MIXAMO | Modular Control Rig 💥 | Unreal Engine 5.4

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  • čas přidán 6. 07. 2024
  • As promised, I've tested and made a video for you guys, testing the incredible Modular Control Rig tool with a Mixamo character. I tried to covered all the things I've come across 😎
    🎁 Support my caffeine addiction fund and ensure I stay awake enough to keep creating content :
    / projprod
    ⬇️🧡 The first video to better understand the process:
    • The FUTURE of Animatio...
    Blender Addon: github.com/enziop/mixamo_conv...
    🧤Our courses :
    www.projprod.com/courses-1
    ♥️ Follow us on :
    Instagram : / proj_production
    LinkedIn : / stephane-biava
    00:00 Intro
    00:12 Modular Control Rig previously covered
    00:22 Mixamo Character
    00:45 Mixamo Addon
    01:30 Main Constraint
    01:45 Import in Unreal
    01:55 Modular Control Rig Setup
    02:23 Skeletal Mesh Editor
    02:53 Options and Solutions
    03:33 Animations and Control Rig in Sequencer
    04:09 Outro
    Music track: Morning Coffee by Soyb & Amine Maxwell
    Source: freetouse.com/music
    Free To Use Music for Video
    #controlrig #animation #unrealengine5
  • Krátké a kreslené filmy

Komentáře • 27

  • @user-wv2pn1eu1e
    @user-wv2pn1eu1e Před 2 měsíci +2

    You’re really the best in this domain ! Thank you so much for all the tutorials you made bro !

    • @ProjProd
      @ProjProd  Před 2 měsíci

      Thank you soooooo much I have the best small community

  • @AJGameDev
    @AJGameDev Před 2 měsíci

    rather than being limited to a mixamo rig, the skeletal mesh editing tools have been excedeingly helpful even with my custom built rigs from maya. thank you for pointing out this plugin.

  • @pacificlinedesign19
    @pacificlinedesign19 Před 2 měsíci +1

    Looks great... Really like the short videos you create going over the key items.

    • @ProjProd
      @ProjProd  Před 2 měsíci

      Thank you so much, thank you for your support, and for your comment! I'm glad to hear you like this format!

  • @Nodia
    @Nodia Před 29 dny +1

    Oh! Many thanks, bro!

    • @ProjProd
      @ProjProd  Před 25 dny

      You’re very welcome ☺️ thank you for your comment and your support 🙌🏼

  • @virtualfilmer
    @virtualfilmer Před 2 měsíci +2

    Looking forward to this, but it’s frustrating when videos are on the timeline but not available - does anyone else find that??

    • @ProjProd
      @ProjProd  Před 2 měsíci +1

      Hahaha! Unfortunately I can't change! It's our little Tuesday get-together, so I'll give you a little taste of what's to come! Thanks for your support and for being here

  • @wywarren
    @wywarren Před 2 měsíci

    I made a "modular" control rig in 5.3 to solve the bad orient issue. I procedurally build a mirror of the bone hierarchy using virtual bones and copy bone location only. Then orient them to the standard manny orientation then set up forward and backward solves there and reproject the orientation back to the actual bones. That way the controls are oriented to the standardized orients and you can swap in any skeletal mesh regardless of whether they goofed up or went off convention. I'm still looking into source in 5.4 to see how to break up my monolithic control rig into the modular rig system though.

    • @ProjProd
      @ProjProd  Před měsícem

      Thanks for your feedback bro ! That sounds amazing! Congrats for the work here. Do you have a video showcasing your stuff ? Would love to see it in action 😃

  • @BUY_YT_VIEWS_m044
    @BUY_YT_VIEWS_m044 Před 2 měsíci +1

    Your passion is contagious. Can't get enough!

  • @havinthiranv
    @havinthiranv Před 2 měsíci +2

    hello in the time 3:24, my red arrows are pointed outwards (towards the finger), and how to set it like yours, as it is pointing upwards?

    • @ProjProd
      @ProjProd  Před měsícem

      Hey 👋
      Try to change transform of the shape of your control ! Once you’ve selected your module, go to its detail panel and you should be able to find the Transform attribute of the Shape itself 👌

  • @IndianCitizen04
    @IndianCitizen04 Před 2 měsíci +1

    Can you suggest similar application which could automatically rename the Rigify character for Unreal Engine 5.4 except GameRig addon?

    • @ProjProd
      @ProjProd  Před měsícem

      I don’t know other solution here but you may want to check out my latest video concerning Auto Retargeting! I talk about a workflow using AccuRIG 👌

  • @hotsauce7124
    @hotsauce7124 Před 2 měsíci +1

    Can you please do a video with Blender's Rigify and UE5.4 Modular "IK" Rig?

    • @ProjProd
      @ProjProd  Před 2 měsíci

      Let's think about that Hot Sauce

  • @bruno2ns527
    @bruno2ns527 Před 13 dny +1

    Great vid! But when I m putting the spine, shoulders and the other parts its doing well but when I put the leg part the character have the leg distorced, what can I do to solve it?

    • @hojoo_1
      @hojoo_1 Před 12 dny

      Me too only Thigh not working

    • @ProjProd
      @ProjProd  Před 7 dny

      Thanks for your comment Bruno ! 🙌
      I think it is happening only with IK setup right ? I've tried to manage an offset on the Pole Vector control. Sometimes it worked and sometimes not. Modualar Control Rig still in its experimental stage, don't forget it ! 😉

  • @allandraven3d
    @allandraven3d Před měsícem

    Could you help me with something please, I added the controls to my character's facial rig, but when I move them in the sequencer nothing happens, do you know what I could be doing wrong?
    I would really appreciate it if you could help me

    • @ProjProd
      @ProjProd  Před měsícem

      Hey Allan 👋
      There is no specific Modules for Face Rig yet, you are probalby using a module that is not intented to be used for the Face, that id probably why it's not working !? 🤔

    • @allandraven3d
      @allandraven3d Před měsícem

      @@ProjProd In fact, I'm not referring to something modular like in the tutorial, I added controls to the rig that I already have for my character, in the skeletal section of the character I can move the bones, but I can't do it in the sequencer or in the modular control rig Do you know what I could be doing wrong?
      I seriously don't know what error I'm having and there is no tutorial, not even in the unreal documentation. I really appreciate if u can help me 🤘😎

    • @ProjProd
      @ProjProd  Před měsícem

      Oh ok I understand ! Maybe you didn't correctly put in place the Forwards Solve Event of your Control Rig, that's why your controls are not responding. I've made an entire tutorial for this, maybe it can help you for that: czcams.com/video/tY7IXwzw1u0/video.htmlsi=Pdd6z38ihTrNytWm

    • @allandraven3d
      @allandraven3d Před měsícem

      @@ProjProd Thank you very much for answering me 🙏🙏🙏🙏, can I try this method, and if I still have the error, can I contact you?