Instantly get your Unity game to more players on the web | Unite 2023
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- čas přidán 29. 11. 2023
- A proven recipe for mobile game success includes quick access and fast wins. In this video, learn about the latest advances in Unity’s web platform, from near-instant load times to expanded reach on mobile browsers. We also give you the first look at how you can access an even wider user base than ever before with web support for iOS and Android, and provide a sneak peek at even more exciting web news coming to Unity in 2024.
Speakers:
Ben Craven, Senior Technical Product Manager, Unity
Anthony Bowker, Senior Manager, Software Engineering, Unity
Discover Unity for web platforms: on.unity.com/49SQbvX
#unity #gamedev #mobilegames - Hry
20:12 4GB Memory support in webbrowser will be the real game changer ! You will be able to run complex 3D content in the browesr!
Unity as open source with MIT license. That would be something good!
Yes, exactly that!
Lol. Not gonna happen
I have been waiting for this!
the last demo was truly science fiction for me.... it blow my mind.
WebGPU is google framework, need a time to integration, but its not adapted to mobile (in future will be), only PC. Current Unity stack for mobile its optimization of exist one to mobile (like texture compression and other engine component), the best prev project like "tiny project" looks like forgotten (its used dots limited stack and has 0.3 preview) but its works well (with bugs of course) i has some demo on it. But if you are realy want to integrate you can use this framework without any engine, or some other js/c/rust frameworks witch already adapted it but any way luck of mobile support for now
WebGPU will bring compute shader to webg whichi is amazaing!
Thanks Unity. I'm highly interested in WEBGPU to run realistic VR/AR/MR/XR experiences in browser.
Will AR Foundation also work with Web Deployment? Can I create Web AR with that?
Damn
Please also try making simplified engines. Like only engine for making Android games so that it should load fast, compiles code fast and faster play test. Currently engine is very huge for developing tiny games.
Look at Unity Project Tiny
unity 6 is good update lets not remeber the old ceo john richittelo
3D stationary mesh colliders are broken on webgl
How so?
Wait, so is this what happened to Unity Tiny? Edit: No, Tiny is officially dead.
for the runtime fee that I need to pay I would expect you to pay my ads on google and youtube for my game. 😶
6:05 So you are claiming again that Unity will work on mobile? Didn't you previously said that it will work?
do I need to pay a fee commenting this?
Why more & more games developers switching from unity to other game engine lately?
prob didn't like the runtime fee announcement
Why are you asking question based solely on your feeling?
Stupidity
Unity is a very unstable engine. Constantly subject to change. Old versions old projects updates. It's wild. There's also nocontent to the engine.
Keeping unity is a total burden so that all its staffs pay and livelihoods become your responsibility. And potentially for life.
Would I work for unity
Yeah il work for unity for 5% of their revenue.
Because Unity thought hiring a nitwit CEO was a good idea. Then the focus on it from usable and friendly to poor. What dev wants to lose money up front in the middle and on the back end while hoping the potential player base will be willing to pay more because of bad business decisions by the Game Engine whose 1 job is to stream line a game production and profit from it. Glad he left/was fired but damage done. Don't do dumb sh*t and your product will succeed hire proper businessmen and not profiteers that destroy their companies. I was going to build my games around Unity but then the nutters hired that fool. Now I just feel bad for those who were in the middle of development and had to stay. Hope they make some money or enough to cover expenses.
lol why would i want that? So you could rob me out of more money?
👎
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