Hirokazu Yasuhara - How to make a game "fun"
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- čas přidán 8. 06. 2017
- There are so many fun games nowadays. And it is getting easier to make games by using various engines and tools. But it is hard to make them “fun” without game design, like as people can’t build high risen building without architecture. I think each game designer has his or her own theory of design. So I would like to talk a part of my game design theory which is “How to make a game “fun”.
9:10 - Overview of Fun; habits, 4 kinds, emotions
9:25 - Habit, moving eyes
10:15 - Habit, finding differences
10:35 - Habit, recognition
11:05 - Habit, nervous about restrictions
11:50 - Restriction examples -> anxious/dramatic
13:00 - Sum up of Habits; moving, uniqueness, restriction
14:40 - 4 sub-kinds of fun; competition, chance, roleplay, vertigo - they work in mixes, so the explanation has no bullet points, but it is VERY good imho
18:30 - Emotions
19:30 - Two kinds of emotions; experiences (fun/scary), rational (interesting)
23:10 - Abstract general game loop
24:40 - Abstract general game loop with suggestions/examples and advice
25:45 - Sum up / Cheat sheet (only helpful if you the explanations)
What an amazing talk - thank you!!
In my opinion, Sonic 3 and knuckles is the greatest platformer of all time. Mr. Yasuhara is the main reason for its greatness. He deserves to be more well known.
thumbs up
Totally!
Everyone who was apart of the Sonic The Hedgehog 2 game deserve statues.
yasuhara is the best. he the responsible to making the most fun level design ever made. everytime i play sonic 1,2,3&knuckles. i try to discover how many paths you can take in the stages.
It looks like an underrated and Great talk.
Finally someone telling human psychology and other stuff.
That "which is the better slide" example make perfect sense!
A Hero. A Legend. I hope to one day become 1% of his greatness.
Same
I wish they did it in japanese and subtitled it so he could speak with more confidence, it's quite difficult to understand what he's trying to communicate at times
Not for me. Learning Japanese, it's pretty obvious for me what they are saying. Sometimes if he said something with a z sound, he would actually make the "th" sound. Yeah, I really have no problem with it.
This man made some of my most beloved games. Jak 3 will forever be a part of my heart. He sounds like a college professor, My college professor. Sheesh, it a good thing I'm used to this because he's boring but so great.
I think of this talk at the beginning of every new project, and before designing core features in games. Love his way of thinking.
Despite his slight stuttering, and quiet voice, it was a very good presentation!
(Anyone else notice the person at 17:38?)
thank you for your presentation, I understand how difficult it is when you are talking not in your mother tongue. I think I have some ideas to improve my game :)
I love when someone talks over when the presenter is explain his work.
interesting alot this fits in with the simon wai prototype
Makes me really interested about that version of Sonic 2
"from the DAWN of time"
to be honest i think what hes taking is very useful but i just cant understand perfectly
16:00 YABBA DABBA DOO!
I WANNA PLAY WITH THE DINOSAUR SLIDE
same
28 second intro. Gotta make it shorter
brandon sounds weird
semi agree
Needs to be in Japanese...
I learned nothing from this rambling.
rude.