo the eye making me ntot able to do the whole ramp thing, basically the white part of the eye does not appear it just repeats the eye texture

  • @gn0sis603
    @gn0sis603 Před rokem

    whenever i copy/paste this or append the eyeball model to a seperate file, the eyeball comes up as just a glass ball. no materials attached to the actual object. whats weird is i can load other files with their materials into the eye ball blender file.. i dont understand why its not working. any advice?

  • @lv2draw1
    @lv2draw1 Před 2 lety +1

    Was following the tutorial without realising I needed the beta version of blender until i got to 7:35. so was like "wheres the edge neighbours node?!" My bad - didn't notice it was a 3.1 not 3.0 tutorial, although if you have advice for how to go on without the 3.1 specific nodes it'd be welcome. If not, no worries i'lll just have to remember to come back to it in march

  • @blackout382
    @blackout382 Před 2 lety

    i think i love you...

  • @Cuteathon
    @Cuteathon Před 5 měsíci

    This is brilliant. Will the download in your store work for v4? Also, do you have one for an oval eye?

  • @LED86AU
    @LED86AU Před rokem

    Wish I could follow this tut but the first set of nodes by the 7min mark doesnt have the same effect when adjusting multiple or angle values. Either does nothing or goes crazy.

  • @davideblonda6159
    @davideblonda6159 Před rokem

    this was really intense

  • @pramodgaikwad9256
    @pramodgaikwad9256 Před 2 lety

    Great Tutorial but starting sphere using vertex group not understand that why GN getting wierd result.

  • @RAVELEY
    @RAVELEY Před rokem

    Men thanks for all

  • @vivannkabra447
    @vivannkabra447 Před 2 lety

    how do you get this geometry nodes window with all the tabs

  • @jeffg4686
    @jeffg4686 Před 2 lety

    sick... nice work. Anyone know the best math book for 3D. I've been through all the math classes back when, and understood most of it back when ..., but not anyone. I definitely need some touching up to say the least. actually, I think I just need to go watch freya's stuff

  • @Haarthainy
    @Haarthainy Před 6 měsíci

    Hello,
    I just made my second eyeball following your tutorial here and for some reason both of them did not turn out like yours.
    I followed as closely as I could and encountered different problems for both eyeballs I made.
    First eyeball no longer responds to most of the Group Input controls made from the Geometry Nodes while the second eyeball is missing its Iris entirely from view and deformed?
    Following your tutorial felt very good at first but then I guess something happened midway during the Geometry Node setup itself on both tries.
    Would like some assistance to find out I am missing but I will still sub and give a like here anyway!
    =)

  • @grandmasteryoda3187
    @grandmasteryoda3187 Před rokem +1

    are these eyes and rig transferable to a game engine? such as unreal engine?

  • @chacho7_730
    @chacho7_730 Před 2 lety

    The tutorial is great, just one question, did you use an addon because some geometry nodes do not come out?

  • @enishinft
    @enishinft Před rokem

    What is OUTSIDE suddenly spoken when material attached?