Grid-Based Movement on Isometric Tiles: A Guide for Smooth Navigation

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  • čas přidán 3. 06. 2023
  • Discover the art of grid-based movement on isometric tiles and unlock the key to seamless navigation in your games or interactive applications. This in-depth guide explores the fundamental concepts, techniques, and best practices for implementing grid-based movement, allowing you to create captivating experiences with precision and fluidity. Whether you're a game developer, a UI/UX designer, or an enthusiast seeking to enhance your digital projects, this resource is your ultimate companion to harness the power of grid-based movement on isometric tiles. Gain valuable insights, overcome common challenges, and elevate the user experience to new heights.
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Komentáře • 20

  • @DAKO538
    @DAKO538 Před rokem +1

    Thank You!!❤

  • @yaboiNOCTURNAL
    @yaboiNOCTURNAL Před 3 dny +1

    Thank you for your video. I'm a beginner and I have a question. How do you have shadow on your 2d animated sprite? I'm trying to use 3d models in 2d with viewport but I can't get shadow to show unless I add a ground under character but that's kinda whack

  • @JavaJack59
    @JavaJack59 Před 9 měsíci +4

    Multiplying velocity by a Vector2 probably never would have occurred to me in a hundred years.

  • @carlosolaya3374
    @carlosolaya3374 Před 8 měsíci +6

    Hi, I've been following your videos and they are amazing!. I've learn a lot, thanks for that.
    I found there's a global solution for the (0,6) offset. You can go to the tilemap scene, TileSet->Paint->Paint Properties->Texture Origin = (x=0,y=-6). Then you have to assign that value to all the tiles in tileset. That will set the origin to all the tiles in map. That also will make the tile top face coincide with the tilemap grid.
    I didn't found your character isometric assets :c. If you can share them, I'd really appreciate!

    • @shawnthetaco10
      @shawnthetaco10 Před 6 měsíci +1

      Thank you for this tip! Was trying to figure out the best way to make the top of my iso cubes line up with the tilemap in the level editor and this was it!

  • @janderdev
    @janderdev Před 6 měsíci +1

    Tanks for content. Hugs from Brazil and a little question: the assets used in video are free? Please share with us if yes. Tanks again.

    • @CodingQuests
      @CodingQuests  Před 6 měsíci

      yes they should be free and open source! it depends on the artist though ofc. The assets are not mine!

  • @DarkPoem-yq3kl
    @DarkPoem-yq3kl Před 4 měsíci +1

    even if i change the TileMaps name to Blocks its shows me the same erro... can u help ?

  • @depavanmeijr
    @depavanmeijr Před rokem +1

    🎉

  • @VolumetricTerrain-hz7ci
    @VolumetricTerrain-hz7ci Před 2 měsíci +1

    Thanks!
    But I wondering why nobody not have making isometric 3d games, by using red/green 3d glasses (or stereo cross eye) yet.
    Also, I wonder if it is possible to create an isometric/true perspective hybrid, by leaving the north west/south east line unchanged, while adding perspective to the north east/south west line.
    Would be awesome,
    if someone make a game that way!
    And I subscribed your channel!
    :-)

    • @CodingQuests
      @CodingQuests  Před 2 měsíci +1

      Tbh idk why ppl don't, but you definitely can

  • @enzofuentes939
    @enzofuentes939 Před 9 měsíci +1

    Thank you for your tutorials found you thanks to that codecamp godot tutorial

  • @zzpipozz6365
    @zzpipozz6365 Před 9 měsíci +1

    Is the movement Grid based? Bcs he can move freely right?

    • @zzpipozz6365
      @zzpipozz6365 Před 9 měsíci

      Is it possible to restrict his movement to the center of the tiles?

    • @CodingQuests
      @CodingQuests  Před 9 měsíci

      i guess? but you can def adjust it to how you like!

    • @gamesbyzeta1434
      @gamesbyzeta1434 Před 8 měsíci +1

      @@zzpipozz6365 yes you can, you would just take the input and snap to the center of the tile.