[Blender 3.1] Fake Liquid With Geometry Nodes

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  • čas přidán 16. 02. 2022
  • If I keep making liquid tutorials I'm gonna pee myself.
    Gumroad: maxedge.gumroad.com/l/liquidc...
    Twitter: / maxedge420
    Email: maxedge420@gmail.com
  • Krátké a kreslené filmy

Komentáře • 64

  • @pitched7401
    @pitched7401 Před 2 lety +40

    The amount of tutoails you upload is more than i have freetime for blender per day to JUST follow the tutorials. It's crazy how you are able to have the idea, find a way to do it in blender, record it, cut it and upload it faster, than i can watch

  • @abmidala
    @abmidala Před 2 lety +11

    You're crazy good, dude! Thanks for sharing the knowledge

  • @toriitoraa
    @toriitoraa Před 2 lety +2

    Yooo this works for something I had in mind and spend days messing with simulations to no avail. Now thanks to your video I can finally try it again!

  • @EdTannenbaum
    @EdTannenbaum Před 2 lety +1

    Outstanding content rich with ideas and solutions. Thanks again!

  • @_blender_man_
    @_blender_man_ Před 2 lety

    Awesome man! Love your tutorials!

  • @darylcraig4397
    @darylcraig4397 Před 2 lety

    Loved this... A great learning opportunity and cool enough effect to CREATE a use for it!!! Thanks so much.

  • @unboring7057
    @unboring7057 Před 2 lety

    Great tut, learned a lot of great stuff. Thank you!

  • @scottlee38
    @scottlee38 Před 2 lety

    Very cool to see! In fact its is more interesting than most normal simulations

  • @art_out_of_despair
    @art_out_of_despair Před 2 lety +1

    So much pure mathematics explained, you are a genius , thank u!

  • @dolmenbretagne9060
    @dolmenbretagne9060 Před rokem

    Thank you for these explanations ... What mastery!

  • @zboy303
    @zboy303 Před 2 lety

    Superb walkthrough.

  • @ilovebirds4080
    @ilovebirds4080 Před 2 lety

    that water splash effect is interesting ^_^, and I want that effect for one of my Blender projects

  • @somegreybloke
    @somegreybloke Před 2 lety

    Amazingly helpful, thank you so much!

  • @9DIACONO9
    @9DIACONO9 Před 2 lety

    I can't even... this is such! Man, no comments, just incredible!

  • @Lance_G
    @Lance_G Před 2 lety

    This is great stuff!

  • @ajilkrishna802
    @ajilkrishna802 Před 2 lety

    i'm glad that i found this channel.

  • @timmturner
    @timmturner Před 2 lety +1

    Awesome tutorial, it's been up 11 days and has no dislikes you know you're doing something right.

    • @GifCoDigital
      @GifCoDigital Před 2 lety +1

      NOt that this isnt a great tutorial but you do realize the dislike counter has been removed for quite some time now right.

  • @Aaws424
    @Aaws424 Před 2 měsíci

    Great tutorial

  • @kagisompofu8494
    @kagisompofu8494 Před 2 lety +1

    nice love you tutorials, please dont forget the third lightning video thanks

  • @Simon3D
    @Simon3D Před 2 lety +3

    this is like a black hole level of density of information right here. Thanks to you I will start making geo nodes tutorials as well.

  • @jeffreyspinner5437
    @jeffreyspinner5437 Před rokem

    How unfortunate you've stopped making content... You've done some really cool stuff and explain things I haven't seen in a way I have seen too rarely.

  • @caram6589
    @caram6589 Před rokem

    Thank you for the great tutorial, it's seriously awesome! I am just starting to learn more about Geo Nodes and I'm still quite clueless so this helps a lot to get some basic knowledge (sloooowly). I followed your tutorial and things turned out just how I wanted them but I do have a problem: I tried to assign a different material to the water bubbles (icosphere) - which worked perfectly in the viewport but does not render. I am on Blender 3.2 and I tried Cylces and Eevee.
    What really drives me crazy is, that first: I don't understand the principles well enough to figure out where the problem lies and second: that it looks perfect in the viewport but it does not render, it just renders the material for the cube on both.
    I basically assigned one material directly to the icosphere - at first putting it directly after the icosphere node but later I also tried putting it behind the "realize instances node", as some other tuts said - and another material to the cube right after the "group input node" for the cube. Both methods work perfectly in the viewport, even in the render preview, but not in the final render. And I can't figure out why. Sooo frustrating!
    If anyone has any ideas ... I would be ever so grateful.
    Ok, for some inexplicable reason it renders alright if I render out of edit mode. If I'm in object mode - nope. This is... strange. Well maybe it helps someone else struggling with a similar problem? 🥸

  • @dzikrullahstudio3556
    @dzikrullahstudio3556 Před 2 lety

    Thanks for sharing... Great work...

  • @Kakto3D
    @Kakto3D Před 2 lety

    Very nice! Thanks!

  • @LostFateguitar
    @LostFateguitar Před 2 lety

    really cool! the tutorial is very intelligible!

  • @smepable
    @smepable Před 2 lety

    You're Legend!

  • @alexilaiho1st
    @alexilaiho1st Před 2 lety

    My brain just exploded, but thanks!!! I never gave geo nodes a try, I really should.

  • @troyacarpenter
    @troyacarpenter Před 2 lety

    This is really useful. There seems to be a problem where if you make the curve longer, the end gets more spread out.

  • @jbjjbjjbj
    @jbjjbjjbj Před 2 lety

    beautiful.....

  • @_blender_man_
    @_blender_man_ Před 2 lety

    Thanks man!

  • @SRyobbok
    @SRyobbok Před 2 lety

    Thanks a lot!

  • @vanished001
    @vanished001 Před 2 lety

    Thank you

  • @Derny.
    @Derny. Před 2 lety

    just WOW!

  • @anjuro
    @anjuro Před 2 lety

    The only thing missing from this is foam/bubbles but even as is this is a very cool effect

  • @amjadmosawi2923
    @amjadmosawi2923 Před 2 lety +1

    😩😩😩😩😩😩😩😩😩 how did you master the geometry nodes to this high level of knowledge its like you know them all by heart and you know what to use for what instantly , I NEED 10% of that skill I would be happy , how do i do that

  • @moehein2906
    @moehein2906 Před 2 lety

    God! Really cool!!!!!!!

  • @biancaglaser
    @biancaglaser Před 2 lety

    nice!

  • @TheCrackingSpark
    @TheCrackingSpark Před rokem

    You should change your name to "Holy shit Max is INSANE". For real..

  • @sambabassesoumare1168
    @sambabassesoumare1168 Před 2 lety

    magnific

  • @maayaa77
    @maayaa77 Před 2 lety

    Amazing thankyou @@

  • @vpangraphics781
    @vpangraphics781 Před 2 lety

    Omg this is what I wanted. Fluid simulation is laggy for me.

  • @kvakduck3278
    @kvakduck3278 Před 2 lety

    this is an amazing tutorial, thanks you so much. can please tell me how to have this effect applied only in one part of a mesh like using mask or something else hank you

  • @blackswan6386
    @blackswan6386 Před 2 lety

    wow, thanks

  • @SSVisualisers
    @SSVisualisers Před 2 lety

    Hi there,
    Very nice effects .. hmm however althoug these bubbles can appear on 3D Viewport , but when I render them, you can't see these bubbles or rather tiny pieces of it and not a complete bubble. Is this to do with the "Remesh" modiifer that created this problem?

  • @3drwny
    @3drwny Před 2 lety

    Super

  • @s2mann
    @s2mann Před 10 měsíci

    I think you can use a metaball instead of an ico sphere for a more "fluid" look?

  • @danielliberty7559
    @danielliberty7559 Před rokem

    awesome video! however your node setup does not work for longer curves, i am not sure yet if it is because of the length or because it is farther away from the center of the world.

  • @angelicariera310
    @angelicariera310 Před 2 lety

    can be used in cycles? or does it only work for eeve?

  • @jefflhama
    @jefflhama Před rokem

    I loved the tutorial, the only problem is the name, it's impossible to find it for what it is, a follow along curve thing.

  • @strugglingengineer1465

    13:27 I used to think Ian Hubert is crazy... then I found about you! excuse me ?! "Add some WAVES"!??!

  • @arrtma
    @arrtma Před 2 lety

    just like avata . 4 curver elements

  • @phalhappy8612
    @phalhappy8612 Před 2 lety

    Please make liquid growth effect

  • @enentee
    @enentee Před 2 lety +3

    Cant believe a Furry has overtaken the blender tutorial community

    • @SrObser
      @SrObser Před 2 lety +1

      We can't let them get away with this! Foot connoisseurs, unite!

  • @tariqtoufiq7076
    @tariqtoufiq7076 Před 2 lety +1

    wa'a XD

  • @tcheadriano
    @tcheadriano Před 2 lety

    Matthew McConaughey is that you?

  • @blackcatblending9628
    @blackcatblending9628 Před rokem +1

    Hey, I've tried to generalize your example and 3.4.1 behaves differently or I behave differently. czcams.com/video/9diWyE5bV9k/video.html
    I just saw that you have the geonode group up to download so I'll study it today. My issue was that when I removed the GN tree from the spline to then use it for the "pool" [your cube] (the inside of my portal, simplified), it fubar'd the result. The blobs became flat as a pancake and off to the side of the pool, not following the spline.
    Hopefully, using your download and comparing it with mine will help me understand why mine doesn't work the same. I saw there are no nodes that are different (like the attribute nodes) between 3.0 and 3.4.1, but there are more settings on some nodes, so maybe some defaults changed so that caused the different behavior, Idk.
    Hopefully as Erin said, later Blender implementations will "auto" update the nodes...
    Lastly, I want to assign the pool and the blobs to have different materials. After remeshing they become one object. I tried 3 blender related discord servers and I got no response about how to implement that. If you can tell me straight up, I can't do that, that would save me time researching it, and then finding out I can't.
    Either way, cool stuff.

  • @Andrey-kh9ef
    @Andrey-kh9ef Před 2 lety

    Oh, my God! This looks more complicated than even Houdini...

  • @faro1483
    @faro1483 Před 2 lety

    r u mathematic man ? thanks