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Modeling in Maya - 5 Ways to Create Pipes
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- čas přidán 16. 08. 2024
- After watching this tutorial, you will learn my top 5 methods for making pipes in Maya. I cover various techniques that I have used over the years in my modeling career and will show you the benefits of using each method. At the end of the tutorial, I will cover an efficient way to detail and apply thickness to your pipe systems. Enjoy!
Professional Website: onmars3d.com/
Gumroad: gumroad.com/on...
Artstation: www.artstation...
Instagram: / onmars3d
Software used in Tutorial:
Maya 2020
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Table of Contents
0:00 Introduction
0:27 Bridge Multiple Cylinders
3:56 Torus Quarter Section
9:35 Extrude with Curves
14:45 Rotate Extrude with Snap
17:54 Circularize with Extrude
22:34 Detail and Thickness Workflow
28:46 Conclusion
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This guy is mad with Maya i had never seen such a easy videos and tutorial of maya really great
Glad you found my videos helpful!
Amazing tutorial, really no one now a days doing detailed tutorials. I really like u r videos🙌 🙌 🙌
can u do a tutorial how to export sss from substance painter to vray maya . I'm not getting how many times I do .please 😇😇😇
I'll do my best! It's definitely on my list.
@@OnMars3D thank u so much
You've rescued my wrists with that [To Faces] tip. thanks a million!!!
Happy to help!
never giveup people will always need people like you
Thank you :)
Thank you so much for these, this tute was very helpful, I'm shifting from max to maya and how easy in max to creat pipes!
These videos are fantastic, learning loads
Great to hear, glad it's helping!!
Fantastic work. I was wondering what I will do when I start doing glass tubing for my project.
exactly what i was looking for 👍
Glad you found it helpful!
Sometimes I also use a "wedge method". This method is useful when I need to keep precise curvature of pipes.
Great tip! Wedge Method is definitely worth using from what I've seen online, is that a default tool in Maya or a script?
@@OnMars3D default Wedge face tool
@@OnMars3D of course you need to use it with additional cylinder, not default "edge-face" of the same object
@@jwinter8347 Yeah, I see what you mean, I found this tutorial from 'malcom341' that covers it really well: czcams.com/video/59lSHM8aIBA/video.html
I haven't used this tool before but I will now, so thanks for sharing your tip!
Very useful information for beginner!🥰😍
Great!!!!!!!
It was very helpful, Thanks...
Glad it was helpful!
Very useful information for beginner!
Unfortunately when I was studying, there was no such complex lesson on CZcams.
Oh yeah, Wedge tool was forgotten.
Glad to hear that! Thank you!
. ..Great Tutorial - Thank You! :)
Glad you enjoyed it!
NICE AND THANKS
Great channel, subbed!
Thanks, appreciate it!!
very helpful 😊❤
Glad it was helpful!
Totally unrelated. But I would like to see a tutorial on “how one would do archviz on maya”
Got it, I definitely plan to do more Maya, V-Ray, and ArchViz in the coming months. Thanks for the feedback!
@@OnMars3D excited!
These are amazing! I have a question though, If for example I want to have those "turns" change in elevation, is it safer to use the Curve extrude or can we still use the SNAP Extrude and use soft selection? Idk pls help me XD
I've used curve extrude if the pipes have to turn mode organically, I would use whatever works :)