(Civ 6) The Complete Early War Guide For Stomping Deity Every Time

Sdílet
Vložit
  • čas přidán 31. 03. 2021
  • In this video of civilization 6 new frontier pass I show you how to win an early war / early rush on deity every time no matter who you are. Civilization 6 new frontier pass is complete and with that I would like to show you how to win an early war / early rush on deity every single game This guide ensures that you can win an early rush / early war on civilization 6 new frontier pass deity anytime you want
    Zombies, a new marsh map, are all revealed in the latest content pack with zombies coming in as a new game mode and Portugal coming in as a new civ with some new wonders and a new map type (marshes) to boot!
    The February Update Includes the new barbarian clan game mode. The barbarian clans make barbarians into specific clans and allows them to become city states as part of the February update. The February update makes these clans into city states which adds a lot more flavor to the game. Monopolies and corporations and secret societies are also included
    Civs Included (along with leaders):
    Portugal (Joao III), America/USA (Teddy Roosevelt/Bull moose), Arabia (Saladin), Australia (John Curtin), Aztecs (Montezuma), Babylon (Hammurabi), Brazil (Pedro II), Byzantium (Basil II), Canada (Wilfrid Laurier), China (Qin Shi Huang, Kublai Khan), The Cree (Poundmaker), The Dutch/Netherlands (Wilhelmina), Egypt (Cleopatra), England/Britain (Victoria, Eleanor Of Aquitaine), Ethiopia (Menelik II), French/France (Catherine De Medici, Napoleon), Potatomcwhiskey, Gaul/Gallic (Ambiorix), Georgia (Tamar), Germany (Frederick Barbarossa), Thesaxygamer, quill18, Thespiffingbrit, Gran Colombia (Simon Bolivar), Greece (Pericles, Gorgo), Hungary (Matthias Corvinus), Inca (Pachacuti), India (Gandhi, Chandragupta), Indonesia (Gitarja), Japan (Hojo Tokimune), Khmer (Jayavarman VII), Kongo (Mvemba a Nzinga), Korea (Seondeok), Macedon (Alexander), Mali (Mansa Musa), Maori (Kupe), Mapuche (Lautaro), Maya/Mayans (Lady Six Sky), Mongolia (Genghis Khan), Norway (Harald Hardrada), Nubia/Nubians (Amanitore), Ottomans/Ottoman Empire/Turkey (Suleiman), Persia (Cyrus), Phoenicia (Dido), Poland (Jadwiga), Rome, Roman Empire (Trajan/Ceaser), Russia (Peter), Scotland (Robert The Bruce), Scythia (Tomyris), Spain (Phillip II), Sumeria (Gilgamesh/Gilgabro), Sweden (Kristina), Vietnam (Ba Trieu), Zulu (Shaka), Rise and Fall, Gathering Storm
    Portugal (Joao III), America/USA (Teddy Roosevelt/Bull moose), Arabia (Saladin), Australia (John Curtin), Aztecs (Montezuma), Babylon (Hammurabi), Brazil (Pedro II), Byzantium (Basil II), Canada (Wilfrid Laurier), China (Qin Shi Huang, Kublai Khan), The Cree (Poundmaker), The Dutch/Netherlands (Wilhelmina), Egypt (Cleopatra), England/Britain (Victoria, Eleanor Of Aquitaine), Ethiopia (Menelik II), French/France (Catherine De Medici, Napoleon), Potatomcwhiskey, Gaul/Gallic (Ambiorix), Georgia (Tamar), Germany (Frederick Barbarossa), Thesaxygamer, quill18, Thespiffingbrit, Gran Colombia (Simon Bolivar), Greece (Pericles, Gorgo), Hungary (Matthias Corvinus), Inca (Pachacuti), India (Gandhi, Chandragupta), Indonesia (Gitarja), Japan (Hojo Tokimune), Khmer (Jayavarman VII), Kongo (Mvemba a Nzinga), Korea (Seondeok), Macedon (Alexander), Mali (Mansa Musa), Maori (Kupe), Mapuche (Lautaro), Maya/Mayans (Lady Six Sky), Mongolia (Genghis Khan), Norway (Harald Hardrada), Nubia/Nubians (Amanitore), Ottomans/Ottoman Empire/Turkey (Suleiman), Persia (Cyrus), Phoenicia (Dido), Poland (Jadwiga), Rome, Roman Empire (Trajan/Ceaser), Russia (Peter), Scotland (Robert The Bruce), Scythia (Tomyris), Spain (Phillip II), Sumeria (Gilgamesh/Gilgabro), Sweden (Kristina), Vietnam (Ba Trieu), Zulu (Shaka), Rise and Fall, Gathering Storm
    Portugal (Joao III), America/USA (Teddy Roosevelt/Bull moose), Arabia (Saladin), Australia (John Curtin), Aztecs (Montezuma), Babylon (Hammurabi), Brazil (Pedro II), Byzantium (Basil II), Canada (Wilfrid Laurier), China (Qin Shi Huang, Kublai Khan), The Cree (Poundmaker), The Dutch/Netherlands (Wilhelmina), Egypt (Cleopatra), England/Britain (Victoria, Eleanor Of Aquitaine), Ethiopia (Menelik II), French/France (Catherine De Medici, Napoleon), Potatomcwhiskey, Gaul/Gallic (Ambiorix), Georgia (Tamar), Germany (Frederick Barbarossa), Thesaxygamer, quill18, Thespiffingbrit, Gran Colombia (Simon Bolivar), Greece (Pericles, Gorgo), Hungary (Matthias Corvinus), Inca (Pachacuti), India (Gandhi, Chandragupta), Indonesia (Gitarja), Japan (Hojo Tokimune), Khmer (Jayavarman VII), Kongo (Mvemba a Nzinga), Korea (Seondeok), Macedon (Alexander), Mali (Mansa Musa), Maori (Kupe), Mapuche (Lautaro), Maya/Mayans (Lady Six Sky), Mongolia (Genghis Khan), Norway (Harald Hardrada), Nubia/Nubians (Amanitore), Ottomans/Ottoman Empire/Turkey (Suleiman), Persia (Cyrus), Phoenicia (Dido), Poland (Jadwiga), Rome, Roman Empire (Trajan/Ceaser), Russia (Peter), Scotland (Robert The Bruce), Scythia (Tomyris), Spain (Phillip II), Sumeria (Gilgamesh/Gilgabro), Sweden (Kristina), Vietnam (Ba Trieu), Zulu (Shaka), Rise and Fall, Gathering Storm
  • Hry

Komentáře • 166

  • @TheCivLifeR
    @TheCivLifeR  Před 3 lety +10

    As good as this game was this game: czcams.com/video/-SBosTMF1R4/video.html
    was even better as I had to use warriors and archers to complete an early rush by turn 67

  • @richardmorris8902
    @richardmorris8902 Před 3 lety +50

    "When shouldn't you early war? Never."
    I see you, too, are a man of culture.

    • @penknight8532
      @penknight8532 Před rokem

      I agree but sometimes you can get isolated.
      Hopefully with a Mountain Range so you can get +10 or better campuses.
      Rush Bombers.
      Win.

  • @rinadasannin6310
    @rinadasannin6310 Před 3 lety +52

    This the content I need to help me be more aggressive early game.

    • @brandonzzz9924
      @brandonzzz9924 Před 3 lety

      This biggest part of being aggressive in Civ warfare is defense. Use defensive terrain and flanking traps to whittle the enemy army down, then go aggressive once their military drops below 100. Military civs will still make units at this point, but if you kill them every time they pop out of the city, one by one, its super easy.
      TL;DR: Ranged units on defense.

  • @iamstein
    @iamstein Před 3 lety +85

    I'd be curious to see you play the seed again where you don't steal the Zulu's first settler and you let them forward settle you and get the horses. Then you might not have any horses. What would you do then? And sometimes you don't have horses or iron, what then? Then, going all aggressive becomes much slower and harder to do before they get crossbows. Stealing a settler based on dumb AI decisions almost feels like cheating, at least for a tutorial video. Because It makes the game even in going from 3 vs 1 in settler number to 2 vs 2, so it's not even really like deity anymore. I do appreciate the content though, thanks!

    • @TheCivLifeR
      @TheCivLifeR  Před 3 lety +49

      If they took the city I would probably go war chariots with archer rush as most of this video did consist of me butchering the zulu with archers.
      Rush the city, take the horses, and build horsemen thereafter.
      I might come back to this game soon but archers are the real unit killers until you can get horsemen in numbers

    • @maartenpauwels8970
      @maartenpauwels8970 Před 3 lety +9

      That's usually what happens to me, no horses or iron and thus no early war, then I try to switch to settling and end up being surrounded...

    • @GoldfishEmpire
      @GoldfishEmpire Před 3 lety +3

      @@maartenpauwels8970 You can try choosing a civ that has a starting bias for horses or iron so it'll be more likely that you get them. Off the top of my head, I know Genghis Khan has a starting bias for horses and Victoria has a starting bias for iron, but there are others that have them as well.

    • @milosstojanovic4623
      @milosstojanovic4623 Před 3 lety

      In that case put warriors or chariots in front line and archers behind, casualties would be high, but archers should take care of most infantry. War would be more defensive focused. Settlers would settle cities behind.

  • @DeadlyRedRing
    @DeadlyRedRing Před 3 lety +25

    The times you don't want to go for an early war is when the terrain doesn't allow it. Could be very small choke point mountain passes, very long distance between you and the ai like on highlands maps, or could even be water between you. Especially when these are coupled with an ai that has just gotten a God spawn and their tech is way ahead of you. Yeah they're dumb, but crossbowman with walls is no joke
    Feel like you should have talked about when you should get a general. Pillaging takes 3 movement not 2, and plundering a trade route takes all of your movement and ends the unit's turn

    • @TheCivLifeR
      @TheCivLifeR  Před 3 lety +10

      this comment is good appreciate the extra info

  • @elsanto2401
    @elsanto2401 Před 3 lety +9

    great intro on Deity difficulty level war. I had to discover this accidentally after getting rolled like 5-6 times. I had to be playing as australia vs a very spicy russia. walls, 3 archers and a lone warrior boy can hold off anything.

  • @markimhof3520
    @markimhof3520 Před 3 lety +2

    Thanks for the great vid. I've been playing all wrong, but also having fun with the districts.

  • @WickedWorrior
    @WickedWorrior Před 2 lety

    This was very informative, thank you

  • @lfrankow
    @lfrankow Před 2 lety +1

    Nice tutorial. Subbed.
    I appreciate the pace of the discussion. So many people ramble on and that makes me tune out.

  • @khalina
    @khalina Před 3 lety +8

    "That's a master bait right there"

  • @pedroprado9413
    @pedroprado9413 Před 3 lety

    Damn thanks for this!! Its gonna help me get through diety
    Also, keep up the great content!!

    • @TheCivLifeR
      @TheCivLifeR  Před 3 lety +1

      glad I helped, and appreciate the support!

  • @brunomeneghessi8936
    @brunomeneghessi8936 Před 3 lety +1

    just subscribed, great video, cheering for you bro

    • @TheCivLifeR
      @TheCivLifeR  Před 3 lety +1

      thanks dude! Appreciate the support

  • @jasoncarroll6541
    @jasoncarroll6541 Před 3 lety

    Hi! I love you channel. Please keep up the great work :)

  • @WS-bl6ll
    @WS-bl6ll Před 2 lety +2

    Nice rush.. im glad you mentioned chariots at the end, chariots are underated you get them so early, and if you dont rely on strategic resources and beeline wheel, you can start building an army sooner and be at the opponent's door turn 40.
    my rush build order is, warrior, warrior, settler, monument in both cities. beeline wheel and military tradition, spam Chariots in both cities with some archers mixed in.. send them down a road to the enemy if possible.. send the warriors with them to deal with anti cavalry.. once you roll over the first civ you see, build up the cities with campuses upgrade chariots to knights before the next war..
    my favorite rush is Archer hoplite.. you can even eliminate rome before they even get iron working, take their iron if they have it upgrade the army and move on..

  • @asnred-neck7625
    @asnred-neck7625 Před 2 lety

    Love the Early Rushes; good way to plus cities… gg

  • @khaledali600
    @khaledali600 Před 3 lety +1

    I like your way of playing civs. Keep the momentum going

  • @Demosthenes84
    @Demosthenes84 Před 2 lety +3

    Hey bro. Ur gonna get bigger. Your content is good. Your videos are entertaining and your voice is tolerable. Most civ youtubers have really unpleasant voices or way too much energy. I'm glad I found your channel. Been a boon to my game play too

  • @JerryCrow
    @JerryCrow Před 3 lety +4

    "Kill a unit with a slinger" "Be the target of a declaration of war". Usually deity declares if you only sit on your warrior, and defense is ez with a warrior and a slinger. Inviting the AI to waste their resources (hp) on your city is a great way to abolish their military early. Then you get archery fast, use that money you had for a warrior to upgrade your slingerpair. As if you had focused on getting that kill with a slinger, youd have the tech when you bought the warrior. You need excactly 1 warrior for early game war, but a pair is useful. Archers pre walls are op, and should be spammed. You need 3 with promotions and a warrior in the least to capture a city without walls.
    Works every time. Ok i play on marathon, but i have the time to conquer 2-4 civs before any walls hinder my progress. Also prioritizing a builder is crucial to get that boost for craftsmanship, for agoge. And it is quite important to get that flanking bonus from the military tradition civic.
    So preworking a slinger to 1 turn, waiting for war builder, then when war the slinger, then maybe another slinger if in need but the builder is more worth it in the long run if you just can manage it.

  • @realkcj
    @realkcj Před 3 lety

    U funny asf bro keep up the good work!

  • @corywallen4137
    @corywallen4137 Před 3 lety +17

    I’ve always been more of a defensive turtle player. I think you’re strat should give me a shot at deity wins more often

    • @TheCivLifeR
      @TheCivLifeR  Před 3 lety +2

      happy to help!

    • @jyutzler
      @jyutzler Před 3 lety +6

      Turtle is much easier to learn but as TCLR proved with the previous video, it doesn't scale to Deity. Early War requires precise strategy and tactics but once you learn them, Deity wins are easily attainable.

    • @eyeborg3148
      @eyeborg3148 Před 3 lety +2

      Frankly both play styles can work, depends on your situation. Here he had a nearby forward settling neighbor, best play was to go to war, which was done well as seen in the video. But if you have plenty of land, no need searching for someone to fight - just start pushing out a bunch of settlers with ancestral hall.

    • @erisesoteric7571
      @erisesoteric7571 Před 2 lety +1

      @@eyeborg3148 Played true start earth with Canada on Deity, got lucky and had neither the USA nor the Cree spawn in and played 100% pacifist, just because I didn't need to go to war.

  • @pokemaster729
    @pokemaster729 Před 3 lety +4

    You’ve got my sub, especially after the “we’re not pussies”

  • @CardswithMichael
    @CardswithMichael Před 3 lety +6

    "just gotta master bait that warrior" lol

  • @jacobjib6653
    @jacobjib6653 Před 3 lety +11

    Bro your my favorite civ CZcamsr . Everyone else is awkward and cringe af but you’re chill

    • @TheCivLifeR
      @TheCivLifeR  Před 3 lety +3

      Really made my day, thanks dude

    • @robert4039
      @robert4039 Před 3 lety +2

      @Jacob I agree with you dude! I just discovered him a few weeks ago and he’s definitely the coolest player. I love how honest he is about the early war on Deity. I like all of the Civ players and the whole community online and not to single anybody out but let’s just say that some people super edit and get a little full of themselves. This guy keeps it effing real lol. Plus funny.

    • @kroolini3678
      @kroolini3678 Před 3 lety

      @@robert4039 potato?

  • @benjaminnystrom8632
    @benjaminnystrom8632 Před 2 lety +2

    When u get that free settler, you rename the video, then produce an early war guide.
    Still more useful than most guides maybe, I just think organizing, renaming and condensing all of your content will serve u well.

  • @paulcato3434
    @paulcato3434 Před 3 lety +3

    When you misclicked while explaining 'zone of control' I laughed. I do that all the time.

  • @EspremeaAndCO
    @EspremeaAndCO Před 3 lety +1

    Wanted to try that too. No enemy within quite some margin... Then MEGA MOUNTAINS everywhere with only tree or hills. So... attacking became quickly compromised haha

  • @benhardacre588
    @benhardacre588 Před 2 lety

    Masterclass in O 👍

  • @KRAFT4Prez
    @KRAFT4Prez Před 2 lety

    I'm confident you can find a more clever quip to repeat than "no homo." Thought I was watching a vid from Civ 6 release year.

  • @jonunciate7018
    @jonunciate7018 Před 2 lety

    It takes 3 move points to pillage. Units that haven't moved but have less than 3 (basically anything not on a horse) can still still pillage. If you somehow get a unit to have 6 or more move you can pillage twice. Then there is that amazing promotion on horses that reduces pillage to 1 movement. If you are a ship however, I don't know why, coastal Raids require at least 3 move points BUT will also exhauste all points when used, so you can't raid and run.

  • @Rey-vn5mg
    @Rey-vn5mg Před 3 lety +2

    Hey, thank you for the guide! That works on online speed too, I won with Nubia at science victory, I tried winning by domination but I got little problems at the end. I basically got my special archers, trained about 5-6 and 3-4 horsemen, conquered Byzantium then got cuirassiers and bombards, I conquered Khmer, by that point I got 20 cities and turtled for a science victory. I won really late (turn 172, in standard speed I think it's turn 344), I have a question, could you make an online speed game? If with some non domination civ, thank you.

  • @Nonkel_Jef
    @Nonkel_Jef Před rokem +1

    I always struggle with loyalty. Taking cities is easier than actually keeping them for me.

  • @duxrosendale3594
    @duxrosendale3594 Před 2 lety

    I Just started CIV 6, a complete beginner, it was very hard

  • @dc-kt3su
    @dc-kt3su Před 2 lety +3

    Seems you got lucky that you didn't have a lot of barbs to contend with. I'm trying to masterfully bait you in to a replying. I get barbs can be used as training for your units but they definitely eat up turns and allow your neighbor more time to get up their own militia.

  • @adamfoley5285
    @adamfoley5285 Před 3 lety

    Every single game I play, whatever I do I have 3 scouts alert my cities and I spend the first 100 turns fighting off horsemen then swordsmen then crossbows.

  • @toniflex4492
    @toniflex4492 Před 3 lety +1

    23:28 it has low production because of loyalty. From 50 loyalty = -50% to all yields. From 25 loyalty = -100% to all yields

  • @andrefantinel7938
    @andrefantinel7938 Před rokem

    why did that horse tile provided 2 horses instead of just one? New at the game, your content rocks

  • @iampostal
    @iampostal Před 3 lety +1

    maybe do another same topic you had a few weird things happen that never happen in my games...extar population abandoned settler i ve never seen that ever

  • @trysam6952
    @trysam6952 Před 2 lety

    can u do a video on terrain combat benefits and when to disengage from a fight to stay alive?
    i just often struggle to keep my units alive... especially early siege units die so fast ... :c

    • @TheCivLifeR
      @TheCivLifeR  Před 2 lety

      good idea, siege is mostly useless till trebuchets though

  • @mestregoiaba9445
    @mestregoiaba9445 Před 2 lety

    cool

  • @LOVERGEIST777
    @LOVERGEIST777 Před 3 lety

    Civ6 is so fun

  • @ianhamilton9600
    @ianhamilton9600 Před 3 lety +1

    I don’t know if you’ll see this, but I have a few questions
    1. What is the goal for an early war? Pillaging? Taking cities? Gaining promotions?
    2. Which units should I build?

    • @TheCivLifeR
      @TheCivLifeR  Před 3 lety +2

      1. all 3, mostly taking cities to snowball and go to whatever victory type you want
      2. Archers, Swordsmen until the medieval era along with some battering rams and siege towers. Then siege units (bombards) and whatever melee or horse unit until planes come around. And then planes and tanks to kill everyone remaining

    • @ianhamilton9600
      @ianhamilton9600 Před 3 lety

      @@TheCivLifeR thanks!

  • @leandrocosta5983
    @leandrocosta5983 Před 2 lety

    TheCivLifeR is the goat no cap

  • @evelocz
    @evelocz Před 3 lety +1

    You’re utilization of the settler as bait is awesome!
    Lol “Master Baiter”

  • @sa-jh8is
    @sa-jh8is Před 2 lety

    Do you build 2 settlers before you attack if you dont steal a settler?

  • @acerumble4991
    @acerumble4991 Před 3 lety +10

    Winning Deity Early War Strategy: Have the AI decide to wander an unguarded settler rather than safely establishing a city with strategic resource

    • @TheCivLifeR
      @TheCivLifeR  Před 3 lety +2

      I mean they started right on top of me, what was I going to do lmao

    • @acerumble4991
      @acerumble4991 Před 3 lety +5

      @@TheCivLifeR lol fair point, but obviously not a reliable method for Deity success. For an instructional video would have better appreciated an example that wasn't so luck-dependent, but still your initial builds and overall aggressive strategy does allow to better take advantage of such opportunity should it happen. Looking forward to more vids, or maybe a rematch ;)

  • @kroolini3678
    @kroolini3678 Před 3 lety

    This early game war is all fine and dandy, but what do you do about mid game wars? Civs like japan have very strong mid game units but whenever I try to get some use out of them I they get destroyed

    • @TheCivLifeR
      @TheCivLifeR  Před 3 lety +1

      Samurai are good but the problem is you can't upgrade into them. When your playing for mid game war you want to build some horsemen, catapults and then knight rush and get bombards (if they have walls). If Samurai upgraded from swordsmen Japan would be so much better for domination (although they are already pretty good)

    • @kroolini3678
      @kroolini3678 Před 3 lety +1

      ​@@TheCivLifeR thanks for the reply, when you play scythia and you get horses early on, I feel like you are forced to go catapults every single time btw. Tried twice now and twice I hit a brick wall where I'm losing multiple of the captures cities to loyalty and walls are keeping me from snowballing the ai. Doesn't help germany had 2 lvl 8 cities at turn 50 or something. So used to playing science or culture this war stuff feels like a different game

  • @ttmanx21
    @ttmanx21 Před 3 lety +1

    First like first comment!

  • @tylerleuschen8132
    @tylerleuschen8132 Před rokem

    Why go catapults over rams? My thoughts being catapults are slower to get and twice as long to make but i dont play deity. Vanilla game with whatever extra Civs that came with it

  • @Sanutep
    @Sanutep Před 3 lety +1

    I always find that the AI is very afraid of settling a city if you have a military unit or two right next to the tile they want to settle.

    • @leggonarm9835
      @leggonarm9835 Před 2 lety

      Tell that to Pedro, and Shaka they'll bash their forces on you til they develop giant robots and end you're chances fast.

  • @Jonifico
    @Jonifico Před 2 lety

    'It is a master-bait right there... No homo'

  • @etienne8110
    @etienne8110 Před 3 lety

    archers, battering rams and selecting your foe.
    Some are just no goes for early wars, some UU are just too game changing.

  • @MilkmanCR
    @MilkmanCR Před 3 lety

    I’ve watched multiple youtubers that say do NOT use catapults and to use battering rams. I dunno who to believe lol

    • @TheCivLifeR
      @TheCivLifeR  Před 3 lety +1

      battering ram for swords, catas for horsemen

    • @Crizzly122
      @Crizzly122 Před 3 lety

      Or you can use both and take cities in one turn

  • @CAPSLOCKS0N
    @CAPSLOCKS0N Před 3 lety

    Why didn't you send Zulu an envoy the turn you met them?

  • @elcasho
    @elcasho Před 3 lety

    Turn 39, lonesome 2nd settler!

    • @elcasho
      @elcasho Před 3 lety

      You got it later 🤪 ; love the silence when the horseman moved randomly

    • @TheCivLifeR
      @TheCivLifeR  Před 3 lety

      Lol

  • @AtomicBombadier
    @AtomicBombadier Před 17 dny

    Problem for me is it seems like the ai have walls by turn twenty every playthrough its rediculous

  • @G33KST4R
    @G33KST4R Před 7 měsíci

    Shout out to the Zulu for that assist 😂😂

  • @SuckMyJohnson
    @SuckMyJohnson Před 2 lety

    I can’t win an early war on King difficulty so help me god

  • @popbottles229
    @popbottles229 Před 2 lety

    Makes guide on early war “don’t do what I’m doing. HEHE. Be a little more cautious when you’re actually playing

  • @zilverheart
    @zilverheart Před 2 lety

    Civ v or 6? Why? Faster gameplay?

  • @kevindecharinte9644
    @kevindecharinte9644 Před 3 lety +1

    I wanna find more people to play civ with

    • @justinweeks3907
      @justinweeks3907 Před 3 lety

      join the civ player league (CPL) discord group. Ranking system, leaver system and balance mod

    • @kevindecharinte9644
      @kevindecharinte9644 Před 3 lety

      @@justinweeks3907 send link

  • @ottowelt4378
    @ottowelt4378 Před 3 lety

    At what Point does the AI build walls? I usually get their army killed with ease but then walls screw me over and researching the tec plus constructing plus travelling Takes so many rounds

    • @TheCivLifeR
      @TheCivLifeR  Před 3 lety

      It depends on their flavor, what techs they go for, and dumb luck. Georgia will beeline walls almost immediately for example. If a civ goes mainly naval techs they will not get walls until much later or until they feel threatened. Rushing catapults or rams after your units is the best possible option
      Catapults are stronger but rams are cheaper and come earlier

    • @alex2005z
      @alex2005z Před 3 lety

      You can usually just trowh your units at the walls. If you lose half your army but take all their cities its fine, you can almost instantly get those units back

  • @binarywolfcia85
    @binarywolfcia85 Před 3 lety +1

    You are really far away from 2k subs, that is less than 1/4th of your sub base. I am a member of that base though.

  • @Nutellla
    @Nutellla Před 3 lety +1

    How to win every civ game: dont lose.

    • @TheCivLifeR
      @TheCivLifeR  Před 3 lety +2

      every 60 seconds in africa one minute passes

  • @AlexWellbelove
    @AlexWellbelove Před 3 lety +1

    A question about the "Zone of Control" discussion around 23:40
    You say that if you control all tiles zone-of-control-wise around a city, it will go under siege. You also say that melee/cavalry units exert Zone of Control on every adjacent tile, while ranged units only exert Zone of Control on the tiles they are standing on. If this is the case, why is the city not under siege in the example?
    The Horseman to the West of the city should exert ZOC on the three tiles to the West, North-West, and South-West of the city. The Warrior to the South-East of the city should exert ZOC on the three tiles to the South-West, South-East, and East of the city. Finally, the Archer to the North-East of the city should exert ZOC on the remaining tile to the North-East of the city. However, the city is not under siege. Am I missing something here?

    • @TheCivLifeR
      @TheCivLifeR  Před 3 lety +1

      forgot to say, water tiles have to be occupied by land units to exert zoc, naval units exert on adjacent water tiles (I think)

    • @AlexWellbelove
      @AlexWellbelove Před 3 lety

      @@TheCivLifeR thank you!

  • @Nightblade252
    @Nightblade252 Před 2 lety +1

    I don't see the point of pillaging tiles if you're going to take the city, wouldn't you just have to repair those with a builder immediately after taking?

    • @thenear1send
      @thenear1send Před 2 lety

      Pretty sure (not positive) you get better yield from pillaging and repairing than not pillaging (and not repairing). Plus pillage is an immediate boost rather than an increase in rate, and can get you into the next tech early often.

    • @penknight8532
      @penknight8532 Před rokem

      Pillaging is the strongest play in the game.
      It will create more of everything faster than you can naturally create it.
      Seriously... it is completely broken.
      Many times you want to pillage everything before you take the city.

  • @kevinerskine3299
    @kevinerskine3299 Před 3 lety

    I take a city or two then I start losing them to loyalty and the AI gets walls in his last city or two and I feel like I got nowhere. Do you need enough units to rush through to all his cities as fast as possible without stopping? Does game speed make a difference? I usually play Epic.

    • @jyutzler
      @jyutzler Před 2 lety +1

      No short answers to these questions. You have to look at the terrain. Pick cities you can blitz quickly and raze ones you won't be able to hold. I usually ignore the last city because it will eventually flip to you anyway.

  • @isavage1064
    @isavage1064 Před 2 lety

    23:02 LMAO

  • @calibratedconcepts4478
    @calibratedconcepts4478 Před 3 lety +3

    Take lucky settler due to a stupid AI mistake. So glad all noobs can do that every game... "don't let units die no matter what".... my god that's so useful.... "just don't loose units." Got it!!!.......... "Attack the units. The enemy units mostly."......................This guide is like that joke : "To be a millionaire 1st get a million dollars."

    • @TheCivLifeR
      @TheCivLifeR  Před 3 lety +6

      If you hit the city enough times, you will be able to take it lol

    • @Mafootion
      @Mafootion Před 3 lety

      Make sure you use settlers to settle cities, otherwise they're almost worthless

    • @alex2005z
      @alex2005z Před 3 lety

      Forget not letting units dying, just trowh them at cities. Especially needed in hard wars. You need to know which units you can just trowh away and which ones you cant. Losing units is fine

    • @alex2005z
      @alex2005z Před 3 lety

      @@Mafootion I always scout with my settlers wdym

  • @JDuel100
    @JDuel100 Před 3 lety +2

    Really, Poti jokes? :P

  • @penknight8532
    @penknight8532 Před rokem

    You had good land.
    Not so easy to do this when you have no resources and flat land.

  • @lightennz6776
    @lightennz6776 Před rokem

    why doesnt the ai in the garrison atack you

  • @bluffbattalion7883
    @bluffbattalion7883 Před 3 lety +1

    They always get walls up vs me. Catas take too long. What to do?

    • @TheCivLifeR
      @TheCivLifeR  Před 3 lety +2

      Swords and rams should do it

    • @alex2005z
      @alex2005z Před 3 lety

      I usually just trowh my units at the city until I get it. Works usually

  • @TheBeautyOfTheWorldWithDrone

    What game speed is that

  • @viguete71
    @viguete71 Před 3 lety

    great video but how the fuck aren't there barbarians at all? even with the 2 scouts detecting your cities and (i assume) going back to their encampments... I play on Immortal and literally the first 70 rounds +- there are fuckloads of barbarians and barbarian camps spawning right next to me and attacking me right away, even though I almost always try to instantly go take them out

    • @TheCivLifeR
      @TheCivLifeR  Před 3 lety

      I was surrounded by civs and city-states on all sides, when that happens they usually deal with the barb camps pretty fast

  • @joshret
    @joshret Před 2 lety

    Dude rushing enemies is too easy. You can just war one, denounce one, war one, denounce one, and repeat.

  • @ashhejazi3728
    @ashhejazi3728 Před 2 lety

    AI is so stupid to give 2 free settlers!!! That never happens to me ;-;

    • @penknight8532
      @penknight8532 Před rokem

      You have to put yourself into that position.
      Sometimes it just doesn't happen but you are most likely in builder mode instead of warmonger mode.

  • @jackdaniel8008
    @jackdaniel8008 Před 3 lety +1

    Love the content, but the "no homo" jokes are pretty cringe.

  • @FHL-Devils
    @FHL-Devils Před 3 lety

    Hardly a compelling video... Win war by building nothing but military units, and forfeiting all other development. Thanks Tips!

  • @infantryspecter
    @infantryspecter Před 3 lety

    Need a voice changer

  • @Erling1956
    @Erling1956 Před rokem

    Mod are cheating

  • @jacobjib6653
    @jacobjib6653 Před 3 lety +42

    Quick tip tho bro don’t use the r word

  • @jayocaine2946
    @jayocaine2946 Před 2 lety

    I subscribed the second you said "retard" Do not let political correctness win my friend, keep fighting the good fight

  • @AppleEye2
    @AppleEye2 Před 3 lety +2

    Needlessly homophobic.