Modular Control Rigs Make Rigging RIDICULOUSLY EASY in unreal 5.4
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- čas přidán 3. 07. 2024
- Unreal now has Modular control rigs, allowing you to set up basic rules once, and then use them over and over again in different models. It is honestly a major upgrade for me personally, being able to just assign basic functions to character's limbs and get straight into animating them! Let's take a look at the basic setup for it today.
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I tried this and for some reason when i try it on my rig, the sockets come in wrong locations, so I'm never able to build it, any fixes?
I have noticed that the leg ik doesn't work very well on some models(the paragon belica, free asset), the pole targets are too far away, how do I fix it?
Amazing
oh my frking god. its christmas early bois
its great. you know whats even better? the improved auto retargeting (video coming soon but seriously, look it up its freaking magic)
real
Once the modular rig is done, I try to load animsequence on the character and convert it to layered control rig to modify the animation but arms and shoulders won't move when animating the spine, is there a way to correct that?
i'm thinking maybe the arms are using IK instead of FK for some reason, check if the IK variable on them it set to true (in the animation)
Wow, it's like mixamo
it is! expect even better because you're not limited to just human shaped characters :)
Wow 😮. I absolutely despised riggging in blender. This looks crazy.
Can you use animations rigged to the default UE5 (and UE4) manaquin skeleton?
I've been trying this for the last 4 hours and it doesn't work with any characters that have unusual bones, such as Synty stuff. If the naming/position doesn't match the epic skeleton then it gets all confused. In other words, control rigs that work already, magically just work..
First!