[Blender 3.1] Infinite Object Flow On Curves Using Geometry Nodes Tutorial

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  • čas přidán 5. 07. 2024
  • Since I uploaded this video, I came up with a much better solution for this, which is available on my gumroad blow.
    Gumroad: maxedge.gumroad.com/l/objectflow
    Twitter: / maxedge420
    Email: maxedge420@gmail.com
  • Krátké a kreslené filmy

Komentáře • 74

  • @Erindale
    @Erindale Před 2 lety +31

    This is amazing! I've not thought of using the ID in that way before

  • @MaxEdge420
    @MaxEdge420  Před 2 lety +2

    Since I made this video, I came up with a much better solution to this, available on my gumroad maxedge.gumroad.com/l/objectflow
    It's basically the technique I used in this video - czcams.com/video/-mAmjkauErU/video.html , so I don't believe a remake is needed.

  • @xanathar8659
    @xanathar8659 Před 3 měsíci +2

    This is a genuinely incredible tutorial. You explain everything so thoroughly and clearly, without leaving anything to question. I've been searching for hours for help with a very beginner issue, and this video has been a huge help solving that problem, but it's also just incredibly informative for what you're showcasing. You clearly have a good understanding of blender and the math and science that goes into it. Thank you!

  • @Qwert_Zuiop
    @Qwert_Zuiop Před rokem +1

    This tutorial was amazing! I just wanted to know how to move different scaled points along a curve with geonodes and now i have something a thousand times better and really inspiring, thank you

  • @samdzn
    @samdzn Před 2 lety +5

    loving your tutorials! keep it up u are great!

  • @bodick_
    @bodick_ Před 2 lety

    Finally, a particle emitter work around that I can understand. Thank you sir!

  • @robertYoutub
    @robertYoutub Před 2 lety +3

    Not sure what went wrong, but the ID will not really move the instance, but rather set the value on the next one. So it shouldn’t work with motion blur. At least I got a clear stepping in the forward motion. I did that in another geonode with the curve sample factor, and that did work smooth.

  • @TTTristan1
    @TTTristan1 Před 2 lety +2

    Just amazing! This is some seriously awesome content. Hard to understand to the point of repeatability as a newbie, but I'll get there.
    Thank you!

  • @writersblock8493
    @writersblock8493 Před 2 lety

    I can follow and not learn anything but your explanations make a huge difference. TY - subscribed!

  • @guilhermecampos8313
    @guilhermecampos8313 Před 2 lety +1

    Pretty impressive! This is material for put in the asset browser to use later! I will follow more of your tutorials!

  • @shak-king9174
    @shak-king9174 Před rokem

    I watch it again and again and still learning from this tut,
    How the hell you knew all of this!
    We want more like this 👍

  • @atiny2667
    @atiny2667 Před 2 lety +2

    I really need this for my new project! Thank you so much!!

  • @AdenMackdaddy
    @AdenMackdaddy Před 7 měsíci

    Thank you so much! This is awesome. So much easier to control than particles on a path

  • @samuelrvn67
    @samuelrvn67 Před 2 lety +1

    Such great tutorials! Thank you so much!

  • @_blender_man_
    @_blender_man_ Před 2 lety

    Love your
    Tutorials!!

  • @jamesohaodha4414
    @jamesohaodha4414 Před rokem

    Well paced, well explained, Thanks!

  • @maleeshamevan
    @maleeshamevan Před 8 měsíci

    Liked, Subscribed, Comented,5 stared. You are a genius.

  • @Shieverski
    @Shieverski Před 2 lety

    Great video man, thank you!

  • @MrWhatID
    @MrWhatID Před 2 lety

    Very nice! Thanks for the tips!

  • @DoctorMadness
    @DoctorMadness Před rokem

    amazing amazing tutorial, beautifully explained thank you

  • @qqsai6542
    @qqsai6542 Před rokem

    outstanding!
    Thank you so much!🤩

  • @KIFDRAKON
    @KIFDRAKON Před 2 lety

    Wow, what a beauty it turns out)) Thanks for the lesson.

  • @darkdareja
    @darkdareja Před 2 lety +1

    amazing explanations

  • @SirEatsCrackAlot
    @SirEatsCrackAlot Před 2 lety

    Very, very cool! Thank you :)

  • @paulmulvaney8885
    @paulmulvaney8885 Před 2 lety

    Great Vid and concept, thank you. Is there a relatively easy way to loop the animation?

  • @aboyd1988
    @aboyd1988 Před 2 lety

    Very nice!

  • @appidydafoo
    @appidydafoo Před 2 lety

    Awesome, thank you

  • @hamidmohamadzade1920
    @hamidmohamadzade1920 Před rokem

    amazing tutorial

  • @PVlibras
    @PVlibras Před 2 měsíci

    Thank you!

  • @RedRocksies
    @RedRocksies Před 2 lety +2

    First off, this looks amazing!
    Is there any way to sort of "build up" flow along the curve? I tried "build" modifier which at viewport seems to do what I am trying to do with the curve but that does not seem to cooperate/update with geometry nodes and "progress" in this geometry node setup always leave some unwanted straggler particles at the end or at the beginning of the curve

  • @janilsonlima
    @janilsonlima Před rokem

    Amazing!

  • @ziyuzhang6902
    @ziyuzhang6902 Před 2 lety

    THIS IS SO COOL

  • @consumidormaldito
    @consumidormaldito Před 2 lety

    that is amazing tutorial ever

  • @lizardltd
    @lizardltd Před 2 lety

    this is so helpful! thanks

  • @lazyartist6985
    @lazyartist6985 Před 2 lety +1

    Came to your Chanel few days ago, lovin the videos keep it up. Do you have Patreon?

  • @Elyakim_binenstock
    @Elyakim_binenstock Před 2 lety

    Thank u so much u got a new subscriber

  • @rendered_useless2093
    @rendered_useless2093 Před 2 lety +4

    Hi please you could you help understand the relationship between curve resample and time in seconds. No matter what I do the animation always looks "staggered" and "choppy" I cannot get the particles to flow smoothly without being extremely fast. Even with the curve resolution set to a really high number.

  • @vanished001
    @vanished001 Před 2 lety

    Thank you

  • @TheBryancrochet
    @TheBryancrochet Před 2 lety

    outstanding! +1 sub

  • @sedetweiler
    @sedetweiler Před 2 lety +2

    Great tutorial! However, it would be awesome if you could put a final node view up at the end. I have a mistake somewhere and can't seem to find it. Or, even make it available for download. Keep them coming!

    • @brettmurf
      @brettmurf Před 2 lety

      He has shared it on gumroad for free in the description. Super useful tool and useful knowledge.

  • @estadoescrito
    @estadoescrito Před 2 lety

    Thanks

  • @jr74mx
    @jr74mx Před rokem

    Mind = blown

  • @deepakgovindam
    @deepakgovindam Před 11 měsíci

    u are God

  • @amaanbunglowala
    @amaanbunglowala Před 2 lety

    Since there's just offsetting of indices to fake motion, will there be any motion blur seen on the object instances?

  • @alan_ars
    @alan_ars Před rokem

    (Blender 3.0.2) First, thank you for this tutorial, was last piece at a scene where I am working now. I am having problems with the Capture Attribute part for the radius, I am using the radius at the transform tab. Seems that the Capture Attribute at the Radius or the use of the radius on the transform tab with the Capture attribute is corrupting the file. For who have problems with this, just stop before Capture Attribute part.

  • @xaviervicens5217
    @xaviervicens5217 Před 2 lety

    👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏

  • @faridonor530
    @faridonor530 Před 2 lety

    But does the leafs also bend randomly?

  • @RicoHolmes
    @RicoHolmes Před 2 lety

    Thank you thank you thank you THANK YOU ! Here, have my first born child.
    ID as offset = Genius

  • @macro333
    @macro333 Před 2 lety

    Everything was working until the capture attribute was added. The radius has no response and made it thin. I am using 3.0 and the capture node looks a little different.

  • @mix-up9003
    @mix-up9003 Před 2 lety

    For some reason I can't seem to find the 'Time scene' despite looking around on were it could be is it an addon or somethin?

    • @FuzzyWeasel
      @FuzzyWeasel Před 2 lety

      its actually scene time. so maybe you were searching it wrong?

  • @alexanderandreev7781
    @alexanderandreev7781 Před 10 měsíci

    how to animate size born instances?

  • @user-po2bt3qo9k
    @user-po2bt3qo9k Před 2 lety

    красавчик)

  • @AbdulAziz-tf5vz
    @AbdulAziz-tf5vz Před rokem

    but how do i manage to move the path?

  • @VisualistAyush07
    @VisualistAyush07 Před 2 lety

    Please make eevee environment tutorial

  • @faridonor530
    @faridonor530 Před 2 lety

    i dont have the note 'scene time' how can i fix this?

  • @yezur88
    @yezur88 Před 2 lety +1

    scene time node is only available in 3.1?

    • @MrTomyCJ
      @MrTomyCJ Před 2 lety +5

      It is indeed not present in 3.0. You can recreate it by placing a value node and typing #frame on it. After that, with a little math you can transform frames in seconds if you need to.

    • @fonfon1
      @fonfon1 Před 2 lety

      @@MrTomyCJ do you know if you can call fps in the same way #fps or something? Would be nice to be able to port the node setup from scene to scene without worrying about adjusting.

    • @bran3ding
      @bran3ding Před 2 lety

      @@MrTomyCJ please tell how to do it :)

    • @aku9790
      @aku9790 Před 2 lety +1

      @@bran3ding i think it would be just adding another math node, set it to divide and put in the value the frame rate of your project.

    • @aku9790
      @aku9790 Před 2 lety

      although i think may be you can connnect the frame value directly to the add node

  • @carel91
    @carel91 Před 2 lety +1

    Can I pay you something for your work you did for us. Some kind of patron? Thank you

  • @sistemafuturo
    @sistemafuturo Před 2 lety

    Ratio... Hahahahaha, thanks for this guide on IDs!

  • @MrRainbowCalendar
    @MrRainbowCalendar Před 2 lety

    Instead of leaves one can make a flow of butterflies or birds, but how should we make them flipflaping wings?!! 🤸🌟🌪️

    • @MrTomyCJ
      @MrTomyCJ Před 2 lety

      If you animate the original models, I think the instances will also move. I don't know how you could offset the animations tho (so that they don't all flap their wings at the same time)... maybe by instancing a bunch of birds with different animations.

  • @brunodemasi381
    @brunodemasi381 Před 2 lety

    What is the difference between ID and Index?

    • @gt3293
      @gt3293 Před 2 lety +1

      I believe the index is just to select which element of the collection you want, many instances will use the same index; the I'd is different for *every* instance and is used to get random values for them all

  • @jacintogamerxpro
    @jacintogamerxpro Před 2 lety

    hola xd

  • @WoysfuL
    @WoysfuL Před rokem

    5 stars

  • @TheDivine1100
    @TheDivine1100 Před 2 lety

    i crashed blender