Digital Dragons
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Digital Dragons Conference 2024 Aftermovie
Watch the video summary of Digtial Drafgons Conference 2024 - one of the largest B2B conferences for gamedev in Europe.
It was three days full of business meetings, lectures, networking opportunities. We hosted the biggest companies and the most promising indie studios. And we don't intend to stop - the next edition is coming up on 18-20 May 2025!
zhlédnutí: 320

Video

Indie Showcase 2024 Gala - Digital Dragons Conference 2024 final video report
zhlédnutí 338Před 28 dny
Take a look at the latest video report from Digital Dragons Conference 2024 - we've handed out the indie studio awards. And here are the results: BEST INDIE GAME 🥇 1st Place: Frozengem Studio / Dungeons of the Amber Griffin 🥈 2nd Place: HiKing Mind / Follow the meaning 🥉 3rd Place: Crunching Koalas / LABEL THIS Studio - The Gap 🏅 Indie Showcase Community Award - HiKing Mind - Follow the meaning...
Digital Dragons Conference 2024 day 3 video report
zhlédnutí 366Před 28 dny
📽 It's time for a video report of the third day of Digital Dragons Conference 2024. #dd2024 #digitaldragons #digitaldragons2024
Digital Dragons Awards Gala and Digital Dragons Party powered by Activision
zhlédnutí 367Před 28 dny
📽 Check out the video from yesterday exciting evening. 🐲 See a short video report and listen to the first comments about Digital Dragons Awards Gala and Digital Dragons Party powered by Activision. #dd2024 #digitaldragons #digitaldragonsawards2024 #DDParty #activision
Digital Dragons Conference 2024 day 2 second video report
zhlédnutí 414Před 28 dny
🎬 Have you visited all the conference zones yet? Check out what exciting activities are waiting for you during Digital Dragons Conference 2024 at ICE Krakow Congress Centre.
Digital Dragons Conference 2024 - day 2
zhlédnutí 352Před 28 dny
🎬 Check out our first video report from second day of Digital Dragons Conference 2024! Watch how it all started this year at the ICE Congress Centre.
VIP Party powered by Activision & Badge Pickup Party powered by Creepy Jar
zhlédnutí 412Před měsícem
Digital Dragons Conference 2024, day 1. 🎮 The first day of Digital Dragons Conference 2024 was full of excitements! 🎥 Watch our fast video report from VIP Party powered by Activision and Badge Pickup powered by Creepy Jar.
Digital Dragons Conference 2024 Day 1 video report
zhlédnutí 444Před měsícem
🎥 Take a look at the first video from the opening day of Digital Dragons Conference 2024. Here’s a peek into the Game Design Summit powered by Anshar Studios & Fool’s Theory and Legal Summit powered by Rymarz Zdort Maruta.
Join Digital Dragons Conference 2024
zhlédnutí 46KPřed 2 měsíci
Join Digital Dragons Conference 2024 - the leading game industry conference in Europe known for outstanding lectures, business meetings with partners from around the world, Indie Showcase & Digital Dragons Arena 2024, Digital Dragons Awards and more! See you in Krakow. Get your ticket now: tickets.digitaldragons.pl/
KrakJam 2024 powered by Rage Quit Games
zhlédnutí 845Před 4 měsíci
Zobacz aftermovie z największego polskiego wydarzenia w ramach Global Game Jamu. Posłuchaj, co do powiedzenia mieli uczestnicy, zwycięzcy i przedstawiciele sponsorów wydarzenia. Poczuj unikalną atmosferę organizowanego przez Digital Dragons Hub "Woodstocku dla nerdów"! ✅ Strona www wydarzenia: krakjam.digitaldragons.pl/ ✅ Profil wydarzenia w serwisie Global Game Jamu: globalgamejam.org/jam-site...
Take part in Indie Showcase & Digital Dragons Arena 2024
zhlédnutí 3KPřed 4 měsíci
Are you an indie game developer? Are you running a young game studio and looking for an investor or publisher? Submit your game for the Indie Showcase and Digital Dragons Arena 2024 and show it to the international public. Be a part of the leading European B2B conference in the gaming industry. Digital Dragons Conference 2024 in ICE Krakow is waiting for you! Visit: conference.digitaldragons.pl...
Become a speaker at Digital Dragons Conference 2024
zhlédnutí 1,1KPřed 4 měsíci
Share your knowledge with gamedev professionals - submit a speech and be part of the Digital Dragons conference. We look forward to seeing you in Krakow on May 19-21 2024. Act fast! The deadline for the second wave of submissions is February 25! As a speaker, you'll fully engage with Central and Eastern Europe's premier gaming industry event. Visit: conference.digitaldragons.pl/call-for-speakers/
Join Digital Dragons Conference 2024
zhlédnutí 188Před 4 měsíci
Join Digital Dragons Conference 2024 - the leading game industry conference in Europe known for outstanding lectures, business meetings with partners from around the world, Indie Showcase & Digital Dragons Arena 2024, Digital Dragons Awards and more! See you in Krakow. Get your ticket now: tickets.digitaldragons.pl/
The insiders guide to attending live gaming events and showcasing your game like a pro!
zhlédnutí 306Před 9 měsíci
Michał Gembicki / Remote Control Productions GmbH
Michał Gembicki - Kickstarter for Indie Developers
zhlédnutí 340Před 9 měsíci
Michał Gembicki / Remote Control Productions GmbH
Panel: Design for the future - Level up with Forever Games
zhlédnutí 250Před 9 měsíci
Panel: Design for the future - Level up with Forever Games
A path from employee to employer - tips to kick off your game studio without investors
zhlédnutí 667Před 9 měsíci
A path from employee to employer - tips to kick off your game studio without investors
Tomasz Dietrich - Why can't we just work? How not to suffocate your teams with scrum
zhlédnutí 460Před 9 měsíci
Tomasz Dietrich - Why can't we just work? How not to suffocate your teams with scrum
Ian Hunt - Building companies and culture 101
zhlédnutí 309Před 9 měsíci
Ian Hunt - Building companies and culture 101
Anna Boczar-Przybylik - The players-focused approach throughout the game development cycle
zhlédnutí 229Před 9 měsíci
Anna Boczar-Przybylik - The players-focused approach throughout the game development cycle
Ljubica Garic - Recruiter are not answering my emails - what do I do?
zhlédnutí 511Před 9 měsíci
Ljubica Garic - Recruiter are not answering my emails - what do I do?
Fireside Chat with Mikael Kasurinen, Control Game Director Remedy Entertainment
zhlédnutí 194Před 9 měsíci
Fireside Chat with Mikael Kasurinen, Control Game Director Remedy Entertainment
Marcin Pieprzowski - OA Sapper Guide - Stable Releases and Controlled Explosions
zhlédnutí 129Před 9 měsíci
Marcin Pieprzowski - OA Sapper Guide - Stable Releases and Controlled Explosions
Tomasz Gop - The Paradox of Fun VS Done
zhlédnutí 388Před 9 měsíci
Tomasz Gop - The Paradox of Fun VS Done
Adrian Fuentes Vazque - The Future of Game Design: From Paper Designers to Product Owners
zhlédnutí 232Před 9 měsíci
Adrian Fuentes Vazque - The Future of Game Design: From Paper Designers to Product Owners
Piotr Cieślak - UX for designers - How to avoid nightmares of our own making
zhlédnutí 307Před 9 měsíci
Piotr Cieślak - UX for designers - How to avoid nightmares of our own making
Marcin Kluzek - Ghostrunner Level Design Production Pipeline
zhlédnutí 782Před 9 měsíci
Marcin Kluzek - Ghostrunner Level Design Production Pipeline
Practical look at remote small team management across multiple teams and companies
zhlédnutí 127Před 9 měsíci
Practical look at remote small team management across multiple teams and companies
Julia Szynkaruk - Beautiful and functional: how to ensure quality of art in AAA game
zhlédnutí 475Před 9 měsíci
Julia Szynkaruk - Beautiful and functional: how to ensure quality of art in AAA game
Łukasz Hacura - From a Sustainable Company to an AA Developer
zhlédnutí 312Před 9 měsíci
Łukasz Hacura - From a Sustainable Company to an AA Developer

Komentáře

  • @PiotrDrechsler
    @PiotrDrechsler Před 18 hodinami

    Super dawka wiedzy! Dzięki :)

  • @ShahabSheikhzadeh
    @ShahabSheikhzadeh Před 9 dny

    Great talk :)

  • @ShahabSheikhzadeh
    @ShahabSheikhzadeh Před 9 dny

    The person handling recording needs to cut to the screen capture of the slides and have the person on the side. It's so jarring to see the switch back and forth.

  • @etheric2001
    @etheric2001 Před 9 dny

    Hey it’s Arcade!

  • @ShahabSheikhzadeh
    @ShahabSheikhzadeh Před 14 dny

    Fantastic talk :)

  • @ShahabSheikhzadeh
    @ShahabSheikhzadeh Před 14 dny

    These talks/quality is so much better than GDC...

  • @laylover7621
    @laylover7621 Před 15 dny

    This man is a goddamn genius composer and people aren't recognizing it

  • @lanadoodles464
    @lanadoodles464 Před 16 dny

    Will there be a full video for people who couldn't attend?

    • @lapis166
      @lapis166 Před 13 dny

      Fr idk where to watch the whole thing

  • @lulubell6440
    @lulubell6440 Před 19 dny

    It seems like Josh took a lot of this feedback to heart. I hope that over time he has "forgiven" (I say in quotes because there'll be critics no matter what, especially in gaming) himself for choices that didn't work as well as he wished. I actually enjoyed POE 1 and 2 a lot, especially the story of 2. The VO, the factions, the characterization of the gods, etc. was all very dynamic and compelling. Never tried the ship combat, but thankfully that was optional.

  • @lapis166
    @lapis166 Před 29 dny

    When we will see the whole damn thing?

    • @TykoBrian7
      @TykoBrian7 Před 28 dny

      Seconded

    • @Ve5emiR
      @Ve5emiR Před 26 dny

      It's on Rock's channel, as his podcast, Rock & Borys, was the media supporter for the event: czcams.com/video/1bEp-AVs2jI/video.html

  • @barbaraszkwarkowska730
    @barbaraszkwarkowska730 Před měsícem

    Mam pytanie czy pan Jan Kleszczyński zna nazwe miejscowości Jakubowice?

  • @namesurname624
    @namesurname624 Před měsícem

    how much breastmilk was stolen this one?

  • @user-zl2so2pz1t
    @user-zl2so2pz1t Před měsícem

    Event is not acgjest ismy id

  • @fahimjaowad8717
    @fahimjaowad8717 Před měsícem

    Crazy Cool!

  • @NimataRay
    @NimataRay Před měsícem

    Thank you very much. It is useful.

  • @not_ever
    @not_ever Před měsícem

    BG3 is a really good example of how not to do turn based combat and why big battles can not always be fixed with a timeline. Having to wait for 10+ enemies to take their turn, whilst bugging out and not doing anything at all for several seconds is not fun gameplay.

  • @cantionaleecclesiasticum5378

    To ten pan zasłynął czepianiem się że Kingdom Come Deliverance jest za bardzo czeski a za mało brooklyński...

  • @nitaxxvi
    @nitaxxvi Před měsícem

    13:57 oh. 🤭

  • @OldDadGamer
    @OldDadGamer Před měsícem

    I would love to find a tutorial on how valkyrie Chronicle was made.

  • @lucasisr8801
    @lucasisr8801 Před měsícem

    Hm... This stuff really bothers me. Because ultimately it should be about the quality of the game and not what the standard or the expectations are. Thats the biggest mistake an artist can do or not?

  • @yportne6410
    @yportne6410 Před měsícem

    Perfect example of turning a limitation into an advantage. Brilliant stuff.

  • @vegasword9492
    @vegasword9492 Před 2 měsíci

    "The universe itself has an unlimited supply of generosity and surprise built in, and as designers we only need to keep our eyes open to what is here." - Jonathan Blow

  • @sjwarialaw8155
    @sjwarialaw8155 Před 2 měsíci

    Yeah I couldn't play XCOM and similar games because of RNG, it was extremely frustrating to have everything in place and all of a sudden I miss three times with 80%+ odds, meanwhile the enemy not missing anything, all of a sudden I have a dead squad member, I have to waste another turn killing the enemies, another turn healing and reorganizing, and I'm not reaching the objective in time... Snowball effect is bad. Battle Brothers is another example of bad design in my opinion, almost everything has around 40 to 60% chance to hit, so the same battle can either go horribly wrong or its a breeze. Its all good if the consequences for going horribly wrong weren't so game breaking...

    • @quanwashington
      @quanwashington Před 10 dny

      This is just a problem of XCOM adapting the spirit of OSR TTRPG rules without the consideration of OSR combat model being deadly and generally a last resort fail state. In OSR, characters are expendable and fragile. You and enemies alike are encouraged to run when you are at risk of death; you don't just duke it out mindlessly until you die. Sneaking past enemies is just as valid if not preferable to combat.

  • @MOinnX
    @MOinnX Před 2 měsíci

    Elo jestem konrad

  • @WorksByChris
    @WorksByChris Před 2 měsíci

    This is a well put together presentation with very good information for game deisgners!

  • @misomiso8228
    @misomiso8228 Před 2 měsíci

    21:30 i hate Bards too.

  • @littleblueclovers
    @littleblueclovers Před 2 měsíci

    I’m so glad I found this video! I LOVE seeing the character design process, all the ideas, notes, details, references, etc. If anything I wish it was a 2 hour presentation so I could hear more about why certain iterations got picked over others 😂 Thank you Tina for this amazing presentation, it was magical to see all the effort done in the background 🙏

  • @jineshagandhi1691
    @jineshagandhi1691 Před 2 měsíci

    the topic is really good and interesting but the presenter was quiet monotonous..i couldnt understand most of the things he was saying..probably talking a little slowly would have helped..I have to keep going back to listen twice to understand..

  • @spiderspyy
    @spiderspyy Před 2 měsíci

    Awesome I was just wondering about Dead Cell and their amazing pacing and music!

  • @zb3485
    @zb3485 Před 3 měsíci

    "...AAAAAAAAAaaaaaaaaa"

  • @1man1jar60
    @1man1jar60 Před 3 měsíci

    Bardzo fajny wykład! Polecam.

  • @user-ff2ne2lb2k
    @user-ff2ne2lb2k Před 3 měsíci

    лет ми спик фром май харт

  • @KururuFrog
    @KururuFrog Před 3 měsíci

    "We're hiring" I'm so stupid for not having been born 10 years earlier and not getting a Master's degree in game design. Being honest now, working for Remedy Entertainment would be a dream come true, but I know nothing about how to make a game.

  • @user-db4rx1xt4w
    @user-db4rx1xt4w Před 4 měsíci

    Can you explain a bit more what you mean by 2 AP systems? Like no action should cost more than 2AP?

    • @RamHornBeast
      @RamHornBeast Před 3 měsíci

      I think he means move (1AP) then attack (1AP). Rather than a many AP system that might go: Move 3 squares (3AP), reload (2AP), shoot (5AP) then you end your turn having wasted the remaining 2AP cause there's nothing left to spend it on.

  • @szymonkurek9978
    @szymonkurek9978 Před 4 měsíci

    WTF was that intro lol

  • @alfonsopenalvermolina1863
    @alfonsopenalvermolina1863 Před 4 měsíci

    Hello, where can I get the soundtrack of the game? thank you

  • @bugbuster8598
    @bugbuster8598 Před 4 měsíci

    Chciałem zapisać się jako wolontariusz ale - klasycznie już - zawaliłem sprawę i nie zdążyłem. Macie jeszcze jakieś inne eventy gdzie można zostać wolontariuszem i przy okazji poznać ludzi zajmujących się game devem?

    • @DigitalDragonsForGamedev
      @DigitalDragonsForGamedev Před 4 měsíci

      Pewnie! W ciągu roku organizujemy zajęcia w ramach Digital Dragons Academy kilku miastach w Polsce i przede wszystkim jedną z największych w Europie konferencji gamedevowych B2B. Najbliższa edycja Konferencji Digital Dragons - 19-21 maja 2024 w Krakowie. Sczegóły odnośnie wolontariatu będą na naszej stronie www, Facebooku i Discordzie.

  • @WickedSativa
    @WickedSativa Před 4 měsíci

    Brenda is married to the Icon of Sin 😁

  • @nangld
    @nangld Před 4 měsíci

    Nice analysis. Although you have missed two other forms of time scheduling.

  • @dahanster5578
    @dahanster5578 Před 4 měsíci

    It seems the presenter has never played Tactics Orge, Final Fantasy Tactics, Fire Emblem, Mario VS Rabbids (which he references), amongst many other square-grid tactical games with nature based arenas. Several of his fundamental design philosophies aren't fundamental in the least and are simply preferential design choices. What might not work for one game may very well work excellently in another. So many people in this comment section are taking his recommendations as the tactical game design gospel when it simply isn't. Do your own research on tactical game design, compare and contrast the information you gather, and implement what works for your game. Playtesting and player feedback is key, especially over this single resource.

    • @stevejurgens9985
      @stevejurgens9985 Před 3 měsíci

      Gamers are consumers who cannot think on this meta level. Why they enjoy things or why they dislike things. He thought about this stuff why something is good why something is bad why things are in the games and what they achive. There is no research here no information gathering. Its called thinking. I agree with him on a lot of things. But he does not show or discuss solutions to this. Its a just so statment. Also his Game Showgunners got praised. And highly positve reviews on steam. considered a "little gem". So he cant be so wrong. He is not only a "Know-it-all" big mouth talker. He also delivers.

  • @YuuJer
    @YuuJer Před 4 měsíci

    cool!

  • @SleepDepJoel1
    @SleepDepJoel1 Před 4 měsíci

    Really enjoyed Showgunners. Imagine my surprise to find out this vid's lecturer is it's designer. Thank you for this talk.

  • @IvyDare1997
    @IvyDare1997 Před 4 měsíci

    I suck at the game cause I’m top anxious lol but the animation is incredible. I watch a gameplay every other week just for the fun of it and the dopamine. I loove 30’s animations

  • @zeydtc
    @zeydtc Před 4 měsíci

    Great talk! Thank you for uploading!

  • @nitaybarshack6698
    @nitaybarshack6698 Před 4 měsíci

    He is a very smart person. Cuphead has a wonderfull sountrack, he is an amzing artist

  • @voch123
    @voch123 Před 5 měsíci

    Ohhh my gosh 32:59 answers the exact question I’ve been wondering for a while!

  • @John-996
    @John-996 Před 5 měsíci

    one of the best open worlds of all time Kingdom come, RDR2, Witcher 3 and BOTW are hands down the best open world games of the previous generation.

  • @AfzaalAhmadZeeshan
    @AfzaalAhmadZeeshan Před 5 měsíci

    @44:14 "I'm almost at the end" -- sadly.