@@brenblue8493 it used to be a hitscan that hit no matter what lmao, so cowboys could basically just draw the pistol, unload six bullets for free damage, then keep playing. Its only counter was predicting when they would shoot so you had to block no matter what when they had the gun out. Back then foresight wasnt a thing either. Now the bullet is a projectile so it leaves a lot more room for the enemy to move before the bullet hits them. To make up for this, the rift ability when using foresight now teleports a bullet in the direction your DI is set, making it a lot more fun to use because you can do more than just unload six shots.
@@tripodman322 Oh, I see. Yeah, they way things are now definitely sounds more fun (and balanced) than how it used to be. Just a few days ago, I discovered on my own that rift teleported your bullets, and I thought that was awesome
That's one beautiful aura in the robot, I didn't think you could literally turn it into "loading..."
Here link aura i use
steamcommunity.com/sharedfiles/filedetails/?id=2933092132
“Robot is fair and balanced”
Playing devils advocate here, but it *was* a level 7 super charge
@@farbencut yep
"grab damage"
Nice argument. Unfortunately, ↖️🤖↗️
ah yes the "You have made a grave mistake" move
I love this move
robot players whenever the opponent is above them at a 45 degree angle
My opponent: A well planed and strung together combo
My dumbass self:
robot can do this but we can't have instahit spam revolver
Dunno man new revolver is pretty damn fun
New revolver is wayyyy better, using foresight make sit that much cooler too
@@tripodman322 I only recently started playing the game, how did it originally work, and why is it better now?
@@brenblue8493 it used to be a hitscan that hit no matter what lmao, so cowboys could basically just draw the pistol, unload six bullets for free damage, then keep playing. Its only counter was predicting when they would shoot so you had to block no matter what when they had the gun out. Back then foresight wasnt a thing either.
Now the bullet is a projectile so it leaves a lot more room for the enemy to move before the bullet hits them. To make up for this, the rift ability when using foresight now teleports a bullet in the direction your DI is set, making it a lot more fun to use because you can do more than just unload six shots.
@@tripodman322 Oh, I see. Yeah, they way things are now definitely sounds more fun (and balanced) than how it used to be. Just a few days ago, I discovered on my own that rift teleported your bullets, and I thought that was awesome
It was fair your honor, he decided to go airborne when Robot had meter
bro got BUSTERED
my match be so fine
then boom, Kill Process
Well… that process definitely killed..
ARMOR CLAD FAIIIITH!
how it feels to KILL PROCESS with 7 lvl
Robot is like ganon from smash
OUTCOME : SATISFACTORY
It's called kill process for a reason
"DORYURYURYURYURYU *BWOMP*"
Basically, get hit with Kill Process = instant death
heavenly paaaachemkin baastaaaaaaaaa
Potemkin buster
its in the name
Bro just melted 5k hp
I was playing bonehead against robot once and when i was close to win i got hit by kill process and died
😄👍🏻
problem?
😮
how to know you're bad at this game
if you get hit by kill process its on you
such bs brother