The Real Reason Behind Unity's Downfall
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- čas přidán 13. 06. 2024
- I dive into everything that happened and the history behind Unity's former CEO John Riccitiello. This video also talks about my experience participating in the Jump Ship Jam hosted by Barji and Polymars.
I didn't talk about the game much in the video but it's available to player below and as well as everyone who participated in the games creation is also below!
Game Link: henrmj.itch.io/boidsjumpship
Game Credits
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@milkyskyline
@MaxyDev
@nohost_dev
Ayk - linktr.ee/Aykperera
Flow - linktr.ee/elyru
Somes - linktr.ee/Somesthings
Hollow - Programmer
GameMaker - youtube.com/@MajorTacoStudios...
Join the Discord!
/ discord - Hry
Unity started to fall apart around 2018-ish when they started hiring a lot of ex-Microsoft and ex-Amazon employees and it became a corporate hellscape instead of the nimble startup it had been.
Wait bro this only got 200 views???
Bro is a bit late to the party tbh.
@@me_owe_ski more like too early
Even after Unity revoked their policy, I don‘t trust the company at all anymore. Advice for everyone: Learn Godot for 2D or Unreal for 3D anyways.
This video is so well made that I couldn't help but leave this comment halfway through, it deserves to be seen by more people!
The video is really good, i like the editing !
Thank you so much!
Who'd've thought that retroactively applying disgusting pricing changes would ruin any small but trust devs had in unity.
Yeah, it wasn't the best move
ayo great vid, thought ur channer was bigger until a view your subs count, keep up the great work 👄
Appreciate it!
@Veras Studios, At T:0:9:59, I believe that is the walking bridge in Chattanooga, TN, that crosses the Tennessee River. Am I correct?
Mmmm not sure where that protest took place
To explain why they bought Weta Digital, Unity doubles as both a game engine and a 3d animation engine (kinda like Unreal Engine) so it's possible that they were looking into making the 3d animation side of their company stronger to compete with Unreal. I don't really know if Weta Digital has designed any form of 3d software but that's the only possibility I can think of.
Yeah, I think the thought process behind it was that they wanted to expand beyond game development. I know Unreal has a lot of virtual production capabilities and is used in a lot of productions. But I feel like Unity had a really strong grasp on the game dev space. To me it just didn't make sense to want to expand to more, when you have a strong market already that you're underutilizing.
@@VerasStudios unity side of game dev is trash.... Mostly mobile game with so little revenue and quality, up till the point when you see made with unity logo upront, you know that just trashy game
Man, if I knew Unity's CEO was the same CEO that ruined Bioware, I would've started with Unreal xD
Leadership matters! Research your CEO and COO and you could be peering into the near future. Speaking from experience…
Never knew the backstory of unity, but I never liked it, it always gave me a mehh feeling, and I know why now.. It was originally made for Apple 🤗
lol
Actually 10% game devs - according to his 'opinion' - is most professional game devs because most of the Unity users are hobbyists, students and extremly small scale studios.
CEO, the only job in the world where you can fail upwards while raking in millions
I just installed Unity on my windows 10 today and the performance was so CRAPPY, I uninstalled it after an hour or so.
How can creating an EMPTY project take like 2 minutes to load? There is basically NOTHING in there.
It wouldn't even load my texture pack which I wanted to start with.... How anyone can use such a stupid program is beyond my understanding.
If unity took you for so long, don't bother try unreal... Please love you machine
Not defending unity, but tbh if you think a complex game engine shouldnt take time to load, then ur just really bad at computers, if you want game engines to load instantly, then i recommend you making your own game engine using any open graphics library that's out there, they will load instantly.
@@folkenberger No. Godot is even better (as utility) than Unity despite creating an empty project instantly even from a decade old PC. That's just fault of Unity.
Even my current project that contains a million tris load only takes several seconds.
"Unity added new iterative versions of their engine":
Shows a Delphi VCL project and a Visual Studio WPF project.
🤓☝
Unity is great engine, just crap at marketing. Arguably, it has some of the best features, platforms and lowest price. They're just bad at telling people that.
Not really. Unreal has also a huge support of platforms, and it has better features, and a better pricing scheme.
@@felineboy WebGL is crying, and in what universe is 2.5% worse than 5%? Also, Unreal is slower/less support on most platforms.