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The Reality of Game Development
🎙️ Overscoped Podcast - 3 EPISODES OUT NOW! Join me for game development insights. Listen here: www.youtube.com/@TheOverscopedPodcast/featured
In this video, I discuss my experience with a recent Secret Santa game jam. From team changes to solo development, it was a wild ride. Watch to hear how it went down!
zhlédnutí: 12 131

Video

The Real Reason Behind Unity's Downfall
zhlédnutí 3,3KPřed 5 měsíci
I dive into everything that happened and the history behind Unity's former CEO John Riccitiello. This video also talks about my experience participating in the Jump Ship Jam hosted by Barji and Polymars. I didn't talk about the game much in the video but it's available to player below and as well as everyone who participated in the games creation is also below! Game Link: henrmj.itch.io/boidsju...
I Stole the Suika Game to Win a Game Jam!
zhlédnutí 1KPřed 6 měsíci
I spent one day where I streamed the entirety of remaking the Suika game. I also submitted this game to the #githubgameoff game jam. Two in one video for you! Play the game here: henrmj.itch.io/fruit-game Discord: discord.gg/4ZRtA638j2 #devlog #suikagame Chapters 0:00 Intro 0:31 Remaking the game 6:59 I took the game down 7:26 Jk 8:17 Future development
What is my first game all about? | Tower Quest Devlog 1.5
zhlédnutí 1,1KPřed 6 měsíci
I've been busy trying to skill up and learn new skills the past few weeks, and I haven't really been working directly on any Tower Quest specific things. However, I'm still working towards it and I wanted to talk about what I want Tower Quest to become. This video is going to go through a quick overview of the ideas I have for tower quest and what the game is all about! Support my projects: www...
I'm leaving Unity because of this guy
zhlédnutí 498Před 8 měsíci
I know there have been a lot of things that have been happening recently due to Unity's pricing changes. I wanted to talk a little bit about how it's affecting me and also make a bit of an announcement. I'm moving over all the education content to a new channel. If you're interesting in learning about game development from me, I'll be posting the rest of Unity videos on there and occasionally m...
Starting my FIRST game ever! | Tower Quest Devlog 1
zhlédnutí 3,4KPřed 8 měsíci
I just started working on my first commercial project and this is all the progress that I have made so far. I have also been working on another project called Viking Survival that is about to launch on the steam store soon! We'll actively be looking for people to playtest Viking Survival, so if you're interest join the discord below! Support my projects: www.patreon.com/VerasStudios Join the di...
My 2 Year Game Development Journey
zhlédnutí 15KPřed 9 měsíci
This is a story of how I started my game development journey! Link to all my playable games right now: henrmj.itch.io/ #indiegame #gamedevelopment #gamedev
Our game was accused of having STOLEN art
zhlédnutí 857Před 9 měsíci
If you're watching this and the game is no longer down on itch that means that all the art has been replaced. Here are the links to the artists that were stolen from. www.justinoaksford.com/#/illustration/ pythosart.tumblr.com/ ryanhappytree?hl=en www.deviantart.com/nakanoart Unfortunately, I wasn't able to find one of the artists because the art was stolen so much it was difficu...
Making an ARCHERY game in 10 DAYS! | Arrow's Nexus Devlog
zhlédnutí 5KPřed 10 měsíci
Making an ARCHERY game in 10 DAYS! | Arrow's Nexus Devlog
Understanding Navigation | A Universal Programming Concept
zhlédnutí 175Před 10 měsíci
Understanding Navigation | A Universal Programming Concept
Making a HORROR game in one month | Goetia Devlog
zhlédnutí 17KPřed 10 měsíci
Making a HORROR game in one month | Goetia Devlog
Best Games from GameDev.tv's 2023 Game Jam
zhlédnutí 382Před 11 měsíci
Best Games from GameDev.tv's 2023 Game Jam

Komentáře

  • @VerasStudios
    @VerasStudios Před dnem

    Mmm nope but the game is up rn. Here's the link veras-studios.itch.io/jump-the-bridge Password: bridge

  • @HackDont
    @HackDont Před dnem

    Nice ! I guess this is Zombie Survival Game????

  • @RobLang
    @RobLang Před 4 dny

    Ah, the old "quitting thumbnail means I'm not quitting" clickbait. Best of luck with your game dev endeavours and continued search for clickbaity titles and thumbnails!

  • @rootth7113
    @rootth7113 Před 5 dny

    This video is so well made that I couldn't help but leave this comment halfway through, it deserves to be seen by more people!

  • @JustinSixVideos
    @JustinSixVideos Před 5 dny

    secret game jam video 😂

  • @UnderdogDen
    @UnderdogDen Před 6 dny

    Just watched through the whole thing, take a break fam and come back strong.

  • @Zethyguitarist
    @Zethyguitarist Před 8 dny

    hey I know what you're going through and hope you get better

    • @VerasStudios
      @VerasStudios Před 7 dny

      Thanks your mom has been a big help going through this. Especially during the late nights ;)

  • @tanura5830
    @tanura5830 Před 9 dny

    Game dev as solo developer is very difficult you have to do many things and be good at art and coding. Focusing only on coding is way easier.

  • @knotxacklyastudio
    @knotxacklyastudio Před 19 dny

    Progress won't happen when you are more focussed on sharing the progress, that you forget to progress.

  • @Dragonfu666
    @Dragonfu666 Před 21 dnem

    Game Dev isn't easy. You got this. It's a mentally intensive field man.

  • @spiderpig20
    @spiderpig20 Před 22 dny

    pomegranate 2

  • @Strange_Heroes
    @Strange_Heroes Před 22 dny

    I’ve been making games for 15 years, most of that in Unity. I’m a Unity software engineer for a day job. I still don’t know everything. Here is my advice: Don’t worry about that. Just make games. Don’t make games for other people. Make them for yourself. Make small games. Make quick games. Learn more about your trade while doing them. Also, 13-14 years ago I also was streaming and making videos while doing game dev. It’s a lot of work. Too much to do both learn how to do game dev while also managing a CZcams content schedule. I decided that I couldn’t do both and stopping producing CZcams videos to focus on game dev. Sometimes I see all of these channels finding success and wish I kept at it BUT I’m probably a better Software Engineers because I didn’t. There is no single answer but I do feel that you should focus on one thing at a time. Good luck & don’t forget to have fun.

  • @mikhailhumphries
    @mikhailhumphries Před 23 dny

    Bro went from Designing a game to playing games💀

  • @spiderpig20
    @spiderpig20 Před 23 dny

    pomegranate

  • @LintAndButtons
    @LintAndButtons Před 23 dny

    15 year Game Developer here. My advice that no one asked for: start small. Going in and just building a single inventory system outside of an actual game is still Game Dev. Making a single level is Game Dev. Making 3D art or VFX, making game prototypes, doing game jams, are all still Game Dev. Not every step forward has to be a big one. The small steps matter too.

  • @centripetal6157
    @centripetal6157 Před 25 dny

    You spent literal years of your life developing a skill and craft... Throwing it all away seems - not a great decision? Maybe just take a break and come back later? This is something that you can always try again. If you need to take a 1 or 2 year break... That's normal - it happens. If there's other things going on in your life, you can always fix those things and then try Game Dev again. The rule for software development is ALWAYS - break down a big task into smaller tasks - and if possible break those small tasks into micro tasks... Then start solving each one of those. That's always the core rule for development. Decomposition.

  • @justinmonroe8683
    @justinmonroe8683 Před 25 dny

    So my advice is you definitely need a break brother. Overdue when you start doubting your skillset/strong point in game development. Not a terribly long break, but only count when you're not thinking about it. You're stressing brother, coding is it's own art, in which I stink at. Though I've coded several projects in a few different languages, made a few prototype projects for running things in obsolete softwares 😊. 6502 was the most interesting language, but talk about brain stomping 😂. I no longer use Unity, though I still read, and watch updates on the engine and corporation. From what I understand has improved streamlining many processes in animation, organization, and accessibility to pre-made assets. So taking a three day, to a week break every three weeks isn't going to kill progress, or stupify you to the use of the engine. Getting involved in 3D isn't a bad idea, I just started using Blender, after some initial research, on 3D, History of, Perspective, Photography, and a few other handy concepts that apply in 3 dimensional graphics, effects, animations, styles, and designs. I would limit your 3D learning, as it is very time consuming. I focus on what I can use. In your game, you could implement your 3D models into your game, making a specific 2.5D game. Which are quite popular at the moment. Most using this style implement 3D instances of there 3D objects, pre-rendered in most cases, to save on memory, and scaling your 3D models to fit your 2D worlds. If you decided to go that route.

  • @whilefree
    @whilefree Před 26 dny

    This is not the reality of game dev. This is the reality of your mentality which needs to be fixed.

  • @marczwander893
    @marczwander893 Před 27 dny

    I think this happens one way or another and is the most normal thing in the world. Do whatever you feel is right. The sooner you quit stuff that doesn't feel right, the better. Don't worry about what people say

  • @loutrechan8332
    @loutrechan8332 Před 27 dny

    U need to take a big break o: but don't just quit like that ! do like me, switch your main hobbies every few months, it really helps

  • @noise_dev
    @noise_dev Před 28 dny

    Small steps, one step at the time. Don't put any deadlines if you don't need to. Don't think about finishing the whole project, but just focus on a feature and then another, and another. I believe that this is the way of going forward and actually succeeding

  • @williamiiifarquhar4345

    Nah you wont quit! You'll be back. I can tell you're a true developer so you'll always be working on something.

  • @SuperVillianStudios
    @SuperVillianStudios Před 28 dny

    Yeah bro, I totally feel you. Ironic that this video came across my feed today. Been at this for 5 years and still have nothing to show for it. But like you said, as demoralizing as this experience can be, I still feel like this is something I can win at. Idk, I think back to the beginning of Mass Effect 3 when you go to recruit Garrus and when you get there he is literally watching his home burn, but yet he still believed that that home could be saved. This is war and no matter how many battles we lose it is faith that will eventually win the war.

  • @kristianthaler6525
    @kristianthaler6525 Před 28 dny

    Don't listen to anyone in these comments, you know yourself better than anyone and you just have to do you. If you want to collab or just bounce some ideas around feel free to shoot me a message.

  • @Antho6222
    @Antho6222 Před 28 dny

    The sad thing with game dev is you can work really hard, but if the result doesn't have a public you can throw it to the garbage.

  • @Apheleion
    @Apheleion Před 28 dny

    just randomly stumbled across this video, hey duders you're too hard on yourself. give yourself a break, doing anything in games is insanely difficult. I work as a 3D artist for games and its tough, i have days where i feel like everything i make is crap. and sometimes i have weeks of no inspiration. Its okay to take a step back and focus on yourself and relax. You're not a bad person for taking a break. take sometime and remember what made you excited about game dev, and when your good and ready make a smal lsimple project you can knock out of the park. i did this with a cube, i took the default zbrush cube wore some of the edges away and made a stylized cube with some carved runes, it was simple fun and fast but it reminded me why i came into this field. i also think your stretching yourself too thin by trying to wear too many hats, start small hit your MVP and watch the scope creep wishing you the best chief.

  • @TryHardStudio
    @TryHardStudio Před 28 dny

    Fail crew lets go!! Nothing wrong with failure, the road to progress and improvement is paved with mistakes. I also get leaving the youtube video on the side, as a gamedev i think making the game should always come first. Maybe just try to focus on what brings enjoyment for you about the process and least about what the ideal gamedev should be like, the more you enjoy making game the easier it gets to keep working on it and the more this failures seem like a minor setback. Keep it going!!

  • @Olympus-Thas
    @Olympus-Thas Před 28 dny

    Hey man, I believe in you and I want you to succeed. Take a gander at some of these comments before mine because I think they feel the same way. I've spent three days developing and I'm 34 years old. I don't have any experience but I'm so excited at what is possible in the world you guys live in. All I can do is go through the motions (a lot of times over) and wait for things to click. The dream game will eventually make itself. If you still love doing what you do, don't give up!

  • @drjones694
    @drjones694 Před 28 dny

    Video idea.... I do dev here and there and since my efforts are so small in user count i dont gave to pay for licensing... They talk about games costing more to make Sometimes i wonder why folks dont just use UE123 etc... or Unity123 etc... I would think the new licenses cost a lot and that could he throwing the price up for AAA dev.s amd others So something saying game dev cost is going up also because of software fees going up Hope this makes sense

  • @ytmiva2
    @ytmiva2 Před 28 dny

    Man, that secret santa gamejam sounds fun in theory but that sounds like the worst gamejam experience I've heard. The whole point of the jam is to make something you can be proud of and show off what you've learned in the meantime. VVV sounds like a good title. This is the first I saw of your videos. I wish you luck in whatever project you end up working on. Maybe it might help to meet new likeminded people you can be inspired by. You have a fairly sizeable youtube channel. That can be a great help in building an audience for your game. Try checking out the BiteMe studios youtube videos, they might inspire you.

  • @Unam-et-Solum
    @Unam-et-Solum Před 28 dny

    You clearly have a passion for this stuff and it's tough when you really want to be doing it but it's not going the way you hope, so go easy on yourself - you're clearly good at this but burning out mentally is a killer for these kinds of fields so go steady and you'll find a way through.

  • @LynxSavage
    @LynxSavage Před 28 dny

    From an old timer.. just do it. You can push back your release dates. A little bit at a time and just do it. Don't worry about what you don't know. Have small casual games as a distraction from the main game, for when you need a break and a boost. You can do it.

  • @Copa20777
    @Copa20777 Před 28 dny

    sometimes you just need to take some time off, take a walk, go on a week or month vacation, find God, draw new inspirations... so Dude chill

  • @rob9999
    @rob9999 Před 28 dny

    If you are gonna do something. Ya gotta commit. Its always tempting to quit, especially with the starving artist trope which is most definitely relevant. Keep evaluating projects that have potential with consumers, keep developing and learning, but most of all, don't quit. If you have to get a job you don't want, do it. But save money to for the day you can quit again. If you have a skill that can earn you some money, go search for clients. I am currently running a studio that does work for corporate clients at reasonably high rates, and am slowly stowing money away in a reserve for the day when we can focus less on corporate client work, and more on dev. Took me a while to find such valuable clients honestly. But between all the work with our clients, im still trying to delegate free time to our game software. For over 5-7 years for me its been an up-hill battle. Keep learning, but utilize your strengths. Make games you are capable of doing, but make every game project you pursue contain some things you are willing to learn. But don't let it go too far out of scope so you can release within a year. Good luck!

  • @erksp7961
    @erksp7961 Před 29 dny

    But.. game jams and youtube are not game development..? Making a game is game development? Keep on, man! Just do the work you love!

  • @Flybird504
    @Flybird504 Před 29 dny

    I don’t know you man but I wish the best for you. Don’t be discouraged but be encouraged! Every hero has had to go through hardships and obstacles and you are currently going through yours. Wish you luck man 💯

  • @JH-pe3ro
    @JH-pe3ro Před 29 dny

    The learning never really stops. The problem is that if you approach it as "make every type of game" which is what game jams predispose you to, you can never get really deep into any specific type of game, either. And a certain temptation is, "oh, well then I'll just lean on the engine or an asset pack or these tutorials" and that actually doesn't fix it, because programming an interesting, novel game is always going to touch on things that there are no tutorials for, real "computing and art fundamentals" types of stuff where you go outside of what the engine is built for and what you can communicate in terms of straightforward assets. Going to 3D is often a distraction that lets you avoid finishing by expanding the scope. Finishing requires keeping a Venn diagram of "what I want to do, what the project needs technically, what people say they want to see in a game" around and reviewing it to make sure you're still aligned with each other and it's not falling into some kind of contradiction. When I got burned out by programming, I decided to become a cartoonist, and I think this was good for my sense of what I was doing gaming-wise, not just in a practical sense, but in a: if games are art, what kind of art am I making here? Turns out, the grind needed to do decent drawings is roughly as difficult as the grind needed to learn assembly coding for a retro system. So I'm doing both of those things now.

  • @e-frame5344
    @e-frame5344 Před 29 dny

    Good luck fellow sailor

  • @Suthriel
    @Suthriel Před 29 dny

    Getting intimitated by all the stuff a normal game has, and how hard some of this actually is to code or gettting to work is normal, and i guess, many hobby devs hit that point sooner or later. Don´t give up, but maybe you could use a shift in perspective. Instead of trying to somehow create your big game, concentrate on those smaller games, that you are able to complete, like those ones for your game jams (or just look at itch io). And from there you can always step up your game little by little, until you gathered enough knowledge and confidence to realize your bigger ideas. And don´t pressure yourself into anything - life is already hard enough, no need to make it harder :) Aslo true, that coding isn´t everything for a game ^.^ i came to that conclusion too. I am somewhat decent in Unreal Engine, but i realized, without a good story to tell, or a good idea for fun game mechanics etc. or knowledge about good level design (what makes a level a good level), all that coding knowledge is only good for some tech demos. Having all the knowledge in the world about creating the perfect code is no guarantee for being able to create an enjoyable game. Thats why i shifted from the idea of making a game towards tinkering and coding and exploring all the possibilities, and if there happens to come a game into existence during all my experiments, then thats a nice accident ^.^

  • @TidaliCreative
    @TidaliCreative Před 29 dny

    Thanks for letting us know your experience!

  • @VioletBeamGames
    @VioletBeamGames Před 29 dny

    I am going through the same thing. The game industry is so competitive that over scoping your game to try and make it more interesting is way too easy. And this makes it very intimidating. It's easy to get burned out :(

  • @eonhet7826
    @eonhet7826 Před 29 dny

    What movie is that video clip from, where you talk about leading factions on the battlefield?

    • @VerasStudios
      @VerasStudios Před 29 dny

      I don't think it's a movie, I'm pretty sure it's a diablo game but I'm not 100%

  • @durvids474
    @durvids474 Před 29 dny

    Hey man, just came across your channel. Thank you for opening up like that, it can't be easy. Good call on pulling back on the youtube, I think the pressure of having an audience and feeling like you have to have something to show to them and having that schedule bearing down on you is not easy and can be unhealthy. But yeah, keep going on your gamedev journey and just enjoy it and do it at your own pace. Best of luck!

  • @migcreatesgames2622
    @migcreatesgames2622 Před 29 dny

    Hey I'm a veteran when it comes to making Game Jams in Unity3d. If you need help with game jams let me know. My game jam addiction has made it so that I am hosting my game jams

  • @hazusuki
    @hazusuki Před 29 dny

    Im a self taught game dev. I've been learning and doing now for about 7 years, working on my first "big" release right now. I've never seen one of your videos before but the honesty and passion that was clearly on display has earned a new sub! Thank you for uploading, I hope progress on the project really excels this week. You got this.