For any new players, the best standard load out you can have for bugs (with no premium warbonds unlocked) is: Primary: Breaker (shotgun), Punisher (shotgun), or Defender (SMG) Secondary: Redeemer (Automatic pistol) Grenade: Impact Support Weapon: Flamethrower (you can also bring EATs for bile titans if you prefer) Backpack: Shield Generator The rest is up to you. Light and medium armor is your best bet for bugs. The best armor passives for bugs in no particular order are Scout, Engineering Kit, Medic Kit, and Extra Padding. All other passives can be used but are generally not as effective as these three. If you come close to dying often, medic armor is your best bet.
Yeah, it's crazy what the medic armor can do There is a build right now that im trying to work on And with the medic armor/experimental infusion You can throw a incendiary impact gernade at your feet and you only take like 3/4th damage to your health bar So I'll have like a pack of hunters on me, stim, and throw an impact at my feet and everything dies but me and it's fun as hell
One other thing I would also recommend is prioritizing the scavengers first (the tiniest and weakest of the bunch) in the lower difficulties (in Helldive it doesn't matter) because they are the ones that cause bug breach signaling. If you are the type to fight a group of enemies until all of them are gone, but enemies just keep coming, this is a very useful thing to utilize.
might work for smaller PoIs and lower difficulties but it's basically impossible on anything higher, like literally every bug that isn't either a heavy, a special spawn (stalker/shrieker) or a spewer can and will call a breach in 0.00002 seconds. i've even had brood commanders call breaches on me after i blow their heads off
@gravitationalredshift yeah, a lot of the patrols are like 2-3 broodcommanders and a few small ones From what I've seen recently I feel like hunters can call a bug breach a lot faster than the others
@@wisprs_gaming they can all call, and they absolutely will. most of the time i just don't engage with a patrol if i don't have a reason to, since they need literally like 3 seconds to call a breach and i can't wipe the entire patrol that quickly
yeah thats true, since I run stun gernades it makes it easier to take them out before they call but still a low chance of getting them all, especially the hunters, they seem to just call out so quickly
Great advice overall. Kiting mobs around unbreakable and unclimbable level geometry is key too. They’re inclined to beeline towards you and tightening their groups makes AoE munitions more effective and turrets/divers around a corner spend less time aiming at their next target.
That is a great point I was thinking about adding this since a lot of the times running to the next objective and using cover is usually the better move often than not Bile titans can't follow you through a lot of valleys
6:01 only found out recently, but you can parry their death-charge with a simple melee attack. They'll flinch significantly only to then almost always finish bleeding out. Pretty sure you can also cancel an enemy Hunter's pounce attack that way as well, but that seems a lot more finicky than the other move. With the Broodcommanders I manage it basically every time.
Precision strike is good and I do feel like it is the orbital equivalent to the 500kg, the 500kg just has that "Oops I missed the first one, oh well" vs like the pre strikes "I gotta run from this for another minute"
@wisprs_gaming that's why I have spear and commando in my load out as a back up xD 1 hits with spear at the right angle or 2-3 shots to the head with the commando. It's also hard to miss with precision strike unless there's the stupid ion storm maps.
commando so good, yeah, I feel like it is also well paired with an eagle strike also, I like running eagle napalm so maybe pre strike with napalm is better than 500kg and napalm
I mainly do SOS diving, and I always run with this loadout: Med armor, DemPro JAR-5, P-19 both on semi fire, impact grenades. Impact incendiary is being considered but I don’t like it for the situations I use them in. Autocannon, 500kg, orbitlaser and of course, the Emancipator. The orbit laser is used for defending or clearing out swarms at objectives, and thus used sparingly - if one can clear one of the objectives without using it, it’s better as it can be used for other things. Preferably saving one for extraction time. The Emancipator is called in ASAP as soon as one lands, and the second at extraction. Makes the first few minutes of the mission easier for everyone else, and even better if you can have a low level player pilot it, preferably players whose levels are below level 10-15. Same deal when extraction time comes.
I like bringing the emancipator for someone whose just starting to use that sounds nice This would be a great build for the icbm missions with the bile spewers
My first video with you .. damn good stuff and lots of it. Similar to all the great info vids, we need to save and re watch to ensure we have gotten all the goodies shared with us. One of my favorite things you did was overlap (kinda sorta) a couple points you had already made, which made them sink in all the more in the 300mm barage of info we just got. I just subbed and am siked to see what you think of to share next. Go with your instincts and mostly ignore the shyte. You build it and we will come. High five to a well articulated and edited video. We just acquired many tools, tips, and strats to help us see the game better as to freak tf out less and achieve high levels of awesomeness.... We have to like comment and share this cat, heez in the right head space for us..... now for the rewatch
Thanks so much Jacob!! I actually had a lot more coming but since the Escalation of Freedom is coming out in a few weeks. I decided to put everything on hold for Helldivers 2 till it drops. I don't wanna go crazy and make all these videos and then their all irrelevant after. Cant wait for that to drop so I can start getting back on it again!
Wouldn’t it be awesome if we got a stratagem who’s job is simply to attract bugs to it? That could organise the chaos a little bit, help you make other stratagems more effective or at least give you a chance to do whatever you need to do
I really like using the original oribital precision strike to kill bile titan. it's low cooldown, effective, and frees my eagles for cc. This is a great guide for the bugs, btw. been enjoying fighting the bots so much that I needed a refresher for these guys, lmao
I am doing the opposite now haha Since the major order is automaton now gonna head over and start making the automaton guide It seems like a lot of people like precision strike more than 500kg and it does make sense since having more eagles makes eagles less effective
From someone who has no issues whatsoever with automatons but hates the Nids, thank you! 😄 Gonna try these tips out and spread democracy to the insects too now!
Gas strat is so underrated with short cool down. Throw that bad boy on a bug breach and get an easy 50 kills teamed with the gatlin sentry. Always top of the kill with little effort. Regularly get 650 kills with this load out
The Blitzer is a very good anti-bug weapon. Built-in aimbot, hits multiple targets, staggers enemies, and infinite ammo. The only problem is that it has semi-limited range and sometimes the lightning will hit dead bodies or teammates that are too close. But imo the area of effect stagger makes up for any accidental misses or team kills. It stops Brood commanders, stalkers, and everything else smaller than a charger in their place.
Amazing breakdown. Very detailed but no pointless yapping for thirty minutes. I usually take the blitzer shotgun for the sake of knockback on the brood commanders and armor piercing on hive guards. Don’t know how it performs against spewers since oddly enough I haven’t seen one since I bought cutting edge. Titans are definitely low priority targets since the are easy to avoid if you have a clear path to escape, and they can clear the horde for you with the spit attack. Sometimes if you run to the side before they spit you can get them to destroy their leg with the acid due to the angle they’re shooting at. Sadly aside from heavy AT weaponry and the occasional Gacrux foliage, there’s not many foolproof ways of killing them When it comes to heavy AT weapons though, Commando is top tier at dealing with titans and chargers, and adding the EAT into your strat loadout alongside makes you an absolute heavy killer. Then I usually bring two crowd control stratagems like gas and napalm strike simply to eliminate hunters from bug breaches. If one does get close I take the redeemer because blitzer targeting is scuffed on enemies that are right in front of you
I need to try the blitzer shotgun, I will give it a go soon, it looks like fun and I do miss using the redeemer Yeah, for some reason bile spewers/nursing spewers just don't show up as much but on certain missions The commando is a complete beast been really liking it Weirdly tho EATs still feel good bc of the super low cooldown And yes!! I have gotten the bile titan to attack it's own leg before but very inconsistently
@@wisprs_gaming Blitzer’s insanely fun. And amazing when it comes to effectiveness against the bugs. Not so much against the bots because of its relatively low range though it still takes down heavy devastators in like six shots (?) Punisher plasma is a better pick against the bots as far as cutting edge goes It’s fairly fun to use just as I said the targeting against close up targets is bad. And its rather inconsistent with the arcing, since sometimes everything goes to one enemy and absolutely fries it and other times it hits four different enemies for pathetic damage. I believe that spewers haven’t been showing up too often because of the changes to mission modifiers. They were a hidden modifier in the past so not every mission would have them, but it feels like with the addition of roving shriekers and tweaks to operation modifiers in general the spewer modifier just shows up way less. Haven’t seen a single spewer since the big patch in June and I play Helldive bugs quite often
Now that im looking more into it Icbm missions forcsure have adult bile spewers and I'm starting to see that nursing spewers are apart of some missions I like fighting against nursing spewers, since I feel like they are the easiest groups to fight I think it's like "Hunters and broodcommanders" "Nursing spewers and mixed" "Adult bile spewers and hardly any infantry" Is what it's looking like to me
I third the use of Blitzers. I have nearly 30+ hours running it against bugs (most of those 7-9 dif). It's knockback stops spewers from spitting (animation still happens, but no Bile comes out). It has medium pen and can hit multiple units if you fire from the hip. Never have to reload and infinite ammo. Also, it's knockback works on Stalkers and it can even hit them if they are invisible and jumping around. I've killed many in mid-air. The only downside, as the others have mentioned is the targeting. It will attack corpses. To avoid this, just constantly strafe as your press or retreat. It can also hit hunters mid pounce and once you master the strafing and melee counter to their attacks, you essentially can handle massive swarms solo. I've racked up 100+ kill chains with it on Helldive with the new spawnrates.
That weapon is amazing though I think the more I have played the less I have used it Not sure if I'm just tired of it or learning other playstyles has been fun
The only bug build I have found with very few weaknesses is: Peak Physique Light Armour Dominator Redeemer Incendiary Impact Orbital Precision/500kg Eagle Airstrike Guard Dog Rover Commando
@@wisprs_gaming it pairs brilliantly with the dominator as you can focus on the big targets whilst the rover takes out the fodder. When it goes on cooldown then you can use the redeemer.
@@wisprs_gaming lots of people hate the rover because it kills you but the biggest tip I can give is when you start getting damaged just turn your camera to face what the rover is shooting at, the rover will follow and stop hitting you. Helps to have camera sensitivity higher in this scenario
Thanks for the cool video! I recently brought armor with explosion dmg resistance- it worked wonders against bile spewers, including their artillery ! (It was heavy armor, part of a specialized arc thrower build)
I've never thought to run explosive armor resistance against biles But now I'm thinking about a gernade launcher build with bile spewers as the main target Thanks for that idea
@@wisprs_gaming Some youtuber pointed out that bile spewers cause explosive damage. With that armor, they felt as if they do not pose a thread anymore...
love the vid but I gotta disagree with the stalwart build. Pairing the stalwart with anything other than the eruptor, crossbow, or blitzer is a crime against liberty. Great vid man keep it up!
I love the crossbow/stalwart combo personally, but it is fairly weak against swarms of medium armor bugs (bile spewers, hive guards, br commanders). You can make do, but realistically you can do better with medium armor enemies with a jar5 dominator or scorcher. But yeah, with a crossbow you get the utility of being able to close every bug hole on the map by yourself. I run all the above tbh. I wish we'd get an 'enemy report' bug types on planet before drops so we could tailor loadouts a bit more though so it wasn't so random, though.
@@wisprs_gaming usually just stuns and either shoot their butts off with stalwart or ill run some combo of orbital p strike/eagle air strike/EATs. been having lots of fun lately running eruptor, redeemer, and stuns with strats being jump pack, flamethrower or stalwart, EATs, and eagle napalm. might be the most synergistic build ive ever used for bugs. throw napalm on breaches, use EATs for chargers and bile titans, flamethrower on chargers and chaff (or stalwart on chaff), eruptor for medium pen like hive guards, brood commanders, and spewers, and redeemer for anything that gets too close. highly recommend trying it out
@@wisprs_gaming Yeah. I always run peak physique with bugs. I run either machine gun, stalwart, flamethrower as support and jar 5, breaker (inc or spray and pray), scorcher. Depending on the build.
@bayzul7405 it looks like it applies to everything I really do feel like when I'm advancing towards enemies they die a lot faster than when I'm retreating Sadly though, I can't tell you for sure because I have truly not tested advancing/backing up on enemies but if it is a thing with EATs I do know though that an autocannon can 3 shot a chargers butt and that's easier to do when I'm advancing towards it I will thoroughly test this out though when I can
@@wisprs_gaming I really appreciate work for making this guide 👍 I know because I also trying to make the same for My (country) 🙃 diver's . Best for You
Yes, these videos always take longer than I originally think they were going to take I believe this one took me 30 hours and I told myself to only spend 10 hours on it
Ah yeah i can see how minimal I made that I will make sure to improve the explanation in the future I should have shown what a Stalker Nest looks like on a map before I gave this tip It's a stalker nest but you would have to know the shape of it and I didn't make that clear
@@wisprs_gaming Maybe it is just me. I do know the shape of the stalker nest, they are always priority #1. But for the life of me, I can barely find the artillery ring on the mini map. I don't think I've ever found a stalker or spore icon by combing over the map.
@jakeku2662 I have another video that talks about objectives so I just didn't include what they look like here There are 3 different types of Stalker nests and they can be 100m from extract or objectives so I always do a little glance at the map around those areas I always say "if you don't see shrieker nests, be on the lookout for Stalker nests"
For any new players, the best standard load out you can have for bugs (with no premium warbonds unlocked) is:
Primary: Breaker (shotgun), Punisher (shotgun), or Defender (SMG)
Secondary: Redeemer (Automatic pistol)
Grenade: Impact
Support Weapon: Flamethrower (you can also bring EATs for bile titans if you prefer)
Backpack: Shield Generator
The rest is up to you. Light and medium armor is your best bet for bugs. The best armor passives for bugs in no particular order are Scout, Engineering Kit, Medic Kit, and Extra Padding. All other passives can be used but are generally not as effective as these three. If you come close to dying often, medic armor is your best bet.
@@infinitekarma4949 damn thats a smart thing to include, I should have
Kudos to you sir
I recently started running medium armor and immediately discovered that what used to be a deadly combo from the bugs was now way more survivable.
Yeah, it's crazy what the medic armor can do
There is a build right now that im trying to work on
And with the medic armor/experimental infusion
You can throw a incendiary impact gernade at your feet and you only take like 3/4th damage to your health bar
So I'll have like a pack of hunters on me, stim, and throw an impact at my feet and everything dies but me and it's fun as hell
One other thing I would also recommend is prioritizing the scavengers first (the tiniest and weakest of the bunch) in the lower difficulties (in Helldive it doesn't matter) because they are the ones that cause bug breach signaling. If you are the type to fight a group of enemies until all of them are gone, but enemies just keep coming, this is a very useful thing to utilize.
that is true, always going for the enemies that can call reinforcements is best
especially if the reinforcement timer is up
might work for smaller PoIs and lower difficulties but it's basically impossible on anything higher, like literally every bug that isn't either a heavy, a special spawn (stalker/shrieker) or a spewer can and will call a breach in 0.00002 seconds. i've even had brood commanders call breaches on me after i blow their heads off
@gravitationalredshift yeah, a lot of the patrols are like 2-3 broodcommanders and a few small ones
From what I've seen recently I feel like hunters can call a bug breach a lot faster than the others
@@wisprs_gaming they can all call, and they absolutely will. most of the time i just don't engage with a patrol if i don't have a reason to, since they need literally like 3 seconds to call a breach and i can't wipe the entire patrol that quickly
yeah thats true, since I run stun gernades it makes it easier to take them out before they call but still a low chance of getting them all, especially the hunters, they seem to just call out so quickly
Great advice overall.
Kiting mobs around unbreakable and unclimbable level geometry is key too. They’re inclined to beeline towards you and tightening their groups makes AoE munitions more effective and turrets/divers around a corner spend less time aiming at their next target.
That is a great point
I was thinking about adding this since a lot of the times running to the next objective and using cover is usually the better move often than not
Bile titans can't follow you through a lot of valleys
6:01 only found out recently, but you can parry their death-charge with a simple melee attack. They'll flinch significantly only to then almost always finish bleeding out. Pretty sure you can also cancel an enemy Hunter's pounce attack that way as well, but that seems a lot more finicky than the other move. With the Broodcommanders I manage it basically every time.
@@thedarksideofgaming8834 WHAT
Okay, you may have made my runs a lot faster because of this comment, I will for sure keep it in mind
So cool to see everyone sharing what they've learned, what they've seen and how they are solving different situations. I love HD2!!!
@jacobbragg1032 me too man! It's a beautiful game
You can 1 shot bile titans with orbital precision strike
Lower call in time makes it more consistent and low cooldown
Precision strike is good and I do feel like it is the orbital equivalent to the 500kg, the 500kg just has that "Oops I missed the first one, oh well" vs like the pre strikes "I gotta run from this for another minute"
@wisprs_gaming that's why I have spear and commando in my load out as a back up xD
1 hits with spear at the right angle or 2-3 shots to the head with the commando.
It's also hard to miss with precision strike unless there's the stupid ion storm maps.
commando so good, yeah, I feel like it is also well paired with an eagle strike also, I like running eagle napalm so maybe pre strike with napalm is better than 500kg and napalm
I mainly do SOS diving, and I always run with this loadout:
Med armor, DemPro
JAR-5, P-19 both on semi fire, impact grenades. Impact incendiary is being considered but I don’t like it for the situations I use them in.
Autocannon, 500kg, orbitlaser and of course, the Emancipator.
The orbit laser is used for defending or clearing out swarms at objectives, and thus used sparingly - if one can clear one of the objectives without using it, it’s better as it can be used for other things. Preferably saving one for extraction time.
The Emancipator is called in ASAP as soon as one lands, and the second at extraction. Makes the first few minutes of the mission easier for everyone else, and even better if you can have a low level player pilot it, preferably players whose levels are below level 10-15. Same deal when extraction time comes.
I like bringing the emancipator for someone whose just starting to use that sounds nice
This would be a great build for the icbm missions with the bile spewers
The reason the regular autocannon can't damage the bile titan face is because it doesn't have enough armour pen
It's true! The autocannon sentry does have enough penetration though and it's always been weird to me how that is the case
@@wisprs_gaminglarger caliber, even larger than the arms on the mecha
@naeonixion ah, yeah, that's a nice explanation
@@naeonixionthe casings those eject are larger and differently shaped then the autocannon
My first video with you .. damn good stuff and lots of it. Similar to all the great info vids, we need to save and re watch to ensure we have gotten all the goodies shared with us. One of my favorite things you did was overlap (kinda sorta) a couple points you had already made, which made them sink in all the more in the 300mm barage of info we just got. I just subbed and am siked to see what you think of to share next. Go with your instincts and mostly ignore the shyte. You build it and we will come. High five to a well articulated and edited video. We just acquired many tools, tips, and strats to help us see the game better as to freak tf out less and achieve high levels of awesomeness.... We have to like comment and share this cat, heez in the right head space for us..... now for the rewatch
Thanks so much Jacob!! I actually had a lot more coming but since the Escalation of Freedom is coming out in a few weeks. I decided to put everything on hold for Helldivers 2 till it drops. I don't wanna go crazy and make all these videos and then their all irrelevant after. Cant wait for that to drop so I can start getting back on it again!
Wouldn’t it be awesome if we got a stratagem who’s job is simply to attract bugs to it? That could organise the chaos a little bit, help you make other stratagems more effective or at least give you a chance to do whatever you need to do
I really like using the original oribital precision strike to kill bile titan. it's low cooldown, effective, and frees my eagles for cc. This is a great guide for the bugs, btw. been enjoying fighting the bots so much that I needed a refresher for these guys, lmao
I am doing the opposite now haha
Since the major order is automaton now gonna head over and start making the automaton guide
It seems like a lot of people like precision strike more than 500kg and it does make sense since having more eagles makes eagles less effective
From someone who has no issues whatsoever with automatons but hates the Nids, thank you! 😄 Gonna try these tips out and spread democracy to the insects too now!
I am the opposite! Working on the automaton side now
Trying to see if I can iron man the automaton side while making the automaton guide
Great advice! Thank you for the video.
@P3trarch thank you! Glad it was useful for you!
@@wisprs_gaming yah just used some tips you said, they helped!
Gas strat is so underrated with short cool down. Throw that bad boy on a bug breach and get an easy 50 kills teamed with the gatlin sentry. Always top of the kill with little effort. Regularly get 650 kills with this load out
The Blitzer is a very good anti-bug weapon. Built-in aimbot, hits multiple targets, staggers enemies, and infinite ammo. The only problem is that it has semi-limited range and sometimes the lightning will hit dead bodies or teammates that are too close. But imo the area of effect stagger makes up for any accidental misses or team kills. It stops Brood commanders, stalkers, and everything else smaller than a charger in their place.
I will need to try this ty
Amazing breakdown. Very detailed but no pointless yapping for thirty minutes.
I usually take the blitzer shotgun for the sake of knockback on the brood commanders and armor piercing on hive guards. Don’t know how it performs against spewers since oddly enough I haven’t seen one since I bought cutting edge.
Titans are definitely low priority targets since the are easy to avoid if you have a clear path to escape, and they can clear the horde for you with the spit attack. Sometimes if you run to the side before they spit you can get them to destroy their leg with the acid due to the angle they’re shooting at. Sadly aside from heavy AT weaponry and the occasional Gacrux foliage, there’s not many foolproof ways of killing them
When it comes to heavy AT weapons though, Commando is top tier at dealing with titans and chargers, and adding the EAT into your strat loadout alongside makes you an absolute heavy killer. Then I usually bring two crowd control stratagems like gas and napalm strike simply to eliminate hunters from bug breaches. If one does get close I take the redeemer because blitzer targeting is scuffed on enemies that are right in front of you
I need to try the blitzer shotgun, I will give it a go soon, it looks like fun and I do miss using the redeemer
Yeah, for some reason bile spewers/nursing spewers just don't show up as much but on certain missions
The commando is a complete beast been really liking it
Weirdly tho EATs still feel good bc of the super low cooldown
And yes!! I have gotten the bile titan to attack it's own leg before but very inconsistently
@@wisprs_gaming Blitzer’s insanely fun. And amazing when it comes to effectiveness against the bugs. Not so much against the bots because of its relatively low range though it still takes down heavy devastators in like six shots (?)
Punisher plasma is a better pick against the bots as far as cutting edge goes
It’s fairly fun to use just as I said the targeting against close up targets is bad. And its rather inconsistent with the arcing, since sometimes everything goes to one enemy and absolutely fries it and other times it hits four different enemies for pathetic damage.
I believe that spewers haven’t been showing up too often because of the changes to mission modifiers. They were a hidden modifier in the past so not every mission would have them, but it feels like with the addition of roving shriekers and tweaks to operation modifiers in general the spewer modifier just shows up way less. Haven’t seen a single spewer since the big patch in June and I play Helldive bugs quite often
Now that im looking more into it
Icbm missions forcsure have adult bile spewers and I'm starting to see that nursing spewers are apart of some missions
I like fighting against nursing spewers, since I feel like they are the easiest groups to fight
I think it's like
"Hunters and broodcommanders"
"Nursing spewers and mixed"
"Adult bile spewers and hardly any infantry"
Is what it's looking like to me
I third the use of Blitzers. I have nearly 30+ hours running it against bugs (most of those 7-9 dif). It's knockback stops spewers from spitting (animation still happens, but no Bile comes out). It has medium pen and can hit multiple units if you fire from the hip. Never have to reload and infinite ammo. Also, it's knockback works on Stalkers and it can even hit them if they are invisible and jumping around. I've killed many in mid-air. The only downside, as the others have mentioned is the targeting. It will attack corpses. To avoid this, just constantly strafe as your press or retreat. It can also hit hunters mid pounce and once you master the strafing and melee counter to their attacks, you essentially can handle massive swarms solo. I've racked up 100+ kill chains with it on Helldive with the new spawnrates.
@CaptanF0rever thank you for this, I will look into it for myself
I didn't think a weapon besides the flamethrower could consistently get 100x kills
Great video!
Thank youuu! Will be making more when the patch drops on aug 6th
Super helpful. Especially when I go solo.
I always think "if this is good for solo helldiving, it will be good for squads" I mostly do solo helldiving idk what it is, but the rush is fun
Nice video and rant!
Glad you enjoyed it! ❤️
Nice to see some builds that don't have incindiery breaker
That weapon is amazing though
I think the more I have played the less I have used it
Not sure if I'm just tired of it or learning other playstyles has been fun
A tip for hunters is run without looking at them. They don't use pounce attack
Oh?? That's kinda scary that they pounce if you look at them lol
They feel your fear
The only bug build I have found with very few weaknesses is:
Peak Physique Light Armour
Dominator
Redeemer
Incendiary Impact
Orbital Precision/500kg
Eagle Airstrike
Guard Dog Rover
Commando
Ya know, I have never once used the Rover
I know it's good and everyone who has it always has the most light kills
@@wisprs_gaming it pairs brilliantly with the dominator as you can focus on the big targets whilst the rover takes out the fodder. When it goes on cooldown then you can use the redeemer.
@@wisprs_gaming lots of people hate the rover because it kills you but the biggest tip I can give is when you start getting damaged just turn your camera to face what the rover is shooting at, the rover will follow and stop hitting you. Helps to have camera sensitivity higher in this scenario
Teammates’s strat are the most dangerous. Also bile spewers are very dangerous
Foreal though, eagle cluster is an enemy strategem
Thanks for the cool video! I recently brought armor with explosion dmg resistance- it worked wonders against bile spewers, including their artillery ! (It was heavy armor, part of a specialized arc thrower build)
I've never thought to run explosive armor resistance against biles
But now I'm thinking about a gernade launcher build with bile spewers as the main target
Thanks for that idea
@@wisprs_gaming Some youtuber pointed out that bile spewers cause explosive damage. With that armor, they felt as if they do not pose a thread anymore...
Oh shoot? I can see the Artillery being explosive damage but even the bile spit is considered explosive?
love the vid but I gotta disagree with the stalwart build. Pairing the stalwart with anything other than the eruptor, crossbow, or blitzer is a crime against liberty. Great vid man keep it up!
Ooohhh, I will try this out
What do you use for chargers when going these?
I love the crossbow/stalwart combo personally, but it is fairly weak against swarms of medium armor bugs (bile spewers, hive guards, br commanders). You can make do, but realistically you can do better with medium armor enemies with a jar5 dominator or scorcher. But yeah, with a crossbow you get the utility of being able to close every bug hole on the map by yourself. I run all the above tbh. I wish we'd get an 'enemy report' bug types on planet before drops so we could tailor loadouts a bit more though so it wasn't so random, though.
@@wisprs_gaming usually just stuns and either shoot their butts off with stalwart or ill run some combo of orbital p strike/eagle air strike/EATs. been having lots of fun lately running eruptor, redeemer, and stuns with strats being jump pack, flamethrower or stalwart, EATs, and eagle napalm. might be the most synergistic build ive ever used for bugs. throw napalm on breaches, use EATs for chargers and bile titans, flamethrower on chargers and chaff (or stalwart on chaff), eruptor for medium pen like hive guards, brood commanders, and spewers, and redeemer for anything that gets too close. highly recommend trying it out
Peak physique + flamethrower is great
Oh shoot is it? I'll have to check it out, cuz then I could run a jar 5 as a primary
@@wisprs_gaming Yeah. I always run peak physique with bugs. I run either machine gun, stalwart, flamethrower as support and jar 5, breaker (inc or spray and pray), scorcher. Depending on the build.
gotcha, stalwart has so far been my favorite with peak physique but I also love the Jar5
it's so hard for me to give up the medic armor so far though
@@wisprs_gaming Stalwart + jar5 is a brutal combination. With the supplies backpack I don't feel the need for the medic armor :D
Jar5 feels so meaty and the stalwart is so satisfying! That would be a fun combination
I just have to see how well the jar5 can pop chargers
4:19 does this momentum thing apply to other weapons? Be it primary, or strategem weapons weak as machine gun to an Autocannon?
@bayzul7405 it looks like it applies to everything
I really do feel like when I'm advancing towards enemies they die a lot faster than when I'm retreating
Sadly though, I can't tell you for sure because I have truly not tested advancing/backing up on enemies but if it is a thing with EATs
I do know though that an autocannon can 3 shot a chargers butt and that's easier to do when I'm advancing towards it
I will thoroughly test this out though when I can
WE NEED THE BOT VERSION. SHOW THE BUG DIVERS HOW TO SPILL OIL
IM ON IT! O_/
Nice 👍
@@krolprzemoc1983 thanks man, appreciate it
@@wisprs_gaming I really appreciate work for making this guide 👍 I know because I also trying to make the same for My (country) 🙃 diver's . Best for You
Yes, these videos always take longer than I originally think they were going to take
I believe this one took me 30 hours and I told myself to only spend 10 hours on it
breaker incinderary can also pop charger butts.
Ooh, I'll have to test it out and how fast it can do it
But that makes sense since it has so many shots
There's less chargers in the game cause now instead of 7 chargers 4 of them are behemoths.
YO, ya know, that makes a lot of sense
cant wait till we have 3 spore chargers and 4 behemoths
"we got rid of the chargers"
@wisprs_gaming with all the new rocket focused enemies I can't wait until the new automaton update "we got rid of bullets"
"We got rid of the automaton threat!" Three planets now need Defending against automatons
Am I the only one who can't see a damn thing on the map? I replayed 12:57 a dozen times and I don't see what you're seeing.
@@jakeku2662 oh shoot is it not showing up, let me check it
Ah yeah i can see how minimal I made that
I will make sure to improve the explanation in the future
I should have shown what a Stalker Nest looks like on a map before I gave this tip
It's a stalker nest but you would have to know the shape of it and I didn't make that clear
@@wisprs_gaming Maybe it is just me. I do know the shape of the stalker nest, they are always priority #1. But for the life of me, I can barely find the artillery ring on the mini map. I don't think I've ever found a stalker or spore icon by combing over the map.
@@wisprs_gaming The tip about the stalker nest being within 100m of extract was very uiseful. thank you!
@jakeku2662 I have another video that talks about objectives so I just didn't include what they look like here
There are 3 different types of Stalker nests and they can be 100m from extract or objectives so I always do a little glance at the map around those areas
I always say "if you don't see shrieker nests, be on the lookout for Stalker nests"
Dominator also stuns Stalkers.
Oh shoot your right, should've included that