Creating a Halftone Shader in Redshift - Cinema 4D Tutorial

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  • čas přidán 3. 03. 2020
  • So here's a slightly longer than anticipated tutorial on how to recreate a Halftone style shader using Redshift in cinema 4D. It's based on the amazing animated film Spiderman: Into the Spider Verse.
    It's a mashup of a couple of tutorials both of which I've put a link below.
    Patreon: bit.ly/2VGNyd7
    Instagram: bit.ly/2Ihin03
    Website: bit.ly/2TBqHNu
    Here are the two textures used:
    drive.google.com/open?id=1zvM...
    drive.google.com/open?id=1lMs...
    SOURCES
    Greyscale Gorilla Tutorial:
    • Making a Spiderverse-I...
    Non Photorealistic Rendering using Redshift in Cinema4D:
    vimeo.com/251000857

Komentáře • 13

  • @TheRooksNest
    @TheRooksNest  Před 4 lety +4

    I've just realised after uploading, that I keep saying ALEMBIC, rather than LAMBERT! Not sure why I was doing that. Sorry. I'll try harder next time.

  • @antoine.aurety
    @antoine.aurety Před 3 lety

    Thank you ! Well done and creative..

  • @bush9686
    @bush9686 Před 4 lety +1

    Great approach!

  • @nerohe8455
    @nerohe8455 Před 4 lety

    Hi! Thank you for the tutorial. A troubleshooting question: I was following your steps but not failed at the very first step. The shader appears pitch black where it supposes to look like a simple shader controlled by the point light in your video. The only thing it could go wrong is we share different RS point lights?

  • @clementlebouc9746
    @clementlebouc9746 Před 2 lety

    Very creative node approach ! I found the tutorial very useful ! However, the only thing that is missing is a global way to control scale and rotation of the halftone and hatch png texture. Since it is using the RS Camera Map node to feed the final shader, it doesn't have a UV scale input (just like in the Texture node). The only way I found was to create different texture scale and rotation in photoshop. Any idea to do this directly in Redshift ?

  • @nothingnessforever-w1g

    Very nice. Thanks for figuring this out and uploading. It looks like Arnold does have more features than Redshift, but you made it work somehow. I just wish we could use GI and dome lighting to influence the halftones and we weren't restricted to only use one light to drive it.

    • @TheRooksNest
      @TheRooksNest  Před 4 lety

      Yeah, I spent a while trying to figure out how to include GI and a more soft lighting, the AO was as close as I could get. They are working on a toon shader, so hopefully that wont be too far off in the future.

  • @danielfried2431
    @danielfried2431 Před 4 lety +1

    Good job and thank you! You saved my a**! ;) No not really, it's an internal project but building the lambert shader from scratch gives you nice options, subbed!

    • @TheRooksNest
      @TheRooksNest  Před 4 lety +1

      Thanks man! Ha, I'm glad I could help! Yeah, I feel like I might do a new version of this tutorial, think I might be able to do things slightly better.

  • @matthiasdejong1290
    @matthiasdejong1290 Před rokem

    Hey, loving the tutorial, thanks so much!
    I've got a question, though: The Gentleman-Projection is missing in the most recent version of Redshift so my dots are still streteched. Do you know how to fix this problem now? :O

  • @stavhavivi2364
    @stavhavivi2364 Před rokem

    Great tutorial. I guess redshift might have changed since this video, but thought I'd ask anyway - My gamma on Camera Map node doesn't seem to cut the dots down, it only shrinks a little and stops.

  • @Ryan.Lohman
    @Ryan.Lohman Před 3 lety

    This is better than toon shading.