Better Games Fail Better | Cold Take

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  • čas přidán 20. 11. 2022
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    Sebastian Ruiz returns for another episode of 'Cold Take' to discuss why better games fail better.
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Komentáře • 238

  • @nathand265
    @nathand265 Před rokem +234

    This video perfectly expresses the different feelings I get when dying in different games. "Dang, let me try again" vs "Well that was lame" is hard to pinpoint why I feel one vs the other.

    • @nathanjereb9944
      @nathanjereb9944 Před rokem +10

      When I play Hades, I feel the first thought; Despite every death, no matter how far I get, being sent back to the very beginning, I always feel like I'm moving forward when in reality it should be more like the endless torchures of tarturus.
      But when it comes to other games, I feel the second because it just feels like the game is just messing with me or being ridiculously unfair; like when an enemy suddenly pulls an overpowered attack from its butt, my ingame charater being stuck on the smallest of things, or the general gameplay not gelling with me for some reason. I just feel stuck...
      Ironic how a game that built around the idea of be subjected to repeated failure, is more fun than failing to a part that shouldn't be difficult...

    • @TuffMelon
      @TuffMelon Před rokem +9

      For me it depends on how well the game is made, like the core systems that lead to my failure. if they're too flawed (Like with shoddy hitboxes, one sided mechanics or so on) the failure feels less enjoyable because it feels like my failure was less MY failure than it was just the game trying to screw me over/the issues were entirely out of my hands.
      Whereas when it's clear it was entirely my own mistakes which lead to my loss, it feels good because then I know it was down to me and my own skill, and I know exactly what to do to improve.

    • @ultimategrungo
      @ultimategrungo Před rokem +5

      I think it has to do with the experience leading up to the death. Whether it's telegraphed that there's something you could've done differently (and still be having fun), and how punishing the loss is.
      Losing a mission in Deep Rock Galactic, most of the time, I have a good time doing it. Sure, I *could* blame my team (if I have one), but ultimately, if you play well enough, you can carry three greenbeards through any difficulty. The loss doesn't lose you much time, you probably learn something, and at the end of the day you probably went down in a blaze of glory killing piles and piles of angry bugs.
      Getting sunk in Sea of Thieves, though -- that can be utterly random, senseless, and a huge loss of time. And often, what you could've done differently isn't all that clear, aside from leaving someone on the boat to just sit there and watch the horizon so you don't get ambushed.

    • @bye1551
      @bye1551 Před rokem +4

      @@nathanjereb9944 Hades is the perfect example, because it really should feel bullshit. You have 100 enemies all at once and dying means you start all over again.
      But it's not, and I think the key part is that in Hades you die through compounding mistakes. It's not 1 big mistake that kills you, it's 20 small ones. You can see where you went wrong reasonably.
      In other games, you make 2 small mistakes and you die, or 1 medium. You never really feel like you "deserved" to die there, you can't see the logical chain of events that lead to your death because all you see is that 1 attack you let hit you or a single poorly timed dodge.

    • @Nova-je6nq
      @Nova-je6nq Před rokem +2

      @@bye1551 if I may add to this, In hades dying dosent exactly mean you're starting "all over again".
      As you progress through the game defeating enemy's and completing challenges you are awarded with "darkness" which is an expendable currency that can be spent on permanent upgrades that apply to subsequent runs. (Which in my mind counts as definitive progress)
      In addition the story of the game continues developing with new cutscenes, character interactions, and plot beats regardless of the success of your attempts. So it never feels like the game begins to stagnate.

  • @SaybOnEdge
    @SaybOnEdge Před rokem +385

    You could offend a hundread people and still make it sound like a compliment with the way you talk. Your voice is just cherry on top

    • @ThisAintAStupidName
      @ThisAintAStupidName Před rokem +42

      The Yang to Yahtzee'd Yin. Yahtzee could give the most lovely compliment, and still sound like he hates you.

  • @JamesTM
    @JamesTM Před rokem +386

    This series has immediately joined my must-watch set of subscriptions.

    • @flclhack
      @flclhack Před rokem +23

      immediately feels like a core part of the channel already. i had no idea it was a new series.

    • @Paxtez
      @Paxtez Před rokem +25

      This really makes me wish I could subscribe to playlists. I would want to see these, 3MRs and maybe one or two more. But The Escapist puts out a lot of stuff that shows up in my feed that I don't watch.

    • @theescapist
      @theescapist  Před rokem +46

      @@Paxtez We wish that was an option too. Hopefully YT makes it happen at some point.

    • @Paxtez
      @Paxtez Před rokem +3

      @@theescapist You could bring back RSS feeds for the individual Escapist series. That would helpful! =)

    • @rt21406
      @rt21406 Před rokem

      Couldn't agree more.

  • @gogauze
    @gogauze Před rokem +270

    The golden fowl made me howl with laughter. Yahtzee has conditioned me to expect that gag at face value, so shout out to Frost and the editor for the sheer hilarity.

    • @Merlincat007
      @Merlincat007 Před rokem +9

      I was like "why are there so many lines" haha

  • @Feeble_cursed_one
    @Feeble_cursed_one Před rokem +52

    "Failure. No, not you."
    God damn it, hurt me more frost!

  • @jenweatherwax7113
    @jenweatherwax7113 Před rokem +12

    “Conversationalist” at the end killed me 🤣

  • @Evil.Overlord
    @Evil.Overlord Před rokem +83

    'The Fragrance of Dark Coffee' , such a great tune. I'm slowly playing through the Ace Attorney trilogy on Xbox, and always let the game linger when Godot's theme comes in.

    • @axp_bubbles
      @axp_bubbles Před rokem +6

      Came down here to comment on the use of Godot theme. So good. My college study mix go-to was that, a 10 hr crackling fireplace loop, and a 10 hr thunderstorm loop on top of each other.

  • @snakeinthegarden1146
    @snakeinthegarden1146 Před rokem +133

    Really like the style and flair of this new series, the noiresque vibe of this one was a great idea. Also the substance is really strong analysis. Great job frost, look forward to more of this series at the escapist!

  • @wesleythomas7125
    @wesleythomas7125 Před rokem +5

    Yahtzee said in his Extra Punctuation on "Prey" that our memories can't grasp perfection, so the perfect game becomes un-memorable, like how nobody noticed his class' best student until he ended up with a prosthetic testicle from a soccer injury.

  • @GamerRMT
    @GamerRMT Před rokem +15

    I don't know how he manages it, but this gem of a human being is simultaneously one cool cat and one sly dog.

    • @derekstein6193
      @derekstein6193 Před rokem

      Dogs and cats, living together, mass hysteria!

  • @geldonyetich
    @geldonyetich Před rokem +12

    Noir and ludonarrative dissonance go hand in hand. I know a lot of the Escapist staff doesn't quite have the time for Dwarf Fortress, but it might pique your interest to hear that in the official Dwarf Fortress wiki, losing redirects to fun.

  • @oppenz3723
    @oppenz3723 Před rokem +20

    What made me click so much with DS was when I go awol for 2 months, my friends jokingly asking me if I have gone hollow.
    Suddenly it rains on me even their death & failure mechanic was philosophycal designed in Dark Souls and so integral to the game itself. There is no alternate time line, we all playing in our own linear time line when we fail the game the moment we stopped playing, and thus gone hollow just like our own characters in game.
    Very rarely (if any) modern games even bother to design something so fundamental to playing as a video game character yet the impact of it is so profound to immersion and suspension of beliefs that we're playing a video game.

    • @Dumbledof
      @Dumbledof Před rokem +2

      One of my favorite moments in any video game is when I realized that I wasn't actually THE chosen undead but A chosen undead, I was just the most recent one that hadn't gone hollow yet.

  • @Eliagiulio
    @Eliagiulio Před rokem +39

    I need a three-way-show/podcast between Marty, Yathzee and Frost, that sounds like a fun listen

    • @noizepusher7594
      @noizepusher7594 Před rokem +7

      It would literally be a conversation between Phoenix Write, Godot, and Edgeworth from the AA series

    • @Eliagiulio
      @Eliagiulio Před rokem

      @@noizepusher7594 HOLY HELL, YOU'RE RIGHT, THAT'D BE AMAZING

    • @RejectAllCookies13
      @RejectAllCookies13 Před rokem +2

      Yahtzee and Frost are too much a like so the chemistry would not be there, I saw their stream....booooring. Jack and Yahtz or Frost would work fine.

    • @Eliagiulio
      @Eliagiulio Před rokem +1

      @@RejectAllCookies13 Really? Wouldn't have thought of that. Maybe because Yathzee is usually more high octane in scripted videos. It could maybe work in that context. Or maybe they'd just bounce off each other better with Marty there too

    • @shieldplus
      @shieldplus Před rokem +3

      @@Eliagiulio Yahtzee needs a chipper and positive cohost to contrast against to really shine in a multiple host setting. If the other host is also chill or critical, he doesn't really light up much.

  • @MrDalisclock
    @MrDalisclock Před rokem +28

    Keep the cold takes coming, Frost.

  • @DMZ6KG
    @DMZ6KG Před rokem +5

    One area of failure I had to deal with recently is failing in a multiplayer co-op scenario. More specifically running dungeons or boss encounters in an mmo. Final Fantasy 14 was my first step into actually being social in an mmo and that's because I quickly learned that screwing up never really had huge consequences. I always had the idea of letting my party down hanging over me but after dying mid-dungeon and then getting raised by the healer with nothing more than a funny quip I wasn't as anxious anymore. Even after my first party wipe the reaction from the party was just "ok let's do that again but not die this time." Though I was running dps at those times and since there's always a minimum of two of us there was always some shadow of "well I'm the less important one so maybe that's why they don't mind" in those situations. Then came the first time I ran healer. We go out, tank gets ahead of me, dies because I couldn't heal him, all the mobs he aggro'd slaughter the rest of us, group wipe because I wasn't keeping up with the tank. We respawned and the tank just gave me some friendly advice and we managed to clear the dungeon without any further issues.
    So what I want to know is, why was everyone so cool about it? Whether I was just a one-off death, part of a wipe, or the cause of a wipe I never faced any negativity from the other players. I think there's two parts to it but I'm not sure they tell the whole story. First off, low risk and high reward. You get your main reward just for clearing the dungeon with the game not caring how well you do in the dungeon. So the only thing you'd be making another player lose out on is time, though I totally can see some players being jerks over that. But then the commendation system kicks in. At the end of the dungeon you're allowed to reward any one player in your party a commendation and earning enough of these grants you some very nice, very exclusive rewards. Nobody in their right mind would hand one out to a player that treats them like dirt so it's a way to incentivize playing nice. Now I do think there's bound to be more to it, but keeping your players friendly towards each other in the face of failure is something crucial if you want players to be able to trust each other.

  • @Maxx__________
    @Maxx__________ Před rokem +2

    The Art of Failure by Jesper Juul is a great book on this topic. For my 2 cents, I'd say that until you fail for the first time there is no way to have any perspective on the game, its rules or the world it resides in. Everyone thinks they want to be One Punch Man, but what they really aspire to be is Mumen Rider.
    Mumen Rider is where meaning lives.

  • @Skimmy404
    @Skimmy404 Před rokem +1

    I love the fact that Frost fully imbraced the "sexy jazz" voice.

  • @miguelyampolsky9164
    @miguelyampolsky9164 Před rokem +19

    This was really, really good! The style is what makes it. Another great show in the new era of the channel. Keep up the good work!

  • @ViMBarN
    @ViMBarN Před rokem +8

    Wow this is amazing..! The noir gimmick is excellently executed and the content is supreme. Well done! I'm definitely adding Cold Take to my rotation of Escapist content to look out for!

  • @BladeBloodTear
    @BladeBloodTear Před rokem +2

    i really am enjoying this slower more methodical approach to talking of various gaming topics and the noir elements only make it so much smoother of an experience. Really cant wait for more of these to come out

  • @piemaster1288
    @piemaster1288 Před rokem +1

    This was a great start to a new series. Informative and entertaining in equal measure. I look forward to more of these little bits

  • @clemos1845
    @clemos1845 Před rokem +2

    these cold takes are so well written and narrated. pls do more :)

  • @ragnarockerbunny
    @ragnarockerbunny Před rokem +2

    I don't come to escapist for much, mostly Zero Punctuation, but this, this is something special. I'm really enjoying Cold Take.

  • @PeachCrusher69
    @PeachCrusher69 Před 11 měsíci +2

    that Ace Attorney music at the end was nice

  • @medicmanspy
    @medicmanspy Před rokem +8

    So excited to see you on here Frost. Looking forward to more

  • @KyleGalindoAdvanced
    @KyleGalindoAdvanced Před rokem +1

    How apropos that Careless Whisper played at the beginning of the video, cuz it plays in my head every time Frost speaks

  • @frostspork6930
    @frostspork6930 Před rokem +2

    That ending line was gold. This was relaxing and informative with a dash of humor. Great stuff 👍

  • @owlgoddess8534
    @owlgoddess8534 Před rokem +1

    the thing about dark souls difficulty that makes it so fun and rewarding that people dont get a lot of the time is that its not just about the excitement of beating a boss that seemed impossible, its about fighting that seemingly impossible boss and at some point realizing "oh, i CAN do this." THAT'S what makes it so fun. if you just throw a hard thing that actually is unfair at the player they wont be happy at the end. they'll just be glad they don't have to do that anymore.

  • @Bob-jn8jt
    @Bob-jn8jt Před rokem +1

    Again love this episode and series. Keep them coming.

  • @haxtontemeraire2966
    @haxtontemeraire2966 Před rokem +1

    This series has been saying what's been on my mind for years that I couldn't quite articulate very well into words to express them. I love it.

  • @deadhead4077
    @deadhead4077 Před rokem +2

    Loooooooovveeee this format, keep it up!!!! Great new addition to the escapist and totally fits in with the vibe.

  • @TheDiymovies
    @TheDiymovies Před rokem

    Man oh man this is some of the most premium VO and writing. Thank you!

  • @playwatchgames6461
    @playwatchgames6461 Před rokem

    I'm so glad to see another one of these. My new favourite series!

  • @markclifford5712
    @markclifford5712 Před rokem +3

    I enjoy when my failure seems fair, ie when I can point to mistakes in my gameplay or choices that lead to my failure, I don't often drop a game in the middle of playing it but something that will make me not want to keep playing is experiencing something that feels unfair; a boss or puzzle that I can't find a reasonable way of winning even after I have taken a break or tried to find other strategies. I think its a balancing act making something difficult but not unfair

  • @jonnycellular
    @jonnycellular Před rokem +5

    I'm really liking this new series. Also loved the CP77-noir look.

  • @335449286
    @335449286 Před rokem +1

    Love the series Idk how I missed it when it was first uploaded. Please continue this awesome series

  • @AngryPeopleStudios
    @AngryPeopleStudios Před rokem +1

    I'm falling deeply in love with this series

  • @wharfrat74
    @wharfrat74 Před rokem +1

    I love this. Hope it catches on. Keep it up Escapist

  • @thetruemandalorian2637

    These videos are pure solid gold. Bravo.

  • @echks6204
    @echks6204 Před rokem

    "failure in... game design" [spy on screen] absolutely murdered me

  • @fangsup726
    @fangsup726 Před rokem +2

    Okay the points raised about games and challenge, and all that is great, and I do agree with a lot of the points raised. I think Challenge and Failure needs to be a a part of game design, to test the player on something if they don't know it, and then later challenge them on it to ensure they know it.
    But good god this voiceover. Absolutely marvelous. I could listen to this guy talk about the intricacies of making yarn and it would be a good time. I'm sure its effort to put on that voice, and I can sympathize with that but it is so worth it. Just, wonderful to listen to. More of this please, its so good.

  • @tverdyznaqs
    @tverdyznaqs Před rokem +2

    I like this new show! The delivery is pretty relaxing and soothing and the writing is insightful enough to hold my attention! Will definitely be coming back for more

  • @donlasagnotelamangia
    @donlasagnotelamangia Před rokem

    Loving this series!

  • @grantlattery3188
    @grantlattery3188 Před rokem +1

    another banger, these vids have only been getting better and better since this guy joined

  • @ajuicejemas
    @ajuicejemas Před rokem +1

    this new series is absolutely fantastic

  • @TheRogueThunder
    @TheRogueThunder Před rokem +2

    Finally! Someone other than Yahtzee I actually want to listen to! Might throw money at you guys soon! Keep it up!

  • @revzsaz9418
    @revzsaz9418 Před rokem

    I love this series man. Beautifully crafted points and just the right amount of funny to take some of the sting out of the truth. Cheers Frost 🍻

  • @Momentanius
    @Momentanius Před rokem

    Great stuff!

  • @Tyler-gg6xt
    @Tyler-gg6xt Před rokem +2

    Man... I enjoyed this a lot more than I thought I would. It's quite conversational

  • @ryke-raptor
    @ryke-raptor Před rokem

    Once again, beautiful writing. Thanks for delivering an enthralling script.

  • @waleedanwar2098
    @waleedanwar2098 Před rokem +1

    the last line was just the perfect way to end the video. I will watch this video series's career with great interest

  • @astyfoo
    @astyfoo Před rokem +1

    Fantastic work! This might be the best new video game series on the channel since ZP.

  • @harrypearson6675
    @harrypearson6675 Před rokem

    yay, episode 2!!

  • @mikemcmullen5006
    @mikemcmullen5006 Před rokem +1

    This is exactly the way they talked in the training videos at KFC when I was a teenager

  • @Raida7
    @Raida7 Před rokem

    Really enjoying the Cold Take!

  • @drdrake17
    @drdrake17 Před rokem

    Excellent execution of writing and performance. Looking forward to more of these.

  • @Mrdudleedo
    @Mrdudleedo Před rokem +1

    I was unsure because the title for that first episode seemed like the most pretentious thing I could imagine but I was totally wrong, love it so far. Feels like a lot of game chat tends to gloss over the surface and give you context "whats here" but youre able to actually dig deeper into "what does this being here mean" in a way thats genuinely really satsifying to listen to and learn from. Looking forward to more!

    • @SWProductions100
      @SWProductions100 Před rokem +3

      If you haven't, the first video is more about the difficulty of getting people to play even good games (just because there's so many of them constantly coming out)

  • @chadjones1266
    @chadjones1266 Před rokem

    Love this new series

  • @yairmorgenstern416
    @yairmorgenstern416 Před rokem

    Turnabout Jazz Godot's theme is *perfect* for this! :D

  • @bybenoit5593
    @bybenoit5593 Před rokem

    you're really hitting your stride with these. nice!

  • @benkatz3465
    @benkatz3465 Před rokem +2

    Brilliant.

  • @ForbiddenRazor
    @ForbiddenRazor Před rokem

    I love these cold takes. Thank you escapist.

  • @nickelpro1
    @nickelpro1 Před rokem

    This is good. More of this please

  • @Gingawhitus
    @Gingawhitus Před rokem +1

    this is fantastic

  • @ObieCS2
    @ObieCS2 Před rokem

    Thoroughly enjoyable delivery!

  • @Jasper_Hill
    @Jasper_Hill Před rokem

    The end song was Fragrance of Dark Coffee for those wondering.

  • @zyonhenderson67
    @zyonhenderson67 Před rokem +1

    Ludonarrative Dissonance
    I swear that is the red headed stepchild of video game commentary.

  • @GreatistheWorld
    @GreatistheWorld Před rokem +2

    Come for the voice, stay for the writing

  • @zordo90
    @zordo90 Před rokem

    Absolutely fantastic! This is a hit for sure

  • @AgentPothead
    @AgentPothead Před rokem +1

    Me: Imagine a 1940s noire detective with a voice like a whiskey flavored cigar.
    Sebastion: I got you fam.

  • @lorenfarque1571
    @lorenfarque1571 Před rokem

    Frost you are amazing! Love this series and all the insights!

  • @Gigaheart
    @Gigaheart Před rokem

    Keep these coming, omg

  • @Serratiger
    @Serratiger Před rokem

    I could hear you talk about nothing for hours, what a joy it was to watch this video!

  • @SamuraiPipotchi
    @SamuraiPipotchi Před rokem

    I feel like this is one of those elements in games design that is so so obvious when highlighted and yet so easy to miss when you're not looking to find (or implement) it.

  • @rix0r222
    @rix0r222 Před rokem

    these cold takes warm the cockles of my.... heart

  • @ramery7537
    @ramery7537 Před rokem +1

    We need more Cold takes

  • @spookyspook5347
    @spookyspook5347 Před rokem

    This video reminds me a bit of the feeling I get when I'm barely scraping by in a game. Just an inch above failure, but I also have my hand on the edge of success. Nothing feels better than winning just barely, and on the other side, it feels so horrible to lose right as the ultimate clutch was tangible.

  • @hjalfi
    @hjalfi Před rokem +1

    One of, if not _the_ biggest moment of catharsis I had from a game was Journey. You know the bit. And in that game you literally can't fail; there is no failure mechanic (other than not progressing, of course)...

  • @cawlsthirdfoot1982
    @cawlsthirdfoot1982 Před rokem

    This was thoroughly enjoyable

  • @TheCreepypro
    @TheCreepypro Před rokem

    love this take

  • @fishpop
    @fishpop Před rokem

    I went on this expecting that analyst guy who does the Sidebar bits.
    But then my ears were met by the smooth, dulcet tones of Sebastian Ruiz.
    Gah DAYUM this guy's voice is butter to my ears.

  • @MegaBrightcolours
    @MegaBrightcolours Před rokem

    So happy you’ve got a new home here 🎉missed that voice

  • @leprechaunluck24
    @leprechaunluck24 Před rokem

    One of my new favorites! God that voice

  • @guyfromnj
    @guyfromnj Před rokem

    This was very enjoyable. Very astute too.

  • @Jazril
    @Jazril Před rokem

    What a great rumination on videogame design.

  • @2rustysporks
    @2rustysporks Před rokem

    These are very good

  • @a.k.5781
    @a.k.5781 Před rokem

    You sir are a gem!

  • @MackRangerPower
    @MackRangerPower Před rokem +3

    Does this guy do audiobooks? Christ his voice is like butter

  • @angeldeb82
    @angeldeb82 Před rokem

    Ah! Wham's "Careless Whisper" plays at the beginning! Good gangster talk! :D

  • @Ireallylikeeggs
    @Ireallylikeeggs Před rokem

    Please keep making these

  • @dudedude6406
    @dudedude6406 Před rokem

    I’m so glad we got a frost video like this, missed this

  • @youngthinker1
    @youngthinker1 Před rokem +1

    I like using TF2 as an example of accidental design.
    Two different modes of movement which feel amazing mastering it, and the feed back from other players makes it even better. Blast jumping, and trimping.
    Both work using the wonky source engine physics to achieve a similar result. Players arriving from unexpected angles at incredible speeds.
    That feeling after practicing a trimping spot, and flying into a critical hit which sends the enemy's head flying while the demo man screams "There can only be one!" and the enemy team panics as they find a mad man in their midst.
    However, you have to fail so much to get to that point.
    To unlearn holding w, or movement keys.
    To learn to use the camera to turn.
    To learn how to properly air strafe.
    All comes together in one shocking display of skill, with your dude flying through the air in a Bonzi charge. Even if you die, you feel satisfaction in accomplishing a difficult task l, at least part way.

  • @taintedstrike7513
    @taintedstrike7513 Před rokem

    Loved it.

  • @derekstein6193
    @derekstein6193 Před rokem

    Failure can be fun. Ever played the crash events in the Burnout series? Although you want to get that high score, falling short just means you get to create a bit more mayhem at that location before more action-packed racing or another chance to turn your vehicle into a projectile.

  • @christianbutcher716
    @christianbutcher716 Před rokem

    Good stuff

  • @radiak55
    @radiak55 Před rokem

    Cool concept
    As for difficulty in games, the idea that it brings forth trial and error makes the experience all the more worthwhile because it comes with the design of the whole game that nothing really feels like padding. I think most who like to go back to retro games is because of this, back when games were shorter in length but expected to be replayed by their natural learning curve.

  • @Kufunninapuh
    @Kufunninapuh Před rokem

    This is good. I like this a lot 👍

  • @-neurasthenie-
    @-neurasthenie- Před rokem

    I like the way you jazz Mr Frosty

  • @kuukeli
    @kuukeli Před rokem

    thank you for the video

  • @Sagaan42
    @Sagaan42 Před rokem

    What's the jazzy music at the end? I don't remember where it's from?