Will Eevee 2.0 Replace Cycles? | Blender 4.2

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  • čas přidán 26. 07. 2024

Komentáře • 201

  • @xDaShaanx
    @xDaShaanx Před 18 dny +297

    Even if it's not replacing cycles, it's gonna be so useful for people to preview stuff a lot faster with pretty accurate viewport. :)

    • @valk_real
      @valk_real Před 18 dny +6

      I love modelling / vertex editing in Eevee over cycles!
      Perhaps now I will stay with Eevee for the whole process, do you stick to 1 for a .blend start to finish?

    • @Ericaandmac
      @Ericaandmac Před 17 dny +1

      for preview purposes, old eevee was enough, only good side now is u can preview objects with displacement shaders

    • @sentinelav
      @sentinelav Před 14 dny +3

      It's also perfect for rendering long sequences quickly. I don't use Blender but I picked up Unreal a few years ago for that reason alone.

    • @FlameRat_YehLon
      @FlameRat_YehLon Před 13 dny

      But like, Cycles is already plenty fast on RTX cards. And I'm taking about 20 series cards.
      If the work ends in Cycles I don't see much point using Eevee. I can see it being a good option to simulate videogame rendering but that's it.

    • @zeicanofficial
      @zeicanofficial Před 11 dny +1

      ⁠​⁠@@FlameRat_YehLonpersonally, I use Eevee to get a rough preview on how the scene will look with lighting and materials, cycles can still take too long to preview bigger scenes. I still prefer Cycles as the final renderer though.
      Also using volumetrics is a no-go for me when using cycles, as it is way too slow for the quality you get.
      Eevee can also look better in some instances.

  • @StudioKelpie1993
    @StudioKelpie1993 Před 18 dny +197

    Eevee 2.0 really does looks like the next step in rendering faster for those with weaker hardware

    • @yasunakaikumi
      @yasunakaikumi Před 18 dny +3

      you'll still need to use at least a GTX1080 as the minimum to actually manage the raytrace part, going under that spec basically you just want to go back on the old Eevee method because RTSS is quite heavy on much older GPU

    • @HarryClipzFilmz
      @HarryClipzFilmz Před 17 dny +2

      @@yasunakaikumi I can manage it on my 1070 but I think anything under that isn't going to work. I have a 4080 i am still in the process of building my next PC hopefully soon

    • @Deliveredmean42
      @Deliveredmean42 Před 17 dny

      @@yasunakaikumi Isn't a 2070-2080 a better fit for the minimum?

    • @JokaBoka
      @JokaBoka Před 12 dny +1

      @@yasunakaikumi nah, 1060 and almost all fine )

    • @x-rust5667
      @x-rust5667 Před 10 dny

      @@yasunakaikumiGeForce 660Ti here 💀 Still figuring out should I upgrade to 4.2 at all

  • @Gadalac
    @Gadalac Před 18 dny +197

    Great tutorial but 7:28 my ears!!

  • @TheDucky3D
    @TheDucky3D Před 18 dny +62

    i love EEVEE for motion graphics! this is gonna be big!

  • @EdLrandom
    @EdLrandom Před 18 dny +59

    I'm so happy eevee finally got some love, it's been my main renderer for 3 years it's just that you need to know a few things to get the most out of it.

    • @alocrisis
      @alocrisis Před 18 dny

      Same 🙌🏾🙌🏾😌

    • @0_0hh
      @0_0hh Před 7 dny +1

      As a cycles fan eevee is a champ you can get crazy results even without global illumination

  • @zaow
    @zaow Před 18 dny +33

    Good video, but the sound is really badly balanced

  • @Optimus97
    @Optimus97 Před 18 dny +19

    Quick note: Fast GI Approximation settings (aka "horizon scan" mode) are working at Max Roughness values from 0.0 to 0.8, and it takes light probes into accounts. From 0.8 to 1, Eevee Next transitions from Fast GI into pure raytracing mode, and if I remember correctly, in this mode it stops using light probes. Or maybe they changed that, not sure

  • @felipecouto9726
    @felipecouto9726 Před 2 dny +1

    I can hear my laptop crying when i say im turning cycles on. Since it aint the most powerful thing.
    This is a great step ip on eeve and helps a lot to set it up before hand.
    Great video

  • @dimitrilalushi4693
    @dimitrilalushi4693 Před 16 dny

    This was very needed. Thanks!

  • @musings_from_eternalmoor

    Thank you for this walkthrough. There are somewhat few out there who are focusing on settings for animations, rather then rendered stills. Much appreciated =)

  • @ShizzleTech
    @ShizzleTech Před 18 dny +2

    Can I just say I love the no bullshit opening. Just a straight up answer, no it won't replace cycles, but is a great option and worth learning about.

  • @blenderdiscord
    @blenderdiscord Před 7 dny

    Eevee 2.0 looks amazing. Thank you so much for reviewing it and creating a tutorial showcasing all the new features. Also congrats on making it in the 4.2 Showreel.

  • @BrockCreative
    @BrockCreative Před 18 dny +2

    This is amazing! A huge win for anyone who struggles with cycles renders. Great video my friend! 🔥

  • @valleybrook
    @valleybrook Před 17 dny +1

    Best video so far on EEVEE 2.0 settings!

  • @TUKMAK
    @TUKMAK Před 18 dny

    Cozy ass channel I love it. Could listen to this guy Blender all day

  • @smepable
    @smepable Před 18 dny +6

    Oh wow these comparison Images in the beginning really show how big the jump between Eevee 1 to Version 2 ist, and how close it gets to Cycles quality. In this example shot I would absolutely go for Eevee.

    • @Ericaandmac
      @Ericaandmac Před 17 dny

      dont believe too much in images because not much difference they have.

    • @smepable
      @smepable Před 17 dny +1

      @@Ericaandmac ? Did we see the same Video?

    • @Ericaandmac
      @Ericaandmac Před 17 dny

      @@smepable Test urself, video doesnt matter, if u know how to use both eevee well, u can see difference urself and see the downgrades. Eeevee next is nothing different if u used SSGI version of old Eeevee.
      Screenspace Global illumination is not a new technology, it should have been in old eeevee, thats finally added but its still screenspace so it will cause inconsistency in videos (screenspace transmittion improvement is good because old eevee almost lacked it), Only unique and nice thing added is Shadows from HDRI but u could give some shadows by adding ur own light to where sun location is before as well , and VSM shadows, the technique UE5 uses, its very good new technology in terms of being future proof, also now it has displacement but u cant still use many displacements without ruining GPU, what we needed was parallax displacement for Eeeve but its still not here.
      but if u look overall u cant say Eeevee next is some much better looking. Its faster in the bake lighting aspect but Someone who know old eeevee can get same results by knowing how to use it.Or if someone use SSGI eevee build, they already had results like this. So it cant be compared by images but can be compared by time taken to reach same things. Plus Old eevee was better in UI aspect cuz it allowed u to seperately enable reflections GI and ambient occlusion or refractions . now they put them in same section and call it raytracing but its not RTX yet, its still same screenspace

    • @smepable
      @smepable Před 17 dny

      @@Ericaandmac oh ok

    • @epicjonny155
      @epicjonny155 Před 12 dny

      ​​@@Ericaandmacdoes the ssgi version cost money though cause when i went to the download page it cost money.
      edit: checked the page again and it costs 0 dollars. i guess i clearly went to the wrong page or something

  • @Tertion
    @Tertion Před 18 dny +2

    This is such a step up for those using UPBGE !

  • @lm25071
    @lm25071 Před 14 dny

    i really appreciate, that you do answer that title question immediately xD

  • @jocosesonata
    @jocosesonata Před dnem

    I swear, once I get my first paycheck, half of it will go to Blender for being so awesome and free.

  • @markam67
    @markam67 Před 17 dny +2

    I really appreciate your knowledge and ability with Blender I am just not into the style of your work. Don't misunderstand I think what and how you do it is amazing I am just not into it aesthetically. Thank you for all your hints, tips, and recommendations in how best to use Blender.

  • @avinashsoren9523
    @avinashsoren9523 Před 18 dny

    Excited 🤯

  • @ValorCatStudiosinc
    @ValorCatStudiosinc Před 9 dny

    When Spectral Cycles arrives - Cycles will be so scientifically photo-accurate that way fewer ppl will ask this question.
    The accuracy bar should constantly be moved: rasterized -> raytraced-> pathtraced -> spectral pathtraced -> wave optics

  • @H.KAnimationStudios
    @H.KAnimationStudios Před 17 dny +1

    I'am using Eevee and this Update ist HUGE 🤩

  • @1ups_15
    @1ups_15 Před 5 dny +1

    I did not open blender for maybe 6 months as I only use it occasionnally, raytracing in eevee got me excited so I opened blender before I even finished your video and made a cornell box setup to test cycles vs eevee, and the results are very good
    unfortunately I've noticed that they've removed a lot of features from eevee and replaced some of them with their equivalent in raytracing, I liked the bloom effect a lot in eevee for example. and it sadly broke every single one of my old eevee projects :( Either they look extremely bad with a lot of noise everywhere, or they simply just don't work at all

  • @steprockmedia
    @steprockmedia Před 18 dny +1

    Amazing. Even if it's not a matter of slower hardware, it's nice to just be able to render faster.

    • @Hbal2030
      @Hbal2030 Před 18 dny

      Make lag like cycles?

  • @bromoboy
    @bromoboy Před 5 dny

    without comparing them side by side, i'm fine with evee

  • @Nicolas-of6li
    @Nicolas-of6li Před 11 dny

    alright thanks for the quick answer

  • @nicholaspostlethwaite9554

    Thanks for the run through. If I ever use Eevee I will look at this to see those settings. But even now I can't be bothered with all the messing about for trivial variation to save a bit of render time. Just use Cycles click and wait, go do something else for a while. (ok some few will be so desperate to save time, good luck to them).
    Oh what just struck me is this Eevee system needs a simple slider single button. That alters the parameters automatically to fit the time it is taking. So you set it to 30 secs and it sets all their things so the scene just renders in that time as best it can.

  • @CarlosAMaldonado
    @CarlosAMaldonado Před 18 dny +3

    This new eevee 2.0 is amazing, it's closing the gap for emerging artists who don't have a high end pc but don't want their movie to look like a play 2 videogame (i'm exagerating, eevee 1.0 can look as good as a high end unity game without rt, and eevee is the #1 choice for NPR pipelines and will be for a long time)

    • @Otakubro6
      @Otakubro6 Před 18 dny

      Well blender still should build a new engine completely for npr rendering and only for npr since evee is catch up with cycles in realism

    • @CarlosAMaldonado
      @CarlosAMaldonado Před 18 dny

      @@Otakubro6hope for it, npr has been on 3d long since its beginnings in videogames, like the awesome style on wind waker, but it wasn’t until into the spiderverse that npr became a thing on animation. Right now there’s a team making a fork of blender “goo engine” that focuses on npr (especially in 3d anime) and adds some interesting features to eevee like artistically controlled mesh shadows and light linking (it is a thing in blender now, but it’s exclusive to cycles in the main branch) but since eevee is being developed 100% towards pbr now they’re working on a render engine from 0 focused exclusively on npr and maybe add it to main branch once it’s done (they’ve said that right now they’re not adding the eevee features bc of eevee 1.0 being deprecated)

    • @Otakubro6
      @Otakubro6 Před 18 dny

      @@CarlosAMaldonado yet blender doesn't have an engine dedicated to it which it does need to fit both pbr and npr based workflows maybe call it toon engine or something

    • @chidorirasenganz
      @chidorirasenganz Před 17 dny

      Eevee works just fine for npr and even better now with raytracing and shader displacement

  • @aldurinpictures
    @aldurinpictures Před 18 dny

    It's really nice seeing Eevee get some significant upgrades now. I remember being so excited for realtime rendering back in 2.8 when it was introduced and with this update it's getting closer and closer to being a genuinely usable thing for final renders without having to compromise quality. Obviously Cycles is still better for most things, but there may come a day when the difference is very minimal, and that's super exciting.

  • @alexk4709
    @alexk4709 Před 17 dny

    excited about the changes - I've pretty much switched to using EEVEE for everything because I realized the feedback cycle on Cycles was killing my momentum and enthusiasm - the instant feedback is really helpful

  • @genesis2303
    @genesis2303 Před 18 dny +10

    You need to put some warning for people with low ceiling to wear their helmets because who would bother with sound normalization 😅
    Other than that, really nice overview 👍

  • @KonvictionTV
    @KonvictionTV Před 12 dny

    I don't know if it will replace cycles all together, cycles is great for things like baking and all that but I will say.. I did update to the experimental 4.2 branch to try it out... Cycles has always ran like crap on my 1660 Ti. Even with a relatively small viewport, my FPS is terrible and I can't get it to look super crisp without the camera not moving forever. My PC is just outdated... I tried out the new Eevee and even if I have to use cycles for my final products, I will say using Eevee up until that point was really nice. It was really nice being able to move the camera and objects in the scene around and I could see everything relatively crisp and clearly, even with my entire screen as the viewport. The lighting and everything did look much better. I'm excited to see where this goes in the future and the improvements they continue to make!

  • @fisherman10101
    @fisherman10101 Před 17 dny

    great video, thank you for the indepth look at the new eevee, seriously though by the time I make all the adjustments you've mentioned the render time blows out to be much slower than cycles.....and cycles just works without alot of the tweaking thats required with eevee next. I suppose people may be able to find some sort of compromise between quality and render times that works for them.

  • @mertyavuzciftci602
    @mertyavuzciftci602 Před 18 dny

    ıt looks realistic enough for me even if its not good as cycles, ı cant even imagine the time its going to save. thats a great one

  • @DarrinNoNAME
    @DarrinNoNAME Před 16 dny

    This is so awesome to see. Huge fan of this. So is it Eevee 2.0 or Eevee Next?

  • @Froothy
    @Froothy Před 16 dny +1

    @SouthernShotty at 1:52 you say the numbers are misleading. its a 𝙧𝙖𝙩𝙞𝙤 which mean its a ✨fraction✨. how it works is that if you want full resolution, its 1 out of 1 meaning its the same, but if its 1 out of 4 than it will be a quarter resolution.
    👇who went to middle school

  • @LawfulGreen
    @LawfulGreen Před 17 dny +2

    Awesome breakdown, but by god those title cards (ex 7:28) are LOUD compared to your voice. Please adjust the volume between elements

  • @mikealbert728
    @mikealbert728 Před 18 dny +1

    Nice video. You didn't mention the difference in render times between Eevee, Eevee next, and cycles. Thanks

  • @goodloser1616
    @goodloser1616 Před 3 dny

    i think in future we will get cycles 2.0 too since we got better eevee

  • @KevRyanCG
    @KevRyanCG Před 16 dny

    It will be a while still until something can fully replace proper rendering, but it's fantastic that we're getting so close now!

  • @PrimitiveBaroque
    @PrimitiveBaroque Před 9 dny

    I could see animators just using Eevee just for rendering by importing their work into it from their favorite external software.

  • @DanielZanSalazar
    @DanielZanSalazar Před 16 dny

    For clamping (when active AKA not 0), you should use HIGHER values, like 10, and not small values like 0.1 since that will clamp any ray with an energy higher than 0.1, darkening the scene.

  • @UrLocalMarshmallow
    @UrLocalMarshmallow Před 18 dny +2

    GYATTTTTTT

  • @kaigorodaki
    @kaigorodaki Před 18 dny

    Bird gyatt 🔥

  • @poorme1art
    @poorme1art Před 14 dny

    Thank you! Very informative, even for a complete beginner like me.
    Just one thing about the editing though, the music in the transitions is WAY too loud. It actually hurt my ears ;-;

  • @lcgluciano15
    @lcgluciano15 Před 10 dny

    I can see eevee getting closer and closer to lumen quality

  • @dghzrm
    @dghzrm Před 18 dny

    path tracing realistic render engines almost became realtime with recent hardware especially with realtime denoisers, even pc games started to bring path tracing option. Now game engines or realtime engines started to look like created with path tracing render engines. The line is blurring so quickly so eventually they all will be merged into one and the same

  • @heramaaroricon4738
    @heramaaroricon4738 Před 18 dny

    I'm still waiting for 4.2 to release before I continue any hobby work with Blender.

  • @aimenzaied
    @aimenzaied Před 18 dny

    not sure if this is the right place, but for a while now im struggling with bloom/glare in animations, how to render that. ik you use sequencer but that just works for one frame at a time (image render) and not an animation

  • @melodyflute2999
    @melodyflute2999 Před 18 dny

    Ducky 3D be really happy after this

  • @drinya88
    @drinya88 Před 10 dny

    Shadows... I need transparent, colored shadows!

  • @bme4285
    @bme4285 Před 18 dny

    Well, this time around, I sincerely hope this turns out to be for real cos I remember you once did a video, some months back, seriously hyping up Eevee Next, which turned out to be pretty bad when we tried it😂

  • @DrCaptainMorgan
    @DrCaptainMorgan Před 18 dny +1

    Eevee 4.0 will look realer than real life.

  • @thiogarces
    @thiogarces Před 18 dny

    Hey yo, I have question what about refraction behavior on glasses and kristals?

  • @RaadMambles
    @RaadMambles Před 18 dny +1

    I hope 5.0 has some tech like unreal 5s

  • @Seth528
    @Seth528 Před 11 dny

    I feel like that gif of caseoh after saying shrimp alfredo

  • @Y3DS
    @Y3DS Před 18 dny

    Nice look on evee, actually its like unity from few years back 😂😂

  • @hansolo15e
    @hansolo15e Před 14 dny

    1:39 Note: EEVEE next uses screen space ray tracing, unlike cycles, which does pure path tracing

  • @cowslaw
    @cowslaw Před 17 dny

    0:57 shallow depth of field! high would mean the exact opposite (more in focus)

  • @bird9188
    @bird9188 Před 18 dny +1

    is eevee next here though? after every update they say the next update will have it and keep pushing it further every update

    • @chidorirasenganz
      @chidorirasenganz Před 17 dny

      It’s coming in 4.2 (or 4.3?) or whichever is coming out this month

  • @UrLocalMarshmallow
    @UrLocalMarshmallow Před 17 dny

    Cycles was my main renderer, now it’s EEVEE Next

  • @darkknight4353
    @darkknight4353 Před 18 dny +1

    What graphics card you have

  • @gordonbrinkmann
    @gordonbrinkmann Před 17 dny

    One of the downsides of Eevee (and still also Eevee Next as well what I've seen so far) is how transmission has to be set up and that emissive materials don't just simply work like in Cycles. It's good to have a quick render, but since my GPU is much better than my old one I stick to Cycles most of the time instead of thinking how I have to change my materials to get them to work as desired.

  • @viipeditz
    @viipeditz Před 18 dny +3

    Caught u in just 48 secs
    It's my 1st time & it's biggest achievement of my life 🙃😅
    Keep growing 💗

  • @WaterShowsProd
    @WaterShowsProd Před 16 dny

    Low depth of field, not a high depth of field. A high depth of field would mean the background would remain in focus as well as the foreground.

  • @MammanAnimations
    @MammanAnimations Před 16 dny

    im worried about eevee next not having bloom

  • @Otakubro6
    @Otakubro6 Před 18 dny

    Blender should build a npr render engine next for the people who want 2D styled renders similar to the malt engine

  • @mjdevlog
    @mjdevlog Před 18 dny +1

    Question, do i need an RTX gpu to use the Ray tracing feature? Can my GTX 1050 Ti use the feature?

    • @FolivoreNugget
      @FolivoreNugget Před 18 dny

      It requires OpenGL 4.3+, anything as early as 2012 would probably work

    • @Ericaandmac
      @Ericaandmac Před 17 dny

      u shouldnt be decieved by that new word ''raytracing'', its not RTX or that new hardware raytracing that we see in UE4 , its same technieuqe, its screenspace raytracing, so it doesnt need any RTX thing. Screenspace reflections and refraction are all same logic, they just added Screenspace Global illumunation and made code better and updated, and they added shadows from HDRI and changed shadow technique, naming of raytracing is not accurate in blender UI, so dont mind that naming,

  • @SanOcelotl
    @SanOcelotl Před 17 dny

    For me, eevee next is here to replace other tools like chaos vantage

  • @dat_Rasta
    @dat_Rasta Před 17 dny

    Imagine this video exhisted before i started a 100 hour render

  • @pedroserapio8075
    @pedroserapio8075 Před 5 dny

    Cool video, but please, normalize the audio. Very low voice, very high audio between sections.

  • @JonathanK13
    @JonathanK13 Před 18 dny +17

    Me waiting for cycles 2.0 🗿

    • @technoober8352
      @technoober8352 Před 18 dny

      What new features will be there in Cycles 2.0?

    • @JonathanK13
      @JonathanK13 Před 18 dny +6

      @@technoober8352 Ray Tracing 2.0

    • @technoober8352
      @technoober8352 Před 18 dny

      @@JonathanK13 What are the benefits/new features?

    • @HalfAsleepSam
      @HalfAsleepSam Před 18 dny +5

      @@technoober8352 more ray more trace

    • @Beryesa.
      @Beryesa. Před 18 dny +5

      We already have the Cycles X ❤

  • @hongquiao
    @hongquiao Před 9 dny

    Can you do a fisheye lens in EEVEE 2.0 ? Or is that effect still exclusive to Cycles ?

  • @anticstudios
    @anticstudios Před 9 dny

    >eevee 1.0 render is just material view render
    >eevee 2.0 render has tons of love and effort put into it
    >"yeah guys eevee 2.0 is better"
    yeah no wonder obviously rendered view will look better then material view

  • @stoatsnhoney
    @stoatsnhoney Před 7 dny

    What exactly does the Max Roughness do?

  • @ScriptGoober
    @ScriptGoober Před 10 dny

    does anyone know why the material preview lags so much more in 4.2?

  • @RamesTheGeneric
    @RamesTheGeneric Před 17 dny

    What beta branch/build is this in?

  • @FunnyAmped
    @FunnyAmped Před 10 dny

    Anyone knows the bgm in the intro?

  • @zayarnaing7496
    @zayarnaing7496 Před 17 dny

    Your sliders in UI are orange color. How can I change that look?

  • @sirdumpybear
    @sirdumpybear Před 12 dny

    song at the start?

  • @riotechmod
    @riotechmod Před 13 dny

    I hope one day Blender Evee will beat Unreal Rendering quality 😅

  • @SmoothBrain23
    @SmoothBrain23 Před 18 dny +1

    Am I the only one that likes the original version

    • @camel1830
      @camel1830 Před 18 dny +1

      glass reflections were better
      and overall the engine was faster aswell

    • @Ericaandmac
      @Ericaandmac Před 17 dny

      me too, the UI was better, u could adjust ambient occlusion and reflections and refradtions seperately, now they put all in raytracing which is not even real rtx its just scresnspace, and it doesnt give ability to disable AO or refractions and reflections seperately, UI is more like a markettingx technique to decieve users who is hyped by that big raytracing text

  • @efeozturk5253
    @efeozturk5253 Před 9 dny

    I'm not against eevee getting raytracing, but now simplest renders get stupid amount of noise for no reason even when raytracing is off. I am sticking with my 4.2 alpha release that had both eevee renderers. not gonna move until they let me install the legacy eevee.

  • @Imakefilms-
    @Imakefilms- Před 17 dny

    Is it out now evee next

  • @Mike-Bell
    @Mike-Bell Před 16 dny

    You didnt explain how to get to the raytracing settings. I can find it ...

  • @roryoconnor8959
    @roryoconnor8959 Před 7 dny

    Anyone else getting really noisy shadows in eevee next? Especially from the sun light with the angle parameter set high.

  • @F1dg3t
    @F1dg3t Před 11 dny

    Does Eevee 2 have projection spotlights tho?

  • @cainefamily3547
    @cainefamily3547 Před 17 dny

    How did you get 4.2 early? It's not supposed to come out until the 16th.

  • @lazydude5681
    @lazydude5681 Před 18 dny

    I do very complex procedural textures in blender to bake for gaming, Cycles is magnitudes faster than Eevee for that when the shader goes more complex... Does Eevee 2 fixed this?

  • @lukayz1363
    @lukayz1363 Před 18 dny

    When's 4.2 being released?

  • @mptest7461
    @mptest7461 Před 17 dny

    Resolution: you said "lower the _number_ ..." but focusing just on the one factor of the value X:Y. Still, _value_ 1:1 is greater than _value_ 1:16 so it's not that misleading.

  • @FruitZeus
    @FruitZeus Před 17 dny

    Is it just me, or is Eevee kind of slower than Cycles in some cases. I know viewport performance is nice. But when you go to do the final render, I’ve always struggled with getting a 4K render to be fast using Eevee. Sometimes it’s as much as 10 - 20 seconds per frame. For that time, I’ll just render in cycles and get a better looking image anyway.

  • @cloverfield911
    @cloverfield911 Před 6 dny

    It's slowing down my computer a lot!!!

  • @mrblonde7688
    @mrblonde7688 Před 17 dny

    the only thing blender is lacking is a good texturing section, substance painter and quixel mixer are way better for texturing than blender

  • @valleybrook
    @valleybrook Před 17 dny

    In testing so far, at least for the scene I'm working with, I cannot see any big difference between high and low resolution settings. I use 1:16 for both Raytracing and Fast GI Approximation and low number of rays and steps, and I cannot see any difference. So I don't agree on that you should crank up the settings

    • @Ericaandmac
      @Ericaandmac Před 17 dny +1

      yes I fully agree, as long as its screenspace it always feel half quality and cranking up doesnt help much

    • @valleybrook
      @valleybrook Před 16 dny

      @@Ericaandmac After some more testing with other scenes I would say that cranking up GI is important in some scenes (Resolution at least at 1:2, 5 Rays, 40 steps) but settings in Raytracing can still be very low

    • @Ericaandmac
      @Ericaandmac Před 15 dny +1

      @@valleybrook yes also it depends on the samples, if u put more samples that cranking up GI will work better, so maybe thats another reason why it doesnt change much in some scenes with low samples

  • @ROBOTRIX_eu
    @ROBOTRIX_eu Před 15 dny

  • @user-ii3zc3tb8c
    @user-ii3zc3tb8c Před 14 dny

    is Eevee same quality as Iclone render?

  • @lynrayy
    @lynrayy Před 18 dny

    I hope i can use eevee 2.0 with ray path node...

  • @jmahonatam
    @jmahonatam Před 17 dny

    But does it render alpha transparency!!???