Instantly get your Unity game to more players on the web | Unite 2023

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  • čas přidán 29. 11. 2023
  • A proven recipe for mobile game success includes quick access and fast wins. In this video, learn about the latest advances in Unity’s web platform, from near-instant load times to expanded reach on mobile browsers. We also give you the first look at how you can access an even wider user base than ever before with web support for iOS and Android, and provide a sneak peek at even more exciting web news coming to Unity in 2024.
    Speakers:
    Ben Craven, Senior Technical Product Manager, Unity
    Anthony Bowker, Senior Manager, Software Engineering, Unity
    Discover Unity for web platforms: on.unity.com/49SQbvX
    #unity #gamedev #mobilegames
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Komentáře • 29

  • @MohammadFaizanKhanJ
    @MohammadFaizanKhanJ Před 5 měsíci +5

    20:12 4GB Memory support in webbrowser will be the real game changer ! You will be able to run complex 3D content in the browesr!

  • @cryelectric
    @cryelectric Před 5 měsíci +15

    Unity as open source with MIT license. That would be something good!
    Yes, exactly that!

  • @sekaiology
    @sekaiology Před 5 měsíci +4

    I have been waiting for this!

  • @jonasRedStar
    @jonasRedStar Před 5 měsíci +10

    the last demo was truly science fiction for me.... it blow my mind.

    • @Pahan75D1
      @Pahan75D1 Před 5 měsíci +2

      WebGPU is google framework, need a time to integration, but its not adapted to mobile (in future will be), only PC. Current Unity stack for mobile its optimization of exist one to mobile (like texture compression and other engine component), the best prev project like "tiny project" looks like forgotten (its used dots limited stack and has 0.3 preview) but its works well (with bugs of course) i has some demo on it. But if you are realy want to integrate you can use this framework without any engine, or some other js/c/rust frameworks witch already adapted it but any way luck of mobile support for now

  • @MohammadFaizanKhanJ
    @MohammadFaizanKhanJ Před 5 měsíci +3

    WebGPU will bring compute shader to webg whichi is amazaing!

  • @otterguyty
    @otterguyty Před 2 měsíci +1

    Thanks Unity. I'm highly interested in WEBGPU to run realistic VR/AR/MR/XR experiences in browser.

  • @tobi6758
    @tobi6758 Před 5 měsíci

    Will AR Foundation also work with Web Deployment? Can I create Web AR with that?

  • @cunibon4395
    @cunibon4395 Před 5 měsíci +1

    Damn

  • @redcarbluecar
    @redcarbluecar Před 5 měsíci +4

    Please also try making simplified engines. Like only engine for making Android games so that it should load fast, compiles code fast and faster play test. Currently engine is very huge for developing tiny games.

    • @qburanp
      @qburanp Před 4 měsíci

      Look at Unity Project Tiny

  • @aldoamnelrosas-noyola9231
    @aldoamnelrosas-noyola9231 Před 5 měsíci

    unity 6 is good update lets not remeber the old ceo john richittelo

  • @forestrf
    @forestrf Před 5 měsíci

    3D stationary mesh colliders are broken on webgl

  • @ReaperUnreal
    @ReaperUnreal Před 5 dny

    Wait, so is this what happened to Unity Tiny? Edit: No, Tiny is officially dead.

  • @floboyyt
    @floboyyt Před 5 měsíci +2

    for the runtime fee that I need to pay I would expect you to pay my ads on google and youtube for my game. 😶

  • @MohammadFaizanKhanJ
    @MohammadFaizanKhanJ Před 5 měsíci

    6:05 So you are claiming again that Unity will work on mobile? Didn't you previously said that it will work?

  • @onlyf4cts
    @onlyf4cts Před 5 měsíci +1

    do I need to pay a fee commenting this?

  • @chiewcck
    @chiewcck Před 5 měsíci +9

    Why more & more games developers switching from unity to other game engine lately?

    • @Hietakissa
      @Hietakissa Před 5 měsíci +6

      prob didn't like the runtime fee announcement

    • @Genebriss
      @Genebriss Před 5 měsíci +9

      Why are you asking question based solely on your feeling?

    • @shikhermyv
      @shikhermyv Před 5 měsíci

      Stupidity

    • @SimonHardy-rt9ub
      @SimonHardy-rt9ub Před 5 měsíci +1

      Unity is a very unstable engine. Constantly subject to change. Old versions old projects updates. It's wild. There's also nocontent to the engine.
      Keeping unity is a total burden so that all its staffs pay and livelihoods become your responsibility. And potentially for life.
      Would I work for unity
      Yeah il work for unity for 5% of their revenue.

    • @drtrevelisek9924
      @drtrevelisek9924 Před 5 měsíci

      Because Unity thought hiring a nitwit CEO was a good idea. Then the focus on it from usable and friendly to poor. What dev wants to lose money up front in the middle and on the back end while hoping the potential player base will be willing to pay more because of bad business decisions by the Game Engine whose 1 job is to stream line a game production and profit from it. Glad he left/was fired but damage done. Don't do dumb sh*t and your product will succeed hire proper businessmen and not profiteers that destroy their companies. I was going to build my games around Unity but then the nutters hired that fool. Now I just feel bad for those who were in the middle of development and had to stay. Hope they make some money or enough to cover expenses.

  • @MottenManOne
    @MottenManOne Před 5 měsíci +2

    lol why would i want that? So you could rob me out of more money?

  • @thisismychannel607
    @thisismychannel607 Před 5 měsíci +2

    👎