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UR Gear Priority (PR Edition) | Azur Lane
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- čas přidán 11. 12. 2023
- Tenrai ➜ Plymouth Gun ➜ Hindenburg/Drake Gun
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A +13 priority guide video would be super useful. Like going over which gear you would upgrade to +13 first, second, third, etc. For example it might be better to start with Champy guns for the biggest bang for the plates. After 2/3 of those maybe doing 1-2 457s, or maybe the rocket fighters etc. It would answer all players' questions about what to focus on given the gear they have.
it's not a rocket science what to +13 1st.... you +13 all your boss fleet gear, then move to mob fleet, afterward submarine... as for gear priority, you +13 main weapons, then aux gear... you can pretty much ignore AA and secondary weapon unless it's a vanguard... for carrier it's a differ story as you kinda want to +13 all the planes..
@@zerocalvin it's obviously a question of what main gear to prioritise for your boss fleet. Eg whether to +13 Skyraider vs a 3rd, 4th, and 5th pr4 or HVAR rocket fighter. Or when it's worth it to +13 the izumo or yammy gun or go for another Champy or 457
@@SuperSarutobisensei all those are kinda situational, hvar rocket, pr4 rocket and skyraider are for deferent arrmor type, hvar and skyraider are for light armor while pr4 rocket is for medium armor... so you probably want to +13 all of them as well...
for carrier boss fleet, it's best to have a set of plane for different armor type... while BB boss fleet can generally get away without having a medium armor set up as UR BB Gun 457 can cover both heavy and medium armor..
as for if it's worth to +13 chappy gun, it's really up to you, i generally dont find it worth +13 gold gun where it'll get replace by a UR gun later like chappy gun.. because eventually you'll want to have UR BB Gun 457 on all your BB fleet, with exception of a few ships like UVH that, unless she is in flagship, she'll want Musashi UR gun instead (or New Jersey gun for light armor) or Musashi, she'll want either her gun or triple 410 because only those gun can trigger her skills.
my rule for +13 gear is that, it gotta be the best in slot aka it's not going to be replace for a really really long time because otherwise you'll just be wasting precious gold plate.
however you should always gear up according to your fleet composition, UR gear arent always useful if you need to sync up with helena for example... so basically, the best way to know if it's worth to +13 any gear is to learn how the game work rather then just asking other people about it.
@@zerocalvin I know these broad heuristics. I am curious about what a veteran player thinks should be prioritised based on the value per resource. You clearly prioritise differently than I do. For one, I think some gold guns are worth +13. Eg I Champy gun does not have a UR alternative that syncs with Helena for the whole fleet, as the 457 is too fast. I also would recommend at least 1 Marco Polo gun for either increased med armour damage or timing adjustments. On top of the longevity of the gear, I also care about the DPS I am gaining for the plates. For example your resources are much better spent on 3 gold rocket fighters than just the Skyraider, yet you have to bite the bullet on the SKyraider eventually. Or remember that before the Tenrai the sb3c was the best dive bomber but the purple sb2c at +11 > sb3c at +12, so getting the sb3c to +13 was very inefficient. Thats all to say that I know the basics, but I am curious about the less obvious stuff like when the UR DD gun should be +13 or how far down the list a veteran thinks a 3rd or 4th +13 tenrai should be. The more comprehensive the list of gear the more useful of a guide it will be to experienced players. At worse its a guide to bridge the midgame players to the endgame.
@@SuperSarutobisensei i already mention about helena and UR gear isnt always the best choice... guess you didnt read my post....
also except there is no choice between havr rocket and skyraider... you need both to be +13 for light armor... it's not havr or skyraider...
and if it's worth getting a 4th tenrai to +13 is really up to you, if you manage to get 4th tenrai to begin with, because realistically, you only need 3 unless you are building multiple carrier fleet in operation siren...
but IMO it's not wroth getting a 4th tenrai anyway, because the UR CL gun in PR5 is a better gear to farm as you kinda want it on all your BB boss fleet.
also +13 gold gun for just a short term damage boost, is a waste of gold plate... in game like azur lane, you need to think for long term otherwise, the best gear to +13 is will always be gold gear since 3 +13 gold gear = 1 UR +13... but that is a waste because you also going to need to +13 that UR anyway... so why bothers +13 the gold gear if you are going to replace it aways.
but as i mention in my post before, the best way to gear up is always base on your fleet composition...
also the UR DD gun is a barrage gun, it's basically a viable side upgrade for shimakaze since it's only 0.1 sec slower then the blue dd gun, since it's not use for damage there is no reason to +13 it unless you just have bunch of gold plate lying around with nothing to upgrade...
again all that can be learn by understanding how the game works which is the best way to know what gear is worth to +13, not asking for other people.. you should only ask for other people if you have trouble deciding between 2 gears or understanding how the game work.
As a follow-on to this video, might I suggest discussing priorities and quantities for UR gear from the gear lab? With the variable use UR design plan from OS, a choice comes up for whether to go for UR {wyvern, AA gun, DD gun, or quint homing torpedo}.
I second this. Glossing over the 457 was abit dumb, it would have made a slightly longer video for really not much effort.
I personally say you want to shoot for 3 457s for a BB fleet.
Wyverns are losing their usefulness imo, still good for mob fleets no lower maps, but I think they've been less useful in w14 and 15.
I can't say much for the other UR gears in the lab personally, though I've been building the AA gun like crazy for W15, I've got I think 7 atm. I personally don't think the rest are too worthwhile, though I almost forgot the DD gun, I've got 5 of those atm. I've had 5 of the quintuple torpedoes for a while, no intention of adding more of those any time soon.
It's annoying that for some gear we only get none, 1 or 2 copies of a gear. I wish they add SOME past event gear to the core shop or gear lab already.
Thanks, very informative. Gonna skip my 2nd hindeburg gun and go back to PR5 for Plymouth.
my brother in Christ, I'm never gonna be able to catch up.
As someone who joined sometime last year, definitely. We're too far behind while veterans already have multiple copies of UR gear. At least older UR gear like the Georgia gun and Wyvern can be crafted but it still takes really long, and will take even longer if you don't have the time to slog through OpSi properly. I just accept that this is just how it's like for latecomers, at least the game is casual enough for me to ignore anything after chapter 12-4 so I have little need for UR gear in the first place.
I have 3 tenrais, 2 of heavy and kight cruiser gun and 3 BB guns. I didn't get pr6 gun. I went back to PR5 to get a 3rd gun
Congrats for the second Hindenburg gun. I also got mine recently in my way to finishing PR6. I will go back to PR5 for fifth Plymouth gun to give it to Helena/Aurora/Emden in boss battles. Since Jintsuu Meta also has one for pvp, i feel short of these guns.
i cant wait for them to put Plymouth into gear lab, there is no way i'm going to farm 3 of them...
I don't even have enough resources to build the gun
Me who does not have anyone 😂😂
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Lol i asked something similar to this yesterday.
Thanks!