Introduction to Procedural Generators

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  • čas přidán 21. 08. 2019
  • Tutorial on how you use the new procedural generators on Poliigon using Substance Player.
    Download them: www.poliigon.com/search/?quer...
    Download Substance Player: www.substance3d.com/products/...

Komentáře • 93

  • @jacobokpara7618
    @jacobokpara7618 Před 4 lety +8

    Andrew Price. ... one of the greatest. Got my skills from blender guru. This is a must have application. ... definitely getting it. Thank you Andrew.....

  • @gd3design63
    @gd3design63 Před 4 lety +18

    Incredible. You guys killed it with these new generators. Can't wait to see what is next. (Tile generators, please!!!) :)

  • @quinten2083
    @quinten2083 Před 4 lety +15

    whoa you can pretty much change everything! This will be very useful for my architectural renders

  • @ignoremeimnoone1961
    @ignoremeimnoone1961 Před 4 lety

    Wow this looks amazing! Will be good for the textures I’ll need in the making of an animated series I’m creating.

  • @RavenMobile
    @RavenMobile Před 4 lety

    Very powerful stuff. I've been waiting for procedural-everything for decades. This sort of thing should be a dynamic library for the games, then there's no multi-GB of textures (except for completely unique textures that can't be procedurally generated).

  • @Oscaragious
    @Oscaragious Před 4 lety +26

    As far as brick generators go, this is the only brick generator I know.

  • @Slowness794
    @Slowness794 Před 4 lety +11

    In substance software you can drag when you pick colors, and it creates a gradient based on the colors of what are you dragging on.Useful for replicating colors from reference

    • @poliigonofficial
      @poliigonofficial Před 4 lety +2

      Indeed you can! Though I believe that's just the Dynamic Gradient node right in Substance Designer right?

    • @Slowness794
      @Slowness794 Před 4 lety +1

      @@poliigonofficial I bearly use Designer, so i don't know

    • @jaih12
      @jaih12 Před 4 lety

      What....? Who do you do this, just click and drag? With the dropper?

  • @carlesdelacallegirones1130

    really like your videos! thanks you so much!

  • @TheUkuleleXD
    @TheUkuleleXD Před 4 lety +4

    15:36 This is something what completely changed my mind about blender!

  • @themiz1os818
    @themiz1os818 Před 4 lety

    Awesome...
    Simply... awesome

  • @omblaythezvee88
    @omblaythezvee88 Před 4 lety

    FABULOUS STUFF GUYS!!!!!!!!

  • @mae2309
    @mae2309 Před 4 lety

    Sweeto.. love it!!

  • @adamfilipowicz9260
    @adamfilipowicz9260 Před 4 lety

    Epic! Love this

  • @DaveBarrack
    @DaveBarrack Před 4 lety +2

    It's funny, but almost the most impressive thing about this is the fact that all this masonry terminology is included in the program. They could have just had menus with Brick Type 1, Brick Type 2, etc, but I think someone must have gone out and interviewed a mason or something, because this seems like way more information about bricklaying that you could even find on wikipedia or with anything but the most exhaustive web searches.

  • @Lensbreak
    @Lensbreak Před 4 lety

    how can the texture be applied so the bricks in blender are actual meshes? (in case you wanna break the wall and so it falls apart into individual bricks)

    • @poliigondocumentation3584
      @poliigondocumentation3584  Před 4 lety +2

      This wouldn't really be possible from using these generators. I'd suggest building the wall manually using simple brick models and then arrays.
      There is a good tutorial on the subject here czcams.com/video/XUUi2AdLtmk/video.html
      - Bill @ Poliigon

    • @fiveoneecho
      @fiveoneecho Před 4 lety +1

      You’re looking for a generated model, not texture. Textures only tell the render engine how the light should look coming into the camera.

    • @Lensbreak
      @Lensbreak Před 4 lety

      @@fiveoneecho i look for kinda mix, like that that information that the render engine uses for the light, that this can be used to deform the mesh? im new to blender so im wondering :)

    • @Lensbreak
      @Lensbreak Před 4 lety

      @@poliigondocumentation3584 thank you amigo :)

  • @aaronsmithey5806
    @aaronsmithey5806 Před 4 lety

    Love it!

  • @unumpolum
    @unumpolum Před 4 lety +3

    Nice work. I see some places for improvement ( I will add some by editing this comment):
    - (ModernBrick) Mortar noise pattern needs some Ramp values to limit the blackness/whiteness of the noise patter that you use in the simulation to make more subtle differences of the luminosity

  • @pedrorivera1892
    @pedrorivera1892 Před 4 lety

    excellent video. Thank you. Is there anything different at the time of export when using v-ray?

  • @FreeKiLLuminati
    @FreeKiLLuminati Před 4 lety

    useful video mate

  • @tomasm1233
    @tomasm1233 Před 4 lety

    Smashing generator. Will probably get 3 of them to use for blender.

  • @brentkjernisted2215
    @brentkjernisted2215 Před 3 lety

    Just wondered if there is a description on how to create a mask for creating custom weaves in the upholstry generator, or if there is a website where you can download these masks. See the 2:38 to 3:00 minute mark of the upholstry generator video. Thanks

  • @andreiteodorof3409
    @andreiteodorof3409 Před 4 lety

    Could you make an update on this tutorial with the current version of substance?. It looks very very different for me

  • @bolinhu1573
    @bolinhu1573 Před 2 lety

    Hi mate, i just downloaded this brick. Got one question, how do you change the brick proportion to a elongated brick type while keep the mortar width?

  • @brentkjernisted2215
    @brentkjernisted2215 Před 3 lety

    I created a bunch of terrazzo files with the terrazzo generator. I created them accidentally with the direct x format instead of open gl. I then used node wrangler and an invert node was automatically placed after the roughness image node. The roughness shows up as blue in color. It was automatically inserted with a fac of 1.000. Do I still need to add an invert node after my normal image node, as mentioned at the end of this video? With the invert node after the normal image node set to 0 my preview of the material looks correct. With it set to 1.000 it is black. What do I do to correct the normals on these direct x terrazzo files that I import into blender. Thanks

  • @chga6583
    @chga6583 Před 4 lety +1

    Great video !!! Is there something similar for wooden houses, boards , wooden walls, wooden floors etc ?

    • @poliigondocumentation3584
      @poliigondocumentation3584  Před 4 lety +1

      While we've started with bricks you can definitely expect other generators in the future covering all sorts of materials. I'm looking forward to them myself.
      - Bill @ Poliigon

  • @GD15555
    @GD15555 Před 4 lety +1

    Please add displaced stucco with an option to have some missing.

  • @jamesw8530
    @jamesw8530 Před rokem

    How do you make a brick wall with a different row of bricks in the middle and then bricks on their side along the top? Will procedural texture do this? I don't know how to achieve this with static Brick textures.

  • @StigDesign
    @StigDesign Před 4 lety +1

    Next one is Painted wood like wood paneling on Houses Horisontal and vertical with different styles? :D This is so Awesome :D

  • @BurtonJamesFurniture
    @BurtonJamesFurniture Před 4 lety

    This is cool, the problem I see personally is it's hard to get a starting material unless you buy it from someone. As a relative newbie to blender I have gotten the hang of using normal, diffuse, height maps, etc but to create them myself would be difficult. The same with this, its awesome but how would you create a brand new material by yourself? I think other add-ons like materialize are more worth it for beginners because they allow them to better create their own materials from scratch. Then again I cant even use materialize because I am on mac and it only runs on PC but I digress...

  • @alexeisaular2844
    @alexeisaular2844 Před 4 lety

    This is magic

  • @user-lz4sq5wg1o
    @user-lz4sq5wg1o Před 11 měsíci

    I might be mistaken, but there is an Adobe Substance 3D Add-on for Blender, isn't it the same as mentioned plugins for other 3D software? And would it be possible to use Poliigon generators with this addon inside Blender? Or the Substance Player just more flexible/better/{any other reason} compared to the add-on?

  • @Arverick
    @Arverick Před 4 lety

    I'd love some Medieval stone brick generators !

  • @stephenhughes99
    @stephenhughes99 Před 4 lety +1

    Great Generator but PLEASE can you increase the scale of the final texture (not resolution) - at the minute the maximum number of rows I can get are 40 (when the material scale is set to 1) and this roughly translates to 3.4m in real world size. But for such a good product surely we should be able to output to 10m x 10m (around 120 rows of brick)?? The repetition is what kills the realism when using bricks in CGI / archviz, and any architectural building over one story high will suffer from it! Keep up the great work! I would purchase the rest of the generators without hesitation if the scale can be increased to avoid repetition on larger surfaces.

  • @FreeKiLLuminati
    @FreeKiLLuminati Před 4 lety

    there should be a tutorial about patterns and fabrics or leather what can this Program do with it.

  • @mikegentile13
    @mikegentile13 Před 4 lety

    Awesome! Any idea why I can only export 2k in substance player?

    • @poliigondocumentation3584
      @poliigondocumentation3584  Před 4 lety +1

      Hey there. If you're using the SSE2 engine, try switching over to the DirectX one, I believe that might be your issue. If you need further support please contact us on support@poliigon.com and I'll assist from there.
      - Bill @ Poliigon

  • @Chris-jo1zr
    @Chris-jo1zr Před 4 lety

    Can these actually vary when they tile? or are we stuck with a very powerful texture generator but "only" within a 1x1 or 2x2m square? will these just visibly tile?

    • @poliigondocumentation3584
      @poliigondocumentation3584  Před 4 lety

      With the scaling options you can make a much larger texture (in terms of area). Should be more than enough to cover the side of a building to avoid tiling, as an example.
      - Bill @ Poliigon

    • @Chris-jo1zr
      @Chris-jo1zr Před 4 lety

      @@poliigondocumentation3584 Lovely. I'll have another play and see. Will this though mean you'll be able to cover a large area but be constrained to 4K? so the entire outside wall of said building would be "only" 4K resolution?

    • @fiveoneecho
      @fiveoneecho Před 4 lety

      Chris Gough tiling at 4K with small brick scale won’t be noticeable. You risk making your project take hours to load and weeks to render if you use all 8k or 16k textures.

    • @Chris-jo1zr
      @Chris-jo1zr Před 4 lety

      @@fiveoneecho I'm not saying to have them all at 8k or 16k. It's more with a large facade of a building that requires good textures and little noticable tiling. one large but very good brick texture would do well.

  • @RavenclawNimbus
    @RavenclawNimbus Před 2 lety

    "Cracks. You don't have to be a rocket scientist to figure that one out!" Um, crackers?

  • @mohamedasik8677
    @mohamedasik8677 Před 4 lety

    Thanks for your video. I'm very disappointed with cinema 4d some features not working well. I think now I choose the right software for animation. MY Problem is " I Need to show the cross-section of some engineering model, I'm using Boole on c4d. but not working well. I am searching for a solution but nothing found on the internet. Why this happened. I Need to show car cross-section view how this possible in cinema 4d. Please help me. I'm so much disappointment and so much confused with cinema 4d issues." Note: In Blender cross-section view animation work seamlessly without any issues.

  • @Jez2008UK
    @Jez2008UK Před 4 lety

    This is really great but I don't think the plug-ins are that helpful (I use 3DS Max and all I can see is a Substance Map that I'll slot into the Diffuse Slot) - it seems to me that the Player route is the way to do it properly as you then get all the other maps, not just the diffuse map (or am I missing something regarding the 3ds Max plugin ?).

  • @kira7683
    @kira7683 Před 4 lety

    That's really cool! Should we expect more of these, like wood and stone?

    • @poliigondocumentation3584
      @poliigondocumentation3584  Před 4 lety +1

      Yes, this is definitely just the start. You can expect to see all sorts of materials covered by these generators in the future.
      - Bill @ Poliigon

  • @MuffFlux
    @MuffFlux Před 4 lety

    Need to be able to change the brick dimensions. Would add so much more versatility.

  • @cgpuffin8532
    @cgpuffin8532 Před 4 lety

    my frame rate is real slow on this.
    Do you know how to fix that?
    I LOVE this software!

    • @poliigondocumentation3584
      @poliigondocumentation3584  Před 4 lety +2

      You can always set the resolution way down to 512x512 while working on your material and then up the resolution when it comes to getting ready to export. That should help with performance issues.
      - Bill @ Poliigon

    • @cgpuffin8532
      @cgpuffin8532 Před 4 lety

      Thanks!
      I will use this from now on.
      this probably seems obvious, but I just started.
      Thanks again, Oisin.

  • @aldesigner5876
    @aldesigner5876 Před 4 lety

    I want the file, please share it with me

  • @johanperez660
    @johanperez660 Před 4 lety

    I cannot see the download section in the page 😒 or its not free?

    • @poliigonofficial
      @poliigonofficial Před 4 lety

      hey, these are all premium downloads. You can download them with any credit pack or subscription: poliigon.com/pricing

  • @buster5661
    @buster5661 Před 4 měsíci

    it is godly frustrating that you didnt do a cross hatching brick pattern

  • @josywebandcrafts5568
    @josywebandcrafts5568 Před 4 lety

    15:36 I didn't get it in blender

  • @randmanq
    @randmanq Před 3 lety

    The 100 credit plank one doesn't look anything like it did in substance player. Doesn't even look like wood

  • @Jez2008UK
    @Jez2008UK Před 4 lety

    Wood generators next pahleeease !

  • @the3dotsguy...610
    @the3dotsguy...610 Před 4 lety +1

    *Polygon guru*

  • @Rexwelle
    @Rexwelle Před 4 lety

    well you are the guru lol

  • @lukedominicodonnell2347

    Anyways - It's anyway ( meaning there are several ways and you can choose any one of them )

  • @alejandrocordoba5819
    @alejandrocordoba5819 Před 4 lety +1

    Floor tiles please!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @atomixon3
    @atomixon3 Před 4 lety

    It would be nice if the procedurals were something like 40 credits at most, rather than 100 each.

  • @vytasatvmanstudios
    @vytasatvmanstudios Před 4 lety

    But 100 credits for each generator?

    • @adamfilipowicz9260
      @adamfilipowicz9260 Před 4 lety

      Vytas Rauckis considering the time investment it’s worth it

    • @poliigondocumentation3584
      @poliigondocumentation3584  Před 4 lety

      While it can initially seem like a lot, when you consider the sheer amount of textures you can create from one generator the value of it soon becomes apparent.
      - Bill @ Poliigon

    • @vytasatvmanstudios
      @vytasatvmanstudios Před 4 lety

      @@poliigondocumentation3584 I can understand that but I have rarely required tons of different brick textures. Yes, I am sure there is some gamer out there that counts the different brick textures are in a game, but I really don't think that is the norm.

  • @shivaprasadsahoo3778
    @shivaprasadsahoo3778 Před 4 lety

    So this software is to just for making bricks and nothing else

    • @gd3design63
      @gd3design63 Před 4 lety

      Only this particular 'generator' is for bricks. The Substance suite is for making anything your imagination can come up with and more (procedural texture creation/3D painting). Check out: www.substance3d.com/ for examples and more explanation. They created this generator using Substance Designer, which is part of the substance suite, or 'ecosystem' as they call it.

    • @poliigondocumentation3584
      @poliigondocumentation3584  Před 4 lety +1

      While we've started with bricks you can definitely expect other generators in the future covering all sorts of materials. I'm looking forward to them myself.
      - Bill @ Poliigon

  • @Manim8
    @Manim8 Před 4 lety

    And this is free?

    • @poliigondocumentation3584
      @poliigondocumentation3584  Před 4 lety

      The Substance Player software to access the files are free but the generators themselves are paid content on Poliigon. They take far too many man hours to include in our free section I'm afraid.
      - Bill @ Poliigon

  • @DeathxStrike18
    @DeathxStrike18 Před 4 lety

    Hows this help me in blender

    • @Slowness794
      @Slowness794 Před 4 lety +1

      export the texture to blender and use it

    • @poliigondocumentation3584
      @poliigondocumentation3584  Před 4 lety +2

      You can export the textures and then import them into Blender once you're done customising the material. If you watch to the end of the Video Andrew goes over how to import into Blender using the Node Wrangler addon.
      - Bill @ Poliigon

    • @fiveoneecho
      @fiveoneecho Před 4 lety

      When you need to create a specific material in blender, you can get all of your textures for said material from these generators.

  • @chrisbutler9594
    @chrisbutler9594 Před 4 lety

    So I'm guessing these guys don't know what the term free means, as not only does Poliigon require a subscription to use but Substance you get a TRIAL for free...useless unless you're a company

    • @fiveoneecho
      @fiveoneecho Před 4 lety

      You get a trial for the substance SUITE. It’s free for substance PLAYER. You can go to the suite page and download individual programs.

    • @lisahaney4737
      @lisahaney4737 Před 4 lety

      I'm not seeing a free version either.

    • @fiveoneecho
      @fiveoneecho Před 4 lety

      lisa haney try going to the substance sub-site on the adobe site and scroll down to where it says “Get Substance.” Click on that and it should take you to the download page. If you scroll down and find Substance Player, you will see that it is a free download unlike the other pieces of software in that package. Hope this helps!

  • @themiz1os818
    @themiz1os818 Před 4 lety

    Awesome...
    Simply... awesome