HOW TO RENDEZVOUS for DUMMIES in KSP
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- čas přidán 20. 10. 2023
- EASY to learn orbital rendezvous for KSP.
Low Kerbal Orbit Rendezvous and exstream inclined orbital rendezvous.
If you enjoyed this video, please leave a like and share this video to help support the channel. Thank you for watching.
WANT TO SUPPORT THE CHANNEL? : streamlabs.com/vaos
WIFE CHANNEL :
/ @darkethena
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GAME : Kerbal Space Program VERSION 1.12.5
MUSIC : Kerbal Space Program 1 and 2 in game music.
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DLCs:
BREAKING GROUND & MAKING HISTORY EXPANSION
(NOT of the VANILLA game but still counts as STOCK and not a 3rd party MOD)
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MODS:
I USE CKAN for KSP VERSION 1.12.5
VOLUMETRIC CLOUDS by Blackrack (Makes pretty clouds and weather for all planets)
/ blackrack (Must buy it by joining here)
WATER FALL ( Makes rocket exhaust and sound better )
CHATTERER ( Kerbal radio ingame voices )
EASY VESSEL SWITCH (Press ALT and click on any craft)
CAMERA TOOLS (Cinematic stuff - Thumbnail Pictures )
KERBAL ENGINEER (Technical readouts)
SIMPLE CONSTRUCTION (NOT IN CKAN - building and mining for metals) www.curseforge.com/kerbal/ksp...
TRAJECTORIES ( Shows flight path prediction )
ASTRONOMERS VISUAL PACK (Planets, Stars,)
ENVIRONMENTAL VISUAL ENHANCEMENTS ( City lights, Stars etc...)
PLANET SHINE (Light reflecting off of planet\moon onto your ship)
SCATTERER (Realistic water, Realistic sky\space lighting)
VESSEL MOVER (Move craft over planet surface quickly)
RCS BUILD AID (Helps with RCS thruster placement)
GALAXIES UNBOUND ( Adds additional solar systems)
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SYSTEM:
GPU: GeForce GTX 1650
- CPU: AMD Ryzen 9 3900X 12-Core Processor 3.80 GHz
- Memory: 32.00 GB RAM
- Resolution: 1920 x 1200 59Hz
- OS: Windows 10
THE CHANNEL:
This channel is about Kerbal Space Program and can consist of SSTO building tutorials and rocket building tutorials. Some times the videos contain bad language and adult humor but on a low level. In these videos no planet is safe as we can explore space together by landing on places like Duna and Jool and build large Duna colonies or orbital space stations. Also, Interplanetary SSTO builds seem to be a hot topic in the KSP community so I will be touching on those as well. I also build SSRT space craft. These are fun to build and easy to fly! Warships or space warships are one of my favorite things to make. Stock weapons can be very challenging and so when building them over time , you get to see the evolution of the designs. Same thing with the Warships. They get better and better with each new design.
Now , I know it's considered cheating but Kraken drives are a fun way to put things like warp drive ( like in Star Trek ) and or hyper drives ( like in Star Wars ) in your Kerbal space program game. These game mechanic loopholes are fun to figure out as you find out how they work and how to incorporate them into your star ship design.
Everything from Outposts on far away moons and Mining Stations around asteroids and comets, you name it I've ether built it or it's on my to do list! I still haven't really explored things like building SpaceX starship or any of the NASA spacecraft, and I think that's because it been done to many times. Recreations of spacecraft can be found almost everywhere on CZcams now and so making yet another one seem redundant. Only if the spacecraft recreation is of one that I loved as a kid will I even attempt to build it. Like the Apollo Moon Lander, or the whole Apollo rocket! Now that rocket was cool!
Many people have ask me if I'm ever going to wear my Mandalorian helmet ever again for my videos. And , yes. when the time is right, and I get a new wabcam, I will be dawning the helmet once more!
Thank you everyone! ... This is the way.
#Rendezvous #KSP #Orbit - Hry
Vaos is steadily becoming this decade’s Scott Manley
@@1deg06 real
Vott sanley
"Don't burn straight toward Kerbin, you'll fuck it up." I was gonna say he's no Scott Manley, but he gets the point across HAHAHAHAA
KSP is a game where even most basic things require some training and skill. The funny thing is: It's very awkward the first couple unsuccessful attempts and you don't know what you're supposed to do, but when it _does_ succeed, something in your brain just kinda clicks and you figure out how to do it efficient in no time. But you need to invest some time and have a bit of patience and resilience against frustration.
But there are only few games that will give you as much satisfaction as KSP, when you pull something off.
The first rendezvous, the first docking, the first Mun landing, the first interplanetary transfer, the first SSTO/Spaceplane . . . the list goes on.
KSP is a very special game, it gives you barely any reason to, for instance, go to Jool and land on every moon, but when you do, it's just so rewarding to fulfill this goal you set yourself.
A great tip is to try rendezvousing out at Minmus. It's where I practised. The lower gravity makes for more smaller and more responsive ships and lower velocities. Plus for new players, if you can fly out there you have enough of a grasp of orbital mechanics already to make rendezvous more intuitive
But the trouble with that tip is it assumes a player already knows how to get to the moon. Just start from orbit.
@@StealthTheUnknown That's what I mean by the last sentence. If you can get out there then you will definitely have enough of a grasp to figure it out yourself. It's how I got my practice in.
Admittedly I wasn't following tutorials and learning in by trial and error, but I learned so much faster doing Minmus base logistics missions than LKO station assembly ones
Uhhh, oops
@@StealthTheUnknown If you can't get to the moon, you can't cock. Pretty simple.
Even as an experienced player myself, I still found this tutorial to be very valuable.. Nice!
No kidding, even with like 800hours of KSP under my belt, I could never wrap my head around where to point my craft upon launch, when I try to rendezvous with something on an inclined orbit. I _always_ get it wrong, but the explanation in this video illustrates what to do really well.
As a dummy, I can confirm that this video taught me how to rendezvous.
This is a really good beginner tutorial for rendezvous.
Not a bad explanation. I like the way you speak in general. I think you would like the guy from Overanalyzing Avatar channel. I’ve been too busy to post on my channel, thanks for continuing to post on yours. Cheers bud 😅
Love the target vessel at the end. I'm trying to recreate it with multiple variants (other engines, solar panel and radiator configurations, other fuel tanks or adding a docking port, a lab or even a lander variant). The vessel series is called VAOS (go figure), stands in French for Vaisseau Avancé d'Opérations Spatiales (Space Operations Advanced Vessel or SOAV in English).
Thanks you Rock. :)
I think my first randezvous took around 20 tries before I managed it. After that it went easy peasy. Before this video came out. I watched alot Mike's videos on how to. It helped. This is very well made and easy to understand, learned some new things aswell. thank you Vaos!
It's sad to see your channel lose subs, hope you'll get them back, one day
how many?
Space Cult! You are now initiated.
Finally I can learn how to dock in KSP without using MechJeb2
Thank You!!
love your videos. I respect you
Man Man 😮, I gotta a lot to learn , thank you as intimidating as this seem I will try ,
The one word coming to my mind is amazement. After this game, kerbal Space Programme has had a full lifecycle and a sequel realised that it is still worked on it is impressive how this game is still having tutorials being made to this day. From new players to old players we still get to enjoy the content of this game despite the huge learning curve and the need to learn so many in depth concepts. Going back to basics and seeing myself in the beginning researching and learning really brings me back. Keep up the great work, myself and the community are thankful for your content.
The KSP Master has Spoken, we all bow before his greatness. 🥳
Ive been following along with my own ksp career playthrough and trying to learn rendezvous as i keep missing the other craft in orbit with the kerbal im supposed to rescue! :p
Also think im gonna send Valentina over Jebediah. She's more of a people person and does my passengers and rescue jobs - jebediah gets to break the world records. ;)
I like how you guys show us how simple it is but you have all the research have in mind we still with basic research
7:20 One other technique is to use rcs to center and keep your prograde velocity vector centered on the target velocity vector.
Just successfully rendezvous in my career save because of this video. I have been casually playing this game in sandbox for years but was never able to pull it off.
prob most helpful video ive found thank you
Love the design of that spacecraft bro
I never realized that interior view thing was stock. I always assumed it was one of the IVA enhancement mods because no one talks about it, but I look and there it is.
Nice
thenk yuo :D
i try to place an apsis tangent to the target trajectory, then adjust the orbital period of the approaching vessel to minimize separation
bro has such goot coontent how does he not have like 100k subs already?
Finally
well now i dont have to waster 3k delta v trying to dock lol
Rendez-vous with circular orbit's object is pretty hard, so thanks for this tutorial. BUT, rendez-vous with eliptic orbit's asteroids are fuc***g hard😱😰. Do you have tips for that ?
amogus
MODS. I NEED THEM
So going faster makes you go slower?? Witchcraft heresy
last step: realize you cant do all of this and just launch everything in 1 go before going to eve
I've been playing for years and still can't rendezvous. Sure I've landed and the Mun and come home. But Rendezvous is way fucking harder.
Now how do I get a rendezvous with a women.
I have 540 hours in the game and to this day I can't do it, I can barely spell it even.....i just fired up the game and hopefully, it works.
i did it barley though
I can’t not hear Bob from bobs burgers…
I never managed to make docking work until i ditched rcs...it worked lile a charm and now i am building spacestations left and right like i am getting paid for it 😂...
Easy pease definitely not chinese...
Please don't do the stop-go-stop-go method of countering drift. It is highly inefficient.
With some simple vector addition, we can figure out how to keep pointing our prograde towards the target without having to burn off our precious velocity everytime we want to adjust.
I will use symbols O = prograde, Y = Target, X = Retrograde, V = vehicle forward
There's 2 cases: You want to counter the prograde drift and a) you are impatient and want to go faster and reduce the amount of drift over time, or b) You are going too fast relative to your target and want to slow down a bit for safety reasons
Case 1: Burn across from the target marker. Imagine it currently like this: O ...... Y
To get O and Y back together, point your vehicle like this and burn: O ...... Y ...... V
Burning on the other side of the target marker will bring your prograde directly back towards the target.
Case 2: Burn away from the Target marker. So it currently looks like this: X ...... Y
To counter the drift, double the distance between your retrograde and target marker and burn towards that: V ...... X ...... Y
This will slow you down and counter the drift.
Since we already know the direction of our drift at that point, and you are still quite some distance from your target, you can even purposefully overshoot your target marker a bit to account for further drift and reduce the amount of adjustment burns needed. For case 2 though obviously keep in mind not to slow to 0m/s while doing this, derp.
I the first
tie
Yall sould subsicribe
i suck at this game lol
Why NASA didn't get you to making ksp 2. Now ksp 2 very bad game for for those promises that we were given. Srry for eng
I don't think NASA was involved in the production of KSP 2