Everything WRONG With The Energy & Special Weapons in Fallout 4
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- čas přidán 15. 06. 2024
- Fallout 4 has got some pretty wacky gun. Even though they may be fantasy guns, their designs are beyond cursed, here's what's wrong with all of them. liek and subcrib 4 more fallout vids ;)
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#fallout #fallout4
0:00 Intro
1:08 Laser Musket
4:26 Laser Gun
6:27 Institute Laser Gun
7:48 Plasma Gun
9:46 Alien Blaster
11:21 Thirst Zapper
11:59 Cryolator
14:28 Tesla Rifle
15:37 Assaultron Head
17:19 Gamma Gun
18:40 Flare Gun
19:16 Syringer
20:38 Railway Rifle
21:43 Gauss Rifle
24:21 Outro
25:25 Bloopers
Curious about what mods I use? check out my full mod list, if you dare
modwat.ch/u/ItsYaBoyBrandyBoy - Hry
I was always of the impression the laser musket was not meant to use fusion cells. There is no indication of one on the design. It was meant to be you had a basically a no ammo weapon that the drawback was it was slow. Then they scrapped it to a sluggish rifle and moved on. If it was the no ammo version it would have been fine.
I was bored one day and designed a mk2 laser musket, I thought it would be a single shot again but this time a rolling block design looking similar to the sharps rifle
there are several mods that do it
Yeah, I feel like it should be like the the recharger rifle from New Vegas, where it wouldn’t need ammo. It would explain why you have to crank it.
iirc the very first concept ideas of the laser musket were that it was a literal gatling gun, and it would fire continuously as you cranked it. Apparently, that was too hard to program or something, so they changed it in ways that didn't make sense. Par for the course with Bethesda.
Heres How I feel about the energy weapons. Cast your mind back to toy story when woody screams at buzz "you are a toy!"
On the laser musket :
Since you never put in a fusion cell battery in to fire it, you just crank a lever, i think this weapon would be better off as an infinite ammo laser weapon.
Balance-wise the slow crank justifies the infinite ammo, which in turn justifies using this over sniper-barreled laser rifle for example.
Thematically, salvaging a broken laser rifle to be able to shoot as long as you can turn a lever, rather than requiring fusion batteries, is pretty crafty. Especially in a post nuke wasteland where ammo can be scarce.
This is actually how the laser musket was originally intended to function, it was supposed to use "EM-Breeder" ammo, and the ammo type can actually still be found in the game files, but at some point in development they scrapped that idea and made it use fusion cells.
It really messes with the setting, though. That makes it seem like very advanced technology putting out energy with crazy efficiency, which would be much more useful doing basically anything other than powering a weapon if it can generate that much power while being turned by a small stream. People shouldn't be anywhere near as poor or unarmed with stuff like this laying around. The release version makes it look like salvaged parts from a better laser weapon, but implemented by someone without enough materials or knowledge... closer to how it should be. It's easier to justify stuff like robots and nuclear power as too complicated, too dangerous, or too precious to be purifying water, tilling the soil, milling grains, making planks, etc., but not this super-efficient tiny engine loads of people seem to have access to.
@@Jacob41C Well the real problem comes in when you realize that there are other Breeder type weapons in the other games that do have infinite ammo called "MF-Breeders", but they were both rare and relegated to pistols so they were lower powered weapons. These aren't power sources that you can power cities with. So why we couldn't have a slightly higher power infinite ammo laser musket with a crank makes no sense even for lore reasons. Regardless the framework is there, they just botched the execution for "balance" reasons.
@@Jacob41CI mean, the recharge rifle was in nv. I think the concept works here
Try pulling the lever to "crank up" the deadly laser beam weapon. You will crank it till the end of your life.
They actually thought about your point about the laser rifle in FO4 because if you shoot it at an object like a tin can for example it wont move so they definitely knew lasers wouldn't have mass but I think the recoil was added either in error or on purpose for "balancing"
It's neither an error nor a balancing choice, lots of games give laser guns recoil in order to give them more of a feeling of "impact," same reason why it knocks stuff around. It's a rather lazy and uncreative way of making sure shooting a laser doesn't just feel like clicking your mouse.
Imagine if Photons affected momentum conservation. You could flatten people to walls using a torch lol. Mayhem, your Power Armour eye torches could punch people. Light bouncing off your eyes would give you black eyes!!
@@bonehed1well then theyre halfwits, light doesent have weight..... But the gun kicks...... Im sorry when were laser guns just like combustion guns? Youre clearly and blatantly making excuses, stop it and get mental help, dont shill for these twats, they will betray you without blinking
@@DailyCorvidPhotons are actually pretty weird on that front. Scientists have been able to knock things over with them in lab settings, though the amount of power it takes is significant.
@@DailyCorvidthey do actually. It's just a very small amount which is not noticable on a planet with air resistance. In space though having a craft with a large sail and shooting a big ass laser at it is(theoretically) the best way to accelerate a craft for interstellar travel without using fuel
I always assumed laser weapons could have recoil due to the mechanism that transfers energy from the fusion cell to a focusing lense or whatever. Like if you were using a miniature ICE engine to power a laser gun. The laser itself isn't causing the gun to shake, but the engine that powers the laser does. That's just what I told myself.
They also don't affect the environment like bullets. If you shoot a can with a 10mm pistol it will move, but if you shoot it with a laser weapon, it will just scorch it.
I imagine whoever designed the laser rifles wanted to give the platform felt recoil like a game controller to give the user some sort of feedback while they're shooting
God I wish I could belive that but all of physics is saying no
@@christophertidwell2422 no actually, because if it IS a LASER it would only transfer heat, thus only scorching an object.
every molecule has a mass. photons included. and according to Newton's Third Law, For every action, there is an equal and opposite reaction.
matter is pushed from your gun, your gun is pushed back. however, since it's a laser, the gun shoots photons. and photons have a ridiculously small mass.
i'm not sure on the exact mass on this and i'm not willing to put 5 hours on a math problem for a bethesda game. but a laser, technically, has recoil. it's just so small it's unnoticeable. (we're probably talking micrometers of recoil per shot, and fractions of a degree of deviation.) it's easily negated by the hand holding the gun. if you wanted you could even technically shoot it one handed, provided you can bear the weight of the gun on one arm.
Laser rifles shouldn't have recoil unless absurdly massive (and then it's less recoil than making the air in the path explode). Also, high-powered pulse lasers have been tested RL now, and they're nightmares that Sci-Fi was so wrong about.
A pulse laser hits, burns a tiny hole in the target, and the heat energy blooms through inside the target, vaporizing mass inside and causing a pressure explosion. The test was performed on 22 inches of Iowa-Class battleship armor.
Also, the Gauss Rifle should pretty much do plasma damage, as a mag-accel weapon accelerates the round so fast that it turns the air around it plasmatic from friction, dragging a ball of high temperature plasma behind it. The tiny round punches through the target, dragging the plasma through the tiny hole. And remember from the laser what happens when you force a LOT of heat suddenly inside a target.
In both cases, the target explodes. Violently. VERY violently. Like they may as well have been stuffed with explosives.
I think they just have artificial recoil, due to the fact that most soldiers were used to ballistic weapons, which do have recoil
Do you have a link about the pulse laser tests? That sounds interesting. I always read that it would be impossible to create an effective laser weapon due to the sheer amount of power required.
Your description sounds a lot like how las weapons work in 40k, actually.
yeah, last i checked, light doesn't have recoil
@@BlackSabbath628 It's been years since I read about it. Both bits of info come from US Navy tests from the now defunct Advanced Destroyer trials, where they were using a nuclear powered destroyer (DDN), and thus able to use weapons with stupidly high power draw for it.
Program got scrapped, but they tested railguns (another kind of mag-accel weapon...same impact results at real battle output, but railguns are more prone to wearing out than gauss weapons, AKA coilguns) and a pulse laser cannon.
Both cases revealed info we never had before, though. The plasma from the railgun, and the explosions from the laser.
Light has momentum. Therfore conservation of momentum requires for there to be recoil, which depends on how many photons per shot the weapon produces. Using the momentum of red light photons and the mass of the laser rifle in Fallout 4, you would need somewhere around 10^28 photons to generate recoil comparable to that of a single bullet. Which, using the energy for a red photon, equates to about 2.84 Gigajoules per shot. That's around 1% of the total energy used by an average American in year. A big number, sure, but since we are dealing with nuclear fusion here it's not actually unreasonable. For the institute rifle, since it's uses a blue laser, it would be roughly half as many photons per shot but the energy per shot remains the same.
On the point of the Alien Weapons, it's generally implied by all of their tech since fallout 3 that they aren't very good at war. In fact, in Mothership Zeta it's heavily implied that humanity developed their plasma weaponry by reverse engineering alien tech and then vastly improving it.
You can think of their weapons tech as being all power, no precision. They just pump as much energy out as they can without trying to be efficient.
Who needs to aim when you can just go for more dakka?
@@zeroattentiongaming820 quantity has a certain quality all its own.
I assumed that's how The Institute made their laser pistols and rifles by reverse engineering the alien blaster
You'd think the more power you feed a weapon of that caliber the faster said projectile would move though.
@@Raging_Phoenix3 when discussing directed energy weapons it can be nebulous what the energy is being used for. If you're making plasma more energy means higher temperatures or faster production of high temps. A faster bolt may be more difficult to keep coherent (actual research into plasma as a weapon found compression and coherence to be major hurdles).
6:24 the institute uses this as their main service weapon because it is cheap to mass produce and their robotic soldiers couldn't care less about the lack-luster design.
Cope
I think it would have been cool if it came out weaker by default but comes out on top when fully modded, but no it STILL falls short. Cringe as fuck.
I can see that. Just like with the E-5 Blaster Rifles given to B1 battledroids in star wars. Designed to be cheap and really only meant for battledroids that could not give less of a shit about the weapon quality for an army that went with a 'quantity over quality' approach, never really meant to be used by organics. And let's face it, when 99% of the time the enemies they are blasting with it are poorly equipped farmers or raiders, mercenaries LARPing as soldiers, or the occasional radroach that slipped into the institute via a crack somewhere, you really don't need a whole lot in the 'quality' department.
Cheap to produce, cheap to equip, and not as big of a liability if they get lost in the wild.
But that also begs the question why they didn't just graft the weapons onto the gen1 and 2s instead? Also they'd have to rethink that if they full on went the gen 3 switch (which is stupid in of itself but that's another topic altogether.)
@@sebastianrosenheim6196explanation, not excuse. Grow up.
@@IAMELIPHASprobably because they already had all the weapons and armor being mass produced for regular humans at that point so they got lazy and just decided to stick with what was already made since they're already pouring in tones of resources into making gen 3s for some reason
I think my favorite part of the laser musket is that it just has an actual laser rifle barrel just stuck onto it so basically at some point the gun was actually just a laser rifle before becoming the laser musket
I think it's basically a pipe-laser
This is the most retarded gun I have ever seen lol, I think the only purpose it holds is to remind the player that Preston is analogous to a Civil war soldier. If you just had his wearing a fancy hat and coat - that can be swapped out, he'd basically be a raider.
The crank thing is so stupid, fusion cells already have enough power in them to power a massive heavy suit of armour for 45 minutes without any cranking. But you shoot one crappy 34 damage laser shot 40ft and it requires cranking. Not to mention the energy that would generate per crank would be literally nothing, certainly you would need to crank it 10000 times for each shot!
They should have made it so that the crank fires the shots, and just had a fusion cell contain 12 shots which you can fire without stopping at low accuracy (because t he crank is moving the barrel). They absolutely did not require breaking the laws of Physics in order to have this silly crank toy.
Also the crank has no resistance. If they wanted to make it at least halfway realistic, it should require both hands to crank it and doing it pushing the gun into your chest - cranking a lot slower. That's how a dynamo crank works, it's not that easy to turn it because it's that resistance which is generating the energy.
Think bike cogs, when you're at a low gear it's much harder to pedal but you get way more push on each crank; whereas at high gears you can effortlessly crank the pedals but it generates barely any propulsion. There is so much more wrong with this gun than we saw here, I am glad it was brought up. Always bugged me lol.
Thing is, I could have redesigned it to be one of the most useful early game weapons, and made it relevant almost throughout the game and DLCs WITHOUT wrecking the Physics. Why wreck the Physics of a gun which is only there because it features Physics?? Lol. Mad, Bethesda doing a Bethesda.
@@DailyCorvidmicro fusion cells and fusion cores are two completely different things good try tho champ
What bothers me most about the Alien Blaster is how awkward it looks in the Zatans' hands. They have three long, spindly fingers, and yet their blaster is ergonomically designed to fit perfectly in a human hand like a normal pistol would, and has a trigger mechanism identical to any human-made firearm.
There's minimal thought put into much of what Bethesda puts in their games nowadays and how it fits in the overall world.
In Fallout 3 it's implied plasma weapons are reverse engineered Zetan alien technology
A good point.
I personally think that the laser musket being cranked up like a toy before being able to absolutely erase the skull or a decent chunk of hp from most enemies with the six crank capacitor makes it even funnier to me
Combine with a stealth banked crit and I've ERASED Deathclaws before with it. Kek.
@@redbasher636 Endless, Two-Shot or Instigating Laser Muskets are broken good, those anti-materiel rifles can go straight off in the garbage lol
@@bronsonmcleod1449 They got nothing on the Never-Ending Laser Musket, load all your ammo in it, and one-shot god with one blast, just don’t miss!
"Are you going to kill us with that little toy gun of yours?"
(Nearby enemy's head explodes.)
"F*ck!"
Try to explain it to the guy who literally lowers his voice to sound deeper and rants about everything couse he's just bad ath the game xd
The laser musket's design makes it seem like they originally planned for it to have infinite ammo similar to the recharger rifle in New Vegas. It makes a lot of sense for it to be the standard issue weapon for the minutemen because they are a small militia without a huge ammo reserve to hand out. I think what happened is after they designed it they made a bunch of changes to how it functions in game for balancing reasons or something. They could have thought that giving an infinite ammo weapon at the start of the game was a little too much or something. With how mediocre it is I feel like it having infinte ammo would have made it worth using past the first hour of the game.
I think for the last musket, fusions cells were only used so there wouldn’t be unlimited ammo for laser muskets. But as far as the visual and practical side goes the crank is used to generate electrical power similar to how brushed motors work so the more you crank the higher the yield.
Be better if you just needed to put one fusion cell in there and after 6 shots you needed to crank twice for each shot you needed to reload into it. So you could technically recharge the empty cell with 12 cranks. Yeah, then just make the casing melt so you cannot take it out without destroying it. Bethesda should replace their AI team with me :)
The railway rifle isn't just to fit the theme of the Railroad, it was a weapon from Fallout 3 as well (along with the junk jet).
I’m convinced that this is the only fallout game that this guy has played.
@@theodahviing would that be a problem? He’s examining the guns, if they’re bad they’re bad, if they’re good they’re good. Regardless of what game they originated in.
@@randombrit13If you see 1 and 2, you’ll notice the designs for certain weapons were much different from what they are now, hence why the speculation of this being the only fallout he likely played.
That and Bethesda isn’t really known for thinking out their designs. (Look at their FO4 assault rifle. That thing is cursed)
@@skootmeister3994 Fallout NV had a lot of good looking guns imho. Ppretty good arsenal in general actually
@@lordsativa6481 that one was made by Obsidian Entertainment
From the original promo material, the Laser Musket is cranked so that it didn't need fusion cells, it was supposed to make the Minute Men be independent from groups like the institute. But, I'm assuming for the almighty game balance, they gave it ammo.
They could've made it like the recharger rifle in fallout nv, it's an early game weapon and gets out damaged by almost everything
And it makes sense because a militia could be a lot more flexible if they didn’t have to Cary around ammo
it doesnt make sense how cranking a handle creates a laser beam powerful enough to destroy objects. if your arms are that strong, just use them not a laser
But the easiest thing is to make it the no ammo needed, or even having it use any sort of power to jump start the musket. Though the idea of certain upgrades and mods making it require power cells would make sense
@@Blox117 I can suspend my disbelief enough to buy that someone in the Fallout universe developed an uber-alternator capable of powering a WEAK laser weapon.
21:43 Gauss guns are not railguns. Gauss guns have a series of electromagnets that turn on and off in a manner so as to pull the projectile. Railguns use parallel rails that have a high current flow through one rail, across the projectile, and back through the other rail, creating a magnetic field behind the projectile that accelerates it
Exactly
Exactly what I thought.
1:50 The Neverending legendary effect on a laser musket does make it fire as you turn the crank.
It just lets me bank infinite cranks.
@@BioshockDrill Hold down the trigger as you hit reload.
The gamma gun is actually quite good for one thing, dealing with human legendary enemies. Because the radiation damage isn't healed when they "mutate" they don't return to full health.
That's the definition of "situational."
@@logan_wolflegendary farming is a good reason to use the gamma gun besides the ammo is hard to get
@@FrostyNuggetTheCool That doesn't negate what I said.
@@logan_wolfstill cool tho
@@booniebound7793 Not really, tho. Impractical garbage is never what I would consider "cool". "Flashy," maybe, but that has the substance and depth of a petri dish.
Well, you still have to think about the fact, that the laser and plasma guns were both designed during the resource wars so it‘s just natural for them to be a little bit crude or basic, just like i.e. the Sten-gun from ww2
I thought the reason they looked barebones and flimsy is because they were more proof of concept/prototype weapons. Looking to prove that they can work before getting more development.
That doesn't apply to the energy weapons in Fallout 1 and 2.
@@EDuarteVillanueva Wattz, Remington, Winchester, and Walther in those produced fine weapons. (For those seeing this who don't know, Walther did the Gauss Pistol, PPK12).
@@danpitzer765 Can't believe you forgot the Glock 86 Plasma Pistol, designed by an AI version of Gaston Glock (think House, but no meat-sack).
@@Bubben246 DOH! Probably because I saw it so rarely. Somehow, plasma /pistols/ were consistently super rare for me. So I barely think about them anymore.
i genuinely love the cryolator, it makes sense that its an end game weapons because it does so much damage and it makes sense that its so effective because it uses liquid nitrogen which is devstating torwards flesh.
actually, czcams.com/video/jnsDdJwW-KU/video.html
Like everything, it appears to be more complicated than that.Basically any contact that is not prolonged does basically nothing due to the vapors constantly coming off the liquid acting as a barrier; And I should think upwards of 90% of the nitrogen an "ice-thrower" would fling would brush off like that. The remaining
I, funnily enough, work with liquid nitrogen in a lab (protein extraction for quantification needs the sample to remain essentially identical to the state it was in at harvest until you run the test on it so -100°C helps with that). I usually wear a nitril glove, then a textile glove liner and then another nitril glove on top and that is enough for direct contact. It can get annoyingly cold and I wouldn't want to get splashed with it, but I can basically grab samples without gloves if I'm fast enough.
@@l0rf so if someone has enough layers on, the weapon become useless?
@dagramor-527 I would really not want to get it into any place that has high moisture like the eyes or the mouth. But it vaporizes relatively quickly. And it can do damage by freezing and shattering the outer layers of your armour or clothes. But I'd say a parka or padded jacket would already reduce the impact significantly. Of course, we don't have the sci fi magic of Vault-Tec and we don't make a habit out of throwing globs of nitrogen at each other. So a cannon-like weapon that sprays nitrogen like that would do a lot of damage at very close ranges. Anything above, I dunno, 5 meters maybe, and with your target wearing thicker clothes, damage might be minimal. The nitrogen boils immediately. The upgrade for ice projectiles might be horrifying on tissue though and could impact hard enough to shatter frozen armour.
The Thirst Zapper really is awesome once you unlock the weaponized quantum ammo. Then it does nearly as much damage as a Fat man but at a fraction of the size and weight. Edit forget what I said about Lorenzo's artifact gun as it only stuns targets, it was a mod-added gun that sent enemies flying. My bad.
I was really disappointed with the assaultron head, I thought it would act exactly like the assaultron laser, but I found out that it is just a way worse laser musket.
Laser musket but pistol, so it has its use…
Yeah. An uber laser, but it uses fusion cores
Edit:Fusion CORES, not fusion cells
I think it makes a bit of sense, to be fair. It's not connected to what I'd assume is the main power source in the torso of the assaultron, so it doesn't have the energy to maintain a constant beam
Just imagine using a handheld Hyper Beam that chewed through an entire Fusion Core every time you fired it.
@@monarchberry1107 I feel like someone’s done that as a mod, somewhere
Whole point of the Syringer is for stealth builds. A couple well placed shots can turn a bandit camp into a war zone while you sit back and watch the mayhem unfold.
Until you level like 15 and all enemies are too high level to be affected anymore 😔 I wish it was more useful, it's a lot of fun. But the bloatfly syringes do give you a way to farm legendaries in survival
But even in that regard it is an ineffective gimmick at best.
Nah nah nah the real “use” is putting bloat flies in everything so you have more chances at finding legendary enemies to get good gear. More then worth the cost to craft the ammo especially when the bloat flies you spawn help you make more ammo with their glands and the occasional extra legendary makes it worth it even without considering how helpful the distraction can be
I craft my own legendary gear, and my recipes scale with level. Y'all need to play on PC and mod. There are some seriously sick mods out there, especially hardcore survival overhauls. Hell, there's even a mod that adds ballistics simulation, and who can forget the live dismemberment mod where just because an enemy looses a leg or arm doesn't necessarily mean they're out of the fight.
@@Lord_necromancer There are mods to fix this. Fallout 4 would be really bad, if there wouldn't be mods to fix things, because there are a lot of things to fix. I once attempted to do a vanilla run for the steam achievements, but i after i saw the stock "assault rifle" (the weird water cooled LMG thing) i just got too annoyed.
16:20 its radiation effect can be useful if you have the ghoulish perk at max, since it'll convert radiation into health every time you use it.
1:35 That mechanism could be considered a form of a piezonucleic transducer. There might even be two forms of transduction going on: piezoelectric (mechanical to electric) and electronucleic (electric to nuclear).
2:10 Built-in fusion cell with potentially infinite energy generated by transduction via crank action. Like the Volt Driver from M.E.T.R.O. 2033. The M.E.T.R.O. games also have a piezoelectric transducer that Artyom keeps on his person as standard equipment for charging all electric devices. They use a squeeze mechanism instead of a crank mechanism, but it achieves the same result.
3:02 It has one built in. It dumps all its energy per shot. It's major issue is the number of times you have to crank it to fully charge it. The idea is that all of these drawbacks are the price you have to pay for a weapon with unlimited ammo.
3:32 Well, it is a laser "musket."
8:07 Phased plasma weapons use a laser beam to create a guiding channel through atmosphere, then the plasma arc is sent down the laser channel. Long story short, it's basically a guided bolt of lightning. The technology was never mastered in our timeline, partially because it's too expensive to be practical. Also because it's unstable and consumes too much energy all at once.
8:23 It would be fine if it had a grenade-like or mortar-like arc as long as it was predictable and had sights calibrated for indirect-fire. One of the Star Wars: Dark Forces games (DF2 if I recall) had the Imperial heavy blaster which had an underslung launcher that unleashed plasma balls that Force-users couldn't block or deflect. It was perfect for Dethmatch, especially when paired with the flechette cannon (basically a space shotgun).
21:44 Is that a railgun or a coilgun? Looks like it has a series of coils.
21:50 Why 2mm, though?!
24:52 S.T.A.L.K.E.R.
Most of the energy weapons look fine except the hideous institute rifle. The laser rifle is very fallout-ish, and they did keep the original design for it. Fallout energy weapons always had a weird impractical look - i always associate it with retro green men alien stuff.
I think we're all just spoiled by the cool tactical mods and biased due to how crappy fallout 4 animation is. I can understand if old fallouts had crap animation but fallout 4 is from 2015.
The Institute’s laser weapon definitely needs a re-design though. It basically takes everything the regular laser gun did and only introduced negatives.
Fallout 3-ish you mean. The Wattz 2000 laser rifle from Fallout 1 and 2 look nothing like it.
Yeah fallout 4 is filled with bad amiamtions and a weird fetish for left handness. That's been a thing for hand for generations, the Halo sniper has a bolt on the left side, 4 was just super noticeable this time because bolt action rifles usually stay right handed but ARs and SMGs don't. It started to really bother me as I noticed 75% of guns in video games have bolts on the wrong side. Its everywhere.
Like how is the laser gun "bad" It's basically the same model as 3 or NV. Does he have a problem with the older one as well or does he just have a bone to pick with 4?
@@BlackSabbath628 but something tells me if he made a video on 3 or NV he praise the boxy laser weapon there where he's complaining about here because all I can assume "4 bad game" and like yeah but come on.
@@DwWarWolf yeah even though fallout 4 is a shit game i feel like he would go easy if he did a new vegas gun review and he sounds like he hams up his voice
When it comes to the alien blaster, the pistol you get seems to be a survival gun, as you usually find them on the corpse of a dead zetan.
Like the russian space gun, which is just a shotgun paired with a high caliber rifle to be used when they land in siberia and have to fend of bears or wolves and go hunting until the crew arrives.
It's basically the alien version of a carry gun. They got it for self defense on savage planets. And just like a human carry gun, they don't move around the big shoulder fired launcher.
I think your right like a pilot’s pistol
The Wattz 2000 Laser Rifle of the classic fallout, was the most aesthetically pleasing energy weapons. why can't the laser rifle of fallout 4 be like that
Because its meant to be the same gun as 3 and NV
For the laser musket I can only say, either make it use ammo or the crank.
And the crank is plausible enough. Sort of a diy setup for salvaged laser rifle parts. Some wastelander found a barrel and stuff, but had no ammo, so they just tinkered some mechanical setup that makes it work..
If you think about the science crank is totally not viable. Compare it to the energy you can generate on a Bike pedalling, or actually swinging a hammer and hitting somebody with Strength 10.
Strength 10 hammer blow = 22 damage
Strength 3 cranking 3 times without stamina penalty = 34 damage.
They need to make the crank recharge a LOT slower, not one per shot and have a massive stamina penalty. Or I think would be better is have the crank used to "heat up" a shot. So you can fire without cranking for 34 damage anyway, then if you want to add a change to set fire to the enemy, you can crank it a few times to improve it.
Even then you have to fire IMMEDIATELY and it's a low chance. Otherwise Physics is pointless in the game.
That "energised beam" we accually have seen demonstrated in real life, albeit on a much less impressive scale. The blue 'lazer' is caused by the projectile being launched so fast that it turns some of the air around it into plasma, I assume being advanced tecnology is the cause of the colour and such.
I like to think that the railgun bullet is traveling so fast that the blue light is actually Cherenkhov Radiation. Basically, any particle traveling faster than the speed of light will emit a blue glow, the speed of light is a constant in a vacuum but it barely slows down in air and significantly slows in water, which is why nuclear reactors underwater have that blue glow. Of course, to produce the Cherenkhov radiation in the atmosphere would effectively mean the bullet is going so fast that the energy released upon impact should be measured in kilotons...
@@corrupt1user that would be cool
Regarding the Gauss Rifle I don’t know why but I always saw the magazine as a coil of 2mm wire that was broken/cut off to be fed into the chamber
You know it's funny how that explanation of why they shoot blue makes the institute weapons sound way cooler and more dangerous
Yet they do less damage than the regular red laser weapons :V
@@corrupt1user yeah, the impossibility of getting a bullet to move that fast aside, i feel like a bullet at that speed would be enough to crack open mountains
Nice theory thou
With the institute laser rifle, my head cannon says that since they are scientists and are not in constant threat they didn't think on how cumbersome it is. Also, since synths mainly use it on a daily bases they are probably using the synths combat data and no human data.
That and they arent the ones fighting. they probably have no idea how even a normal gun should be made ergonomically. They just make the tech, and the form was never considered. kinda sucks that institute weapons have worse DPS compared to normal laser weapons too.
@@Pinupopinion which in truth is arse backwards, should be one of the stronger laser rifles in the game... thus why mods are needed to fix such inconsistent things.
Also, they consider synth expendable in general, so there's no need to make their weapons any better.
@@KPW2137 except for the Coursers, which is probably why they experiment with pre-war plasma weapons (as implied by the existence of Experiment 18-A)
What the hell is a head cannon? A head mounted gun?
The laser musket could work well in defensive firing lines or as a sniper rifle.
But there is a reason why firing lines became a thing of the past when guns started to hold more than one bullet at a time.
On the alien blaster maybe it shoots slow because the aliens are used to different gravitational pulls with different planets
Note on the Cryolator ammo: It could make sense for vendors to have the ammo if they scavenged it from firefighter Protectrons.
I feel like it'd make sense for there to be a relatively renewable source of ammo from vault 111 or you could at least make something based off the tech in vault 111 and put it in your settlement that would create ammo. Though it also feels like it's in the same vain as the alien blaster from 3 and NV where it's like powerful/a trump card to be used or something to that effect.
Vendors sell ammo and CRYO is OP weapon it stacks with both heavy weapon and demolition expert perks three shooting everything!
In diamond city merchants sell cryolator ammo!
The laser musket should've been part of a minuteman weapon set as a grenade launcher.
Load a overcharged cell down the barrel, maybe add something in and prod it like a real musket before launching it out like an explosive.
I'm gonna keep this concept in mind when I start creating weapon mods
@@AugmentalGameplay its an idea ive had for a while too.
Ive got a whole ton of minuteman weapon ideas
@@jimmnotjames5235 really? Any other ideas? 👀
@@AugmentalGameplay Ok.
Think similar to the broadsider.
Large naval cannon.
You insert any form of mag with depleted fusion cores.
It will fire them out cause smaller mini nukes.
A fat man & missile launcher combo but with a big arc
@@jimmnotjames5235 oh that IS cool sounding, would love to see how to make projectiles with long trails behind them to better visualize the arc
I think the reason for non-continuous fire on laser weapons is because if it was just one laser for however long you hold the trigger it wouldn't be powerful, I think the beams are condensed to do damage, which is why it has recoil. The condenser on the energy gun is the recoil. Btw there is a laser musket that fires as you crank.
Still, there should not be recoil. It's not mechanical gun, where you have two opposite forces, when you fire a bullet.
It's laser beam. AFAIK no laser-based tech in our world has recoil. And even if you spin the tubes to prevent the overheating, there still no recoil for that shit.
I remember having a mod for the Laser Musket on Xbox that redesigns it to actually use a proper reload animation.
It had a battery or something like that on top where on the original it looks like a battery was taped on.
the new battery opened and dumped out the old cells and allowed new cells to be placed in. it made it always a one shot reload but it was pinpoint accurate and powerful as hell. it basically turned it into a laser sniper.
The gauss rifle is pretty believable in the sense of overall design. Both forgotten weapons and hacksmith showcased railguns/coilguns that look very similar. Yes, both are actually fairly bulky. In the sense of FO4 tech it would make way more sense it would actually be more compact as the power source is much more potent.
There are also some pointless parts of it and it being named wrong. But it looks cooler with them so who cares?
It's my most favoured vanilla weapon, but i don't get the reloading mechanism of it, sure you reload the 2mm cartidges, but in my opinion this is only the energy part of it, where do the bolts it shoots come from? But whatever, it's Bethesda logic, who cares, game is shit after all.
The thing is that gauss rifles have been around since the first game and always looked sorta like the ones from FO3 - big rifle with coils on the barrel. The FO4 version looks more like some kind of prototype, but then Fallout 76 suggests they were actually the model issued to the US military which would make the sleaker, more refined-looking one the prototype? I dunno, Bethesda made some questionable decisions with that gun even by their standards.
@@Transmodulator The game is shit 🤝
@@Transmodulator From what I've heard the magazine contains 2mm projectiles and a battery pack to power the coils.
5:52 "Why would the laser have to be limited to being a repeating weapon?"
Hey, I know this one! It's because of the mechanics of power delivery: short bursts of power that suddenly raise the temperature of what they hit are more damaging than continuous wave lasers. In simple terms, laser bursts mean an explosive "KASPLAT" where laser beams would be more like a burning "fwoosh." We like to imagine continuous wave lasers like blades or drills in science fiction, but it would take a stupid amount of energy to make that possible. While I'm on the subject, Fallout's AER laser guns are shaped like industrial laser emitters, the kind you might have used in physics class, implying they weren't originally designed as weapons. I didn't feel they were as fun in FO4 than in previous titles, though.
Ah, but it looks like @Dan Pitzer knew this one as well.
In addition to your point about a sustained beam requiring too much energy to be feasible, I'd imagine you'd need a much better designed weapon to use a sustained beam like that safely. A sustained beam would likely heat the weapon up to a dangerous temperature, requiring the weapon to be specifically designed with some form of heat sink to stop you from burning your hands off using it, and would need a way to vent that heat. Bursts wouldn't be building up nearly the same kind of heat. If nothing else a sustained beam weapon would need to be capable of enduring a lot more heat, thus likely being far more expensive to produce, even if one had a means of feasibly powering it.
🤓
Exactly, I think atomic rockets calls this kind of laser weapon a pulse laser. I actually also really like the sound design of the lasers in Fallout 4, instead of going "pew pew" it's a sharp electric crack caused by ionizing air.
Pulse lasers dont "KASPLAT" they penetrate the thing theyre shooting at and heat it up from the inside. Causing thermal expansion to make whatever was hit by it literaly explode from the inside out.
pulse lasers are usually more efficient and powerful, very interesting!\
Small addition, there is actually a "secret" laser musket mod that you get sometime after you finish the minutemen questline (I think) That does allow it to have automatic cranking! Anyways, amazing video!
it can also drop from legendary enemies
Well, I modded the laser musket for my Minutemen Arsenal mod so it doesn't require ammo, among with a few visual changes to make it look more plausible: you crank it, the energy is stored inside the large capacitor, when you pull the trigger it discharges through thick wires into the actual emitter chamber from where the laser is channeled through several prisms and into the optical array. Now I'm actually using it to conserve ammo, and it makes quite a good sniper rifle to be honest. ^^
I think the laser gun desing is great, in the fallout universe while energy weapons exist they are a very recent innovation, and the simplistic rectangular design reflects that
Yeah, I can imagine that they took all the easy-to-produce lab prototypes and slapped a stock and trigger on them
People like you ruined gaming. Imposter
But then in earlier Fallout games, you have better looking energy weapons. Look at Fallout 1 and 2.
@@DJLuckeyLu You have a point there, but I feel like the near makeshift energy weaponry from F3 onwards is more interesting story wise than regular energy weapons
@@DJLuckeyLuwhat exactly makes them better looking?
Whenever i use the laser musket i just slap a scope onto it, get it to 6 crank and just use it as a sniper for super mutants. Its way easier to use it this way and you dont have to worry about being swarmed by the enemy while you recrank it since youre using it at a range. When they get close just switch to something more useful at close range
I do too. It's great.
With 6 cranks, I think it does as much as a maxed Gaus rifle, while using cheaper, more plentiful ammo.
I don't think he knows any other method of fighting besides charging headlong like a crazed cow at the enemy
the sound and red glow when it's fully cranked is so incredible, part of why it's one of my fav weapons in the series, such a satisfying gun to use despite the manual cranking.
Yeah, that’s what I do too. It’s a great early game sniper
Gauss Weapons are not really fantasy weapons actually, but a relatively new concept actually being tested in the works. At the time this video was made, the GR-1 "Anvil" which was in its very early infancy the year this video was released, is the First commercially sold Gauss Weapon/Coilgun. It would not really be called a rifle though, as the GR-1 was designed as a smoothbore weapon.
What makes Gauss weapons different the Railguns despite both being very similar in terms of using a magnetic field to fire projectiles and that they are both Coil-guns, but Gauss Weapons when they Fire, the solid projectile passes through a Series of Magnetic coils/Magnets powered by "Capacitors" (which are similar to a batteries, but stores that energy differently and releases the energy stored inside of them MUCH more quickly) which powers the Coils and gives the projectile a boost in velocity from each coil it passes Until it leaves the barrel.
Note: Although due to the powerful electromagnetic field produced by those coils, the GR-1 Anvil could also Fry sensitive electronic devices nearby when it fires. So people with pacemakers should never use these weapons.
Although unlike in fallout, the GR-1 does not have a very fast Projectile speed due to it being in its very early stages of development.
Railguns uses a series of (usually two) conductive Rails to create an electromagnetic field that launches the projectile forward at a much higher velocity. Although Rail guns as a result consume unGodly amounts of electricity and are much more Prone to overheating, which makes then unsuitable for being hand-held weapons.
If I remember correctly, there is an automatic version of the laser musket and it's actually kinda cool because it works exactly like a hand crank gatling gun
The Alien Blaster's shortcoming is likely intentional, as in Fallout 1, the first appearance of the Alien Blaster, it had the highest damage cap of any weapon in the game, and was only usable within 10 tiles. Which makes sense, as in Fallout 4, it has high damage and is hard to use at range.
I wouldn't be surprised if it was referencing the Noisy Cricket from Men in Black, it came out about 3 months prior to FO1 iirc.
I would assume that's the point, but it also makes sense for a race with weapons like they have to not need long range small arms, so there weapons would be focused towards short range spaceship fighting
There’s a mod on the nexus that removes the need for ammo on the musket and in turn makes it a very nice early game gun for when you have low ammo or a lack of decent guns.
That's the only way the musket makes sense.
17:00 i point you to nerbit who did exactly that
21:06 fun fact about the railway rifle i never knew, its actually in fallout 3, existed long before the railroad ever existed as a faction, also synths were androids back then, funny how in my fo3 playthrough after fo4 released both of those completely went past me and i didnt even know the railway rifle was in fo3 until i found a random raider with one, and that was the only one i ever found in the game outside of the blueprint craft. and no, it wasn't much better damage wise in fo3 like you'd think haha
It should be noted. At some point in the game, Sturges does give you a unique Laser Musket that *does* work like a Gatling Gun, where you crank it repeatedly for automatic fire.
How do you get it?
@@kipnanwinkie8755 Not quite sure. I remember it was given to me once just the next time I went to Sanctuary. I think it *might* be something he gives you after the main quest for the Minutemen, but I can't be certain.
@@kipnanwinkie8755 complete the main quest line under the minutemen, alternatively I found it on a radroach at like level 12, so either that was a glitch or its a VERY rare legendary drop
@@doctorgrubious7725 The best part about the gun is that it's not _actually_ a legendary (Instead being a unique form of weapon mod), so if you're willing to cheat you can apply a legendary effect without removing the Gatling mod.
@@tylermech66 I legitimately don’t know how I found it on a radroach though
Lasers are actually more effective when pulsed instead of a continuous beam irl, because they cause the surface of what they hit to evaporate, creating a cloud that will compromise the focus. So I guess that makes sense in the game, just thought I'd throw it out there
Let's not give Bethesda TOO much credit now.
the only down side(Edit: why did I say that... maybe cause its the game laser rifle and a real laser rifle pulsed or not would not have recoil... ugh), even pulsed lasers would not make the rifle recoil worse than a 12g shotgun, It would be like shooting a bb gun or pellet rifle. Unless the... laser is really a differen lesser heated plasma gun... and even so the plasma gun has less recoil.
@@mightypancake2211 how the hell would a laser have recoil? You are just projecting light, doesn’t matter how focused it is it’s still light. It makes 0 sense, what force is being applied that results in the weapon having kick?
@@drippeeboye607 might not have come out in the right way. -But the only way it has recoil is if it is a version of a plasma gun. Not like a laser pointer.
Other than that its bethsda's BS programing
@@drippeeboye607 lasers do have recoil tho, negligile amounts obviously. Photons have no mass but they do have momentum.
20:07 the syringer is not a unique weapon. You can find them in a few different places.
4:12 apparently they just made a really stupid decision to make it use fusion cellsmidway through the development it was originally supposed to have infinite ammo from you cranking
What really showed the level of thought Bethesda put in, was that you could get a Ghoul Slayers Gamma Gun. It does extra radiation damage to Ghouls!
Great way to keep Hancock on his feet
your take on the laser rifle's aesthetics is the exact reason i love it, especially in the standard semi auto form . The simplistic look, at least in my opinion, gives it a very militaristic "function only" type look
Yeah, I usually like his videos but he showed his bias heavily in this video. He likes the hyper realistic, militaristic gun style, rather than the retro futuristic, campy sci-fi style that fallout has always had. The energy weapons are where that is seen the most, but Brandy seems to not be a fan of that. It's alright, yeah, but it's bias and seems to miss the point of the entire style.
I personally like the laser rifle’s aesthetics too. If anything, in terms of aesthetics, it’s my favorite gun in all of Fallout.
If only the fusion cell ejected automatically with a *ping* noise.
Somebody should mod that in.
@@niedude tell me you never played fallout 1, 2, Tactics, New Vegas, or Brotherhood of fucking Steel without telling me you haven’t
Same
The laser guns in fallout probably have recoil from all the damn moving parts! I mean adding a spinning part to a laser gun? Sounds like it would just throw you off
Laser weapons having recoil might make some sense when you consider that while the laser beam has no mass, that doesn't mean there aren't moving parts inside the gun that do have mass. For example, a contactor. Alternatively, since the weapons are powered by electricity, recoil could also be caused by emf (electromotive force).
Also, I don't know how you can call the Tesla Rifle "irrelevant". I found it extremely useful for dealing with ferals, especially in interiors. If I remember correctly, you can shoot it at a wall and it'll arc to an enemy around a corner. It's also very easy to dispatch fast-moving, hard-to-hit enemies like bloatflies and bloodbugs with it.
Lore wise , Most energy weapons and robotics in fallout were in their early development phases before the bombs dropped. I always considered the energy weapons to be like the weird guns they developed during the World wars. The scientist didn't have time to perfect the technology, they were throwing tech together as fast as they could and shipping it to the front lines before their enemies could.
Exactly.
Energy weapons were largely experimental tech even before the Great War.
The never looked as bad or were as annoying as the ones you find in fallout 4, please don't defend bad desing.
@@ldmt1995laser gun and plasma weapon looks fine, the Kellogg's cereal box is the only issue.
I think the alien blaster is meant to be used in a different gravity from ours. Maybe the slowing of the projectile is better on whatever planet they are from. But yeah the irons are garbage. Should have been a interested reflex sight or something.
Along with that they have 3 fingers and their body structure is smaller
i was also thinking that they probably don't need to aim down irons and perhaps have an implant or something that allows them to aim better. I mean the fuckers killed me good in new vegas
Not to mention the possible differences in the chemical composition of the atmosphere. They can presumably breath the same air, but they could also have air filter implants or something that allows them to breath but I don’t think that’s the case. At least as long as mothership zeta is cannon. No reason to make areas where humans aren’t supposed to be breathable to humans.
I assumed it was a ship board weapon, tight corridors and all.
It could be the weapon is meant to be used in artificial gravity and lower or higher gravity planets with. It could also have something to do with earth magnetic core. But I do agree with it could have an implant to use artificial sights.
1:56 I personally like the laser musket(not in its weaker forms but fully upgraded I loved it) plus it also reminds me of that Futurama episode where they had wind guns too(heck whenever I had to wind it up I’d just hum the tune to myself).
I liked it and the laser Gatling gun(to the point bullets just became something I could sell to get spare parts). Also I have to say, while it may seem silly, wouldn’t it make a little sense to wind up a weapon(though personally if I could I’d keep widing till I was certain that the next shot I fired would leave a death claw as a stain on the floor).
I did know know the cryolator was a heavy weapon, thank you for the info. I will have to try it out on my heavy weapons build!
Plasma Rifles we’re actually a low-cost, readily-manufactured variant of the Plasma Caster meant for more common use in military operations, so it makes sense that it isn’t that advanced and kind of lower quality because it was made to be the lowest bidder build, so at least this one is a bit justified in its wonky stock and iron sights
so the enclave decided "BIG GUN BETTAH" seriously they really did focus too much on intimidation factor, honestly it does bug me that with the enclave dead and the BOS being stupid theres no new tech advancments.
I think it's good that the developers actually kept the original laser gun designs
Well... they didn't. Fallout 3 redesigned everything. Search up the Wattz 2000 and the plasma caster as those were the original laser and plasma rifles.
@@ethanmorrison7021 I agree but I meant the original designs for the 3d games like how fnv and fo3
I think it _would have_ been good if they _had_ actually kept the original laser gun designs, because they changed them in Fallout 3 to these silly boxes and messes of tubes.
Original Fallout's designs were way cooler
@@revcanon5744 both are good but I'm inclined to agree they do look match the original fallout vibes of someone in the 90s imagining someone in the 50s with futuristic tech
I imagine the gamma gun would be for a more ceremonial weapon for the children of atom instead of a proper one, but in game it is their primary weapon so idk
(7:34) yeah the institute rifle is pretty ug… IS THAT A FUCKING LICKER?!
With the laser musket, I once found a legendary version with the bottomless magazine effect, and that one fired as you cranked. And in retrospect I'm curious why that wasn't a weapon mod, I could see it having a good early game use as an automatic energy weapon with the downside of poor handling, and a slower rate of fire than the automatic laser rifles, but easier to obtain/craft
It is a really cool legendary effect but it's very hard to come by because you have to get the laser musket off a legendary enemy and even if you do there's so many other legendary effects that can be applied to the musket the chances are very low and it's really crappy
There's two different muskets. There's the never-ending, which lets you crank unlimited ammo; keep one that has 50 cranks as a backup weapon for when you absolutely need something dead ASAP. Then there's the automatic, which is indeed a fun gatling gun but simply not powerful enough to be useful.
@@corrupt1user how far _does_ the Laser Musket scale past 6 cranks, anyway?
For a game that focused on modifying guns, the laser musket should’ve been the most level up capable. Like if you had left the musket as it was but made it so you didn’t use ammo with the crank feature. You could’ve made it an understandable first gun. But then allow it the option to become a multi crank one shot OP sniper. Or make it modifiable that you can use fusion cells, now it auto loads automatically overtime and you can now do quick successive shots. Then maybe modify it even further to take a fusion core where are you get 20 overkill shots, maybe like a hand held Icarus
I mean... You kind of could, actually. All of them required ammo (which is retarded), but you could upgrade it to a 4- crank version that did some pretty decent damage. Between mods adding better barrels, 8-crank recievers and eliminating ammo consumption, it can turn into a monster. A slow one, better for legendaries than CQB, but a monster nonetheless.
I also really like the aesthetics of it though, tbh.
You sound like me from 15 years ago when I believed bethesda devs played their own games. I dont think theyre even capable of copying good ideas from other games, somehow it just wouldnt work in their engine or something
There is a legendary full-auto variant of the laser musket.
my theory is that the weird green boxes on the energy guns are storage for the cells, and this makes sense because if you have 2 smgs that are fully loaded in your inventory and no spare .45 ammo, you will have 50 reserve ammo for each
The thing about the laser guns being repeating guns and not continuous beams may be because they use energy cell-charged quick-discharge capacitors to reach the brightness of each beam
Laser musket having a crank kinda makes me think they wanted to have them futuristic-like with the long load time an actual musket has.
I get that, but why? Why would anyone try to recreate a MUSKET at that point in time? It just makes no sense whatsoever logically, especially since they clearly have the knowledge of what they're doing since it's an Energy Weapon, and those things would require quite a bit of knowledge to create. Hell, you need some knowledge of advanced science just to be able to modify parts of it, how much would you need to actually make the damn thing? Why wouldn't you use that knowledge to create a semi-auto like the Laser Rifle/Pistol or something similar instead?
@@morganfitch8325: That's the idea, it is a Fallout game, all series had a shitty weapon.
I think it was suppose to be their own version of the recharger rifle but for some reason never got around to making so it didn't need ammo.
@@morganfitch8325
reasons to keep the gun post production despite it's flaws:
Standards: most guns have such flaws already.
Flavor: the originals used them. en.wikipedia.org/wiki/Minutemen.
Balance: stronger than shotgun at close range but run between targets.
Build/play diversity: it's obvious.
Lore: nobody can make MFCs so maybe kinetic assist makes it stronger? Mechanical parts are easier to replace?
...pretty much anything can headcanon when it's this vague.
You could argue it was a novelty weapon. Maybe a for people doing revolutionary war re-enactment but wanted a light show for t he audience. And Later properly weaponized by the desperate post apocalypse residents since it was cheap to reproduce and easy to use
Or maybe meant as a prototype and the crank was just supposed to be taken out once they got whatever special mechanic to the weapon working properly
I theorize originally Laser Muskets where not supposed to use ammo like recharger weapons from New Vegas and the “reloading” was supposed to be physically charging the weapon but they couldn’t actually implement it so they just said fuck it and made it use cells.
expanding on the general incompetence of Bethesda, and how Modders fix their mistakes, there are a couple mods out there, that completely remove the Laser Musket's ammo dependency. Cranking it will build a charge, you fire that charge, as intended. No Fusion Cells are spent in all of this.
Going further, he mentioned "Firing while cranking" as a mechanic, One of the CC Content actually implements this with a fully-automatic Laser Musket. 20 charges in the "magazine" that will fire off one at a time as you run the crank.
"I'd like to see a laser weapon that is a continuous beam"
The Laser Rifle from X-Com Enemy Unknown says hello. When a soldier fires it, it's a continuous beam until he lets go of the trigger. Very fun.
I've always loved the look of the laser rifle in 3 and 4. Like how it looks like a bulky, simple, low powered laser from the 1960s, just far more powerful, feels like it fits the aesthetic perfectly.
6:58 it’s funny that you compare their laser weapons to a cereal box because their best merionaries name is Kellogg
After restoring power to Nuka world and acquiring schematics from the Bottling Plant, the thirst zapper can be modded with additional ammo types. The strongest is the Nuka Quantum ammo, which deals damage not far behind a mini nuke. I don't know if you revisited this as I'm new to the channel and the date says 9 months ago, but it'd be interesting to see your thoughts on the Thirst Zapper's upgraded form.
Turns it into an actual weapon instead of a toy. And it was a toy buy design. It's a water pistol after all.
Dang that’s nuts. Thanks for the info!
What I like about the Laser Gun is that they heavily resemble the laser rifles the Drahvins had in that 1963 Doctor Who episode Galaxy 4.
RE:Institute Guns: They are so big because synths have built-in battle software allowing them to hip-fire with the same accuracy a human would need to aim down the barrel to get. I'm convinced that any sights that are on the gun were placed there by the player after picking it up as you can tell just by looking at the weapon that the sights were added on later as they are a different color and material than the rest of the gun.
Just a quick thing to note: Gauss guns and Railguns are two completely different types of guns that use different methods of accelerating a solid projectile.
Gauss guns use angled electromagnets to accelerate a ferric slug round. This doesn't actually require a barrel or physical contact between the slug and the magnets or any sort of physical guidance mechanism.
Railguns utilize two low-resistance metal rails that must be in contact with a ferric round. An electric charge is passed through the rails and the round which accelerates the round using a combination of electromagnetic AND physical force that is simply known as the Lorentz Force. Gauss guns purely use raw electromagnetism.
As far as the energized beam from an otherwise solid projectile goes, while I am not certain if it has ever been achieved with real world Gauss technology, I know for a fact that real world railguns are able to accelerate their payloads to such high speeds that it turns the air around the round into plasma. Fallout probably achieves the same effect by just dumping more energy into the electromagnets in their gauss rifles.
Don’t forget the other form of Gauss, which is bunch of magnets chained together Newton’s cradle style.
I love the Laser Musket, the only problem I have with it is the mysterious use of fusion cells. As mentioned in the comments, it should’ve been a crank gun whose slow recharge was made up with its high damage. The laser rifle is also cool, it’s a got a very ‘as long as it works’ feel to it.
I've heard that the original design for the Laser Musket was it was not supposed to use fusion cells, but rather be a charge based weapon. You crank the musket, fire it, then repeat the process. It's akin to using a wind up radio or flashlight. Infinite ammo.
@@modernwarfarefilms1that's why the musket needing ammo is the dumbest thing. If you're using the charges, they should have the required energy for the weapon. If you're using the crank it should be there to provide the energy, or supplement the charges for increased firepower.
Laser Musket is banned in my games lol it just breaks immersion totally, because it breaks the laws of Physics in so many ways. Like if you can generate fusion power that easily, what's the point in any other type of generation?
You may as well power your entire base from a bunch of slave Ghouls on pedals, give them Jet and stick a nice juicy settler ahead of them :D They will pedal endlessly and you will never have to bother activating the daft Nuclear reactor for Shaun, the Brotherhood won't care about it because energy will be free and everywhere all of the time.
It breaks the game lore, and Physics. Ugh terrible shame because it could have been so cool. At least the Rifle is halfway believable - you can just make up some reason why there is recoil like having a pneumatic pump compressor to heat the gas for the plasma. Laser recoil is bullshit though harder to excuse that if you care at all about Physics.
The Tesla rifle looks the way it does because it was part of a robot that a raider ripped off and started shooting
I really like the gun rant series, it would be great if you continued the series!
The gamma gun essentially deals damage by reducing the humans maximum health. So enemies can't really heal the damage you do with it.
So my thought on the gamma gun is: certain enemies can use stimpacks and heal, so maybe it can be used to prevent them from doing so, cause once your rads are high enough, that’s your health, and you can’t go higher than that, so, just a thought
From what I’ve heard it’s good against legendary humans because they can’t auto heal the radiation damage
After getting the gamma gun I eventually used it to fight some mutants and it did a surprising amount of damage
In my gameplay I NEVER touch the gamma gun because it does radiation damage. And almost everything is radioactive
@@alexcarter3412 even if you do touch it, it’s not like you’ll have the ammo to use it
@@alexcarter3412 it’s shockingly good against super mutants I’ve found
Had a discussion about recoil of lasers once.
From what I remember: powerful enough laser weapon wouldn't have recoil per se, but with each shot you would feel a solid jolt, as the laser ionizes and/or heats the air around the barrel, displacing it and... well giving it a "recoil". Enough to feel that you did pull the trigger, not enough to rattle you, or the weapon.
17:10 I love that focus blur when the pop boy opens I need the mod
The laser musket was originally not going to use ammo at all, but either bethesda couldn't get that working or they changed it for balance
The laser rifle/pistol was in a prototype state before the great war, with it being fielded in small numbers for testing, explaining why there isn't any ergonomics concerns with it, while laser weaponry itself would not have recoil the fallout AEP/AER laser weapons have moving parts internally (For some reason, likely to assist people who are used to chemical firearms) as is seen on the outside of the short barrel and automatic barrel. I personally think that the recoil of the laser guns is far to pronounced tho
I fucking hate the institute laser gun too, but one thing you forgot to mention is that it does less damage despite firing a blue laser with a lower wavelength, thus imparting more energy into the target
Plasma weaponry is just fucking stupid in general, why go through all the effort of generating plasma, containing the plasma into a bolt, and then using even more energy to propel it, the plasma weapons are also experimental at the time of the great war so no ergo and no sighting has been put into it, the plasma weapons weren't even fielded. also i don't think plasma cartridges should exist, it should just be powered by fusion cells since the pistons up top can just compress air to be used as plasma mass, the only reason to include mass is if the weapon is intended to be used in vacuum (which might be possible, given that repconn developed it)
The alien blaster is completely unkown technology so my theory is that its "sights" are integrated into some form of augmented reality cybernetics that the aliens have
The thirst zapper has upgrades that make the water bolts explode because you loaded it with different flavors of nuka cola, which really only makes sense for quantum because it's got strontium-90 in it, althought this would make more sense as a pure radiation weapon, where you take the most irradiated liquids you could find and spray them at enemies like a dirty bomb
The cryolator ammo is not actually unique contrary to popular belief, cyro cells can be found on fireman protectron, so they are probably some standardized fire suppression fluid
The gamma gun was made by the children of atom for use specifically on people as a way of "Spreading division", its inteded to have a specific role, but due to ai limitations the children cannot use another weapon more suited to their enemy
The Syringer isn't unique, its sold by SLim near DB technical high school, given as a reward for completing hole in the wall, at the greater mass blood clinic, milton general hospital, mass bay medical center, sandy coves convalescent home, medford memoral hostpital, kendall hospital, doctor sun in diamond city, parsons state insane asylum, plumbers's secret, an unmarked building by vault 81, and from a grave in far harbor
The railway rifles is a holdover from fallout 3 and was not invented by the railroad, it was invented by seagrave holmes in Rivet city who wanted to make a weapon that didn't use conventional bullets so that people could defend themselves without having to buy ammo from the Pitt raiders weather directly or indirectly
Gauss Rifles are not Railguns, railgun projectiles have direct contact with magnetized rails, causing a plasma backsplash that wears down the rails incredibly quickly, while gauss rifles have not physical contact with the projectile and attempt to impart a spin into it. the beam from the gauss rifle in fallout 4 is from the projectile traveling so fast it melts the air into plasma as it travels, the Gr-1 anvil which you mentions looks incredibly similar to the gauss rifle and is a 20 lb weapon that fires at about similar velocity and energies to a higher power Air Rifle, so i would expect that by the time the supercapacitors are minitarized enough to give FO4 levels of power to the projectile, the weapon overall will still be about as bulk becasue they'll just layer capcitors like no tommorow, the top magazine is actually a pretty good idea because no spring would be needed(it would be a gravity feed), allowing the first coil to be closer to the chamber, so theoretically you wouldn't need a solenoid to push rounds into the first coil, overall the guass rifle is legitimately the most realistic weapon in fallout 4
Thank you for saying what needed to be said.
Because I feel like Brandy has only ever played Fallout 4 and doesn’t really know anything of the other games.
I feel like you should scrap fire extinguishers for cryo cells
Fallout plasma isn't plasma at all. It's a green goop nicknamed plasma for fear tactic against the Chinese. If you disagree I recommend playing fallout new Vegas.
They better invert the recoil for the laser rifle, it makes much more sense!
BALANCE is as much of a joke as range when it comes to Fallout 4.
I kinda dig the laser musket, it hits like a freight train with the right perks, looks cool and is semi cheap to use
RE:Laser Musket: Upgrades to the gun allow you to crank more than once for increased damage. An upgraded laser musket is meant to be more like a sniper rifle. You crank the gun several times for HUGE damage for one single shot. Then you take cover and crank the gun some more for another single shot, or you swap to another weapon. Fully upgraded, the laser musket provides MUCH more damage per ammo than any other gun using that same ammo... but you pay a high price in downtime. It's a good weapon to use for sneaking and being the one to start a battle with a well-placed headshot to the strongest enemy in a group to likely either take him out in one shot, or, severely wound him so you can finish him off with something else to start the battle with, and then all you got left is the small fry. Now, granted, a .50 sniper rifle will probably do that better, but .50 ammo is way harder to find than fusion cells.
I believe it’s entirely likely that whatever the laser musket uses to channel energy into the chamber is kitbashed and makeshift so it could function similarly to a crank started engine
the laser musket IMO would work best as a DIY handmade that doesnt use ammo. Instead the Cranking is the main source of power for it And because of this its Weaker then every other Energy weapon. With Upgrades featuring an Overcharge state where you can Greatly increase the power of the next shot At the cost of a long cooldown(Since there is no durability)
Pretty much. It would be the Pipe vr of a Energy weapon
Not getting into how shitty the pipe weaons with the exception of the pipe Revolvers asthetically wise i mean.
Yeah i get it the pipe guns are DIY handmades but holy fuck *Nobody* would literally make a gun out of a block of wood. even a handmade weapons has a sort of Asthetic goal to it. the Pipeguns are the Lazyiest possible version ever. Only the Pipe Revolver Actually has any sort of good style like the maker actually gave a shit about making a decent weapon.
Imo, it should not use ammo but should be higher base damage than the base damage for the laser rifle to compensate for the need to crank it
I get what you're saying and there is actually a mod now that's out that is like homemade scrap energy weapons that are very sketchy that say use parts that have like a protectron armor whatnot that are akin to pipe weapons like you're saying. But in all honesty I'm pretty sure every veteran Fallout player would agree that the laser musket actually aesthetically fits well generally in Fallout but should have been a recharger rifle with the ability to either crank it to overcharge it meaning you get Tire Damage per shot but lower DPS or upgrade to an automatic receiver where it fires as fast as you can crank it but has lower damage with higher rate of fire. All in all this should have been a cheap post-war salvaged weapon built to be a recharger rifle that you could theoretically beat the game with but you really should upgrade some point or spend a lot of resources upgrading weapon itself
Apparently that's what Bethesda tried to do with Laser Musket, they couldn't make it work in game for some reason.
Pipe weapons are dumb as hell though, I agree. Even Metro designed better makeshift weapons.
Thirst zapper can eventually use soda as ammo that deals damage, and when upgraded, causes explosions rivaling actual explosive weapons
Where is this upgrade located
@@bescotdude9121 World Of Refreshment in Nuka World. In a section that can be entered once the park has power. Called the Project Cobalt schematics
As someone who just finished a school unit on light I can say that a laser weapon might in fact have recoil. It’s complicated but the way light is emitted is when an electron moves closer to the nucleus. I’m not sure whether that process would make the weapon go backwards since there would be no specific direction it flys in, or if that would make any momentum for the whole atom. There is also the fact that the light would go in all directions, including into the back of the barrel. Just like how an electron moving can make a photon, a photon can move an electron. I also have no idea if that could make the entire atom move either though. I will come back later.
I mean the laser rifle has looked like that since fallout 3, it's just how it's designed. Idk i like it aesthetically
One more thing i find weird about lasers is that the grips and stocks are slightly inclined to compensate the bullet drop even though lasers have no mass so no affect from gravity
This has to be one of the dumbest comments I’ve ever seen
Your first mistake with the laser musket was trying to use it in close quarters... I personally saw it as a dedicated laser sniper rifle and used it as such, especially when the power discharge upgrades made it one shot most basic enemies, you just needed to fit a scope to it and sit back far enough away that you can get a couple of cranks off before the enemies reach you.
I think the regular laser rifle has a sniper modification though so... yea
@@Berlinbower But does it one shot most basic enemies and severely damage others like the musket does with the full crank?
@@SUP3Rtoastr The normal laser rifle does not. the fully upgraded laser musket is the single best sniper rifle (Per individual shot) in game.
I just wish you could make it look better with upgrades, or get a version with an electric motor to do the cranking for you, that kind of thing.
@@SUP3Rtoastr i mean you'll get the same effect from sneaking & vats. Plus, the sniper is actually decent in mid-short range. Honestly there's 0 reason to use either of them though just use a gauss rifle and you're good. Or any other sniper in the game 😭
it would've been cool if you could've replaced the crank motor with a powered motor to do it for you, kinda like with that one weapon from metro 2033
Honestly, a way that someone could have changed the laser musket that would have made it way better but still allowed it to have a charging damaging thing with fusion cell costs is to instead make it a breach loader, loading an additional fusion cell per charge/multiplier level. Just remove the crank and change the mechanism that was in front of it to be like a modified version of the capacitors on normal fusion rifles. Maybe make the laser musket's precision stock made of polymer like institute laser rifles?
Also, as for how fusion cells work in laser weapons, the capacitor in the back of the gun is what determines how powerful your shot is going to be, and by extension, how much charge you're drawing out per cell. The barrel works by closing your mode/rate of fire as well as your range. That means that literally every laser weapon has the exact same "capacity" for energy, but not the same shot count, which I think is pretty cool and an interesting way to justify why fusion cells can be used in literally every energy weapon in fallout.
I think a good variation of the laser musket to make it still use fusion cells would be to let it fire semi auto, but you can boost it’s damage for a single shot with the crank. It would have modifications that would increase the power of the crank, but give it a strength requirement to charge. And then if you wanted too, you could modify it to not use ammo in exchange for reduced damage and the inability to fire semi auto
7:51 god damn!! This dude is smuggling mad amounts of cake. He's packing a full on multi-tiered wedding cake with extra icing.
Could've had a laser musket that required you to load the cells into them muzzle with and ramrod into the chamber. Would've looked cooler and made more sense to use the ammo in an actual animation.
But that would require _actual_ animation!
Re: laser recoil.
Conservation of momentum would still be a thing for a laser weapon (yes, even though photons are massless, they still have momentum) and so firing high energy photons would need to deal with *some* form of recoil, though how much is an open question that depends on how strong the weapons output *really* is.
I really feel like a cool thing the laser musket could have had was like an upgrade that would be an automatic crank that you’d only have to push the reload button once to activate and change the design to include a spot for a fusion cell that you would have to replace every time you fire. The damage upgrades would just increase how efficient the gun is at drawing out the fusion cell’s power. I feel like this design would add some nuance to the gun.