its crazy to think that a game more than 10 years old gets almost 300 k views in around 5 months. It shows how much we ac fans are starving for a quality ac creed again.
its crazy to think that a game more than 10 years old gets almost 300 k views in around 5 months. It shows how much we ac fans are starving for a quality ac creed again.
Oh man. I was so amazed by these little obstacle courses that I eventually started doing parkour because of it. Now I would kill to have such a playground to train on.
Well, through "Parkour" you can train in parks and other things, even between trees and mountains or hills. There are no limits...although it is better to limit yourself to what is legal ;D
@@Kdash823 Yeah, but in real life, it is quite difficult to find a spot with such good connections, especially at height. Most parkour spots are basically just a couple of walls. It´s winter now, so I mostly train in a parkour gym anyway.
its crazy to think that a game more than 10 years old gets almost 300 k views in around 5 months. It shows how much we ac fans are starving for a quality ac creed again.
@@bastianbezon2687Glad to know I’m not the only fan disappointed with how Ubisoft is handling Assassins Creed today. I want shadows to be a good game and not end up like a stale RPG like Valhalla
@@stimswwolf7867As long as people keep buying the RPG-style AC games, I don't see why Ubisoft would change their current course. These games have no character at all; personally, I don't remember the name of even one villain from Mirage and I played the game just a few months ago
@@_amirbaseri_ The villains were always downs graded since I would say Unity. It got to another Templar trying to take over the world scenario with no direct connection to the main character besides that they are on the opposing creed. What they did with Charles Lee was genius. Tying him to the destruction of Connor’s childhood home. Same with Ezio
You could do this back since AC1. What was good about AC2 and Brotherhood was how there stacks of boxes and garden shades that made ascending to rooftops more fluid and accessible.
@@stealthdev Respectfully, I disagree. At least for me, personally, AC1 did not have fluid parkour starters. Typically the best way to get up to rooftops was by using ladders. Otherwise I would be using scaffoldings or just climbing up walls, which were quite long winded compared to how it got better from AC2 onwards. Still, I'm not saying AC1's parkour was bad. Traversing high profile across rooftops was so much fun. Back during the Prince of Persia games, I was kinda hoping that Two Thrones would essentially be like AC1, rather than being linear.
@@heartlessangel2910Ac1 had parkour starters just like brotherhood and ac2, and you could get up rooftops even faster if you knew how to use side and back ejects. Ac1 had better city design for parkour than brotherhood
its crazy to think that a game more than 10 years old gets almost 300 k views in around 5 months. It shows how much we ac fans are starving for a quality ac creed again.
I remember when i was like 9 i wasn't allowed to play violent video games so i would just wake up at 4am when everyones asleep and just parkour around the map for hours before i got caught lmao
if my memory serves me right i do remember seeing my cousing chasing one of the guys that were burning books on the final missions on top of these things (in assassins creed 1) and it stuck me heavilly. i was 10 years old at the time and i then proceed to play and follow the next games. being unity the last one i cared about
Ubisoft bring back the damn multiplayer mode already! Hunting people as the Harlekin in Brotherhood & Revelations, was a huge blast. Why did they stop making PVP -_-
One of the best games i have ever played and it made a big impression in my gaming journey one the most memorable games of all times with gorgeous soundtrack and story and gameplay and also outfits
I mean PoP is the ancestor of AC franchise, so it kinda makes sense :D They are creating new PoP but it look so damn bad, its not even worth of talking :O
Traversal in this game was just so much fun. It was mundane enough that it wasn't stressful, but you always had enough variety to keep you on your toes at all times.
It sucks that they kept basically none of Altaïr’s robe animations for such a long time. AC revelations and unity did a great job, but outside of that, they didn’t do much. Ditto Ezio’s. Baffling
Still the best Assassin's Creed that I played to this day. even though it was in one city and felt like a DLC but it took everything AC2 had and turned it up to 11. my comfort game for sure
Some of the smoothest parkour in the whole series. The third game (that came out in 2010) has some of the smoothest and most useable mechanics, which shows how little effort they put into their games. Origins is a close second for me in terms of smoothness and accuracy, tho. Imagine if they actually worked on the Unity animations and eventually made those animations this smooth and accurate. If only Ubisoft would actually put that much effort into their games and do what most of the fans seem to want.
Ubisoft makes me sad. It's such a horrible studio now, and their modern laziness can be seen in the same exact recycled UI used in every single one of their new games.
@@Erraticfox I disagree tbh. It has the best animations by far, but they certainly don’t work perfectly. In fact, this is why they completely abandoned the system in the first place, to my knowledge. There were complaints about how awkward the animations are to use, although the idea is brilliant in itself, so they ended up stripping it back and simplifying it for Syndicate. My point was if they spent longer on Syndicate or Unity to begin with, maybe they could’ve spent some of that time perfecting the system and making it smoother. It’s still definitely my favourite parkour system in any game either way.
@@oscarjenkins7505They reused it in Syndicate. They abandoned it for the RPG trilogy. The animations were smooth, the problem was with the snap-point. Unlike Arno, Ezio doesn't grab things unless you tell him to, that's why the animations are so smooth in the Ezio trilogy. The problem with Unity is that they wanted to give the players too much freedom with it, putting too many animations in a too little period of time. Unity had a 2 years long developement, which, for a game that wants to be ahead of his time, is a third of the time it needed. That's why the story is cut in half, the character of Arno couldn't be further from what they wanted and the animations are so glitched
My favorite part of AC brotherhood was in the multiplayer. People would sprint around getting lots of cheap kills. I was so good at acting like the NPCs and getting perfect kills, I would get one kill and win the whole game from it.
I love movement for those old AC games because it feels real but since AC 3 they call it "parkour" and, of course, looks super fluid but it's stupid, all that real feeling is over.
So hype that I acquired the first game cost-free for Ubi's dumbass comments about piracy and then proceeded to play not a single of the following 200 titles in the franchise
back in a day when i noticed this place i wondered why the F*** there are so many wood pillars in the walls? Ofc for a parkour but such places always gives me an aesthetic dissatisfaction
i recently played through all the ezio games for the first time so it is not the nostalgia speaking when i say these games and more so the parkour mechanics are incredebly hype
its crazy to think that a game more than 10 years old gets almost 300 k views in around 5 months. It shows how much we ac fans are starving for a quality ac creed again.
Map designer: I'll just put some beams for easier traversal
My brain: That's free serotonin!
Dopamine.
its crazy to think that a game more than 10 years old gets almost 300 k views in around 5 months. It shows how much we ac fans are starving for a quality ac creed again.
learn what serotonin is before parroting that word in your sentence again lil bro
the best addition was the lanterns on building corners.
swinging around that back in the day felt next gen 😂
That motion noise while you swing was powerful 😂
its crazy to think that a game more than 10 years old gets almost 300 k views in around 5 months. It shows how much we ac fans are starving for a quality ac creed again.
These were the good old days
@@princealbertz now it's the dark, depressing what is even the point anymore days 😂
And they were the best in Istanbul, where you could opt to swing forward with the hook blade
Oh man. I was so amazed by these little obstacle courses that I eventually started doing parkour because of it. Now I would kill to have such a playground to train on.
psycho alarm...
Well, through "Parkour" you can train in parks and other things, even between trees and mountains or hills. There are no limits...although it is better to limit yourself to what is legal ;D
@@Kdash823 Yeah, but in real life, it is quite difficult to find a spot with such good connections, especially at height. Most parkour spots are basically just a couple of walls. It´s winter now, so I mostly train in a parkour gym anyway.
There is also a free run race in virtual training on the pause menu which is super sick.
When I played assassin's creed 2, i convinced my friend do to some parkour like in assassin creed. We did it for 5 years. Good years
The music, the art style , the soundtrack. nostalgia hitin hard
It is just, SO pretty to look at.
its crazy to think that a game more than 10 years old gets almost 300 k views in around 5 months. It shows how much we ac fans are starving for a quality ac creed again.
@@bastianbezon2687Glad to know I’m not the only fan disappointed with how Ubisoft is handling Assassins Creed today. I want shadows to be a good game and not end up like a stale RPG like Valhalla
@@stimswwolf7867As long as people keep buying the RPG-style AC games, I don't see why Ubisoft would change their current course. These games have no character at all; personally, I don't remember the name of even one villain from Mirage and I played the game just a few months ago
@@_amirbaseri_ The villains were always downs graded since I would say Unity. It got to another Templar trying to take over the world scenario with no direct connection to the main character besides that they are on the opposing creed. What they did with Charles Lee was genius. Tying him to the destruction of Connor’s childhood home. Same with Ezio
Ezios collection has some of the best background music for AC games.
One of the best in game history imo
@@marioauditore2859 without a doubt! Great character development
ACII is for me one of the five best ever game soundtracks. I love it, it feels so unique and the athmosphere it creates haven't been matched.
What are your other 4?
Parkor in the early games was a lot deeper then we remember. It just wasn’t explained in game of what you could do
There are a lot of amazing hidden mechanics. Vaulting in AC 1 is an example
Throwing smoke bombs at enemies is another one
@@nooraldeenkhoudr129 absolutely sucks that they removed it from ac2 up to revelations i think
LMAO this is deep parkour to you? Jfc AC fans are brain dead.
Real deep parkour goes before AC was even a thing. Play the PS2 trilogy of Prince of Persia and you're gonna get some real intricate parkour stuff
You could do this back since AC1. What was good about AC2 and Brotherhood was how there stacks of boxes and garden shades that made ascending to rooftops more fluid and accessible.
Those were present in ac1 itself
Those are called parkour starters
@@stealthdev Respectfully, I disagree. At least for me, personally, AC1 did not have fluid parkour starters. Typically the best way to get up to rooftops was by using ladders. Otherwise I would be using scaffoldings or just climbing up walls, which were quite long winded compared to how it got better from AC2 onwards.
Still, I'm not saying AC1's parkour was bad. Traversing high profile across rooftops was so much fun. Back during the Prince of Persia games, I was kinda hoping that Two Thrones would essentially be like AC1, rather than being linear.
@@heartlessangel2910Ac1 had parkour starters just like brotherhood and ac2, and you could get up rooftops even faster if you knew how to use side and back ejects.
Ac1 had better city design for parkour than brotherhood
“Why would anyone carry on like that”
"He must be late... and SHE must be beautyful"
"Must be a drunken wager or something."
“he must be drinking the good stuff”
COME AMICI, I FRESH CAUGHT LEECHES!!
"Tired of feeling the rain through your boots? Is the rain making your feet cold and clammy all day? Perhaps its time to treat your feet right..."
I can't watch someone do this without smiling
the music in this game is on another level, its so good!
its crazy to think that a game more than 10 years old gets almost 300 k views in around 5 months. It shows how much we ac fans are starving for a quality ac creed again.
@@bastianbezon2687 really, assassins creed used to be really good back then. Good old days
I've ñever been more happy to hold 2 buttons in my life
Edit:3 buttons
hombre areña?
Miss those good old days....
I also like how when you’re on a horse and jump to a bar you’ll circle around it like a gynmist.
obgynmist?
That is the most famous and fun parkour "obby" in assassin's Creed brotherhood
the music was just something else imo, very hard to compete with even in 2023
That parkour was so satisfying to watch! The Centro District was a massive Jungle Jim for Ezio.
It really took me few days to train assassins but the game ended before i could use them😂
The crossbow with Altair’s outfit is chefs kiss. I’m so glad they gave the fans what they wanted in the first game
Watching this now and seeing how parkour was great and how Ezio reacts to people that you pass too close, new AC games look sad in comparison
Seeing this and remebering the intro for Prince of Persia Warrior Within lmao
This 30 second video is better than the entirety of Valhalla
That soundtrack still gives me goosebumps. AC was never so good again
Ok guys admit it we all loved doing that when we played an assassin creed game including me
See when I played assassins creed 2 I thought that I was doing Parkour cause I was doing that
These games they were gold back then even the music was spot on
I remember when i was like 9 i wasn't allowed to play violent video games so i would just wake up at 4am when everyones asleep and just parkour around the map for hours before i got caught lmao
Eivor : Nah. Cant do that
if my memory serves me right i do remember seeing my cousing chasing one of the guys that were burning books on the final missions on top of these things (in assassins creed 1) and it stuck me heavilly. i was 10 years old at the time and i then proceed to play and follow the next games. being unity the last one i cared about
You came for the parkour. I came for the music.
We are not the same
The environment, the music, the atmosphere.... The best!
I owe the level designer for that beam filled alley a beer.
How time flies by.
Ubisoft bring back the damn multiplayer mode already! Hunting people as the Harlekin in Brotherhood & Revelations, was a huge blast. Why did they stop making PVP -_-
Back when they made good games
**holds 2 buttons**
"whoa! so cool!"
It never really got better after this era of AC games.
Nothing more hype than holding LT and Forward and putting the game in autoplay mode😊
Ok?
I had no idea you could get the Altair suit in this game.
It was obtainable as a reward for something. I think you could get it from Uplay for some points.
@user-ul6gb1uo7e of course you can, you just need to play that part
One of the best games i have ever played and it made a big impression in my gaming journey one the most memorable games of all times with gorgeous soundtrack and story and gameplay and also outfits
Conveniently placed beams
By Brotherhood the novelty of free running had worn off.
I’m going through the Desmond saga right now, sequence 8 right now for brotherhood…..I think this is the 7th time I’ve done this saga. Lol
Ezio halfway through: Let me just completely jump away.
Man Altair’s robes are so cool
I’ve been chasing that high from the golden age of piracy to the French Revolution and nothing quite beats that clean beam to beam jumping
this kind of parkours always remind me prince of persia warrior within intro
I mean PoP is the ancestor of AC franchise, so it kinda makes sense :D They are creating new PoP but it look so damn bad, its not even worth of talking :O
Lots of people just appreciate the old games instead of the new one till that new game becomes old to be appreciated
Traversal in this game was just so much fun. It was mundane enough that it wasn't stressful, but you always had enough variety to keep you on your toes at all times.
shit was fire
Using any maneuver more complex than simply sprinting forward made me feel like a true expert of the city lol great times
Made me miss mirror's edge 1
It sucks that they kept basically none of Altaïr’s robe animations for such a long time. AC revelations and unity did a great job, but outside of that, they didn’t do much. Ditto Ezio’s. Baffling
I like this parkour system so much more than AC Unity’s
Unity parkour is dog water lmao
Always have to wonder why someone put random beams sticking out of buildings
This was the closest thing to swing around as spider man.
Except of course for The Amazing Spider Man on Xbox 360, PS3, Wii, PC and PSP.
The music ❤
Brotherhood is peak Assassin's creed
Simple but full freedom with wall ejects and other tricks. They never realised we prefer control to being flashy or climbing anything…
As much as I move AC3 and 4 (those are my two favorites), neither of those have anything like this very simple yet equally effective parkour path.
Still the best Assassin's Creed that I played to this day. even though it was in one city and felt like a DLC but it took everything AC2 had and turned it up to 11. my comfort game for sure
Assassin's Creed parkour is like Subway Surfers for console/pc players
Dont sleep on revelations either, with the hook blade you do a bunch of fun af things
Damn strait.
Bring it back!
i felt like a pro assassin right there
The best thing to save yourself from high fall, just grab any passerby lol
I feel like parkour would actually be engaging in these games if fall damage was more punishing, or if there were traps and whatnot.
"This is what it does it appeals like the male fantasy"
The male fantasy:
Game mechanics looks very similar to Prince of Persia warrior within
Nowadays - approach building and push x
Theres a reason I remember that exact sequence like 6 months after playing
need to bring back those swing lamps fr :17
Further proof that Brotherhood is the best one
(Tho I do need to finish Black Flag and Origins though, and play Odyssey)
Ac peaked with brotherhood
Some of the smoothest parkour in the whole series. The third game (that came out in 2010) has some of the smoothest and most useable mechanics, which shows how little effort they put into their games. Origins is a close second for me in terms of smoothness and accuracy, tho. Imagine if they actually worked on the Unity animations and eventually made those animations this smooth and accurate. If only Ubisoft would actually put that much effort into their games and do what most of the fans seem to want.
Ubisoft makes me sad. It's such a horrible studio now, and their modern laziness can be seen in the same exact recycled UI used in every single one of their new games.
Those smooth animations for vaulting things in AC3 blew my mind when I was 15 years old playing it at release
Nah, unity has the most fluid parkour
@@Erraticfox I disagree tbh. It has the best animations by far, but they certainly don’t work perfectly. In fact, this is why they completely abandoned the system in the first place, to my knowledge. There were complaints about how awkward the animations are to use, although the idea is brilliant in itself, so they ended up stripping it back and simplifying it for Syndicate. My point was if they spent longer on Syndicate or Unity to begin with, maybe they could’ve spent some of that time perfecting the system and making it smoother. It’s still definitely my favourite parkour system in any game either way.
@@oscarjenkins7505They reused it in Syndicate. They abandoned it for the RPG trilogy.
The animations were smooth, the problem was with the snap-point. Unlike Arno, Ezio doesn't grab things unless you tell him to, that's why the animations are so smooth in the Ezio trilogy.
The problem with Unity is that they wanted to give the players too much freedom with it, putting too many animations in a too little period of time. Unity had a 2 years long developement, which, for a game that wants to be ahead of his time, is a third of the time it needed. That's why the story is cut in half, the character of Arno couldn't be further from what they wanted and the animations are so glitched
The swinging off the lamp is 🤌
We need a remake on ac1 were Altair has his crossbow
Awesome game series
My favorite part of AC brotherhood was in the multiplayer. People would sprint around getting lots of cheap kills. I was so good at acting like the NPCs and getting perfect kills, I would get one kill and win the whole game from it.
Reminds me of the pop warrior within trailer
Me remembering all the times the character goes to other direction
There is such beauty in simplicity. Then it all went downhill with the complicated mechanics.
It's not hype. It's pure satisfaction.
Mid level running was always the best route. Maybe not the fastest, but the best.
ah the world of brotherhood
I love movement for those old AC games because it feels real but since AC 3 they call it "parkour" and, of course, looks super fluid but it's stupid, all that real feeling is over.
So hype that I acquired the first game cost-free for Ubi's dumbass comments about piracy and then proceeded to play not a single of the following 200 titles in the franchise
imo parkour in the AC games peaked with Unity before the series became a hack and slash rpg.
DROP THIS LOCATION 🗣️🔥‼️
My favourite ac game of all time.
Crispy parkour
Multiplayer needs to come back
PARKUR!!! PARKUR!!!... UGH... PARKUR!!!
I always wondered why u cant run up a wall and then jump in the opposite direction anymore
back in a day when i noticed this place i wondered why the F*** there are so many wood pillars in the walls? Ofc for a parkour but such places always gives me an aesthetic dissatisfaction
Actions on screen: ↗➡↘↙⬆↖⬅⛔↗↘⛔⚠↗⬇↙➡🛐↔
Buttons used: Shift + Forward
He's MAD
The good ole days..
i recently played through all the ezio games for the first time so it is not the nostalgia speaking when i say these games and more so the parkour mechanics are incredebly hype
You know if you jump off of a horse and land on one of those beams you do a front flip onto the beam. The beam has to be above and infront of you
its crazy to think that a game more than 10 years old gets almost 300 k views in around 5 months. It shows how much we ac fans are starving for a quality ac creed again.
Damn I love prince of persia! 😈