KSP: The Blunderbirds are BACK!
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- Äas pĆidĂĄn 7. 06. 2024
- It has been quite some time since I did one of these, but boy does it feel good to be back in the saddle! I came across the rather heartbreaking reddit post from user Skefson, detailing their tragically-stranded first Mun mission, and their blundered attempt at a rescue. And so, I felt it was time to dust off the old Blunderbirds rescue service, acquire the save file, and see if I can bring them home!
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My PC specs:
NVIDIA GeForce RTX 4090
AMD Ryzen 9 5950X 16-Core Processor
64 GB RAM
3840 x 2160, 144Hz
This video is intended for audiences 13+ years old.
The song used in the intro is by the awesome Approaching Nirvana!
Check them out:
/ @approachingnirvana
The song used was "Maw of the Beast", and you can stream it on Spotify:
open.spotify.com/track/2gCGHE... - Hry
Jeb and his crack team of kerbals: â
Jeb and his team of kerbals on crack: âïž
(Edit) they prefer whiskey but they make do with what they have
*snorting intensifies*
You need finest columbian for these types of missions
Yes
yes
"You call it a twitch, I call it razor sharp reflexes"
Man, those thud engines. They seem so useful with their radial attachments, but they're heavy and inefficient and have probably single-handedly stranded more kerbals on the mun than any other factor...
Yeah, in the end I just mount small fuel tanks with regular engines.
Basically: slanted nosecone - tank - engine, all on the side. The mounting is as versatile as the Thud engines, but you can mount everything like that.
Used properly they are good in the early game, I have done many Mun and Minmus missions with them, also done a few Ike missions with them. Not the best, but ok early on if you understand how to build for them.
They are not heavy tho. Lighter than a spark engine, yet less effective. Less effective than a spark engine. =-/
Honestly i have no idea why they are here outside of estetic purposes with that side-mounting. Literally any engine in game objectivly better by most metrics.
@@sinner5452 I use them mainly for added control of first stages, they're a sea level engine so no good for vacuum ships, plus once you get to orbit your vessel is usually small enough that RCS or SAS wheels can steer it.
@@nvb9218 Well, i use winglets for that part on first stage if needed. Weight same or less, do not drain fuel, add stability on ascent. Plus often rockets have no trouble self-stabilizing by just thrusting forward with correct height/weight ratio, so its only early game problem with few parts unlocked yet.
But yep, it seems to be intended usage of that engine.
2 stranded kerbals on the mun, sent a rescue mission, 3 stranded kerbals on the mun
such a kerbal thing to do
Thanks for saving the fellas, I've done some practicing since actually managed to land on Minmus with a lander and dock back in orbit. I clearly have a lot left to learn. At least there are no Kerbals stranded on the Mun anymore. Now I've got one alone on Duna, but I'll get someone over there eventually. Probably.
lol
Another blunderbirds mission ho?
You're lucky you're not playing with the life support mod lol. But enjoy the learning phase. Once you learn how to do this stuff in your sleep, the game loses some of its excitement and sense of accomplishment.
Oh god, someone go get Matt again...
I just came back to KSP after years absent. Working through a Science game, I tried to make a Mun Lander-I got into space and realised I might have enough dV to get to Minmus, so off I go. Successfully landed! Successfully returned to Kerbin! Great, I thought.
Tried to use the same ship-the thing I actually designed for a Mun landing-only to find out it was insufficient for it. The Apollo-style separate lander didn't have enough fuel to land and get back to the mothership.
Letâs hope it doesnât end like thunderbird 2 in the puppet series. Blunderbirds are go!
How did it end? I watched this series long time ago
@@torusx8564 itâs not at the end of the series, itâs when thunderbird 2 crashed nearly killing Virgil
10 green kerbals, sitting on the mun,
10 green kerbals, sitting on the mun,
And if one rescue mission should accidentally fail
There'll be 11 green kerbals sitting on the mun.
Direct Ascent is always the way to go and not just because I have never managed to achieve rendezvoux in KSP.
I agree, this time because I have never managed to achieve rendezvous in KSP.
Direct ascent is probably the best way to go for individual missions but if you get the hang of rendezvous it can be quite handy to ship out one lander suitible for all the missions you could need, and then rendezvous new crew and fuel with it as need be.
Or it would be anyway if progression was better anyways.
rendezvous is fun though
Watch a tutorial on how to rendezvous. Itâs a bit tricky the first time but youâll get the hang of it real quick. Besides, it opens you up to a whole world of new builds, scenarios and opportunities. Itâs also quite fun to do.
â@@Big0nion303I found the in-game tutorial to be quite effective
If you check the engines there are variants like a boattail or completely bare, or shrouds for engine mounts :)
The Boattail variants look awesome tbh. I've been using it on the first stage of most of my rockets.
@@Somerandom1922 Same
Low-tech constructions are some of my favorites, there's a lot of creativity when you just can't get a part up for the task, and have to figure out ways around it.
They're back they're bad, they're... umm... mostly bad. But here they are anyway. woot.
The blunderbirds intro is so incredible...
This has massively improved my mood today. Thank you Matt â€
By the way, if you ever need to attach something (like the LES) over a parachute, just use an upside-down engine plate! It gives you the two nodes you need
Thanks for this tip!
oh snap that's a much better alternative haha
Oh I am so using this.
Eventually.
I haven't seen the blunderbirds in literal ages, jeez they're so back
Sent crew to Jool, couldnât slow down enough for Kerbin orbit on return so they flew off back into space. Sent a rescue mission to rendezvous in deep space, returned everyone to Kerbin then realised the rescue ship had no parachutes. Sent another rescue mission to Kerbin orbit.
RIP mission budget.
This is a good analogy for Ksp2âs development cycle.
Couldn't slow down enough for Kerbin orbit? Just do a direct re-entry.
@@geryz7549 ever heard of re-entry heating?
@@Penfold101 Heat shields in this game are so OP that they can easily withstand a direct entry from Jool, unless you either 1. didn't have a heat shield or 2. are playing with an increased heating setting
@@geryz7549 definitely had one, but either skipped out of the atmosphere or burnt up. Tried it so many timesâŠ
Bring back the whiskey tasting segment!!!
2 stranded Kerbals on the Mun, 2 stranded Kerbals! You take one up to bring them down, 3 stranded Kerbals on the Mun~!
the sacred return we have all been waiting for đđlove u matt
Blunderbirds is such a great concept
Thanks for bringing it back, Matt.
Iâve been waiting for this series for so long, I love it
I forgot how great the intro is đ
This series was the original reason I found your channel and now it has come full circle. The universe is healing itself.
Heads up btw, CZcamsr VAOS has found that restock does change the aerodynamics slightly.
But only really slightly i believe, and for casual play, it does not matter at all
Is that even without FAR? I would have thought that reskins wouldn't affect aero in the base game.
â@@jutika5746I'm pretty sure it makes SSTOs a lot harder to make, though.
@@Somerandom1922 It's because drag cubes are generated based on part shapes, and perhaps because the generator... could use some improvement.
I'm using the Community Fixes mod which has a faster, better generator which also changes drag cubes a little bit, though more for some parts than others.
A direct quote from the restock mod page.
âQ: Did you change aerodynamics/colliders/drag cubes?
A: We minimized the impact as much as possible. Let us know if you have a concern.â
I genuinely love that "Aw(booster separation.wav), here we go again" bit
This makes me sad, Imagine how much better KSP2 could have been, considering KSP1 was already so good.
Honestly. I dont think they should have started over the way they did. They had a good game, all they had to do was improve it
â@@sxndwich3395 I suspect there's a lot of engineering debt there that would've been hell to slog through, it's always an especial pain to work on a small project that turned into a big project. Given they didn't have the resources to start over they definitely wouldn't have had the resources to build something new off KSP 1.
@@Graknorke They had the worst of both worlds: all the technical debt of KSP 1.4 (approximately), and Nate Simpson's "eyes bigger than his stomach"
YESSSS! THIS IS BETTER THAN MOST ACTION MOVIES!
Its really great to see the blunder birds back in action!
The DougDoug genre of videos in Kerbal Space Program is a goldmine waiting to be found!
Years ago I had stranded one of my fellers on the Mun and didn't have the parts to use the big capsule. So I used the ARM on the top of a second ship to go up, nab the stuck ship, and fly it home all together. Was real proud of that actually.
Redditor just discovered "the tyranny of the rocket equation"
I was thinking the same thing
Blunderbirds 2: Electric boogalo
Orbital Boogalo
I think it would be really to make the eye tracking video âif i look at a part it explodesâ so it doesnât necessarily mean a reset if you do happen to look at the rocket
I'm glad to see you back to ksp 1. I missed it a lot
Never knew that just examining your own launch pad and runway that you have built a few days ago could yield enough science points to unlock a new command module. đ
Blunderbirds is back! This is legitimately my favorite KSP series!
Mission idea: The rocket turns towards wherever your eyes are.
The rocket explosion rule with the eye tracker will make the build montages very interesting
This situation reminds me of my first manned Duna mission. I stranded Jeb on the surface with only enough fuel to return to orbit. I sent a similar craft minus the lander parts to rendezvous with Jeb in Duna orbit and successfully returned all Kerbals home.
I had a really rough day/a lot going on in my life right now and this video made me really happy for some reason. Thank you Matt. You are the comfort food of KSP videos :) lol
possible idea: every time you look at rocket throttle is maxed
also nice to see blunderbirds back, kerbals across the system celebrate!
The "neer look at your rocket" mod is called RPM/MAS. These are two mods - V1 and V2 if you wish. One is more mature, other is more flexible.It's about IVA experiences - you can't see your rocket from there and if something fails - well, it's outside.
I got an even better idea. How about instead of rescuing someone that is stranded you strand take two as far into space as possible.
I'm gonna make a KSP specific channel just to do this
As someone who has yet to reach at least half of the planets in KSP, despite an embarrassing amount of hours in it, maybe there are quite a few guides that would be very useful to have.
Video idea: every time you look at the navball, 1 kerbal must be sacrificed to the space polar bears
I have a standard rescue vessel on my KSP game, and have for years. It's called TheBlunderbird. The description is "On a lonely planet, slowly spinning its way to damnation..."
I really like how you engage with your fans while still making the mission interesting!
I love the idea of these videos and I hope the community comes up with more and more difficult scenarios for you to rescue them
Theres a fun window where you can burn nonstop from launch site to the mun (no circularizing).
From the map view, put your camera anywhere on the orbital plane between kerbin's orbit and mun's orbit, aim it at the mun, and pan until kerbin's horizon goes down the middle, with the planet on the left side of the camera. Wait for kerbin to rotate until the KSC is on the horizon, makijg sure to keep the mun and horizon in the center of the screen.
Then, launch your rocket, do a typical ascent, wait till karmin line, the burn towards the mun set as target. You'll get a decently efficient intercept.
genuinely really happy we're back to ksp 1 content. no more dealing with stupid bugs and a borderline scam development cycle. I'm sure I'll be watching every ksp video from now on, like how I did before ksp 2 came out
Edit: maybe we could even have another superheavy jool five? that's still one of my favorite missions. and if mods are being considered, maybe Rescale Continued for a new experience? 2.5x the stock system requires more realistic rockets while still being very manageable with stock KSP. I've been using it with Blackrack's clouds and other visual mods and it's been great so far.
I would kill for another Superheavy Jool mission!
I kinda love the Mercury/Apollo lander thing, there's something beautiful about the cursed curve.
And for an eyetracker idea, if you look at a kerbal in the bottom right, they have to get out of the rocket.
So glad to see you back on KSP 1. Have you ever considered maybe doing a RP1 or similar playthrough? I'd certainly watch every episode of that if you do!
YES, we all needed this back
gotta love that old-fashioned intro!
good god it's a wonderful sight to see the BlunderBirds back again, it is so damn nice
When you were talking about the comparisson with KSP 2 it made me think of the classic meme: "We'll make our own KSP 2. With blackjack and hookers", because after all, how long would have it taken to rebuild a decade of mod development for a completely new game.
Makes me remember my days of sending a rescue mission to rescue a rescue mission that was going to rescue another rescue mission rescuing my Duna landing mission.
It's great to see the return of the Blunderbirds! Can't wait to see what shenanigans you have in store for future vids!
YESSSS!!! I love the blunderbirds!, I honestly thought about asking to bring it back a few days ago, thanks Matt
Back to good old KSP 1, I'll never get sick of these videos keep up the good work Matt.
Thank you for bringing these heros back home.
THE RETURN OF THE CENTURY!
i like how on the intro it says ''putting their lives on the line to aim to those who are previously unaware of the quick save option'' lol
I MISSED THESE VIDEOS! I never had any intention of buying KSP2 until it was officially released, and since it now seems to be dead, I was really hoping you'd go back to making Blunderbirds videos using KSP1. These have always been my favorites. I popped a bag of popcorn just for this video!
I can't tell you how happy I am to see the Blunderbird's return
genuinely one of my favourite series on youtube. so glad its back
The cinematography is amazing. you're brilliant Mr Lowne!
Not sure if you know about this, but Kerbal hot potato is back. They just moved it to a different tab on the Reddit. Someone else is renting the save game right now, bit itâd be a cool thing to keep on your radar.
if you look at the rocket the kerbals get shy, so shy that you can't control the rocket anymore
Hey Matt, i recently got into KSP i bought it when it was on a big sale with both DLCs and your videos are really entertaining while also really helpful, thanks Matt.
So glad to see this format returning.
career mode but every time you look at your resource manager, you lose 10% of your science
THEYRE BACK IN BUSINESS!!! Iâve waited so long for this!
I have eye tracker ideas perhaps:
If you look at the staging, it presses spacebar.
If you look at a Kerbal, it goes on EVA
If you look at the altimeter, it uses "Abort"
If you look at fuel levels, kerbals are denied any snacks (?)
The kerbal rule is asking for a massive Blunderbirds mission! XD
Eye tracker idea: every time you look at the navball your velocity is randomised! I think changing only direction not speed makes it the most fun as you can take advantage of that but most of the time itâll screw you over
So happy to see the Blunderbirds back in action!
I never rhought id see this series vome back again
Eye-tracking idea: parts are disabled when you look at them, more forgiving than 'rocket explodes' but still likely to make some shenanigans happen
Iâm really enjoying the blunder bird series keep up the great work
OMG. I so forgot how much I loved these videos...
So glad this series is back!!!!
For the eye tracker: Everytime you look at a kerbal you have to EVA them immediately, regardless of where you/ they are.
I think the channel you're referring to when talking about the eye tracker is DougDoug
I spent the day watching your videos, and now I get a notif about this one! Talk about good timing!!
Getting stranded on the moon must be awful. Having your rescue fail is even worse. Imagine the pshychological terror that situation must be...
Meanwhile the kerbal in question: đ
Yay, my favorite series
THIS IS A MOMENT IN HISTORY
I love the intro to this series so much
This was such a cool idea. Take someone else's doomed mission and make it right! Do more of these please!
this is old, though, blunderbirds has years of content going back 6-7 years ago
Love these videos, they make me grin
YEAAAAAH BABYYYY, THAT'S WHAT I'VE BEEN WAITING FOR
direct ascent is actually more efficient in real world too. the entire reason why Apollo went with the multistage design was redundancy, didn't want something to go wrong and leave them stranded for weeks waiting on rescue
Thought the intro was a bit much, and then you threw in CJ to firmly put the tongue in cheek. And the traditional blunderbirds intro followed.
Marvellous. Simply marvellous
LETTTTSSS GGGOOOOOOO!!!
The first spacecraft design is diabolical
16:25 thats dougdoug
love the 8 bit style main theme in the intro
One thing to know about the restock mod is that it does change the drag boxes of parts, which could mean more or less drag on parts. Recommend you do some testing to see if the drag change is significant enough to affect your goals.
1:02
OH SWEET NOSTALGIA!!!!!
Cannot wait for someone to do a rescue mission and be unsuccessful. Then having Matt save both missions.
I love these ksp videos
Ok, that eye tracker idea is hilarious, Iâm sure that would be possible for a skilled modder.