Your Only Guide to Robot Combos
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- čas přidán 20. 08. 2024
- In collaboration with the Robot Competitive Discord (discord.gg/v9G..., I give you a video Combo Guide for Robot. I hope you find this useful and/or enjoyable. Please feel free to pause the video to read the combo notations.
As I said in the video, I tried to organize by Combo Starter, then the last section blends every concept together. 90% of the vacuums in this video are instant canceled, and I used the arrows in the combo notation to denote jumps and flight directions when not obvious or very specific.
The Song is an Extended Version of the Draugr Fight Theme from the excellent game BPM: Bullets Per Minute.
00:00 - Intro
00:15 - STEP
00:46 - Concussive Blast
01:33 - Kick User
01:58 - Air Laser
02:33 - Boot
03:10 - Crash
03:57 - Shockwave
04:13 - Flamethrower
04:42 - Chainsaw
05:06 - The Zetta Grab
05:27 - The Weird Stuff (AKA every other starter)
06:34 - The Shmix
EDIT: The video is now 3 weeks old but new patch has made this video mostly obsolete. NGL, probably won't make another version of this, but I urge you all to check Robot Discord to see more damaging and up to date combos with bomb. Link here: discord.gg/v9G...
your only guide to making your opponents cry
I'd be interested in learning more about the decision making process that goes into these combos, rather than just being shown what moves are good for starting combos and what you can pull off with them. Still helpful, but for me to really internalize the content I kind of need to have things spelled out for me lol
Perfectly fair.
That will be done in the character guide once I FINALLY finish it.
This was a lot faster to make and hoped it might be useful since the tools in the discord are several patches outdated now.
@@fromundaman Hell yeah, looking forward to it! Thank you for sharing your knowledge with all of us.
(That being said, please take all the time you need! I'd hate to have it rushed or burn you out by the time you're finished.)
BIG damage goes in mind
Video is 3 weeks old and already outdated thanks to bomb patch. I urge you to check the Robot discord for more up to date and damaging bomb combos. Link here: discord.gg/v9Gb9QFM
invite is old
@@youdontknowenough9059fax
This video is gold, too bad half of these are no longer possible
The BPM ost goes crazy
These are pretty helpful, the only trouble I'm having is learning the exact jump angles and chainsaw stuff
The BPM soundtrack is so good
Real shame this channel was left, i found it to have the most quality even if it only was 2 videos
As someone said, i'd prefer a slow explaination on what move you can do and what you should do when fighting another opponent.
Like detailing what happens if you do this, what happens if you do that and what's the follow up.
Finally
Great content as usual!
Lovely video. I would love to understand the reasoning behind each one more tho
So everything with magnet is gone cus of the change
man can you start making yomi hustle vids again? i really miss you man youre the best please come back
Robot is broken OP
I just want you to know that I'm stealing the absolute shit out of your idea to use the BPM soundtrack
That soundtrack is so sick! Loops really well for any length video too.
@@YourOnlyGuideToHustle In my latest video I used the boss theme from Darktide and was able to transition seamlessly between phases. I gotta see if I can do stuff like that more often
time to make an abuse victim out of a noob lobby
What makes the first combo a safejump setup?
whats oki?
I think it has something to do with punishing (?) get-ups
TLDR: when one character tries to hit a “waking up” character at the tail end of their invincibility.
Explain like I’m Five: When a character gets up from being knocked down, that “waking” character is given a few frames of invincibility while they get to their feet. This invincibility eventually ends, usually around the frame that they become actionable again.
Oki is a game state where an attacking character is trying to attack the waking character on the exact frame that the waking character’s invincibility ends. If successfully executed, this can force the waking character to stay in a state of tactical disadvantage as they have no choice but to block your oncoming attack.
Source: some fgc friends taught me. I guess it’s kinda like “tech chasing” in smash.
Per the Fighting Game Glossary, which is an invaluable resource for anything fighting game related: "The moment during a fighting game when your opponent is knocked down and you get to attack them as they stand back up. The defender's options are limited, so the offensive player gets to attack with all sorts of mixups or apply any mind game they choose. Some options include attacking with a basic meaty, doing a cross-up, or trying to bait their opponent's desperate dragon punch by simply doing nothing and blocking."
wtf is a safe jump
A jump that forces the opponent to block, and lands in time to block invincible reversals.
what is an oki
Per the Fighting Game Glossary, which is an invaluable resource for anything fighting game related: "The moment during a fighting game when your opponent is knocked down and you get to attack them as they stand back up. The defender's options are limited, so the offensive player gets to attack with all sorts of mixups or apply any mind game they choose. Some options include attacking with a basic meaty, doing a cross-up, or trying to bait their opponent's desperate dragon punch by simply doing nothing and blocking."
@@gonemad_r6404thank you