(Civ 6) The Complete Early War Guide For Stomping Deity Every Time
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- čas přidán 31. 03. 2021
- In this video of civilization 6 new frontier pass I show you how to win an early war / early rush on deity every time no matter who you are. Civilization 6 new frontier pass is complete and with that I would like to show you how to win an early war / early rush on deity every single game This guide ensures that you can win an early rush / early war on civilization 6 new frontier pass deity anytime you want
Zombies, a new marsh map, are all revealed in the latest content pack with zombies coming in as a new game mode and Portugal coming in as a new civ with some new wonders and a new map type (marshes) to boot!
The February Update Includes the new barbarian clan game mode. The barbarian clans make barbarians into specific clans and allows them to become city states as part of the February update. The February update makes these clans into city states which adds a lot more flavor to the game. Monopolies and corporations and secret societies are also included
Civs Included (along with leaders):
Portugal (Joao III), America/USA (Teddy Roosevelt/Bull moose), Arabia (Saladin), Australia (John Curtin), Aztecs (Montezuma), Babylon (Hammurabi), Brazil (Pedro II), Byzantium (Basil II), Canada (Wilfrid Laurier), China (Qin Shi Huang, Kublai Khan), The Cree (Poundmaker), The Dutch/Netherlands (Wilhelmina), Egypt (Cleopatra), England/Britain (Victoria, Eleanor Of Aquitaine), Ethiopia (Menelik II), French/France (Catherine De Medici, Napoleon), Potatomcwhiskey, Gaul/Gallic (Ambiorix), Georgia (Tamar), Germany (Frederick Barbarossa), Thesaxygamer, quill18, Thespiffingbrit, Gran Colombia (Simon Bolivar), Greece (Pericles, Gorgo), Hungary (Matthias Corvinus), Inca (Pachacuti), India (Gandhi, Chandragupta), Indonesia (Gitarja), Japan (Hojo Tokimune), Khmer (Jayavarman VII), Kongo (Mvemba a Nzinga), Korea (Seondeok), Macedon (Alexander), Mali (Mansa Musa), Maori (Kupe), Mapuche (Lautaro), Maya/Mayans (Lady Six Sky), Mongolia (Genghis Khan), Norway (Harald Hardrada), Nubia/Nubians (Amanitore), Ottomans/Ottoman Empire/Turkey (Suleiman), Persia (Cyrus), Phoenicia (Dido), Poland (Jadwiga), Rome, Roman Empire (Trajan/Ceaser), Russia (Peter), Scotland (Robert The Bruce), Scythia (Tomyris), Spain (Phillip II), Sumeria (Gilgamesh/Gilgabro), Sweden (Kristina), Vietnam (Ba Trieu), Zulu (Shaka), Rise and Fall, Gathering Storm
Portugal (Joao III), America/USA (Teddy Roosevelt/Bull moose), Arabia (Saladin), Australia (John Curtin), Aztecs (Montezuma), Babylon (Hammurabi), Brazil (Pedro II), Byzantium (Basil II), Canada (Wilfrid Laurier), China (Qin Shi Huang, Kublai Khan), The Cree (Poundmaker), The Dutch/Netherlands (Wilhelmina), Egypt (Cleopatra), England/Britain (Victoria, Eleanor Of Aquitaine), Ethiopia (Menelik II), French/France (Catherine De Medici, Napoleon), Potatomcwhiskey, Gaul/Gallic (Ambiorix), Georgia (Tamar), Germany (Frederick Barbarossa), Thesaxygamer, quill18, Thespiffingbrit, Gran Colombia (Simon Bolivar), Greece (Pericles, Gorgo), Hungary (Matthias Corvinus), Inca (Pachacuti), India (Gandhi, Chandragupta), Indonesia (Gitarja), Japan (Hojo Tokimune), Khmer (Jayavarman VII), Kongo (Mvemba a Nzinga), Korea (Seondeok), Macedon (Alexander), Mali (Mansa Musa), Maori (Kupe), Mapuche (Lautaro), Maya/Mayans (Lady Six Sky), Mongolia (Genghis Khan), Norway (Harald Hardrada), Nubia/Nubians (Amanitore), Ottomans/Ottoman Empire/Turkey (Suleiman), Persia (Cyrus), Phoenicia (Dido), Poland (Jadwiga), Rome, Roman Empire (Trajan/Ceaser), Russia (Peter), Scotland (Robert The Bruce), Scythia (Tomyris), Spain (Phillip II), Sumeria (Gilgamesh/Gilgabro), Sweden (Kristina), Vietnam (Ba Trieu), Zulu (Shaka), Rise and Fall, Gathering Storm
Portugal (Joao III), America/USA (Teddy Roosevelt/Bull moose), Arabia (Saladin), Australia (John Curtin), Aztecs (Montezuma), Babylon (Hammurabi), Brazil (Pedro II), Byzantium (Basil II), Canada (Wilfrid Laurier), China (Qin Shi Huang, Kublai Khan), The Cree (Poundmaker), The Dutch/Netherlands (Wilhelmina), Egypt (Cleopatra), England/Britain (Victoria, Eleanor Of Aquitaine), Ethiopia (Menelik II), French/France (Catherine De Medici, Napoleon), Potatomcwhiskey, Gaul/Gallic (Ambiorix), Georgia (Tamar), Germany (Frederick Barbarossa), Thesaxygamer, quill18, Thespiffingbrit, Gran Colombia (Simon Bolivar), Greece (Pericles, Gorgo), Hungary (Matthias Corvinus), Inca (Pachacuti), India (Gandhi, Chandragupta), Indonesia (Gitarja), Japan (Hojo Tokimune), Khmer (Jayavarman VII), Kongo (Mvemba a Nzinga), Korea (Seondeok), Macedon (Alexander), Mali (Mansa Musa), Maori (Kupe), Mapuche (Lautaro), Maya/Mayans (Lady Six Sky), Mongolia (Genghis Khan), Norway (Harald Hardrada), Nubia/Nubians (Amanitore), Ottomans/Ottoman Empire/Turkey (Suleiman), Persia (Cyrus), Phoenicia (Dido), Poland (Jadwiga), Rome, Roman Empire (Trajan/Ceaser), Russia (Peter), Scotland (Robert The Bruce), Scythia (Tomyris), Spain (Phillip II), Sumeria (Gilgamesh/Gilgabro), Sweden (Kristina), Vietnam (Ba Trieu), Zulu (Shaka), Rise and Fall, Gathering Storm - Hry
As good as this game was this game: czcams.com/video/-SBosTMF1R4/video.html
was even better as I had to use warriors and archers to complete an early rush by turn 67
"When shouldn't you early war? Never."
I see you, too, are a man of culture.
I agree but sometimes you can get isolated.
Hopefully with a Mountain Range so you can get +10 or better campuses.
Rush Bombers.
Win.
This the content I need to help me be more aggressive early game.
This biggest part of being aggressive in Civ warfare is defense. Use defensive terrain and flanking traps to whittle the enemy army down, then go aggressive once their military drops below 100. Military civs will still make units at this point, but if you kill them every time they pop out of the city, one by one, its super easy.
TL;DR: Ranged units on defense.
I'd be curious to see you play the seed again where you don't steal the Zulu's first settler and you let them forward settle you and get the horses. Then you might not have any horses. What would you do then? And sometimes you don't have horses or iron, what then? Then, going all aggressive becomes much slower and harder to do before they get crossbows. Stealing a settler based on dumb AI decisions almost feels like cheating, at least for a tutorial video. Because It makes the game even in going from 3 vs 1 in settler number to 2 vs 2, so it's not even really like deity anymore. I do appreciate the content though, thanks!
If they took the city I would probably go war chariots with archer rush as most of this video did consist of me butchering the zulu with archers.
Rush the city, take the horses, and build horsemen thereafter.
I might come back to this game soon but archers are the real unit killers until you can get horsemen in numbers
That's usually what happens to me, no horses or iron and thus no early war, then I try to switch to settling and end up being surrounded...
@@maartenpauwels8970 You can try choosing a civ that has a starting bias for horses or iron so it'll be more likely that you get them. Off the top of my head, I know Genghis Khan has a starting bias for horses and Victoria has a starting bias for iron, but there are others that have them as well.
In that case put warriors or chariots in front line and archers behind, casualties would be high, but archers should take care of most infantry. War would be more defensive focused. Settlers would settle cities behind.
The times you don't want to go for an early war is when the terrain doesn't allow it. Could be very small choke point mountain passes, very long distance between you and the ai like on highlands maps, or could even be water between you. Especially when these are coupled with an ai that has just gotten a God spawn and their tech is way ahead of you. Yeah they're dumb, but crossbowman with walls is no joke
Feel like you should have talked about when you should get a general. Pillaging takes 3 movement not 2, and plundering a trade route takes all of your movement and ends the unit's turn
this comment is good appreciate the extra info
great intro on Deity difficulty level war. I had to discover this accidentally after getting rolled like 5-6 times. I had to be playing as australia vs a very spicy russia. walls, 3 archers and a lone warrior boy can hold off anything.
Thanks for the great vid. I've been playing all wrong, but also having fun with the districts.
Glad to help!
This was very informative, thank you
Nice tutorial. Subbed.
I appreciate the pace of the discussion. So many people ramble on and that makes me tune out.
Welcome!
"That's a master bait right there"
Damn thanks for this!! Its gonna help me get through diety
Also, keep up the great content!!
glad I helped, and appreciate the support!
just subscribed, great video, cheering for you bro
thanks dude! Appreciate the support
Hi! I love you channel. Please keep up the great work :)
Thank you! Will do!
Nice rush.. im glad you mentioned chariots at the end, chariots are underated you get them so early, and if you dont rely on strategic resources and beeline wheel, you can start building an army sooner and be at the opponent's door turn 40.
my rush build order is, warrior, warrior, settler, monument in both cities. beeline wheel and military tradition, spam Chariots in both cities with some archers mixed in.. send them down a road to the enemy if possible.. send the warriors with them to deal with anti cavalry.. once you roll over the first civ you see, build up the cities with campuses upgrade chariots to knights before the next war..
my favorite rush is Archer hoplite.. you can even eliminate rome before they even get iron working, take their iron if they have it upgrade the army and move on..
Love the Early Rushes; good way to plus cities… gg
I like your way of playing civs. Keep the momentum going
Hey bro. Ur gonna get bigger. Your content is good. Your videos are entertaining and your voice is tolerable. Most civ youtubers have really unpleasant voices or way too much energy. I'm glad I found your channel. Been a boon to my game play too
I appreciate that!
"Kill a unit with a slinger" "Be the target of a declaration of war". Usually deity declares if you only sit on your warrior, and defense is ez with a warrior and a slinger. Inviting the AI to waste their resources (hp) on your city is a great way to abolish their military early. Then you get archery fast, use that money you had for a warrior to upgrade your slingerpair. As if you had focused on getting that kill with a slinger, youd have the tech when you bought the warrior. You need excactly 1 warrior for early game war, but a pair is useful. Archers pre walls are op, and should be spammed. You need 3 with promotions and a warrior in the least to capture a city without walls.
Works every time. Ok i play on marathon, but i have the time to conquer 2-4 civs before any walls hinder my progress. Also prioritizing a builder is crucial to get that boost for craftsmanship, for agoge. And it is quite important to get that flanking bonus from the military tradition civic.
So preworking a slinger to 1 turn, waiting for war builder, then when war the slinger, then maybe another slinger if in need but the builder is more worth it in the long run if you just can manage it.
U funny asf bro keep up the good work!
thank you!
I’ve always been more of a defensive turtle player. I think you’re strat should give me a shot at deity wins more often
happy to help!
Turtle is much easier to learn but as TCLR proved with the previous video, it doesn't scale to Deity. Early War requires precise strategy and tactics but once you learn them, Deity wins are easily attainable.
Frankly both play styles can work, depends on your situation. Here he had a nearby forward settling neighbor, best play was to go to war, which was done well as seen in the video. But if you have plenty of land, no need searching for someone to fight - just start pushing out a bunch of settlers with ancestral hall.
@@eyeborg3148 Played true start earth with Canada on Deity, got lucky and had neither the USA nor the Cree spawn in and played 100% pacifist, just because I didn't need to go to war.
You’ve got my sub, especially after the “we’re not pussies”
noice
"just gotta master bait that warrior" lol
noice
@@TheCivLifeR no homo tho
Bro your my favorite civ CZcamsr . Everyone else is awkward and cringe af but you’re chill
Really made my day, thanks dude
@Jacob I agree with you dude! I just discovered him a few weeks ago and he’s definitely the coolest player. I love how honest he is about the early war on Deity. I like all of the Civ players and the whole community online and not to single anybody out but let’s just say that some people super edit and get a little full of themselves. This guy keeps it effing real lol. Plus funny.
@@robert4039 potato?
When u get that free settler, you rename the video, then produce an early war guide.
Still more useful than most guides maybe, I just think organizing, renaming and condensing all of your content will serve u well.
When you misclicked while explaining 'zone of control' I laughed. I do that all the time.
lmao it was rough
Wanted to try that too. No enemy within quite some margin... Then MEGA MOUNTAINS everywhere with only tree or hills. So... attacking became quickly compromised haha
Masterclass in O 👍
I'm confident you can find a more clever quip to repeat than "no homo." Thought I was watching a vid from Civ 6 release year.
It takes 3 move points to pillage. Units that haven't moved but have less than 3 (basically anything not on a horse) can still still pillage. If you somehow get a unit to have 6 or more move you can pillage twice. Then there is that amazing promotion on horses that reduces pillage to 1 movement. If you are a ship however, I don't know why, coastal Raids require at least 3 move points BUT will also exhauste all points when used, so you can't raid and run.
Hey, thank you for the guide! That works on online speed too, I won with Nubia at science victory, I tried winning by domination but I got little problems at the end. I basically got my special archers, trained about 5-6 and 3-4 horsemen, conquered Byzantium then got cuirassiers and bombards, I conquered Khmer, by that point I got 20 cities and turtled for a science victory. I won really late (turn 172, in standard speed I think it's turn 344), I have a question, could you make an online speed game? If with some non domination civ, thank you.
I always struggle with loyalty. Taking cities is easier than actually keeping them for me.
I Just started CIV 6, a complete beginner, it was very hard
Seems you got lucky that you didn't have a lot of barbs to contend with. I'm trying to masterfully bait you in to a replying. I get barbs can be used as training for your units but they definitely eat up turns and allow your neighbor more time to get up their own militia.
Every single game I play, whatever I do I have 3 scouts alert my cities and I spend the first 100 turns fighting off horsemen then swordsmen then crossbows.
23:28 it has low production because of loyalty. From 50 loyalty = -50% to all yields. From 25 loyalty = -100% to all yields
forgot about loyalty lol
why did that horse tile provided 2 horses instead of just one? New at the game, your content rocks
maybe do another same topic you had a few weird things happen that never happen in my games...extar population abandoned settler i ve never seen that ever
can u do a video on terrain combat benefits and when to disengage from a fight to stay alive?
i just often struggle to keep my units alive... especially early siege units die so fast ... :c
good idea, siege is mostly useless till trebuchets though
cool
Civ6 is so fun
Civ is great
I don’t know if you’ll see this, but I have a few questions
1. What is the goal for an early war? Pillaging? Taking cities? Gaining promotions?
2. Which units should I build?
1. all 3, mostly taking cities to snowball and go to whatever victory type you want
2. Archers, Swordsmen until the medieval era along with some battering rams and siege towers. Then siege units (bombards) and whatever melee or horse unit until planes come around. And then planes and tanks to kill everyone remaining
@@TheCivLifeR thanks!
TheCivLifeR is the goat no cap
:D
You’re utilization of the settler as bait is awesome!
Lol “Master Baiter”
:D
Do you build 2 settlers before you attack if you dont steal a settler?
Winning Deity Early War Strategy: Have the AI decide to wander an unguarded settler rather than safely establishing a city with strategic resource
I mean they started right on top of me, what was I going to do lmao
@@TheCivLifeR lol fair point, but obviously not a reliable method for Deity success. For an instructional video would have better appreciated an example that wasn't so luck-dependent, but still your initial builds and overall aggressive strategy does allow to better take advantage of such opportunity should it happen. Looking forward to more vids, or maybe a rematch ;)
This early game war is all fine and dandy, but what do you do about mid game wars? Civs like japan have very strong mid game units but whenever I try to get some use out of them I they get destroyed
Samurai are good but the problem is you can't upgrade into them. When your playing for mid game war you want to build some horsemen, catapults and then knight rush and get bombards (if they have walls). If Samurai upgraded from swordsmen Japan would be so much better for domination (although they are already pretty good)
@@TheCivLifeR thanks for the reply, when you play scythia and you get horses early on, I feel like you are forced to go catapults every single time btw. Tried twice now and twice I hit a brick wall where I'm losing multiple of the captures cities to loyalty and walls are keeping me from snowballing the ai. Doesn't help germany had 2 lvl 8 cities at turn 50 or something. So used to playing science or culture this war stuff feels like a different game
First like first comment!
appreciate it!
Why go catapults over rams? My thoughts being catapults are slower to get and twice as long to make but i dont play deity. Vanilla game with whatever extra Civs that came with it
I always find that the AI is very afraid of settling a city if you have a military unit or two right next to the tile they want to settle.
Tell that to Pedro, and Shaka they'll bash their forces on you til they develop giant robots and end you're chances fast.
'It is a master-bait right there... No homo'
archers, battering rams and selecting your foe.
Some are just no goes for early wars, some UU are just too game changing.
or they might beeline crossbows
I’ve watched multiple youtubers that say do NOT use catapults and to use battering rams. I dunno who to believe lol
battering ram for swords, catas for horsemen
Or you can use both and take cities in one turn
Why didn't you send Zulu an envoy the turn you met them?
Turn 39, lonesome 2nd settler!
You got it later 🤪 ; love the silence when the horseman moved randomly
Lol
Problem for me is it seems like the ai have walls by turn twenty every playthrough its rediculous
Shout out to the Zulu for that assist 😂😂
I can’t win an early war on King difficulty so help me god
Makes guide on early war “don’t do what I’m doing. HEHE. Be a little more cautious when you’re actually playing
lol true
Civ v or 6? Why? Faster gameplay?
I wanna find more people to play civ with
join the civ player league (CPL) discord group. Ranking system, leaver system and balance mod
@@justinweeks3907 send link
At what Point does the AI build walls? I usually get their army killed with ease but then walls screw me over and researching the tec plus constructing plus travelling Takes so many rounds
It depends on their flavor, what techs they go for, and dumb luck. Georgia will beeline walls almost immediately for example. If a civ goes mainly naval techs they will not get walls until much later or until they feel threatened. Rushing catapults or rams after your units is the best possible option
Catapults are stronger but rams are cheaper and come earlier
You can usually just trowh your units at the walls. If you lose half your army but take all their cities its fine, you can almost instantly get those units back
You are really far away from 2k subs, that is less than 1/4th of your sub base. I am a member of that base though.
:D
How to win every civ game: dont lose.
every 60 seconds in africa one minute passes
A question about the "Zone of Control" discussion around 23:40
You say that if you control all tiles zone-of-control-wise around a city, it will go under siege. You also say that melee/cavalry units exert Zone of Control on every adjacent tile, while ranged units only exert Zone of Control on the tiles they are standing on. If this is the case, why is the city not under siege in the example?
The Horseman to the West of the city should exert ZOC on the three tiles to the West, North-West, and South-West of the city. The Warrior to the South-East of the city should exert ZOC on the three tiles to the South-West, South-East, and East of the city. Finally, the Archer to the North-East of the city should exert ZOC on the remaining tile to the North-East of the city. However, the city is not under siege. Am I missing something here?
forgot to say, water tiles have to be occupied by land units to exert zoc, naval units exert on adjacent water tiles (I think)
@@TheCivLifeR thank you!
I don't see the point of pillaging tiles if you're going to take the city, wouldn't you just have to repair those with a builder immediately after taking?
Pretty sure (not positive) you get better yield from pillaging and repairing than not pillaging (and not repairing). Plus pillage is an immediate boost rather than an increase in rate, and can get you into the next tech early often.
Pillaging is the strongest play in the game.
It will create more of everything faster than you can naturally create it.
Seriously... it is completely broken.
Many times you want to pillage everything before you take the city.
I take a city or two then I start losing them to loyalty and the AI gets walls in his last city or two and I feel like I got nowhere. Do you need enough units to rush through to all his cities as fast as possible without stopping? Does game speed make a difference? I usually play Epic.
No short answers to these questions. You have to look at the terrain. Pick cities you can blitz quickly and raze ones you won't be able to hold. I usually ignore the last city because it will eventually flip to you anyway.
23:02 LMAO
lol
Take lucky settler due to a stupid AI mistake. So glad all noobs can do that every game... "don't let units die no matter what".... my god that's so useful.... "just don't loose units." Got it!!!.......... "Attack the units. The enemy units mostly."......................This guide is like that joke : "To be a millionaire 1st get a million dollars."
If you hit the city enough times, you will be able to take it lol
Make sure you use settlers to settle cities, otherwise they're almost worthless
Forget not letting units dying, just trowh them at cities. Especially needed in hard wars. You need to know which units you can just trowh away and which ones you cant. Losing units is fine
@@Mafootion I always scout with my settlers wdym
Really, Poti jokes? :P
You had good land.
Not so easy to do this when you have no resources and flat land.
why doesnt the ai in the garrison atack you
They always get walls up vs me. Catas take too long. What to do?
Swords and rams should do it
I usually just trowh my units at the city until I get it. Works usually
What game speed is that
standard settings on a pangea map
great video but how the fuck aren't there barbarians at all? even with the 2 scouts detecting your cities and (i assume) going back to their encampments... I play on Immortal and literally the first 70 rounds +- there are fuckloads of barbarians and barbarian camps spawning right next to me and attacking me right away, even though I almost always try to instantly go take them out
I was surrounded by civs and city-states on all sides, when that happens they usually deal with the barb camps pretty fast
Dude rushing enemies is too easy. You can just war one, denounce one, war one, denounce one, and repeat.
AI is so stupid to give 2 free settlers!!! That never happens to me ;-;
You have to put yourself into that position.
Sometimes it just doesn't happen but you are most likely in builder mode instead of warmonger mode.
Love the content, but the "no homo" jokes are pretty cringe.
You're Cringe!!
Hardly a compelling video... Win war by building nothing but military units, and forfeiting all other development. Thanks Tips!
T. can't win diety
Need a voice changer
it isss what it isss
Mod are cheating
Quick tip tho bro don’t use the r word
Wuss.
Coward
Wussy
Shut up you rhomboid
R word?
I subscribed the second you said "retard" Do not let political correctness win my friend, keep fighting the good fight
Needlessly homophobic.
dont let the door hit you