Mega Slums - Unreal 5 Environment sculpted in 3D Coat

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  • čas přidán 23. 09. 2023
  • Modular Town Design - www.artstation.com/a/18896826
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Komentáře • 18

  • @Mnogomer
    @Mnogomer Před 9 měsíci +2

    Анрил прост нереально крутой... это жееес

  • @LawrenceAaronLuther
    @LawrenceAaronLuther Před 9 měsíci +1

    way to go, this looks fantastic.

  • @davidfesl379
    @davidfesl379 Před 9 měsíci +1

    really awesome to see all this come together!

  • @bosseta
    @bosseta Před 9 měsíci +1

    Pretty cool, thanks for sharing! Would love to see your approach on texturing/shading it!

  • @nickmartinSFX
    @nickmartinSFX Před 9 měsíci +1

    Extraordinary work Anton! I've followed your work for a while and like the way you explain things and it's great to see this developing.. Blown away and very inspired by your work

  • @MyDocHoliday
    @MyDocHoliday Před 9 měsíci +2

    Beautiful. Loving it!

  • @user-wr3zy4fm2z
    @user-wr3zy4fm2z Před 9 měsíci +2

    牛逼!

  • @tomoprime217
    @tomoprime217 Před 9 měsíci +1

    Should work well using Unreal's MegaAssemblies workflow. They also have their own procedural tools to build out large scale. Nice work 👍

  • @Dom3d
    @Dom3d Před 9 měsíci +1

    Ха!
    Я подумал, что за Энтони на канала Антона.

  • @everInfinity
    @everInfinity Před 9 měsíci +1

    Have you thought about backing the textures you've already done in vertex color for Unreal?
    It should work well.
    On nanite vertex painting doesn't work but vertex color does!

    • @AntonTenitsky
      @AntonTenitsky  Před 9 měsíci +1

      I did but I just was too tired with the whole project, couldn't make myself to texture it. I'll try to do decal projections for some other environment using these assets.

  • @AlexandrSamofal
    @AlexandrSamofal Před 9 měsíci

    what format was used to transfer objects from 3DC to UE? obj? fbx? usd?

  • @JaXuun
    @JaXuun Před 6 měsíci +1

    I assume its all nanite 😅

    • @AntonTenitsky
      @AntonTenitsky  Před 6 měsíci

      Ofcourse :) but still takes a tonne of time to load meshes in